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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter M » Metroid Prime: Hunters - Strategy Guide (Page 05)

Metroid Prime: Hunters - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Metroid Prime: Hunters - Strategy Guide (Page 05).

There may be a Hunter waiting here for you.  Go left from the portal,
down the ramps to the first floor and out the door to the Weapons 
Complex.

-----------------
Weapons Complex*

Go straight into the next room, then take a right through the doorway.
Go left and through the door at the end of the hall to the Bioweaponry
Lab.

----------------
Bioweaponry Lab

Go through the opposite door to VDO Gateway.

------------
VDO Gateway

Jump in your Gunship and Launch Ship to leave Vesper Defense Outpost.
For good.

--------------------
The Alimbic Cluster

If any of your rival Hunters have stolen one of your Octoliths, and you
are yet to reclaim it, then now is the time to get them back.  Use the
Alimbic Cluster map to locate where the Hunters are.  If they have an
Octolith, then it will appear on their portrait.  Once you have all eight
Octoliths in your possession, then head for Alinos for the third and
final time.

     ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
     [0329] Part 9:  Alinos Again and Oubliette
     ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
---------------
Alinos Gateway

Take the portal to Elder Passage (upper).

----------------------
Elder Passage (upper)

Leave through the door to the left to High Ground.

-------------
High Ground*

There may be a Hunter here, or at the very least some Guardians.  If
the Hunter steals an Octolith, then you'll have to go track him down.
You can't finish your business on Alinos without all eight Octoliths.
Go through the door with the pair of blue crystals near the empty 
Artifact Shield.  This is the same door I directed you to pass entirely
on your second visit to Alinos.

-------------
Combat Hall*
New Scans:  Sniper Shield (object), Blast Shield (object), 
     Combat Hall (lore), Alimbic Pride 05 (lore)

Kill the Guardians and/or Hunter who appear in this room.  Scan to the
left of the door from High Ground for the Alimbic Pride 05 lore, then
drop down to the lower level.  Scan the bunker on the first floor for
the Blast Shield, then the bunker on the second floor, opposite side of
the room, for the Sniper Shield object.  Scan in the tunnel before the
door near the Sniper Shield for the Combat Hall lore.  Head into the
door near the Combat Hall lore.

----------------------------
Alimbic Cannon Control Room
New Scans:  Alimbic Cannon 01-04

Step through the vision barrier and scan each of the four pillars for
Alimbic Cannon 01 through 04 lore.  Step into the ring in the middle.
If you have all eight Octoliths, then the Alimbic Cannon will fire.  The
prison ship Oubliette will appear.  Return to Combat Hall.

-------------
Combat Hall*

On your way back to your ship there will be no time limit, but you can
bet you'll be dogged by Guardians and Hunters in every room on the way
back.  Defeat the Guardians and/or Hunter in Combat Hall then return to
High Ground.

-------------
High Ground*

Defeat the Guardians and/or Hunter, then drop to the tunnels below.  Use
the Jump Pad down here to launch to the top floor of High Ground.  Go
through the silver door to Elder Passage (upper).

---------------------
Elder Passage (upper)

Take the portal to Alinos Gateway.

---------------
Alinos Gateway

Jump into your Gunship, save and Launch Ship to leave Alinos.  
Permanently.

--------------------
The Alimbic Cluster

Oubliette will appear in the center of the Cluster.  Set a course there.

----------
Oubliette
New Scans:  Sealing Gorea 01 (lore), Sealing Gorea 02 (lore),
     Sealing Gorea 03 (lore), Sealing Gorea 04 (lore), 
     Sealing Gorea 05 (lore), Gorea (bioform), Gorea (bioform),
     Gorea Arm (bioform), Gorea 2 (bioform), Gorea Seal Sphere (bioform),
     Trocra (bioform)
New Items:  Energy Tank, Omega Cannon

Go through the doors  in front of the Gunship and ride the elevator up.
At the top, spin around and enter the portal.  Scan for Sealing Gorea 01
through 05 lores in this room.  Go through the door.  To the right of
the door is a tunnel.  Roll through it to the end.  Jump over to the
glowing platform and enter the portal.  Grab the Energy Tank in this 
room, then return through the portal.  Drop down to the ground level
and go down the hall.  Open the Stronghold Door and jump into the ring
to be transported to Gorea.

