Meteos - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Meteos - Strategy Guide (Page 02).
--- Freaze VVVVVV Width: 7 Vertical Power: 7 Horizontal Power: 6 Tip: Step Jumps appear to be more useful here than anything else, so use those well. --- Geolyte VVVVVVV Width: 9 Vertical Power: 8 Horizontal Power: 5 Tip: Stacks fall slowly here, making this planet ideal for the traditional Step Jump to Secondary Ignition combo. Geolyte is speculated to be the easiest planet to learn on, so make good practice of it. --- Gigagush VVVVVVVV Width: 11 Vertical Power: 7 Horizontal Power: 8 Tip: Secondary Ignitions are your best friends here. --- Globin VVVVVV Width: 10 Vertical Power: 7 Horizontal Power: 5 Tip: Upon testing, Step Jumps appear to be a wise choice of tactics here. --- Grannest VVVVVVVV Width: 9 Vertical Power: 6 Horizontal Power: 7 Tip: Secondary Ignitions. Midair Dock to Secondary Ignition will work surprisingly well here. --- Gravitas VVVVVVVV Width: 10 Vertical Power: 0 (10 if second ignition is made in same column as the first ignition) Horizontal Power: 0 (10 if second ignition is made in a place with one column identical to the first ignition) Tip: You've gotta be quick and precise to do well here, two things that aren't exactly common traits to everyone. Work on it if you have to, over time, you'll get better. Use Secondary Ignitions on the ground. They'll do well. Very well. --- Hevendor VVVVVVVV Width: 11 Vertical Power: 10 Horizontal Power: 10 Tip: Another of my personal favorites. Every combo is another step towards victory, here. If you're extremely precise with your movements, you should have no trouble defeating any opponent. Hevendor, however, is nearly impossible to create combos on, literally. I should also mention Hevendor's inability to create huge stacks. --- Hotted VVVVVV Width: 10 Vertical Power: 5 Horizontal Power: 2 Tip: Hotted's power relies in Secondary Ignitions, or, even better, Step Jumps. Always use them both. --- Jeljel VVVVVV Width: 9 Vertical Power: 3 Horizontal Power: 1 Tip: Secondary Ignitions. Boom. --- Lastar VVVVVV Width: 10 Vertical Power: 7 Horizontal Power: 3 Tip: Midair Dock to Step Jump to Secondary Ignition. Repeat. --- Layazero VVVVVVVV Width: 8 Vertical Power: 9 Horizontal Power: 5 Tip: Using vertical here is key. This planet is, to me, a combination of Geolyte and Forte. --- Luna=Luna VVVV VVVV Width: 9 Vertical Power: 6 Horizontal Power: 4 Tip: Stacks fall slowly on this planet. Take advantage of this to Step Jump and launch stacks high. Secondary Ignitions once the stack is near the top will get them over. --- Megadom VVVVVVV Width: 9 Vertical Power: 8 Horizontal Power: 8 Tip: Vertical and horizontal are equal here. Secondary Ignitions do not work well, so I recommend a Step Jump/Double Jump to get the whole screen airborne, and then a series of Secondary Ignitions to send everyting over. --- Mekks VVVVV Width: 7 Vertical Power: 5 Horizontal Power: 4 Tip: Oh, boy. You'll need patience for this. Keep going, accumulate Meteos, and it'll reward you greatly. Try to perform a Secondary Ignition while the stack is at the top of the screen, which is no easy feat on Mekks. --- Meteo VVVVV Width: 11 Vertical Power: 9 Horizontal Power: 8 Tip: Gravity is very low, so Step Jump to Secondary Ignition is the way to go here. Try to make many Secondary Ignitions after that first Step Jump. --- Oleana VVVVVV Width: 9 Vertical Power: 4 Horizontal Power: 6 Tip: Another low gravity planet. Secondary Ignitions, as with all others. Also, try to use Step Jumps/Double Jumps to get the stack up first. It's annoying to juggle a couple of small stacks here. --- Starrii VVVVVVV Width: 8 Vertical Power: 6 Horizontal Power: 7 Tip: Step Jumps will be your main source of power here. Make efficient use of them. --- Suburbion VVVVVVVVV Width: 9 Vertical Power: 6 Horizontal Power: 4 Tip: Stacks fall at an above normal speed, much less aren't that easy to launch. Here, persistence is key. --- Thirnova VVVVVVVV Width: 11 Vertical Power: 9 Horizontal Power: 7 Tip: Vertical strength. As with others, Double Jump to make all Meteos airborne, and make a vertical to send it all into space. --- Vubble VVVVVV Width: 8 Vertical Power: 0 (10 if second ignition is made in the same column as the first ignition) Horizontal Power: 6 Tip: Use Secondary Ignitions on the ground. If you can manage to get all Meteos airborne, a vertical or two will send everything offscreen. --- Wiral VVVVV Width: 9 Vertical Power: 8 Horizontal Power: 3 Tip: Verticals will do you some good here, but Double Jumps can be just as effective. Find a way to combine both, and you'll do well. --- Wuud VVVV Width: 10 Vertical Power: 5 Horizontal Power: 5 Tip: Gravity is harsh here. You'll need to set off many an ignition, meaning a lot of burnt Meteos. --- Yooj VVVV Width: 11 Vertical Power: 6 Horizontal Power: 8 Tip: This planet is much like Geolyte. Horizontals are your best bet here. +----------------------------------------------+ |13.0 Options | +----------------------------------------------+ You can change various settings in the Options Menu. Planet Registry - This allows you to view the planets you have created in the Fusion Room or planets you have acquired as prizes through game play. Item Switch - This allows you to select which items you want or do not want to appear, as well as change the frequency at which items appear. Hand Choice - This allows you to change the layout of the Touch Screen, depending on whether you are right or left-handed. Sound Balance - This allows you to adjust the balance between background music and sound effects during game play. Erase Data - This allows you to erase certain types of saved data or all data. Once data