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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter S » Super Mario 64 DS - Strategy Guide (Page 08)

Super Mario 64 DS - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for Super Mario 64 DS - Strategy Guide (Page 08).

Continue to jump from one platform to another, and jump onto to platforms 
with red coins on them. Once you have collected the red coin on a platform, 
jump to the next one with a red coin on it. The platforms with red coins 
are set up in a logical order, so it is not difficult to get to each one of 
them.

When you have six red coins, you will be on a small platform. There are 
large platforms above and below you. Jump to the large platform that is 
higher up. Once you are on it, run to where the red coin is on it.

After you have collected that red coin, crouch and do a backward somersault 
(hold down jump when you do it). You will grab onto a wire net at the top 
of the level. Hold onto the wire net, and make your way to the tall 
platform with the red coin on it. When you are above it, drop onto it and 
take its red coin. Since you will have all eight red coins, the power star 
will appear. Drop down the gap in between that platform and the platform 
with the glass enclosure on it in order to get the power star.

---------------------------
Star 6: Make Wiggler Squirm
---------------------------

Recommended Character: None

Start out this level big. Jump onto the second island, and climb up the 
tree. When you are at the top of the tree, jump onto the mountain. When you 
are on the mountain, jump from one area to the next, getting as high as you 
can. When you are at the platform just below the top of the mountain, turn 
so that your back is to the mountain. Crouch, and do a backward somersault. 
You will land on top of the mountain. Stand in the pool of water, jump up, 
and pound the ground. A hole will appear in the top of the mountain, and 
the water will disappear.

Now that you have done that, jump off the peak of the mountain, onto the 
lower area that you were just on. Make your way over to the green pipe 
(next to where the metal balls come out) and jump into it.

When you come out of it, you will be small. Jump up onto the higher areas, 
one area at a time. Keep doing this until you are at the highest area. From 
there you cannot jump up to the peak, so you will have to find a different 
route. Run along until you find the wooden bridge that goes along the edge 
of the mountain. Run across it, all the way to the other side of the peak. 
The area on the other side of the bridge slants up, making a path to the 
top. Go up to the top, and fall down the hole that is there.

You will fall into Wiggler's area. He is angry about how you flooded his 
house. Begin by jumping down from the platform you landed on so that you 
are on the same floor as Wiggler. Jump on top of Wiggler's head. That will 
make him angrier, and he will move faster. Avoid him as he runs, and then 
jump on top of his head again. This time he will become furious. Full of 
anger, Wiggler will turn red and run with tremendous speed. Simply avoid 
his rampage and jump yet again on his head. This time he will concede, and 
he will give up his power star.

---------------------------------
Star 7: Switch Star on the Island
---------------------------------

Recommended Character: None

We recommend that you use any character except Wario to beat this level. 
Use the route that makes you small. Head across the island, going into the 
small hole in the large wall. On the other side of the wall is a large body 
of water. Jump into it and start swimming.

Soon you will see a large beach to your left. Swim onto the beach. Next, 
head up the sandy hill until you find the Koopa. Jump on Koopa in order to 
knock him out of his shell, and then hop on the shell. Ride the shell up 
the hill, going until you are near the wall at the top of the hill. Turn 
sharply right, and go up the steep, rocky hill that is there.

Go up the rocky hill, jumping forward if you start to slow down. As you 
make your way up the hill, veer slightly to the right. You will come to a 
flat, grassy area with a tree, a Goomba, and a sign on it (if there is just 
a Goomba on it you are on the wrong area; head back to the beach and try 
again). Extending out from the area is a narrow bridge, leading into a hole 
in the mountain.

You could try to ride the shell across the bridge and into the mountain, 
but that is difficult to do. Instead, steer so that you crash into the sign 
that is on the area. The shell will disappear, and you will control your 
character once again (you can also use the cannon; just aim a complete 
crosshair length above the highest point of the mountain). Walk (or crawl) 
along the bridge that extends out of the area. Follow it into the hole in 
the mountain.

Once you have gone through the hole, you will be inside the mountain. 
Several platforms are there, sticking out of a bottomless pit. Walk along 
the platform you start out on until you are past the narrow portion of it.

