Metroid Prime: Hunters - Strategy Guide (Page 07)
Below are the cheat codes, hints and help for Metroid Prime: Hunters - Strategy Guide (Page 07).
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Cryogenic Storage
Vesper Defense Outpost, Fuel Stack
Weapon storage containers. Maintained at subzero temperatures
for stability and to prevent overheating of fusion-powered
weaponry.
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Damaged Bridge
Arcterra, Sic Transit
Structure has been severely compromised by impact. Decay indicates
the damage occurred several hundred solar cycles ago.
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Delano 7
Vesper Defense Outpost, Weapons Complex
Sylux's Delta-class Strike Fighter is believed to be a stolen
Federation prototype. Due to an unresolved flaw, the autocannon
can be temporarily disabled by several direct hits to the ship's
hull.
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Docking Bay L1
Celestial Archives, Transfer Lock
Reciving port for Alimbic heavy-cargo starfreighters.
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Docking Bay L2
Celestial Archives, Transfer Lock
Receiving port for Alimbic medium-range transports.
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Docking Bay L3
Celestial Archives, Transfer Lock
Receiving port for Alimbic passenger carriers.
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Exposed Rebar
Alinos, Echo Hall
Structural integrity of load-bearing walls has been compromised
by forcible impact.
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Flow Regulator
Alinos, High Ground
This station controls the flow of lava tributaries.
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Frozen Fuel Line
Vesper Defense Outpost, Weapons Complex
Pipes show signs of structural failure.
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Fuel Rod
Vesper Defense Outpost, Bioweaponry Lab
Powers nearby bioweaponry chambers.
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Gestation Tanks
Vesper Defense Outpost, Weapons Complex
Reinforced tanks used to grow nanites for morphing ammunition and
missiles.
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Glyph Pattern
Alinos, Council Chamber
Contains unknown characters. Untranslatable.
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Gravity Stabilizer
Celestial Archives, Tetra Vista
Scans register severe damage.
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Heating System
Arcterra, Ice Hive
Thermal tube designed to maintain room temperature. Currently
disabled. Scan indicates interior is frozen solid.
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Ice Bridge
Arcterra, Ice Hive
A frozen block carved into an overhead catwalk. A structure capable
of holding considerable weight.
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Incubation Tank A
Celestial Archives, Incubation Vault 01
Nanobot incubation tank. Operating at full capacity.
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Incubation Tank B
Celestial Archives, Incubation Vault 03
Nanobot incubation tank. Operating at 67% capacity.
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Lab Equipment
Vesper Defense Outpost, Bioweaponry Lab
Used to grow bioweaponry. Systems inoperative.
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Lava Processor 01
Alinos, Processor Core
Utilizes orogenic activity for treatment and procession of
igneous material.
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Lava Processor 02
Alinos, Processor Core
Operating at minimum capacity.
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Lift Controls
Celestial Archives, Synergy Core
Control panel for anti-gravity lifts. System offline.
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Literary Hub
Celestial Archives, Data Shrine 02
Access denied. Alimbic literary data bank severely damaged.
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Magma Station
Alinos, Alinos Gateway
Sensors operating at 79%. Lava levels stable.
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Magma Vent
Alinos, High Ground
Relieves pressure buildup from the unstable planetary core.
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Medical Hub
Celestial Archives, Data Shrine 02
Access denied. Alimbic medial data bank severely damaged.
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Methane Pipeline
Vesper Defense Outpost, Fuel Stack
Liquid methane fuel delivery system.
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Mixing Tanks
Vesper Defense Outpost, Bioweaponry Lab
Used to synthesize poisonous gases. Trace amounts of toxic
material detected.
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Navigational Chart
Celestial Archives, Meditation Chamber
Holographic directory of the Tetra Galaxy.
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Octolith
Stronghold Void
Carbon analysis indicates Octoliths are Alimbic in origin.
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Photon Stabilizer
Celestial Archives, Transfer Lock
Bridge secured by beam of tripolarized photons.
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Political Hub
Celestial Archives, Data Shrine 03
Access denied. Alimbic political data bank severely damaged.
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Port Helm
Celestial Archives, Helm Room
"The secret to ultimate power lies in the Alimbic Cluster."
Author and origin unknown.
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Science Hub
Celestial Archives, Data Shrine 01
Access denied. Alimbic scientific data bank severely damaged.
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Shield Generator
Celestial Archives, Tetra Vist
Force shield compromised.
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Shield Key
Celestial Archives, Data Shrine 01
When retrieved, this dynamic piece of technology will deactive
the Artifact Shield in this area.
