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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter M » Metroid Prime: Hunters - Strategy Guide (Page 02)

Metroid Prime: Hunters - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Metroid Prime: Hunters - Strategy Guide (Page 02).

Jump back to the top of the shaft and go through the door on the other
side of the deactivated Artifact Shield.  If you have all three 
Artifacts (which you should, since the game doesn't let you progress 
without them in this first level) then the machine in this room will 
activate and open a portal.  Step inside.

----------------
Stronghold Void
New Scans:  Stronghold Door (object), Stronghold Void (lore),
     Cretaphid v1 (bioform), Biodefense Chamber A (lore), 
     Octolith (object)
New Items:  Octolith

First thing in Stronghold Void, switch to the Scan Visor and get the
Stronghold Void lore scan.  It's right in front of you as you arrive.
Head straight forward, up the stairs, and scan the door before opening
it for the Stronghold Door object.  Shoot then stand right next to the 
second door to open it.

     ~o~o~o~o~o~o~o~o~o~o~o~o~
     Begin Boss:  Cretaphid v1
     ~o~o~o~o~o~o~o~o~o~o~o~o~
First, scan the pillar to get the Cretaphid v1 scan.  Then, get the
Biodefense Chamber A scan to the right of the door (this is one of the
easier scans in the game to miss).  Cretaphid v1 will shoot lasers at
you from his red eyes; they don't deal much damage, so no sweat if you
get hit a few times.  Circle the pillar in a clockwise or counter-
clockwise pattern, shooting the blue eyes with rapid and charge Power
Beam shots.  Once all of the eyes are destroyed, then the Cretaphid's
"brain" will appear at the top of the pillar.  Shoot it with rapid
and charge shots until the pillar flashes or the brain descends,
whichever happens first.  Repeat the process until Cretaphid v1 dies.
     ~o~o~o~o~o~o~o~o~o~o~o~
     End Boss:  Cretaphid v1
     ~o~o~o~o~o~o~o~o~o~o~o~

Pick up the health that Cretaphid v1 leaves behind, then scan and grab
the Octolith.  Return to the portal.  On the way back, your Gunship
sends a message:  eight minutes to security lockdown.  Jump into the
Stronghold Portal to return to the Synergy Core.

-------------
Synergy Core

Try to use the Alt Form as much as possible on your way out - it
moves much faster then the Humanoid Form.  However, several of the doors
on the way back are locked.  Kill all of the Alimbic Turret v1.0s,
Psycho Bit v1.0s and Lesser Ithraks you come across along the way to
ensure the door ahead is unlocked.

Kill the waves of Psycho Bits v1.0 in the Binary Subscripture room, then
head through the door and jump down.  The portal to Celestial Gateway is
deactivated, so don't get any clever ideas.  Return to Data Shrine 03.

--------------
Data Shrine 03

Run to the right and blast through the silver door.  Hug the right wall
and leave through the other door.  Back out in the hall, run to the left
and kill the Psycho Bit v1.0s to unlock the door.  Go through to Fan Room
Beta.

-------------
Fan Room Beta

Drop down to the bottom of the shaft and go through the door to Data 
Shrine 02.  Ignore the Petrasyls; the door isn't locked.

--------------
Data Shrine 02

Run to the right into the trench, and roll through the tunnel back in the
direction you just came from (the same tunnel you chased Kanden through 
earlier).  Kill the Lesser Ithrak on the other side of the tunnel, then 
follow the tunnel's curve.  A pair of Alimbic Turret v1.0s and another 
Lesser Ithrak guard the door.  Kill them to unlock it, and go through to 
Fan Room Alpha.

--------------
Fan Room Alpha

Drop to the bottom of the shaft and go through to Data Shrine 01.

--------------
Data Shrine 01

When you step through the door, a Lesser Ithrak will ambush you from the
right.  Kill it, then follow the hallway left.  Kill the Psycho Bit v1.0s, 
then shoot through the silver door.  Kill the group of Psycho Bits to 
unlock the door on the other end of the hall.  Go through it and to the 
left, into the door to the Meditation Room.  Kill the trio of Psycho 
Bits on the way.

