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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter P » Pac-Pix - Strategy Guide

Pac-Pix - Strategy Guide

Below are the cheat codes, hints and help for Pac-Pix - Strategy Guide.

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Pac-Pix
Nintendo DS

FAQ And Walkthrough

By:       Charlie Baily-Stevens
Email:    bailystevens@gmail.com
Version:  1.00
Date Started: 2005-05-29

UK RULES!!!

.......................................................

CONTENTS

I've added a code to find it more easily.
Press ctrl and F then type code:

UPDATES                (up513dat6)
CONTROLS               (con642tol)
START                  (st51y78rt)
PLAYING                (plgayf379)
DRAWING PAC-MAN        (drpaman54)
CONTROLLING PAC-MAN    (ctrollpma)
ITEMS                  (ietsm4675)
SWITCHES               (siwthces5)
GHOSTS                 (hgots753s)
STORY                  (ostryy475)
WALKTHROUGH/GUIDE      (wlkthord4)
ARROWS                 (rows5r327)
BOMBS                  (mbose4279)
SECRETS                (creset321)
CREDITS                (cridts325)
COPYRIGHT AND CONTACTS (coancosa2)

.......................................................

UPDATES     (up513dat6)

2005-05-29:
Started guide, finished:
Title
Controls
Start
Playing
Drawing Pac-man
Controlling Pac-man
Items
Switches
Ghosts
Story
Walkthrough/guide up to chapter 8

2005-05-30
Finished:
Arrows
Bombs
Secrets

2005-06-02
Edited whole guide formatting and margins
 
......................................................


CONTROLS    (con642tol)

The whole game is controlled by the stylus apart from the start button 
which pauses the game. 
When on the menus touch twice to select them.


.......................................................
 
START      (st51y78rt)

The first time you start the game you will be taken through a lecture 
on how to play.

.......................................................

PLAYING   (plgayf379)

Draw Pac-man and make him eat ghosts.
Draw big Pac-Men to go slow.
Draw Small Pac-Men to go fast.
You can practice drawing Pac-Man in the sketchbook in the gallery or on 
plain paper.

.......................................................

DRAWING PAC-MAN (drpaman54)


1. Start with the top of Pac-Man's mouth
2. Continue with the bottom
3. Go around for the body
4. Complete it by going round to back where you started
           

.......................................................

CONTROLLING PAC-MAN   (ctrollpma)

  
Pulling:
Touch Pac-Man's body while he's moving and you can pull him backwards a 
little Bit.

Lines:
Draw a line on the screen and Pac-Man will turn 90 degrees when he runs 
into it.
He will turn in the direction that the line is drawn.
A good line will turn green but a bad line will turn brown. 

.......................................................

ITEMS   (ietsm4675)

Good items:
1UP - Extra life, looks like Pac-Man
Cherry - 10 000 Points
Strawberry - 20 000 Points
Orange - Extra points

Bad items:
Blue Crystal - Works as Barrier, avoid if possible

.......................................................

SWITCHES      (siwthces5)
   
Door - Opens the doors to Item Road, looks like a key.

Push - When something is on it (Pac-Men/Ghost/Block) it removes top 
barrier, Looks like a foot

Star Switches - Activate all of them (Pac-Man/Ghost/Arrow) to remove 
barrier, Looks like stars, appears in big groups.

Flame - Lights the candles to light bomb fuse

.......................................................

GHOSTS   (hgots753s)


Pinky,       slow and easy to catch

Blue,        dashes away from Pac-man, so keep after him

Tongue,      White with big red tongue, teleports to avoid
             Pac-Man, but gets dizzy after teleporting.

Numboos,     Yellow with purple numbers, eat them in order

Bari-boo     Red protected by a pink barrier, eat it from 
             Behind or Pac-Man bounces off.

Pepeta,      Makes blotches where you cannot draw

Armour,      Multicoloured, protected by armour

.......................................................

STORY        (ostryy475)



One day a mischief-loving magician invented Ghost Ink.
Anything drawn in this ink becomes a Ghost.
Ghosts born from this ink are mischievous.
The Ghosts went into books and pictures spreading mischief.
The world inside was thrown into chaos.

Pac-man, our hero, could not sit idly by and watch this happen!
He begins to exterminate the Ghosts in the books with the only thing 
that could defeat them, the Magic Pen.
Using the power of the Pen all the Ghosts are confined to a single 
book.
Now all that needs to be done is return the Ghosts to Ghost Ink.
But just as things were coming to and end, the Ghosts stopped him.
Pac-Man was confined to a scrap of paper by the power of a curse!

