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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter S » SD Gundam G Generation DS - Strategy Guide (Page 10)

SD Gundam G Generation DS - Strategy Guide (Page 10)

Below are the cheat codes, hints and help for SD Gundam G Generation DS - Strategy Guide (Page 10).

Enemy Reinforcements (2):
Albion (Eiphar Synapse)
GP01 Full Vernian (Kou Uraki)
GM Custom (Bernard Monsha)
-GM Custom (Alpha A. Bate)
GM Cannon II (Chap Adel)
-GM Cannon II

Event:
-Gato uses his nuclear warhead: Enemy Reinforcements (2) arrive
-Ridden has a battle encounter with Monsha/Adel/Alpha
-Shin has a battle encounter with Monsha/Adel/Alpha
-Gato Moves: Enemy Reinforcements appear
-Gato has a battle encounter with Kou
-Kou's HP is lowered by Gato: Kou and Gato defeat each other

Experience Events:
-Kelly has a battle encounter with Gato: +90 Exp.

This is an interesting mission. You basically have to "plan 
out" the nuclear strike on Solomon. When you move Gato, many 
more enemies will appear. Make sure NOT to move any of your 
units below the line that was shown at the beginning of the turn. 
Defeat all of the enemy reinforcements. Gato will soon use the 
nuclear warhead to take out all of the poor enemy ships at the 
bottom of the screen. The Albion and its members will show up 
afterwards. Itshouldn't be too hard from there on.

If you beat this mission within 6 turns, you may go on to play Extra 
Session 3 before you go on to Session 08.

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Session 08a:
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Initial Units:
Gwazan (Aguille Delaz)
Musai Refit x2 (Each hold 3 Rick Doms)
Neue Ziel (Anavel Gato)
Colony

Enemy Units:
Magellan
GM Command Squad (3 GM Command) x4
GM Command Squad (2 GM Command) x2

Enemy Reinforcements:
Albion (Eiphar Synapse)
GP03 Dendrobium (Kou Uraki)
GM Custom (Alpha A. Bate)
-GM Custom (Bernard Monsha)
GM Cannon II (Chap Adel)
-GM Cannon II

Neutral Enemy Units:
Solar System II
Alexandria (Bosque)
Alexandria (Jamaican)
GM Custom Squad (3 GM Custom x5)
Galbadly Beta (Yazan)
-Galbaldy Beta
-Galbaldy Beta

The goal of this mission is to get the colony below the 
line as fast as humanly possible. And it's a good idea to do it 
very fast or else your force will be decimated by ton of enemies. 
Keep Kou occupied by using Gato to keep him busy. Cima will soon 
arrive as well as Bosque's forces. Jut get that colony to below 
the line with in as few turns as possible and you'll be fine.

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Session 09:
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Initial Units:
Rick Dias (Quattro Bajina)
-Rick Dias (Roberto)
-Rick Dias (Apolly)

Player Reinforcements:
Gundam Mark II (Camille Bidan)
Argama (Henken Beckner)
All Available Units

Enemy Units:
Hi-zack Squad (3 Hi-zack) x2
Gundam Mark II (Jerid Messa)
Gundam Mark II (Kakricon Kacooler)

Enemy Reinforcements:
GM II Squad (3 GM II) x7

Events:
-Roberto and Apolly have a battle encounter with any Hi-zack

Experience Events:
-Jerid is defeated: Player Reinforcements arrive. +100 Exp.

Zeta Gundam is starting! Fun, fun, fun. Anyway, you basically 
overpower the enemy in your Rick Dias and the three together 
can destroy a Mark II with ease, so take out Kakricon and 
Jerid quickly so you can get the rest of your forces and the 
enemy's to appear. Camille will steal Jerid's Mark II and join 
you. Destroy all the GM II to finish this mission.