---------------
Meditation Room

Run up the ramps in the Meditation Room.  Kill any Petrasyls that get
in your way, but ignore the rest.  At the top of the room, go through
the door into the Helm Room.

----------
Helm Room
New Scans:  Guardian (bioform)

Move down the ramp and into the main Helm Room, where you will be 
immediately attacked by three Guardians.  If you're pressed for time, 
don't bother scanning them.  You'll get plenty of opportunity later.  
Fighting Guardians is a lot like fighting rival Hunters, only they 
are not as powerful and don't have Alt Forms.  Fight them just as you 
fought Kanden:  Circle around, hitting them with rapid shots and trying 
to hit their heads with Charged Shots.  Once all three Guardians are 
dead, head through the door back to Celestial Gateway.

------------------
Celestial Gateway

Jump into your Gunship, save your game and select "Launch Ship" on the
touch screen to leave the Celestial Archives.  

-------------------
The Alimbic Cluster

The map of the Alimbic Cluster will reappear on the touch screen, 
and a new planet will appear.  Set a course for Alinos by 
moving the navigational sliders so they line up with Alinos, then 
press the "Land Ship" button.

     o~o~o~o~o~o~o~o~o~o~o~
     [0322] Part 2: Alinos
     o~o~o~o~o~o~o~o~o~o~o~
---------------
Alinos Gateway
New Scans:  Alinos (object), Magma Station (object),
     Alimbic Prophecy 02 (lore), Alimbic Datashade 01 (lore),
     Alimbic Datashade 02 (lore)
New Items:  Missile Expansion

Jump down from the Gunship and scan the console for the Alinos object.
Run down the stairs, and move around to the rear end of the pyramid
structure.  There is a small machine back here which can be scanned
for the Magma Station object.  Head back to the front of the pyramid
and jump along the rocks over the lava, but be quick - they sink.  Get
the Alimbic Prophecy 02 lore scan from above the door, then head to
the right for Alimbic Datashade 01 & 02 lore scans.  Return to the door, 
but don't go through yet.  Head to the left, where you can just see a 
Missile Expansion in an alcove above you.  Jump onto the rubble, then 
roll into the alcove.  Use bomb jumps to reach the Missile Expansion.  
Drop back down and head through the door.

----------
Echo Hall
New Scans:  Exposed Rebar (object), Zoomer (bioform), History 01 (lore),
     War Wasp (bioform)
New Items:  Energy Tank, Cartograph Artifact

Run down the hall a ways, and stop to scan and then kill some Zoomers.
The plants on the floor can also be destroyed, and some of them hold
items.  Remember that for emergencies later on.  There is a large,
square sandy area at the end of the hall.  Scan the left side of the
room for the History 01 lore, and the right side for the Exposed Rebar
object.  Roll into Alt Form and enter the tunnel.

Echo Hall Maze Map by MrShotgun:
db.gamefaqs.com/portable/ds/file/metroid_prime_echo_hall.gif

This is a wee bit of a maze here, but it isn't large or difficult.
Nevertheless, I'll give directions.  Follow the maze's path until you
hit a crossroads.  Go right, then left, then right again at the next
split, then straight.  You will be in a small alcove filled with Zoomers.
Slaughter the lot of them to reveal a Shield Key.  Pick it up, and roll
back into Alt Form and return to the maze (use the same entrance you
came in through to exit).  Go straight, left at the next fork, straight,
and around the corner to the door you just unlocked.  Bomb it open.
Ignore the right path, and keep going forward.  Down this branch and
to the right is an Energy Tank.  Return to the tunnel you just passed
and roll into it.  At the end of the path is an elevated tunnel; bomb
jump into it.  At the top is a small room with the Cartograph Artifact.
Grab it, then head through the door with the two blue crystals.  Scan
and kill the War Wasps on the other side of the tunnel, then go through
the door to High Ground.

