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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter S » SD Gundam G Generation DS - Strategy Guide (Page 12)

SD Gundam G Generation DS - Strategy Guide (Page 12)

Below are the cheat codes, hints and help for SD Gundam G Generation DS - Strategy Guide (Page 12).

Events:
-Turn 3: Player Reinforcements arrive
-About 9 total enemies remain: Enemy Reinforcements arrive
-All Enemy Units defeated: Enemy Reinforcements (2) arrive
-Heero has a battle encounter with Milliardo
-Lacus has a battle encounter with Milliardo

Experience Events:
-Heero defeats Milliardo: +145 Exp.

After escaping his father's clutches, Athrun returns and Lacus 
joins you with her bright new battleship. 

Athrun is of course, followed by ZAFT forces led by Shin Asuka. 
Don't directly attack since there are quite a few enemies. 
Reinforcements will arrive shortly. After you've beaten all the 
enemies, Zechs will show his allegience to PLANT and attack you 
with his army of Virgo IIs.

Again, high powered map attacks and other strong attacks that 
will overpower the Planet Defensors will work here, so this gives 
you an excuse to use SP for seishins without any guilt. Defeat 
all the enemies to end this scenario.

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Session 19b (Part 1):
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Initial Units:
Soriel (Dianna Soriel)
Murrue Ramias (Archangel)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
Freedom Gundam (Kira Yamato)
-Aile Strike Gundam (Muu La Flaga)

Enemy Units:
Dominion (Natarle Bajiru)
Alexandria x2
Virgo II Squad (3 Virgo II ) x3
Abyss Gundam (Auel Neider)
-Aegis Gundam
-Aegis Gundam
Gaia Gundam (Stella Loussier)
-Aegis Gundam
-Aegis Gundam
Chaos Gundam (Sting Oakley)
-Aegis Gundam
-Aegis Gundam
Calamity Gundam (Orga Sabnack)
-Aegis Gundam
-Aegis Gundam
Forbiddne Gundam (Shani Andras)
-Aegis Gundam
-Aegis Gundam
Raider Gundam (Clotho Buer)
-Aegis Gundam
-Aegis Gundam

Events:
-Turn 2: Freedom Gundam and Aile Strike Gundam leave the map.

Wow . . . a lot Gundams to fight . . . this is obviously not 
going to be  very easy.

When your HP gets low, make use of Lacus' ID that heals everyone 
when she goes into Seed Mode. Use strong attacks that hit everyone 
in a squad and of course, map attacks whenever you can. Try to 
even steal an Aegis Gundam if you ever get the oppurtunity.

This stage will end when all enemy units are defeated.

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Session 19b (Part 2):
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Player Units:
Freedom Gundam (Kira Yamato)
Strike Gundam (Muu La Flaga)

Enemy Units:
Providene Gundam (Rau Le Creuset)
-Zaku Warrior
-Zaku Warrior

Events:
-Rau's HP is deplted: Rau recovers all of his HP

Don't underestimate Rau. His DRAGOON attack can be devistating 
and can easily bring Kira and Muu to their knees. Join Kira and 
Muu into a squad and move away from where Rau can walk over to you 
and annhilate you. Use Kira's Hi-MAT map attack to defeat Rau. 
Rau will then regain his HP. If Rau attacks, make an attempt to 
evade to minimize damage. After that, go ahead and put all your 
force into delivering a killing blow.

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Session 20b:
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Initial Units:
Soriel (Dianna Soriel)
Murrue Ramias (Archangel)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units

Enemy Units:
Dominion (Natarle Bajiru)
Dominion x2
Forbidden Gundam (Shani Andras)
-Raider Gundam (Clotho Buet)
-Calamity Gundam (Orga Sabnack)
Abyss Gundam (Auel Neider)
-Gaia Gundam (Stella Loussier)
-Chaos Gundam (Sting Oakley)
Virgo II Squad (2 Virgo II) x4

Neutral Enemy Units:
Tallgeese III (Treize Khushrenada)
-Taurus
-Taurus
Taurus Squad (3 Taurus) x10

Events:
-Heero has a battle encounter with Treize

Experience Events:
-Heero defeats Treize: +320 Exp.

A rather simple mission even though there are a lot of units. 
Head south towards the yellow-colored forceos oto take them on 
since the Taurus can be pretty much beaten effortlessly. Beware 
when fighting Trieze. He has this ability that allows him to 
still attack when his HP reaches zero before he dies. 