After this mission you will be given two choices. The first is to 
stay in space to fight the Titans (UC Route) and the second is to 
go to Earth to deal with ZAFT (AU Route). If you choose the UC 
Route, you can go on to stage 10a, unles of course you had done 
Extra Session 2 before, which in that case you may go to Extra 
Session 4a in which you will keep the Argama and gain the Radish 
as well for battleships.. If you choose AU Route, go to Session 
10b where you will gain the Audhumla as your carrier

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4-2. Path Split
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At the end of Stage 9 you have to make a choice - UC Route or 
AU Route. Here are the series that appear on each route if that 
will help make up your mind:

Both:
Mobile Suit Gundam: The 08th MS Team
Mobile Suit Gundam 0080: War in the Pocket
Mobile Suit Crossbone Gundam
After War Gundam X
Turn A Gundam
Mobile Suit Gundam Seed (Limited on UC Route, Much More on AU Route)
DS Originals

UC Unique:
Mobile Suit Gundam 0083: Stardust Memories
Mobile Suit Zeta Gundam (Camille Included)
Mobile Suit Gundam ZZ
Mobile Suit Gundam: Char's Counterattack
Victory Gundam
Monoeye Gundams

AU Unique:
Mobile Suit Zeta Gundam (Camille Excluded)
Mobile Fighter G Gundam
New Mobile Suit Report: Gundam W
Gundam W: Endless Waltz
Mobile Suit Gundam Seed Destiny

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4-2a. Story Mode - UC Route:
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Session 10a:
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Player Units:
Albion (Eiphar Synapse)
GP03 Dendrobium (Kou Uraki)
Hyaku Shiki (Dee Trier)

Player Reinforcements:
Argama (Henken Beckner)
Radish (Blex Fora)
Gundam Mark II (Camille Bidan)
All Available Units

Friendly Units:
Argama (Henken Beckner)
Radish (Blex Fora)

Enemy Units:
Marasai (Jerid Messa)
Marasai (Kakricon)
Alexandria x2
Hi-zack Squad (3 Hi-zack) x1
Hi-zack Squad (2 Hi-zack) x5
Gundam Mark II (Emma Sheen)
Marasai (Bernard Monsha)
-Marasai (Alpha A. Bate)
Hi-zack Custom (Chap Adel)
-Hi-zack Custom
-Hi-zack Custom

Enemy Reinforcements:
Psyco Gundam (Four Murasame)

Events:
-Turn 3: Player Reinforcements and Enemy Reinforcements arrive
-Dee has a battle encounter with any enemy
-Anyone has a battle encounter with Monsha/Chap/Alpha
-Kou has a battle encounter with Monsha/Chap/Alpha
-Camille has a battle encounter with Four

Experience Events:
-Quattro communicates with Emma: Emma joins you. +105 Exp.
-Camille communicates with Four after having a battle encounter 
with her: Four retreats

An interesting stage we have here. You now have Dee and Kou on 
your team. Don't rush towards the enemy, let them come towards you. 
When your forces recover so that you have the Argama and Radish 
back, then start pounding the enemy. Use Quattro to communicate 
with Emma to get her to join you on the spot. Use Camille to deal 
with Four and the Psyco Gundam. Have him attack her and then 
commmunicate with her.

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Session 11a:
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Player Units:
Argama (Bright Noa)
Radish (Henken Beckner)
All Available Units

Enemy Units:
Dogosse Gier (Bosque Om)
Alexandria (Jamaican)
Alexandria
Maraisai Squad (3 Marasai) x2
Hi-zack Squad (3 Hi-zack) x1
Hi-zack Squad (2 Hi-zack) x2

Enemy Reinforcements:
Messala (Paptimus Scirocco)

Enemy Reinforcements (2):
Galbaldy (Lila Mira Lyla)
-Marasai (Jerid Messa)
-Marasai (Kakricon Kacooler)
Galbaldy Beta Sqaud (3 Galbadly Beta) x5

Neutral Enemy Units:
Sadaran (Haman Khan)
Endra (Yuri Hassler)
Endra x5
Gaza-C Squad (2 Gaza-C) x4
Zaku III (Rakan Dakaran)
-Dreissen
Hamma Hamma (Mashymare Cello)
-Gaza-D
l-Gaza-D
R-Jarja (Chara Soon)
-Gaza-D
Dreissen Squad (2 Dreissen) x1
Gaza-D Squad (3 Gaza-D) x2

