SD Gundam G Generation DS - Strategy Guide (Page 11)
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Player Reinforcements: Near Argama (Bright Noa) Argama (Henken Beckner) Mother Vanguard (Berah Ronah) All Available Units Enemy Units: Sadaran Sandra Mass Production Bawoo Sqaud (2 Mass Production Bawoo) x5 Doven Wolf (Rakan Dakaran) -Doven Wolf -Doven Wolf GuAIZ R x4 Zaku Warrior x4 Vesalius Enemy Reinforcements: Quin Mantha (Glemmy Toto) Mass Production Quebley x3 -Mass Production Quebley Neutral Enemy Units: Dogosse Gier (Paptimus Scirocco) Xeku Zwei (Bernard Monsha) -Xeku Zwei (Alpha A. Bate) -Xeku Zewei (Chap Adel) Alexandria Zanspine (Katejina Ruth) -Hambrabi -Hambrabi Xeku Eins Type 1 x3 -Barzam Bound Doc (Jerid Messa) -Bound Doc -Bound Doc Hambrabi (Yazan Gable) -Hambrabi (Dunkel) -Hambrabi (Ramsus) Events: -About 8 Enemies Remain: Enemy Reinforcements arrive -Turn 2: Player Reinforcements arrive -Turn 3: Neutral Enemy Units arrive -Judau has a battle encoutner with Glemmy -Quattro has a battle encounter with Scirocco -Kou has a battle encounter with Monsha/Alpha/Chap -Kou defeats Monsha/Alpha/Chap: Monsha/Alpha/Chap regenerate HP Experience Events: -Judau communicates with Quin Mantha: Puru Two escapes. +160 Exp. This is a pretty big stage. You start with the Eternal (which looks really pretty in SD) along with the Freedom and Justice which are both excellent units. Some Titans will show up soon enough for you to play with, including the returning Immortal 4th Team who can prove to be a bit annoying. Split your forces up to take on both enemy fronts carefully. Glemmy will arrive with his new toy and some Quebleys. If you followed the steps for get Puru Two before, you can complete the process here by communicating with the Quin Mantha. Puru will join you after the mission. Sayla will join you after this mission ends. ----------------------------------------------------------- Session 21a: ----------------------------------------------------------- Initial Units: Near Argama (Bright Noa) Argama (Henken Beckner) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) All Available Units Enemy Units: WaDom x3 SUMO (Poe Eiji) -SUMO -SUMO Soriel (Phil Ackerman) The O (Paptimus Scirocco) -Xeku Eins Type 2 -Xeku Eins Type 2 Xeku Eins Type 1 Squad (3 Xeku Eins Type 1) x2 Alexandria x2 Dogosse Gier (Muruta Azrael) Gabthley x3 -Xeku Eins Type 1 -Xeku Eins Type 1 Bound Doc (Jerid Messa) -Bound Doc -Bound Doc Zanspine (Katejina Ruth) -Xeku Eins Type 1 -Xeku Eins Type 1 Neutral Enemy Units: Turn X (Gym Ginginham) -Bandit -Bandit Mahiroo (Sweatson) -Mahiroo -Mahiroo Mahiroo Squad (3 Mahiroo) x1 Bandit (Maribell Hatchet) -Bandit -Bandit Bandit Squad (3 Bandit) x1 Almaiya x2 Willegem (Gwen) Neutral Enemy Reinforcements: Psyco Gundam (Gwen) Events: -About 15 Enemies Remain: Neutral Enemy Units arrive -Willegem is destroyed: Neutral Enemy Reinforcements arrive -Usso has a battle encounter with Katejina -Loran has a battle encounter with Gym -Harry has a battle encounter with Gym -Quattro has a battle encounter with Gym -Loran has a battle encounter with Gwen Experience Events: -Usso defeats Katejina: +330 Exp. -Loran defeats Gym: +330 Exp. -Kira attacks Gym: +330 Exp. -Camile defeats Jerid: +165 Exp. I don't think the Moonrace enemies know who they want to team up with. A few stages ago they were with Neo Zeon, and now they're with Scirocco and the Titans. O.o Anyway, have Bright in the Argama communicate with the Soriel to get it to join you for this mission and Poe and her SUMO friends will join you, too. This is pretty much the last stand of the Titans, so there are some chances to gain experience here as well as lot of events. Gym and his army will show up for one last fight. Take out Gym as fast as possible since he does damage to EVERYONE with his Moonlight Butterfly on and can deal immense damage. The quickest way to do this is for Kira to have a battle encounter with Gym which will cut down Gym's HP, and then have Loran's squad finish him off. ----------------------------------------------------------- Session 22a: ----------------------------------------------------------- Initial Units: Near Argama (Bright Noa) Argama (Henken Beckner) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) All Available Units Enemy Units: Sadaran Sandra x4 Zaku III Squad (3 Zaku III) x2 Gaza-E Squad (3 Gaza-E) x3 Quebley Quebley Hyper (Haman Khan) -Quebley Mark II -Quebley Mark II Zaku III Custom (Mashymare Cello) -Zaku III -Zaku III Geymark (Chara Soon) -Zaku III -Zaku III Neutral Enemy Units: Vesalius x3 GuAIZ Squad (3 GuAIZ) x4 GuAIZ R Squad (3 GuAIZ R) x2 Zaku Warrior Squad (3 Zaku Warrior) x2 Providence Gundam (Rau Le Creuset) -Zaku Warrior -Zaku Warrior Events: -About 15 Enemies Remain: Neutral Enemy Units appear Experience Events: -All Enemy Units (Neutral Enemy Units not included) defeated except for Haman and Quattro communicates with Haman: Haman joins you. +170 Exp. -10 Enemies Remain: Athrun leaves to stop GENESIS -Kira defeats Rau: +340 Exp. The fight for GENESIS begins here! This stage can also be dubbed "Attack of the Funnel Spammers". This means you should beware of Haman and Rau. You have to deal with Haman's forces first, and if you know what's good for you, you are going to convince Haman. Beat all of her army's units except for her. This includes beating the two Quebleys she has in her squad. Then, use Quattro to convince her and she will immediately join you. Be thankful as she and her custom Quebley are some of the most powerful units in the entire game. Now you must deal with ZAFT, which isn't much. They're units are weaker than Neo Zeon's, the exception being the Providence Gundam. Send in your best units to beat it one shot so that it doesn't go DRAGOON happy on your units. ----------------------------------------------------------- Session 23a: ----------------------------------------------------------- Initial Units: Near Argama (Bright Noa) Argama (Henken Beckner) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) All Available Units Enemy Units: Tria (Dee Trier) Intertol (Norma Legion) Centurio (Legion) x4 Centurio Regartus (Legion) -Centurio (Legion) -Centurio (Legion) Centurio (Legion) -Centurio (Legion) -Centurio Regartus (Legion) Centurio Regartus x2 (Legion) -Centurio (Legion) Centurio Squad (2 Legion) x6 (Legion) Events: -Dee's HP is lowered: Dee rejoins you Now starts the really hard part. The Legions aren't so hard to deal with when they are on their own, but in squads, they can be annoying. Use map attacks as much as possible since they really help. Try to lower Dee's HP as fast as possible so that you can get her back to your side with her Tria. I hope you didn't think that mission was too hard, because the next one is crazy . . . ----------------------------------------------------------- Session 24a: ----------------------------------------------------------- Initial Units: Near Argama (Bright Noa) Argama (Henken Beckner) Mother Vanguard (Berah Ronah) Eternal (Lacus Klein) All Available Units Enemy Units: Centurio Regartus x4 (Legion) -Centurio (Legion) -Centurio (Legion) Centurio Consrare (3 Consare S) x1 (Legion) Centurio x14 (Legion) Centurio Regartus x4 (Legion) Centurio (3 Centurio) x4 (Legion) Enemy Reinforcements: Intertol (Norma Legion) Centurio Regartus x8 Centurio Consrare x2 -Centurio Regartus -Centurio Regartus Events: -About 24 total enemy units remain: Enemy Reinforcements arrive -Dee has a battle encounter with any Legion: Dee's Newtype Mode activates -Amuro has a battle encounter with any Legion: Amuro's Hyper Mode activates -Camille has a battle encounter with any Legion: Camille's Hyper Mode activates -Judau has a battle encounter with any Legion: Judau's Hyper Mode activates -Loran has a battle encounter with any Legion: Loran's Hyper Mode activates -Kira has a battle encounter with any Legion: Kira and Lacus's Seed Mode activates -Athrun has a battle encounter with any Legion: Athrun's Seed Mode activates -Garrod has a battle encounter with any Legion: Garrod's Hyper Mode activates -Sieg has a battle encounter with any Legion: Sieg's Hyper Mode activates You have one huge battle cut out for you. DO NOT split up your forces. I suggest gunning it North since that's where Norma Legion will appear and defeating Norma will end the mission. Try to split up the