     ~o~o~o~o~o~o~o~o~o~o~
     Begin Boss:  Gorea
     ~o~o~o~o~o~o~o~o~o~o~
Scan Gorea and one of his arms, then quickly run to the perimeter of the
room, on the other side of the yellow moat.  Gorea is unable to pass
this line, but he can still shoot projectiles at you.  Scan one of the
blue floating objects for the Trocra bioform.

Around the perimeter of the room are a number of colored plates.  Shoot
them in this order with these weapons:
     Yellow:  Volt Driver
     Green:   Battlehammer
     Orange:  Magmaul
     Blue:    Shock Coil (you may have to jump to shoot the panel)
     Purple:  Judicator
     Red:     Imperialist
Once this is done, you will receive a message.  Keep the Imperialist
out.  We'll be using it for the remainder of the fight.  Run around the
perimeter of the arena in a big circle, dodging Gorea's shots and
shooting the Trocras with the Power Beam for Energy and UA.  When Gorea
turns red, now is the time to strike.  Zoom in on him with the 
Imperialist and shoot both of his shoulders to destroy them in one hit.
You can try using other weapons on his other colors, but it's very
difficult.  The Imperialist is not only easiest, it's actually safest
and in most cases fastest.

Reader Tip:  The Shock Coil is also an effective weapon to destroy 
Gorea's shoulders.  Gorea is vulnerable to the Shock Coil while he is 
colored blue, the phase immediately before he uses the Imperialist. 
- Dark Crono

Gorea will change forms.  Scan him again for the Gorea bioform scan
(there are two Gorea bioform scans, with identical names but different
logbook entries).  Scan the yellow eye at the top of his body for the 
Gorea Soul Sphere bioform as well.

Remaining outside the moat, out of the range of Gorea's attacks, shoot
the yellow eye repeatedly with the weapon which matches the weapon you
destroyed his shoulders with (i.e. if you used the Shock Coil to destroy
his shoulders, use the Shock Coil on his seal sphere, Imperialist to
destroy his shoulders, Imperialist on the seal sphere, etc.)  After a 
while, Gorea will return to his original form.  Repeat the process until 
he dies.

Reader Tip:
"When gorea turns green, shoot him with the battlehammer
When gorea turns yellow, shoot him with the volt driver
When gorea turns orange, shoot him with the magmaul
When gorea turns red, shoot him with the imperialist
When gorea turns blue, shoot him with the shock coil
When gorea turns purple, shoot him with the Judicator."
- Ben Ritz
     ~o~o~o~o~o~o~o~o~
     End Boss:  Gorea
     ~o~o~o~o~o~o~o~o~

If you shot the colored plates in the order I specified, then you will
be transported to a new battlefield.  Otherwise, the game will end
prematurely and you will see the "bad ending."

     ~o~o~o~o~o~o~o~o~o~o~
     Begin Boss:  Gorea 2
     ~o~o~o~o~o~o~o~o~o~o~
Scan Gorea 2, then drop to the bottom of the area.  Take the Omega
Cannon from the Artifact Shield and use the radar to locate Gorea 2.  He
spends most of the fight teleporting randomly around the battlefield,
hurling large boulders at you and occasionally using a very powerful
laser attack.  His attacks deal a great deal of damage, and his random
teleporting around the battlefield makes it difficult to dodge every
attack that comes your way.  The key to beating Gorea 2 is to locate him
quickly after he teleports, and be very accurate with the Omega Cannon,
which has a long cooldown.  Gorea 2 returns often to the top of the
arena.  If you can't find him, chances are he's loitering up there.
     ~o~o~o~o~o~o~o~o~o~
     End Boss:  Gorea 2
     ~o~o~o~o~o~o~o~o~o~

Defeating Gorea 2 will give you the "good ending" and will unlock the
Oubliette arena for use in Multiplayer.  If you followed this walkthrough
to the letter, then you should have all the Items and Scans.  A special
emblem on your Hunter's License is your sole reward.  If this is your
first run through the game, then you will also unlock the Sound Test,
the Records Page and all of CG clips on the Movies Page except for two.  
Defeat Gorea 1 again without shooting the colored panels to get the last 
two movies and fill out the Movies Page.

-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
[0400] The Logbook
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

Author's Note:  All scans appear in the order they do apppear in the 
game's logbook.  To locate a missing scan, then simply find it's location 
in the in-game logbook and compare it to this list to find it's location.
To view your logbook in-game, enter the Hunter Gunship and touch the
Logbook button on the touchscreen.