Events:
-Enemy Turn 1 begins: Enemy Reinforcements arrive
-Approximately 24 units on the map remain: Enemy Reinforcements 
arrive
-Camille has a battle encounter with Scirocco
-Camille has a battle encounter with Jerid
-Quattro has a battle encounter with Yuri
-Mashymare has a battle encounter with any enemy
-Turn 5: All Neutral Enemy Unit Endras and Sadaran retreat except for
Yuri's.

Well, you now have Bright Noa as your new captain. There are two 
fronts in this battle with two different enemies - the Titans and 
Neo Zeon. Move in SLOWLY. Let the Titans and Neo Zeon soldiers do 
damage to each other, and then step in and get the kill on the 
damaged enemies. Feel free to capture some enemy units as well. 
There are some useful ones in this stage.

After awhile, Haman and many of her ships will retreat but will leave
the MS forces behind. Just beware of Mashymare since he has an attack
that hits everyone in a squad

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Session 12a:
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Initial Units:
Argama (Bright Noa)
Radish (Henken Beckner)
All Available Units

Player Reinforcements:
Zeta Gundam (Judau Ashta)
-Hamma Hamma (Roux Rouka)

Enemy Units:
Sadaran (Haman Khan)
Endra (Holds R-Jarja (Chara Soon), Gaza-D x5)
Endra (Holds Hamma Hamma (Mashymare Cello), Gaza-D x5)

Enemy Reinforcements:
GuAIZ R (Rau Le Creuset)
-GuAIZ
-GuAIZ
GINN Squad (3 GINN)
Neue Ziel (Anavel Gato)
Dom Bein Nichts Squad (3 Dom Bein Nichts) x1
Dom Gross Beil Squad (3 Dom Gross Beil) x1
Vesalius

Enemy Reinforcements (2):
Quebley Mark II (Elpe Puru)

Neutral Enemy Units:
Galbaldy Beta (Lila Mira Lyla)
-Galbaldy Beta
-Galbaldy Beta
Galbaldy Beta Squad (3 Galbaldy Beta) x2
Marasai (Jerid Messa)
-Marasai (Kakricon Kacooler)

Events:
-Haman's HP is lowered below 70%: Haman retreats, Player Reinforcements
arrive
-Turn 2 After you have moved all of your units: Enemy Reinforcements
arrive
-About 26 total enemies remain: Enemy Reinforcements (2) arrive

This is another mission loaded with a ton of enemies. Be wary 
of your position and don't let yourself be ambushed. Again, don't 
deploy your units until you're in a position to get the first 
attack on the enemies. Judau and Roux will join you soon. Have 
Judau attack Puru and beat her in order to get her to join you. 
More enemies will arrive soon, including your old friend Gato. The 
Neue Ziel is tough to beat because Gato has an HP regening ID. 
It's actually MUCH easier to capture it. Some Titans will arrive 
soon, but they're not much of a threat.

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Session 13a:
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Initial Units:
Willegem (Gwen)
Turn A Gundam (Loran Cehack)
-Methuss (Sochie Heim)
SUMO Harry Ord Custom (Harry Ord)
V2 Gundam (Usso Ebbing)

Player Reinforcements:
Argama (Bright Noa)
Radish (Henken Beckner)
All Available Units

Special Player Reinforcements:
Rick Dias (Shiro Amada)
-Rick Dias (Aina Sakhalin)

Enemy Units:
WaDom x6
SUMO (Poe Eiji)
-SUMO
-SUMO

Neutral Enemy Units:
Centurio (Legion)
GINN
-Hamma Hamma
Virgo II
-GINN
-Messala
Taurus
-Dreissen
-GINN
Gaplant
-R-Jarja
-GINN

Events:
-Turn 2: Player Reinforcements arrive
-Shiro/the squad Shiro was in defeated Ginias in Session 6 and 
7 Enemies Remain in this session: Special Player Reinforcements arrive
-7 Enemies Remain: Neutral Enemy Units arrive
-Loran has a battle encounter with Poe
-Sochie has a battle encounter with any enemy

Experience Events:
-Quattro communicates with Harry: +120 Exp.

