Rayman DS - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Rayman DS - Strategy Guide (Page 03).
You're now 28.8% done with the game!
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LEVEL XX: Getting to The Cave of Bad Dreams [XXXXX] ~~~~~~~~~~~~~~~~~~~~~~~~~
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Ok, now you're back to the level select screen, where do you go? The Marshes
of Awakening of course! Anyway, go back up and select The Marshes of
Awakening, then jump in.
Nothing's changed about the level, and you won't have to ride with Sssssam.
The entrance to The Cave of Bad Dreams isn't hidden, it's pretty much at the
end of the giant root I told you to run across for your first Yellow Lum. If
you forgot where that is, I'll tell you. Start off by running to the end of
the bridge you start off on, and jump off the to lillipad in front of you.
Turn to your left and you'll see a giant tree root, jump over to it. Run
across the swerving path and avoid the Jumping Pirana that will make several
passes across. Run under root that overhangs you and continue as the path
starts turning to the right. As you pass around the corner, you'll hear and
see Zombie Chickens appear. Just shoot them once and they'll be done for. Run
into the cave they were "guarding," and you'll see bouncing eyes. They just
bounce in place, one shot will kill them, but they won't come after you. I'm
not sure what their purpose is really... run deeper into the cave and you'll
activate a cutscene.
A strange creature, the Guardian of the Cave of Bad Dreams, will read your
mind. He knows that you know the name of the are he's guarding, thanks to
Clark, and just knowing the name is what you need to get in. Pretty much the
password. He says you're ready to enter, but before you do you must know that
he's hidden a treasure inside the cave which you can keep for yourself! If
you beat him to it. He'll give you a headstart, but if he catches up, he
won't be going easy on you. He holds his wand up to Rayman's face and the
eyes begin to swirl, then Rayman's do and he's sucked into a portal with a
scream. Welcome, to The Cave of Bad Dreams...
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LEVEL 07: The Cave of Bad Dreams [LWT07] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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LUMS: 50
CAGES: 00
Before you start running like there's no tomorrow, don't worry about "racing"
to the end against the Guardian. It's not actually a race and you can take
all the time you need to collect Yellow Lums and so forth.
You'll appear on, what seems to be a giant spine with ribs coming up from the
sides and ghastly smoke pouring up from the pit below. Don't fall down now.
Run until the end of the spine platform and collect the first Yellow Lum[1].
You'll see a Purple Lum in the air, jump up and shoot it. Swing to the
platform right in front of you on the left wall, and land on it. Jump to the
platform to the right and collect the Green Lum, use the helicopter if you
need to. Further on in the cave you'll see skulls drop from the ceiling, so
run off the platform and jump to them. Watch out though, the skulls will sink
into the misty river below after a while. After jumping on the four skulls,
jump onto the wall in front of you. It's covered in bones and such, but it'll
act like a root/vine wall.
On the wall, collect the three Red Lums and one Yellow Lum[2]. Continue to
left and two more skulls will drop. Quickly, and I mean quickly, jump over
and use the helicopter to get to the first one. Make a quick jump to the
second skull and jump on to the platform ahead. Jump to the second platform
to the left and up to the ledge collecting a Green Lum. Run across and shoot
the arm that comes out of the hole in the wall so it doesn't hit you. At the
edge of the platform is another Yellow Lum[3].
Use the Purple Lum you'll see in the air to swing over to the bone wall on
the right wall. Collect the Yellow Lum[4] in the top right of the wall. Move
to the left and jump on the bridge, collect the Yellow Lum[5] on the left end
of it. Look out deeper into the cave and you'll see a giant collum covered in
climbing bones. It might seem like a long shot, but with the help of the
helicopter, run and jump over to it. Float across until you latch onto it,
immediately beging to climb to the top because it will start falling. Climb
to the top and when you're hanging on the edge, press B and jump up. Quickly
run to the other side jump and shoot the Purple Lum. Aim yourself toward the
next collum and let go of the Lum at the very height of the swing and use the
helicopter. Climb to the top of this, pull yourself up and jump to the next
collum with the helicopter, there's no Purple Lum to help you across, and you
won't even need one. Once at the top of this last collum, jump and use the
helicopter across to solid ground.
Run into the cave over to the right collecting a Green Lum. Run across
shooting the arms allowing you to pass through and collect two Yellow Lums
[6-7]. At the end you'll notice two giant slabs that're moving back and
forth, when they're together jump up them. Collect the Yellow Lum[8] half-way
up, then jump over to the ground above, collecting a Green Lum.
The left and right edges are Red Lums if you need them. You'll see a lower
platform down below, so when you're ready, float over to it. There's three
Yellow Lums[9-11] around the pedistal you should collect. After that, kill
the two creatures that are bouncing around. I'll just call them
Mini-Guardians. After destroying them, they'll leave behind an Magic Sphere
in a flash of light. Pick it up, and toss it on the pedistal. It will raise
up revealing a hole, jump down into it to enter a new area.