A Note on Oubliette and Stronghold Void:  Both of these locations
are unmappable, so only their planet locations are listed and not
their specific rooms.  But since these areas are so small, it shouldn't
be a problem to find the scans therein.

A Note on Organization:  The first line shows the Log's name, the
second shows it's specific location, and the third line on transcribes
the Log's entry.

     ~o~o~o~o~o~o~
     Subchapters
     ~o~o~o~o~o~o~
[0401]  Lore
[0402]  Bioforms
[0403]  Objects
[0404]  Equipment

     ~o~o~o~o~o~o~
     [0401] Lore
     ~o~o~o~o~o~o~
------------------
Alimbic Cannon 01
Alinos,  Alimbic Cannon Control Room

The Alimbic Cannon issues bursts of polarized antimatter beyond
lightspeed at specified coordinates and frequency to open a
dimensional rift known as the Infinity Void.

------------------
Alimbic Cannon 02
Alinos,  Alimbic Cannon Control Room

This device opened the Infinity Void to imprison Gorea.
Reuniting eight Octoliths will return power to this dormant
machine.

------------------
Alimbic Cannon 03
Alinos,  Alimbic Cannon Control Room

After trapping Gorea in the Seal Sphere, we consigned it to a
prisoner from which there could be no escape.

------------------
Alimbic Cannon 04
Alinos,  Alimbic Cannon Control Room

The Alimbic Cannon enabled us to open the Infinity Void and hide
Gorea's prison within it.  By locating the prison in an alternate
dimension, we ensured that the prisoner would neither escape nor
be released by accident.

---------------------
Alimbic Datashade 01
Alinos, Alinos Gateway

Datashades are packets of telepathic data scattered throughout
the Tetra Galaxy.  They can be accessed by most galactic-standard
scan systems.

---------------------
Alimbic Datashade 02
Alinos, Alinos Gateway

Designed to maintain data integrity indefinitely, datashades are
highly resistant to tampering and decay.  Scanning these packets
will allow you access to our scriptures and lore.

-----------------
Alimbic Order 01
Celestial Archives, Docking Bay

There were eight elders in the Alimbic Order.

-----------------
Alimbic Order 02
Celestial Archives, Docking Bay

You will not find all eight of the Octoliths.  They have been
scattered, hidden in four of our most heavily defended territories.

----------------
Alimbic Order 03
Celestial Archives, Docking Bay

There are never more then two Octoliths hidden on any planet or
space station.

-----------------
Alimbic Order 04
Celestial Archives, Docking Bay

Within each Octolith is a spirit, the transferred essence of an
Alimbic Elder.

-----------------
Alimbic Order 05
Vesper Defense Outpost, Fuel Stack

Reunite all eight Octoliths in the Cannon Control Room to open the
doorway to Gorea.

-----------------
Alimbic Pride 01
Arcterra, Ice Hive

We continued research to improve our defense systems.  Eventually
we became so proficient in the art of war that we believed ourselves
invincible.

-----------------
Alimbic Pride 02
Alinos, Processor Core

Our pride was a veil over our eyes.  We did not see the danger 
until it was upon us.

-----------------
Alimbic Pride 03
Alinos, Crash Site

Ruin came quickly as the cancer swept like fire across our worlds.

-----------------
Alimbic Pride 04
Alinos, Council Chamber

Those who survived appeared lifeless and hollow, as if their very
spirits had been sucked dry.

-----------------
Alimbic Pride 05
Alinos, Combat Hall

We should have been more vigilant.  We became complacent in our
technical prowess and thought ourselves unassailable.

--------------------
Alimbic Prophecy 01
Celestial Archives, Celestial Gateway

It is written that the Alimbic power shall materialize when six
frequencies shimmer in the divine spectral sequence.

--------------------
Alimbic Prophecy 02
Alinos, Alinos Gateway

In the beginning shall the darkness be torn asunder by a flash of
Yellow Lightning.

--------------------
Alimbic Prophecy 03
Vesper Defense Outpost, VDO Gateway

Yellow Lightning shall strike with demonic fury upon the Greenwood.

--------------------
Alimbic Prophecy 04
Arcterra, Arcterra Gateway

With a voice of thunder shall the Greenwood burst into an Orange
Blaze.