.......................................................

WALKTHROUGH/GUIDE      (wlkthord4)

Each level you get a new set of Pac-men and unfortunately a new set of 
ghosts.


Book 1


Chapter 1
 - Page 1
   Pac-Man: 10   Time: 120   Ghosts: 03 (Pinky)

 - Page 2
   Pac-Man: 10   Time: 120   Ghosts: 06 (Pinky)

 - Page 3
   Pac-Man: 10   Time: 120   Ghosts: 07 (Pinky)

 - Page 4
   Pac-Man: 10   Time: 120   Ghosts: 06 (Pinky and Blue)

The Door Switch appears for the first time. Make Pac-Man step on it to 
open the doors to Item Road.
Enter Item Road by making Pac-Man go up on either side by the GO arrow.
If there's a Bonus Item up there he will get it.

 - Page 5
   Pac-Man: 10   Time: 120   Ghosts: 07 (Pinky and Blue)








Chapter 2
 - Page 1
   Pac-Man: 04   Time: 100   Ghosts: 08 (6 Pinky and 2 Blue)

 - Page 2
   Pac-Man: 04   Time: 90   Ghosts: 12 (mostly Blue)

 - Page 3
   Pac-Man: 04   Time: 80   Ghosts: 14 (mostly Blue)
The Door Switch moves around.
 
- Page 4
   Pac-Man: 05   Time: 120   Ghosts: 05 (2 Pinky, 3 Tongue)
Tongue appears for the first time.
They warp off when Pac-Man gets close, but then get dizzy.
 
- Page 5
   Pac-Man: 04   Time: 100   Ghosts: 10 (Pinky, Blue, and Tongue)
 
- Page 6
   Pac-Man: 10   Time: 120   Boss: Purple
Draw Pac-Man bigger than the Boss or he will just shrug it off.






Chapter 3
 - Page 1
   Pac-Man: 05   Time: 100   Ghosts: 08 (Pinky)
Puzzle obstacle in the middle of the screen makes Pac-Man bounce off. 
Ghosts can pass right through it.

 - Page 2
   Pac-Man: 05   Time: 100   Ghosts: 07 (3 Pinky, 4 Blue)
   Puzzle obstacles at top and bottom.
 
- Page 3
   Pac-Man: 05   Time: 100   Ghosts: 09 (Pinky and Tongue)
     Moving Puzzle obstacle.
     Ghosts appear in Item Road for the first time.
     Make Pac-Man go up there to eat it.
 
- Page 4
   Pac-Man: 05   Time: 90   Ghosts: 08 (Numboos and Pinky)
     Number Ghosts appear for the first time.
     Eat them in order, or they are all revived.

 - Page 5
   Pac-Man: 05   Time: 80   Ghosts: 09 (Numboos and Blue)
     Puzzle Barrier all down the middle.
     Go up Item Road to get to the other side.




Chapter 4
 - Page 1
   Pac-Man: 05   Time: 100   Ghosts: 03 (Bari-Boo)
     Bari-Boo appear for the first time.
     Eat them from behind or Pac-Man just bounces off.
 
- Page 2
   Pac-Man: 05   Time: 100   Ghosts: 06 (Bari-Boo and Pinky)
 
- Page 3
   Pac-Man: 05   Time: 100   Ghosts: 10 (Bari-Boo and Pinky)
     Moving Door Switch and Pinkys in Item Road

 - Page 4
   Pac-Man: 05   Time: 100   Ghosts: 10 (Pinky, Blue and Bari-Boo)
     Moving Door Switch and Blue in Item Road

 - Page 5
   Pac-Man: 05   Time: 100   Ghosts: 12 (Blue and Bari-Boo)
     Blue in Item Road

- Page 6
   Pac-Man: 10   Time: 180   Boss: Plant
   Make Pac-Man eat the eye roots as they pop up.
   Avoid the arrows the plant shoots out.
   Avoid the spiky roots when they pop up.
   Eat the little plant when it appears on the bottom screen.

After clearing Chapter 4 you will be taken through the Arrow Lecture 
and learn how to draw Arrows.
After this you can access the Arrow Lecture any time from the Gallery.
Also see Arrow drawing guide down below.






Chapter 5
 - Page 1
   Pac-Man: 05   Time: 120   Ghosts: 07 (Pinky and Blue)
Draw Arrows that shoot up at the Ghosts In their protective bubbles on 
the top screen.
The angle of the shaft of the arrow decides in which direction is         
goes.
Once they are on the bottom screen eat them as usual.
 