Off to your left there is a large platform, higher up. Go to the right side 
of the platform you start out on, and face the large platform. Jump towards 
the large platform, timing it so that you land just at the edge of the 
platform you are on. When you land, quickly jump forward again so that you 
do the continuous jump.

You will land on the ledge of the platform (remember this place; we will 
refer to it later on). Go to the other side of the platform, and you will 
find a star switch there. Step on the star switch to make the power star 
appear.

Now, run back over to the ledge. Once you are there, stop, crouch, and do a 
backward somersault (hold the jump button when you do it). You will grab 
onto the wire net. Hold onto the net, and make your way over to the 
platform with the power star above it. It is in one of the corners of the 
area; look at your map if you are having trouble finding it. When you are 
directly above the power star, drop down in order to retrieve it.

-------------------
100 Coin Power Star
-------------------

Recommended Character: Mario

To begin this coin hunt, start out using the route that makes you small. On 
the island you begin on, there are three Goombas that you can defeat. If 
you jump above them and pound them, they will give you a blue coin instead 
of a yellow one. There is also a pole you can pound into the ground; it 
gives you five yellow coins. When you have all of those coins, head through 
the hole in the wall, and then swim to the sandy beach.

On the sandy beach there is a lot of coins. Start off by defeating the 
Koopa, as he gives you a blue coin. Retrieve the two coins at the top of 
the beach, and defeat the Lakitu and Shy Guy for their yellow coins. It is 
possible to get one hundred coins without going past the beach, but it does 
get tedious. When Lakitu throws a spiny enemy, use Yoshi to swallow the 
enemy. Turn the enemy into an egg, and then shoot the egg at a wall. The 
egg will break on contact, and it will produce a yellow coin. If you do 
this long enough, it may be possible to get over one hundred coins. Yoshi 
does tend to aim at the Lakitu when he shoots his eggs, so you will have to 
make sure that you are a good distance away from the Lakitu when you shoot 
the egg. After you have all of the coins that you want from the beach, swim 
to the piece of land that is past the beach. It has the cannon on it, and a 
Shy Guy and a Goomba are there. Defeat them for additional yellow coins. Do 
not forget that if you pound the large Goomba, it will give you a blue 
coin.

Once you are ready to move away from the area with the cannon, run to the 
section that does not have a fence. There is a small gap there, and a 
platform is past the gap. Run and do a long jump onto the platform. When 
you are on the platform, run straight across it and fall off of it. A gust 
of wind will blow you up into the air. When it does, move over to the left, 
and land on the ledge that is sticking out of the mountain.

A narrow, wooden bridge is connected to the ledge. It has five yellow coins 
on it. When you are past that wooden bridge, go along the land until you 
come to another wooden bridge. Run along that wooden bridge, and make sure 
you are not blown off.

Continue on, following the path of the metal balls backward. Follow it 
until you come to the place where the metal balls come out. Run past that 
place, and go down the slope that is after it. Four yellow coins are on the 
slope. When you have those yellow coins, turn around and go past the place 
where the metal balls come out. Head up the green slope that is after that 
spot, and go up to the tube that is at the top of the slope. Jump in the 
tube; its time to upgrade your size for the next portion of the treasure 
hunt.

As you leave the tube, head back down the slope. Run past the place where 
the metal balls come out, and collect the coin that is past it. Keep 
coming, and soon you will arrive at a wider area. A Koopa is there, smash 
him to the ground in order to confiscate his blue coin.

With that blue coin in your control, turn around and jump up the platforms 
sticking out of the mountain. Go up until you are on the platform that is 
closest to the top of the mountain. A wooden bridge is next to the 
platform, and there are five yellow coins on it.

Now, run to where the cannon is when you are little. A Bob-omb buddy will 
be there. Talk to him, and he will open up the cannon. Then, head to the 
beach, and jump onto the piece of land closest to the tube. Go into the 
tube to become small again.

Head back up mountain, and go to the wooden bridge. On the platform next to 
the wooden bridge, there is a large purple enemy. When you are on the 
platform, run behind the enemy, pick it up and throw it against the wall. 
It will give you five yellow coins. Then, run across the wooden bridge and 
get the coins that are on it.