Yes! I love this stage because you get the characters from Turn 
A Gundam as well as some more insight on this game's original plot. 
Anyway, you begin with just a few units, but they all have good pilots, 
so charge forward. If you followed the steps to get Shiro and Aina, 
they will appear to give you some backup. On Turn 2, your forces arrive. 

This is a GREAT chance to capture some very good mecha. I suggest
trying to get a Dreissen, R-Jarja, Hamma Hamma, and some others as 
they will make good units for now or at least good parts. Defeat all 
the enemies to complete this stage. If you completed Session X4a and 
complete this Session within 6 turns, you may play Extra Session 5.

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Session 14a:
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Initial Units:
Argama (Bright Noa)
Radish (Henken Beckner)
Willegem (Gwen)

Enemy Units:
Psyco Gundam Mark II (Puru Two)
Dreissen Squad (3 Dreissen) x2
Gaza-D Squad (3 Gaza-D) x2
GINN Squad (3 GINN) x3
Bawoo (Glemmy Toto)
-Mass Production Bawoo
-Mass Production Bawoo
GuAIZ R (Anavel Gato)
-GuAIZ
-GuAIZ

Events:
-Kou has a battle encounter with Gato
-Roux has a battle encounter with Glemmy
-Puru has a battle encounter with Puru Two

Experience Events:
-Puru has a second battle encounter with Puru Two: Puru dies and 
Puru Two retreats. +375 Exp.
-Quattro defeats Gato: +125 Exp.

This is a fairly straightforward mission where you can just beat down
everything in your sight. The only exception being is if you want to
get Puru Two in which you have to have Elpe Puru have some battle
encounters with her. Unfortunately, Gato has been shafted into a 
GuAIZ R, so you can't steal another Neue Zeil from under his nose.
If you want to begin the process to convince Anavel Gato, have the
squad that Quattro is in defeat Gato.

You will recieve the Near Argam at the end of this scenario which
Bright will now use. Henken will take the old Argama. ^_^

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Session 15a (Part 1):
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Initial Units:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Willegem (Gwen)
All Available Units

Player Reinforcements:
Full Armor ZZ Gundam (Judau Ashta)

Enemy Units:
Soriel (Phil Ackerman)
Sandra x2
WaDom x4
Sadaran
Zaku III x3
-Gaza-D
-Gaza-D
Hamma Hamma (Mashymare Cello)
-Zaku III
-Zaku III
SUMO (Poe Eiji)
-SUMO
SUMO
-SUMO

Neutral Enemy Units:
Psyco Gundam Mark II (Puru Two)
Sandra
Bawoo (Glemmy Toto)
-Mass Production Bawoo
-Mass Production Bawoo
Mass Production Bawoo (Anavel Gato)
-Mass Production Bawoo
-Mass Production Bawoo
Doven Wolf (Rakan Dakaran)
-Zaku III
-Zaku III
Dreissen Squad (3 Dreissen) x3

Events:
-About 8 Enemies Remain: Neutral Enemy Units arrive
-1 Turn after Neutral Enemy Units arrive: Player Reinforcements arrive
-Harry has a battle encounter with Phil

Experience Events:
-Shin communicates with Gato: Gato joins you. +130 Exp.
-Judu has a battle encounter with Glemmy: Judau learns his Hyper Mode.
+260 Exp.

Judau will not be immediately available for this scenario as he is 
doing some sneaking around. Quattro will not be available at the moment, 
either. Anyway, it looks as if the Moonrace enemies have teamed up 
with Haman's Neo Zeon forces. Just pound the enemy and steal some 
units if you'd like. If you began the process to get Gato, have 
Shin Matsunaga communicate with him here to complete it. Gato will 
immediately join you.