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Silo Levitator
Vesper Defense Outpost, Fuel Stack
Repository for heavy interplanetary warheads, held in place by
a continual updraft from a high-pressure wind tunnel.
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Sniper Shield
Alinos, Combat Hall
Used for precision projectile training.
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Spore Farm
Vesper Defense Outpost, Bioweaponry Lab
A controlled environment used to grow toxic spores. The spores
have expired.
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Starboard Helm
Celestial Archives, Helm Room
"The secret to ultimate power lies in the Alimbic Cluster."
Binary irregularities indicate the message was broadcast
telepathically.
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Stronghold Portal
Vesper Defense Outpost, Compression Chamber
Three Artifacts are necessary to restore functionality.
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Structural Debris
Alinos, Crash Site
Severe architectural damage. Evidence of unidentifiable
interstellar matter, a result of an extraterrestrial collison.
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Synergy Drive
Celestial Archives, Helm Room
This device maintains the orbit and rotation of the space station.
Operation appears normal.
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Synergy Processor
Celestial Archives, Helm Room
Works in tandem with the Synergy Drive to make subtle changes in
the station's orbit and rotation.
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Synergy Strut
Celestial Archives, Meditation Room
Reinforcement of pillar for Synergy Drive.
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Tetra Galaxy
Celestial Archives, Fan Room Beta
This area was once under Alimbic control. Ruins detected on
various planets indicate a vast civilization.
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Tetra Trade Map
Celestial Archives, Meditation Room
Schematic of Alimbic interstellar shipping routes.
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Thermal Regulator
Alinos, High Ground
Transduces volcanic heat into unstable energy.
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VDO
Vesper Defense Outpost, VDO Gateway
Vesper Defense Outpost is situated on the outer edge of Alimbic
territory. Serving as a refueling station and munitions dumps,
subzero temperature is maintained to prevent overheating of
fusion-powered weapons systems. Structural failure of fuel
containers has resulted in a vast radioactive spill into space,
leaving toxic and explosive fuel frozen to the side of the
structure.
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Wall Scroll
Alinos, Council Chamber
This language cannot be translated.
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Witherite Shards
Arcterra, Ice Hive
Naturally occurring minerals with phosphorescent properties.
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[0404] Equipment
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A Note on Equipment: All equipment scans are automatically added to
the logbook when they are picked up, with the exception of the Hunter
Gunship. So, locations are not shown, since you'll get all of them
without trying anyway.
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Arm Cannon
An essential part of Samus's Power Suit, the Arm Cannon is
upgradeable and adaptable to other weaponry. To fire the weapon,
press the fire button. Switch weapons by tapping the weapons icon
at the top of the touch screen.
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Battlehammer
The Battlehammer is powered by a miniature nuclear reactor. This
heavy-duty repeater is recommended only for those familiar with
high-caliber weaponry.
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Charge Shot
By holding down and releasing the fire button, the Arm Cannon is
able to fire concentrated charge bullets.
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Energy Tank
Increases the Power Suit's maximum energy storage capacity by
100 units.
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Hunter Gunship
Any Planet or Space Station Gateway
Hunter-class Gunship registered to Samus Aran. Return to this
ship to save your progress and to recover your energy.
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Imperialist
Arcterra, Fault Line
Equipped with a zoom function ideal for precision targeting, the
Imperialist fires a thin and lethal laser beam with high accuracy
over long distances.
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Judicator
The Judicator is powered by cold-fusion synthesis. It fires
supercooled plasma at temperatures approaching absolute zero.
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Jump Boots
An essential part of Samus' Power Suit. To jump, double-tap the
touch screen or press the jump button. These boots can also be
used to jump in midair.
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Large Energy
Replenishes 100 units of energy expended from the Power Suit due
to battle damage. Energy has also been known to have a rejuvenating
effect on alien technology and physiology.
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Large Missile Pack
Replenishes missile reserves by 25 missiles.
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Large UA Pack
Replenishes 25 round of Universal Ammo. Morphing UA contains
munitions nanotechnology engineered for isntant adapatation to
almost any weapon, altering the caliber and composition at the
molecular level to match the ballistic specifications of the
host weapon.
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Magmaul
The Magmaul, powered by a hyperstatic hydrogen core, fires cohesive
projectiles of superheated magma.
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Medium Energy
Replenishes 60 units of expended energy from the Power Suit due to
battle damage. Energy has also been known to have a rejuvenating
effect on alien technology and physiology.
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Missile Expansion
Increases the capacity of the Arm Cannon's arsenal by 10 missiles.
