SD Gundam G Generation DS - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for SD Gundam G Generation DS - Strategy Guide (Page 07).
Weapons:
Wired Mega Particle Cannon
Damage: 290 x5 Hits 25 Accuracy 4 Ammo
Type: Range, Special, All, Map Optional
Mega Particle Cannon
Damage: 260 x5 Hits 10 Accuracy 9 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Zeong Head
Model Number: N/A
Specification: Mobile Suit
HP: 650
Attack: 19 Armor: 1
Move: 3
Shield: No
Special: N/A
Design: N/A
Weapons:
Mega Particle Cannon
Damage: 290 x5 Hits 10 Accuracy 9 Ammo
Type: Beam, Range
-------------------------------------------------
Name: Zeta Gundam
Model Number: MSZ-006
Specification: Mobile Suit
HP: 2100
Attack: 37 Armor: 3
Move: 4
Shield: Yes
Special: N/A
Design: Hyaku Shiki + Biosensor, Full Armor Hyaku Shiki Kai +
Biosensor
Weapons:
Beam Pistol
Damage: 355 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 560 x2 Hits 20 Accuracy 2 SP
Type: Beam, Melee
Hyper Mega Launcher
Damage: 405 x3 Hits 5 Accuracy 3 Ammo
Type: Beam, Range, Map Only
-------------------------------------------------
Name: Zeta Gundam/Hyper
Model Number: MSZ-006
Specification: Mobile Suit
HP: 2450
Attack: 54 Armor: 4
Move: 5
Shield: Yes
Special: Beam Field
Design: N/A
Weapons:
Beam Pistol
Damage: 355 x5 Hits 10 Accuracy 6 Ammo
Type: Range, Special
Beam saber
Damage: 560 x2 Hits 20 Accuracy N/A
Type: Melee, Special
Hyper Mega Launcher
Damage: 405 x3 Hits 5 Accuracy 3 Ammo
Type: Range, Special, All, Map Optional
Crash
Damage: 600 x5 Hits 35 Accuracy 7 SP
Type: Melee, Special
-------------------------------------------------
Name: ZZ Gundam
Model Number: MSZ-010
Specification: Mobile Suit
HP: 2575
Attack: 41 Armor: 5
Move: 4
Shield: Yes
Special: N/A
Design: N/A
Weapons:
Double Beam Rifle
Damage: 380 x5 Hits 10 Accuracy 6 Ammo
Type: Beam, Range
Beam saber
Damage: 670 x2 Hits 20 Accuracy N/A
Type: Beam, Melee
Missile Launcher
Damage: 340 x5 Hits 10 Accuracy 3 Ammo
Type: Solid, Range, All
High Mega Cannon
Damage: 510 x5 Hits 5 Accuracy 1 Ammo
Type: Beam, Range, All, Map Optional
-----------------------------------------------------------
3-2. Carriers:
-----------------------------------------------------------
This is a list of all the playable carriers in alphabetical order. This
is a quick key to quickly understanding the guide:
Name: Name of the unit
HP: Hit Points
Attack: Attack Power Armor: Armor Level
Move: Number of Movement
Shield: Yes or No
Special: Special Defense/Abilities, such as I-Field, Beam Coat, etc.
Weapons:
Attack Name
Damage: Damage Levels Accuracy Ammo Necessary
Type: Whether the attack uses beam energy or solid rounds, if it is an
"All" attack (attacks everyone in a squad), if it has the capability to
be used as a map attack, or if it can only be used as a map attack.
-------------------------------------------------
Name: Archangel
HP: 4800
Attack: 39 Armor: 6
Move: 4
Shield: No
Special: Laminate Armor
Weapons:
Lohengrin
Damage: 340 x5 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Gottfried
Damage: 480 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Valiant
Damage: 310 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Sledgehammer
Damage: 545 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
Igettsellung
Damage: 235 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Dominion
HP: 4800
Attack: 39 Armor: 6
Move: 4
Shield: No
Special: Laminate Armor
Weapons:
Lohengrin
Damage: 340 x5 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Gottfried
Damage: 480 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Valiant
Damage: 310 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Sledgehammer
Damage: 545 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
Igettsellung
Damage: 235 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Eternal
HP: 3500
Attack: 41 Armor: 6
Move: 5
Shield: No
Special: Beam Coat
Weapons:
Energy Cannon
Damage: 495 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Linear Gun
Damage: 560 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
CIWS
Damage: 245 x6 Hits 20 Accuracy N/A
Type Solid, Range
Note: Eternal can only hold 2 units.
