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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter R » Rayman DS - Strategy Guide (Page 04)

Rayman DS - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Rayman DS - Strategy Guide (Page 04).

Drop down and run to the left, then jump off to the right to land on another
floating rock platform. To the left is a stalagmite, shoot it down then jump
on it. You could also jump over the flames, which is easier. Continue down to
the end past the second row of flame and jump on the platform at the end,
collecting the Green Lum. Run up the stairs, then up the ones to the right.
(The stairs to the left don't lead anywhere but a wall...) In this room there
will be three doorways, blocked by breakable bricks. Break the middle one
first for a cage[6] with four Yellow Lums[22-25] four Red Lums and Golden
Fists. To the right path is five timed Red Lums, to the left is a Spider and
another way to go. The spider will go down with a fully charged Golden Fist
shot. After that, you'll hear a familiar sound and you'll drop down a slope
near the end. Look right and you'll see a winding path and a sleeping Shell
in front of it, you won't need to do any taming just some riding! Hop on the
Shell.

Stick to the right wall and head left, then across some lava. Then stick to
the left wall turning right. Come down and turn to the left, there's a gap
and press B to jump over it. You'll probably end up losing some Health, and
the Golden Fists(Fiddlesticks). You'll head into a loop with four Red Lums.
You'll now be in a straight bridge-like section with gaps in it. Just jump
over them. You'll go into a cave turning left then right over a VERY narrow
bridge. then stay to the right and continue down the path then jump on the
narrow platform and at the end of it, Rayman will automatically jump off.
Shoot the giant blocks loose and destroy them. Run through to enter another
area.

This is the previous area you were in before. Now you're on top of the
entrance. Run forward and jump on the giant log, then walk across it and jump
across to the other side. Collect the two Yellow Lums[26-27] on this ledge
then jump off. Across the lava is a Plum Plant, run around and shoot one
down. They'll hit a slope and bounce over to the lava. Catch it then toss it
straight up with B and move so it bounces in place, now jump on top of it
and propel yourself into the lava, and finally head down the river.

After passing the place where you met Murphy, stick to the right and jump up
on the metal structure and head over to the right, in the tunnel. Collect the
Red Lum, then drop down on a small metal bridge. Turn left then jump up on
the long metal platform. At the end is a Henchman(With weak shots for some
reason) and a cage[7]. Inside is a Super Yellow Lum[28-32], collect it then
run back down to the first metal bridge. You'll see a small metal platform
on the right wall past the first platform. Jump over to it. Look down and
left and you'll see a cave above the lava. Jump and float over into it.

After collecting the Green Lum, go into the large room with a strange tree
and music to acompany it. Continue forward for a Mini-Boss battle. This isn't
hard, but it takes a bit. Listen for the creaking sound and follow it to
behind one of the pillars. It'll always stay behind the pillar until you look
away to reveal a Mini-Guardian that comes out when you face the other way.
When he's close, turn around and shoot him! Do this until he's dead, which
will take a while, and he'll turn into a Plum. Take it to back of the room
(To the right of the entrance) and you'll see a cave high-up, jump up and
use the Plum as a stool to get up. Continue through the cave and you'll be
out in a peaceful canyon, with a breeze and birds chirping. Continue along
and collect a Green Lum and Red Lum when you're near to want seems to be the
end, the ground will give in and you'll be in a new area.

You'll be in another lava cave. A Plum will drop down and if you haven't
moved, toss it up then jump on top. Shove of and go down the river, you'll
now have to dodge the "Glowing-Yellow Lava." There's two kinds of lava now.
One, is black and Red, this is what you can travel on. The Yellow Lava's very
bright and noticable, this will pop the Plum causing you to fall in. Just
shoot yourself away from it. First stay to the left wall, then to the right.
Then again to the left wall, but push hard against it for a Yellow Lum[33].
Then continue down and there will be a pit, jump off and use the helicopter
and fly foward to five timed Red Lums and a Super Yellow Lum[34-39] at the
end, and land on the Plum along with a Green Lum waiting for you in the lava.
Stick to the right wall, a thorn whip will come from the left wall, then the
right, so dodge to the left wall. Again to the right wall, left again, then
the right wall. Then stick to the left wall for two more thorn whips that
come out to the right. Stay to the right twice, then to the left dodging a
thorn whip on the right wall. Go down the final hall and dodge the three
thorn whips from the ceiling. Push on to the end and fall into the pit to
enter a new area.

You'll drop on a Red Lum, go down the lava river and jump onto the ledge to
the right. There's a Plum Plant, shoot one down and walk under the Yellow Lum
[40] and toss it straight up. Jump on top and use it to collect the Yellow
Lum. While you're on the Plum, head into the lava. Watch out for the small
pool of yellow lava in the middle. After it, get to the left to collect a
Yellow Lum[41] next to the wall. There will be a yellow lava pool to your
right, as you pass it, shoot yourself back up so that it's to your left and
you'll enter a very hidden passage. Go across and at the end and jump off of
the Plum and onto the web. Bounce up three webs(Use your shadow to guide you)
and onto the web on the side of the wall, it's hard to see at first, but
it'll be on the left side of the screen. Latch on and climb up the web,
moving to the right. At the top, jump to the other wall and grab the spider
web. Climb up and jump to grab the web above you and traverse it, when you
see your shadow below, under the web, drop down and you'll be in another
tunnel. Continue down in it, and at the end you'll see the last cage[8]. Open
it for a Super Yellow Lum[42-46]. Look over to the right and down, and float
over to the platform and enter the hole to go in a new area.

