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SD Gundam G Generation DS - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for SD Gundam G Generation DS - Strategy Guide (Page 01).

                                                                                
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      S u p e r  D e f o r m e d  G u n d a m  G e n e r a t i o n:
                                   D S
                            SD G Generation DS

	                FAQ/Walkthrough Version 1.0
        Written by RPGZero (Steven Ramdas [dggx3moonlight@aol.com])

            (Please excuse the crappy ASCII Art in advance. This 
                        was my first attempt. ^_^;;)

1. Introduction
 1-1. Introduction to Gundam
 1-2. Introduction to SD G Generation DS
 1-3. Updates
 1-4. Glossary
2. Game Play
 2-1. Controls
 2-2. Using the Second/Touch Screen
 2-3. Title Menu
   2-3a. New Game
   2-3b. Load Data
   2-3c. Extra
 2-4. Backstage Menu
   2-4a. Operation
   2-4b. Organize
   2-4c. MS Develop
   2-4d. System
 2-5. Mission Menu
 2-6. Battle Menu
 2-7. Attack Menu
3. Mobile Suit/Carrier and Pilot List
 3-1. Mobile Suits
 3-2. Carriers
 3-3. Upgrading
 3-4. Parts List
 3-5. Pilot List/Information
4. Walkthrough
 4-1. Story Mode
 4-2. Path Split
   4-2a. Story Mode - UC Route
   4-2b. Story Mode - AU Route
 4-3. Training Sessions
 4-4. Extra Sessions
 4-5. Encore Sessions
 4-6. Special Mode Supplementary Information
5. Secrets
 5-1. Convincable/Hidden Characters
 5-2. Hyper Modes
 5-2. Hidden Stages
6. Frequently Asked Questions
7. Other Stuff
 7-1. Future Plans
 7-2. Contact Information
 7-3. Special Thanks
 7-4. Copyright Information

===========================================================
1. Introduction	
===========================================================

My usual spiel before we get to the meet of the FAQ:

-----------------------------------------------------------
1-1. Introduction to Gundam:
-----------------------------------------------------------

Before Gundam, Yoshiyuki Tomino was known for super robot mecha 
series, which usually included silly looking robots that were "invincible" 
and had pilots that screamed out the names of their attacks. In 1979, 
however, Tomino strayed away from the usual type of mecha series in 
Japan and began to work on "Kidou Senshi Gundam" (aka Mobile Suit Gundam). 
This was the first of what would become known as "real robot" series. 
Gundam portrayed the dramatic effects of war. This was much more serious 
than the usual mecha series. The point of the series didn't lie in the
 mecha labeled "Mobile Suits", but lied within the plot and the 
characters. After Mobile Suit Gundam's first run, it didn't do very 
well. However, with reruns and the entire series being retooled into 
a movie trilogy, more and more fans began to watch, and soon, the 
Gundam fandom boomed into one of the largest known. Gundam spawned 
countless sequels, spinoffs, side stories, mangas, movies, novels, 
video games, and novelties. Gundam is often considered the "Star Trek 
of Japan". 

-----------------------------------------------------------
1-2. Introduction to SD G Generation DS:
-----------------------------------------------------------

What exactly is SD Gundam? "SD" stands for "Super Deformed", which are 
basically "chibi" (shrunk and/or deformed) versions of our favorite 
Mobile Suits, battleships, and characters. SD G Gen Advance is a game
coming from a long line of G Generation games that started out on the
SNES and evolved into much more complex strategy games on the PSX,
Wonderswan Color, and PS2. DS is the first G Generation game for
the (you guessed it!) Nintendo DS!

DS includes many series, movies, and sidestories. Where Advance 
centered mostly around a distorted One Year War, DS moves more into 
the Zeta timeline, but does not stick directly to it. It takes a lot 
from otherseries and pieces it together. This game either takes the plot, 
characters, mecha, other elements, or a mix of all of the above from the 
following series. This list includes (in chronological order according 
to timeline):

Universal Century:
Mobile Suit Gundam (aka First Gundam)
Mobile Suit Gundam: The 08th MS Team
Mobile Suit Gundam 0080: War in the Pocket
Mobile Suit Gundam 0083: Stardust Memories
Mobile Suit Z(eta) Gundam
Mobile Suit Gundam Neo Experience 0087: Green Divers
Gundam Sentinal
Mobile Suit Gundam ZZ
Mobile Suit Gundam: Char's Counterattack
Mobile Suit Gundam F91
Mobile Suit Crossbone Gundam
Mobile Suit V(ictory) Gundam