When you are done with that, jump off of the wooden bridge, down onto the 
beach. After that, swim over to the area where the cannon is. Go into the 
cannon. Aim your cannon so that the bottom middle of the lower part of the 
crosshair is lined up with the peak of the mountain. Then, aim your cannon 
up one full crosshair length. Shoot your cannon, and you will fly to an 
area high in the mountain.

A Goomba is there, along with a tree and a sign. Defeat the Goomba, and he 
will reward you with a yellow coin. If you hit the Goomba while you are 
being shot out of a cannon, it will give you a blue coin. You can also 
pound it and it will give you a blue coin. Then, go along the wooden bridge 
that is connect to the area. It is narrow, so be careful when you go on it. 
Follow the wooden bridge all the way to the mountain, collecting the yellow 
coins that are on it. When you reach the end of the wooden bridge, go into 
the mountain.

Go around the area inside the mountain, collecting all the red coins. Also, 
step on the blue coin switch and take the two blue coins that appear. If 
you have over ninety coins by now and you are Luigi, break open the ? box 
and take the power flower that is inside of it. Then, wait for the box to 
appear again, and jump on top of it. When the time for you to be invisible 
is almost up, do a backward somersault through the wire netting. You will 
end up in Wiggler's area, and you can take the ten coins that are there.

If you do not have over ninety coins, leave that area and head to the area 
where you got the first power star of the level. If you are big when you 
get there, become small. Defeat the Piranha Plants that are there, as they 
give you coins. Also, pound in the poles in order to get their coins. If 
you still need more coins after depleting that area of its coins, head to 
the place where you fight Wiggler. There are ten coins in there, though 
there is no way to get out. Make sure you have at least ninety coins when 
you go in there. There are also many coins scattered about the island, 
collect them if you still need more coins. When you have enough coins, take 
the power star and finish the level.

==============================
N. Tick Tock Clock - Course 14
==============================

Requirement: 50 Power Stars
Tick Tock Clock has a unique entrance, and you can enter it when you have 
fifty power stars. When you enter the castle, go straight up the center 
staircase. From there, go into the large door in the middle of the room. 
Run up the staircase that is through that door, and go in the door at the 
top of the staircase. You will enter the second floor. As you enter the 
second floor, turn right and go until you reach the staircase. Go up the 
staircase, and go through the large star door at the end of the staircase. 
When you do that, you will enter the third floor. A clock is in the middle 
of the third floor. Jump into the clock to enter this world.

Depending on what number the big hand is pointing to when you begin this 
level, the parts of the clock will be moving faster or slower. The parts 
will be totally stopped if you enter when it is pointing to the twelve. If 
it is pointing to the three, the parts will be slowly moving. For each 
higher number after the three, the clock parts get progressively faster.

-------------------------
Star 1: Luigi in the Cage
-------------------------

Recommended Character: Luigi

For this power star, you need to be Luigi. Enter the clock when the big 
hand is pointing to the twelve, causing the clock to remain stationary the 
entire time that you are in the level.

As you begin, head straight and jump across the gap that is there. You will 
land on a wire path, and it will slant upward. Follow the path until you 
reach the large box. Jump onto the box. When you are on the box, run onto 
the platform that is next to it. From there, jump across the gap and onto 
the path that is next to the wall.

When you are on the path next to the wall, walk along it until you come to 
the set of three boxes. Each box is higher than the one before it, making a 
pathway to a higher level. Walk onto the first box, and then jump onto the 
boxes that are higher than it. When you make it to the highest box in the 
set, jump onto the path that is next to the box.

Run along that path, and jump onto the large, wire area that is next to it. 
Run across the wire area. At the end of the wire area you will find a 
platform and several gears. Do a continuous jump onto the lowest gear, and 
then jump up the rest of the gears.

Once you are on the top gear, you will see a path connected to the wall. 
Jump onto the path, and go along it until you come to the wire cage. The 
power star will be inside of it, but you cannot get it yet. Instead, jump 
onto the cage.

