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Rayman DS - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Rayman DS - Strategy Guide (Page 01).

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Rayman DS

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       |  |     \  \/ /  |  |  \   /  /        | / |   |       |
       |  |      \  \ \  |  |\  \ /  /|  |  |  | | |   |       |
       |  |       \  \ \_|  | \  \  / |  |  |  | \_|   |    |  |
       |_ |        \_ \_ _|_|  \   /  |__|__|__|\_ _ |_|_ _ |_ |
                               /  /
                              /  /
                             /_ /
                       DDDDDDDDD       SSSSSSS
                      DDDDDDDDDDD     SSSSSSSSS
                      DDD      DDD   SS
                      DDD       DDD  SS
                      DDD       DDD   SSSSSSSSS
                      DDD       DDD           SS
                      DDD      DDD            SS    - Art by Chris
                      DDDDDDDDDDD     SSSSSSSSS       "Liku/LikuX"
                       DDDDDDDDD       SSSSSSS           Sabjan

                                                               Bad, isn't it?
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Remember, use your Browser's "find" function to jump to these sections.
Usually, this function is available by hitting "Ctrl+F," or if that doesn't
work go under the "Edit" menu. Once that's up, look for the section you want
and enter the code in the brackets to the right.

Contents:
1. Introduction.......................................................[INTR0]
~~~
2. Version History....................................................[VERS0]
~~~
3. Rayman DS 101......................................................[RAYM0]
-=- The Story.........................................................[RAYM1]
-=- The Characters....................................................[RAYM2]
-=- The Controls......................................................[RAYM3]
-=- Interactive Objects, Items........................................[RAYM4]
-=- The Menus.........................................................[RAYM5]
-=- General Information...............................................[RAYM6]
~~~
4. 100% Level Walkthroughs............................................[LWT00]
- 01. The Woods of Light..............................................[LWT01]
- 02. The Fairy Glade PART 1..........................................[LWT02]
- 03. The Marshes of Awakening........................................[LWT03]
- 04. The Bayou.......................................................[LWT04]
- - - The Walk of Life................................................[LWTB1]
- 05. The Sanctuary of Water and Ice..................................[LWT05]
- 06. The Menhir Hills PART 1.........................................[LWT06]
- 07. The Cave of Bad Dreams..........................................[LWT07]
- 08. The Menhir Hills PART 2.........................................[LWT08]
- 09. The Canopy......................................................[LWT08]
- 10. Whale Bay.......................................................[LWT10]
- 11. The Sanctuary of Stone and Fire.................................[LWT11]
- 12. The Echoing Caves...............................................[LWT12]
- 13. The Precipice...................................................[LWT13]
- 14. The Top of the World............................................[LWT14]
- 15. The Santuary of Rock and Lava...................................[LWT15]
- 16. Beneath the Sanctuary of Rock and Lava..........................[LWT16]
- - - The Walk of Power...............................................[LWTB2]
- 17. Tomb of the Ancients............................................[LWT17]
- 18. The Iron Mountains..............................................[LWT18]
- 19. The Prison Ship.................................................[LWT19]
- 20. The Crow's Nest.................................................[LWT20]
~~~
5. Secrets?...........................................................[SECR1]
~~~
6. Glitches...........................................................[GLTC1]
~~~
7. FAQ................................................................[FAQS1]
~~~
8. Legal Info.........................................................[LEGA1]
~~~
9. Contact Info.......................................................[CONT1]



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                              ~~~~~~~~~~~~~~
1.)~~~~~~~~~~~~~~~~~~~~~~~~~~+ INTRODUCTION +~~~~~~~~~~~~~~~~~~~~~~~~~[INTR0]
                              ~~~~~~~~~~~~~~

Welcome to my Rayman DS guide. This is my first guide/FAQ/walkthrough so
there is bound to be error. Rayman DS was released 03/24/05 for Nintendo's
new portable gaming system, the Nintendo DS. As of this writing, I believe
Rayman DS is the only other 3D adventure platformer for the DS, which is a
sad case. The game is essentially a port of the Nintendo 64 game, Rayman 2.
So this is the second game in the series, but you don't need to play the
first one to understand this one. I didn't, so this is my first Rayman
experience.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



                            ~~~~~~~~~~~~~~~~~
2.)~~~~~~~~~~~~~~~~~~~~~~~~+ VERSION HISTORY +~~~~~~~~~~~~~~~~~~~~~~~~[VERS0]
                            ~~~~~~~~~~~~~~~~~


Version 0.01 - I first started to write the guide at 7:02 PM on 7/8/05.
             - The Story section is completed.
             - The Character section is mostly completed, need to finish the
               enemies part.
             - The Controls section is completed.
             - The Interactive Objects and Items section is completed.
             - The Menus section is completed.
             - Completed The Buccaneer's guide.
             - Completed The Woods of Light guide.
             - Completed The Hall of Doors guide.