------------
High Ground
New Scans:  Flow Regulator (object), Interment Chamber (lore), Magma
     Vent (object), Science Sarcoghagus (lore), Battle 
     Sarcoghagus (lore), Alimbic Scripture (object), Blastcap (bioform),
     Spire (bioform)
New Items:  Missile Expansion

There's a whole swarm of Zoomers in this room.  Kill them all to unlock
the door.  Scan the orange strip on the left wall before you go through
the door to get the Flow Regulator object scan.  Go left around the
corner and kill more Zoomers to unlock another door.  Through the door,
take two more lefts.  On the way, you'll see an opening covered by a
purple force field.  You won't be able to open this until later, but
turn on your Scan Visor and scan the hole in the wall for the Interment
Chamber lore.  Another left, and scan the cracked floor for the 
Magma Vent object, then jump up through the hole in the ceiling.

Spire, another rival Hunter, will attack.  You don't really fight him
yet (he runs away after he takes a few hits), but now is a good chance
to scan him.  After you've sent Spire packing, return to the center of
the room.  Scan both of the large square blocks in the courtyard to get
the Battle and Science Sarcoghi lore scans.  Scan one of the inscribed
walls for the Alimbic Scripture object.  Face the Battle Sarcoghagus,
then turn around and run up the ramp.  Hang a right at the top and grab
the Missile Expansion.

Climb back up the Battle Sarcoghagus ramp, then run to the left along
the wall.  Scan the Blastcap, then jump over it and into the silver door
to the next room.

---------------------
Elder Passage (lower)
New Scans:  Voldrum (bioform), Dialanche (bioform)
New Items:  Attameter Artifact

Head forward.  There's an Artifact Shield to your left, but there isn't
much we can do with it without a Shield Key.  Head to the right, where a
force field will activate and trap you in the room.  A blue plate on the
wall will activate, steadily spitting out a stream of Voldrums.  Destroy
the Voldrum Generator first, then scan and kill the Voldrum itself.
Another generator will activate behind you.  Same deal.

Once both Voldrum Generators are destroyed, then the force field above
will disappear and Spire will reappear.  He'll take a few shots at you
through the hole; you should do the same.  If you couldn't scan him back
in High Ground, then do it now.  After a while, Spire will jump down
into the pit and use his Dialanche Alt Form.  Scan it, then blast away.
After a few shots, Spire will run away.  Again.  But don't think too low
of the guy.  He's the last of his race, after all.  Scan the orange
switch on the wall to make the Shield Key appear.  Take it, and claim
the Attameter Artifact as your reward.  Return to High Ground through
the silver door.

------------
High Ground
New Item:  Binary Subscripture

     ~o~o~o~o~o~o~o~o~o~o~o~o~
     Begin Hunter Duel:  Spire
     ~o~o~o~o~o~o~o~o~o~o~o~o~
Time for a real, honest-to-goodness brawl with Spire.  Just blast away
at him, using High Ground's considerable architecture for cover.  When
he rolls into Dialanche, then jump up onto one of the Sarcoghagi where
the Dialanche has a much harder time reaching.  Spire should fall as
easily as Kanden did.
     ~o~o~o~o~o~o~o~o~o~o~o~o
     End Hunter Duel:  Spire
     ~o~o~o~o~o~o~o~o~o~o~o~o

When Spire is defeated, he will drop a Shield Key.  Take it, and grab
the last Artifact in the corner of the High Ground.  After you pick up
the Binary Subscripture, then the floating platforms above High Ground
will rearrange themselves.  Jump across them to the previously
unreachable silver door, and enter it to the Elder Passage (upper).
More Generators will also activate, these producing Psycho Bit v1.0s.
They can be safely ignored.

---------------------
Elder Passage (upper)

Scan the yellow switch in front of you and enter the portal to return 
to Alinos Gateway.

---------------
Alinos Gateway

Save and heal at the Gunship, then return to the Elder Passage.

---------------------
Elder Passage (upper)

Enter the Stronghold Portal

----------------
Stronghold Void
New Scans:  Slench 1A (bioform), Slench 1B (bioform), 
     Energy Blaster (bioform), Biodefense Chamber B (lore)
New Items:  Octolith

Head through the pair of doors to the next boss fight.