You'll drop down into a cave, turn around and collect the Super Yellow Lum
[12-16], then exit the cave. You'll be in a large room with many Dark
Caterpillars. At the end of the room are two pedistals and a giant face. The
face of the Guardian! Anyway, jump up onto the ledge to the left and head
through the cave, collecting a Green Lum at the intersection. Now, you can
either choose left or right, it doesn't matter much, you'll have to go both
ways. The guide will continue as if you took the left first.
You'll see two skulls in the mist, jump on the first then over to the second.
The second will start creeking and a hand will lift it high into the air.
Wait for brown platform ahead of you to turn so it faces you length wise.
Then jump and and land on it. When the end of the platform reaches close to
the ledge to the left wall, jump over to it. Run across the ledge, collecting
the Red Lum, then jump to the next spinning platform. Make your way to the
next ledge with Green Lum and the Blue Magic Sphere. Grab it and throw it to
the brown platform. Don't worry about it falling, if it does, it'll reappear.
To make sure that you make it land on the platform, when the platform faces
you lengthwise, toss it. After, jump onto the spinning platform, grab the
Magic Sphere and toss it to the ledge. Jump over to the ledge, and toss the
Magic Sphere to the next spinning platform. Again, jump to the platform and
pick up the Magic Sphere and toss it over to the ledge you passed in the
begining with three Yellow Lums[17-19]. With the Magic Sphere in hand, look
over to the right of the platform, if the camera's still facing the direction
from the jump over. Look in first person and you'll see the entrance of the
cave, throw the Magic Sphere and follow it down with the helicopter. Go back
through the cave and back to the pedistals. Throw the Magic Sphere onto it's
pedistal and go back into the cave and take the right path this time.
Use the Purple Lum to swing over to the left ledge. Wait at the end of the
platform for the arm to bring the skull platform over to you. When it does,
jump on it and recieve a ride to the other side. Run across this platform
collecting a Red Lum, a Yellow Lum[20] and another Red Lum at the end. At the
end of the platform, look over and you'll see brown slabs that retract and a
Purple Lum that'll take you to them. Wait for them to close, then swing over
to them. Grasp on, and jump off and onto the small platform below. Jump to
another platform, and wait for the arm to bring you another skull platform.
Jump on this for another ride to six more platforms, five of which have
Yellow Lums[21-25]. But there's two Dark Caterpillars that quickly jump from
platform to platform, keep shooting at them and they'll go down, allowing you
to collect the Yellow Lums. After you collect the last Yellow Lum, jump over
to the skull in the mist to be lifted up to higher levels. Jump to the ledge
to collect a Green Lum and grab the Orange Magic Sphere. Toss it to the ledge
to the right and jump over yourself. Grab the Magic Sphere again and look to
the left, it's the entrance! Toss the Magic Sphere over and float over
yourself. Again, grab it, walk into the cave and turn to your left to go back
to the pedistals, collecting a Green Lum on the way. Toss the Magic Sphere on
it's pedistal.
The Guardian face will open wide so you can enter. Run in and collect the
Red Lum and Super Yellow Lum[26-30] to the left. To the right is a pit
covered by green crystal shards, simple shoot it to destroy it and drop in to
a new area.
You'll be in narrow tunnel, and you'll collect a Green Lum in the drop. Run
to the shiney green floor and cutscene will happen. The Guardian will raise
up behind Rayman, telling him the trip ends here. He'll snap his jaws, and
with a scared look, Rayman begins to slide.
As you slide, The Guardian's jaws will surround the screen. The green
crystal you saw before will be all over the area, shoot them. If you hit one
The Guardian will catch up and eat you.
Keep to the right, and eventually you'll jump to a small platform and keep to
the middle of it, you'll collect a Super Yellow Lum[31-35] right before the
jump. After a while, you'll make the same kind of jump, but only a Red Lum is
to be collected, after that stick to the left, and then the middle to collect
a Super Yellow Lum[36-40] in the middle of a large jump. After this, stick to
the left wall, destroying shards and collecting yet another Super Yellow Lum
[41-45]. The Guardian's teeth will go away and in a cutscene Rayman will
slide into a pit, into a new area.
You'll appear on a platform with five Red Lums around you, and the Guardian
shooting fireballs from his mouth at you. After that, he'll stick his arms
together and form a skull which will fly at you. Shoot it and jump over to
it. He'll shoot another, shoot that too and jump to it. If you think you can
make it, jump over to the ledge the Guardian's on. Collect the Green Lum and
two Red Lums here if you need. He'll jump on the platform you were just on,
repositioning the camera. Again, shoot the skulls and make it over. Collect
another Green Lum. As you progress, he'll shoot more fireballs, and they're
now faster. There's also a shorter time between shots. After this, he won't
shoot skulls, use the two Purple Lums in the air to swing over to him. There
is also three Red Lums to collect for Health. Jump over, you'll probably land
on the wall, needing to climb up. Once you're on top, he'll jump away,
several platforms ahead. Wait for him to shoot skulls and use them to get to
the first platform to the right with a Red Lum. After, jump to the smaller
platform to the right for a Super Yellow Lum[46-50]. Use the remaining
platforms with Red Lums on top to make your way over to the Guardian, who
will jump away once again. Now he'll only shoot skulls, but you can't make it
over on just two. After the first two, wait on the second one, he'll shoot
another one as the second is falling, so be quick about it and shoot it and
jump over! Now, you're at the end of the platforms, this is the last one,
and it's quite the distance to cover. Luckily, you'll collect a Green Lum
and two Red Lums on the platform you're on for lots of tries. Anyway, make
sure you shoot the skulls when they're near each other, but if they collide,
both will fall. It will take you about six to eight skulls to get over to the
Guardian.