-------------------------------------------------
Name: Gwazan
HP: 4300
Attack: 30 Armor: 4
Move: 3
Shield: No
Special: N/A
Weapons:
Large Mega Particle Cannon
Damage: 370 x5 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, All, Map Only
Mega Particle Cannon
Damage: 480 x4 Hits 5 Accuracy 11 Ammo
Type: Beam, Range
Anti-Aircraft Battery
Damage: 170 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Mother Vanguard
HP: 2100
Attack: 37 Armor: 3
Move: 4
Shield: Yes
Special: N/A
Weapons:
Mega Beam Cannons
Damage: 470 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Missiles
Damage: 300 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Melee
Anti-Aircraft Laser
Damage: 230 x6 Hits 20 Accuracy N/A
Type: Beam, Range
-------------------------------------------------
Name: Musai
HP: 3200
Attack: 27 Armor: 3
Move: 3
Shield: No
Special: N/A
Weapons:
Mega Particle Cannon
Damage: 280 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Missile
Damage: 170 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Large Missile
Damage: 325 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
-------------------------------------------------
Name: Musai Refit
HP: 3350
Attack: 29 Armor: 3
Move: 3
Shield: No
Special: N/A
Weapons:
Mega Particle Cannon
Damage: 300 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Missile
Damage: 180 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Anti-Aircraft Battery
Damage: 130 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Nehru Argama
HP: 4300
Attack: 36 Armor: 5
Move: 4
Shield: No
Special: N/A
Weapons:
Hyper Mega Particle Cannon
Damage: 340 x5 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Large Mega Particle Cannon
Damage: 420 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, All, Map Optional
Sub Mega Particle Cannon
Damage: 420 x4 Hits 5 Accuracy 11 Ammo
Type: Beam, Range
Anti-Aircraft Battery
Damage: 200 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Ra Cailum
HP: 4500
Attack: 39 Armor: 6
Move: 4
Shield: No
Special: N/A
Weapons:
Main Mega Particle Cannons
Damage: 445 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Only
Missiles
Damage: 285 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Melee
Anti-Aircraft Lasers
Damage: 215 x6 Hits 20 Accuracy N/A
Type Beam, Range
-------------------------------------------------
Name: Reinforce Junior
HP: 4450
Attack: 39 Armor: 5
Move: 4
Shield: Yes
Special: N/A
Weapons:
Mega Particle Cannon
Damage: 435 x4 Hits 5 Accuracy 6 Ammo
Type: Beam, Range, Map Only
Missile
Damage: 280 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Anti-Aircraft Laser
Damage: 210 x6 Hits 20 Accuracy N/A
Type: Beam, Range
Beam Ram
Damage: 1315 x1 5 Accuracy N/A
Type: Beam, Melee
-------------------------------------------------
Name: Soriel
HP: 4800
Attack: 39 Armor: 6
Move: 4
Shield: No
Special: I-Field
Weapons:
Beam Cannon
Damage: 340 x5 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, All, Map Optional
Beam Cannon
Damage: 480 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range
Anti-Aircraft Battery
Damage: 310 x5 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Vesalius
HP: 4450
Attack: 39 Armor: 5
Move: 4
Shield: No
Special: N/A
Weapons:
Beam Cannon
Damage: 435 x4 Hits 5 Accuracy 9 Ammo
Type: Beam, Range, Map Only
CIWS
Damage: 210 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: White Base
HP: 3650
Attack: 29 Armor: 4
Move: 3
Shield: No
Special: N/A
Weapons:
Mega Particle Cannon
Damage: 340 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Only
Main Cannon
Damage: 385 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
Missile
Damage: 210 x5 Hits 10 Accuracy 11 Ammo
Type: Solid, Range
Anti-Aircraft Battery
Damage: 150 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-------------------------------------------------
Name: Zanzibar
HP: 3600
Attack: 29 Armor: 4
Move: 3
Shield: No
Special: N/A
Weapons:
Mega Particle Cannon
Damage: 330 x4 Hits 5 Accuracy 7 Ammo
Type: Beam, Range, Map Optional
J-Class Misile
Damage: 380 x3 Hits 0 Accuracy 10 Ammo
Type: Solid, Range
Anti-Aircraft Battery
Damage: 150 x6 Hits 20 Accuracy N/A
Type: Solid, Range
-----------------------------------------------------------
3-3. Upgrading
-----------------------------------------------------------
This section is for upgrading mecha. Here is a layout of the parts
necessary to upgrade a mecha to its next state.