The normal enemy forces from above should be coming down to join 
you. As usual, use strong squads to take out Shani/Clotho/Orga 
and Sting/Stella/Auel.

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Session 21b:
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Initial Units:
Soriel (Dianna Soriel)
Murrue Ramias (Archangel)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units

Friendly Units:
Shuttle (Fllay Alstar)

Enemy Units:
Virgo II Sqaud (2 Virgo II) x4
Gaia Gundam (Stella Loussier)
-Aegis Gundam
-Aegis Gundam
Abyss Gundam (Auel Neider)
-Aegis Gundam
-Aegis Gundam
Chaos Gundam (Sting Oakley)
-Aegis Gundam
-Aegis Gundam

Enemy Reinforcements:
Dominion (Azrael)
Virgo II Squad (3 Virgo II)

Neutral Enemy Units:
Peacemillion (Quinze)
Gundam Epyon (Milliardo Peacecraft)
-GuAIZ
-GuAIZ
Virgo II Squad (2 Virgo II) x4
GuAIZ x4

Neutral Enemy Reinforcements:
Blast Impulse Gundam (Shin Asuka)
-Zaku Warrior
-Zaku Warrior
Zaku Warrior Squad (3 Zaku Warrior) x3

Neutral Enemy Reinforcements (2):
Providence Gundam (Rau Le Creuset)

Events:
-About 11 total enemies remain: Enemy Reinforcements arrive
-Neutral Enemy Units defeated: Neutral Enemy Reinforcements 
arrive
-Natarle is defeated: Friendly Units appear
-All Enemy and Neutral Enemy Units are defeated: Neutral Enemy
Reinforcements (3) arrive
-Heero has a battle encounter with Zechs
-Muu has a battle encounter with Rau
-Domon has a battle encounter with Rau

Experience Events:
-Heero defeats Zechs: +330 Exp.
-Murrue communicaates with Fllay: Friendly Units retreat.
-Murrue defeats Natarle: Muu La Flaga dies. +330 Exp.
-Rau is defeated: +165 Exp.
-Kira defeats Rau: +330 Exp.

You have the OZ forces and ZAFT to deal with once agian in this 
mission. Use the usual strategies. Most of the enemies should be 
pretty easy to defeat by now, bosses included.

There are quite a few chances to get some extra experience in 
this mission so take advantage of that. Make sure Murrue 
communicates with Fllay's shuttle since Fllay as an Archangel 
adds an extra useful ID that stops a battle encounter. 

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Session 22b:
-----------------------------------------------------------

Initial Units:
Soriel (Dianna Soriel)
Archangel (Murrue Ramias)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units

Enemy Units:
Force Impulse Gundam (Shin Asuka)
-Zaku Warrior
-Zaku Warrior
GuAIZ R Squad (3 GuAiz R) x6
Zaku Warrior Squad (2 Zaku Warrior) x2

Enemy Reinforcements:
Providence Gundam (Rau Le Creuset)
-V2 Assault Buster
-V2 Assault Buster

Neutral Enemy Units:
Turn X Moonlight Butterfly (Gym Ginginham)
Willegem (Gwen)
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Mahiroo Squad (2 Mahiroo) x2
Bandit (Maribell Hatchet)
-Bandit
-Bandit
Bandit Squad (2 Bandit) x1

Neutral Enemy Reinforcements:
Psyco Gundam (Gwen)

Events:
-About 18 total enemy units remain: Neutral Enemy Units arrive
-About 14 total enemy units remain: Enemy Reinforcements arrive
-Willegem is defeated: Neutral Enemy Reinforcements arrive

Experienve Events:
-Domon has a battle encounter with Gym: +340 Exp
-Loran defeats Gym: +340 Exp.
-Kira defeats Rau: +340 Exp.

This mission isn't terribly hard but can cost you a few  units 
if you're not careful. The initial units are easy to beat, Shin 
included. Gym's crew will show up and Gym's Moonlight Butterfly 
will deal a little bit of damage at the beginning of every Neutral 
Enemy turn, so it's obviously a priority to defeat him. Rau will 
arrive as well with V2 Assault Buster Gundams backing him no. 
You, you can't capture them. Nice try, though. Make sure you use 
your best attackers to quickly take out Rau's squadin one attack.

