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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter S » SD Gundam G Generation DS - Strategy Guide (Page 11)

SD Gundam G Generation DS - Strategy Guide (Page 11)

Below are the cheat codes, hints and help for SD Gundam G Generation DS - Strategy Guide (Page 11).

Player Reinforcements:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
All Available Units

Enemy Units:
Sadaran
Sandra
Mass Production Bawoo Sqaud (2 Mass Production Bawoo) x5
Doven Wolf (Rakan Dakaran)
-Doven Wolf
-Doven Wolf
GuAIZ R x4
Zaku Warrior x4
Vesalius

Enemy Reinforcements:
Quin Mantha (Glemmy Toto)
Mass Production Quebley x3
-Mass Production Quebley

Neutral Enemy Units:
Dogosse Gier (Paptimus Scirocco)
Xeku Zwei (Bernard Monsha)
-Xeku Zwei (Alpha A. Bate)
-Xeku Zewei (Chap Adel)
Alexandria
Zanspine (Katejina Ruth)
-Hambrabi
-Hambrabi
Xeku Eins Type 1 x3
-Barzam
Bound Doc (Jerid Messa)
-Bound Doc
-Bound Doc
Hambrabi (Yazan Gable)
-Hambrabi (Dunkel)
-Hambrabi (Ramsus)

Events:
-About 8 Enemies Remain: Enemy Reinforcements arrive
-Turn 2: Player Reinforcements arrive
-Turn 3: Neutral Enemy Units arrive
-Judau has a battle encoutner with Glemmy
-Quattro has a battle encounter with Scirocco
-Kou has a battle encounter with Monsha/Alpha/Chap
-Kou defeats Monsha/Alpha/Chap: Monsha/Alpha/Chap regenerate HP

Experience Events:
-Judau communicates with Quin Mantha: Puru Two escapes. +160 Exp.

This is a pretty big stage. You start with the Eternal (which 
looks really pretty in SD) along with the Freedom and Justice 
which are both excellent units.

Some Titans will show up soon enough for you to play with, including
the returning Immortal 4th Team who can prove to be a bit annoying. 
Split your forces up to take on both enemy fronts carefully. Glemmy 
will arrive with his new toy and some Quebleys. If you followed the 
steps for get Puru Two before, you can complete the process here 
by communicating with the Quin Mantha. Puru will join you after the 
mission.

Sayla will join you after this mission ends.

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Session 21a:
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Initial Units:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units

Enemy Units:
WaDom x3
SUMO (Poe Eiji)
-SUMO
-SUMO
Soriel (Phil Ackerman)
The O (Paptimus Scirocco)
-Xeku Eins Type 2
-Xeku Eins Type 2
Xeku Eins Type 1 Squad (3 Xeku Eins Type 1) x2
Alexandria x2
Dogosse Gier (Muruta Azrael)
Gabthley x3
-Xeku Eins Type 1
-Xeku Eins Type 1
Bound Doc (Jerid Messa)
-Bound Doc
-Bound Doc
Zanspine (Katejina Ruth)
-Xeku Eins Type 1
-Xeku Eins Type 1

Neutral Enemy Units:
Turn X (Gym Ginginham)
-Bandit
-Bandit
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Mahiroo Squad (3 Mahiroo) x1
Bandit (Maribell Hatchet)
-Bandit
-Bandit
Bandit Squad (3 Bandit) x1
Almaiya x2
Willegem (Gwen)

Neutral Enemy Reinforcements:
Psyco Gundam (Gwen)

Events:
-About 15 Enemies Remain: Neutral Enemy Units arrive
-Willegem is destroyed: Neutral Enemy Reinforcements arrive
-Usso has a battle encounter with Katejina
-Loran has a battle encounter with Gym
-Harry has a battle encounter with Gym
-Quattro has a battle encounter with Gym
-Loran has a battle encounter with Gwen

Experience Events:
-Usso defeats Katejina: +330 Exp.
-Loran defeats Gym: +330 Exp.
-Kira attacks Gym: +330 Exp.
-Camile defeats Jerid: +165 Exp.

I don't think the Moonrace enemies know who they want to team up 
with. A few stages ago they were with Neo Zeon, and now they're 
with Scirocco and the Titans. O.o

Anyway, have Bright in the Argama communicate with the Soriel to 
get it to join you for this mission and Poe and her SUMO friends 
will join you, too. This is pretty much the last stand of the Titans, 
so there are some chances to gain experience here as well as lot of 
events. 