You've made it, the Guardian will tunnel into the ground, run into the cave
ahead for another cutscene. Rayman will walk into a cave filled with mounds
of gold coins. He's very happy about it, so happy he can't believe it! The
Guardian will flick a coin at him and Rayman will pick it up. The Guardian
admits defeat, and offers whatever of his treasure Rayman wants, he can have.
Rayman will look at the coin and now you're presented with options:
"I want the treasure!"
"No treasure for me!"
Select "I want the treasure!" for Rayman's eyes to glimmer, and you'll see
his dream. Select "No treasure for me!" when you're done for Rayman to drop
the coin and wake in the Marshes of Awakening. The Guardian will congratulate
you for making the right decision. He'll give Rayman the "Elixir of Life,"
great! Now you can go back and save Clark!
Run back to the beginning of the level and exit through the starting Portal.
Save your game select the Mehnir Hills, and jump in....
You are now 33.8% done with the game!
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LEVEL 08: The Menhir Hills PART 2[LWT08] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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LUMS: 50[You will have 35 of them.]
CAGES: 08[You will have 5 of them opened.]
Now you need to get back to Clark! If you don't remember how, just continue
reading, but I'm going to be kinda vague. First, tame the Shell and run
across the thorn floor, then jump off at the other side. Jump over the
railing to the left and head up the stairs to the right. Run across the room
ignoring the Henchman and head through the darkened doorway at the other end
of the room to enter another area.
Tame the Shell to the right and run into the giant thorn cave over the thorn
floor. Continue out of the cave and across the bridge dodging the crates.
Enter the next cave and make your way across the swerving path. Run towards
the wall from before, then jump off making the Shell destory the blockade and
door. Run through, across to the left and destroy the Henchman. After that,
turn the corner and shoot the switch, now enter the door you just opened. Now
you'll meet Clark once again.
Rayman comes sliding in, walks over to Clark and presents him with the
Elixir. Clark thanks him and downs the Elixir quickly, and then explodes with
energy. He lifts Rayman up and tells him he's going to crush more pirates,
Rayman agrees and asks to be let down. Clark puts him down, and runs through
the wall, making a new pathway for you.
Walk through the Clark-shaped hole and run to down the hall on the right.
You'll be in a room with a crate and Purple Lums in the air, there is also a
large metal gate that Clark can't smash through. You'll have to
jump on the crate and face the first Purple Lum to make your way up top. Grab
the first one, after swing to the second one. Turn completely around and you
can see the third Purple Lum. Jump onto the ledge from the third Purple Lum.
Don't to through the hole to the right, turn around and you'll see an even
higher up Purple Lum. To shoot the third Purple Lum again, and swing over
to the fourth and final Purple Lum. Once you're on the last Lum, turn to the
right and you'll see another ledge with a cage[6]. Swing over to it and open
it for three Yellow Lums[36-38], then jump back to the previous ledge and go
through the hole. You'll be on the other side of the gate, with a switch.
shoot it and the gate will rise allowing Clark to join up with you. After
walking down a hall with a window that seems to be a dead end, Clark will
bust through the left wall. Follow him in. After, walk down the stairs to a
new area.
You'll be in another grassy area, with a cave and Shell to the left, a tree
stump to the right and a cave with a large uphill slope Rayman can't go
alone. You probably know what to do, but there's things to collect. Jump to
the tree stump to your left and look at the Purple Lum and shoot it. After,
swing over to mushroom and use the helicopter to land on it. There's, quite
obviously, a cage[7] on it, so shoot it to collect two Yellow Lums[39-40].
Turn to your left and you'll see a dark cave. Jump off and run over to it. Go
in and jump on the back wall and climb up, collecting two Yellow Lums[41-42].
At the top, jump to the final cage[8] and collect the Yellow Lums[43-44] it
had inside. After, jump down and tame a Shell.
Run into the sloped cave and move to the right, dodging the rock that raises
on the left and collecting Yellow Lum[45], move to the right. Collect the
Yellow Lum[46] on this side and stay on the left. as the next two rocks raise
on the right. Once you're out of the cave. Head to the left of the middle
rock for a Yellow Lum[47]. Watch out, in this area, the rocks will fall down,
so if you can control it, boosting through would be the best idea. Stay to
the left for another Yellow Lum[48] and go in the middle and run on the
bridge. Collect the last two Yellow Lums[49-50] at the beginning, first to
the left and the other to the right. Then kick in the booster, because you'll
need to quickly run by these rocks. First stay to the right, and then make a
quick left and to the right, then left the last time and run into the cave.