     ~o~o~o~o~o~o~o~o~o~o~
     Begin Boss:  Slench 1
     ~o~o~o~o~o~o~o~o~o~o~
Quickly scan the lore on the right side of the door for the Biodefense
Chamber B lore scan, then scan the Slench itself plus one of the three
round discs that surround it for the Slench 1A and Energy Blaster
bioform scans.

The Slench is a bit more difficult to fight then the Cretaphid, but
luckily is a bit easier to explain.  For the first part of the fight,
strafe back and forth to dodge the Slench's attacks, and shoot at the
Slench's tentacles with the Power Beam.  Once all three tentacles are
destroyed (be fast - they regenerate), the Slench will detach itself
from the wall.

Once the Slench is removed from the wall, scan it again for the Slench
1B bioform scan.  Now, begin circling the eye and shooting Power Beam
shots directly into it's pupil.  After a preset amount of time or the
Slench loses one-third of it's health (whichever happens first), then
it will return to the wall and the process begins again.  The lower the
Slench's HPs, the faster it will move.  This is particularly annoying
in the Slench 1B portions of the fight, since the Slench's pupil is
a fairly small target.  Keep it up and he'll die rather easily.

Player Tip:  In the fight with Slench 1, when he switches to his B form, 
I found it helpful to run forward right underneath the eye.  Not only did 
that make the pupil a bigger and easier target to hit, but it was much 
easier to dodge his projectiles there--minimal right and left movements 
dodged almost all of them, and then all I had to do was strafe.  It was 
easy to take off a third of his health very quickly every time using this 
trick, because you could land a number of successive hits just from 
dodging.  I usually just followed his right to left movements to dodge -
that way, his projectiles would almost always land to my side.  I only 
got hit a couple of times, when it was time to change directions.
 
Don't know how much help that will be, and it's not as useful against his 
later forms (you don't want to get that close when he could crush you), 
but I thought I'd send it in, because I haven't seen anyone else come up 
with a strategy like that.
 
You can also destroy his tentacles in every fight with missiles.  Two 
missiles kill off a tentacle, and since his green blobs often drop 
missiles, it seems like the best way to go.  (Scott M.)
     ~o~o~o~o~o~o~o~o~o~o
     End Boss:  Slench 1
     ~o~o~o~o~o~o~o~o~o~o

Grab the Octolith, then run out.  You've got four and one-half minutes
to return to the Gunship - and a Hunter is waiting in ambush.

---------------------
Elder Passage (upper)

Drop down the pit to Lower Elder Passage and run out the silver door
to High Ground.

------------
High Ground

Jump into the pit in the middle of the area, landing in the tunnels
beneath High Ground.  There are four tunnels; three are blocked by
force fields, one is not.  Run down this tunnel and follow it to the
end.  Blast the door and enter Echo Hall.

----------
Echo Hall
New Scans:  Weavel (bioform), Halfturret (bioform)

Ignore the War Wasps and roll into the tunnel.  When you come out on
the other side, Weavel will attack.

     ~o~o~o~o~o~o~o~o~o~o~o~o~o~
     Begin Hunter Duel:  Weavel
     ~o~o~o~o~o~o~o~o~o~o~o~o~o~
Weavel is a different kind of Hunter from Kanden or Spire.  His chief
ability is to split in half, his legs becoming a gun turret and his
upper body a melee automaton.  Blast away at Weavel (don't forget to
scan!) until he switches to his Halfturret Alt Form.  Scan then destroy
the Halfturret by circling it and using rapid shots.  The Halfturret
fires fast, but isn't very accurate against moving targets.  Weavel's
upper half probably ran down the tunnel opposite the one you came
from.  Chase him.  If you appear in the maze, you used the wrong tunnel.
On the other side of the exit tunnel, roll to the right to drop through a
gap in the wreckage.  Weavel should be waiting for you.  Finish him
off.

If this is your first run through the game, then Weavel will now be
available in Multiplayer Matches (Kanden and Spire are available from
the start).
     ~o~o~o~o~o~o~o~o~o~o~o~o~
     End Hunter Duel:  Weavel
     ~o~o~o~o~o~o~o~o~o~o~o~o~

Run down the hall to Alinos Gateway.

