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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter N » Naruto: Saikyou Ninja Daikesshuu 3 - Strategy Guide (Page 01)

Naruto: Saikyou Ninja Daikesshuu 3 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Naruto: Saikyou Ninja Daikesshuu 3 - Strategy Guide (Page 01).

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NARUTO: Saikyou Ninja Daikesshuu 3!
###############################################################################

FAQ by Justme8800

##*Introduction*###############################################################

Welcome to the gold mine of information that is this FAQ! This is not a
translation FAQ, I don't know enough japanese to make one of those. This is a
normal FAQ/Walkthrough designed to help you with any aspect of the game you are
having trouble with.

This FAQ can be read all at once if you are bored (hopefully it's entertaining
enough, and I'll bet you find something you didn't know about), or you can just
skip to the appropriate section if you need a quick answer. If you find
anything like a bad typo or something that is just plain wrong, feel free to email me
at justme8800 at gmail daught comm (that wasn't a typo, just an anti-spambot
precaution). I'll put you in the credits if I make the update.

##*Contents*###################################################################

-*Introduction*
 You already read this.

-*Contents*
 What you're reading right now.

-*Legal*
 Copyright stuff you aren't interested in.

-*Version History*
 You probably aren't interested in this either.

_*Menu Navigation*
 "It's all in Japanese! I can't read it! Help!"

-*Controls*
 Basic controls, move types, and the movelist.

-*Specials*
 Chakra Swirling and the Kanji Wheel.

-*Playable Characters*
 The characters you can be, and their specials.

-*Support Characters*
 Their effects, power, and how to unlock them.

-*Items*
 All about the items you can collect.

-*Enemies*
 Various infantry enemies, and how to fight them. Some battle terms used
throughout the FAQ are defined here.

-*Walkthrough*
 Given that most of the enjoyment of the game comes from exploring the levels,
this should be used only as a last resort. It does, however, also contain
methods for defeating bosses, which is in all likelihood why you're here.

-*Doodler*
 A section for how to draw? Not really, but it does tell you how to unlock
extra wallpapers.

-*Credits*
 Anybody who helped contribute to this FAQ is listed here.


##*Legal*######################################################################

This FAQ and everything in it is copyright me, Cordell Newmiller (aka.
Justme8800) . You may reproduce this FAQ in whole, PROVIDED you give 
me proper credit and the whole thing (this paragraph included) remains intact 
and unchanged. You may NOT use any of my work to gain any profit without my 
permission.


##*Version History*############################################################

1.1 Minor clean-up changes, and a new Orochimaru strategy. 5/31/2005

1.0 Complete and submitted. Only minor future updates to fix anything not right
in the FAQ. 5/19/2005

0.9 Fixed for 79 character width.

0.8 Finished walkthrough. Just about complete, just a few more finishing
touches to go.

0.7 Typed "0.7" (Hey, I just wanted to feel accomplished.)

0.6 Bosses and minigames in the walkthrough complete.

0.5 Walkthrough not yet complete, everything else should be.


##*Menu Navigation*############################################################

The game is in Japanese, so this is here to clear up on any menu navigation
issues.

#-Main Menu
 When you first start up the game, you will see TOMY's logo, followed by the
main menu.

-Top Option: New Game. This starts a new game. No save slots will be required
or erased until you save the game.

-Middle Option: Continue Game. This takes you to the Load screen, which is
similar to the Save screen. See below.

-Bottom Option: Doodler. This takes you to the drawing game; see the "Doodler"
section.

#-Load Screen
 The middle main menu option will take you here. This screen has a recognizable
picture of Jiraiya on the top screen, and four options on the lower
screen. Not to be confused with the Save Screen.

-Leftmost Option: Back to Main Menu.

-Three Save Slots. The rightmost slot is selected by default, as opposed to the
last slot used, which might have made more sense.

#-Save Screen
 Not to be confused with the Load Screen, the Save screen looks exactly the
same as the Load Screen. Learn to associate the picture of Jiraiya with "Beware!
You are messing with your saved data, so be careful". The Save Screen appears
after you beat a level.

-Leftmost option: Continue Without Saving! You hardly ever want to use this,
but I imagine there may be cases when you might want to.

-Three Save Slots. The rightmost option is selected by default, like the load
screen. Beware the wrath of whoever's slot you accidentally save over, so be
careful that you don't.