squads with the more powerful versions of the Legion's mecha in them. Use your BEST map attackers to deal with large groups of enemies. If an enemy goes into Hyper Mode, DO NOTland next to them. This will put you in a position to become a victim of their deadly map attack which spells sure kill for any of your units. If you think you are doing well and want to defeat all enemy units, you can go ahead and do so, but if you're best units start feeling desperate, try to attack and defeat Norma Legion as soon as humanly possible. Congratulations on beating the main portion of the game! Now you have the Encore Stages to deal with. The Crossbone Gundam X1 will be upgraded to the Crossbone Gundam X1 Kai as well now. Bright will recieve the Ra Cailum and Henken will get the Near Argama. Quattro will mysteriously leave your team . . . ----------------------------------------------------------- 4-2b. Story Mode - AU Route: ----------------------------------------------------------- ----------------------------------------------------------- Session 10b: ----------------------------------------------------------- Initial Units: Archangel (Murrue Ramias) Player Reinforcements: Gaplant (Muu La Flaga) Player Reinforcements (2): Audhumla (Hayato Kobayashi) Hyaku Shiki (Quattro Bajina) Rick Dias (Dee Trier) -GM II -GM II All Available Units Friendly Units: Garuda x2 GM Squads (3 GM) x3 Enemy Units: GINN Squads (3 GINN) x10 Events: -Turn 3: Player Reinforcements arrive -Turn 4: Player Reinforcements (2) arrive You start off in a bad way here. The only unit you can control at first is the Archangel and it's not strong enough to take on so many enemies, not to mention you don't have access to the Lohengrins yet. Move South as much as possible and hope the gist of the attacks are taken by your friendly units. Muu will arrive on Turn 3. Don't throw him in such a bad way that he'll get himself killed. Your forces will arrive on Turn 4. Keep moving the Archangel south while your units attack. You will have a few turns to get the Archangel to escape to the South of the map. Once the Archangel escapes, the mission will end. ----------------------------------------------------------- Session 11b: ----------------------------------------------------------- Initial Units: Willegem (Gwen) SUMO Harry Ord Custom (Harry Ord) Turn A Gundam (Loran Cehack) -Methuss (Sochie Heim) Special Player Reinforcements: Rick Dias (Shiro Amada) -Rick Dias (Aina Sakhalin) Player Reinforcements: Archangel (Murrue Ramias) Audhumla All Available Units Enemy Units: SUMO (Poe Eiji) -SUMO -SUMO WaDom x2 Neutral Enemy Units: Centurio (Legion) Gaplant -GINN -R-Jarja Taurus -Dreissen -GINN virgo II -GINN -Messala GINN -Hamma Hamma Events: -2 Enemies Remain: Neutral Enemy Units arrive -2 Enemies Remain and Shiro defeated the Gromlin on Session 6: Special Player Reinforcements arrive -Turn 3: Player Reinforcements arrive -Harry has a battle encounter with Poe -Sochie has a battle encounter with any enemy This is another odd stage. You have a few Turn A Gundam units (hooray!) and some Moonrace enemies to deal with. Quickly fight them off so that more enemies can appear. You forces' units should be appearing soon enough. Capture any unit you think will be useful to you. Defeat the Legion to initiate a scene between Dee and it. If you complete this session within 6 turns, you may go on to Extra Session 5 before going on to Session 12b. ----------------------------------------------------------- Session 12b: ----------------------------------------------------------- Initial Units: Archangel (Murrue Ramias) Audhumla (Hayato Kobayashi) Willegem (Gwen) Strike Rouge (Cagalli Yula Attha) All Available Units Player Reinforcements: Gundam Epyon (Heero Yuy) Enemy Units: Pegasus x3 Virgo II x2 -Taurus -Taurus Taurus Squad (3 Taurus) x6 Enemy Reinforcements: Forbidden Gundam (Shani Andras) -Raider Gundam (Clotho BUer) -Calamity Gundam (Orga Sanback) Events: -Turn 2: Player and Enemy Reinforcements arrive Experience Events: -Heero defeats Shani/Clotho/Orga: +235 Exp. A fairly straightforward mission, just make sure the Archangel doesn't take too much damage. On the second turn, the