--------------
Alinos Gateway

Jump back into the Gunship, save and press the Launch Ship button.

-------------------
The Alimbic Cluster

Back on the Alimbic Cluster map, two new areas will appear:  Vesper
Defense Outpost (VDO) and Arcterra.  You can do either one first, but
I recommend VDO be finished first.  Not only is it much easier, it's
also much shorter.  If you choose to do Arcterra first, then skip down
to Part 4.  Return here to Part 3 when it's time to do VDO; you won't be
able to do Part 5 without finishing at least the first part of VDO.

     ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
     [0323] Part 3:  Vesper Defense Outpost
     ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
------------
VDO Gateway
New Scans:  VDO (object), Alimbic Prophecy 03 (lore)

Jump down from the Gunship and scan the computer for the VDO object scan.
Walk down the sloping bridge to the left, then go right behind the wall
to the door.  Scan above the door for Alimbic Prophecy 03 lore before
going through it to the Bioweaponry Lab.

---------------
Bioweaponry Lab
New Scans:  Spore Farm (object), Mixing Tanks (object), 
     Lab Equipment (object), Clone Engine (object), Fuel Rod (object)

Kill the floating ring of Petrasyls so you can safely traverse the room.
Scan the glass windows on the left and right sides of the room for the
Spore Farm, Mixing Tanks, Clone Engine and Lab Equipment object scans.
Scan the device in the middle of the room for the Fuel Rod object.
Head through the opposite door from where you entered into the next 
room.

-----------------------
Weapons Complex (lower)
New Scans:  Frozen Fuel Line (object), Alimbic Turret v1.4 (bioform)

Hang a left and follow the corridor.  Scan the floor to find the
Frozen Fuel Line object.  At the end of the corridor, scan and destroy
the Alimbic Turret v1.4.  On your left is a small door with blue 
crystals.  Go through it to the Cortex CPU.

-----------
Cortex CPU
New Scans:  Cortex Chamber (object)
New Items:  Missile Expansion, Battlehammer

Roll to the left and use a Bomb Jump to get up onto the elevator.  Ride
it up one level, then roll to the right.  Come to a rest underneath the
Missile Expansion.  Use a Triple Bomb Jump to get up to the Missile
Expansion.

Player Tip:  Alternatively, you can bomb jump up to the platform near
the Missile Expansion, then use another bomb jump up and to the right to
reach the Missile Expansion.  (Atrimis)

Roll back to the left, over the elevator and to the far left of the 
second level.  At the end is a Jump Pad.  Time it so you roll onto the 
Jump Pad while the green damage fields are turned off.  A series of Jump 
Pads will propel you into a tunnel if you time it correctly.  If you time 
it poorly and you pass through the damage field, you'll still be bounced 
to the top of the shaft but you'll take some damage as well.  Once in the 
tunnel at the top of the Jump Pad Shaft, roll to it's end.

On the other side, change back to Humanoid Form.  Scan the tank in front
of you for the Cortex Chamber scan, then scan the four switches in each
corner of the room.  The Battlehammer will rise from the floor.  Use it
to blast through the green force field that blocks the door (aim for the
little triangle that floats around the force field) and return to the 
Cortex CPU Morph Ball Maze.

Drop to the bottom of the Jump Pad shaft.  You will probably land on a
Quadtroid enemy; you'll be able to scan one later, but for now just
kill it with bombs.  Ride the elevator back up to where the Missile
Expansion was.  There is a tunnel above and to the left that is flanked
by two blue pillars.  Bomb jump up to it and roll through it.

---------------------------
Compression Chamber (upper)
New Scans:  History 05 (lore), History 06 (lore), History 07 (lore),
     Alimbic War 10 (lore), Stronghold Portal (object)

Get the History 07 scan to the right of the door, then scan the 
Stronghold Portal object (you can only get this object if you scan
it before activating the portal, so unless you purposefully skip an
Artifact in one of the two previous levels then this is your first
chance to get it.  Use the Battlehammer to blast through the green 
force fields.  Use the Power Beam to clear the room of enemies and
generators (try to conserve Universal Ammo as much as possible this 
early in the game - you don't have much).  Get the History 06 lore scan 
in the middle of the room, and the Alimbic War 10 lore from the alcove 
near the ceiling.  Between the two doorways into this room is a force 
field switch.  Scan it, then turn around.  There is another switch in 
the alcove at the far end of the room.  You'll have to jump to reach 
it, and it may take several attempts to scan the whole thing.  Grab 
the History 05 Lore from the right rear corner of the room, then return 
to the Cortex CPU.