In a cutscene, you'll be looking through Rayman's eyes as he slowly runs out
into the open. Just as he's about to run off the edge he stops the Shell(Now
wouldn't the be a GREAT option that you could actually do?!) and looks over
the edge, the portal, for some reason is off the cliff just floating in the
middle of the air... pretty weird. Rayman backs off and jumps off with the
Shell, landing into the portal.
Save the game(If you didn't notice, your total "Lums Collect" counter and
"Cages Opened" counter aren't visible at the Hall of Doors, strange indeed)
now jump into The Canopy...
You're now 35.3% done with the game.
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LEVEL 09: The Canopy [LWT09] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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LUMS: 50
CAGES: 04
You'll appear in a cave and the only way out, is facing the camera. So you
can't see where you're going. Walk forward a little bit, and look up. See the
bobbing object? It's a spider. Once you run under it, it will fall and begin
to chase you. Spider's have quite a bit of health, but killing it would be
the best idea. Jump and shoot to hit it for a cheap shot. When it falls, run
to the other side, turn around, then jump over it! He'll probably swing at
you failing and you can shoot at him. When it begins to run at you again,
just jump over it again. In about 5 or 7 shots, the Spider will go down,
allowing you to easily get through the next section and collect everything.
Walk out of the cave, and you'll be on a ledge with a spider web covering the
wall to the right. Jump on it and begin collecting Yellow Lums[1-7]. About
half-way, you'll see a Purple Lum in the air, now that the spider's dead, you
don't need to use it yet, so continue to the right collecting the Yellow Lums
[8-16]. Now you'll be at the entrance to another cave, with a cage[1] under
the ledge you're on. Jump off, and activate the helicopter. Turn around and
shoot it for two more Yellow Lums[17-18]. You'll land on the previous ledge,
so make your way back up. When you see the Purple Lum, jump off the spider
web and shoot it to swing over to the other ledge.
Enter the cave and you'll be presented with a pit, and a cage[2] hanging over
the middle of it. Shoot it then jump over and use the helicopter to float to
the spider web on the other side while collecting the two Yellow Lums[19-20].
Climb up the wall, and enter the hole at the end of the tunnel to enter a new
area.
In a cutscene, Rayman will drop from a hole onto a mushroom, then jump down
from the mushroom onto the ground below. From here, you'll see two paths.
Head left, across the very narrow bridge. Jump to the mushroom to the left
and collect the Yellow Lum[21] on top of it, then jump for the other Yellow
Lum[22] in the air and make a sharp right turn to hang onto the bridge and
pull yourself up. A pirate will jump up from the ground about half-way across
the bridge, target him and attack, you should easily be able to jump over his
shots. Run across to the mushroom he was on, then go on the small platform
hanging off the to the right with Yellow Lum[23] on it. The camera will
change to focus on a cell with noise coming out of it and a Green-ish thing
jumping around in it. The switch is right next to it, so shoot it.
It's Globox! He'll tell you that you're the greatest, then the camera will go
back to Rayman for you to control. Run back across the bridge and go across
the other one to the left collecting a Yellow Lum[24]. Globox will follow the
ledge he's on then jump down on the other side, waiting for you next to a
Yellow Lum[25]. Collect it and you'll notice a Red Laser Grid in front of you
with no switch to deactivate it. But wait, Globox will turn to it and shake
his hands in the air and chant. Storm Clouds will appear above the grid and
begin to rain on them. The lasers will malfunction, allowing you to pass
through! This is the extent of Globox' ability, but it helps a lot in this
level, so continue through will your buddy.
Jump down the other side collecting a Yellow Lum[26] and a Green Lum at the
end of the cave. Collect the Yellow Lum[27] to the right and head forward to
the green plant with two Yellow Lums[28-29] around it. Collect them then run
along the edge to the right and collect another Yellow Lum[30] a the end. Now
run back to the plant and Globox should have caught up, he'll start to a
storm above the plant, allowing it to grow. A "star-fish" looking platform
will appear, stand on it. Jump and collect the Yellow Lum[31] above you, then
enjoy the ride to the other ledge on the platform collecting two Yellow Lums
[32-33] on the way. When you're at the other side, jump off.
You'll be next to a strange post looking very out of place in this level.
If you look around it, you'll see another Yellow Lum[34] and a blockade on
the post. Shoot it to make a bridge across the gap for Globox. He'll waddle
across, and join you. Run into the cave to the right and collect the Yellow
Lum[35] near the edge and a Green Lum. You can't cross due to the fire,
luckily for you Globox will clear the fire will his rain clouds. Cross over
the bridge and collect the Green Lum on the other side. Enter the cave and
kill the Henchman to the right that's guarding the door. Globox will cower in
fear. Destroy him.
A cutscene will occur, and Rayman goes over to Globox and asks if he's
afraid. Globox says he isn't(Doesn't look that way huh?). Rayman assures him
that there's no shame in being scared, the Pirates are dangerous! Rayman says
he'd be able to beat them if he only had his powers. Globox remembers
something! He opens his mouth and pulls out a Silver Lum to give to Rayman.
Globox says Ly gave it to him(Durrr!) to make your "fist" stronger, aka your
Energy Balls that you shoot. You can now charge your shots!