When Judau arrives, make sure you have him attack Glemmy so that he
can learn his very useful Hyper ID. After that, just clean up
all the enemies and move on to Part 2.

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Session 15a (Part 2):
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Initial Units:
Near Argama (Bright Noa)
Argama (Bright Noa)
Willegem (Gwen)
Gundam Sisquede (Sieg Wag ner)
All Available Units

Player Reinforcements:
Super Gundam (Mian)

Enemy Units:
The O (Paptimus Scirocco)
-Messala
-Messala
Hambrabi (Yazan Gable)
-Hambrabi (Dunkel)
-Hambrabi (Ramsus)
Xeku Eins Type 1 Squad (3 Xeku Eins Type 1) x5
Xeku Eins Type 2 Squad (3 Xeku Eins Type 2) x1
Sudori x2

Enemy Reinforcements:
Gundam Dezpada (Ein Levy)
-Gundam Tera S'ono (Sera Expery)

Events:
-Player moves any unit: Reccoa is destroyed by Yazan
-About 12 Enemy Units remain: Enemy Reinforcements arrive, Player 
Reinforcements arrive and join in a squad with Sieg
-Camille has a battle encounter with Jerid

Experience Events:
-Camille has a battle encounter with Yazan: Camille learns his Hyper ID.
+270 Exp.
-Sieg has a battle encounter with Ein: Sieg learns his Hyper ID and Ein
retreats. +270 Exp.

Make sure that Camille is in a Zeta Gundam for this mission.

Quattro is just about to give his infamous Zeta Gundam speech when
of course, the Titans arrive to try to stop him. On Turn 2, Reccoa 
will kamikaze attack (Yeah . . . right. Zeta fans know what is really 
going on). Have Camille attack Yazan any time after this so that 
Camille can learn his Hyper ID which turns the Zeta Gundam into a 
one man death machine.

Ein will appear as cocky as usual. Have Sieg attack him to Sieg can 
learn his Hyper Mode, Offensive Mode 1, which leads to the usage of 
quite possibly the most badass attack in the game: Offensive Mode 2.

Defeat all enemy units to complete the mision. If you succesfully
convinced Gato in Part 1, Kelly Layzner will join you after this 
scenario.

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Session 16a:
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Initial Units: 
Near Argama (Bright Noa)
Argama (Henken Beckner)
Willegem (Gwen)
Turn A Gundam (Loran Cehack)
All Available Units

Enemy Units:
Centurio (Legion)
Gromlin x2
SUMO
-Serpent
-Batara
Mass Production Quebley Squad (3 Mass Production Quebley) x1
Jegan
-Batara
-Serpent
Gundam Mark V
Batara
-Jegan
Jegan
-Serpent

Enemy Reinforcements:
Turn X (Gym Ginginham)
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Mahiroo Squad (3 Mahiroo) x5
Almaiya x3

Events:
-All Enemy Units defeated: Enemy Reinforcements arrive
-Dee has a battle encounter with Legion
-Legion has a battle encounter with anyone
-Loran has a battle encounter with Gym

Well, more original story going on. Legion seems to be controlling 
some more oddly placed units, which you should capture. Getting 
the Gundam Mark V is a good idea and getting one or two of the 
Mass Production Quebleys is a great idea, as an MP Quebley is a 
good unit for any Newtype.

After all enemies are defeated, Gym will show up in his powerhouse
Turn X. Defeat him and his forces to complete this mission.

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Session 17a:
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Initial Units:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Willegem (Gwen)
Turn A Gundam (Loran Cehack)
SUMO Harry Ord Custom (Harry Ord)
All Available Units

Player Reinforcements:
Hyaku Shiki/Full Armor Hyaku Shiki Kai (Quattro Bajina)

Enemy Units:
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
Mahiroo Squad (3 Mahiroo) x7

Enemy Reinforcements:
Turn X Moonlight Butterfly (Gym Ginginham)
Bandit (Maribell Hatchet)
-Bandit
-Bandit
Bandit Squad (3 Bandit) x4

Events:
-Turn 2: Player Reinforcements join in a squad with Harry
-About 14 total enemy units remain: Enemy Reinforcements arrive

Experience Events:
-Loran has a battle encounter with Gym: Loran learns his Hyper 
Mode. +290 Exp.
-Garrod has a battle encounter with Gym: Garrod learns his Hyper 
Mode. +270 Exp.