Reader Note:  If you do not scan the switch on your first visit to VDO,
then you will not be able to lower the force field to the UA Expansion.  
A bug in the game prevents the force field from lowering if you do not 
lower it in your first visit.  - matt steven

-----------
Cortex CPU

Return to where you encountered the Quadtroid (beneath the Jump Pad 
Shaft) and roll into the tunnel against the left wall.

---------------------------
Compression Chamber (lower)
New Scans:  Psycho Bit v4.0 (bioform), Oubliette 08 (lore), 
     History 08 (lore)
New Items:  UA Expansion, Binary Subscripture

Scan then destroy the Psycho Bit v4.0s and their generators.  If you
scanned both switches in the Upper Compression Chamber, then the force
fields down here should be deactivated.  Roll under the pillar first
for a UA Expansion, then through one of the small openings into the next
room.  Kill the Lesser Ithrak, and a Shield Key will appear.  Grab it,
then scan for the Oubliette 08 lore behind the barrier.  There is also
a Jump Pad back here, hidden in a small Alt Form tunnel.  Use it to launch 
back up to the Upper Compression Chamber.

Scan the History 08 lore in the middle of the room, then grab the
Binary Subscripture artifact.  A Guardian will appear in the room below
you.  This Guardian is much tougher then the trio you fought in the
Celestial Archives.  And he got a hold of Kanden's Volt Driver.  Drop
down through the hole in the floor and kill the Guardian to disable the
remaining force fields in the room.  Return to the Cortex CPU.

-----------
Cortex CPU

Return to the Weapons Complex.

-----------------------
Weapons Complex (lower)
New Scans:  History 03 (lore), History 04 (lore), 
     Octolith Safeguard (lore), Crash Pillar (bioform), 
     Alimbic Prophecy 07 (lore)
New Item:  Attameter Artifact

Go to the room we passed earlier, directly in front of the door to
the Cortex CPU.  There's an Artifact Shield here.  Kill the Psycho 
Bit v1.0s and their Generators, and the Force Field in the floor will 
deactivate.  Get the History 03, History 04 and Octolith Safeguard lore 
scans in the corners of the room, then drop down and kill the Lesser 
Ithraks who fall from the ceiling (you can shoot them before dropping 
down if you like).  A Shield Key will appear upon their demise.  Pick 
it up and ride the elevator back up.  Take the Attameter Artifact.  

Blast through the green force field with the Battlehammer.  Scan the 
object in the next room; this is a Crash Pillar.  Step near it, and it 
will jump in the air.  Shoot the red eye on it's underside before it 
lands.  Repeat until it dies.  Scan the Alimbic Prophecy 07 lore above 
the door, then ride the elevator up (we won't be able to open that door 
for a while).  At the top, activate the portal and take it to VDO 
Gateway.

------------
VDO Gateway

Save and heal at your Gunship.  Use the Jump Pads to return to the portal
and go back to the Upper Weapons Complex.

------------------------
Weapons Complex (upper)
New Scans:  Sylux (bioform), Lockjaw (bioform), Gestation Tanks (object),
     Delano 7 (object)
New Items:  Cartograph Artifact

From the portal, hang a left into the corridor.  Follow the tunnel (there
is only one linear path).  After a few turns, you will encounter Sylux.

     ~o~o~o~o~o~o~o~o~o~o~o~o~
     Begin Hunter Duel:  Sylux
     ~o~o~o~o~o~o~o~o~o~o~o~o~
Sylux is arguably the hardest Hunter in the Adventure mode, but he
still isn't all that hard.  He spends most of the fight slowly wearing
away your energy with his Shock Coil while he jumps and strafes all
over the place.  Use rapid Power Beam shots, and rockets if you're
accurate (don't bother with the Battlehammer, you'll just waste UA).
He's very difficult to hit with Charged Shots, but if you can pull it
off then by all means do so.