You'll be on a small platform in a huge room with pillars and darkness
everywhere. Embers fly up and Dark Caterpillars will be on the pillars. Also,
on the first pillar is a Magic Sphere. Jump onto the first pillar. Kill the
Dark Caterpillar and pick up the Magic Sphere. Throw it to the next pillar to
the left with the flamethrower on it. Quickly jump down, and throw the Magic
Sphere to the next pillar to the left. Float over to next pillar and Dark
Spheres will fly at you, shoot them and collect the two Red Lums on the top
of the pillar. Throw the Magic Sphere again down down to the next pillar,
with a dual-spinning flamethrower. The same thing applies, float over to that
pillar and collect quickly lift and throw it to the last pillar. Float over,
destory the Dark Caterpillars, then lift the Magic Sphere and toss it to the
platform ahead. Jump and float over, land then take the Magic Sphere with you
through the tunnel and collect a Green Lum and a Red Lum. Go down the slope
and you'll be presented with a long gap of lava. Toss the Magic Sphere up and
shoot once at the Plum at the other side of the gap. It'll bounce over to you
and you'll be able to drop on it with the magic sphere, now, you have to get
across. So face the screen and toss the Magic Sphere up right when it's going
to fall back down so Rayman catches it, shoot! You'll catch the Magic Sphere
and bounce along to the other side. Toss the Magic Sphere over and jump over
yourself and pick it up back up and continue down the hall.

You'll have to cross over a narrow pathway with Dark Spheres coming at you,
watch out and kill them. Continue and you'll be a large chamber. To your left
is the Orange Pedistal, toss the Magic Sphere on it. A cutscene will show you
one of the walls turning upside down, revealing a new pathway. AFter that,
Jump across the lava, go down the middle passageway and jump up to the wall
that spun, enter the hole at the top.

You'll be dropped off in the previous hall, and it'll show the door at the
end turn around like in the large chamber room. Just as before, ride a Plum
to the end and jump in the now new hole at the top to enter a new area.

It's still not over. Wait for a Plum to appear next to the platform you're on
and jump on. Go down the slope and aim for the blocks in the middle of the
wall, but make sure you don't fall off into the yellow lava. Once the hole is
open, jump in. You'll now be faced with relatively simple pillars to jump
across. Jump across collecting a Red Lum on the way and Green Lum at the end.
Continue right and follow the Purple LUm down the slide. You'll have to make
hard turns for this one. First turn left, then right, then collect the Yellow
Lum[47] as the path narrows, then make another right turn. A gap will be
ahead of you. Jump and shoot the Purple Lum and swing across to the next area
of the slide. Make a left turn and follow the Purple Lum into the pit at the
end to return to the chamber.

You're ALMOST done. The Purple Lum will allow you to swing around the room,
first jump to the left and lift the Blue Magic Sphere and toss it to the
other side of the lava stream but don't jump off, turn to the left and jump
from ledge to ledge to get the Yellow Lum[48] on the last ledge. Jump down,
and over to the other side of the room, pick up the Blue Magic Sphere and
toss it on it's Pedistal.

In a cutscene, Umber, the Guardian of Stone and Fire will awaken! Don't worry
you don't have to fight him, he'll actually somewhat kill himself. He'll walk
into the laval stream and stop. You'll be in control again. Use the Purple
Lum to swing on his head and collect the Yellow Lum[49]. Umber will start
to walk down the lava stream, you can't move for most of the time he's
walking as he approaches the end, he'll sink into the lava, at the last
moment, jump over to solid ground directly in front of you and run up the
stairs. At the top of the stairs look over the railing to your left and
you'll finally see the final Yellow Lum[50], after run up the stairs stairs
to another Polokus Obelisk.

After Rayman and the Obelisk make a connection, the Obelisk will slide back
revealing another mask for you to collect. Rayman warps away to meet Polokus
once again. Polokus is cheery because of your find. He says you're closer to
your goal, and only two masks remain! Once again, he creates a portal in his
hands and it decends on Rayman warping him away, telling him his journey is
only going to get harder.

Save your game, and jump into The Echoing Caves...

You're now 50.3% done with the game!

===---
LEVEL 12: The Echoing Caves [LWT12] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---

LUMS:  50
CAGES: 05

A cutscene will show a Henchman in the current surroundings, a dark and rainy
meadow with metal and buildings built in. He looks at a door into the ground
and walks in. Rayman comes in from a ledge, and jumps down. You'll notice a
brown icon with four dots on it in the lower-right of the screen. This is the
switch notifier. You have to hit four switches to open the door the Henchman
went in, and that's where you have to go. So let's begin.

