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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter S » SD Gundam G Generation DS - Strategy Guide (Page 14)

SD Gundam G Generation DS - Strategy Guide (Page 14)

Below are the cheat codes, hints and help for SD Gundam G Generation DS - Strategy Guide (Page 14).

Once you have won, congratulations on clearing the UC Route of 
G Generation DS!

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Session Sp7 (AU Route):
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Initial Units:
Soriel (Dianna Soriel)
Archangel (Murrue Ramias)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units

Player Reinforcements:
Crossbone Gundam X1 Kai Hyper (Kincaide Nou)

Enemy Units:
Dogosse Gier
Divinidad x7 (Crux Dougachi)
The O Squad (3 The O) x2
Pallas Athene Squad (3 Pallas Athene) x1
Alexandria x2
Batara Squad (3 Batara) x7

Enemy Reinforcements:
Crosbone Gundam X2 (Zabine Chareux)

Experience Events:
-Kincaide defeats Zabine: +165 Exp.

For the final stage you are indeed given quite the challenge. 
There are lots of enemy units and the Divinidads are TOUGH. 
They have high armor, devistating attacks that hit all units 
in a squad, and Dougachi is a Newtype so he can Newtype dodge.

Zabine will show up soon, but he's nothing since Kincaide will 
show up right after. Quickly take him out with Kincaide's best 
attack assisted by an ID Command for some sweet vengeance. 

The best way to handle the Divinidads is to wait for them and 
when they attack you, DO NOT attack back. Try to evade. Their 
feather funnel attacks are no joke. Use strong map attacks 
whenever possible to deal high damge without putting your 
units in danger. When you have weakened one, use a squad to 
finish it off.

Once you have won, congratulations on clearing the AU Route of 
G Generation DS!

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4-6. Special Mode Supplementary Information:
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Special Mode has quite a few additions to the game which I will 
list here. Use this supplementary information to help you if you 
are playing on Special Mode. First off, when you enter special 
mode, check your parts. You will one of every Mobile Suit part (An 
AEUG Part, Zaku Part, Gelgoog Part, etc.).

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Special Mode: Story Mode Extra Information and Stage Changes
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Instead of playing Sesstion 00, you will alternatively play Session 
00Sp.

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Session 00sP
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Initial Units:
Zaku I (Cima Garahau)
-Zaku I
-Zaku I
Zaku I Squad (3 Zaku I) x1

Enemy Units:
Salamis x2

Simply shoot down the Salamis cruisers. Have the regular Zaku I 
squad attack first and then finish them off with Cima's squad.

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-After Session 01, Leila Reymond will join your squad in an Elmeth.
-Before Session 04, you will be given a choice now: Follow Cima or 
Follow Char. Following Cima will bring you to Session 4b instead 
of the original 4a.

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Session 04b
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Initial Units:
Zanzibar (Detrov Kossel)
Zanzibar (Vrahd Fahren)
Gelgoog Marine (Cima Garahau)
Gelgoog Gato Custom (Anavel Gato)
Gelgoog High Mobility Ridden Custom (Johnny Ridden)
Zanzibar
Musai Refit
Gelgoog High Mobilty Sqaud (2 Gelgoog High Mobilty) x2
Gelgoog Squad (2 Gelgoog) x1

Player Reinforcements:
Gelgoog Hi-Mobility Matsunaga Custom (Shin Matsunaga)

Enemy Units:
Magellan x2
Pegasus (Eiphar Synapse)
GM Command (Muu La Flaga)
GM Command
GM Squad (2 GM) x4
GM Custom (South Burning)
-GM
GM Command (Monsha)
-GM Command (Alpha A. Bate)
-GM Command (Chap Adel)

Events:
-Turn 2: Player Reinforcements arrive
-Ridden has a battle encounter with any enemy
-Shin has a battle encounter with any enemy

Experience Events:
-Gato communicates with Cima: +75

Not a bad mission . . . well, other than for your grunt Gelgoog 
pilots who will be massacred without warning, but make use of 
their attack power while they're still alive. Form squads with 
Cima and Gato (just not with each other since Gato gets a negative 
bonus).

You may now go on to Session X1, which is slightly different in 
special mode as states in the Extra Mode session.

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There are some major differences in Session 05 of Special Mode.

