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Metroid Prime: Hunters - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Metroid Prime: Hunters - Strategy Guide (Page 06).

Only the Alimbic Cannon can access the Infinity Void.

--------------------
Science Sarcoghagus
Alinos, High Ground

This tomb contains the remains of the Arctherus, whose discovery of
neurogenesis marked the advent of the modern Alimbic era, a time of
unprecedented peace and prosperity.

---------------
Seal Sphere 01
Arcterra, Fault Line

The fathomless power of the captive beast is the very engine of the
Seal Sphere.  As long as its psychic powers are ensnared, Gorea
cannot escape.

---------------
Seal Sphere 02
Vesper Defense Outpost, Fuel Stack

Gorea is immobilized within the Seal Sphere, just one of many
precautions taken to ensure its eternal captivity.

---------------
Seal Sphere 03
Vesper Defense Outpost, Stasis Bunker

The Alimbic Order directed surviving citizens to transfer their
essences into the Seal Sphere.  Our combined psychic energy is the
engine that powers the sphere.

---------------
Seal Sphere 04
Vesper Defense Outpost, Stasis Bunker

The Seal Sphere is secure within the Oubliette, from which there
is no escape.

-----------------
Sealing Gorea 01
Oubliette

No weapon could defeat Gorea.

-----------------
Sealing Gorea 02
Oubliette

As the death toll rose, we crafted a plan.  Rather than destroy
Gorea, we would contain it in an interdimensional prison.

-----------------
Sealing Gorea 03
Oubliette

We lured Gorea into our trap.  The Seal Sphere was deployed and
the creature ensnared.  With Gorea bound, we had to act quickly.

-----------------
Sealing Gorea 04
Oubliette

We transported Gorea to its prison, the Oubliette.  Trapping Gorea
was not enough, however.  Additional security measures were needed
for so great a threat.

-----------------
Sealing Gorea 05
Oubliette

We forced open an alternate dimension with the Alimbic Cannon, and
the Oubliette was sent into it.  The Infinity Void was sealed shut,
never to be reopened.

----------------
Stronghold Void
Stronghold Void,  Cretaphid or Slench Fights

This hidden room, accessible only by extraordinary means, houses
our most sacred relics.  It is guarded by our most formidable
cybernetic security systems.  Only by activating a portal controlled
by a trio of artifacts can one gain access to this secret location.

     ~o~o~o~o~o~o~o~o~
     [0402]  Bioforms
     ~o~o~o~o~o~o~o~o~
A Note on Bioforms:  Locations given indicate the first place that
bioform may be scanned, not necessarily the only place.

--------------------
Alimbic Turret v1.0
Celestial Archives, Data Shrine 03

A mounted gun equipped with infrared motion detection and
DNA-identification technology.  This weapon will fire on any
non-Alimbic creature within its range.

--------------------
Alimbic Turret v1.4
Vesper Defense Outpost, Weapons Complex

This modified turret is capable of rapid-fire operation with little
or no overheating.

--------------------
Alimbic Turret v2.7
Arcterra, Subterranean

A late model Alimbic Turret with improved targeting capability.

-------------
Arctic Spawn
Arcterra, Fault Line

Native to frozen habitats, this creature depends on low
temperatures to survive.  The Arctic Spawn is territorial in the
extreme and will attack any perceived threat by hurling immobilizing
shards of razor-sharp ice.

----------------
Barbed War Wasp
Arcterra, Ice Hive

An aggressively territorial insect capable of launching its stinger
as a projectile.  The more dangerous cousin of the War Wasp, Barbed
War Wasps migrate in large swarms, attacking even the largest
life-forms in isolated regions of Tallon IV.

---------
Blastcap
Alinos, High Ground

A large mushroom that explodes on contact, emitting noxious gas.
Originating on Tallon IV, its spores can survive without atomosphere
and have propagated throughout the galaxy on solar winds.

---------------------
Blue Barbed War Wasp
Arcterra, Ice Hive

A mutated form of the Red Barbed War Wasp, the metabolism of the
Blue Barbed War Wasp requires a frozen environment to produce
endothermic projectiles.