Gym and his army will show up for one last fight. Take out Gym as 
fast as possible since he does damage to EVERYONE with his Moonlight 
Butterfly on and can deal immense damage. The quickest way to do 
this is for Kira to have a battle encounter with Gym which will cut 
down Gym's HP, and then have Loran's squad finish him off. 

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Session 22a:
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Initial Units:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units

Enemy Units:
Sadaran
Sandra x4
Zaku III Squad (3 Zaku III) x2
Gaza-E Squad (3 Gaza-E) x3
Quebley
Quebley Hyper (Haman Khan)
-Quebley Mark II
-Quebley Mark II
Zaku III Custom (Mashymare Cello)
-Zaku III
-Zaku III
Geymark (Chara Soon)
-Zaku III
-Zaku III

Neutral Enemy Units:
Vesalius x3
GuAIZ Squad (3 GuAIZ) x4
GuAIZ R Squad (3 GuAIZ R) x2
Zaku Warrior Squad (3 Zaku Warrior) x2
Providence Gundam (Rau Le Creuset)
-Zaku Warrior
-Zaku Warrior

Events:
-About 15 Enemies Remain: Neutral Enemy Units appear

Experience Events:
-All Enemy Units (Neutral Enemy Units not included) defeated 
except for Haman and Quattro communicates with Haman: Haman 
joins you. +170 Exp.
-10 Enemies Remain: Athrun leaves to stop GENESIS
-Kira defeats Rau: +340 Exp.

The fight for GENESIS begins here! This stage can also be dubbed
"Attack of the Funnel Spammers". This means you should beware of 
Haman and Rau.

You have to deal with Haman's forces first, and if you know what's 
good for you, you are going to convince Haman. Beat all of her 
army's units except for her. This includes beating the two Quebleys 
she has in her squad. Then, use Quattro to convince her and she 
will immediately join you. Be thankful as she and her custom Quebley 
are some of the most powerful units in the entire game. 

Now you must deal with ZAFT, which isn't much. They're units are 
weaker than Neo Zeon's, the exception being the Providence Gundam. 
Send in your best units to beat it one shot so that it doesn't go 
DRAGOON happy on your units.

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Session 23a:
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Initial Units:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units

Enemy Units:
Tria (Dee Trier)
Intertol (Norma Legion)
Centurio (Legion) x4
Centurio Regartus (Legion)
-Centurio (Legion)
-Centurio (Legion)
Centurio (Legion)
-Centurio (Legion)
-Centurio Regartus (Legion)
Centurio Regartus x2 (Legion)
-Centurio (Legion)
Centurio Squad (2 Legion) x6 (Legion)

Events:
-Dee's HP is lowered: Dee rejoins you

Now starts the really hard part. The Legions aren't so hard to 
deal with when they are on their own, but in squads, they can 
be annoying. Use map attacks as much as possible since they really 
help. Try to lower Dee's HP as fast as possible so that you can 
get her back to your side with her Tria.

I hope you didn't think that mission was too hard, because the 
next one is crazy . . .

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Session 24a:
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Initial Units:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
Eternal (Lacus Klein)
All Available Units

Enemy Units:
Centurio Regartus x4 (Legion)
-Centurio (Legion)
-Centurio (Legion)
Centurio Consrare (3 Consare S) x1 (Legion)
Centurio x14 (Legion)
Centurio Regartus x4 (Legion)
Centurio (3 Centurio) x4 (Legion)

Enemy Reinforcements:
Intertol (Norma Legion)
Centurio Regartus x8
Centurio Consrare x2
-Centurio Regartus
-Centurio Regartus

Events:
-About 24 total enemy units remain: Enemy Reinforcements arrive
-Dee has a battle encounter with any Legion: Dee's Newtype 
Mode activates
-Amuro has a battle encounter with any Legion: Amuro's Hyper 
Mode activates
-Camille has a battle encounter with any Legion: Camille's 
Hyper Mode activates
-Judau has a battle encounter with any Legion: Judau's Hyper 
Mode activates
-Loran has a battle encounter with any Legion: Loran's Hyper 
Mode activates
-Kira has a battle encounter with any Legion: Kira and Lacus's 
Seed Mode activates
-Athrun has a battle encounter with any Legion: Athrun's Seed 
Mode activates
-Garrod has a battle encounter with any Legion: Garrod's Hyper 
Mode activates
-Sieg has a battle encounter with any Legion: Sieg's Hyper Mode 
activates

You have one huge battle cut out for you. DO NOT split up your 
forces. I suggest gunning it North since that's where Norma Legion 
will appear and defeating Norma will end the mission. Try to split up 
the squads with the more powerful versions of the Legion's mecha in 
them. Use your BEST map attackers to deal with large groups of enemies.
If an enemy goes into Hyper Mode, DO NOTland next to them. This 
will put you in a position to become a victim of their deadly map 
attack which spells sure kill for any of your units. 