#-Character Select Screen
 Pretty self-explanatory. Touch the kunai pointing left or right to scroll left
or right (the D-pad works too). Touch the character you want to play as first,
and then select two support characters. Then a conformation window asking if
you're sure this is the team you want will pop up. The left option is "yes",
and the right option is "no, I'll choose again".

#-Status Report Screen
 Not really a menu, but you'll want to know what it is anyway. This Screen
comes up when you beat a level, before the Save Screen.

-Time taken to complete the level, MM:SS format, where MM=Minutes,and
SS=Seconds.

-Number of enemies killed.

-Number of Konoha Leaves collected.

-Percentage of your health bar remaining at the end of the level. You get a big
score bonus if this is at 100%.

-Your total score. This will keep accumulating even after you beat the game.

-On the right, your rank for that level. Since this is in Kanji, which I can't
read, I'm not sure which rankings you can get. I imagine they are along the
lines of "Genin", "Chuunin", "Jounin", and "Hokage", since those are the ranks
in the Anime.

#-In-game Lower Status Screen
 This is what the lower screen says during gameplay.

-Upper Left: Your current Total Score.

-Upper Right, to the right of the Konoha Leaf symbol: How many Konoha Leaves
you have collected. Every time this reaches 100, it resets back to 0 and you
get an extra life.

-Upper Right, to the left of the Konoha Leaf Symbol: If you have a weapon, it
will be displayed here.

-To the right of the forehead protector icon, above your main character's
image: The number of lives you have in reserve.

-Your Support Character's icons: Touch these to activate their special. Above
each of them is a chakra bar, which has to recharge every time you use it.

#-In-game Upper Status Screen
 This is what those bars are in the upper right corner.

-Wide Bar: Your health. Keep this above 0%.

-Small Bar: Your chakra. Used for Specials, running up walls, and Kawarimi no
Jutsu. Recharges with time.

-Large Bar in the Upper Right corner: The boss's health. Appears when you fight
a boss.



##*Controls*###################################################################

#-Controls: what the buttons do.

D-pad...
-Left, right:
 Move left or right.

-Up:
 Absolutely nothing. I can't think of a single place where this is used in the
game.

-Down:
 Crouch. You can move left and right while crouching. This is useful for
getting under low passages.

Other buttons...
-B button:
 Hold this to run. Running increases the length you can jump. Oh, and the
running animation is really cool.

-A button:
 Jump. You can jump while in the air (double jump), and jump off of walls (wall
jump).

-Y button:
 Whack stuff. More on this in due time.

-X button:
 Throw an item you have. More in the "Items" section.

-L Button:
 If you have been holding this button for less than one second when the enemy 
hits you, you will perform Kawarimi no Jutsu (replacement technique, the one 
where you turn into a log).
 Hold for approximately 2 seconds to perform your main character's special. 
More below.

-R button:
 Tap out the theme to "Star Wars" to call in Luke Skywalker to do an ultimate
one hit KO on any boss, even the last one. Just kidding, the R button actually
does diddly squat. I know, they made the L button do two things and stiffed the
R button. It's a harsh world for boolean switches out there...

-Start button:
 Skips the current cutscene, if possible. Pauses the game during gameplay, but
doesn't pause a special.

-Select button:
 Hold down while you beat an entire level to unlock everything in the game. Or
not. Thats two unused buttons.

Little tricks:
-Double tap backwards on the D-pad to do a completely useless backwards hop.
Difficult to do, and will likely end up killing you if accidentally done near a
pit. More annoying then helpful.


-Running up walls and ceilings:
 You can run up some specially marked walls, using up chakra as you do.
Sometimes the wall will curve into a ceiling, making you a veritable cockroach!

-Double jump:
 Self explanatory.

-Wall jump:
 To wall jump, jump at a wall and you will stick to it for a brief moment. Jump
while on the wall to perform the double jump.

#-Basic Damage Types:

"Green" damage, indicated by small green kana. This is the smallest unit of
damage, and is the basic unit for other kinds of damage. Has no knockback
effect except when the enemy is in the air, and in specials.

"Orange" damage, indicated by medium orange kana. This is equal to three units
of green damage, and has no knockback effect except when the enemy is in the
air, and in specials.

"Red" damage, indicated by large red kana, is equal to three or more units of
green damage (there are things whose red damage is higher, such as Windmill
Shuriken). All enemies, even bosses, receive a knockback effect from red
damage. Knockback means that the enemy is knocked to the ground, and out of the
fight, until it gets back up.

#-Basic Movelist

All characters have the same movelist, save for Rock Lee, whose exception is
noted.