A Henchman will immediately attack you, so do away with him. Run right past
the door and you'll come to a pit with a pillar coming up. Jump up onto it
and look over to the right. You'll see another one, jump over to it then over
to the ledge ahead of you. To the right is a Stone of Thought on the wall
that tells you the door will open when the five switches are hit. Anyway,
go down the slope and collect the Super Yellow Lum[1-5] behind the giant tree
in the middle of the path. Go to the edge and if you look down, you'll see a
misty bottom, jump down, then turn around. To the left is a small flight of
stairs leading to the platform with the Henchman shooting at you. Go up and
destory him, shoot the switch on the other end. That's one down. Turn around
walk through the mist to the platform on the other side. And you'll see a
switch to the left, shoot it and pillars will rise up through the mist
allowing you to jump up on them reach the ledge to pull yourself up to. Do so
but watch out as the pillars are timed. Once on the ledge, climb up using the
climbing net to the right. Then enter the cave at the top.

Run through the cave and you'll soon come out to bright cliff, with clear
blue skies, mountains and floating platforms. No rain either. Collect the
Green Lum and jump to the first platform and wait for it to raise up. Stay
on it until you collect a Super Yellow Lum[6-10] at the top, quickly jump
over to the next one, because once these platforms reach their peak, they
flip over dropping Rayman into the pit. Jump to the third one over to the
right and head over to the fourth forward into the distance. Then jump to
the ledge to the left and float to make sure you make it. Go to the left and
climb up the netting up to the wood platform, then head to the right.
You'll see a switch and a door to the left of it, the switch will open the
door so shoot it and head through.

Go down the wooden platform to the right and hit the second swtich. Then go
down the platform to the left to reach a ledge with a Super Yellow Lum[11-15]
then look around to the left to see Pirate Ship structers(You're at the
beginning of the level again) then jump off.

Climb up the ledge heading left, then up the stairs and hit the third switch
on the wall to the left. Turn around a you'll see a small section of bridge
facing a ledge with a hole in it. Run, jump then float over and jump in the
hole in the ledge.

You'll fall in a grassy cave, on a Green Lum, with stairs in front of you in
a wooden tunnel, but behind you is a Plum Plant and Pool of water. Jump into
the water a dive down. Head through the stone gave, over to the left and
you'll be in a room with a giant window and the final switch to the left
wall. Shoot it and swim back through the cave and shoot down a Plum. Grab it
then walk through the hall and you'll see an I-Robot at the end of the hall,
so toss the Plum on it's head then run down the hall. Jump on it's head
and boost yourself up to the net on the wall behind him. At the top of the
net, the camera will change and you'll see another net to the right wall.
Jump over and you'll be on a ledge in the first area. Collect the Super
Yellow Lum[16-20] then jump down, and enter the now open door to enter a new
area.

You're now in the cave, run out of the small room and pic up a Keg, but don't
fly with it yet. Turn around and go back in the room you started in and
destroy the blockade at the back of the room to reveal another room. Inside
is the first cage[1] and Red Lums within it. Head back out and grab another
Keg from the Keg Dispenser. Then face yourself out to the open cave and walk
through the torch with the Keg in hand. As before(In the Menhir Hills),
you'll take to the sky!

Head left and collect the three Yellow Lums[21-23] in the air before the
collum of cave with platforms on it. When you see it, press B and let go of
the Keg to land on the platforms. You'll see a Keg next to a Keg Dispenser
and a torch to fly, but don't fly away yet, go left along the platform and a
section of it will fall. Once on the other side climb up the climbing net on
the end of the platform and go to the top. Jump off to the platform behind
you and go around the corner. You'll find a cage[2] with three Yellow Lums
[24-26]. Jump off left onto the trampoline and jump to the third ledge, the
highest for another Yellow Lum[27]. Then drop down to another ledge to the
left, the camera should change, to collect another Yellow Lum[28] in the air.
Then jump down to the Keg, lift it and light it with the torch.

Fly to the left of the collum ahead of you to beginning collecting the Yellow
Lums[29-32] then go up collecting three more Yellow Lums[33-35]. You'll see
a cave high up go in and leg go of the Keg. Run to the end of the hall toward
the hole with a sign above it with a Teensies on it. As you approach, it'll
say "The Fairy Glade," yup this hole will take you to another section of the
Fairy Glade you can't reach normally. It will contain the last two Yellow
Lums and cage of the level, so jump in the whole