-------------
Crash Pillar
Vesper Defense Outpost, Weapons Complex

Highly pleasing to Alimbic aesthetics, this sentry cyborg is dormant
until it senses an intruder, and returns to a dormant state once
the threat retreats.  The Crash Pillar levitates by means of
antigravity propulsion before attempting to smash its quarry.
Vulnerable neurocircuitry is housed underneath the base.

-------------
Cretaphid v1
Stronghold Void

Utilizing the most sophisticated Alimbic cybernetics, this massive
cylindrical defense mechanism features precision chemical lasers.
The Cretaphid is a key component of Alimbic military defense
technology, designed to safeguard the Alimbic's most sacred objects.

-------------
Cretaphid v2
Stronghold Void

This modified version of the Cretaphid cybernetic defense mechanism
features bursts of heat-seeking plasma.  A key component of
Alimbic military defense technology, it was designed to safeguard
the Alimbic's most sacred objects.

-------------
Cretaphid v3
Stronghold Void

Combining the features of its predecessors, this version of the
cybernetic Cretaphid tower features both precision chemical
lasers and burst of heat-seeking plasma.  A central component of
Alimbic military defense system, it was designed to safeguard
the Alimbic's most sacred objects.

-------------
Cretaphid v4
Stronghold Void

The apex of the Cretaphid line of cybernetic defenses, this
ultimate model deploys lethal lasers and homing plasma from a
homing tower who very casing is an offensive weapon.  A key
component of Alimbic military defense technology, it was designed
to succeed where all others fail.

----------
Dialanche
Alinos, Elder Passage

Spire's alternate form is the Dialanche, a hypercondensed ferrous
ore able to roll at high speeds.  The Dialanche is equipped with
two retractable titanium limbs used to batter adversaries.

----------------
Electro Voldrum
Celestial Archives,  Incubation Vault 02

This version of the Voldrum has a weaker hull then the standard
model, rendering it vulnerable to rapid-fire weaponry.

---------------
Energy Blaster
Stronghold Void, Slench Fights

Turrets on the walls of the chamber fire blasts of plasma generated
by the Slench.

-----------
Fire Spawn
Alinos, Council Chamber

A large creature that thrives on extreme heat, the Fire Spawn
breathes superheated lava and never ventures far from its home pit.
This creature is particularly unfriendly to carbon-based life-forms,
and will hurl fireballs at anything approaching its territory.

-------
Geemer
Arcterra, Arcterra Gateway

A small but dangerous creature that exposes sharp spikes on its
back when threatened.  This scavenger is known to forage through
human refuse and is an infamous pest on Zebes.

------
Gorea
Oubliette

Superficial scan indicates Gorea's body is impervious to attack.

------
Gorea
Oubliette

Sensors unable to locate the upper-arm vulnerability present in
Gorea's prior form.

--------
Gorea 2
Oubliette

Gorea's final form is impervious to all weapons currently equipped
in the Power Suit.  Alternative weaponry is required to penetrate
Gorea's armor.  Sensors detect that Alimbic essence is no longer
present in the Seal Sphere.  Gorea remains attached to the sphere
in order to draw all energy from it.

----------
Gorea Arm
Oubliette

Analysis indicates the presence of fragile biomorphic neurons in
Gorea's shoulders, periodically vulnerable to specific energy types.

------------------
Gorea Seal Sphere
Oubliette

Harmonic analysis of the central sphere suggests that it is
susceptible to direct attack.

---------------
Greater Ithrak
Celestial Archives, New Arrival Registration

The impenetrable hide on this cousin of the Lesser Ithrak makes it
a formidable threat.  Anecdotal evidence suggests that frontal
assault is ineffective against this aggressive predator.

---------
Guardian
Celestial Archives, Helm Room

Specifically designed to guard to the Alimbic Order, these
automatons are now programmed to serve in it is absence.  These
intelligent androids often travel in packs, attacking with energy
projectiles produced by three small fusion generators located in
the cranium.