--------------------
Alimbic Prophecy 05
Celestial Archives, Synergy Core

The Orange Blaze shall die away to be reborn on wings of Blue Smoke.

--------------------
Alimbic Prophecy 06
Alinos, High Ground

Tendrils of Blue Smoke shall weave the geometry of Violet Crystal.

--------------------
Alimbic Prophecy 07
Vesper Defense Outpost, Weapons Complex

Violet Crystal shall shatter the heavens, leaving in its wake a
Red Stain.

--------------------
Alimbic Prophecy 08
Arcterra, Fault Line

When the Red Stain shall vanish, so shall the ancient Alimbic
power be manifest.

---------------
Alimbic War 01
Arcterra, Sanctorus

The war lasted three standard galactic months.  Even with the
galaxy's most powerful technology at our disposal, we fell like dry
grass beneath the blade.

---------------
Alimbic War 02
Alinos, Alimbic Gardens

Without warning, our doom fell from the sky.  From whence it came
we do not know.

---------------
Alimbic War 03
Alinos, Council Chamber

Gorea was immune to even our most sophisticated weaponry, while we
were defenseless against its relentless attacks.

---------------
Alimbic War 04
Arcterra, Subterranean

Gorea devoured our people's life energy and grew powerful from it.
Death swept across our worlds, and we despaired.

---------------
Alimbic War 05
Arcterra, Subterranean

We feared not only the extinction of our race, but the possibility
that the evil would sweep the galaxy, annihilating all in its path.

---------------
Alimbic War 06
Arcterra, Sanctorus

Gorea is a cancerous bloom that would wreak havoc across the
universe.

---------------
Alimbic War 07
Alinos, Council Chamber

We knew that if we did not stop Gorea, it would rampage across the
galaxy, devouring everything in its path.

---------------
Alimbic War 08
Vesper Defense Outpost, Fuel Stack

We finally contained Gorea, but we paid a heavy price to do so.
May our sacrifice bring peace to the galaxy.

---------------
Alimbic War 09
Arcterra, Fault Line

Eight of our elders gathered to create the Alimbic Order to prevent
Gorea from destroying our civilization.  Their final, desperate
plan was to create the Seal Sphere.

---------------
Alimbic War 10
Vesper Defense Outpost, Compression Chamber

If you are reading this message, our plan to contain Gorea was a
success.  Honor our sacrifice and do not seek this thing.  Only
harm can come from such a course.

---------------
Alimbic War 11
Arcterra, Subterranean

To contain Gorea, our people reduced themselves to pure telepathic
energy through the process of Essence Transference.

---------------
Alimbic War 12
Arcterra, Sanctorus

We gave our lives to confine the foul monstrosity known as Gorea.
Do not seek this creature unless you have the means to destroy it.

-------------------
Battle Sarcoghagus
Alinos, High Ground

This tomb contains the remains of Alimbic General Almiiak, who led
the Alimbic people to victory in the Tetra Border Wars two thousand
years ago.  He later formed the Alimbic Order of elders.

---------------------
Biodefense Chamber A
Stronghold Void,  Cretaphid Boss Fights

This room serves not only as home to our most sacred treasure, but
also as a mortal terminus for those who would trespass.

---------------------
Biodefense Chamber B
Stronghold Void,  Slench Boss Fights

Those who dare trespass upon our sacred chambers may expect to pay
dearly for that which they would seek.

------------
Combat Hall
Alinos, Combat Hall

We used this room for combat training of Alimbic military recruits.
In this room were forged some of our greatest heroes.

-----------
Final Wish
Celestial Archives, Docking Bay

Do not underestimate the danger concealed herein.  We have
sacrificed our world to confine the monstrosity known as Gorea.
Do not seek this thing unless you have the means to destroy it.

---------
Gorea 01
Alinos, Alimbic Gardens

The horror shrieked its name: Gorea.

---------
Gorea 02
Alinos, Alimbic Gardens

Gorea is power beyond reckoning and evil unrelenting.  The universe
has not known terror such as this.

---------
Gorea 03
Arcterra, Sanctorus

At first we thought Gorea was a comet.  It crashed upon our planet
and emerged as a vapor.

---------
Gorea 04
Arcterra, Sanctorus

Gorea mimicked our cellular structure and replicated itself in
solid form.

---------
Gorea 05
Alinos, Council Chamber

We have seen Gorea alter its atomic structure from a vapor to a
solid.  Our scientists believe Gorea may also possess other
shape-changing abilities.