Miscellaneous UC:
Monoeye Gundams

Future Century:
Mobile Fighter G Gundam

After Colony:
New Mobile Suit Report Gundam W
New Mobile Suit Report Gundam W: Endless Waltz

After War:
After War Gundam X

Correct Century:
Turn A Gundam

Cosmic Era:
Gundam SEED
Gundam SEED Destiny

-----------------------------------------------------------
1-3. Updates
-----------------------------------------------------------

-Version 1.0 - 07/11/05

I'm baaaaaaaaaaaack. After being absent from writing FAQs since
SD G Generation Advance, i've decided to do the follow up to the 
game G GENERATION DEE-ESS! This game plays similar to its preceding 
pocket G Generation games but has some changes here and there. 

-----------------------------------------------------------
1-4. Glossary:
-----------------------------------------------------------

This is a list of terms not only good for the game, but for your
growing knowledge of Gundam as well: 

Ace: The best of the best of pilots. You'll be doing battle with
various aces during the game.
Examples: Johnny Ridden, Cima Garahau, Zechs Merquise

Artificial Newtype: A person who has gone under experimentation that
allows them to become Newtypes. This is very risky, as the person can
lose their memories and suffer from horrible after-effects.

Beam Coat: A special coating that can be placed on a Mobile Suit that
will minimize the damage caused by all beam attacks.

Bits: A type of weapon that can only be controlled via psycommu 
system by a Newtype pilot. A "bit" is a drone that can fly separately 
and usually carries a beam cannon of its own. The Elemth is armed with
these.

Coordinator: Artificially strengthened humans who were strengthened 
from birth. Coordinators have the potential to be much better than 
normal humans in terms of intelligence, atheletics, aesthetics, art, 
reflexes, and other areas.
Examples: Kira Yamato, Azlan Zara

Cyber-Newtype: See "Artificial Newtype".

DRAGOON: Disconnected Rapid Armament Overlook Operation Network. These
are basically much funnels except from the CE era.

Extended Human: These are experimented human beings that use all sorts
of advancements on their bodies that allow them to perform on much
better levels in combat and other areas. The experimentation is very
dangerous.

Funnels: The next level of bits. Though they don't carry their own
generators or fuel tanks, causing them to be forced to return to its
"mother" to refuel/recharge, they are smaller, faster, and are more
powerful. Some Mobile Suits armed with these are the Geara Doga, the
Sazabi, and the Qubley Mark II.

Fin Funnels: Larger, stronger, and advanced versions of funnels. The Nu
Gundam is armed with these.

"Grunt": A grunt suit is usually one of the weaker, mass production 
suits. 

Gundam: The "Gundam" is the final Earth Federation prototype that is 
powerful when it comes to strength, speed, maneuverability, and 
defense. The Gundam prototype is the top of the line and is the 
first Mobile Suit to use beam weaponry. Later on in the Universal 
Century timeline, many different types of Gundam upgrades are created, 
as any Mobile Suit labeled as a Gundam is a Mobile Suit with 
some of the most superior technology. 

Gundarium: A refined version of the Lunar Titanium used on the first 
Gundam. This type of alloy is applied to almost all Mobile Suits after 
085.

Gundanium: A very strong and resilient, plasma resistant alloy that was
applied to the Gundams created by the five scientists from the
After Colony timeline.

Hyper Mode: A special mode that certain Mobile Fighters can go into.
In G Generation DS, Domon in God Gundam can go into Hyper Mode.

I-Field: An I-Field is a special force field that can be carried by a 
Mobile Weapon that nullifies incoming beam attacks. Since I-Field 
generators are large and use a lot of energy, it's usually only used 
by Mobile Armors. In the game, an I-Field nullifies incoming beam 
attacks from all Mobile Suits. However, large beam attacks from 
battleships and Mobile Suits are only weakened to an extent.

Mass Production: A mass production suit is usually a suit that is 
created in very large quantities for entire fleets. An example is 
the Zaku or the GM. They're usually cheap and easy to manufacture. 
However, in comparison to up and coming suits, they're fairly weak.