You'll be a thorn dome, turn around fall in the hole and head left out to the
bridge. Turn right and you'll see a Plum Plant, shoot a Plum down. Don't
worry about the persistant current in the water, it won't take the Plum away
but the Plum will disappear after a short time. Quickly, jump and float over
to it. The Plum won't bounce around in the murky water, so it'll be a bit
easier controlling it. Anyway, bounce back, under the bridge and over to the
left to reach a gate you can't pass with the Plum, so jump to the web on the
right wall and collect a Red LUm. Continue over the gate to the end of the
web and you'll see a small pillar sticking out of the water. Jump to it.
You'll notice two more as the camera moves, so jump over to the third and
hang onto web above the last one. Make your way to the other side, destroying
the Dark Spheres on the way. On the other side, jump on the small walkway and
collect the Green Lum. Look out and shoot the Purple Lum. Swing to the Purple
Lum, and from there the small pillar sticking out of the water. To the left
is another Purple Lum, so swing over and land on another pillar. To the right
is a series of pillars to jump to, their surface area is rather small so use
the helicopter to make easy landings. When you're on the last pillar the
camera will face a Pirate Ship structure with some bridge in front of it and
a Henchman tossing Kegs from a balcony. Jump over to the bridge, the section
on the left has a metal blockade on it, so get the Henchman to hit it. When
he does, run forward "into" the structure, under the Henchman. The bridge
will fall, revealing that there was a hole under the bridge. Go into it
quickly. After a quick right turn you, be in large room with a sleeping
Henchman in a chair. Luckily for you, a fully charged shot will take him out
before he wakes up. To the left is the final cage[7] in a small hole in the
wall behind a net. Your shots will go through the net to destroy the cage,
allowing you to collect the final two Yellow Lums[48-50]. Now go over the
chair the Henchman was in and fall through the hole in front of it to return
to the The Echoing Caves.

You'll fall in the tunnel you flew into and collect two Red Lums, head out of
the cave and drop to the ledge below you, head right over the bridge and jump
to another ledge with a Green Lum. An I-Robot will come charging at you, make
him fall off of the ledge into the water. Run to the end of this small tunnel
and collect a Keg at the end, turn around and approach the torch. Look at the
wooden siding on the opposite side of the cave. There's a switch at the top,
so light the Keg and aim for that switch and let go right before impact. Fall
onto the bridge below and head left back to where the I-Robot was to go
through a now open door to enter a new area.

Grab a Keg and stand under the cage's[3] shadow and press B to toss it up,
releasing Red Lums. Grab another Keg and light it for a long flight. Collect
the three Yellow Lums[36-38] ahead of you. You'll come to a door that will
open when you approach. You'll be in a large room with a wall in front of
you, right as you're about to hit, drop down to the bridge below and collect
a Green Lum. Go left into the doorway and destroy the Henchman on the other
side. Jump over and look to the left, you'll see some netting next to the
wall. Jump on it and bounce up collecting a Yellow Lum[39] and latch onto the
net above you. Climb to the end of the net and you'll see a cage[4] hanging
from the ceiling, open it and Red Lums will appear over the toxic green water
along the cave.

Head back out to the bridge and to the right end of it. There's a switch on
the other side of the wall, shoot it and you'll lift a large metal grating to
the left for some time. So quickly, turn around go into the hole and jump on
the bridge across from you. Collect a Red Lum at the bend and make a right,
jump over to the next bridge and collect the Yellow Lum[40] in the air. Head
right, ignoring the Keg Dispenser and take another right down the bridge. At
the end is a Keg and a torch, pick up the Keg and light it and fly forward.

You'll collect seven Yellow Lums[41-47] along the way, before you have to
jump onto a net on the wall. The net will begin to fall, so scrurry to the
left and jump onto the wooden platform collecting a Green Lum. Of course, the
platform will begin to wobble and drop, so run right, lift the Keg at the end
and light it with a nearby torch.

Collect the two Yellow Lums[48-49] in the air and drop off at the wooden
platforms and head left for the last Yellow Lum[50]. Jump up onto the roof to
the left, and carefully walk until the end. Shoot the last cage[5] open to
release the Teensie! He'll walk over to the end of the level, so head over
there yourself, jump down and into the doorway. and the camera will show the
night sky as a Pirate Ship flies by. After you and the Teensie commence in
dancing, jump into the portal.

Play the mini-game if desired, save then jump into The Precipice...

You're now 55.5% done with the game!

===---
LEVEL 13: The Precipice [LWT13] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---

LUMS:  50
CAGES: 06

A cutscene will show the Buccaneer can it's slave count; 33,524. The same
robot from before comes in to tell Razorbeard that Rayman now has two masks.
Razorbeard calls him and idiotic fool and tosses his hat at him. Razorbeard
demands that Rayman is brought back, dead or alive.

You'll appear in a cave and a Pirate-Ship will fly by. This level is
completely linear, no way to get side-tracked. It is also pretty fast-paced,
and one of my favorites. Anyway, head out onto the bridge, to the left and
the Pirate Ship will begin shooting at you. This causes the bridges to
collapse, thusly keeping you on your toes the whole level. Drop down to the
lower bridge below and collect the Yellow Lum[1] in the drop. Run along the
path around the cliff.

You'll come across a gap in the bridge, and a Red Lum. Above you is a net,
so jump and hang on. Head for the other section of bridge ahead of you,
because this net will fall to. When you're at the other side, drop down and
run. Ahead of you, a Red Shell will appear, quickly jump over it, then turn
to the right. Head straight, and collect the Red Lum in the air. Continue to
the left and another Red Shell will appear. Jump over it, then use the Purple
Lum to swing to the other section of bridge ahead.

Collect the Green Lum, then run to the left. Jump up onto the climbing net
and work your way over to the left quickly, because the net will fall. Jump
to the next section of bridge and watch out for the Red Shell. Turn to the
right around the cliff and jump to the Pirate Ship structure at the end,
collecting a Yellow Lum[2]. Jump over to the next section of bridge.