When he rolls into his Lockjaw alt form, he is most vulnerable but still
difficult to hit.  Roll into your own Alt Form and try to hit him with
Morph Ball Bombs, or just stick to rapid power beam shots.  Blow open the 
crates around the area if you need health.  One of Sylux's favorites 
tricks is to roll into his Alt Form and go in a big loop to get behind 
you.  When he does this, don't chase him; just turn around and ambush him 
before he ambushes you.

After a while, the force fields in the area will deactivate, moving the
battle into the central area.  Sylux's ship, the Delano 7, will arrive
at this point to provide cover fire.  Scan the Delano 7 (this is your
only chance to do so), then fire a few rockets at it to disable it
before turning your attention back to Sylux.  After a rough fight, he
will succumb.

If this is your first time through the game, Sylux will now be added
to your Multiplayer Character Roster.  If you visited Arcterra before
Vesper Defense Outpost, then Sylux will be the last Hunter you can
unlock.  Congratulations!
     ~o~o~o~o~o~o~o~o~o~o~o~o~
     End Hunter Duel:  Sylux
     ~o~o~o~o~o~o~o~o~o~o~o~o~

With Sylux out of the way, a Shield Key will appear.  Grab it and head
around to the tunnel you just opened.  Take the Cartograph Artifact
inside.  Return to the portal to VDO Gateway, grabbing the Gestation
Tanks scan in the left tunnel on the way out.

------------
VDO Gateway

Save and heal at your Gunship.  Return to the Lower Weapons Complex via
the Portal or the Bioweaponry Lab - your choice.

------------------------
Weapons Complex (lower)

Roll through the door flanked by two blue crystals to the Cortex CPU.

-----------
Cortex CPU

Enter the tunnel near the center of the morph ball maze to the Upper
Compression Chamber.

---------------------------
Compression Chamber (upper)

Enter the Stronghold Portal

----------------
Stronghold Void
New Scans:  Cretaphid v2
New Items:  Octolith

Go to the end of the hall into Biodefense Chamber A to face another
Cretaphid.

     ~o~o~o~o~o~o~o~o~o~o~o~o~o~
     Begin Boss:  Cretaphid v2
     ~o~o~o~o~o~o~o~o~o~o~o~o~o~
The basic idea to Cretaphid v2 is identical to Cretaphid v1.  Kill the
blue eyes around the pillar to make the brain appear at it's top.  Shoot
the brain until it dies.  This boss has a new twist though:  it shoots
green blobs and can randomize the eyes between red and blue.  The eyes
are invulnerable while red.  Still, you don't need to change your
strategy at all.  Just circle it to avoid it's attacks, and don't forget
to scan it.  Cretaphid v2 is actually quite a bit easier then Cv1, since
the green blobs are very easy to dodge or destroy and Cv2 doesn't have
a laser attack.
     ~o~o~o~o~o~o~o~o~o~o~o~o~
     End Boss:  Cretaphid v2
     ~o~o~o~o~o~o~o~o~o~o~o~o~

Grab the Octolith and return to the Stronghold Portal.  You've got three
minutes to return to your Gunship.  More then enough time.

---------------------------
Compression Chamber (upper)

Roll into Alt Form and enter the passage to the Cortex CPU.

-----------
Cortex CPU

Ride the elevator to the bottom floor, then roll all the way to the
right, through the tunnel to the Lower Weapons Complex.

-----------------------
Weapons Complex (lower)

Take a right and go through the door at the end of the passage to the
Bioweaponry Lab.

----------------
Bioweaponry Lab

Leave through the opposite door to VDO Gateway.

------------
VDO Gateway

Jump in your Gunship and press the Launch Ship button to leave Vesper
Defense Outpost.