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Session 23b:
-----------------------------------------------------------

Initial Units:
Soriel (Dianna Soriel)
Archangel (Murrue Ramias)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units

Enemy Units:
Tria (Dee Trier)
Intertol (Norma Legion)
Centurio x4 (Legion)
Centurio Regartus x2 (Legion)
-Centurio (Legion)
-Centurio (Legion)
Centurio Regartus x2 (Legion)
-Centurio (Legion)
Centurio Squad (2 Centurio) x5 (Legion)

Events:
-Dee's HP is lowered: Dee rejoins you

Now starts the really hard part. The Legions aren't so hard 
to deal with when they are on their own, but in squads, they 
can be annoying. Use map attacks as much as possible since they 
really help. Try to lower Dee's HP as fast as possible so that 
you can get her back to your side with her Tria.

I hope you didn't think that mission was too hard, because the next 
one is crazy . . .

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Session 24b:
-----------------------------------------------------------

Initial Units:
Soriel (Dianna Soriel)
Archangel (Murrue Ramias)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units

Player Reinforcements:
Vesalius
Sword Impulse Gundam (Shin Asuka)
-Zaku Warrior
-Zaku Warrior

Enemy Units:
Centurio x14 (Legion)
Centurio Regartus x4 (Legion)
Legion Consrare (3 Consare S) x1 (Legion)
Centurio Regartus x4 (Legion)
-Centurio (Legion)
-Centurio (Legion)
Centurio Squad (2 Centurio) x2 (Legion)

Enemy Reinforcements:
Intertol (Norma Legion)
Legion Regartus x6
Centurio Consrare x2
-Centurio Regartus
-Centurio Regartus

Events:
-About 18 total enemy units remain: Enemy Reinforcements arrive
-Turn 4: Player Reinforcements appear
-Dee has a battle encounter with any Legion: Dee's Newtype 
Mode activates
-Loran has a battle encounter with any Legion: Loran's Hyper 
Mode activates
-Kira has a battle encounter with any Legion: Kira and Lacus's 
Seed Mode activates
-Athrun has a battle encounter with any Legion: Athrun's Seed
 Mode activates
-Cagalli has a battle encounter with any Legion: Cagalli's Seed 
Mode activates
-Garrod has a battle encounter with any Legion: Garrod's Hyper 
Mode activates
-Heero has a battle encounter with any Legion: Heero's Hyper 
Mode activates

You have one huge battle cut out for you. DO NOT split up 
your forces. I suggest gunning it North since that's where 
Norma Legion will appear and defeating Norma will end the 
mission. Try to split up the squads with the more powerful 
versions of the Legion's mecha in them. Use your BEST map 
attackers to deal with large groups of enemies. If an enemy 
goes into Hyper Mode, DO NOT land next to them. This will 
put you in a position to become a victim of their deadly map 
attack which spells sure kill for any of your units. 

If you think you are doing well and want to defeat all enemy 
units, you can go ahead and do so, but if you're best units 
start feeling desperate, try to attack and defeat Norma 
Legion as soon as humanly possible.

Congratulations on beating the main portion of the game! Now 
you have the Encore Stages to deal with.

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4-3. Training Sessions:
-----------------------------------------------------------

If you choose to do so after Session 00, you can take part 
in Cima's training sessions to quickly teach you the ropes 
before you get to the main game.

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Training Session 01 (Part 1):
-----------------------------------------------------------

Initial Units:
Zaku IIF x3

Enemy Units:
Zaku IIF


You'll be taught the basics of attacking the enemy here, such 
as using long range attacks (rifles, bazookas, etc.) will always 
be used in combat before a melee attack (sabers, etc) are used.

Roberto and Apolly will then return to the ship and three Zakus 
will be released and you will be given an enemy Zaku. You can 
finish this much faster if you combine your three Zaku IIFs 
into a squad and finish the enemy that way.

-----------------------------------------------------------
Training Session 01 (Part 2):
-----------------------------------------------------------

Initial Units:
Rick Dom x2 (Apolly and Roberto)

Enemy Units:
Rick Dom x2

The second part of this mission consists of how to use ID Commands, 
which Apolly will show you. ID Commands cost SP. You will gain SP 
over time as you attack/are attacked and defeat enemies during battle.

Just combine Apolly and Roberto into a squad and use SP Commands 
before you attack to deal out better damage to the opposing Rick 
Doms. Getting the hang of it yet?

After the battle ends, you will be taken to the Backstage and be 
shown how it works and how you can proceed.