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Session 05:
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Initial Units:
Zanzibar (Detrov Kossel)
Zanzibar (Vrahd Fahren)
Zeong (Char Aznable)
Gelgoog Hi-Mobility Ridden Custom (Johnny Ridden)
-Gelgoog Hi-Mobility
-Gelgoog Hi-Mobility
Gelgoog Gato Custom
-Gelgoog
-Gelgoog
Gelgoog
-Gelgoog
Gwazan (Aguill Delaz)
All Available Units

Special Player Reinforcements:
Gwazan (Kycilia Zabi) (Holds two Gelgoog Jaegers and two High 
Mobility Gelgoogs) 
Musai x2 (Each hold two Gelgoogs)

Enemy Units:
White Base (Bright Noa) (Holds MC Gundam (Amuro Ray), Core Booster 
(Sayla Mass),  Core Booster, Guncannon (Kai Shiden), and Guncannon 
(Hayato Kobayashi) Pegasus (Eiphar Synapse) (Holds GM Custom 
(Burning), GM Command (Monsha), GM Command (Alpha), Guncannon 
(Chap), and Guncannon)
GM Command (Shiro Amada)
-GM
-GM
GM Command (Chris McKenzie)
-GM
-GM
GM Command (Muu La Flaga)
-GM
-GM

Events:
-Cima has a battle encounter with Amuro
-Char has a battle encounter with Amuro
-Gato has a battle encounter with Amuro
-Ridden has a battle encounter with Amuro
-Bernie has a battle encounter with Chris
-Sieg has a battle encounter wih any enemy after communicating with 
Sera
-Anyone has a battle encounter with Shiro
-Ridden has a battle encounter with Kai or Hayato
-Steiner has a battle encounter with Burning

Experience Events:
-Bernie communicates with Chris after having a battle encounter with 
her: Both Chris and Bernie retreat. +80 Exp.
-Ridden communicates with Char: +80 Exp.
-Sera communicates with Sieg: +80 Exp.
-Kai is defeated: +80 Exp.
-Hayato is defeated: +80 Exp.
-Bright is defeated: +80 Exp.
-Amuro is defeated by anyone EXCEPT Char: White Base, Kai, Hayato,
Sayla, Gato's Squad, and Delaz retreat, Special Player Reinforcements appear

This stage is essentially the same as the origin Session 5 and can 
be handeled in just about the same way but we warned Amuro is a bit 
tougher since he now has the FA Alex.

However, it can be altered dramatically if you have beaten the game on 
both UC and AU Route and one of those times on Special Mode. You can 
now set it up  so that you can go down Rival Route.

What you need to do is defeat Amuro with anyone EXCEPT Char. This 
will, well, kill Amuro. And I don't mean for this stage, I mean 
he's going to be a soul seeing what time really likes along with 
Lalah! So, do so, and the White Base crew will retreat for now, 
making things somewhat easier for you. I suggest ignoring the White 
Base crew them and just concentrating on beating Amuro (he's tough 
enough since he has the full armor parts and that Newtype dodge 
ability).

If you complete this stage normally, you will go on to Session 06. 
If you do Rival Route, go to the Rival Route section and do 06 SP.

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please go to the section labled "Rival Route".
-If you selected to "Follow Cima" before Session 04 and played 
Session 04b, you will be able to play Session 07b, X3b, and 08b 
instead of 07a, X3a, and 08a.

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Session 07b:
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Initial Units:
Elmeth Unit 03 (Haman Khan)

Player Reinforcements:
Zanzibar II (Yuri Hassler)
Lili Marlene (Detrov Kossel)
Gelgoog Jaeger (Char Aznable)
All Available Units

Enemy Units:
Alexandria (Jamaican)
GM Command x3
GM Custom (Yazan Gable)
-GM Command
-GM Command
GM Custom Squad (3 GM Custom) x1
GM Custom x2
-GM Command
-GM Command
GM Command Squad (3 GM Command) x2

Events:
-Turn 3: Player Reinforcements arrive

You begin with just Haman in her personal Elmeth. Fight off 
as much as you can. When your forces arrive, immediately move 
against the enemy since  they're not very strong comapred to 
your army of Gelgoogs. Again, Yazan is the only threat, and 
he is barely one at all in his lowly GM.