If you think you are doing well and want to defeat all enemy units, 
you can go ahead and do so, but if you're best units start feeling 
desperate, try to attack and defeat Norma Legion as soon as humanly 
possible.

Congratulations on beating the main portion of the game! Now you 
have the Encore Stages to deal with.

The Crossbone Gundam X1 will be upgraded to the Crossbone Gundam X1 
Kai as well now. Bright will recieve the Ra Cailum and Henken will 
get the Near Argama. Quattro will mysteriously leave your team . . .

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4-2b. Story Mode - AU Route:
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Session 10b:
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Initial Units:
Archangel (Murrue Ramias)

Player Reinforcements:
Gaplant (Muu La Flaga)

Player Reinforcements (2):
Audhumla (Hayato Kobayashi)
Hyaku Shiki (Quattro Bajina)
Rick Dias (Dee Trier)
-GM II
-GM II
All Available Units

Friendly Units:
Garuda x2
GM Squads (3 GM) x3

Enemy Units:
GINN Squads (3 GINN) x10

Events:
-Turn 3: Player Reinforcements arrive
-Turn 4: Player Reinforcements (2) arrive

You start off in a bad way here. The only unit you can control 
at first is the Archangel and it's not strong enough to take on 
so many enemies, not to mention you don't have access to the 
Lohengrins yet. Move South as much as possible and hope the gist 
of the attacks are taken by your friendly units. Muu will arrive 
on Turn 3. Don't throw him in such a bad way that he'll get himself 
killed. 

Your forces will arrive on Turn 4. Keep moving the Archangel south
while your units attack. You will have a few turns to get the 
Archangel to escape to the South of the map. Once the Archangel 
escapes, the mission will end.

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Session 11b:
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Initial Units:
Willegem (Gwen)
SUMO Harry Ord Custom (Harry Ord)
Turn A Gundam (Loran Cehack)
-Methuss (Sochie Heim)

Special Player Reinforcements:
Rick Dias (Shiro Amada)
-Rick Dias (Aina Sakhalin)

Player Reinforcements:
Archangel (Murrue Ramias)
Audhumla
All Available Units

Enemy Units:
SUMO (Poe Eiji)
-SUMO
-SUMO
WaDom x2

Neutral Enemy Units:
Centurio (Legion)
Gaplant
-GINN
-R-Jarja
Taurus
-Dreissen
-GINN
virgo II
-GINN
-Messala
GINN
-Hamma Hamma

Events:
-2 Enemies Remain: Neutral Enemy Units arrive
-2 Enemies Remain and Shiro defeated the Gromlin on Session 6: Special 
Player Reinforcements arrive
-Turn 3: Player Reinforcements arrive
-Harry has a battle encounter with Poe
-Sochie has a battle encounter with any enemy

This is another odd stage. You have a few Turn A Gundam units (hooray!) 
and some Moonrace enemies to deal with. Quickly fight them off so that 
more enemies can appear. You forces' units should be appearing soon 
enough. Capture any unit you think will be useful to you. Defeat the 
Legion to initiate a scene between Dee and it.

If you complete this session within 6 turns, you may go on to Extra 
Session 5 before going on to Session 12b.

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Session 12b:
-----------------------------------------------------------

Initial Units:
Archangel (Murrue Ramias)
Audhumla (Hayato Kobayashi)
Willegem (Gwen)
Strike Rouge (Cagalli Yula Attha)
All Available Units

Player Reinforcements:
Gundam Epyon (Heero Yuy)

Enemy Units:
Pegasus x3
Virgo II x2
-Taurus
-Taurus
Taurus Squad (3 Taurus) x6

Enemy Reinforcements:
Forbidden Gundam (Shani Andras)
-Raider Gundam (Clotho BUer)
-Calamity Gundam (Orga Sanback)

Events:
-Turn 2: Player and Enemy Reinforcements arrive

Experience Events:
-Heero defeats Shani/Clotho/Orga: +235 Exp.

A fairly straightforward mission, just make sure the Archangel doesn't
take too much damage. On the second turn, the Druggie Trio will
show up and do major damage to the Archangel. Heero will show 
up to fend them off. Move the Archangel out of harm's way so 
that it doesn't get destroyed. When fighting the Virgo IIs, use 
attacks that you know will overpower the Planet Defensors. Use IDs 
if necessary. Use Heero to defeat the Druggies to get an awesome 
sceen and extra experience points.