Version 0.02 - I continued writing the guide at 2:20 PM on 7/10/05.
             - Updated the enemies portion of the Character section.
             - Completed The Fairy Glade guide.
             - Completed The Marshes of Awakening guide.
             - Completed The Bayou guide.

Version 0.03 - I continued the guide at 4:45 PM on 7/11/05
             - The Contact Info section is complete.
             - The Legal Info section is complete.
             - The Secrets? section is added.
             - The FAQ section is added.
             - Completed The Walk of Life guide.
             - Completed The Sancturary of Water and Ice guide.
             - Completed The Menhir Hills PART 1 guide.

Version 0.04 - I continued on the guide at 4:36 PM on 7/12/05.
             - Added the General Info section, with some pointers.
             - Completed The Cave of Bad Dreams guide.
             - Completed The Menhir Hills guide.

Version 0.05 - Continued working on the guide at 7:00 PM on 7/13/05.
             - Completed Getting to the Cave of Bad Dreams guide.

Version 0.06 - Continued the guide at 6:39 PM on 7/14/05.
             - Completed The Cave of Bad Dreams guide.

Version 0.07 - Continued at 9:38 AM on 7/15/05.
             - Fixed and updated the level listings.
             - Added to the FAQ section.
             - Completed The Menhir Hills guide.

Version 0.08 - Continued the guide at 12:41 PM on 7/16/05.
             - Added the Glitches section, for anyone that can submit to it.
             - Updated the Contact Info Section.

Version 0.09 - Continued working on the guide at 1:44 PM on 7/17/05.
             - Completed The Canopy Guide.
             - Completed the Whale Bay Guide.
             - Updated the Interactive Objects, Items section.
             - Did a little bit of revision.
             - Added "Permissions" of the sites allowed to use the guide.

Version 0.10 - Continued on 10:00 PM on 7/18/05.
             - Updated the "Permissions" section.
             - Small bits of revision here and there.
             - Updated the Interactive Object, Items section.
             - Updated the enemies section in the Character Section.
             - Completed The Santuary of Stone and Fire guide.

Version 0.11 - Continued the guide at 5:45 PM on 7/19/05.
             - Updated the enemies section of the Characters section.
             - Updated the "Permissions" section.
             - Completed The Echoing Caves guide.

Version 0.12 - Continued at 7:14 PM on 7/21/05.
             - Updated "The Menus" section.
             - Updated the boss part of "The Characters" section.
             - Completed The Precipice guide.

Version 0.13 - Continued the guide at 7:05 PM on 7/27/05.
             - Made some corrections.
             - Completed The Top of the World Guide.

Version 0.14 - Continued the guide at 4:40 PM at 7/28/05.
             - Updated the Glitches section.

Version 0.15 - Continued the guide with hopes of finally finishing at 1:41 AM
               on 8/3/05.
             - Updated the enemies section of the Character section.
             - Completed The Sanctuary of Rock and Lava guide.
             - completed Beneath The Sanctuary of Rock and Lava guide.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



                             ~~~~~~~~~~~~~~~
3.)~~~~~~~~~~~~~~~~~~~~~~~~~+ RAYMAN DS 101 +~~~~~~~~~~~~~~~~~~~~~~~~~[RAYM0]
                             ~~~~~~~~~~~~~~~

===---
The Story [RAYMN1]
===---

Robotic Pirates lead by the evil captain Razorbeard have come from space in
order to enslave the Teensie's home world. Rayman and his best friend Globox
sent to the Great Forest in order to attack the enemy force from their
frontlines. During a battle, another of Rayman's friend contact him
telepathicly. Ly, a fairy, tells him that their other friend "Clark" is
captured and Rayman must free him. She also tells him the pirates have split
the "Heart of the World." Rayman is then captured himself as Globox flees
upon Rayman's request.