Note that the "Game Chart map layouts are my best attempt to mimic
them from the game and are not drawn to scale. Also keep in mind
that I had to follow CheatCC's margin regulations and had to therefore,
shorten some of the charts or modify them.
-----------------------------------------------------------
Zeon Zaku Series
-----------------------------------------------------------
Zaku I + Custom Parts = Zaku IIF
Zaku IIF + High Mobility Thrusters = High Mobility Zaku
High Mobility Zaku + Custom Parts = Zaku II FZ
Zaku IIF + Custom Parts = Zaku IIFZ
Zaku IIFZ + Movable Frame = Zaku III
Kaempfer + Movable Frame + Zaku III
Zaku III + High Grade Parts = Zaku III Kai
Zaku III + High Clearance Parts + Geara Doga
Zaku III Kai + Psyco Controller = Jagd Doga
Geara Doga + Psyco Controller = Jagd Doga
Jagd Doga + Psyco Frame = Sazabi
In-Game Chart:
To Gelgoog Series Kaempfer
^ | ->Zaku III Kai
| | | |
| v | v
Zaku I->Zaku IIF-->Zaku II FZ--->Zaku III-->Geara Doga->Jagd Doga->Sazabi
| | |
| | |
| | v
| | To Titans Series
| v
--->Hi-Mobility
Zaku
-----------------------------------------------------------
Zeon Dom Series
-----------------------------------------------------------
Rick Dom + Clearance Parts = Dom Gross Beil
Rick Dom + High Mobility Thrusters = Dom Bein Nichts
Dom Gross Beil + Movable Frame = Dreissen
Dom Bein Nichts + Movable Frame = Dreissen
In-Game Chart:
---> Dom Gross Beil ---
| |
| |
Rick Dom --| |-> Dreissen
| |
| |
---> Dom Bein Nichts---
-----------------------------------------------------------
Zeon Gelgoog Series
-----------------------------------------------------------
Zaku IIF + Clearance Parts = Gelgoog
Gelgoog + High Mobility Thrusters = High Mobility Gelgoog
Gelgoog + Beam Cannon = Gelgoog Jaeger
Gelgoog + Custom Parts = Gelgoog Marine
High Mobility Gelgoog + Clearance Parts = Galbaldy B
Gelgoog Jaeger + Clearance Parts = Galbadly B
Geglgoog Marine + Clearance Parts = Galbaldy B
Galbaldy B + Movable Frame = R-Jarja
R-Jarja + Upgrade Parts = Mass Production Bawoo
Mass Production Bawoo + High Grade Parts = Bawoo
In-Game Chart:
->Hi-Mobility Gelgoog-
| |
| v
->Gelgoog--> Gelgoog Jaeger--->Galbadly Beta->R-Jarja->MP Bawoo->Bawoo
| | ^
| | |
From Zeon ---> Gelgoog Marine---
Zaku Series
-----------------------------------------------------------
Zeon Psycommu Series
-----------------------------------------------------------
Elmeth + Clearance Parts + Zeong
Zeong + Movable Frame + Hamma Hamma
Zeong + Psyco Controller + Qubeley
Elmeth + Psyco Controller + Quebley
Quebley + Upgrade Parts = Quebley Mark II
Quebely Mark II + High Clearance Parts = Geymark
Quebley Mark II + Beam Cannon = Mass Production Quebley
Mass Production Quebley + High Clearance Parts = Geymark
Mass Production Quebley + High Grade Parts + Quin Mantha
In-Game Chart:
->Zeong-->Hamma Hamma ->Geymark
| | | ^ From P.Gundam Series
| -- | | |
| | - | |
| v | | v
Elemth--->Quebley->Quebley Mark II-->MP Quebley->Quin Mantha
-----------------------------------------------------------
Titans Series
-----------------------------------------------------------
Zaku II FZ + Clearance Parts = Hi-zack
Hi-zack + Beam Cannon + Hi-zack Custom
Hizack + Clearance Parts + Marasai
Hi-zack Custom + Clearance Parts = Marasai
Marasai + Movable Frame = Barzam
Barzam + Upgrade Barts + Xeku Eins Type I
Xeku Eins Type I + Beam Cannon = Xeku Eins Type II
Xeku Eins Type II + High Grade Parts = Xeku Zwei
Xeku Eins Type I + Incom = Gundam Mark V
Xeku Eins Type II + Incom = Gundam Mark V
Barzam + Incom = Gundam Mark V
Barzam + High Clearance Parts = Bound Doc
Bound Doc + Incom = Gundam Mark V
Gaplant + Incom + Gundam Mark V
Gundam Mark V + Beam Cannon = Doven Wolf