--------------------
The Alimbic Cluster

You have two choices at this point.  You can either head to Arcterra,
and do the last of the first tier Octoliths, or you can return to the
Celestial Archives and do it's second part.  If you choose to do
Arcterra first (which I strongly recommend all beginners do), then
read on in Part 4.  If you decide to skip Arcterra for now, then skip
down to Part 5.

     ~o~o~o~o~o~o~o~o~o~o~o~o~o~
     [0324] Part 4:  Arcterra
     ~o~o~o~o~o~o~o~o~o~o~o~o~o~
Author's Note:  Arcterra has some pretty freaking huge areas.  I did my
     best to give descriptive directions and tried not to make my
     instructions too complicated, but there were a few cases where it
     just couldn't be helped.  Sorry!
-----------------
Arcterra Gateway
New Scans:  Arcterra (object), Alimbic Prophecy 04 (lore),
     Geemer (bioform), Alimbic Crest (object), Shriekbat (bioform)

Scan the computer console in front of the Gunship for the Arcterra object
scan, then the Alimbic Prophecy 04 lore above the tunnel.  Enter the
tunnel and begin working your way down the platforms to the bottom level.
Don't worry if you fall on the way, it isn't deadly, but you will miss
several scans along the way.  Scan the Geemer bioforms about one-third
of the way down, and one of the orange circles on the walls for the
Alimbic Crest object.  A short ways past the first set of Alimbic Crests,
three Shriekbats hang from the ceiling.  Try to scan them before they go
kamikaze on you.  If you miss, don't worry - you can leave the room and
return, and they will respawn.  Once all of these scans are completed,
drop to the bottom of the area and enter the door to Sic Transit.

------------
Sic Transit
New Scans:  Alimbic Emblem (object), Noxus (bioform), 
     Vhoscythe (bioform), Damaged Bridge (object)
New Items:  Attameter Artifact, Energy Tank

Scan the orange disc in front of the door for the Alimbic Emblem object.
Move near the force field, and you will witness Noxus and Trace taking
shots at eachother.  Once you're spotted, then Noxus will turn his
attention to you.

     ~o~o~o~o~o~o~o~o~o~o~o~o~o~
     Begin Hunter Duel:  Noxus
     ~o~o~o~o~o~o~o~o~o~o~o~o~o~
Basic Hunter duel strategies work here.  Circle, stafe and jump to dodge
his shots, and be sure to scan both his Humanoid and Alt Forms.  When he
rolls into Vhoscythe, head for high ground to avoid it's attacks.  Trace
will take pop shots at both of you over the course of the battle.  Stay
under cover to avoid his fire (hugging the right side of the bridge 
works well).  Once Noxus is defeated, then Trace goes MIA.

If this is your first run through the game, then Noxus will now be
added to your Hunter Roster for Multiplayer matches.
     ~o~o~o~o~o~o~o~o~o~o~o~o~
     End Hunter Duel:  Noxus
     ~o~o~o~o~o~o~o~o~o~o~o~o~

As soon as Noxus is defeated, several Generators around the area will
activate and begin spitting out Voldrums and Psycho Bit v1.0s.  Destroy
them when you come across them, but don't go out of your way to kill
every single one.  In the Sic Transit area, there are six hidden Proxy
Locks which must be scanned to reveal the Shield Key.  For these
instructions, assume that the northwest corner of the room is the door
you entered from Arcterra Gateway.  When you scan Proxy Switches 2, 3 and
4, be sure to get the Damaged Bridge object scan as well.
     1.) Northeast corner, on the wall near a door.
     2.) South side of the Damaged Bridge, near the top.
     3.) North side of the Damaged Bridge, near the top.
     4.) North side of the Damaged Bridge, near the top.
     5.) Southeast corner, near the red door.
     6.) Northeast corner, near an Alimbic Turret v1.0.
Once all six switches are scanned, then a Shield Key will appear on the
second level in the southwest corner.  Pick it up to open the locked
door near the middle of the northern corridor.  Inside is the Attameter
Artifact.  Pick it up, then roll into Alt Form and under the bars against
the wall.  Lay down a bomb to activate the elevator, then bomb jump up
to the Energy Tank.  Leave Sic Transit through the door in the northeast
corner.

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