Run across the cage, and keep running when you come to a normal path. Soon 
you will come to a large wall. Do a continuous jump to get on the wall, and 
you will see that it is another platform. Go along the platform for a short 
distance, and then jump onto the pole that is on the platform.

When you are at the top of the pole, jump off of it, onto the large area 
that is there. There is a yellow platform next to the top of the pole. Jump 
onto that yellow platform, and then jump onto the yellow platform that is 
next to that one. High above that yellow platform, you will see another 
platform. Turn so that your back is to the higher platform, and then do a 
backward somersault onto the platform.

When you land on the platform, run across it. At the end of it, there will 
be another platform that is right above it. Go to the edge of the platform 
you are on, and then go to the very end of it. You will be right next to 
the platform that is a little higher up. You will also be a short distance 
from a area made of wire. Jump onto the wire, and go under the ? box that 
is there.

When you are under the ? box, jump up and break open the ? box. Wait there 
as the power flower floats down to the ground. Since you are right under 
it, it will float onto you. You will become invisible, and you will fall 
straight through the wire. If you do not move, you will fall onto a 
platform in between two pendulums. Run across that platforms, and jump to 
the wall that is closest to it. You will fall down, into the cage with the 
star in it. Take the star to finish the level.

--------------------------------
Star 2: The Pendulum Switch Star
--------------------------------

Recommended Character: Yoshi

Enter the clock when the big hand is pointing to the twelve, causing the 
clock to remain stationary the entire time that you are in the level.

As you begin, head straight and jump across the gap that is there. You will 
land on a wire path, and it will slant upward. Follow the path until you 
reach the large box. Jump onto the box. When you are on the box, run onto 
the platform that is next to it. From there, jump across the gap and onto 
the path that is next to the wall.

When you are on the path next to the wall, walk along it until you come to 
the set of three boxes. Each box is higher than the one before it, making a 
pathway to a higher level. Walk onto the first box, and then jump onto the 
boxes that are higher than it. When you make it to the highest box in the 
set, jump onto the path that is next to the box.

Run along that path, and jump onto the large, wire area that is next to it. 
Run across the wire area. At the end of the wire area you will find a 
platform and several gears. Do a continuous jump onto the lowest gear, and 
then jump up the rest of the gears.

Once you are on the top gear, you will see a path connected to the wall. 
Jump onto the path, and go along it until you come to the wire cage. Jump 
onto the cage. Run across the cage, and keep running when you come to a 
normal path. Soon you will come to a large wall. Do a continuous jump to 
get on the wall, and you will see that it is another platform. Go along the 
platform for a short distance, and then jump onto the pole that is on the 
platform.

When you are at the top of the pole, jump off of it, onto the large area 
that is there. Walk across the area until you see the star switch. Step on 
the star switch to make the switch star appear. After that, run across the 
remainder of the area. Make sure you are not hurt by the wind-up toy or the 
Goombas.

As soon as you reach the end of that area, jump across the gap, onto the 
gear that is there. After you land on the gear, jump across the next gap, 
onto the next area. As you go across that area, head to the left. There 
will be a small platform sticking out of the area.

Run onto the platform, and then jump onto the platform that is next to it. 
From there, jump yet again to the platform with the switch star on it. 
Break open the glass enclosure and the star will be yours. Remember, this 
challenge has limited time, so you will need to move quickly.

------------------
Star 3: Get a Hand
------------------

Recommended Character: Luigi

Enter the clock when the big hand is pointing to the twelve, causing the 
clock to remain stationary the entire time that you are in the level. As 
you begin, head straight and jump across the gap that is there. You will 
land on a wire path, and it will slant upward. Follow the path until you 
reach the large box. Jump onto the box. When you are on the box, run onto 
the platform that is next to it. From there, jump across the gap and onto 
the path that is next to the wall.

When you are on the path next to the wall, walk along it until you come to 
the set of three boxes. Each box is higher than the one before it, making a 
pathway to a higher level. Walk onto the first box, and then jump onto the 
boxes that are higher than it. When you make it to the highest box in the 
set, jump onto the path that is next to the box.

Run along that path, and jump onto the large, wire area that is next to it. 
Go along the wire area, and you will notice that the big hand of the clock 
is on it. Go onto the hand of the clock, and go to the part of it that is 
closest to the middle. The power star will be right in front of you.