Microwave System: A system on the moon that allows the redirection of
microwave energy to be used as a weapon. This is what allows the 
Satellite Cannon to work.

Minovsky Craft: A system derived from the Minovsky Particle that allows
a unit to fly. This is available in most battleships and carriers, but
does not get included into Mobile Suits in the UC era until after about
UC 104.

Minovsky Particles: A new particle formed by the famous Side 3 scientist
Professor Minovsky. This Minovsky Particle allows for advanced radio
jamming and the birth of beam weaponry.

Mobile Armor: After the creation of Mobile Suits, Mobile Armors began 
to be developed. Mobile Armors are large and not humanoid and usually
carry many heavy weapons. Mobile Armors usually carry heavy generators,
allowing them to use their powerful weapons and fly at fast speeds. 
Different Mobile Armors have different capabilities and uses.

MA: Acronym for "Mobile Armor".

Mobile Suit: A Mobile Suit is a humanoid mecha weapon used to fight 
wars during this era. They're armed with a variety of weapons and 
different Mobile Suits have different capabilities and uses.

MS: Acronym for "Mobile Suit".

Moonlight Butterfly: The Turn A Gundam and Turn X have nanomachines that 
contain it's ability to use the Moonlight Butterfly. 

Nanomachines: Micro-mechanical cells that can work for different
purposes.

Newtype: A human who over time developed psychic powers from living 
in space. It's the next stage of human evolution. A Newtype's enhanced 
senses and sensitivity make them excellent pilots. Newtypes also have 
enhanced empathy and telepathy in which they can understands others 
better and can talk to people over long distances. Only Newtypes can
use Newtype weapons, such as funnels.
Examples: Amuro Ray, Char Aznable, Camille Bidan

Phase Shift Armor: Certain MS are armored with the Phase Shift armor from
Gundam SEED. Phase Shift allows the MS to ignore all damage from non-beam 
attacks.

Psyco-Frame: A new system developed to assist the psycommu system. The
Psyco-Frame uses microscopic psycommu chips to surround the cockpit, 
allowing the enhancing of the Newtype's abilities once in it and even 
makes the Mobile Suit feel lighter.

Psycommu System: A system initially developed by the Zeon Duchy that
allows a Newtype to use his/her brainwaves to assist in controlling the
machine they are in and its weapons. 

Satellite System: See "Microwave System".

SEED Mode: A "hyper mode" which increases all abilities. It is unknown
what truly stimulates this, but it is known that it sends a person
beyond his/her natural potential abilities.

Transform: A new ability available to certain Mobile Suits. With the
technology of Mobile Armors well known now and the need for more 
high-quality level Mobile Weapons, certain Mobile Suits have the 
ability to transform into a Mobile Armor mode.

Transformable Mobile Suits: Mobile Suits that can transform into a 
Mobile Armor mode.

Trans Phase Armor: Like Phase Shift Armor, this allows the negation
of any damage from physical attacks. However, this only activates upon
impact of the blow rather than always being on, allowing energy to be 
saved.

VSBR: Variable Speed Beam Rifle. A new, experimental beam rifle that
can fire either small, but fast beam shots or slow, large beam shots.

===========================================================
2. Game Play
===========================================================

-----------------------------------------------------------
2-1. Controls:
-----------------------------------------------------------

Being on the Nintendo DS, G Gen DS makes use of both screens. These are 
the functions you will need to be appear of when playing:

D-Pad: Move Cursor
A: Select a unit/Select menu/Bring up menu (During Sessions), Select a 
menu/option (on menus)
B: Cancel Selection
L: View extra information (When highlighting an MS during missions)
R: Scroll through units
Start: Bring up menu (During Sessions)

-----------------------------------------------------------
2-2. Using the Second/Touch Screen:
-----------------------------------------------------------

The touch screen has many advantages in this game and allows gameplay 
to become much easier. 

Title Menu:
-The Title Menu will be on the bottom screen. Use it to navigate the 
various options.

During Sessions:
-During combat, the second screen will show you the map as well as the 
amount of battleship carriers and squads on the field when you are not 
highlighting a unit on the top screen. It will inform you on what turn 
you are on and what stage youare on on the top bar.
-When you highlight a unit/squad, the information about the Mobile Suits 
in that squad and their pilots will be displayed. Touch a unit on the 
touch screen to see the statistics of that Mobile Suit and pilot.