A - Still shoots, but now if you hold the button Rayman will hold his hand
up behind him and light will collect in his palm. Let go and you'll shoot
a more powerful shot, it takes a while to charge and you won't be able to
move unless you're holding R(In "combat" mode). If you charge it too long
Rayman will automatically shoot it when it's at it's full capacity. After
a little bit of charging, the humming noise will be acompanied by an
electric sound, and for good reason, there will be electricity in
Rayman's Hand, this is when the energy ball is at it's peak damage point.
Also, when you shoot the fully charged ball, you'll notice it has trails
behind it, so that's pretty cool.
At the end of the cutscene, Rayman will run through the new passage, and
you'll be in a new area.
Rayman will run through the cliff in a cutscene and collect a Green Lum, also
a Red Lum will follow him until he starts walking(Which is kinda funny.).
Rayman and Globox will look out into the mist and a pirate ship will appear,
causing Globox to run back. You'll be in control of Rayman once again, run
across the pathway collecting a Yellow Lum[37] along the way. The Pirate Ship
will make a pass at you shooting cannon balls, dodge those. It will make
another pass and then turn into a Henchman who attacks you from the mushrooms
the camera should automatically face. Charge your shots, and hold R to dodge
the Henchman's, time your release with his movements(It shouldn't be hard)
and let loose! You'll kill him in no time.
To the right, you'll notice a Red Lum, and the Red Laser Grid. Run back to
where you came from to get Globox back. Take him back to the Laser Grid to
destory it. Run through the new tunnel and collect the Green Lum, and Yellow
Lum[38] right after it. Keep going, and a Henchman will appear! Destroy him
and then go back to get Globox because he went into hiding again. Continue
through the cave and head outside and you'll be at the end of the level!
Collect the three Yellow Lums[39-41] around the Purple Plant ahead of you.
Now, have Globox water the plant, and it'll grow bigger, what's it do? You'll
find out later. But now head over to the right of the entrance to the crates.
Jump up top of them, then jump towards the Purple Lum and shoot it. Swing to
the crate[3] in the air, let go and use the helicopter. Then when you can,
shoot it open for two Yellow Lums[42-43]. Jump back upto the crates and latch
onto the Purple Lum again, now face to the right and jump onto the small
building with a search light beneath it. Collect the Super Yellow Lum[44-48]
on top, and jump down. Go over to the plant now. Run into it, and you'll hide
in it, but you can still move! So walk over to the search light and try to
enter the door, don't worry about the search light, it'll spot you regardless
and in some dialogue, a Henchman will check your identification. Surprisingly
even though your "ears" stick out and notice the nose, they don't think
anything is suspicious(Globox is also RIGHT behind you!). After you fool
them, they'll open the door, walk through and jump up onto the ledge and
you'll see the last cage[4] and the exit portal. Open it to release a
Teensie and the final two Yellow Lums[49-50]! Globox refuses to come with you
because he has to find his mate Uglette. After the dance, jump into the
portal.
After the "Level Status" screen, save your game them jump into Whale Bay...
You're now 40.3% done with the game!
===---
LEVEL 10: Whale Bay [LWT10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
LUMS: 50
CAGES: 04
You'll appear in a small room and you'll hear bubbling noises. Go up the
short stairs in front of you, and you'll see an aquarium to the right, and a
pathway to the left. Jump into the aquarium, you'll be reminded off the
swimming controls again if you need it, and the music will change to a nifty
little tune. Anyway, dive under the water and go through the underwater cave.
After a short while, you'll come to the end of the cave with a treasure chest
at the end, with the first Yellow Lum[1] on top of it. Collect it then swim
to the left of the chest and follow the crates to the exit of the cave. Come
up and you'll notice a switch to the left, you're in a different aquarium,
shoot it then jump out of the aquarium. Don't worry about missing the other
pathway from the first room, it just leads to the one you're in right now
causing you to fight the Barrel Bot. To the left is a door which had a Laser
Grid over it, but thanks to the switch, it's gone, walk outside.
You'll collect the Green Lum and notice you're not on top of a net in a cave.
Run to the right and jump on the wooden walkway that's lower than the net. If
you want, you can jump under the net and hold on to it to climb across the
bottom for five Red Lums, watch out for the Jumping Pirana if you do! Walk
across the platform and you'll get to another net but this one has four
Yellow Lums[2-5] under it. Collect them then go back and jump on top of the
net and run across to the other side and exit the cave.
You'll be in sandy area and a Green Lum should be near. Collect it and go
down the hill to the right. A Henchman will appear on the pirate ships in the
distance, he'll jump on the different sections, thusly causing your shots to
usually miss him because they travel so slowly. Destroy him when he's
shooting at you, because it's the only time he stops for the shots to hit.
jump off the ledge and you'll see barrels in front of you, jump on them.
There's a Red Lum to the right of them if you need it. Then jump on the
climbing net on the side of the pirate ship and climb up. Jump off the net to
the solid ground, and you'll notice a large hole on the side of the ship.
Make a running jump out of it to the other section of ship directly across
from you. Turn around and you'll see that right next to the hole, is a
switch. Shoot it to deactivate the lasers in the distance, then jump down and
run to the cave.