To get the power star, turn Luigi so that he is facing the arrow at the end 
of the hand. His back should be to the power star. Now, crouch and do a 
backward somersault. Luigi twirls so slowly after a backward somersault, so 
maneuver him into the area with the power star. Once you are there, all you 
need to do is to take the power star.

---------------------------
Star 4: Stomp on the Thwomp
---------------------------

Recommended Character: Mario

Enter the clock when the big hand is pointing to the twelve, causing the 
clock to remain stationary the entire time that you are in the level. As 
you begin, head straight and jump across the gap that is there. You will 
land on a wire path, and it will slant upward. Follow the path until you 
reach the large box. Jump onto the box. When you are on the box, run onto 
the platform that is next to it. From there, jump across the gap and onto 
the path that is next to the wall.

When you are on the path next to the wall, walk along it until you come to 
the set of three boxes. Each box is higher than the one before it, making a 
pathway to a higher level. Walk onto the first box, and then jump onto the 
boxes that are higher than it. When you make it to the highest box in the 
set, jump onto the path that is next to the box.

Run along that path, and jump onto the large, wire area that is next to it. 
Run across the wire area. At the end of the wire area you will find a 
platform and several gears. Do a continuous jump onto the lowest gear, and 
then jump up the rest of the gears.

Once you are on the top gear, you will see a path connected to the wall. 
Jump onto the path, and go along it until you come to the wire cage. Jump 
onto the cage. Run across the cage, and keep running when you come to a 
normal path. Soon you will come to a large wall. Do a continuous jump to 
get on the wall, and you will see that it is another platform. Go along the 
platform for a short distance, and then jump onto the pole that is on the 
platform.

When you are at the top of the pole, jump off of it, onto the large area 
that is there. There is a yellow platform next to the top of the pole. Jump 
onto that yellow platform, and then jump onto the yellow platform that is 
next to that one. High above that yellow platform, you will see another 
platform. Turn so that your back is to the higher platform, and then do a 
backward somersault onto the platform.

When you land on the platform, run across it. At the end of it, there will 
be another platform that is right above it. Go to the edge of the platform 
you are on, and then go to the very end of it. You will be right next to 
the platform that is a little higher up. You will also be a short distance 
from a area made of wire. Jump onto the wire, and go under the ? box that 
is there.

Break open the ? box, and jump up to get the power flower. It will make 
Mario float. Float over to the middle of the level, and then float quickly 
upward. Keep floating up until you are almost under a wire platform. When 
you are almost under the wire platform, stop floating upward. Instead, 
float over to the long path the circles up and around the wire platform.

Land on the path, and then start heading up it. Run up the path, and jump 
onto the occasional obstacles that are in the way. Keep heading up the path 
until you come to the end of it. There will be another ? box above the end 
of the path. Break open the ? box, and then take the power flower that is 
inside of it.

Mario will begin to float. Float up a short ways, and then float to the 
opposite side of the level. There will be a large opening in the wall, and 
a Thwomp and a power star are in the opening. Float into the opening, and 
over the Thwomp. Go until you reach the power star, and then land on it in 
order to finish the level.

----------------------------------
Star 5: Timed Jumps on Moving Bars
----------------------------------

Recommended Character: Wario

This level requires strength, so start off as Wario. Also, it is much 
easier if none of the parts of the clock are moving, so enter the level 
when the big hand is on the twelve.

As you begin, run straight and jump across the gap that is there. You will 
land on a wire path, and it will slant upward. Follow the path until you 
reach the large box. Jump onto the box. When you are on the box, run onto 
the platform that is next to it. From there, jump across the gap and onto 
the path that is next to the wall.

When you are on the path next to the wall, walk along it until you come to 
the set of three boxes. Each box is higher than the one before it, making a 
pathway to a higher level. Walk onto the first box, and then jump onto the 
boxes that are higher than it. When you make it to the highest box in the 
set, jump onto the path that is next to the box.

Run along that path, and jump onto the large, wire area that is next to it. 
Run across the wire area. At the end of the wire area you will find a 
platform and several gears. Do a continuous jump onto the lowest gear, and 
then jump up the rest of the gears.