-----------
Halfturret
Alinos, Echo Hall

Cybernetic enhancements allow Weavel's body to detach from its
mechanical lower half and convert into the Halfturret alt-form.
The arms provide locomotion for the upper body, while the legs
are equipped with powerful projectile weaponry.

------------
Ice Voldrum
Alinos, Council Chamber

A late advance in Voldrum technology featuring freezing projectiles.
Its pulse-tube crycoolers are extremely susceptible to high
temperature impact.

-------
Kanden
Celestial Archives, Data Shrine 02

A disruptive electromagnetic field appears to surround the hunter
Kanden.  Analaysis suggest voltage potential comparable to that
found in lightning storms.  Kanden carries the Volt Driver, which
is capable of a charged blast that can disrupt the Combat Visor.

--------------
Lesser Ithrak
Celestial Archives, Data Shrine 01

This nocturnal creature clings to the ceiling and is exceptionally
fierce when disturbed.

--------
Lockjaw
Vesper Defense Outpost, Weapons Complex

Sylux's altnerative form, the Lockjaw, may consist of stolen
prototype Federation technology.  It allows the user to transform
into two tetracarbon ceramic-alloy blades joined by an energy
thread.  Its principal method of attack is to weave a network
of explosive trip wires.

--------------
Magma Voldrum
Alinos, Alinos Perch

Another modification of Voldrum technology, its high operating
temperature causes reduced defensive capability against subzero
weaponry.

------
Noxus
Arcterra, Sic Transit

Analysis indicates that the skin of this hunter has extraordinary
insulating properties.  Noxus's weapon is the Judicator, capable
of a charged shot that can freeze an opponent in its tracks.

---------
Petrasyl
Celestial Archives, Meditation Room

Harmless from a distance, this airborne creature secretes a
corrosive toxin that can burn through all but the toughest materials
on contact.

----------------
Psycho Bit v1.0
Celestial Archives, Helm Room

A levitating spherical sentry droid equipped with 360-degree sensors
and a low-level teleportation device.  The basic silver model fires
an energy blast, whereas the advanced green model features a
heavy-duty gun powered by a nanoscale nuclear reactor.

----------------
Psycho Bit v2.0
Celestial Archives, Transfer Lock

A levitating spherical sentry droid equipped with 360-degree sensors
and a low-level teleportation device.  This model uses a
high-voltage electromagnetic pulse to drain energy from its target.

----------------
Psycho Bit v3.0
Alinos, Thermal Vast

Similar in design to earlier models, this version fires superheated
magma at its target.

----------------
Psycho Bit v4.0
Vesper Defense Outpost, Compression Chamber

Cryogenic nanite technology enables this advanced sentry droid to
freeze its prey with supercooled plasma.

----------
Quadtroid
Celestial Archives, New Arrival Registration

Genetically engineered from leech and reptile DNA, this creature
can crawl on almost any surface.  The Quadtroid seeks sources of
biological energy.  The use of a Morph Ball Bomb is the only method
to break free of its grasp.

--------------------
Red-Barbed War Wasp
Alinos, Alimbic Gardens

One of the most aggressive varieties of wasp, the Red Barbed War
Wasp uses body heat to generate an igneous projectile.

----------
Shriekbat
Arcterra, Arcterra Gateway

A winged creature that explodes on contact to defends its territory,
it will attack any creature approaching its nesting grounds.
Inhabitants of Tallon IV have called for its extermination because
of the threat it poses to the infrastructure and cultural heritage
of the planet.

----------
Slench 1A
Stronghold Void

Another member of the Alimbic defensive arsenal, this enormous
cybernetic eyeball was engineered to protect sacred Alimbic relics.
The Slench attaches itself to the Biodefense Chamber with three
synapses which transfer power to Energy Blasters.  Its primary
weapons are the green venom torpedos and the deuterium laser.

----------
Slench 1B
Stronghold Void

When aggravated, the Slench detaches from the wall to commence a
hovering attack.  Analysis indicates its shield is inoperable
during this levitation.