-Basic punch: Y button.
 Green damage.

-Followup hit: Y button directly after a Basic punch.
 Orange damage, except for Rock Lee, who does Red damage.

-Final hit: Y button directly after a Followup hit.
 Red damage.

-Uppercut hit: Up on the D-pad + Y button.
 Red damage. Knockback from this hit will send the enemy straight up in the
air, causing them to take longer to land and get back up. Useful when
there are multiple enemies on screen, and you need to put one out of commission
for a few seconds.

-Crouch hit: Hold down on the D-pad to crouch, then press the Y button.
 Green Damage, but very fast. Useful for when you need to kill an enemy in
order to get out of a low passage, or to kill snakes.

-Running hit: while running, press the Y button.
 Red damage. Fast, and useful for dashing through enemies (knock them down and
ditch them). Not a very good method for getting a high score, but it's quick.

-Jump hit: Press the Y button in the air.
 Red damage. Useful for getting a quick hit in on the enemy before they know
what hit them, like the running hit.

#-Advanced Movelist

These are things you can do that aren't so obvious, and terms used in the FAQ
that you may not be familiar with.

-Wakeup: Refers to the technique of hitting so that the enemy gets up from a
knockback right into your hit. Using this technique greatly reduces the chance
that an enemy will be able to hit you back.

-Float: Means to jump into the air, and then time your double jump to gain
maximum hang time. Useful to stay away from the ground.

-Long Jump: A running double jump, timed so as to get the farthest distance.

-Super Wall Jump: Do a wall jump while running, and you will get increased
height and distance from the wall jump.

-Glide: Not jump or brake. This is only used in the 5.2 snowboarding level.


##*Specials*###################################################################


 Specials can be performed at any time, but they only work on your enemy if it
is in a vulnerable position. Vulnerable positions include standing, walking and
running, jumping, and attacking. Invulnerable positions include falling from
knockback, laying on the ground and getting up, not being on the screen,
using a special move (if your enemy is a boss), and blocking.

-The Chakra wheel:
 Nifty idea, but far overused. When you activate a special for your main 
character, a wheel of five blue flames shows up on the lower screen. You then 
proceed to spin the wheel with the stylus (clockwise or counterclockwise, the 
direction is random), keeping your circle as big as you can while rotating as 
fast as you can. There is a bar on the top screen that fills up from spinning 
the wheel, with three levels. The special you end up doing corresponds with 
which level you were at when the time (about five seconds) runs out. The amount
of damage the special does corresponds with how full the bar is when time runs 
out out (i.e. a full level 1 bar with Naruto will result in more damage then an 
empty level 3 bar, even though you do the naruto renden instead of the 
rasengan). If you stop rotating, the bar rapidly decreases, so don't stop until 
the time runs out.
 -Tips:
 Keep your circle as large as possible. As in almost touching the sides of the
touch screen. Think of this as keeping as far from the center of the screen as
you can, if that helps.
 Keep your rotations as smooth as you can, not irregular.
 Keep your circle as circular as possible. This may seem obvious, but it's
harder than it sounds. This is also probably the most important point.

-The Kanji wheel:
 After you complete the Chakra wheel stage, a Kanji wheel might show up
depending on what special you ended up with. It is simply a bunch of kanji
(really difficult Japanese characters) arranged in a circle, the number of
which is dependent on how good you did on the Chakra wheel (level 1, 2, or 3).
There are one to four kanji in a scroll on the top screen, and what you have to
do is tap them in order (left to right) on the bottom screen within the time
limit (about seven seconds). The real challenge comes when, in some more
difficult specials, the Kanji wheel spins around. It takes practice to scan the
spinning wheel for the right kanji in time, unless you already are good at
recognizing things like these (i.e. you know Japanese or Chinese).
 -Tips:
 It gets easier once you start to get familiar with the symbols used. This
sounds silly, but the faster you can recognize them, the better off you'll be.
Try finding things to associate with each symbol. For example, there is one
that looks like the english letter "E", and another that could look like "yp".
When you don't have to process what each symbol looks like every time, you'll
be a lot faster.

#-Characters and their specials

There are two basic kinds of special: "Single" enemy specials, which do a lot
of damage to one enemy (useful against bosses), and "Screen" clearing specials,
which do a little bit of damage to all enemies on the screen (enough to kill
any non-boss enemy).

Playable Characters all have three specials, except for Naruto, who has four.
When used as a support character, they will randomly perform any one of their
specials.