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Training Session 02 (Part 1):
-----------------------------------------------------------

Initial Units:
Musai
All Available Units

Enemy Units:
Zanzibar
Zaku IIF Squad (3 Zaku IIF) x2

Cima wills end out a group of Zakus and Char will use the Musai's 
long range attacks to split the squad up. Obviously, this is a 
useful tactic for splitting up strong squads so you can pick 
off the enemies one by one.

You will then be given a battle scenario. Use the Musai to split 
the Zaku squads up and then defeat the Zakus using Char, Roberto, 
and Apolly.

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Training Session 02 (Part 2):
-----------------------------------------------------------

Initial Units:
Zaku IIF Squad (3 Zaku IIF) x2

Enemy Units:
Zaku IIF

This session will teach you how to capture enemy units. To capture, 
you need to weaken the unit you want to capture, and then surround 
it with three units and use the "Capture" command to take it. 
The more Mobile Suits surrounding the opponent, the better the 
chance you have of capturing it.

When you are finally given control, simply capture the enemy Zaku to
win the session.

-----------------------------------------------------------
Training Session 03:
-----------------------------------------------------------

Zanzibar (Detrov Kossel)
All Available Units

Enemy Units:
Salamis
GM Squad (3 GM) x1
GM x3

This is a simple brawling mission. Use all of the things that 
you've learned to defeat the enemies.

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4-4. Extra Sessions:
-----------------------------------------------------------

These are special sessions that can be opened up by completing 
certain tasks. These sessions may give you new characters, new 
enemies, and more opportunities for various objectives.

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Session X1 (Part 1):
-----------------------------------------------------------

How to Obtain: In Session 01, have Bernie communicate with Chris.

Initial Units:
Zanzibar (Detrov Kossel)
Zanzibar (Vrahd Fahren)
All Available Units

Enemy Units:
Zanzibar (Killing)
Musai Refit x2
Gelgoog x6
Gelgoog Jaeger Squad (2 Gelgoog Jaeger) x2

Obligatory kill Colonel Killing time! Make sure to steal some 
Gelgoogs, or more importantly, one of those more powerful 
Gelgoog Jaegers. Apolly and Roberto must be getting tired of 
their Doms by now since everyone else and their mother has a 
Gelgoog by now.

Defeating Killing to end this part of the scenario. If you 
are playing on Normal Mode, move on to the Normal Mode version 
of Part 2. If you are playing on Special Mode, move on to 
the Special Mode version.

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Session X1 (Part 2, Normal Mode Version):
-----------------------------------------------------------

Initial Units:
Kaempfer (Mikhail)

Player Reinforcements:
Zaku IIFZ (Bernie Wiseman)

Player Reinforcements (2):
Zanzibar (Detrov Kossel)
All Avaialble Units

Enemy Units:
GM x2
GM Command

Enemy Reinforcements:
FA Gundam Alex (Chris McKenzie)

Enemy Reinforcements (2):
Pegasus (Bosque Om)
GM Command
-GM
-GM
GM Command (Yazan Gable)
-GM
-GM

Events:
-Mikhail has a battle enecoutner with Chris: Mikhail is 
destroyed
-Bernie has a battle encounter with Chris
-Gato has a battle encounter with Yazan
-All Enemy Units defeated: Enemy Reinforcements arrive
-Mikhail destroyed: Player Reinforcements arrive
-2 Turns after Player Reinforcements arrive: Player 
Reinforcements (2) and Enemy Reinforcements (2) arrive

Experience Events:
-Bernie communicates with Chris: +100 Exp.
-Char communicates with Bosque: +50 Exp.

Mikhail has a ton of SP, so use his IDs to get done with the GMs 
quickly and easily. After that, an event will occur where the Alex 
shows up and forces him to eat Gattling Gun bullets. Bernie 
will then show up. Have him fight and then communicate with Chris 
if you would like to get them on your team later on in the game. 
Bosque will show up with an army that shouldn't be too hard to
take down. The scenario will end after all enemy units have been 
defeated. 

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Session X1 (Part 2, Special Mode Version):
-----------------------------------------------------------

Initial Units:
Kaempfer (Mikhail)

Enemy Units:
GM x2 
GM Command

Enemy Reinforcements:
FA Gundam Alex (Chris McKenzie)

If you are on special mode, things will play out . . . a bit 
differently.

Have Mikhail do the same thing. Chris will show up, but before 
she can finish him, Gato and Char will show up to save him and 
the rest of the Cyclops team. Chris will retreat and you escape 
the colony. Move on to Part 3.