Run to the end, and jump over to another section of bridge with a Red Lum on
it. From here run left, shoot the Purple Lum and at the height of the swing,
let go and use the helicopter to slow your fall. Ahead of you is a cage[1]
above the bridge below, so shoot it for two Yellow Lums[3-4]. Drop down below
and continue to follow the bridge. Cross over the gap ahead of you using the
net above and collect a Yellow Lum[5] on the other side. Run to the left and
watch out for the Red Shell, jump and the end of the bridge and use the
Purple Lum to swing across to the other side.

Run to the end, jump on the Pirate Ship structure and collect the Red Lum,
turn around a destroy the cage[2] for two Yellow LUm[6-7]. Run to the right,
jump to the next section of bridge and run across jumping over the Red Shell.
Climb across the net to the right, and collect another Yellow Lum[8] above
the next section of bridge to run across.

Run to the right, jump on the net at the end and quickly jump to the next net
to the right of the one you're on. Jump on the bridge again. Hit the switch
at the end and the cage[3] for three Yellow Lums[8-10]. Now that the lasers
are deactivated, head into the passage way to the right to enter a new area.

You're now in at an underground lake, you can't go in the water, the bridge
ahead is narrow. To make it worse, somehow the ship managed to get in here
and it will be attacking you the whole time through. So run forward! Dodge
the Red Shells, or destroy them, and you'll come up to a tower. Collect the
Red Lum, and run up the tower's spiraling platforms that're falling all over
the place. Eventually, you'll come up to a trampoline with a Green Lum. Jump
on it and turn to the left to run up more spiraling pathways. Eventually,
you'll come to a net, so jump up and climb across. Drop down, head left a
little bit more, and collect the Red Lum on the trampoline at the end. Jump
to the right and run up more of the towers platforms, collecting a Red Lum on
the way.

At the end is another trampoline and Green Lum. Jump on it, collect the Green
Lum and now head left for more running up this tower. Now Kegs will roll down
for you to jump over. So do so and continue on your way. At the end, jump up
onto the Keg Dispenser and collect a Yellow Lum[11] climb up the net to get
to another trampoline with a Red Lum on it. Jump up and collect two Yellow
Lums[12-13] and Golden Fists. Hanging off the edge is a cage[4] destroy it
then collect the three Yellow Lums[14-16] inside. Climb up the net to the
right.

Continue on your way up heading right collecting a Yellow Lum[17]. Jump over
to the structure to the right and jump your way up collecting a Yellow Lum
[18] and Green Lum on the way up. Once you're at the top, there will be a
Henchman shooting at you. Kill him and shoot the switch that was behind him
to deactivate the laser to the left and jump up on that platform.

Climb the net on top and hit the switch and destroy the cage[5]. Another two
Yellow Lums[19-20] will come out from the cage, and a crane will move over to
it's left allowing you to jump across and use it as a bridge. But first, turn
around and collect the two Yellow Lums[21-22] near the end you can't see
without checking. Then continue along to the end for the last three Yellow
Lums[23-25] in the cave, then jump off into the tunnel to enter a new area.

You'll be in a strange cave structure with the clouds below you and the ship
nearby shooting all the ammuntion in the world at you. This part is simple,
just keep running, watching out for the falling bridges, Red Shells,
cannonballs, Red Lums and nets to get to the other side. One there, you'll
see a Red Lum in a cave, so jump into the cave and collect it.

There's no floor and you'll begin to fall, so activate the helicopter as
you're going to have a very long floaty ride for the most of the next part.
Just follow the fifteen Yellow Lums[26-40] on the way next to next bridge.
Also, shoot down the Flying Bombs that will appear ahead of you, nothing
hard. Land on the bridge and run to it's end, then jump to the right for
another bridge with a Red Lum on the way.

This bridge is long and narrow and there isn't any walls to the sides, so run
to the end, avoiding the Red Shells, and jump into the cave. Traverse through
the cave and you'll be in a large wooden platform and a Henchman will appear
in front of you, destroy him(He has quite a bit of health) and a door will
open at the gate. To the left is the gate, exit portal and final cage[6], but
pass it right now. Head more to the left and go around the corner and up the
ramp for two Super Yellow Lum[41-50]. Jump down and into the open door, open
the cage to release the Teensie. Commence in the dancing, then jump through
the portal.

Play the Mini-Game if you want(I tried and it's pretty hard!), then save.
When you're ready, jump into The Top of the World...

You're now 60.5% done with the game!

===---
LEVEL 14: The Top of the World [LWT14] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---

LUMS:  50
CAGES: 02

Before playing, you'll see a cutscene of a I-Robot riding a chair waving his
arms all about. The chair is on, what seems to be, a orange beam of light.
The I-Robot spins around the beam of light and gets knocked off at the end of
the ride. The chair turns around waits. Rayman appears and the I-Robot gets
up; they look at each other and you'll gain control.