##*Playable Characters*########################################################

#-Uzumaki Naruto:
 The orange dude himself. "Uzumaki" means "whirlpool" or "eddy", and "naruto"
is a kind of fish cake found on ramen. So this guy is named "Whirly Fishcake".
Maybe they'll translate that directly when this comes out in North America.

-Level 1: Naruto Renden! (Fishcake Combo. lol.)
 Single special, low damage.

-Level 2: Kuchiyose no Justu! (Summoning technique, in this case Gamabunta).
 Screen special, low damage.

-Level 3: Rasengan!
 Single special, medium damage.

-Level ?: Harem no Jutsu.
 Screen special, medium damage. Sort of a secret special, this is only
available as a support special. To use it, choose Naruto as a support
character, then he will use it 1/4 of the times you use him.

#-Uchiha Sasuke:
 Naruto's teammate and rival, he has sworn revenge on his older brother Itachi.
Not much else is known about him, at least not without revealing spoilers.

-Level 1: Katon! Goukakyuu no Jutsu! (Powerful Flame Technique)
 Screen special, low damage. You have to blow into the microphone to use it.

-Level 2: Shishi Rendan! (Lion Combo)
 Single special, low damage.

-Level 3: Chidori! (One Thousand Birds)
 Single special, medium damage.

#-Haruno Sakura:
 Naruto's crush, and she has a crush on Sasuke. Yeah, whatever. Her first
special, however, makes her one of the best support characters in the game.

-Level 1: A bunch of hearts? (wasn't that supposed to be Lee's territory?)
 A unique special that doesn't do any damage to enemies. What it does is,
basically, refills all bars that aren't her own, be they your support
character's chakra bar, your own, or your health bar. Even at 1/3 chance, this
makes her a really useful character when you need health. When you have your
health, you have everything!

-Level 2: Shannaro! (Shannaro = expression of anger, akin to many four letter
			english words best left unsaid.)
 Screen special, low damage.

-Level 3: (Inner Sakura Combo)
 Single special, medium damage.

#-Hyuuga Neji:
 Annoying guy hooked to his "fate" idea, until Naruto beat him sensible, or as
the case may have been, senseless. Seems to have a generally longer range then
other characters, but not by much.

-Level 1: Kaiten! (Look ma, I'm a Beyblade!)
 Screen special, low damage.

-Level 2: Byakugan! (Chakra point sealing)
 Single special, low damage. Touch the flashing dot on the body four times.

-Level 3: Hakkeshou: Rokujuu Yonshou! (64 points of Hakke)
 Single special, medium damage.

#-Rock Lee:
 The Green Beast of Konoha! Certainly the most unique of all the playable
characters because of his combo (green-red-red) and speed, this makes him
either better or worse. How could he be worse, you say? Because of the second
red (knockback) effect, his Final hit rarely lands, making him do a total of
five greens to any one enemy (as opposed to eight). It is by no means
impossible to land the final hit, just not both of them on the same enemy. In a
crowd of enemies, though, its fine since knockback is a good thing in that
case. One advantage that Lee has is that he can jump higher and run faster then
any other character, and as such using him is comparable to using Tails in a
Sonic the Hedgehog game. Good if you just want to win or explore, but reduces
the challenge.

-Level 1: (Badgering weights? I don't need no steenkin' badgering weights!)
 Another, and the only other, unique special. Does no damage to enemies,
instead Lee gets a boost to his attack speed for twenty seconds. This makes
doing the Followup and Final hits really difficult, as mashing the attack
button results in a steady stream of green hits as quick as you can push the
button. Not a bad thing though, thats a lot of greens...

-Level 2: Omote Renge! (Secondary Lotus)
 Single special, low damage.

-Level 3: Ura Renge! (Primary Lotus)
 Single special, medium damage.


##*Support Characters*#########################################################

Support Characters only have one special, but at least its reliable.

Characters shown in the order on the character select screen.

#-Nara Shikamaru:
 Mendokuse...
-Kage Mane no Jutsu! (Shadow Bind Technique)
 Single special, low damage.

#-Akamichi Chouji:
 The last potato chip is Sacred.
-Baika no Jutsu! Meat Tank! (Multi-size technique! Meat Tank!)
 Screen special, low damage.

#-Inuzuka Kiba:
 Akamaru! Dynamic tree marking technique!
-Gatsuuga! (doggie tornado)
 Screen special, low damage.