===---
The Characters [RAYMN2]
===---

The Good:

Rayman - The main character, who you play as through the whole game. He has
         the ability to shoot balls of energy, and later the ability to
         charge the energy in his hand for a more powerful ball. He can also
         turn his "ears" into a helicopter to slow his decent after a fall
         or jump.

Ly - A fairy that you'll meet early into the game. Later in the game, when
     she has more of her power, she'll be able to give Rayman new powers.

Globox - Rayman's best friend and creator of rain clouds. These will help you
         in a later level. According to the intruction manual, he and his
         "wife" Uglette have over 650 children.

Uglette - Globox' "wife," or mate according to the intruction manual. You'll
          meet her near the very end of the game to help her. If you're
          curious as to what she looks like, since the intruction manual
          doesn't have a picture, just think of Globox but pink.

Clark - A large brute with a soft stomach. You'll meet him later in the game
        as well, and of course help him too. (Seem's like a pattern, no?)

Murphy - He looks like a frog with a giant smile and wings. In the intro
        stage, he'll tell you all the basics and later you can summon his
        help if you need reminders on a topic, through the Stone of Thought.

The Teensies - The Ancient people of the land who created the "Island of
               Doors," a pathway to every nook and cranny of the planet. They
               are not sure which of king among themselves, and this leads to
               pretty comical cutscenes and conversations.

Carmen the Whale - An aquatic creature that's only purpose is to create air
                   bubbles to keep other creatures that have strayed to the
                   water alive. Of course, you'll have to help her later in
                   the game too.

Sssssam - Yes, the five 's'' are in his actual name. One of the only
          characters which doesn't need rescuing. He'll be in an early level
          of the game to get you through it.

Polukus - The spirit of the world, and creator of all. He has immense power,
          and could effectively create anything. He left the world, and the
          only way to bring his power back is by retrieving four masks.

The Bad:~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Admiral Razorbeard - He's a mechanical leader of the robo pirates. He's
                     infamous for total annihilation of over 100 planets. His
                     dream is to enslave Rayman's world.

The Guardian of the Cave of Bad Dreams - He guard's a cave where all of
                                         Polokus' bad dreams are locked up.

Axel - This is the Guardian of The Sanctuary of Water and Ice, he guards the
       first mask you get in the game.

Umber - This is the Guardian of The Sanctuary of Stone and Fire, you don't
        fight him but he'll help you get to the second mask. So he's not
        really guarding anything.

Foutch - This is the Guardian of The Sanctuary of Rock and Lava. He's leads
         you to fight an annoying boss battle, he also smacks Rayman's
         ability to fly away. Grrr...!

Grolgoth - This is the hardest enemy in the game. A large spherical orange
           robot Razorbeard buys later in the game. You fight him in two
           stages, and it takes a while.

The Ugly:~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 

The Henchmen - These are Razorbeard's loyal robotic-henchmen. They're common
               around the world and are pretty simple to defeat. Though in
               later levels they improve their fire-power.

The Zombie Chickens - Strange looking floating fouls that will appear in
                      front of you in some levels.

Piranas - Fish that jump out of the water they infest attempting to knock
          Rayman into the water with them.

Crabs - These just patrol the beaches and don't really go for Rayman, but
        they will harm you if you touch them. Just shoot them.


Spiders - They chase Rayman vigilantly and have lots of health. It is best
          to just run from them, sometimes.

Mini-Spiders - These look just like Spiders, but very small. It looks like
               you could just step on them, but you can't. One shot will do
               the job.


Flying Bombs - These are brown spheres with rotars that slowly move towards
               Rayman, then explode on contact. Just shoot these to destroy
               them before they hit you. Sometimes they are stationary.

Dark Caterpillars - These are several balls of "darkness" that jump around
                    and make rattling noises. They have Yellow eyes too, so
                    they're not hard to see. One shoot will cause them to go
                    "Poof!" quite literally.

Mini-Guardians - These look just like The Guardian of the Cave of Bad Dreams,
                 just smaller and darker in color. They shoot fire from their
                 mouths. They're are easy to destroy.

I-Robots - These are short and stubby Robots with Blue and White stripped
           shirts. The bob around as they chase you. They're faster than
           Henchman and if they catch up to you they will flatten Rayman
           and stomp on him. You can't shoot them to death, they're
           Invincible(Hence the name I gave them) but you can trick them into
           falling to their deaths by having them chase you off an edge.