has been erased, it cannot be recovered. It is advised that you give serious consideration before deciding to erase data. +----------------------------------------------+ |14.0 Extras | +----------------------------------------------+ This area has some bonus material. Sounds - You can listen to the sounds heard in game play. Sounds must be created in the Fusion Room or earned as gifts before they can be heard. Each planet's set will have 82 sounds. Track 000 is the planet's default BGM. Track 001 is the BGM that plays when your stack gets higher. Track 002 is the BGM that plays when the stack touches extremely high. Track 003 is the victory BGM, as Track 004 is the defeat BGM. Tracks 005-019 are sounds played when ignitions are made. There are three sets of five: 5-9, 10-14, 15-19. The corresponding numbers (i.e. 5, 10, 15) are the same sound, however, when more Meteos are launched, the sound is in a higher pitch, indicated in the Sounds area by how high the number. Track 020 is the sound that plays while there is a stack of Meteos descending. The rest, I have yet to prove. Stats - All Meteos game play statistics are recorded here. Demo Download - Select this option to send the demo version to another Nintendo DS system. +----------------------------------------------+ |15.0 Unlockables Acquired as Prizes | +----------------------------------------------+ There are a few select planets, items, or music sets that can be acquired as prizes. They are listed here, in Diagram 15-1. +---------------------------------------------------------+ |Diagram 15-1 - Unlockables Acquired as Prizes | +---------------------------------------------------------+ |Anasaze Set - Complete the Branch Route in Star Trip. | +---------------------------------------------------------+ |Brabbit Set - Launch 10,000 Meteos total. | +---------------------------------------------------------+ |Cavious Set - Play for a total of one hour. | +---------------------------------------------------------+ |Cross Bomb - Get 500,000 points in the Straight Route in | |Star Trip. | +---------------------------------------------------------+ |Eraser - Get 5 other players' profiles in Wireless. | +---------------------------------------------------------+ |Florias - Play for a total of five hours. | +---------------------------------------------------------+ |Freaze Set - See four endings in the Branch Route in Star| |Trip. | +---------------------------------------------------------+ |Fury Hammer - Complete the Multi Route in Star Trip. | +---------------------------------------------------------+ |Grannest - Complete the Straight Route in Star Trip. | +---------------------------------------------------------+ |Jeljel - Get 1 other player's profile in Wireless. | +---------------------------------------------------------+ |Layazero - Complete the 1000-Meteo War in 3 minutes. | +---------------------------------------------------------+ |Smoke Screen - Score 100,000 points in 5:00 Time War. | +---------------------------------------------------------+ |Vubble - See all endings in the Branch Route in Star | |Trip. | +---------------------------------------------------------+ +----------------------------------------------+ |16.0 FAQ Within the FAQ | +----------------------------------------------+ As the title says, this is, actually, the FAQ. Q: Can a demo version of Meteos play the full version wirelessly? A: No, it cannot. The demo version will be erased when the DS is turned off. Q: What is the best way to earn many Meteos quickly? A: I have two ways. One is to turn on only Super Rocket and play on Hevendor. Instant clear screen. The other way is using Brabbit. Keep the whole stack high and speeder on, I've sent 350+ Meteos at once using this. In this manner, I have gotten 1300+ Meteos in 3:00. Obviously, the second one is faster. It is also referred to as "The Brabbit Trick". This will work on most planets with slow ascension rates such as Wuud, Luna=Luna, and a couple of others. Q: How do I get Soul and Time Meteos quickly? A: Generally, you don't. However, although most planets only give either Soul or Time, Meteo gives both, with a Rare Metal drop rate of 150 percent the normal. +----------------------------------------------+ |17.0 Disclaimer/Legal Stuff | +----------------------------------------------+ This FAQ is the sole property of CheatCC. You may not use this FAQ on your own site without proper citation. Reproduction of any part of this FAQ onto another web site without proper citation is a violation of the law. This FAQ may only be reproduced for private, personal use. +----------------------------------------------+ |18.0 Credits | +----------------------------------------------+ Thanks to: - My personal friend strawhat, who allowed me use of Diagrams 10-1, 10-2, 10-3, and 10-4. - CTrigger720, for a some help in the editing and updating processes. - Nintendo for the creation of the DS. - Q? Entertainment and BanDai for making an awesome puzzle game. +----------------------------------------------+ |19.0 Contact Information | +----------------------------------------------+ If there is an error in this FAQ that you wish to bring to my attention and rectify, you can reach me in two ways: IM - BlackwindSamurai E-mail - SuperMagicalSwordsman(at)msn(dot)com +----------------------------------------------+ |20.0 Conclusion | +----------------------------------------------+ And so brings an end to this painfully long FAQ. I hope that this FAQ was able to help you even in the slightest way. At the request of my friend strawhat, in exchange for those four diagrams mentioned in the credits... ...Pass the potato.
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