Backstage:
-Highlight a unit or a character in any of the menus to see their 
statistics on the second screen. Press R on certain menus where you can 
view units to view the MS Evolution Chart.

-----------------------------------------------------------
2-3. Title Menu
-----------------------------------------------------------

After hitting start on the title menu, you will be given three options. 
These are:

New Game
Load Data
Extra

Note: Extra Mode cannot be accessed until you have completed the game 
once.

-----------------------------------------------------------
2-3a. New Game
-----------------------------------------------------------

Initially, only New Game and Return are your options here. Once you have 
completed the game once, you will be able to access Special Mode.

New Game: You can start a new Story Mode game here.

Special Mode: Special Mode is opened up when you've completed the story 
mode once.  This is a much more challenging version of the story mode.

Return: Return to the Title Menu.

-----------------------------------------------------------
2-3b. Load Data
-----------------------------------------------------------

You can load data from any of the three saves that you may have saved 
from here.

-----------------------------------------------------------
2-3c. Extra 
-----------------------------------------------------------

Extra Mode cannot be accessed unless you have completed the game at 
least once. This is basically a gallery and a glossary for the game all 
in one.

Encyclopedia: This is an encyclopedia for the characters and units in 
the game. There are two options in this menu.

 -Character: View the characters you've seen/met in the game and read 
  information 
  about
  them.
 -Unit: View the units you've encountered during the game.

EV Scenes: Here you can view different event scenes and movies that are 
in the game.
The list of events that you have unlocked and can watch will appear on the 
top screen. More events are unlocked as you play through the game.

Sounds: There are three options in this menu:

 -BGM: Here you can listen to various background music that is played 
  in the game.
 -SE: Here you can listen to various sound effects used in the game.
 -Return: Return to the Extras menu.

Return: Return to the Title Menu.

-----------------------------------------------------------
2-4. Backstage Menu:
-----------------------------------------------------------

There are four main options on the Backstage Menu. The Backstage Menu is 
the menu you are given inbetween sessions. This section will explain all 
of them and what you can do in all of them:

Operation
Organize
MS Develop
SYstem

-----------------------------------------------------------
2-4a: Operation
-----------------------------------------------------------

The four options in this menu are:

Briefing: This is a basic rundown by the characters of what the plan is 
for the next mission.

Map: View the map of the next session before you begin the mission.

Free Battle : Before you go into a main mission, you can come here to do 
a mission against AI controlled units. You can find and capture Mobile 
Suits here or just  defeat them for some welcome experience.

Proceed: This allows you to proceed into the next mission.

-----------------------------------------------------------
2-4b: Organize
-----------------------------------------------------------

The three options in this menu are:
Units: You can organize the Mobile Suits you would like to sortie in 
battle here. You may take your pilots, put them in a Mobile Suit, and 
then put them in a battleship.

Statistics: There are three options in this menu:

 -Characters: You may view characters and their stats. Highlight a 
  character to see their basic stats on the bottom screen as well as ID 
  Commands. Click on the character for more in-depth information about the 
  character's ID Commands and abilities to appear on both screens.
 -Mecha: You may view your Mobile Weapons and their stats. Their attacks 
  and special abilities will be shown on the bottom screen.
 -Parts: You may view your parts and descriptions of them.

Pre-Set: This allows you to see if any Mobile Suits and pilots are 
already preset to appear on the next session, thus, not allowing you to 
put them on one of your battleships at the present moment.

-----------------------------------------------------------
2-4c: MS Develop
-----------------------------------------------------------

There are two options in this menu:

: This menu has six options in it. These will help you complete various
progressions with your hangar of Mobile Suits.

 -Purchase: You may buy Mobile Suits here. Highlight a Mobile Suit and 
  its cost and basic information will appear on the top screen while its 
  attack list and special abilities will appear on the bottom screen.