Barrel Bots - These are huge Barrels with mechanical legs square holes on the
              sides which reveal an angry set of eyes, and large "horn"
              looking funnels at the top that points at you. If one of these
              sees you, it will charge up the horn(Making and electric sound)
              and you need to take cover! These things have deadly accuracy,
              they will never miss. They shoot you with a bolt of white
              electricity causing Rayman to spasm a bit.

Dark Spheres - These are pretty much just Dark Caterpillars, but with only
               one section unlike the Caterpillers counterparts. The only
               main difference is that they don't bounce everywhere, they'll
               fly towards you.

Eyes - These are simply just giant eyes with fleshy tails, which remind me of
       Andross' "true" form in Star Fox 64. They simply just look at you and
       bounce up and down, not really attacking you.

Thorn Whips - These are brown flailing spikes with thorns on them. They come
              burst through walls normally, and try and swing at you. You
              can't destroy these, but if you shoot them, they'll go back
              into the wall they came from.

Bone Arm - These are just like Thorn Whips but they look like skeletal arms
           that try and smack you, shoot them to force them into the wall
           temperorily.

Robotic Chicken - This is only found once in the game, and that's on the
                  island(Second Part) of The Iron Hills. You cannot kill it
                  but it can kill you, touching it causes you to take damage
                  and it can jump on you which will kill you. When you're
                  ridding on a Shell, it will chase you as if you were food.

===---
The Controls [RAYM3]
===---

The controls in the game are quite simple. Sadly, the game doesn't really use
the DS' touch screen other than an Analog Joystick. But it does keep track
of your health, Lums and cages collected, thusly leaving the actually playing
screen clear of HUD! Anyway, here's the list of controls:

 - Directional Pad - Move Rayman in the direction pressed.

 - Start - Brings up the Menu, see [RAYM5]. It will also display the number
           of the 80 cages you've opened, and how many of the 1000 Lums
           you've collected.

 - Select - Doesn't do anything.

 - L Shoulder Button - This will move the camera behind Rayman, after meeting
                       Murphy for the first time, if L is held, a screen will
                       pop-up will info on Lums.

 - R Shoulder Button - This will put Rayman into a "combat" mode, you'll be
                       able to face straight while strafing left and right.
                       If an enemy is around, it will lock on to them.

 - A - Shoot. Once you get the upgrade, you'll be able to hold A to charge
       the energy in your hand for a more powerful shot.

 - B - Jump. When in the air after a jump or a fall, press B again to
       activate the helicopter. This will slow your decent and make landing
       easier.

 - X - Hold this to get a view into Rayman's eye and scope out your
       surroundings.

 - Y - Hold this to make turn the Directional Pad or Touch Screen into a 
       camera controller. This'll allow you to circle the camera around
       Rayman.

 - Touch Screen - This will work as a Analog Stick if you use it, for info
                  on setting this up see The Menus section.

NOTE: I recommend using the Touch Screen over the Directional Pad, you'll be
      able to control Rayman much easier with it. The Directional Pad also
      has a one-second delay, this makes turning to look another direction
      kinda weird, but that could be countered by using X. But you cannot
      walk or move any slower then the average run with the Directional Pad.
      That's just my preference, and it's a head's up in case you're
      wondering the pros and cons.

NOTE: Sometimes the controls will change to fit the situation at times in the
      game. When this happens, I will re-list the new controls.

===---
Interactive Objects, Items [RAYM4]
===---

Cages - These take two shots from your fist to destroy. They'll usually
        contain Lums, but sometimes they'll have other things. Most of the
        levels will have Cages for you to open. There are a total of 80 cages
        in the whole game. Also, the more cages you open, the more Health
        Rayman will have.

Kegs - Explosive Barrels used to break blockades and fly with. They're
       fragile, making them easy to destroy. They're small in size, so Rayman
       can carry and throw them.

Keg Dispenser - These are wooden panels on the walls with the Pirates' Skull
                and Crossbones image on it. They'll open and drop Kegs when
                one blow's up.

Shells - Even though they're called Shells, they're just rockets with legs.
         You'll ride these like horses, along with the neighing of a horse,
         to quickly run through areas Rayman can't access alone. Silver ones
         can raise their legs and pull out wings, for flight.