In-Game Chart:
From Zeon
Zaku Series ->Xeku Eins I->Xeku Eins II->Xeku Zwei
| | | |
| | | |
| | - ------
| | | |
| | v v
->Hi-zack--->Marasai--->Barzam----->Gundam Mark V->Doven Wolf
| ^ | ^ ^ ^
| | | | | |
----> Hi-zack Custom | - Gaplant |
| | |
| | |
-> Bound Doc --------|
|
v
To P.Gundam Series
-----------------------------------------------------------
Psyco Gundam Series
-----------------------------------------------------------
Bound Doc + High Clearance Parts = Psyco Gundam Mark II
Doven Wolf + High Clearance Parts = Psyco Gundam Mark II
Psyco Gundam + High Clearance Parts = Psyco Gundam Mark II
Psyco Gundam Mark II + High Grade Parts = Quin Mantha
In-Game Chart:
From Titans Series
|
|
v
Psyco Gundam----->Psyco Gundam Mark II--
|
|
|
|
From Zeon Psycommu Series----->Quin Mantha
-----------------------------------------------------------
Federation GM Series
-----------------------------------------------------------
GM + Custom Parts = GM Command
GM Command + Custom Parts = GM Custom
GM Custom + Beam Cannon = GM Cannon II
Guncannon + Beam Cannon = GM Cannon II
GM Custom + Clearance Parts = GM II
GM Cannon II + Clearance Parts = GM II
GM II + Movable Frame = GM III
GM III + High Clearance Parts = Jegan
In-Game Chart:
Guncannon---->GM Cannon II
^ |
| |
- |
| v
GM->GM Command->GM Custom-------> GM II->GM III->Jegan
-----------------------------------------------------------
Federation Gundam Series
-----------------------------------------------------------
Gundam + Custom Parts = MC Gundam
MC Gundam + Clearance Parts = Gundam Alex FA
Gundam Alex Full Armor + Movable Frame = Gundam Mark II
Gundam Mark II + Defensor Unit = Super Gundam
Super Gundam + High Grade Parts = Gundam F91
Super Gundam + Bio-Computer = F91
In-Game Chart:
To Anaheim Electronics GP Series
| -->MP F91
| |
Gundam->MC Gundam--->Alex FA->Gundam Mark II->Super Gundam -|
|
|
-->F91
-----------------------------------------------------------
Anaheim Electronics GP Series
-----------------------------------------------------------
MC Gundam + High Mobility Thrusters = GP01 Full Vernian
GP01 Full Vernian + I-Field = GP03 Dendrobium
GP01 Full Vernian + Clearance Parts = Gerbera Tetra
In-Game Chart:
--->GP03 Dendrobium
|
-->GP01 Full Vernian-|
| --->Gerbera Tetra
|
|
Federation
Gundam Series
-----------------------------------------------------------
AEUG Series
-----------------------------------------------------------
Rick Dias + Upgrade Parts = Methuss
Rick Dias + Defensor Unit = Super Dias
Methuss + Movable Frame = Hyaku Shiki
Super Dias + Movable Frame = Hyaku Shiki
Hyaku Shiki + High Clerance Parts = Full Armor Hyaku Shiki Kai
Hyaku Shiki + Biosensor = Zeta Gundam
Full Armor Hyaku Shiki Kai = Zeta Gundam
Zeta Gundam + High Grade Parts = Full Armor ZZ Gundam
Zeta Gundam + High Clearance Parts = Re-GZ BWS
Re-GZ BWS + Psyco Frame = Nu Gundam
Zeta Gundam + Incom = Superior Gundam
Superior Gundam + I-Field = Ex-S Gundam
In-Game Chart:
->Super Dias- ->FA Hyaku Shiki Kai ->Full Armor ZZ Gundam
| | | | |
| | | | |
| v | v |
Rick Dias-->Methuss->Hyaku Shiki-->Zeta Gundam --->Re-GZ BWS-->Nu Gundam
|
|
|
->Superior Gundam
|
|
v
Ex-S Gundam
-----------------------------------------------------------
Zeon Mobile Armor Series
-----------------------------------------------------------
Bigro + Custom Parts = Val Varo
Bigro + Clearance Parts = Apsalus III
Val Varo + I-Field = Big Zam
Apsulas III + I-Field = Big Zam
Big Zam + High Clearance Parts = Gromlin
Big Zam + Upgrade Parts = Neue Ziel
Gromlin + High Grade Parts = Alpha Azieru
Neue Ziel + High Grade Parts = Alpha Azieru
In-Game Chart:
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