If you manage to finish this stage within 6 turns, you may go 
on to Session X3b before you hit Session 08b.

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Session 08b:
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Initial Units:
Quebley (Haman Khan)
Zaku II FZ Sqaud (2 Zaku II FZ) x3
Dom Bein Nichts Squad (2 Dom Bein Nichts) x3
Musai Refit x2

Player Reinforcements:
Gwazan (Yuri Hassler)
Lili Marlene (Detrov Kossel)
Neue Ziel (Char Aznabl)
All Available Units

Enemy Units:
Alexandria (Bosque Ohm)
Alexandria (Jamaican)
Pegasus

Enemy Reinforcements:
Galbaldy Beta (Yazan Gable)
-Galbaldy Beta
-Galbaldy Beta
GM Custom Squad (GM Custom x3) x7
GM Cannon II Squad (3 GM Cannon II) x1

Events:
-Enemy Turn 1 Begins: Enemy Reinforcements arrive
-Turn 3: Player Reinforcements arrive
-Haman has a battle encoutner with any enemy
-Cima has a battle encounter with any enemy

Experience Events:
-Zero communicates with Leila: +95 Exp.

Wait! Don't move! It's a trap! Take evasive maneuvers!

Ahem. Just don't move your units just yet, because as soon 
as the enemy  turn begins, their reinforcements will arrive.
Wait it out and let them come to you. After that, get the 
jump on them. Soon, your forces will arrive which will 
include Char in a Neue Ziel, and you know how strong a Neue 
Ziel can be. This stage can feel a bit overwhelming, but it's 
really easy.

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-On Session 10a, where you recieve Kou and the GP03 Dendrobium for 
the first time for your use, you will also obtain South Burning 
in the GP01 Full Vernian as well.

-On Session 10a, an event occurs when Zero has a battle encounter 
with and communicates with Four.

-There is an odd happening with Session 18a/Session 17b, which 
is essentially the same stage. On Special Mode, if you complete 
certain objectives (which are currently unknown), instead of 
recieving Kincaide and Zabine for that battle, you will recieve 
Tobia and Zabine instead! This means you get an early Crossbone 
Gundam X3. There is a chance this may only happen on AU Route.

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Session 18a/17b:
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Initial Units: 
Mother Vanguard (Berah Ronah)
Crossbone Gunam X3 (Tobia Aronax)
-Crossbone Gundam X2 (Zabine Chareux)

Enemy Units:
Willegem (Gwen)
Almaiya (Gym Ginginham)
Turn A Gundam (Maribell)
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Mahiroo Squad (2 Mahiroo) x3

Events:
-Tobia has a battle encounter with Maribell
-Tobia has a battle encounter with Sweatson
-Zabine has a battle encoutner with Maribell
-Turn A Gundam's HP is lowered: Turn A is delivered to the Mother 
Vanguard

Experience Envets:
-The Crossbone Gundams defeat Gym: +150 Exp.

Well, Gwen has backstabbed you and the Turn A has been hijacked 
by that psycho Maribell. Is all lost? Hell no. Crossbone Vanguard 
to the rescue! The big difference in this Special Mode version, 
is, of course, you have an early Tobia with his X3 to help out.

Lower Turn A's HP to get it back. Defeat all of the units, but 
leave Gym for last to savor the upcoming event. When you finally 
defeat Gym, you'll get a nice little scene of Tobia and Zabine 
teaming up to show Gym he isn't the only one with the power of 
the "X".

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-On Session 19a, an event will occur if Zero has a battl 
encounter with Four.

-On Session 20a, you may use South Burning to communicate with 
Monsha/Chap/Adel. They will join you on the spot.

-After Session 20a, Lina Ashta will join you as a pilot.

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4-7. Rival Route:
-----------------------------------------------------------

Ah, the unexpected bonus snuck into this game. If you killed Amuro 
with anyone but Char in Session 05 on special mode, you will now 
go down this path . . .