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Missile Launcher
Launches explosive-tipped missiles that detonate in a percussive
blast. This standard-issue weapon is extremely effective in
dealing with biological threats. Hold the Fire button to charge
the weapon and cause the missile to seek heat signatures. Charging
will attract energy and ammo.
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Morph Ball
Samus has the ability to transform into a ball that can move at
high speeds and access areas her bipedal form cannot. To enter
alt-form, tap the icon in the lower corner of the touch screen.
Use the +control pad or A, B, X, and Y buttons to move the
Morph Ball. Use the touch screen for more precise control with
gentle strokes in the desired direction. Boost by quickly stroking
in the desired direction or by pressing the boost button.
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Morph Ball Bomb
Small bursts of energy detonate from the Morph Ball shortly after
being triggered. Ideal for opening secret passages and eliminating
small creatures. Press the fire button while in Morph Ball mode
to place the bombs. Bomb jumping is possible by triggering bombs
with proper timing.
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Omega Cannon
This proscribed weapon of mass destruction was called an
abomination by the Alimbic Elders because of the harm it could
inflict on anyone desperate enough to use it.
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Power Beam
The standard-issue Power Beam has limited offensive capability and
unlimited ammunition. As with all charge weapons, press and hold
the fire button to attract energy and amm, and to charge up the
shot. Release to fire a powerful blast. This weapon overheats
quickly and works best when fired in controlled spurts.
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Scan Visor
An essential tool, the Scan Visor is able to identify most forms
of alien language and xenobiology. To activate the Scan Visor,
tap and hold the small button centered at the bottom of the touch
screen. Once activated, press and hold the fire button to scan
an object. Scroll data by tapping the left and right arrows. Tap
the Scan Visor button again to deactivate.
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Shock Coil
The Shock Coil is a prototype Federation weapon that emits a
concentrated beam of high-density neutrinos with a set radius.
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Small Energy
Replenishes 30 units of expended energy from the Power Suit due to
battle damage. Energy has also been known to have a rejuvenating
effect on alien technology and physiology.
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Small Missile Pack
Replenishes missile reserves by 10 missiles.
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Small UA Pack
Replenishes 10 rounds of Universal Ammo. Morphing UA contains
munitions nanotechnology engineered for isntant adapatation to
almost any weapon, altering the caliber and composition at the
molecular level to match the ballistic specifications of the
host weapon.
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Thermal Positioner
Samus' location is tracked by a Thermal Positioner which relays
an image of Samus and her surroundings. This valuable imaging tool
also identifies objects and entities with unique power signatures.
Access the Thermal Positioner by pressing start.
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UA Expansion
Increases the Universal Ammo capacity by 30 units.
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Volt Driver
The Volt Driver draws energy from the planetary electromagnetic
field and converts it into multi-terawatt bursts of high voltage.
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
[0500] Weapon & Power Suit Upgrade Locations
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
Author's Note: All weapons and upgrade locations are included here.
They are listed by type, and their precise location is given as well as
a brief description of how to reach the weapon or item. All weapons and
upgrades are listed in order that they can be obtained, beginning with
the first and ending with the last.
~o~o~o~o~o~o~
Subchapters
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[0501] Weapons
[0502] Energy Tanks
[0503] Missile Expansions
[0504] UA Exansions
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[0501] Weapons
~o~o~o~o~o~o~o~
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Battlehammer
Vesper Defense Outpost, Cortex CPU
Use the Jump Pads in the left side of the room to bounce to the top
of the Cortex CPU. Roll through the tunnel to the other side and
scan the four spectral switches. The Battlehammer rises from the
floor.
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Judicator
Arcterra, Ice Hive
Open the door to the Vault and jump inside. Scan the switch and
make your way to the top of the Morph Ball obstacle course before
time runs out to reach the Judicator.
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Volt Driver
Celestial Archives, Data Shrine 02
Use the Battlehammer to access the central area in Data Shrine 02,
then defeat the Guardians in the room to open a tunnel which houses
the Volt Driver.
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Shock Coil
Celestial Archives, Incubation Chamber 02
Enter Incubation Chamber 02. Go through the portal to Incubation
Chamber 01, then use the portal on the second level to return to
Incubation Chamber 02. Drop down through the hole inside the small
structure to find the Shock Coil.
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Magmaul
Alinos, Council Chamber
Defeat the Fire Spawn in the Council Chamber to make the Magmaul appear.
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Imperialist
Arcterra, Fault Line
Kill all the Quadtroids to deactivate the force fields in the room.
Defeat the Ice Spawn to make the Imperialist appear.