---------
Gorea 06
Celestial Archives, New Arrival Registration

Gorea is capable of changing its shape, and it uses a wide variety
of lethal weaponry.

---------
Gorea 07
Celestial Archives, New Arrival Registration

Our defenses were useless against Gorea as it swept through our
empire in an orgy of annihilation.

---------
Gorea 08
Celestial Archives, New Arrival Registration

Alimbic soldiers were powerless before Gorea's onslaught.

---------
Gorea 09
Celestial Archives, New Arrival Registration

We deployed our deadliest weapons to defeat the beast.  To our
horror, every weapon was somehow used against us by Gorea.

-----------
History 01
Alinos, Echo Hall

These are our last recorded messages.  We depart from this place of
death.  If you honor our memory, do not attempt to solve the mystery
of our disappearance.

-----------
History 02
Alinos, High Ground

We overcame ourh harsh genesis through intellect and resolve.  The
Alimbic mind is bound by a will of iron.

-----------
History 03
Vesper Defense Outpost, Weapons Complex

The peace of ancient Alimbic tribal culture was shattered by a
deadly extraterrestrial invasion.  The survivors vowed never
again to be caught unprepared.

-----------
History 04
Vesper Defense Outpost, Weapons Complex

We focused our resources on military science and quickly developed
weapons and defenses that surpassed the technology our enemies.

-----------
History 05
Vesper Defense Outpost, Compression Chamber

We were a peaceful people, but we defended our homeworld with a
fierce determination.

-----------
History 06
Vesper Defense Outpost, Compression Chamber

To defend our territories from extraterrestrial attack, we deployed
lethal bioweaponry.

-----------
History 07
Vesper Defense Outpost, Compression Chamber

Our protective exoskeletons enabled us to survive the environmental
extremes of the Alimbic homeworlds.

-----------
History 08
Vesper Defense Outpost, Compression Chamber

Our enlarged forebrains facilitated enhanced cognitive function.
It was our ability to think quickly that saved us from early and
violent extinction.

-----------
History 09
Arcterra, Ice Hive

For generations our superior military capability deterred all
enemies.  A renewed sense of peace allowed us to return to our
natural philosophical pursuits.

-----------
History 10
Arcterra, Ice Hive

Through science and technology we increased our already formidable
mental skills.  Significant advances were made in the areas of
telepathy, telekinesis, and extradimensional exploration.

-----------
History 11
Arcterra, Ice Hive

We continued to bolster our defenses against possible future
invasion.  Our military technology grew increasingly sophisticated
and lethal.

------------------
Interment Chamber
Alinos, High Ground

Alimbic warriors of valor are here laid to rest, that their spirits
may return to the planetary core.

-------------------
Octolith Safeguard
Vesper Defense Outpost, Weapons Complex

Beware our guardians.  These deadly sentinels travel in packs and
are programmed to protect that which is dear to us.

-------------
Oubliette 01
Arcterra, Fault Line

The monster cannot be defeated.  As a last resort, we created the
Seal Sphere to cage the horror for all eternity.

-------------
Oubliette 02
Vesper Defense Outpost, Stasis Bunker

Eight Octoliths are required to power the Alimbic Cannon.  Each
Octolith contains unique coordinates, frequencies, and codes
necessary to operate the cannon.

-------------
Oubliette 03
Vesper Defense Outpost, Stasis Bunker

The Alimbic Cannon creates a fissure between this dimension and the
Infinity Void that houses Gorea's prison, known as the Oubliette.

-------------
Oubliette 04
Vesper Defense Outpost, Stasis Bunker

The Oubliette cannot be found in this galaxy.  It is hidden in
another dimension.  If you seek the Seal Sphere, you must first
seek the keys.

-------------
Oubliette 05
Vesper Defense Outpost, Stasis Bunker

We have sent the Oubliette beyond this dimension to ensure that the
galaxy will never again suffer the horror that is Gorea.

-------------
Oubliette 06
Vesper Defense Outpost, Stasis Bunker

Gorea is alone in the Void.  For the sake of all life, It must
remain so.

-------------
Oubliette 07
Vesper Defense Outpost, Stasis Bunker

The Infinity Void is a vast parallel dimension of formless
antimatter.

-------------
Oubliette 08
Vesper Defense Outpost, Compression Chamber

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