Plums - These large pieces of fruit are huge purple spheres with leaves on
        top. They can be thrown on certain enemies heads, and bounce all over
        the place. Rayman can stand on these and cross dangerous water and
        lava areas by using his energy balls as momentum. I'll go into detail
        with this when they start to appear in the game.

Plum Plant - These are what create the Plums, and they never stop. You'll
             easily notice them because they'll have Plums on them at first,
             but they look like a bunch of leaves on the wall.

Magic Spheres - The size of plums with the same bounce, except Rayman can't
                jump on them and use them for movement. They come in two
                colors, blue and orange. Putting them on their respective
                pedestals will allow Rayman to venture further into the
                level.

Blockades - These are just locks on doors. They look like bandages, I'll
            point them out when they come along. One's light in color are
            made of wood, and Rayman can easily destroy these with his energy
            shots. Ones in dark color, however, are metal and need Kegs to be
            thrown at them in order to break them.

Switches - Simple switches that have been seen in many other games. They open
           doors, to activate them just simply shoot at them.

Stones of Thought - These are throughout the levels for Rayman to use to call
                    upon Murphy for advice. To use it, just walk over it and
                    hold X. As the game progresses on, there's fewer.

Magic Doors - These portals are at the begining and endings of the levels.
              They allow Rayman to return to the Hall of Doors.

The Power Fists - These golden icons are shaped like Rayman's fist. Upon
                  picking them up Rayman's fist become golden and allow him
                  to shoot much stronger energy balls. But there's a catch,
                  three fist icons will appear on the screen, for everytime
                  Rayman falls into a pit or takes damage, one of these will
                  disappear. Once all three are gone, Rayman will lose the
                  fists and return to shooting normal shots.

The Four Masks - Not really interactive at all, but you'll collect these four
                 masks to return Polokus' power.

Lums - After Razorbeard destroyed the "Heart of the World," they split into
       1000 Lums. These are spread through the levels for you to collect.
       Most levels have 50 Lums to collect, but there are exceptions. There
       several types of Lums, not all are collectable:

       -=- Yellow Lums, your standard Lum. They look like yellow balls with
           wings at the top.

       -=- Super Yellow Lums, these are worth 5 Yellow Lums. They look like
           large versions of Yellow Lums, but they boast a face with a smile.

       -=- Red Lums, found in enemies these give Rayman more life. They're
           bit bigger than Yellow Lums and red.

       -=- Purple Lums, when shot, these create a energy chain from the
           Purple Lum to Rayman's hand, allowing him to swing. They actually
           look like white rings with the Lum wings and eyes at the top.

       -=- Blue Lums, these give you air when you're underwater, collect 
           them! They look just like the Red Lums, but blue.

       -=- Green Lums, these are checkpoints within levels so if you fall
           into a pit, pool of lava or infested water, you'll reappear at the
           place where the Green Lum was found. Again, like Red/Blue Lums,
           but Green.

       -=- Silver Lums, these aren't really found in levels, but they're
           given to Rayman by Ly, and sometimes Globox, giving him another
           power.

       There are a total of 1000 Yellow Lums in the whole game.

Carmen's Air Bubbles - When you meet Carmen later in the game, you'll need to
                       breath because you'll be underwater the whole time
                       with her. These look like bright blue lights in a
                       giant bubble; not very hard to spot.

Spikes - These are your average spikes, but if a Plum is thrown on them, they
         will hold the Plum in place for you allowing you to jump on them.

Silver Shell Shots - These are glowing orbs you pick up whilst flying in the
                     last level. They'll allow you to shoot five homing shots
                     before you need to collect more.

===---
The Menus [RAYM5]
===---

Upon starting Rayman DS, after the "Press Start" screen with the game's logo,
you'll be introduced to the Language Selection Screen. There's three options:

                                  English
                                  Francais
                                  Espaņol

You'll probably be selecting English if you're reading this guide. After,
you'll be brought to another menu:

                                  New Game
                                  Load
                                  Option

You'll want to check the Options first:

                                  Back Light
                                  Sound
                                  Language
                                  Touch Screen

Touching the Back Light option would be foolish, if you don't like the Music
or Sound Effects you can turn either off in the Sound section. The Language
shouldn't really be changed unless you had a change of mind, which is
unlikely. The Touch Screen section is to select the position and size of the
Analog controls on the screen. Unlike Super Mario 64 DS, you can't press
anywhere on the touch screen to control the character, you need to press on
the circle and then the direction from there. You can make circle bigger if
you want to make walking easier, and running a bit harder. Once you're done
in the Options Menu, you can go back to the main menu and finally start the
game!