Once you are on the top gear, you will see a path connected to the wall. 
Jump onto the path, and go along it until you come to the wire cage. Jump 
onto the cage. Run across the cage, and keep running when you come to a 
normal path. Soon you will come to a large wall. Do a continuous jump to 
get on the wall, and you will see that it is another platform. Go along the 
platform for a short distance, and then jump onto the pole that is on the 
platform.

When you are at the top of the pole, jump off of it, onto the large area 
that is there. There is a yellow platform next to the top of the pole. Jump 
onto that yellow platform, and then jump onto the yellow platform that is 
next to that one. High above that yellow platform, you will see another 
platform. Turn so that your back is to the higher platform, and then do a 
backward somersault onto the platform.

When you land on the platform, run across it. At the end of it, there will 
be another platform that is right above it. Go to the edge of the platform 
you are on, and then go to the very end of it. You will be right next to 
the platform that is a little higher up. You will also be a short distance 
from a area made of wire. Jump onto the wire area.

Run to the end of the wire area. You will find that there is a small, wire 
wall, and it leads to another wire area higher up. Jump up, onto the higher 
wire area. When you are on it, you will notice two bars sticking out of the 
wall. Jump onto the first bar, and from there jump onto the second bar. A 
black brick block is blocking your way. Since you are Wario, all you need 
to do is to punch the black brick block and it will break. With it out of 
the way, go into the wire cage that it was blocking. The power star is 
inside the wire cage.

-------------------------------
Star 6: Stop Time for Red Coins
-------------------------------

Recommended Character: None

As its name suggests, you need to enter this level so that the clock is not 
moving. Once you are inside the level, turn left and head to the wire area 
with a ! box and a heart in it. Several platforms that normally would 
rotate are above the area. Since you stopped time, they are motionless. 
That makes them more like platforms for this level.

Start by doing a backward somersault onto the lowest platform. There is a 
red coin above the platform, so jump up to get it. Next, go to the edge of 
the platform, and jump onto the platform that is a little higher than the 
one you were on. As you jump up, you should get the red coin that is in 
between the two platforms. From there, jump onto the next highest platform. 
Go to the end of it, and jump up to get the red coin.

After that, jump onto the next highest platform. You should get the red 
coin that is in between the two platforms. It will be your fourth red coin. 
Instead of jumping to the next highest platform, as you did before, run to 
the end of the platform. Jump to the platform that is next to the one you 
are on. There is a red coin in between the platforms. Run to the end of the 
platform you land on, and you will find the sixth red coin.

Now, head back along the platform, and jump to the platform that is right 
next to the fourth red coin. Jump onto the next highest platform, and get 
the red coin that is above it. After that, jump to the next highest 
platform in the area, and get the final red coin. When you have done that, 
jump down to the bottom of the level in order to get the power star that is 
there.

------------------------------
Star 7: Tick Tock Silver Stars
------------------------------

Recommended Character: None

We recommend that you stop the clock when you begin this level. For this 
level, you need to collect all five of the silver stars. While that may 
sound difficult, it really is not that hard. Stay on the lowest level of 
the clock, and wait there. The silver stars will remain motionless for a 
short amount of time, and then they will begin to bounce around. Since the 
clock is so open, the stars will soon find their way to the bottom of the 
level, and you can easily take them from there. Occasionally a star will 
stop moving completely, and you will have to venture through the level in 
order to find it. It is best to restart the level if this happens, since it 
is much easier to collect the silver stars when they bounce down to the 
lowest part of the level.

Stay on the lowest part of the level until you collect all of the silver 
stars. When you have them all, the power star will appear. Now, head to 
where you started the level. Go straight and jump across the gap that is at 
the beginning. You will land on a wire path, and it will slant upward. 
Follow the path until you reach the large box. Jump onto the box. When you 
are on the box, run onto the platform that is next to it. From there, jump 
across the gap and onto the path that is next to the wall.