- Page 2
   Pac-Man: 05   Time: 120   Ghosts: 10 (Pinky and Blue)
Try to have a Pac-Man on the bottom screen eating those Ghosts,
While at the same time shooting Arrows at the Ghosts on the top screen.
Don't miss the Ghost in Item Road.


 - Page 3
   Pac-Man: 05   Time: 120   Ghosts: 13 (Pinky, Blue and Numboos)
Shoot the Numboos 1 down from the top screen, and then eat Numboos 2 in 
Item Road before eating Numboos 3 in the main screen.
 

- Page 4
   Pac-Man: 05   Time: 100   Ghosts: 13 (Pinky, Blue and Tongue)
Moving Door Switch.
Send a Ghost into Item Road, while you shoot Arrows at the Ghosts in 
the top Screen.
 
- Page 5
   Pac-Man: 05   Time: 100   Ghosts: 15 (Pinky, Blue and Tongue)
     Moving Door Switch.





Chapter 6
 - Page 1
   Pac-Man: 05   Time: 120   Ghosts: 11 (Pinky, Blue and Tongue)
Puzzle blocker at the top of the screen protects the Ghosts up       
there.
Wait for the Ghosts to go to the side to shoot Arrows.

 - Page 2
   Pac-Man: 05   Time: 120   Ghosts: 09 (Pinky, Bari-boo and Numboos)
   Shoot arrows to get all Numboos down before eating them.
 
- Page 3
   Pac-Man: 05   Time: 150   Ghosts: 12 (Pinky, Tongue and Pepeta)
   Pepeta appears for the first time.

   They drop blotches of paint on the screen where you cannot draw.
   Eat the Pepeta quickly and try to draw between the blotches.
 
- Page 4
   Pac-Man: 05   Time: 150   Ghosts: 10 (Pinky, Tongue and Pepeta)

 - Page 5
   Pac-Man: 05   Time: 130   Ghosts: 12 (Pinky, Blue, Numboos and 
Pepeta)
Moving puzzle barriers at the top screen.
Eat the Pepeta first, and then shoot as many arrows as you can at the 
top Screen.

- Page 6
   Pac-Man: 05   Time: 150   Boss: Purple in cloud
Draw Arrows to shoot at the top screen.
Aim at the cloud of bubbles surrounding the Boss.
When parts of the cloud falls off it leaves blotches on the bottom 
screen.
Shoot off the entire cloud, and then shoot the balloon that keeps the 
Boss floating. When he drops to the bottom screen draw a Pac-
And eat him.




Chapter 7
 - Page 1
   Pac-Man: 04   Time: 100   Ghosts: 07 (Pinky and Blue)
Arrow reflector appears for the first time.
There is a barrier at the top screen, stopping all arrows from reaching 
the Ghosts.
Aim an arrow at the reflector and it will change direction.
Do this to shoot the Ghosts at the top screen.
 
- Page 2
Pac-Man: 04   Time: 100   Ghosts: 11 (Pinky, Blue and Pepeta)
Eat the Pepeta first of all.
 
- Page 3
Pac-Man: 04   Time: 120   Ghosts: 12 (Pinky, Blue and Pepeta)
Shoot an arrow at the reflectors to reach the Door Switch.

 - Page 4
Pac-Man: 04   Time: 130   Ghosts: 11 (Blue and Pepeta)
Flat reflector appears.
Aim Arrows at approximately 45 degrees to shoot the Ghosts above the 
Barrier.

- Page 5 

Pac-Man: 04   Time: 130    Ghosts: 12 (Pinky, blue, Pepeta )





Chapter 8
 - Page 1
   Pac-Man: 07   Time: 160   Ghosts: 10 (Pinky, Blue, Tongue, Bari-boo)
     Push Switch appears.
It makes the puzzle barrier at the top disappear, But only as long as 
something is on top of it, a moving barrier, Pac-Man, or a Ghost.
Wait until the moving puzzle barrier is on the switch, then the puzzle 
barrier at the top disappears, and you can use Arrows to shoot the 
Ghosts down.

 - Page 2
   Pac-Man: 07   Time: 160   Ghosts: 12 (Blue, Bari-boo, Pepeta)
 Take the Pepeta out as soon as possible.

- Page 3
   Pac-Man: 07   Time: 150   Ghosts: 11 (Pinky, Blue, Bari-boo, Pepeta)
     Group Switch appears.
Activate all of the switches and the barrier at the top disappears.
Arrows, Ghosts, or Pac-Man activates them.
Once they're all activated they turn green.
After a while they reset and the barrier reappears, right before it 
happens the switches blink.