NOTE: Within the game when you press start, you'll also have a menu. this
      consists of Menus you'll already have gone through:

                                  Resume Game
                                  Load
                                  Options

      These are all pretty self-explanitory, and I've covered most. But the
      Load option will load any of the other saved games you might happen
      to have.

NOTE: For some reason, in the last level "The Crow's Nest," you'll get an
      extra option on the Pause Menu. Including the ones above, you'll get:

                                  The Hall of Doors

      So if you want to return to The Hall of doors since the level doesn't
      have entry or exit portals. Or you could just load up your saved game.

===---
General Info [RAYM6]
===---
1. Don't worry much about your health unless you're getting hit a lot, but
   that shouldn't really happen in this game.

2. Falling in pits can take you back to where the last loading screen or
   Green Lums was collected, allowing you to recollect something that you
   missed. This will take a bit of Health, but nothing that should worry you.

3. When you're so low on Health that one last hit of damage will kill you,
   the game will start to make a beeping sound. When you hear this, look for
   some Health.

4. Rayman's air will drop pretty quickly while underwater, so collect all the
   Blue Lums you can see.

5. Usually, Blue Lums will reappear after you collect them.

6. Always use the Targetting(R Shoulder Button) in battle with Henchman.

7. Rayman's energy shots will bounce off a wall once and then disappear. Also
   his energy shots do a bit of their own targetting, so if something is in
   front of you and a little to the left, they'll be shot over there at the
   target. This is very handy. This will also happen with the second shot.
   So if something's behind Rayman, shoot into the wall in front of you and
   it'll bounce back behind you aimed at the target behind you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~
4.)~~~~~~~~~~~~~~~~~~~~+ 100% Level Walkthroughs +~~~~~~~~~~~~~~~~~~~~[LWT00]
                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~

Though Rayman DS is a fairly linear game, the number of Lums and Cages you've
collected is kept track of. The number of Lums collected is regarded to as
your precentage, so with 1000 LUms, each is .1% of the total 100%. After you
collect all the Lums and open all the cages in a level, it's portal and title
will become Red. What do you get for collecting everything and getting a
100%? Well, you'll get 100% next to your name and bragging rights. Sadly
nothing else, but if you're like me you'll want to collect everything. You
don't have to collect everything in the first go of the level to get 100% in
the level, you can always come back to it later. Sometimes, you can't even
get everything the first time. This guide will try to minimize the times
you'll have to return to the levels. Let's get this game started:

Select "New Game" from the Main Menu and enter your Intials. Finally, watch
the intro cutscene were Ly talks to you about how horrible the world is now
thanks to the Pirates. You'll see Razorbeard's ship flying throught the air,
and it's slave count to up to 18,920. Then you'll see Globox thrown into the
same cell as the now drained-of-powers Rayman. Rayman can't even shoot!
Luckily, Globox recieved a Silver Lum from Ly to give to you, now your
adventure begins:

===---
LEVEL 00: The Buccaneer [XXXXX] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---

This level isn't really a level, just a starter so you can familiarize
yourself with the controls. When you're ready, shoot the grating covering
the pipe to reveal a tunnel. Jump in the tunnel and you'll start to slide,
collecting Red Lums as you go down. Soon enough you'll reach the end of the
tunnel in a cutscene. Globox will come crashing into out of the tunnel,
causing both of you fall down to the forest below.

===---
LEVEL 01: The Woods of Light [LWT01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---

LUMS:  05
CAGES: 02

You'll be around in a green pasture, with waterfalls, a pond, some streams
and a bridge. Walk over the stream to the Stone of the Thought to meet up
with Murphy. He'll tell you how to use the Stones of Thought, then leave. The
Stone of Thought in front of you will tell you the Jump and Shoot buttons, so
you can disregard it and just go right by. You'll come to a cave with a cage
right in front of you. Shoot it to have Murphy tell you about Lums, then the
wood grating will slide back allowing you to pass. Go forward and collect the
Lum.

Drop down and continue to another stream with another Stone of Thought. If
you want to learn about moving the camera, go over it, you shouldn't have to
read up on it. Continue with the path and jump from ledge to ledge to get to
another Lum and Stone of Thought. This one will just tell you that you can
find out the importance of Lums by holding L.