----------
Slench 2A
Stronghold Void

This revision of Alimbic cyber-defense technology features
enhanced capabilities.  The Slench attaches itself to the Biodefense
Chamber with three synapses which transfer superheated magma to the
Energy Blasters.  Green venom torpedoes can be neturalized with the
Arm Cannon.

----------
Slench 2B
Stronghold Void

When aggravated, the Slench detaches from the wall to fire bursts of
superheated magma while hovering.  Analysis indicates its shield is
inoperable during levitation.

----------
Slench 3A
Stronghold Void

This improved model of the Slench utilizes three synapses to
transfer high voltage to the Energy Blasters, whose electromagnetic
pulse can disrupt the Combat Visor.  The synaptic fibers may be
vulernable to heavy-duty weaponry.

----------
Slench 3B
Stronghold Void

Analysis indicates that although the shield is down, the improved
exoskeleton on this model may allow it to charge at its prey.

----------
Slench 4A
Stronghold Void

The pinnacle of Slench technology, this model employs three synapses
to transfer supercooled plasma to the Energy Blasters.  Cryogenic
projectiles can temporarily immobilize the Power Suit.

----------
Slench 4B
Stronghold Void

Analysis indicates its shield is down while hovering, but the Slench
may be impregnable while rolling.  Evasive action is advised.

------
Spire
Alinos, High Ground

Analysis of this creature's physiology indicates the presence of
molten ferrous compounds normally found only in a planet's core.
Spire is armed with the Magmaul, a weapon that lobs cohesive bursts
of superheated magma.

-----------
Stinglarva
Celestial Archives, Data Shrine 03

Bioengineered with genetic material from the galaxy's most dangerous
predatory insects, Kanden can transform into the Stinglarva.  This
fast-moving segmented insect has a detachable regenerating tail that
homes in on its target before exploding.

------
Sylux
Vesper Defense Outpost, Weapons Complex

This hunter's power suit appears to be based on a Federation
prototype and possesses extraordinary offensive and defensive
capabilities.  Sylux's weapon is the Shock Coil, a banned
technology that fires charged blasts of high-density neutrinos.

------
Trace
Arcterra, Sic Transit

Scan indicates the exoskeleton of the hunter may not be as
durable as it appears.  This potential vulnerability may explain
Trace's tactical preference for sniping.  Its weapon of choice,
the Imperialist, is a long-range quantam cascade laser with
precision targeting.

-----------
Triskelion
Arcterra, Sic Transit

Trace's alternative form, the Triskelion, is sophisticated Kriken
military biotechnology that allows Trace to biomorph into a
three-legged war machine with a powerful lunge attack.  It also
features stealth cloaking, enabling Trace to become invisibile while
immobile.

-------
Trocra
Oubliette

These crystallized colonies of cyanobacteria are highly unstable,
and will detonate when they contact a solid surface.  Avoid contact.

----------
Vhoscythe
Arcterra, Sic Transit

The Vhoscythe is the alternative form of the hunter Noxus.  An
evolutionary defense mechanism of the Vhozon species, it serves
both offensive and defensive purposes.

--------
Voldrum
Alinos, Elder Passage

A high-speed rolling robot in nearly constant motion.  Equipped
with two large guns for attacking from a distance.  It is equally
efficient at close-quarters combat.

---------
War Wasp
Alinos, Echo Hall

An aggressive flying insect that will vigorously defend its
territory.  The royal jelly of the War Wasp queen is so highly
valued that hives continue to be harvested on Aether in spite of
a shocking death toll.

-------
Weavel
Alinos, Echo Hall

Weavel's weapon of choice is the Battlehammer, a heavy-duty
repeating weapon with a lethal blast radius.  Maintain distance
and avoid a direct hit from this high-caliber weapon.

-------
Zoomer
Alinos, Echo Hall

Best known for breeding rapidly and carrying disease, Zoomers are
responsible for the spread of flesh-eating bacteria on Zebes,
resulting in the extinction of many native species.