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Session X1 (Part 3, Special Mode Only):
-----------------------------------------------------------

Note: This ONLY occurs on Special Mode.
  
Initial Units:
Zanzibar (Detrov Kossel)
Zanzibar (Vrahd Fahren)
Kaempfer (Mikhail)
Zaku II FZ (Bernie Wiseman)
Gelgoog Char Custom (Char Aznable)
Gelgoog Gato Custom (Anavel Gato)
All Available Units

Enemy Units:
Pegasus (Bosque Ohm)
GM Custom (Yazan Gable)
-GM Custom
-GM Custom
GM Custom x3
-GM
-GM

Events:
-Mikhail has a battle encounter with Yazan

Well, now that you've escaped that colony with everyone alive,
it's time to deal with Bosque's fleet. Form squads out of the 
people that you have and the ones in your ships. Move in and 
destroy. No one is a real threat here at all.

Bernie, Mikhail, and Steiner will all join you after this mission.

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Session X2:
-----------------------------------------------------------

How to Obtain: During Session 5, have Sera communicate with Sieg.

Initial Units:
Gelgoog Marine (Sieg Wagner)
Elmeth (Sera Expery)

Enemy Units:
GM Command x3
GM x7

This is a straightforward mission with a sad ending to it. Just 
defeat all of the enemy units.

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Session X3a:
-----------------------------------------------------------

How to obtain: Complete Session 07a within 6 turns.

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Session X3b:
-----------------------------------------------------------

How to Obtain: Complete Session 07b within 6 turns.

Initial Units:
Zanzibar II (Yuri Hassler)
Lili Marlene (Detrov Kossel)
Elmeth (Leila Reymond)
All Available Units

Enemy Units:
Galbaldy Beta x2
GM Custom x3

Enemy Reinforcements:
GM Custom x5

Neutral Units:
Full Armor Gundam Alex (Zero Murasame)

Events:
-All Enemies Defeated: Enemy Reinforcements arrive
-Char has a battle encounter with any enemy
-Haman has a battle encounter with any enemy
-Leila has a battle encounter with any enemy

Experience Events:
-Leila communicates with Zero: Zero joins you. +85 Exp.

A very easy and simple stage, especially considering the 
enemies aren't even in squads. Have Leila communicate with 
Zero to get him to join you. He's a strong Newtype pilot 
and gets +8 with Leila, so he will be very useful.

Haman will get her Quebley after this mission, so feel free 
to put a Newtype in her Elmeth.

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Session X4a:
-----------------------------------------------------------

How to Obtain: You must have played Session X2 and chosen the UC 
Route.

Initial Units:
Gundam Sisquede (Sieg)

Player Reinforcements:
Rick Dias (Mian)

Player Reinforcements (2):
Argama (Henken Beckner)
Rick Dias (Quattro Bajina)
-Gundam Mark II (Camille Bidan)
Rick Dias (Apolly)
-Rick Dias (Roberto)

Enemy Unit:
GM II Squad (2 GM II) x3
Gundam Dezpada (Ein)

Enemy Reinforcements:
Gundam Tera S'ono (Sera)

Enemy Reinforcements (2):
Hi-zack Squad (3 Hi-zack) x4
Hizack Custom
-Hi-zack Custom
-Hi-zack Custom

Events:
-Ein defeated: Ein refill HP. Enemy Reinforcements arrive.
-Sieg and Mian reach the right of the map: Player Reinforcements 
(2) and Enemy Reinforcements (2) will appear.
-Sieg has a battle encounter with Ein
-Sieg has a battle encounter with Sera

Now Ein is on the opposite end of the battlefield with a complete 
bishie look to spite you and a brand new Gundam. Luckily, you've 
stolen the other Monoeye Gundam and now it's time to duel. Let 
the GMs come to you and beat them before taking Ein on. Once 
you've defeated Ein, Sera will appear and join together in a 
squad. You must know make your way to the right of the map which 
can be difficult considering how strong your two enemies are.

Once you do that, the Argama will arrive and more enemies will 
appear. Ein will retreat Defeat all the enemies to win the mission.

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Session X4b:
-----------------------------------------------------------

Player Units:
Archangel (Murrue Ramias)
Audhumla (Hayato Kobayashi)

Player Reinforcements:
God Gundam (Domon Kashu)

Enemy Units:
Devil Gundam
Devil Army Squad (3 Devil Army) x7
 
Enemy Reinforcements:
Master Gundam (Master Asia)
Devil Army Squad (3 Devil Army) x7

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