Defeat the I-Robot like all the others then jump onto the chair. You'll boost
forward on the orange beam of light. This part is actually just a
rollercoaster, but you're in control for the most part. You move around the
beam of light and shoot. You can't control the speed, the chair does that
automaticaly. Also, when you shoot you'll move to the left a bit, it's not
noticable until you keep shooting. Describing this section is pretty hard,
and explaining it isn't much easier. If I find a way, I'll list it here, but
for now you'll have to go on your own. It's pretty straight forward and you
shouldn't have much problem seeing the Yellow Lums, but getting to them in
time might be the hard part. There's 16 Yellow Lums[1-16] before the first
Green Lum. So make sure you have them before you get to it. After there are
another 16 Yellow Lums[17-33] before you reach the tunnel leading to a new
area.

You'll be in the chair again, and shot out of the tunnel and the beam of
light will come to an end. Rayman is flung of into a little room. A speaker
to your right will alert the inhabitants that you're around. To the right is
a long hall with a Barrel Bot patroling up and down. Don't go into the hall,
but try and aim your shots so they're shot into the hall and they bounce off
the wall and hit the Barrel Bot. Once he's done for traverse down to the end
of the hall. To the right side, there's a small alcove with a single Yellow
Lum[34] in it. Collect it then head to the end, taking left into a new hall
with Kegs rolling through it. Head to the left jumping over the Kegs and
about half-way, you'll come across a room to the right wall. Head in there,
on one of the walls is a climbing net. Climb up into the hall above.

Run through and head out into a room to the right. Collect the Green Lum and
run to the middle of the room. There's a Barrel Bot patroling this area, so
do away with him anyway you can. Once he's dealt with, open the cage[1] to
the right of the room for three Yellow Lums[35-37]. To the left is a large
stack of boxes, get on top of them using a smaller box near the wall. On top
is a single Yellow Lum[38], collect it and drop down on the other side. Head
towards the begining of the room and collect the Yellow Lum[39] across the
small gap. Then head out of the "box hall," and go to the left wall(Assuming
the camera's right behind you) and grab the Keg. Walk back with it and go
back into the middle of the room, and into the box hall to the left. Then
from there, head into the the room to the left. You'll be in a room
half-floored with wooden grating. On the other side, there's a doorway to go
through, so wait for the platform to come to your side of the room and
carefully step onto it. As it slows down and comes to a stop near the other
doorway, get off go and go down the hall. Then go down the hall to your right
and blow up the metal blockaded door with the Keg and go in.

A cutscene will show you the bottom of the room with Teensie in one of those
green chairs from the beginning you rode in on. He'll wave then start to make
hit accent up the boxes out of the room. Jump down collect the Golden Fist
and Yellow Lum[40], then exit the room via boxes and follow your Teensie
friend. As you enter the room with the floating platform you'll notice a
Yellow Lum[41] in the air. Stand right at the edge and jump up, you'll hang
onto a very transparent web going across the ceiling. Use it to make your way
to the other side while collecting the Yellow Lum. Follow the Teensie out of
the room into the "box hall" and out to the left. Take another left from the
main room and into another room with a Yellow Lum[42] and a climbing net at
the end. Climb up into the hallway.

Run to the end and head to the right, there will be a small hallway with a
Barrel Bot patroling around in it. With the Golden Fist, he'll go down
quickly. Head right to the end of the hall to collect two Yellow Lums[43-44].
Turn around and run out of the hall into a room that has a lot of boxes in
it. Run forward, off the red carpet, and in between the boxes for the last
cage[2] and the three Yellow Lum[45-47] in it. Jump up on the small box to
your left and jump to the larger one over to the right. There's a Yellow Lum
[48] on top, collect it and jump down. Head back over to the red carpet and
jump onto the crates at the other side of the room. On the other side is a
small opening where a Yellow Lum[49] hides, jump down and collect it. Jump
back up and run to the corner to collect the last Yellow Lum[50]. Jump down
and follow the red carpet to a door.

Run through, into the hall and to the right. The Teensie will have already
opened the portal for you, so there's no dancing(Awww!) so jump in!

Play the Mini-Game if desired then Save. After jump into The Sanctuary of
Rock and Lava...

You're now 65.5% done with the game!

===---
LEVEL 15: The Santuary of Rock and Lava [LWT15] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---

LUMS:  50
CAGES: 07

You'll be shot out of the portal onto a bridge. It goes forward and to the
left to another portal with collums all around it. Look familiar? It better,
it's the second, and last, "race" with Ly entrance portal. It looks pretty
much exactly like the first area, just this isn't in a cave. Again, I suggest
that you do it after these next two levels, but if you choose to do it now,
go to that section of the guide one section down.

Run along the bridge, and jump to the one over to the right at the end of the
first one. Jump over to the net on your right and defeat the Henchman that
appears near the right edge. To the left of the Henchman is a ledge, look
down and you'll see a barrel in the water. Jump and use the helicopter to
float to it, and ride through the infested water. Watch out for the Zombie
Chickens that rise up from the water and swarm at you. You'll drift into a
cave with platforms to the right, so jump on them.

Collect the Green Lum on the walkway, then run to the first corner, and
you'll probably notice Kegs rolling down and exploding on the walls. Make a
left turn, jumping over the Kegs then make another right turn and you'll come
to the end of the platforms, right under the Keg Dispenser. Jump over to the
next platform to the left and at the end, turn to the right and shoot the
Purple Lum. Swing over and jump through the hole, collect the Green Lum in
the landing.