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Session 06Sp:
-----------------------------------------------------------

Initial Units:
White Base (Bright Noa)
Zanzibar (Detrov Kossel)
Zanzibar
Zeong (Char Aznable)
Gelgoog Ridden Custom (Johnny Ridden)
All Available Units

Player Reinforcements:
High Mobility Gelgoog Matsunaga Custom (Shin Matsunaga)

Player Reinforcements (2):
GM Command (Shiro Amada)

Enemy Units:
Doros (Gihren Zabi)
Gromlin (Ginias Sakhalin)
Val Varo (Kelly Layzner)
High Mobility Gelgoog Squad (3 High Mobility Gelgoog) x2
Gelgoog Squad (3 Gelgoog) x2
Gelgoog Jaeger Squad (2 Gelgoog Jaeger) x2
Gwazan (Aguille Selaz)
Zanzibar x2
Gelgoog Gato Custom (Anavel Gato)
-Gelgoog
-Gelgoog

Events:
-Char has a battle encoutner with Gato
-Kelly has a battle encounter with any enemy
-Kai has a battle encounter with Gihren
-Ginias' HP is lowered below 75 percent: Player Reinforcements 
(2) arrive

Experience Events:
-Shiro defeats Ginias: +190 Exp.
-Char defeats Gihren: +95 Exp.

Wow, some of the events of the Mobile Suit Gundam novel crossed 
with some original works of detail for the game. Speaking of original 
detail, Kai now has super Newtype abilities!

Make use of the Zeong and your Elmeths to take out the better 
squads. Both Kelly and Gato are going to abuse their ID that 
allows them to regain HP so try to take them out in one shot. 
Kelly may be a bit tougher since the Val Varo has a beam coat. 
ABUSE the Zeong's power and Char's IDs. They are very helpful here.

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Session 07Sp:
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Initial Units:
Dominion (Natarle Bajiru)
Lili Marlene (Detrov Kossel)

Player Reinforcements:
Tallgeese III (Zechs Merquise)
-Taurus SK Custom (Lucrezia Noin)

Enemy Units:
Argama (Bright Noa)
Archangel (Murrue Ramias)
Strike Gundam (Muu La Flaga)
-Strike Rouge (Cagalli Yula Attha)
Full Armor Hyaku Shiki Kai (Quattro Bajina)
-Rick Dias (Apolly)
-Rick Dias (Roberto)
Nu Gundam (Kai Shiden)
-ZZ Gundam (Judau Ashta)
-Zeta Gundam (Camille Bidan)
Wing Gundam Zero (Heero Yuy)


Events:
-Move one unit: Player Reinforcements arrive
-Zechs has a battle encounter with Heero
-Ridden has a battle encounter with Quattro

Experience Events:
-Natarle has a battle encounter with Murrue: +115 Exp.

Welcome to the Titans/Earth forces. I know, a bit of a 
surprising bonus, isn't it? And yet, such an awesome one! 
You've lost a lot of old characters but have gained a lot of 
new ones. Feel free to mix and match with your forces. DO NOT 
set it up so that Orga, Shani, and Clotho can be on the same 
team, however, since they have negative bonuses with each other 
(initially, anyway). Switch around your MS and pilots. Buy 
some Gundam Mark Vs if you'd like and give them to strong 
Oldtypes like Johnny Ridden or Shin Matsunaga. Put a 
Newtype in the Dezpada you have sitting around with no pilot 
in it.

Wow . . . you have some work cut out for yourself. Do not 
rush in. Let your enemies come to you unless you're feeling 
suicidal and want to be annhilated. Move a ship a spot over 
so Zechs can arrive. Move him and Noin towards your ships. 
Also beware if you are using Orga/Shani/Clotho. After about 
four turns, their drugs will wear off and they must return 
to a carrier.

There are a lot of tough enemies. Concentrate and focus your 
energy on one opponent at a time before moving on to another 
one. If you are threatened by a map attack, DISPERSE your team 
and don't be a hero. You can't afford to lost so much HP. 
The team of Kai/Camille/Judau is your biggest threat so 
attempt to hit them with strong attacks that can hit them all 
and take them down. Heero is a huge threat because of his map
attack so try to take him out as soon as possible as well.

You can basically beat Archangel to win the mission and take 
the easy way out, but what fun would that be? Go for the gold 
and try to take every enemy down.