~o~o~o~o~o~o~o~o~o~o~
[0502] Energy Tanks
~o~o~o~o~o~o~o~o~o~o~
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Energy Tank #01
Celestial Archives, Data Shrine 01
Roll through one of the tunnels in the outer hall using Samus' Alt
Form to reach the Energy Tank.
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Energy Tank #02
Alinos, Echo Hall
Echo Hall Maze Map by MrShotgun:
db.gamefaqs.com/portable/ds/file/metroid_prime_echo_hall.gif
Kill all the Zoomers in the Echo Hall Morph Ball Maze to open the
door to the end of the maze. Follow the blue tunnel to it's end,
past the first branch to reach the Energy Tank.
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Energy Tank #03
Arcterra, Sic Transit
Gain access to the room underneath the Damaged Bridge, which houses
the Artifact. Roll under the bars on the other side of the room in
Alt Form, and use a bomb to activate an elevator. Use a second bomb
to bounce up and grab the Energy Tank.
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Energy Tank #04
Arcterra, Frost Labyrinth
Frost Labyrinth Maze Map by MrShotgun:
db.gamefaqs.com/portable/ds/file/metroid_prime_hunters_frost_labyrinth.gif
Retrieve the Energy Tank in the northeastern corner of the
labyrinth, behind a trio of green damage fields.
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Energy Tank #05
Celestial Archives, New Arrival Registration
Jump through to the third tower in New Arrival Registration. The
Energy Tank sits in plain sight on a platform at the bottom of the
tower. Use the broken ledges and floating platform to reach it.
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Energy Tank #06
Alinos, Council Chamber
Use the Magmaul to open the orange force field on the third level
in the Fire Spawn chamber. The Energy Tank sits at the end of the
hall.
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Energy Tank #07
Oubliette
From the Gunship, run forward into the elevator. At the top, go
through the portal then enter the door. To the right is an Alt
Form Tunnel. Roll to it's end, and enter the portal on the other
side to transport to a room housing the last Energy Tank.
~o~o~o~o~o~o~o~o~o~o~o~o~o~
[0503] Missile Expansions
~o~o~o~o~o~o~o~o~o~o~o~o~o~
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Missile Expansion #01
Celestial Archives, Data Shrine 02
Roll through one of the tunnels under the floor in the outer hall
of Data Shrine 02 to reach the first Missile Expansion.
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Missile Expansion #02
Alinos, Alinos Gateway
From the door to Echo Hall, run to the left. Jump up onto the
rubble and roll into the alcove in Alt Form. Use Bomb Jumps to
reach the Missile Expansion.
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Missile Expansion #03
Alinos, High Ground
It sits in plain sight on the second level of High Ground.
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Missile Expansion #04
Vesper Defense Outpost, Cortex CPU
Use a triple bomb jump to reach the Missile Expansion on the third
level of the Cortex CPU Morph Ball Obstacle Course.
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Missile Expansion #05
Arcterra, Ice Hive
Roll through the small hole in Weed Hall to reach the ledge on the upper
left wall in the Vault Door Room. The Missile Expansion sits on the
ledge.
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Missile Expansion #06
Celestial Archives, Incubation Chamber 03
Use a portal in Incubation Chamber 02 to teleport to the second
level of Incubation Chamber 03. The Missile Expansion sits in
plain sight on the right hand side of the portal.
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Missile Expansion #07
Alinos, Alinos Perch
Use the Magmaul to destroy the orange force field on the second
floor of the area. The Missile Expansion is in a small alcove
to your left as you pass through the door.
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Missile Expansion #08
Arcterra, Subterranean
The Missile Expansion is at the end of the hall when you ride the
elevator down to the lower level of Subterranean. This Missile
Expansion cannot be reached if you have left Subterranean without
taking it; the elevator stops working if you leave the room after
taking the Artifact.
Player's Note: Actually, I was wrong. You can get the elevator to run
again, but you must first take the Octolith and return to the Gunship.
Once you have done this, then the elevator will start working again.
Thanks to Dark Crono for figuring this out.
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Missile Expansion #09
Vesper Defense Outpost, Fuel Stack
The Missile Expansion sits in the white spiral room halfway up
the Fuel Stack. Climb to the top, then jump down through the center
of the room to reach the white spiral room. The Missile Expansion
is in an alcove at the bottom of the spiral.
~o~o~o~o~o~o~o~o~o~o~
[0504] UA Expansions
~o~o~o~o~o~o~o~o~o~o~
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UA Expansion #01
Vesper Defense Outpost, Compression Chamber (lower)
Scan the switch in the alcove in Compression Chamber (upper) to
remove the force fields in the room below surrounding the UA
Expansion. Use the Cortex CPU to reach the lower half of the
Compression Chamber and reach the Expansion.
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