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Session 13b:
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Initial Units:
Archangel (Murrue Ramias)
Audhumla (Hayato Kobayashi)
Willegem (Gwen)
All Available Units

Player Reinforcements:
Freedom Gundam (Kira Yamato)

Enemy Units:
Virgo II x3
-Taurus
-Taurus
Virgo II squad (3 Virgo II) x3
Calamity Gundam (Orga Sabnack)
-Aegis Gundam
Raider Gundam (Clotho Buer)
-Aegis Gundam
Forbidden GUndam (Shani Andras)
-Aegis Gundam

Enemy Reinforcements:
Virgo II
-Taurus
-Taurus

Neutral Enemy Units:
Centurio (Legion)

Events:
-About 13 total enemies remain: Neutral Enemy Units arrive
-About 8 total enemies remain: Player Reinforcements and Enemy 
Reinforcements arrive
-Heero has a battle encounter with Shani/Orga/Clotho
-Dee has a battle encounter with Legion

This is an easy missions, especially since the  trio is now split 
up. Just go all out on them. A Legion will show up. Defeat it for 
a special scene between Dee and the Legion. When a few enemies 
remain, some more enemeis will appear, but Freedom Gundam will 
appear with Kira as its pilot and destory most of them.

-----------------------------------------------------------
Session 14b:
-----------------------------------------------------------

Initial Units:
Taurus SK Custom (Lucrezia Noin)

Player Reinforcements:
Gundam Epyon (Heero Yuy)
Wing Gundam Zero (Zechs Merquise)

Player Reinforcements (2):
Archangel (Murrue Ramias)
Audhumla (Hayato Kobayashi)
Willegem (Gwen)
God Gundam (Heero Yuy)
All Available Units

Player Reinforcements (3):
Justice Gundam (Athrun Zala)

Enemy Units:
Gaia Gundam (Stella Loussier)
Abyss Gundam (Auel Neider)
Chaos Gundam (Sting Oakley)
Barzam x11

Enemy Reinforcements:
Xeku Eins Type 1 Squad (3 Xeku Eins Type I) x1
Barzam Squad (3 Barzam) x2
Taurus Squad (3 Taurus) x1
Xeku Eins Type II (3 Xeku Eins Type 2) x1

Neutral Enemy Units:
Devil Gundam
Devil Army Squad (3 Devil Army) x5
Master Gundam (Master Asia)

Events:
-Turn 2: Player Reinforcements arrive
-Abouat 5 total enemies Remain: Player Reinforcements (3) and 
Enemy  Reinforcements arrive
-About -- total enemies remain: Neutral Enemy Units arrive
-Domon has a battle encounter with Master Asia

Experience Events:
-Noin communicates with Zechs: +125 Exp.

This is a long mission. Don't jump the gun and move Noin forward. 
You should know this just from seeing the fact that there are three
strong Gundams on the field. Wait for Heero and Zechs and form a 
squad between them for some strong attack ability. Your forces 
will arrive soon enough and so will more enemies. Take out Stella, 
Auel, and Sting as fast as possible since they are the biggest 
threats, especially when coupled together.

The Devil Gundam will arrive to bother you some more if you have 
been getting the Extra Sessions. Again, remember to use someone 
with an ID Cancelling ID command to use it when you deliver the 
first attack and then use your best squads to deliver the final blows.

You are now returning to space, so you will lose the Audhumla as 
a carrier.

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Session 15b:
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Initial Units:
Archangel (Murrue Ramias)
Willegem (Gwen)
Turn A Gunadm (Loran Cehack)
All Available Units

Enemy Units:
Centurio (Legion)
Batara
-Jegan
Mass Production Quebley Squad (3 Mass Production Quebley) x1
Gromlin
Gundam Mark V
Jegan
-Batara
-Serpent
Jegan
-Serpent

Neutral Enemy Units:
Soriel (Phil Ackerman)
Almaiya x2
SUMO (Poe Eiji)
-SUMO
-SUMO
Mahiroo Squad (3 Mahiroo) x3
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo

Neutal Enemy Reinforcements:
Turn X (Gym Ginginham)

Events:
-All enemy units defeated: Neutral Enemy Units arrive
-All Neutral Enemy Units defeated: Neutral Reinforcements arrive
-Legion has a battle encounter with anyone
-Poe has a battle encounter with anyone

Experience Events:
-Domon and Gym have a battle encounter: +260 Exp.