Druggie Trio will show up and do major damage to the Archangel. Heero will show up to fend them off. Move the Archangel out of harm's way so that it doesn't get destroyed. When fighting the Virgo IIs, use attacks that you know will overpower the Planet Defensors. Use IDs if necessary. Use Heero to defeat the Druggies to get an awesome sceen and extra experience points. ----------------------------------------------------------- Session 13b: ----------------------------------------------------------- Initial Units: Archangel (Murrue Ramias) Audhumla (Hayato Kobayashi) Willegem (Gwen) All Available Units Player Reinforcements: Freedom Gundam (Kira Yamato) Enemy Units: Virgo II x3 -Taurus -Taurus Virgo II squad (3 Virgo II) x3 Calamity Gundam (Orga Sabnack) -Aegis Gundam Raider Gundam (Clotho Buer) -Aegis Gundam Forbidden GUndam (Shani Andras) -Aegis Gundam Enemy Reinforcements: Virgo II -Taurus -Taurus Neutral Enemy Units: Centurio (Legion) Events: -About 13 total enemies remain: Neutral Enemy Units arrive -About 8 total enemies remain: Player Reinforcements and Enemy Reinforcements arrive -Heero has a battle encounter with Shani/Orga/Clotho -Dee has a battle encounter with Legion This is an easy missions, especially since the trio is now split up. Just go all out on them. A Legion will show up. Defeat it for a special scene between Dee and the Legion. When a few enemies remain, some more enemeis will appear, but Freedom Gundam will appear with Kira as its pilot and destory most of them. ----------------------------------------------------------- Session 14b: ----------------------------------------------------------- Initial Units: Taurus SK Custom (Lucrezia Noin) Player Reinforcements: Gundam Epyon (Heero Yuy) Wing Gundam Zero (Zechs Merquise) Player Reinforcements (2): Archangel (Murrue Ramias) Audhumla (Hayato Kobayashi) Willegem (Gwen) God Gundam (Heero Yuy) All Available Units Player Reinforcements (3): Justice Gundam (Athrun Zala) Enemy Units: Gaia Gundam (Stella Loussier) Abyss Gundam (Auel Neider) Chaos Gundam (Sting Oakley) Barzam x11 Enemy Reinforcements: Xeku Eins Type 1 Squad (3 Xeku Eins Type I) x1 Barzam Squad (3 Barzam) x2 Taurus Squad (3 Taurus) x1 Xeku Eins Type II (3 Xeku Eins Type 2) x1 Neutral Enemy Units: Devil Gundam Devil Army Squad (3 Devil Army) x5 Master Gundam (Master Asia) Events: -Turn 2: Player Reinforcements arrive -Abouat 5 total enemies Remain: Player Reinforcements (3) and Enemy Reinforcements arrive -About -- total enemies remain: Neutral Enemy Units arrive -Domon has a battle encounter with Master Asia Experience Events: -Noin communicates with Zechs: +125 Exp. This is a long mission. Don't jump the gun and move Noin forward. You should know this just from seeing the fact that there are three strong Gundams on the field. Wait for Heero and Zechs and form a squad between them for some strong attack ability. Your forces will arrive soon enough and so will more enemies. Take out Stella, Auel, and Sting as fast as possible since they are the biggest threats, especially when coupled together. The Devil Gundam will arrive to bother you some more if you have been getting the Extra Sessions. Again, remember to use someone with an ID Cancelling ID command to use it when you deliver the first attack and then use your best squads to deliver the final blows. You are now returning to space, so you will lose the Audhumla as a carrier. ----------------------------------------------------------- Session 15b: ----------------------------------------------------------- Initial Units: Archangel (Murrue Ramias) Willegem (Gwen) Turn A Gunadm (Loran Cehack) All Available Units Enemy Units: Centurio (Legion) Batara -Jegan Mass Production Quebley Squad (3 Mass Production Quebley) x1 Gromlin Gundam Mark V Jegan -Batara -Serpent Jegan -Serpent Neutral Enemy Units: Soriel (Phil Ackerman) Almaiya x2 SUMO (Poe Eiji) -SUMO -SUMO Mahiroo Squad (3 Mahiroo) x3 Mahiroo (Sweatson) -Mahiroo -Mahiroo Neutal Enemy Reinforcements: Turn X (Gym Ginginham) Events: -All enemy units defeated: Neutral Enemy Units arrive -All Neutral Enemy Units defeated: Neutral Reinforcements arrive -Legion has a battle encounter