     ~o~o~o~o~o~o~o~o~
     [0403]  Objects
     ~o~o~o~o~o~o~o~o~
------------------
Alimbic Artifacts
Celestial Archives, Data Shrine 01

Artifacts are encoded with program data unique to the Stronghold
Portal.  Three artifacts are necessary to activate the Portal.

--------------
Alimbic Crest
Arcterra, Arcterra Gateway

Each of these ornate crests celebrates the accomplishments of a
major Alimbic tribe.

---------------
Alimbic Emblem
Arcterra, Sic Transit

This emblem commemorates fallen Alimbic heroes.

---------------
Alimbic Garden
Alinos, Alimbic Gardens

Scan indicates fossilized remains of Alimbic plant life.

-----------------
Alimbic Insignia
Arcterra, Ice Hive

A large ceremonial emblem of the Alimbic Order, celebrating their
victories and leadership.  Solar-cycle counter dates its creation
after Alinos first came under attack.

--------------
Alimbic Joist
Celestial Archives, Data Shrine 02

The design of this joist suggests highly evolved conceptual
architecture.

--------------
Alimbic Panel
Celestial Archives, Meditation Room

Alpha waves emanate from this architectural structure.  It appears
designed to calm the senses and to create an environment ideal for
meditation.

------------------
Alimbic Scripture
Alinos, High Ground

This language cannot be translated.

-------
Alinos
Alinos, Alinos Gateway

The once-beautiful planet of Alinos, home to the Alimbic Elders,
has fallen into disrepair since the explosion of the planet's core.

----------------
Ammolite Shards
Arcterra, Ice Hive

Naturally occurring minerals with phosphorescent properties.

--------------------
Anthropological Hub
Celestial Archives,  Data Shrine 03

Access denied.  Alimbic anthropological data bank severely damaged.

---------
Arcterra
Arcterra, Arcterra Gateway

The outermost planet in the Alimbic Cluster, Arcterra is an
inhospitable wasteland noteworthy for a honeycomb of tunnels and
caves within its frozen interior.

----------------
Artifact Shield
Celestial Archives, Data Shrine 01

A security device that protects the artifacts.  This device can
be unlocked with the proper key.

-------------------
Attameter Artifact
Celestial Archives, Data Shrine 03

The Attameter Artifact contains schematics for atomic mapping,
allowing a portal to disassemble the molecular structure of
anything within the teleportation matrix.

-----------------
Backup Processor
Alinos, Processor Core

Deconstructed for maintenance, apparently incomplete.

--------------------
Binary Subscripture
Celestial Archives, Synergy Core

The Binary Subscripture Artifact contains the precise frequency
of the Stronghold Portal's spectral transponder, allowing anything
within the teleportation matrix to warp from one point to
another.

-------------
Blast Shield
Alinos, Combat Hall

Used for projectile weapons training.

--------------------
Cartograph Artifact
Celestial Archives, Data Shrine 01

The Cartograph Artifact is encoded with the spatial coordinates of
a hidden chamber.

-------------------
Celestial Archives
Celestial Archives, Celestial Gateway

This space station, in orbit directly above Alinos, is the
primary repository of the combined knowledge of Alimbic scholars,
scientists and historians.

------------------
Ceremonial Charms
Alinos, Alinos Perch

Alimbic ornaments designed to enhance harmony.

-------------
Clone Engine
Vesper Defense Outpost, Bioweaponry Lab

Severe deterioration of microcircuitry detected.  Systems
nonfunctional.

-------------
Cooling Fans
Celestial Archives, Fan Room Alpha

High-speed fans cool the Synergy Reactor.  There are signs of
severe deterioration.

-------------
Cooling Vent
Vesper Defense Outpost, Fuel Stack

Nitrogen pumps establish and maintain a subzero atmosphere
throughout the Vesper Defense Outpost.

---------------
Cortex Chamber
Vesper Defense Outpost, Cortex CPU

Controls the entire neural ensemble by processing input from the
Thalamic Coil.

---------------
Council Chamber
Alinos, Council Chamber

Assembly hall for Alimbic Elders.  Extreme structural damage 
evident.

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