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Session 08Sp:
-----------------------------------------------------------

Initial Units:
Dominion (Natarle Bajiru)
Lili Marlene (Detrov Kossel)
All Available Units

Friendly Units:
Dominion (Muruta Azrael) (Holds Gaia Gundam (Stella Loussier), 
Abyss Gundam (Auel Neider), and Chaos Gundam (Sting Oakley)

Enemy Units:
Vesalius x3
GuAIZ Squad (3 GuAIZ) x3
GuAIZ R x4
-GuAIZ
-GuAIZ

Neutral Enemy Units:
Soriel (Dianna Soriel)
Turn A Gunadm Moonlight Butterfly (Loran Cehack)
SUMO Harry Ord Custom (Harry Ord)
SUMO (Poe)
-SUMO
-SUMO

Events:
-About 8 Enemies Remain: Neutral Enemy Units appear

The first beginning of this mission is easy. Just let out your 
units and pound away. However, be careful, because soon the 
Moonrace protagonistswill arrive soon. This includes Loran 
and his beautiful (but deadly!) and amazing (but deadly!) 
Moonlight BUtterfly. Rememebr that Moonlight Butterfly is an 
SP move and Sera has an ID that drains enemy SP, so attack 
him with her squad first. The Soriel can be a tough battleship 
to beat since it has an I-Field. Use all solid attacks and 
melee attacks to take it down. Also remember that the SUMOs 
and Turn A have I-Fields, too. >.<

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Session 09Sp:
-----------------------------------------------------------

Initial Units:
Dominion (Natarle Bajiru)
Reinforce Jr. (Detrov Kossel)
Gundam Epyon (Treize Khushrenada)
Tallgeese (Lady Une)
Gundam Mark V (Jerid Messa)
Gundam Mark V (Mouar Pharoah)

Player Reinforcements:
Gundam Tera S'ono (Sera)

Enemy Units:
Dominion (Muruta Azrael)
Forbidden Gundam (Shani Andras)
-Raider Gundam (Clotho Buer)
-Calamity Gundam (Orga Sabnack)
Gaia Gundam (Stella Loussier)
-Chaos Gundam (Sting Oakley)
-Abyss Gundam (Auel Neider)
Virgo II Squad (3 Virgo II) x2
Xeku Zwei Squad (3 Xeku Zwei) x2
Psyco Gundam Mark II X2
Aegis Gundam (2 (Aegis Gundam) x2

Enemy Reinforcements:
Gundam Sisquede (Sieg Wagner)

Neutral Enemy Units:
Turn X Moonlight Butterfly (Gym Ginginham)
Bandit Squad (3 Bandit) x1
Bandit (Maribell Hatchet)
-Bandit
-Bandit
Mahiroo Squad (3 Mahiroo) x1
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Almaiya x3

Events:
-End of Player Turn 1: Player and Enemy Reinforcements arrive
-Sera has a battle encounter with Sieg
-Shani/Clotho/Orga has a battle encounter with anyone
-About 3 total enemy units remain: Neutral Enemy Units arrive
-Zechs has a battle encounter with Gym Ginginham

Experience Events:
-Sera communicates with Sieg: Sieg retreats. +155 Exp.
-Zero communicates with Shani/Clotho/Orga: Shani/Clotho/Orga 
join you. +155 Exp.

Orga, Shani, Clotho, Sera, Jerid, and Mouar will be unavailable 
for stocking in your battleships for this mission so you're 
going to have stick random people in their places. Make sure 
you have Zero and Leila  in the same squad (which is always a 
good idea, anyway). Make sure you  upgrade your units into 
better ones for this missions so that it isn't  too bumpy of a ride. 

Treize and Une are along and Azrael wants to finish them off 
with his Druggie Trio, but Jerid and Mouar will have none of 
that. Cima's team turns on Azrael and Natarle does as well! 
Now it's time for a  throw down!

Don't rush into anything since your enemies are pretty strong. 
Set up squads right where you are. Do not attack Orga, Shani, 
and Cloth. Use Zero's squad to communciate with them. They 
will rejoin you and now  have +4 bonuses with each other, 
giving them a total +8 bonus for each  when they are in a squad! 

Soon, Gym's forces will show up. His lackies aren't very tough 
at all. I handled them with a ton of Incom attacks from my 
Gundam Mark Vs and thensome. Watch out for Gym, though. His 
seperation/all weld off attack can be a pain. Always evade 
when he tried to attack you on his turn, and then go all out 
against him during your turn.