Quickly, run through this and collect the five Yellow Lums[6-10] in the air!
Lots and lots of barrels will come rolling from the other side of the hall,
if you wait for them, it's a pain to get through. One Yellow Lum, is higher
up, so you'll need jump off a barrel to get it, this is near the end of the
hall so you'll need not worry about waiting for a barrel. Head outside to the
right at the end of the hall.
You'll see a small island and a Henchman sleeping against a tree in a
cutscene. Run off the semi-bridge you're on and jump into the water, there's
a Red Lum under the bridge if you need it, and go to the island and destroy
the Henchman. To the right is a passageway with a Keg in it. Grab it and go
to the blockade on the door next to the island. Destroy the blockade to
reveal a cage[1] containing a Purple Lum and a Super Yellow Lum[11-15]. Turn
around and jump on the short trees(One has a Red Lum) and you'll see a ledge,
now that the Purple Lum is released, you can swing over to it. Do so, then
walk into the tunnel to enter a new area.
You'll be in a very cool looking area, on a dock with a beach and little
sea. Jump off the dock and look to the right, you'll see more Pirate Ship
looking buildings high on the cliff dive down and there should be a small
cave to the right(If you're still facing the buildings). Swim through the
cave, don't forget to collect the Blue Lums! when you're at the end, swim up
and you'll be in a building of some sort. Jump to the right and walk down the
hall and you'll come to a ledge of a fairly large room. Jump down and go to
the right and you'll be above metal grating and a whale below you, it's
Carmen! At the end of this room is a switch, shoot it and you'll release
Carman who will then tell you to grab her air bubbles, for when you're
swimming of course. Also, this will have turned on the Shell producer at the
bottom of the stairs. Tame it, and go down the curving tunnel collecting two
Yellow Lums[16-17] before the jump(You'll probably want to use the booster
in order to make the jump. You'll land in a hallway and at the end is door
with a blockade, quickly jump off and have the Shell destroy the blockade. Go
through the door then run up the stairs to the right, collecting the five
timed Red Lums. At the top of the stairs there's a cage[2] with two Super
Yellow Lums[18-27] in it! Run to the left and you'll be outside on a small
bridge. Jump off into the water and join Carmen for a swim.
I can't really give you directions on where to go now, but it shouldn't be
hard finding out where you need to go anyway. Just follow Carmen! Pretty
simple eh? Collect her Air Bubbles on the way so you don't drown; she'll drop
one every couple seconds or so. Follow her underwater, and you'll eventually
reach a large underwater cave you'll have to follow her under. In a cutscene,
Carmen and Rayman will turn to the right to enter a new area.
Another cutscene will show Rayman imerge from a few strands of seaweed to see
Piranas chasing Carmen. She says they eat her air bubbles, so follow her and
when a Pirana gets close, shoot in it's general direction. They'll turn away,
but don't think it's over, they come back for several more tries. Continue
this until you see a Pirate Ship building built into the cave wall with two
Yellow Lums[28-29]. Dive down and enter the building, there's Blue Lums on
the ramp leading in if you need them. Continue down the hall and go up to be
greeted with air and the sound of Sea Gulls. Jump out of the water, collect
the Green Lum and go outside.
A cutscene will point to the caves, then pan down to Rayman who is on a small
plank of wood sticking out of a sunken Pirate Ship, which is half-way in
the ground. Jump off to the left ledge, you're now in a dried up area of the
sea, pretty nifty. Keep going to the left until you can go up on the ship.
Once on the ship, to go to the right and climb up the climbing net to the top
of the mast. The camera will face a ledge to the left, but turn around and
go across the mast crossing. Once you're in the middle(Where the mast from
ship connects to the the part you're on) you'll see Red Lums and a Purple Lum
to the left, jump and shoot the Purple Lum. Turn to the Crow's Nest(The
"basket"-type object at the end of the mast) and release at the end of the
long swing and use the helicopter to float into it.
Inside is a cage[3], destroy it and collect the Super Yellow Lum[20-34]
inside of it. Get back on the mast; you'll probably fall, so just go up the
net again. Go over to the end of the mast that the camera faced in the
begining. Jump over to the ledge with the waterfall hits and causes a stream.
You'll begin to slide, so collect the ten Yellow Lums[35-44] on the way,
several you'll have to jump up to get. At the end, jump over to gap and land
on the sandy ledge. Run along it to the cave and collect another three
Yellow Lums[45-47], Turn around go near the beginning of the ledge, and
you'll see a cave behind a waterfall. Jump into it, but watch out for the
robot inside. It's one of those, invincible-but-dumb ones, an I-Robot.
Inside, collect the last three Yellow Lums[48-50]. At the end of the hall is
the last cage[4], a very small cage by the way, with the Teensie! Free him
and go over to the end portal.
Where is it? Jump out of the cave and climb up the climbing net to the right.
climb to the top and go across the ledge to the left. Inside is a small
alcove where the Teensie will be waiting. After the dance, jump into the
portal.
Play the mini-game if you want, but save and Jump into The Sanctuary of Stone
and Fire...
You're now 45.3% done with the game! I would consider this half-way, even
though it's not 50%.