#-Aburame Shino:
 Buzz Buzz Buzz, I wonder how he does!
-(What's japanese for "Augh! Bugs are everywhere!"?)
 Screen special, low damage.

#-Gaara:
 I have no family, therefore I have no family name.
-Sabaku Sousou! (Desert Graveyard)
 Single special, low damage.

#-Yamanaka Ino:
 Even though my name is "pig", that doesn't mean I am one!
-Shintenshin no Jutsu! (Mind Control Technique)
 Single special, low damage.

#-Kankurou:
 I'm Gaara's older brother, so I have no family name either!
-(Death by Karuso)
 Single special, low damage.

#-Temari:
 And I'm his older sister, so... me too!
-Kuchiyose no Jutsu! (summoning a weasel this time)
 Screen special, low damage.

#-Hyuuga Hinata:
 The love triangle is really a square... but what about Lee? Would that be a
love pentagon?
-Byakugen! (five hit combo)
 Single special, low damage.

#-Hatake Kakashi:
 No R-rated books to be found here. Nope. Would I lie to you? To unlock
Kakashi, beat level 2, and you should have enough points.
-Raikiri! (Lightning Edge)
 Single special, insane damage. This can take out most untransformed bosses in
one hit, if you won the minigame.

#-Maito Gai:
 The master of the ultimate nice guy pose. To unlock Gai, Beat level 3, and you
should have enough points.
-Ikuzo! (Let's Go!)
 Screen special, medium damage. Death by Sunset.

#-Sandaime Hokage:
 Wait a minute, wasn't this guy supposed to be dead? Then what's their excuse
for not including Haku? To unlock the Hokage, complete any level with a hokage
ranking.
 Tips on getting a hokage ranking:
 -Know the level and your planned route.
 -Complete the level without dying.
 -Get as many leaves as you can.
 -Kill enemies. (not as important as...)
 -Complete the level with 100% health. Sakura is helpful here.
 -Do all of this fairly quickly, don't dawdle.
-Kuchiyose no Justu, Henge! (Turn the great king Enma into a stick. And whack
				bad guys with it.)
 Single special, insane damage. Much like Kakashi.

#-Jiraiya:
 Master of all things Perverted. To unlock Jiraiya, beat the game.
-Kuchiyose no Jutsu, Katon! (Summon a frog that can breath fire.)
 Screen special, medium damage. You have to blow into the microphone, like with
Sasuke's Katon.

#-Tenten:
 Why is she last? Ask the game designers.
-(Throwing Kunais and shurikens everywhere.)
 Screen special, low damage.


##*Items*######################################################################

To pick up an item in the game, just touch it. You don't get any extra points
for getting an item, you only get it's effect.

#-Non-Weapon Items:
Pick one of these up and it's effect is immediate.

-Konoha Leaf:
 Just the points, Ma'am. Collect 100 of these for an extra life.

-1-up Scroll:
 Get this to earn an extra life. Your lives are shown with a forehead protector
icon above your image on the touch screen.

-Small Health:
 Get this to gain about 25% of your health back. If you have full health, I
recommend leaving this behind in case you get hurt ahead, so you can backtrack
and use it effectively.

-Large Health:
 Get this to gain about 50% of your health back. Like the small health, I
recommend leaving this behind if you have full health.


#-Weapons:
Pick up a Weapon, and push the X button to use it. You have unlimited of any
weapon you pick up, so don't be stingy if you do get one. If you get hurt even
once, however, you will lose any weapon you have. Picking up a weapon while you
still have one will cause the old one to be discarded.

-Kunai:
 Red damage. The kunai can only hit one enemy.

-Shuriken:
 Red damage. The shuriken will go through one enemy and hit another, making it
indefinitely better then the kunai.

-Windmill Shuriken:
 Really strong red damage (7 or 8 greens). Nothing but a brick wall can stop
this thing. It will go through as many enemies that get in front of it.

-Needles:
 Orange damage. When you throw this, two needles are thrown: one straight
forward, as normal, and another about 25 degrees above it. Useful for hitting
things up ramps that other weapons can't reach.


##*Enemies*####################################################################

There isn't a terribly large variety of enemies in the game, however, the
enemies do know more moves and have more health in each progressing level.
Listed here, in no particular order, are the basic enemies and tactics on
fighting them.