with anyone -Poe has a battle encounter with anyone Experience Events: -Domon and Gym have a battle encounter: +260 Exp. A crazy stage we have here. Start attacking the units controlled by Legion. Capture any units you deem necessary to capture. I hight suggest the Mass Production Quebleys and Gundam Mark V. Moonrace enemies will show up fight you. They're not much, really . . . until Gym and Turn X show up. To quickly and easily deplete some of Gym's HP, have Domon attack him to initiate a scene. After you defeat Turn X, it will revive and show off its Moonlight Butterfly and the Turn A will do the same. Session end. ----------------------------------------------------------- Session 16b: ----------------------------------------------------------- Player Units: Archangel (Murrue Ramias) Willegem (Michael) Turn A Gundam (Loran Cehack) SUMO Harry Ord Custom (Harry Ord) Player Reinforcements: Hyaku Shiki/Full Armor Hyaku Shiki Kai (Quattro Bajina) Enemy Units: Soriel (Phil Ackerman) SUMO (Poe Eiji) -SUMO -SUMO Mahiroo (Sweatson) Mahiroo x2 Mahiroo Squad (3 Mahiroo) x3 Almaiya x2 Enemy Reinforcements: Turn X Moonlight Butterfly (Gym Ginginham) Bandit (Maribell Hatchet) -Bandit -Bandit Bandit Squad (3 Bandit) x1 Events: -At least 1 Enemy is destroyed: Enemy Reinforcements arrive -Turn 2: Player Reinforcements arrive -Domon has a battle encounter with Gym Experience Events: -Archangel communicates with the Soriel: Phil and Poe join you. +165 Exp. -Loran has a battle encounter with Gym: Loran learns his Hyper Mode. +290 Exp. -Garrod has a battle encounter with Gym: Garrod learns his Hyper Mode. -Heero has a battle encounter with Gym: Heero learns his Hyper Mode. More Moonrace fun. There's a lot of stuff you can get in this stage. Have the Archangel communicate with the Soriel as fast as possible to get Poe and Phil to join you. Destroy the rest of the enemies in this stage. The big guy in this stage is of course, Gym Ginginham. Loran, Garrod, and Heero must all be in different squads if you want them all to learn their Hyper Modes, so keep them safe and make sure you don't destroy Gym too fast. You're going to need all of their Hyper Modes ] in the future to help with tougher battles, so make sure you get them. After this battle, Gwen will defect and Maribell will hijack Turn A. >.<;; ----------------------------------------------------------- Session 17b: ----------------------------------------------------------- Initial Units: Mother Vanguard (Berah Ronah) Crossbone Gunam X1 (Kincaide Nou) -Crossbone Gundam X2 (Zabine Chareux) Enemy Units: Willegem (Gwen) Almaiya (Gym) Turn A Gundam (Maribell) Mahiroo (Sweatson) -Mahiroo -Mahiroo Mahiroo Squad (2 Mahiroo) x3 Events: -Kincaide has a battle encounter with Maribell -Zabine has a battle encoutner with Maribell -Turn A Gundam's HP is lowered: Turn A is delivered to the Mother Vanguard Experience Envets: -The Crossbone Gundams defeat Gym: +150 Exp. Well, Gwen has backstabbed you and the Turn A has been hijacked by that psycho Maribell. Is all lost? Hell no. Crossbone Vanguard to the rescue! Lower Turn A's HP to get it back. Defeat all of the units, but leave Gym for last to savor the upcoming event. When you finally defeat Gym, you'll get a nice little scene of Kincaide and Zabine teaming up to show Gym he isn't the only one with the power of the "X". The Soriel and Mother Vanguard will now join you as battleships. ----------------------------------------------------------- Session 18b: ----------------------------------------------------------- Initial Units: Eternal (Lacus Klein) Justice Gundam (Athrun Zala) Player Reinforcements: Soriel (Dianna Soriel) Archangel (Murrue Ramias) Mother Vanguard (Berah Ronah) Freedom Gundam (Kira Yamato) All Available Units Enemy Units: GuAIZ x4 GuAIZ R Squad (3 GuAIZ R) x2 GuAIZ Squad (3 GuAIZ) x2 Sword Impulse Gundam (Shin Asuka) -Zaku Warrior -Zaku Warrior Enemy Reinforcements: Taurus (Lady Une) -Taurus -Taurus Taurus Squad (3 Taurus) x2 Enemy Reinforcements (2): Peacemillion (Quinze) Gundam Epyon (Milliardo Peacecraft) -Virgo II -Virgo II Virgo II Sqaud (3 Virgo II) x6
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