- Page 4
Pac-Man: 06   Time: 150   Ghosts: 12 (Pinky, Blue, Tongue, Pepeta)
Shoot Arrows at the Group Switches up in Item Road.
Once the side barriers are removed,
Shoot Arrows at a slight angle to reach the Ghosts above the middle 
Barrier.

- Page 5
   Pac-Man: 05   Time: 150   Ghosts: 10 (Pinky, Blue, Tongue, Pepeta)
   The easiest way to activate the Group Switches is to draw a Pac-Man.

- Page 6
   Pac-Man: 10   Time: 240   Boss: Dark Shell
Eat the little green things the Boss plops down.
Once they are all eaten, he will move downwards to drop bombs.
Now you can shoot Arrows at the reflectors to hit the Boss in the back.
While Pac-Man is at the lower screen he will keep dropping bombs.
Avoid the bombs he drops. The blue targets mark where they will land.





Chapter 9
 - Page 1
   Pac-Man: 09 Time: 120   Ghosts: 4 (Pinky, Blue)
     
 - Page 2
   Pac-Man: 05 Time: 100   Ghosts: 7 (Blue, Bari-boo,
 Pepeta)
     
- Page 3
   Pac-Man: 07 Time: 150   Ghosts: 11 (Pinky, Blue)

- Page 4
   Pac-Man: 05 Time: 100   Ghosts: 6 (Pinky, Blue, Tongue)

- Page 5
   Pac-Man: 05 time: 120   Ghosts: 6 (blue, Numboos)

- Page 6
   Pac-Man: 10 Time: 240   Boss: Dark Shell







.......................................................

ARROWS         (rows5r327)


Arrows can be aimed up, down, left or right.

1. Start at the top drawing downwards.
2. Sharp angle for the bottom of the arrow-head.
3. Up again to where you started from to complete the arrow head.
4. Straight down through the bottom to complete the arrow.
.......................................................

BOMBS         (mbose4279)

You can draw a bomb circle as big as you want.

1.	Start by drawing a circle.
2.	Then draw line from middle of circle to candle to 
3.	Complete the bomb.   

.......................................................


SECRETS          (creset321)

-Wiper
You can only do this gesture in the sketch book mode. To perform 
this gesture, draw all around the edge of the screen and it will be 
a window wiper.

NOTE: (Credit goes to Kyle Groves for this): This only works if you 
DO NOT have the candle there.

-Cherry
 
In the Sketchbook found in the Gallery mode, if you draw a pair of 
cherries starting with a circle, it will turn red and make the bonus 
fruit sound.

   NOTE: I have not seen this working

-Butterfly 

you can only do this gesture in the sketch book mode. To perform 
this gesture, you draw an 8 on its side, also known as the infinity 
sign. If you perform this correctly, the "butterfly" 
   will flutter around the screen.

   -Rain Cloud 
   
   You can only do this gesture in the sketch mode, which you 
   can access in the Gallery. To perform this gesture, you need to 
   draw a cloud. Just draw a circle using a series of "curly" motions.
   if you succeeded the lines that you scribbled will turn dark blue, 
   and rain will start to pour out of the figure.

   -Snake 
   In the Sketchbook found in Gallery Menu, you can draw a snake,
   this will turn green and move across the screen. To do this, 
   draw lines that look like "M" and "W", in a continuous motion 
   from the left side to the right. This gesture can only be done 
   in the sketchbook.

    -Treble Clef 
    In the Sketchbook found in Gallery Menu, you can draw a 
    treble clef, which will turn red and chime. 
    This gesture can only be done in the sketchbook.

    - "wa wa wa." 
    After you complete chapter 4 and learn how to draw the
    arrow gesture, you can fire arrows at Pac-man in the
    sketchbook. Simply draw the arrow facing at Pac-man and fire. 
    When it goes past him, he'll lean back a little and scream 
    "wa wa wa."



.......................................................

CREDITS      (cridts325)

Thanks to -Kyle Groves- for noting the wiper secret.

.......................................................

CONTACTS & COPYRIGHT    (coancosa2)

My email address is bailystevens@Gmail.com 

Do ask permission to use this on your site.
And read the guide before emailing me.


You may only reproduce this file if it is for personal, Private use.
Don't even bother asking me if you can put it on your Site; the answer
Is no. Use of this guide in any public display Is strictly prohibited,
For this is a violation of copyright.

This FAQ is avaliable on the following sites:
www.cheatcc.com
.......................................................

UK RULES!!!

END OF FILE