  What you can purchase will vary at what point you are it in the game 
  and what route you are on. These are the complete purchasing lists for 
  each route:

	UC Route and AU Route:
	Unit		Cost
	GM		300
	GM Command	400
	GM Custom	480
	GM Cannon II	540
	GM II		600
	GM III		700
	Rick Dias	720
	Gundam Mark II	780
	Methuss		800
	Hyaku Shiki	880
	Jegan		920
	Zeta Gundam	1000
	Defensor Unit	500

	Rival Route:
	Unit		Cost
	Zaku IIF	260
	GM		300
	Rick Dom	340
	GM Command	400
	Gelgoog		420
	Bigro		400
	GM Custom	480
	GM Cannon II	540
	Hi-zack		580
	GM II		600
	Marasai		660
	GM III		700
	Rick Dias	720
	Barzam		740
	Gundam Mark II	780
	Taurus		800
	Methuss		800
	Hyaku Shiki	880
	Virgo II	920
	Jegan		920
	Gundam Mark V	1000
	Zeta Gundam	1000
	Defensor Unit	500

 -Sell: You may sell your Mobile Suits here. Highlight a Mobile Suit and 
  its cost and basic information will appear on the top screen while its 
  attack list
 -Repair: Any Mobile Suits you had that were destroyed in battle can be 
  repaired here. Highlight a Mobile Suit and its cost and basic information 
  will appear on the top screen while its attack list
 -Parts Upgrade: Here you can combine Mobile Suits with parts to transform 
  them into new Mobile Suits. Click "R" on the highlghted Mobile Suit to 
  see where it appears on the MS Development chart. Click on a Mobile Suit 
  to see what parts can be used to upgrade that Mobile Suit. Click "R" 
  while highlighting a prospective upgrade to see where that Mobile Suit 
  appears on the chart.
 -Money Upgrade: You can use money to help upgrade your current Mobile Suits 
  into much fiercer ones. Initially, a Mobile Suit can only be upgraded 
  once, but after a certain stage, you may upgrade them a second time.
 -Scrap: Here you can scrap Mobile Suits into parts.

Chart: This menu shows Mobile Suit Development/Evolution chart. The chart 
will appear on the bottom screen. On the top screen will be various options 
that will allow you to travel to that part of the menu. If you click on a 
certain option, it will bring you to that part of the chart. These are the 
chart's options:

	Zeon Zaku Series	AE GP Series
	Zeon Dom Series		AEUG Series
	Zeon Gelgoog Series	Zeon Mobile Armor Series
	Zeon Psycommu Series	Neo Zeon Gaza Series
	Titans Series		Jupitoris Series
	Psyco Gundam Series	Taurus Series
	Federation GM Series	ZAFT Series
	Federation Gundam Series

-----------------------------------------------------------
2-4d: System
-----------------------------------------------------------

There are three options in this menu:

Save: You may save your data.
Load: You may load saved data.
Options: You can select various options that will effect your gameplay.

-----------------------------------------------------------
2-5. Mission Menu:
-----------------------------------------------------------

This is the menu you can bring up during a session by hitting the Start 
Button anywhere on the map:

End Your Turn: If you've done all you can for your turn, go here to end 
your turn and initiate the opponent's turn.

Save: You may save your game here.

Load: You may load saved data here.

Options: You may toggle certain options and other things here.

-----------------------------------------------------------
2-6. Battle Menu:
-----------------------------------------------------------

During a session on the map, once you have selected a unit, you will 
be given a variety of choices on what to do. These are the standard 
choices:

Move: This option allows you to move a Mobile Suit or battleship 
across the map. All units can move except for the Guard units. Each 
unit has a different movement rating. For example, the Nu Gundam can 
move much farther than something like the GM. If you have your MS in a 
squad, you may move the entire squad forward or you may seperate a unit 
from the squad and have that unit seperate from the squad and go forward 
on its own.

Attack: Like the name implies, this allows you to attack your enemy. Each 
unit has one to four different attacks, each varying in statistics.

Map: You can choose map attacks here. These attacks take place on the 
map as the name implies.

ID: Here you can use your pilots' ID Spells/Commands. Each pilots' spells 
are exclusive to them. These commands have various effects on that pilots' 
stats and abilities for that turn.

End Turn: This will finalize and end that unit's turn. This comes up 
after you have moved a certain unit and is always the last choice on 
the menu. Units/squads that have ended their turn will have an "E" mark 
on them.

These are extra choices that will appear depending upon certain circumstances:

Deploy: This option may only be used by carriers such as the Argama 
or Archangel. This option allows you to deploy Mobile Suits from the 
carrier and onto the map.