More Turn A Gundam fun. Quickly move in and start beating on 
Sweatson's forces so Gym and Maribell can finally arrive. Beware 
of Gym and his Moonlight Butterfly. At the beginning of every 
enemy turn it damages all units within one square of him and he 
can deal some deadly attacks. Have Garrod attack him and Loran 
attack him (they MUST be in seperate squads if you want them both 
to learn their Hyper Modes) so they can learn their Hyper Modes. 
Loran's Moonlight Butterfly should be a big help from now on. ^^

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Session 18a:
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Initial Units:
Mother Vanguard (Berah Ronah)
Crossbone Gundam X1 (Kincaide Nou)
-Crossbone Gundam X2 (Zabine Chareux)

Enemy Units:
Mahiroo (Sweatson)
-Mahiroo
-Mahiroo
-Mahiroo Squad (3 Mahiroo) x3
Almaiya (Gym Ginginham)
Willegem (Gwen)
Turn A Gundam (Maribell Hatchet)

Events:
-Kincaide has a battle encounter with Maribell
-Zabine has a battle encoutner with Maribell
-Turn A Gundam's HP is lowered: Turn A is delivered to the Mother 
Vanguard

Experience Envets:
-The Crossbone Gundams defeat Gym: +150 Exp.

Well, Gwen has backstabbed you and the Turn A has been hijacked by 
that psycho Maribell. Is all lost? Hell no. Crossbone Vanguard to 
the rescue!

Lower Turn A's HP to get it back. Defeat all of the units, but 
leave Gym for last to savor the upcoming event. When you finally 
defeat Gym, you'll get a nice little scene of Kincaide and Zabine 
teaming up to show Gym he isn't the only one with the power of 
the "X".

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Session 19a:
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Initial Units:
Near Argama (Bright Noa)
Argama (Henken Beckner)
Mother Vanguard (Berah Ronah)
All Available Units

Enemy Units:
Zanspine (Katejina Ruth)
-Hambrabi
-Hambrabi
Gabthley (Jerid Messa)
-Barzam
-Barzam
Gabthley (Mouar Pharoah)
-Barzam
-Barzam
Pallas Athene (Reccoa Londe)
-Messala
-Mesala
Alexandria x2

Enemy Reinforcements:
Psyco Gundam Mark II (Four Murasame)
Psyco Gundam x2
Gundam Dezpada (Ein)
-Gundam Mark V
-Gundam Mark V
Bound Doc
-Bound Doc
Alexandria

Events:
-Enemy Reinforcements arrive
-Usso has a battle encounter with Katejina
-Camille has a battle encounter with Reccoa
-Sieg has a battle encounter with Ein 

Experience Events:
-Usso communicates with Katejina after they have a battle 
encounter: +155 Exp.
-Camille communicates with Reccoa after they have a battle 
encounter: +155 Exp.
-Camille communicates with Four twice: Four retreats. +155 Exp.

Time for more dealings with the Titans. Reccoa reveals she is 
alive and well and is kicking it with Scirocco. You can grab some 
free experience by having Camille attack and then communicate with 
her. Same with Katejina and Usso. You can finally obtain Four here 
if you had Camille communicate with her way back in Session 10a. 
Have Camille communicate with her twice, and she will retreat and 
join after the mission. 

Defeat all enemy units to complete the mission. Then you get to watch
a nice little scene of everyone's favorite WMD, GENESIS, firing.

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Session 20a:
-----------------------------------------------------------

Initial Units:
Eternal (Lacus Klein)
Freedom Gundam (Kira Yamato)
Justice Gundam (Athuran Zala)

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