-Sound Nin:
 Basic infantry, and the most common enemy you'll encounter. They aren't much
of a threat, until they learn to throw kunais (somewhere near the middle of the
game). Their kunais can be crouched under, or, if you have the room, you can
jump over the kunai and hit the Nin who tossed it with a jump hit. In the last
level, they learn a blitz-tackle that can take you by surprise. By that time,
they'll be swarming enough that you'll simply want to use a screen special. If
there is just one of them, you can do a combo on it, and then use a wakeup.

-Wolf:
 As a dog lover, I find myself not brimming with sadistic glee every time I
kill one. They only appear in a few levels, though, so it's not too bad. They
don't have a lot of health, even in later levels, and they only have a "bite"
attack in which you have to be standing in front of them to hit you. All you
have to do is hit them first, and kill on wakeup if necessary.

-Snake:
 Snakes are short, meaning they can't be hit with a basic punch. They are not
as aggressive as you are, and you should have no problem hitting them first,
even if you have to crouch before you can hit them. If you happen to be moving
quickly towards them, they can be hit with both a running hit and a jump hit.
Otherwise, just crouch hit them until they die. Weapons also work wonders
against them.

-Big Nin:
 These guys are huge, slow, and an easy target. Just make sure you hit them
first, as their punch contains pretty serious knockback. Other then that, treat
them like Sound Nin.

-Weapon Tosser:
 These guys take a page from Mario, the Hammer Brothers. Approach them with
caution, wait until they throw their weapon, then hit them and follow up with a
wakeup, if necessary.

-Staff Nin:
 The best way to take these guys out is with a special, as they are very
difficult to approach without getting hit. If you have no special ready, try
waiting until they swipe with their staff, and then charge them with a running
hit or jump hit. Follow up with a wakeup, if necessary.

-Claw Tosser:
 These guys are pretty simple-minded. Just wait until they use their boomerang
style attack and then waltz in and hit them. Wakeup if necessary. Unlike the
Weapon Tosser, if you hit a Claw Tosser while his claw is in mid-toss, the claw
will disappear instead of coming back to hit you.

-Caltrops Nin:
 Speed is your friend against these ninjas, who like to drop little spikes for
you to step on. In later levels they will also teleport behind you, but doing
that just brings them closer to their imminent doom. Knockback them before they
can drop their caltrops, and then wakeup if necessary. If they do manage to
drop them, then simply wait a few seconds and they will disappear.

-Rain Nin:
 These guys like to melt away and come back every few seconds, and they don't
have more then a simple punch. Treat them like sound nin.

-Ice Wall Tosser:
 Masked like the Claw Tosser, these ninjas create a shield of ice in front of
them, and shove it so it floats forward. The ice itself will simply push you
back, not doing any damage to you. All you have to do is get to them, or use a
special, which is easier.

-Ball Tosser:
 These guys are like the Claw Tosser, only they can direct their attack in your
direction. Like the Claw Tosser, wait until they attack and then charge in.
Wakeup if necessary.

-Leech:
 These guys are small, like the snake, and hard to hit. Because they sometimes
latch on to you, approaching them is not recommended. Take them out with a
weapon, or avoid them altogether.

-Spider:
 Pretty much a carbon copy of the Snake.

-Bird:
 Not much health, they just fly at you kamikaze style. Hit them before they hit
you, a weapon can make this easier.

-Bat:
 Similar to a bird, but it doesn't fly at you in particular. Just kind of
meanders back and forth, hoping you'll run into it.

-Puppet:
 Weak. They just kind of stand around waiting to get hit, and the only danger
they pose has to do with the fact that you can't run into them. They take no
more then a red hit to kill.

-Slime:
 A big pile of... living slime. Eww. They are functionally similar to Rain
nins, and don't possess any threatening attacks to worry about.

-Bunshin Maker:
 These guys, like the puppets, don't attack. All they do is make more of
themselves, by making another one of themselves every few (5 or so) seconds.
All you have to do to defeat them is not walk into them, and hit them out. If
you get careless and let them keep copying each other, they will multiply
exponentially, but will stop once there are 8 on the screen. If that happens,
there are screen clearing specials for a reason (this one, to be specific).

Stalactite:
 Not an active enemy per se, but they are just as evil. They hang from above,
then break and fall down when you go near them. Don't get hit, because in most
places the knockback will send you down a pit or something. They take many
forms, including cave stalactites, icicles, and dropping spears.


##*Walkthrough*################################################################


To find a specific point in the game, type the level, a period, and the part of
the level, surrounded by asterisks, into your "find" option. An example; say
you are trying to get help on the second part of level 3: *3.2*
Or maybe help on the minigame or boss: *3.mini* or *3.boss*

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