If you communicated with Sieg during this mission, you may go on to
Session X7Sp. If not, go straight to Session 10Sp.

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Session 10Sp:
-----------------------------------------------------------

Initial Units:
Dominion (Natarle Bajiru)
Reinforce Jr. (Detrov Kossel)
Argama (Bright Noa)
Archangel (Murrue Ramias)
Eternal (Lacus Klein)
All Availablne Units

Player Reinforcements:

Special Player Reinforcements:
Gundam Tera S'ono (Sera Expery)
-Gundam Sisquede (Sieg Wagner)
-Re-GZ (Mian)

Enemy Units:
Dominion x3
Chaos Gundam (Sting Oakley)
-Aegis Gundam
-Aegis Gundam
Abyss Gundam (Auel Neider)
-Aegis Gundam
-Aegis Gundam
Gaia Gundam (Stella Loussier)
-Aegis Gundam
-Aegis Gundam
Devil Gundam
Devil Army Squad (3 Devil Army) x7
Virgo II Squad (3 Virgo II) x5

Enemy Reinforcements:
Devil Gundam Squad (2 Devil Gundam) x3

Neutral Enemy Units:
Force Impulse Gundam
Zaku Warrior
GuAIZ R
GuAIZ R x2
-GuAIZ
-GuAIZ

Neutral Enemy Reinforcements:
Turn X Moonlight Butterfly (Gym Ginginham)
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Mahiroo Squad (3 Mahiroo) x1
Bandit (Maribell Hatchet)
-Bandit
-Bandit
Almaiya x2

Events:
-Whenever the total number of enemy units drops below about 17: 
Enemy Reinforcements will continuously appear
-Domon defeats Devil Gundam: Player Reinforcements arrive
-Session X7Sp was completed and the Devil Gundam was defeated: 
Special Player Reinforcements arrive
-All Enemy Units and Neutral Enemy Units defeated: Neutral Enemy
Reinforcements appear
-Orga/Shani/Clotho have a battle encounter with any enemy
-Domon has a battle encounter with the Devil Gundam
-Zechs has a battle encounter with Gym
-Gym's HP is depleted: Gym recovers HP

Before you start this stage, it's time to have a little fun. You 
know have a Psyco Frame part, so buy a Zeta Gundam, upgrade it 
to a Re-GZ (you need a High Clearance Part to do so, take apart 
the Gundam Mark II Type 0 if you need one), and then use the 
Psyco Frame to make a Nu Gundam. If you can manage to make a 
Jagd Doga, you can alternatively make a Sazabi. Since you 
probably have a ton of Gundam Mark Vs by now, take one apart to 
get an Incom part and buy a Zeta Gundam. Upgrade it to get a 
Superior Gundam. If you can get an I-Field part (you can make a GP03 
Dendrobium by using a AE GP part on one of your stronger units) 
and scrap it, which will give you an I-Field), you can make an 
Ex-S Gundam. NOW you're well equipped. And if you haven't 
noticed yet, Detrov now captains the brand spankin' new Reinforce 
Jr.

And feel free to use your overwhelming power in this stage, 
because it's incredibly easy. The only annoying part is that the 
Devil Gundam keeps on making new units until you defeat it, but 
still, those units are easy to defeat. For this stage, you have 
the AEUG/Klein Faction ships helping you out as well as their 
uber units, which is what makes this stage so easy. Oh, and 
there are some left over ZAFT units as well, but they're really 
easy to beat.

Whenever you lower the enemy count below 18, the Devil Gundam 
will keep producing more units. This means defeating the Devil 
Gundam is a high priority. Defeat it with Domon to get Master 
Asia appear, getting you him and the Master Gundam.

Gym and his men will show up soon. His men are pathetic so 
take them out quickly. Then go to work on Gym. After you 
depelete his HP, he'll recover once.

After this easy stage, prepare to hit the hardest stage in the 
ENTIRE game . . .

Fllay will be available as a pilot after this mission. Master 
will join as well if you had defeated the Devil Gundam with 
Domon.

-----------------------------------------------------------
Session 11Sp:
-----------------------------------------------------------

Inital Units:
Dominion (Natarle Bajiru)
Reinforce Jr. (Detrov Kossel)
All Available Units

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