Transform: G Generation DS takes a different turn when it comes to 
transforming. From playing the game awhile you'll notice that no 
transformable suits can transform at all and instead their transformations 
are integrated to occur when they use a certain attack. This option actually 
allows you remove the armor off of units with extra armor. For example, if 
you select the Gundam Alex Full Armor and allow it to seperate from its 
armor, it will become the Gundam Alex. There is, however, actually ONE Mobile 
Suit that transform. This is the Impulse Gundam, which can change its 
Silhouettes to become Force, Blast, or Sword Impulse.

Capture: This option allows you to capture an enemy MS. Note that carriers 
don't have the capture ability. In order to capture an enemy MS, at least 
three of your units must be surrounding the enemy MS, which will give your 
units the capture option. When selecting this option, you will be given a 
percentage on what percent chance you have of capturing the enemy MS/MA. 
Follow these guidelines in order to increase your chances of capturing the 
enemy MS:

 -Lower the enemy MS' HP as much as possible without destroying it.
 -Surround the MS you wish to capture as much as possible.
 -Make sure that the MS you wish to capture is not in a squad. You
  may not capture enemy MS within a squad.
 -The higher level you are compared to the pilot of the unit you
  are trying to capture, the better the chances.

*Note that there are certain MS/MA that cannot be captured during certain 
sessions.

Communicate: This allows your pilot to "communicate" with a certain 
friendly/enemy/neutral unit. This command will only come up at certain 
points with certain pilots and can trigger different events as well as allow 
you to convince various pilots to join your fleet.

Stats: See the stastics of the current Mobile Suits within that squad. If 
you select this on a battleship, you can see the stats of the Mobile Suits 
within the carrier as well.

-----------------------------------------------------------
2-7. Attack Menu:
-----------------------------------------------------------

This is the menu that comes up once you have entered a battle sequence. 
This happens when you attack or are attacked by the opponent. These are 
your following options:

Attack: You will be allowed to choose weapons to use against the enemy 
and ID Commands to use if you'd like.

Ranged Auto Attack: This allows the computer to choose the most basic 
course of action for you in terms of ranged attacking. For example, if 
you have a squad of Zaku IIFs, by selecting this, they will all use their 
Zaku Machinegun attack. This option is not reccomended.

Melee Auto Attack: This allows the computer to choose the most basic 
course of action for you in terms of melee attacking. For exmaple, if 
you have a squad of Zaku IIFs, by selecting this, they will all use 
their Heat Hawk attack. This option is not reccomended.

Evade: You can choose to make an attempt to evade the enemy's attack. If 
an attack hits a unit, if the unit has a shield, they will use it to 
minimize damage.

Special Attack: This is a new feature in G Gen DS. By choosing this, 
all characters in the squad will use up all of their SP to perform a 
special attack on the enemy of powerful proportions. Use this wisely.

When you are attacked by a map attack (an attack that covers the map), 
you will be given two options. The first is to disperse the squad that 
is being attacked. If you choose this, the squad will split up in 
different directions. If on the map, this squad is surrounded by other 
units and is unable to move, they are trapped in that position, Large 
sized units and Carriers cannot select this option. The seconde option 
is to not disperse and remain in place and endure the attack.

===========================================================
3. Mobile Suit/Carrier and Pilot List
===========================================================

Note: The Mobile Suit and Carrier lists are ONLY lists of units that 
are playable. Weapons that are not playable are not listed here.

-----------------------------------------------------------
3-1. Mobile Suits:
-----------------------------------------------------------

This is a list of all the playable Mobile Suits in alphabetical order. 
This is a quick key to quickly understanding the guide:

Name: Name of the unit
Model Number: The unit's model number
Specification: Mobile Suit, Armor, etc.
HP: Hit Points
Attack: Attack Power	Armor: Armor Level
Move: Number of Movement
Shield: Yes or No
Special: Special Defense/Abilities, such as I-Field, Beam Coat, 
etc.
Design: What combination of Mobile Suits and Parts creates this unit

Weapons:
Attack Name
Damage: Number of D 	Accuracy	Ammo Necessary
Type: Whether the attack uses beam energy or solid rounds, if it is 
an "All" attack (attacks everyone in a squad), if it has the capability 
to be used as a map attack, or if it can only be used as a map attack.

-------------------------------------------------

Name: Aegis Gundam
Model Number: GAT-X303
Specification: Mobile Suit
HP: 2450
Attack: 40	Armor: 4
Move: 4
Shield: Yes
Special: Phase Shift Armor
Design: N/A

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