A crazy stage we have here. Start attacking the units controlled by
Legion. Capture any units you deem necessary to capture. I hight
suggest the Mass Production Quebleys and Gundam Mark V. 

Moonrace enemies will show up fight you. They're not much, really 
. . . until Gym and Turn X show up. To quickly and easily deplete some
of Gym's HP, have Domon attack him to initiate a scene. After you
defeat Turn X, it will revive and show off its Moonlight Butterfly
and the Turn A will do the same. Session end.

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Session 16b:
-----------------------------------------------------------

Player Units:
Archangel (Murrue Ramias)
Willegem (Michael)
Turn A Gundam (Loran Cehack)
SUMO Harry Ord Custom (Harry Ord)

Player Reinforcements:
Hyaku Shiki/Full Armor Hyaku Shiki Kai (Quattro Bajina)

Enemy Units:
Soriel (Phil Ackerman)
SUMO (Poe Eiji)
-SUMO
-SUMO
Mahiroo (Sweatson)
Mahiroo x2
Mahiroo Squad (3 Mahiroo) x3
Almaiya x2

Enemy Reinforcements:
Turn X Moonlight Butterfly (Gym Ginginham)
Bandit (Maribell Hatchet) 
-Bandit
-Bandit
Bandit Squad (3 Bandit) x1

Events:
-At least 1 Enemy is destroyed: Enemy Reinforcements arrive
-Turn 2: Player Reinforcements arrive
-Domon has a battle encounter with Gym

Experience Events:
-Archangel communicates with the Soriel: Phil and Poe join you. 
+165 Exp.
-Loran has a battle encounter with Gym: Loran learns his Hyper Mode. 
+290 Exp.
-Garrod has a battle encounter with Gym: Garrod learns his Hyper Mode.
-Heero has a battle encounter with Gym: Heero learns his Hyper Mode.

More Moonrace fun. There's a lot of stuff you can get in this stage.

Have the Archangel communicate with the Soriel as fast as possible to 
get Poe and Phil to join you. Destroy the rest of the enemies in this 
stage. The big guy in this stage is of course, Gym Ginginham. Loran, 
Garrod, and Heero must all be in different squads if you want them all 
to learn their Hyper  Modes, so keep them safe and make sure you don't 
destroy Gym too fast. You're going to need all of their Hyper Modes ]
in the future to help with tougher battles, so make sure you get them.

After this battle, Gwen will defect and Maribell will hijack Turn A. >.<;;

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Session 17b:
-----------------------------------------------------------

Initial Units: 
Mother Vanguard (Berah Ronah)
Crossbone Gunam X1 (Kincaide Nou)
-Crossbone Gundam X2 (Zabine Chareux)

Enemy Units:
Willegem (Gwen)
Almaiya (Gym)
Turn A Gundam (Maribell)
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Mahiroo Squad (2 Mahiroo) x3

Events:
-Kincaide has a battle encounter with Maribell
-Zabine has a battle encoutner with Maribell
-Turn A Gundam's HP is lowered: Turn A is delivered to the Mother 
Vanguard

Experience Envets:
-The Crossbone Gundams defeat Gym: +150 Exp.

Well, Gwen has backstabbed you and the Turn A has been hijacked by 
that psycho Maribell. Is all lost? Hell no. Crossbone Vanguard to 
the rescue!

Lower Turn A's HP to get it back. Defeat all of the units, but 
leave Gym for last to savor the upcoming event. When you finally 
defeat Gym, you'll get a nice little scene of Kincaide and Zabine 
teaming up to show Gym he isn't the only one with the power of 
the "X".

The Soriel and Mother Vanguard will now join you as battleships.

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Session 18b:
-----------------------------------------------------------

Initial Units:
Eternal (Lacus Klein)
Justice Gundam (Athrun Zala)

Player Reinforcements:
Soriel (Dianna Soriel)
Archangel (Murrue Ramias)
Mother Vanguard (Berah Ronah)
Freedom Gundam (Kira Yamato)
All Available Units

Enemy Units:
GuAIZ x4
GuAIZ R Squad (3 GuAIZ R) x2
GuAIZ Squad (3 GuAIZ) x2
Sword Impulse Gundam (Shin Asuka)
-Zaku Warrior
-Zaku Warrior

Enemy Reinforcements:
Taurus (Lady Une)
-Taurus
-Taurus
Taurus Squad (3 Taurus) x2

Enemy Reinforcements (2):
Peacemillion (Quinze)
Gundam Epyon (Milliardo Peacecraft)
-Virgo II
-Virgo II
Virgo II Sqaud (3 Virgo II) x6

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