Jump over to the giant root sticking out of the water to the left, you'll
probably need to use the Helicopter. Take the left as the root forks, and
shoot the Eye in your path and jump to the next piece of root as it dips into
the water. Shoot the Eye in the middle of this section of the root, and jump
to the next section. Jump over to the "turtle shell" rock to the left, then
the smaller one to the right. Jump between the poles at the edge and you'll
be on a small piece of bridge.

Under you is another section of longer bridge, you'll probably notice the
cage[1] hanging from the piece you're on, so jump off turn around and shoot
it open to release a Purple Lum. The bridge your on has a large gap in it,
fortunately for you, the Purple Lum will fly into place, allowing you to
swing over. Do so.

Run across and jump on the fallen collums in at the end. Collect the Green
Lum and jump to the broken collum to the left for the Golden Fist. Jump back
down, and run over to the sanctuary's entrance. Before you get there a
Henchman will pop up, but one regular shot will take him down quickly. Run
through into a room filled with Eyes, and shoot them all down. In each corner
of the room, with one in the center, is a Yellow Lum[1-5]. Collect them and
then through the tunnel at the end of the room. You'll come to a room with a
cage[2] hanging from a platform ahead. Also a lot of Dark Caterpillars are
swarming the walkway, so dispose of them and head up ramp to the right. Make
a left, then another, and you'll be on the walkway where the cage hangs, jump
off and shoot it open for a Super Yellow Lum[6-10], then make you way back
up the walkway and head through the tunnel at the end to enter a new area.

You'll come through into a room on a small ledge as the door behind you
closes for good. Destroy the Dark Caterpillars prancing around on the ledge
to the left and jump on it. Run across and jump to the climbing "fence"(Quite
stylized, isn't it?} and collect the three Yellow Lums[11-13] at the top,
then jump to the left, landing on the platform. Run into the tunnel. You'll
turn to the right twice and come to a gap over lava and a Thorn Whips in your
way. Shoot it and jump across to the other path(This jump is semi-hard) Turn
around and you'll see another "room" to the right, with a cage[3] in the
distance. Shoot it open, the Yellow Lums won't come to you, but you'll get
them later. Turn around and head around the corner to the left collecting the
Green Lum.

You'll be in a circular room with a strange floating plant over a pit with
light beaming down. Collect the three Yellow Lums[14-16] around the pit and
jump onto the plant. Enjoy the flight, it'll take you back to the first room,
but you'll have to shoot the Thorn Whips on the walls as you journey through.
You'll also collect the three Yellow Lums[17-19] from the cage before. You'll
be lowered down into a thorn pit and tunnel once you're in the first room.

At the end of the tunnel are some weak blocks for you to shoot out. Once you
do, you'll reveal a much larger tunnel and the plant will continue on. Before
your plant reaches the flames coming from the right, jump to the small ledge
and collect a Yellow Lum[20] in the air and Green Lum upon landing.

Jump over to the next plant and continue on. The plant will catch on fire,
due to the fire, and you'll have to make a hard jump to the next one. Once
you make the jump, shoot the giant blocks in front of you loose. You'll
travel along another narrow tunnel with Thorn Whips coming out in front of
you very close, so stay alert! Shoot them back in and you'll continue through
collecting the three Yellow Lum[21-23] before the plant disappears dropping
you down below. Activate the helicopter and slowly drop down to the platform
beneath you collecting two Yellow Lums[24-25] before landing on the shattered
platform below.

Go through the doorway and collect the Green Lum. Jump on the platforms to
the left to traverse through the lava. These platforms will fall very quickly
so be fast! You'll see a cage[4] to the left, but the platforms head right,
quickly break this open and continue up the last platforms, jump to the ledge
and collect a Yellow Lum[26]. You'll be on a small triangular platform and
another across the gap with a flames shooting out of the wall between them.
Wait for the flames to die, then jump over and collect three Yellow Lums
[27-29]. Shoot the Thorn Whip to the left and jump over to the ledge and
collect the Red Lum. Run across to the left and collect the Yellow Lum[30] at
the edge. On the wall is a Golden Triangle, it's a switch. Shoot it and a
small walkway will stick out from the wall near it. Quickly jump over to it
and run across as it retracts back into the wall. Jump over and enter the
door to enter another area.

You'll be in a tall room with what looks to be like a lava-horrorshow to
Rayman's left, jump over to the triangular platform to the right collecting
the Yellow Lum[31]. Jump over to the spinning lower-part of the tower and 
collect a Yellow Lum[32] right in the center of the platform spinning, run
to the right away from the lavafall covering the left. A platform above you
(Which rotates around the tower too) will come around, stay under it and it
will block the lavafall and you can pass through safely. It doesn't block the
lavafall for a very long period, so just taking damage and running through it
is the easiest way past it. Jump over to the triangular platform with a
Yellow Lum[33] on it. Jump up onto the climbing fence and head up. Head over
to the right and you'll collect three more Yellow Lums[34-36] and arrive at
another triangular platform. Stand on it and look out into the distance, to
Rayman's right(Also the right of the lavafall) and you'll see a cage[5]. Open
it and three Yellow Lums[37-39] will fly over to you.