When you are on the path next to the wall, walk along it until you come to 
the set of three boxes. Each box is higher than the one before it, making a 
pathway to a higher level. Walk onto the first box, and then jump onto the 
boxes that are higher than it. When you make it to the highest box in the 
set, jump onto the path that is next to the box.

Run along that path, and jump onto the large, wire area that is next to it. 
Run across the wire area. At the end of the wire area you will find a 
platform and several gears. Do a continuous jump onto the lowest gear, and 
then jump up the rest of the gears.

Once you are on the top gear, you will see a path connected to the wall. 
Jump onto the path, and go along it until you come to the wire cage. Jump 
onto the cage. Run across the cage, and keep running when you come to a 
normal path. Soon you will come to a large wall. Do a continuous jump to 
get on the wall, and you will see that it is another platform. Go along the 
platform for a short distance, and then jump onto the pole that is on the 
platform.

When you are at the top of the pole, jump off of it, onto the large area 
that is there. There is a yellow platform next to the top of the pole. Jump 
onto that yellow platform, and then jump onto the yellow platform that is 
next to that one. High above that yellow platform, you will see another 
platform. Turn so that your back is to the higher platform, and then do a 
backward somersault onto the platform.

As soon as you land on the platform, turn so that you are facing the wire 
platform. It is only a short distance away from the platform you are on, 
and it is just a little higher up. Run and jump to the wire platform (you 
may need to do the long jump).

Go to the end of the wire platform, and you will see three bars. Since you 
stopped the clock when you began the level, they will be sticking out. The 
power star is on a smaller wire platform, just past the three bars. Jump 
across the bars to the power star, and take it to finish the level.

-------------------
100 Coin Power Star
-------------------

Recommended Character: None

For this power star, we will give you the locations of many of the coins in 
the level. It is easiest if the clock is stopped, but you can get this star 
when the clock is moving.

In the ! box under the platforms that the red coins are on, there are ten 
coins.
There are the eight red coins, which equal sixteen yellow coins.
Two coins are above the first large, yellow block.
On the wire platform that the clock hand moves across, there is a ! box 
with three coins in it.
Next to the pole with the spherical enemy spinning around it, there are 
five yellow coins.
On the area with the wind-up toy enemy, there are two ! boxes. Each one has 
three yellow coins in it. There are also two Goombas, each with a yellow 
coin.
Also on that area, there is a blue coin switch. When you pound it, seven 
blue coins appear on the platform next to the one you are on.
On the area next to the two pendulums, there is a Goomba that has one 
yellow coin.
Next to the glass enclosure that holds the switch star, there is a Goomba 
with a yellow coin.
Next to the ? box that you use to beat Luigi in the Cage, there is a Goomba 
with a yellow coin.
Above the star of Timed Jumps on Moving Bars, there is a ! box with three 
yellow coins in it.
In the black brick block that bars the entrance to the star of Timed Jumps 
on Moving Bars, there are three yellow coins.
In the wire area next to Wario's hat, there is a ! box with ten yellow 
coins in it.
In a ! box at the beginning of the long, twisting path near the top of the 
level, there are three yellow coins.
In a ! box above the circular, wire platform in the middle of the level, 
there are ten yellow coins.
In a ! box at the end of the long, twisting path at the top of the level, 
there are ten yellow coins.

That is about it. If you go to the places specified above, you should be 
able to get over one hundred coins. After that, you can take the power star 
and finish the level.

===========================
O. Rainbow Ride - Course 15
===========================

Requirement: 50 Power Stars
When you have fifty power stars, you can enter Rainbow Ride. As soon as you 
enter the castle, run straight up the center staircase. At the top of the 
staircase is a large door. Go through the door and you will enter a room 
with a staircase in it. Go up that staircase, and enter the door at the end 
of it. You will enter the second floor. Turn right, and walk for a short 
distance. The staircase leading up to the third floor is to the right. Go 
up that staircase, and go through the large star door at the top of it. You 
will enter the third floor. Turn to the right, and run towards the wall. Do 
a triple somersault to land in the indentation in the wall, and then fall 
through the hole that is in the indentation. That will take you to Rainbow 
Ride.