===---
LEVEL 11: The Sanctuary of Stone and Fire [LWT11] ~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---
LUMS: 50
CAGES: 08
NOTE: This level is EXTREMELY long, especially when you're collecting
everything. So be ready to endure it. Mostly due to the fact that
there are multiple side areas that take a while to get to. After
writing this, and killing my DS' battery-life, I'm sick of this level.
You'll be in the council chamber of the Teensies, essentially and sadly, it's
the same cutscene as before. So I won't describe it.
NOTE: Look at the Lum count during the Cutscene, it'll read 41/40...
Once in the level, take a look at the surroundings. You'll be in a meadowy
canyon with a sunset glow to it. You'll see a huge crack ahead of you. Run to
it and you'll expose a canyon of lava and a small pathway below. Jump off and
float over to the canyon, collecting a Red Lum on the way. You'll probably be
wondering about the Red Lums under the pathway right above the lava. Don't
worry about these yet, just continue onto the ledge to the right, then jump
to the ledge to the right.
Continue forward and you'll notice the camera change, and of course a
Henchman will appear on the structure ahead and jump down. Watch out, this
Henchman shoots upgraded energy balls, they have rings around them and it
looks pretty nifty. But these do more damage. Most Henchmen will have powered
up shots for the rest of the game. Once you're done with that run forward and
you'll see a wooden window in the ground with metal mesh over. Luckily for
you, you can bounce off of it to reach the structure.
Once you're up here, run on the metal walkway to the right and it will come
to an end and dip down a bit. Go to the lower part and to your left will be
a wooden blockade on the cylinder the pathway wraps around. Shoot it to
release a Purple Lum. Once it stops moving, jump out and shoot it.
Swing over to the right and jump on the tall collum raising out of the lava
river, and collect the first Yellow Lum[1]. Turn around and on the lower part
of the cylinder is another wooden blockade, shoot it and you'll release
another Purple Lum that will fly to the other side of the cylinder. Use the
first Purple Lum and swing back over.
About half-way down the walkway is the Purple Lum in the air, jump and shoot
it. Turn towards to the Golden Object to the ledge on the left then jump and
float over to it collecting a Yellow Lum[2]. When you land on the ledge,
pick up the Golden Object, it's the Golden Fists! These, if you read the
description in the "Interactive Objects, Items" section you'll know, increase
your offensive power! Also, for cosmetic addage, your fists will now be a
shiney Gold Color(They sparkle too) and the shots you fire will have trails
as if you charged them. But now, charge the shot and shoot it, it'll make
a deep bass sound as it rockets off. Pretty awesome.
Go back to the top and and swing on the Purple Lum, but let go to the left
platform and collect the Red Lum upon landing. Continue to the cave ahead,
watch for the small pit in front of the entrance, and collect the Greem Lum.
Go out to the right and across the gap a Henchman will appear, two fully
charged shots with the Golden Fist should put him down for good. After, jump
over the gap and you'll see a weird root with a Red Lum under it, collect it
if necessary. Continue to the right into the cave, jumping across the
platforms as you go into the cave. The second to last ledge has a Red Lum,
the last has a Green Lum. Now where do you go, see the leaves in the distance
and the Purple-Fruit growing from it? Exactly.
That is a Plum, shoot it and it'll fall in the lava. Jump on top of it, using
the helicopter to land on it would be a GREAT idea. Now that you're on it,
you can't run off of it, just look around, this is good because you'll need
to look around to aim. If you shoot and energy ball, the force will push the
Plum backwards through the lava. You're basicly the driving force, now, don't
go down into the cave you're facing, go back out the cave and follow the lava
river.
You'll eventually be in the large lava area you were swinging around using
the Purple Lums. Behind the collum(Which had the Yellow Lum) is a Red Lum,
continue on and you'll see a Yellow Lum[3] between the giant cylinder and a
pipe, bounce along and collect it. Continue down the lava river and under the
first walkway, following the timed Red Lums into a small cave at the end of
the river, bounce in until you reach land.
In the cave, you'll notice another Plum Plant, shoot the Plum down and catch
it so you're holding it around. Rayman controls just like when he's holding
a Magic Sphere. Turn to the right and you'll see more cave, with a high ledge
and lavapit with a spike in the center. You have to get to the top, so grab
a plum and toss it onto the spike where it will hold up, creating a platform
for you to cross on. But only for a while, soon it'll slide off and drop into
the lava. So quickly, jump over. Now you'll be in a huge lava cave with metal
spikes and red mist all over the place. To your right is a Plum, grab it and
look over to the left and you'll see a metal spike coming from the wall,
throw it on to it, but just like the other spike, it will fall. So jump
across the platforms and stand under the Plum's shadow so you'll catch it
when it drops down. With the Plum in hand, look to the right, and you'll see
another spike coming out of some pipes. Throw it on, then run over to catch
it. Walk with the Plum to the left(The ground is flat here), toss it up, then
run away so you don't catch it again. As it's bouncing, jump on top of it.