Look over to the tower, remember the platform you used(Or didn't) to block
the lavafall? Yup, jump onto it as it passes by. As it turns, you'll see two
more platforms, jump up them and you'll be able to jump onto a narrow ledge
in front of the second platform. It has a Yellow Lum[40] on top, collect it,
and shoot the Golden Triangle Switch to the right of the door and enter in.

Collect the Green Lum and you'll be in a hall that goes to the right. Run
down it, but be careful! Dark Spheres appear in the masses, so don't stop
shooting. After the right turn you'll collect two Yellow Lums[41-42] and you
will also be presented with a pit with a thorn floor. The pit's easy to jump
across, but don't. The door on the otherside needs to be opened. See the
Golden Triangle Switch to the right of the door? Shoot it, but not once, many
times. The door closes if you stop, you have to keep shooting it until it's
all the way open. Then quickly jump across to the left on the other side!
A large Thorn Whip comes up from the center, so don't try it. Quickly, you'll
probably have to, jump through the door.

Collect the Green Lum, then jump of to the left and use the helicopter. Try
and land on the platform sticking out of the lava, and quickly shoot the
cage[6] hanging from the ledge on the other side. You'll release three Yellow
Lums[43-45] that fly to you, so jump over to the right and climb up the vines
while collecting two more Yellow Lums[46-47]. Run around the ledge until you
come to the end with a Yellow Lum[48] and a large slab of thorns and stone
going back and forth in front of you. As it's going back into the wall, jump
on the ledge and run across before it comes back out and pushes you into the
lava, then jump to the platform(Which falls), then the other ledge ahead of
you.

Turn the corner to the right and collect the Green Lum. Use the same method
as before to get across the next slab, then jump over to the ledge on the
left. Run across and jump to the platform sticking up and shoot the Golden
Triangle Switch on the wall, while jumping onto the next two platforms. This
makes a small ledge stick out for you wait on. But it doesn't, and it'll go
back into the wall. So as the stone slab retracts into the wall, jump up and
run across. After, run into the tunnel and you'll be in a small room, with
two collums on the side, the last cage[7] in the air. and a plaque, which is
obviously the exit portal of the level. Go behind the collums on the left and
right for the last two Yellow Lums[49-50]. Then shoot the cage open by
shooting directly into the slanted exit portal block and your shots will go
up.

The Teensie will drop down, begin the dance! Head through the portal. Where's
the obelisk which contains the Mask like the past two sanctuary's had?
Hmmm...

You can play the Mini-Game, which I'm guessing is very hard by now, save
then jump back into the level and ...

Your game's now 70.5% complete!

===---
LEVEL B2: The Walk of Power [LWTB2] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---

LUMS:  50
CAGES: 00

Again, the race will start very abruptly, so run forward, past the two Globox
children and into the cave! Collect the five Yellow Lums[1-5] in the cave,
then you'll be outside. Collect the next two Yellow LUms[6-7] out here then
jump to the next patch of land to the right, collecting two Yellow Lums[8-9]
in the jump and landing. Jump to the left and collect the Yellow Lum[10] in
the air, land then collect the three Yellow Lums[11-13] along the platform.
Jump to the left and collect two Yellow Lums[14-15] in the jump and head into
the checkpoint.

Jump to the ledge on the left and collect the four Yellow Lums[16-19] before
the cave. Go in and continue to collect the next four Yellow Lums[20-23] then
jump on the lillipad in the river and drift. Jump off at the end and collect
the two Yellow Lums[24-25] before running into the next checkpoint.

Run into the cave after Ly and collect two Yellow Lums[26-27] before the jump
over the pit. Jump over, collecting a Yellow Lum[28] and land on the other
ledge. Run across for another Yellow Lum[29] then jump off and float over to
collect another Yellow Lum[30] in the air. Land on the platform and collect
another Yellow Lum[31] before jumping to the right. Collect two Yellow Lums
[32-33] before you jump onto the lillipad with another Yellow Lum[34]. Wait
for a lillipad to come between the one you and Ly are on then use it to jump
over to Ly's lillipad with another checkpoint.

Ly will jump to a very far lillipad and the camera will follow. Again, use a
lillipad passing between you to make it over to Ly for another Yellow Lum
[35]. Again, Ly jumps away to a lillipad with a Yellow Lum[36], I think you
know how to get across. You can easily jump to the next lillipad with another
checkpoint.

Jump onto another lillipad heading right and jump to another Yellow Lum[37]
over a lillipad. Lillipads will now come downstream when one's in distance,
jump to it then jump to the next one quickly, opposing the current. When you
think you can reach it, jump to Ly's lillipad and collect the Yellow Lum[38]
on it. Jump over to the ledge on the left collect the two Yellow Lums[39-40]
before the checkpoint, and the two Yellow Lums[41-42] after it, before you
make a jump to the lillipad going down stream then over to the right ledge.
Run up the ledge collecting four Yellow Lums[43-46] before the edge.

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