Continue your way up the ledges to get to another Lum. A few more ledges up
you'll find yourself at another Stone of Thought which will tell you about
the Helicopter technique. See the ledge to the left with the three Globox
Children? You'll have to jump to it. Get a lot of space to run and position
the camera behind you to get a good view of the ledge. Run then jump at the
very edge of the ledge and keep going forward but don't use the Helicopter
technique until the very end to drift over and grab the ledge. Pull yourself
up to see a cutscene with the Globox children. If you made the jump,
congratulations, but you'll have to jump off to the left to get the fourth
Lum in the waterfall. Now get back up on the ledges and jump over again.

After that run in the cave and continue to a large room. Continue to the
Stone of Thought to the left and Murphy will tell you how to climb up the
wall. Go between the giant stone slabs and jump. At the height of the jump
press the A again and you'll stick your hands and feet against the walls,
holding you up. Repeat this process and collect a Lum, and continue all the
way to the top.

Shoot the second, and last cage open once you're on top to free the Teensies
and be introduced to them. In a small comedic scene, they'll tell you that
the pirates have taken Ly to The Fairy Glade. To get there, the Teensies will
open the "The Hall of Doors" for you, if you have all 5 Lums. Which you
should. Welcome, to the Hall of Doors...

===---
LEVEL XX: The Hall of Doors [XXXXX] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---

This'll be short, and you shouldn't have trouble with it. The Hall of Doors
is basicly a 3D level select, which animations that give it an extra
something. There's also swamp sounds and music too! Anyway, Murphy will tell
you how to navigate the Hall of Doors, and so will I; use the Directional Pad
or Analog Stick to select levels and press B to make Rayman jump into the
portal to enter the level. Also, hitting Start when you're at the Hall of
Doors will take you back to the main menu. Anyway, the Fairy Glade should
already be selected, so just hit B to jump in.

As of now, your game is 0.5% complete!

===---
LEVEL 02: The Fairy Glade [LWT02] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===---

LUMS:  50
CAGES: 07

NOTE: Before you worry about Lums in this level, I'll just give you a heads
      up and tell you that you can't get all the Lums and cages in this level
      right now, you'll have to come in through another passage in another
      level. Inconvienent? You bet. Also, I will number the Lums as you
      collect them, as there will be quite a bit per level, 50 on average.

YOu'll appear in a grassy area with water, look around if you want to get a
good look at your surroundings. They look pretty nice anyway! Now, walk over
the bridge and look over to the right, under the water. You'll see a cave.
So anyway, jump in for a swim, and Murphy will tell you the controls to swim:

Directional Pad/Touch Screen - Move

R - This makes Rayman dive down.

B - This makes Rayman come up, when on the surface B will cause Rayman to
    jump out of the water.

You'll notice that a blue meter has appeared over your Health Meter. This is
Rayman's Air Meter, don't let it run out. How? By collecting Blue Lums.

Now continue into the underwater cave collecting Blue Lums until you reach a
big opening. You'll see the first cage[1]! Shoot it and it'll leave a Super
Yellow Lum behind. Collect it and you'll have your first five Lums[5]. You
can explore the cave if you want, but there' only a Pirana going around, so
leave the cave and return to the surface.

See the small patch of land with the Purple Mushroom that you jumped off of?
Jump back on it, and jump on the Mushroom. Boing! You'll be shot up to the
giant root above, and Rayman will grab the bottom of it because they're
smaller roots on the bottom of it. You'll also collect a Yellow Lum[6].
Follow the roots to another cave right, the camera will point you in the
direction of this cave, above the underwater one and let go with B.

Follow the cave until you reach a stream will Lillipads. You'll collect a
Green Lum right before the the stream. The Stone of Thought next to you
advises that you do not swim. You can't anyway, since the water is infested.
If you fall in, don't worry, you'll reappear at the spot where you collected
the Green Lum, but in turn you'll lose some health. Jump across the Lillipads
and watch out for the Jumping Pirana that can knock you into the water. Once
on the other side, you'll collect a Red Lum above a Stone of Thought that
tells you that Red Lums give you your Health back. To the right, near the
wall, and you'll see ledges sticking out of the wall. Jump across these to
get to a doorway at the top.

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