When it's at the height of it's bounce, jump up to the cave and pull yourself
up. Go deep into the cave and you'll come to a metal tunnel and room with a
cage[1] at the end. Shoot it open for a Super Yellow Lum[4-8]. Turn around,
then go all the way back out to the entrance of the cave. Board another Plum
then bounce out.
Bounce under the floating Purple Lums again, and go back in the cave.
Traverse the cave until you're back out. Don't go all the way back to where
you took the first Plum, you'll see a cave you can jump too on the left wall,
so move towards it and jump into it collecting a Yellow Lum[9]. Go down into
the cave.
Jump across the small lava pit using the collum sticking out with a Red Lum
on it. You'll see an I-Robot infront of a metal wall and a cave high above
him. No, even with the Golden Fists, if you managed to keep it this far,
can't kill them. Luckily, there's a Plum Plant to the right so grab one and
approach the I-Robot, but don't get too close, then toss the Plum onto his
head. He'll just sit there and won't attack you, so jump up on him and the
Plum and Jump up to the cave. It's not so much a cave because it doesn't go
anywhere, but there is a cage[2] at the end. Within it is a Super Yellow
Lum[10-14]. After you're done, run back out of the cave.
Once outside jump up on the platforms to the left, once at the top jump over
to the large platform. Then finally, head into the cave to the left across
the ledges.
Drop another Plum into the lava, jump on it, then use it to jump on the
spider web above you to hang on. Go to the middle of it, and collect the
Yellow Lum[15] in the center of the web, watch out for the Dark Spheres that
charge at you, a simple shot will kill them. Go back and get on a plum and
shoot your way to the other end of the cave, you'll be stopped by a metal
platform along the way, so jump on it and you'll be faced with another lava
pit and a Plum Plant in the middle will help you. Shoot one down and jump on
it, watch out for the Dark Spheres as they're still around. Shoot your way
to the other side and jump off, collecting a Red Lum. Jump up twice more and
enter go through to enter another area.
You'll be greeted by the great Murphy, which he'll tell you all the different
things about Plums, but you've already used them in every which way, so
you won't have to read what he's saying. In this new area, there's another
lava river, and a Plum Plant to the right, and a Stone of Thought on the
other side of the river(That you can jump to, so it's more of a stream) that
will tell you how to use Plums again. Shoot a Plum down, and jump on, go up
the river(Left from the direction you entered) first and into the cave. Go
through and you'll arrive at what seems to be a temple. Jump off to the side
and run up the path, forward and down into the entrance to enter a new area.
You'll be in a room with platforms, lava, lava pouring in, and flames
shooting from the walls. Jump to the first platform when over to the second,
wait for the flames to die out on the wall and then jump over to the walkway
on the right. Wait for the second wall-flamethrower to stop, then run across
the bridge to the left and jump on the stone slab at the end. Jump over to
the collum on the right and you should see(Even from the beginning) a cage[3]
on another collum to the right. Run, jump and float over to it and destory
the cage on top. It contains only a single Yellow Lum[16]. After, jump down
the center path and float over to it to cross the lava and collect the Green
Lum. Where will be four blocks blocking the tunnel, just shoot them and
they'll fall with ease. You'll be presented with, yet, another lava filled
room and there will be a small walkway to jump to. Jump over to it and look
to the other side, there is a tunnel you need to get to. Shoot the stalagmite
on the ceiling, it'll fall creating a platform to make your way across. Not
to rush you, but it will fall into the lava after a while and another one
will appear from the ceiling for you to shoot(Strange, I know). Go over to
the left then take a right to be presented with a lava cave.
See the cage[4] in the middle of the room? Shoot it to open it, then look to
your right. There's a stalagmite hanging from the ceiling and fire shooting
out where it will land. So shoot it, and wait for the fire to die down then
quickly jump across to the fallen stalagmite and over to the platform to the
left. Run across the bridge and collect the two Yellow Lums[17-18] that where
in the cage as you jump over the fallen bridge and to the end of the pathway.
You'll see two collums in the distance with wooden blockades. Shoot these
and they'll fall making pathways into the tunnel. Follow them to a platform
at the top of a hill where the lava flows down. Jump and float to the
platform below and collect the Green Lum on top.
Jump over to the spiraling stairs and over the flame that shoots from the
wall. There will be yet another hall leading left with lava. Shoot the
stalagmite on the ceiling and jump onto the new platform, then head left onto
the rock. Don't be alarmed when it starts to slide down a curvey tunnel.
It'll stop at the edge of a cliff, allowing you to collect a Green Lum. Now
you're in a tall room with those temple-blocks up the walls for you to get
up to the top. Jump over to the first blocks then jump over to the right
three times. Watch out for the Fireballs that jump from the lava and aim
right for you! Jump up to the block to the right and there will be a cage[5]
right above you. Jump and shoot it down for two Yellow Lums[19-20] to get.
There is also one Yellow Lum[21] on the side near the lava that will fly up
to you. Jump over to the left twice. There will be a couple of Mini-Spiders
up here. Enter in room to the right, and then take another right to another
room, again another right to go out to the first room with the lava. There
will be a Purple Lum in front of you allowing you to swing to to a platform
sticking out from the left right in front of you. Swing over and enter in to
the left.
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