------------------------------------
Star 1: Cruiser Crossing the Rainbow
------------------------------------

Recommended Character: None

This is the signature level of Rainbow Ride. In it, you need to head all 
the way to the cruiser at the top of the level. As soon as you start the 
level, turn around. There will be a pole there, a good distance from the 
platform that you are on. Run, and do a long jump over to the pole.

When you reach the pole, climb all the way up to the top of it. After that, 
jump onto the platform that is there. Run across the platform until you 
reach the group of spinning, circular platforms. Jump onto the first 
spinning platform, and run straight across it. At the end of the first 
spinning platform, do a long jump over to the over straight across from it. 
Run across that spinning platform, and jump onto the solid platform that is 
after it. There is a floating carpet at the end of the solid platform

Go to the end of the platform, and jump onto the floating carpet. The 
carpet will begin to move along the rainbow path that is in front of it. 
Ride the floating carpet as it goes along the rainbow. Occasionally it will 
go under platforms. This is no reason for concern; all you have to do is 
jump over the platforms, and back onto the carpet when it comes out from 
under the platform.

Eventually, the floating carpet will reach the end of the rainbow. At the 
end of the rainbow, there will be two other carpets that you can jump onto. 
Since they are on opposite sides of each other, listen carefully so that 
you jump onto the correct carpet.

Face the direction that the carpet that you are on is going. When it 
reaches the end of the rainbow, jump onto the carpet that is to the left. 
You will then be on the correct carpet. Ride that carpet as it goes along.

Soon it will start circling around a circular platform with two smaller 
platforms sticking out of it. Continue to ride the carpet, but make sure 
that you jump over the platforms sticking out of the main platform. If you 
do not jump over them, they will knock you off of the carpet. Ride the 
carpet as it circles the circular platform several times. After a while, it 
will stop going around the circular platform and will once again go 
straight.

When it goes under more platforms, jump over that platforms and back onto 
the carpet. Soon it will come to a set of donut platforms (that's just what 
they are called; they don't look like donuts). The donut platforms fall 
when you step on them. Jump onto the donut platforms, and then do a 
continuous jump up to the platform above the donut platforms.

Once you are on that solid platform, you will be even with the Rainbow 
Cruiser. There is a bridge, leading from the platform to the cruiser. Go 
across the bridge, onto the cruiser. As soon as you step on the cruiser, 
strong winds will blow you to the back of the cruiser. Unfortunately, the 
power star is on the front of the cruiser. You need some way to get past 
the winds and over to the power star.

Fortunately, there is hope. There is a Wario cap on the cruiser. Take the 
cap to turn into Wario if you are not him already. Then, find the ? box 
that is at the back of the cruiser. Break it open, and take the power 
flower that is inside of it. It will turn Wario into Metal Wario. Now the 
winds will not affect you! Run to the front of the cruiser, and jump onto 
the stern of the cruiser. Go along it until you reach the power star, and 
then take it to finish the level.

--------------------------------
Star 2: The Big House in the Sky
--------------------------------

Recommended Character: Mario

This level requires the ability to float (actually it does not, but it is 
much easier if you have the ability). For this reason, you should start the 
level out as Mario. As soon as you start the level, turn around. There will 
be a pole there, a good distance from the platform that you are on. Run, 
and do a long jump over to the pole.

When you reach the pole, climb all the way up to the top of it. After that, 
jump onto the platform that is there. Run across the platform until you 
reach the group of spinning, circular platforms. Jump onto the first 
spinning platform, and run straight across it. At the end of the first 
spinning platform, do a long jump over to the over straight across from it. 
Run across that spinning platform, and jump onto the solid platform that is 
after it. There is a floating carpet at the end of the solid platform

Go to the end of the platform, and jump onto the floating carpet. The 
carpet will begin to move along the rainbow path that is in front of it. 
Ride the floating carpet as it goes along the rainbow. Occasionally it will 
go under platforms. This is no reason for concern; all you have to do is 
jump over the platforms, and back onto the carpet when it comes out from 
under the platform.

Eventually, the floating carpet will reach the end of the rainbow. At the 
end of the rainbow, there will be two other carpets that you can jump onto. 
Since they are on opposite sides of each other, listen carefully so that 
you jump onto the correct carpet.

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