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Meteos - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Meteos - Strategy Guide (Page 01).

Meteos FAQ/Walkthrough
Nintendo DS
Author - TakenoMunetsugu
Current Version: 1.0

+-----------------+
|Table of Contents|
+-----------------+
1.0          A Brief Introduction
2.0          Update Information
3.0          Prologue
4.0          Conrtols/Playing the Game
5.0          An Array of Launch Techniques
6.0          Simple Mode
7.0          Star Trip Mode
    7.1       Straight Route
    7.2       Branch Route
    7.3       Multi Route
8.0          Time War Mode
    8.1       Time War Rule Set
      8.1.1     2:00 Time War
      8.1.2     5:00 Time War
    8.2       Meteo War Rule Set
      8.2.1     100-Meteo War
      8.2.2     1000-Meteo War
9.0          Deluge Mode
10.0         The Fusion Room
    10.1      Planets
    10.2      Items
    10.3      Rare Metals
    10.4      Sounds
11.0         Wireless Battle
    11.1      VS.
    11.2      DS Download Play
12.0         The Planets
13.0         Options
14.0         Extras
15.0         Unlockables Acquired as Prizes
16.0         FAQ Within the FAQ
17.0         Disclaimer/Legal Stuff
18.0         Credits
19.0         Contact Information
20.0         Conclusion

Now, then. Let's get started, shall we?

+----------------------------------------------+
|1.0  A Brief Introduction                     |
+----------------------------------------------+
Meteos - Tetris Gets A Makeover. Meteos is, more or less, simply Tetris without
the generic music and that it has movable pieces in lieu of the slow-motion
drop-and-rotation shtick. 

Now, I am not going to sugar coat it. This game is EXTREMELY ADDICTIVE. Which
can be both a bad and good thing. You decide. On with the FAQ, now...

+----------------------------------------------+
|2.0  Update Information                       |
+----------------------------------------------+
v. 1.6 - November 12, 2005
Changed the prerequisites for fusing Forte. It costs 2980 Soil, not Soul. x_x

v. 1.5 - October 23, 2005
A little more information added in various sections.

v. 1.4 - October 21, 2005
A couple more typos and errors fixed. Lines lengthened to a maximum of eighty
characters per line. Added some more information into various areas.

v. 1.1 - October 19, 2005
Fixed a few errors in margins, spacing, as well as two or three typos.

v. 1.0 - October 16, 2005
Initial FAQ debut.

+----------------------------------------------+
|3.0  Prologue                                 |
+----------------------------------------------+
It was a dark time...the existence of all planets was threatened by one: the
evil planet Meteo.

A stream of phantasmagoric matter flowed endlessly from the planet. This
matter, called Meteos, crushed life and stole the sparkleof the universe. World
after world fell...

But then, by chance, three Meteos of the same type aligned. Fusing together,
they ignited, firing the other Meteos into space!

A defense strategy was formed: the civilizations of each planet launched
counterattacks by fusing Meteos in different ways.

Thus the last, desperate stand versus Meteo began. The MetamoArk - a warship
made of Meteos ore - set off as a bastion ofhope, with the fate of the entire
universe resting on a lone civilization's valor.

+----------------------------------------------+
|4.0  Controls/Playing the Game                |
+----------------------------------------------+
In Meteos, your main objective is to form horizontal or vertical rows of
similar Meteos. You'll need a minimum of three either way to ignite them and
launch them into space. Meteos will descend onto the playing field, one after
another. Move Meteos vertically within the columns to form horizontal or
vertical lines of matching Meteos. It should be noted that Meteos CANNOT BE
MOVED HORIZONTALLY. Lines of matching Meteos (minimum of three) will ignite,
launching all Meteos above the burnt Meteos into space. If Meteos reach the
upper limit of the atmosphere (the first horizontal line off the top of the
screen), a nova (loss of one life) will occur.

As for controls: it is much quicker to simply use the stylus to do all of your
bidding, but if you insist on using the buttons for that traditional feeling,
here are your controls:

+-------------------------------------------+
|Table 4-1 - Button Controls                |
+-------------------------------------------+
|A Button - Confirm Selection, Swap Meteos  |
+-------------------------------------------+ 
|B Button - Back, Cancel                    |
+-------------------------------------------+
|X & Y Buttons - Switch In-Game Target      |
+-------------------------------------------+
|L % R Buttons - Activate Speeder           |
+-------------------------------------------+
|Start - Pause                              |
+-------------------------------------------+
|Select - Switch Planet Viewer (Top Screen) |
+-------------------------------------------+
|Directional Pad - Move cursor              |
+-------------------------------------------+

+----------------------------------------------+
|5.0  An Array of Launch Techniques            |
+----------------------------------------------+
There are a few maneuvers to combo launches to score higher and launch more
Meteos at the same time. To be a good player, it is almost vital to put these
techniques into good practice. Here I list three techniques, one which I
believe to be in each of the categories of Beginner, Intermediate, and
Advanced.

Here is a legend for the following diagrams:

Let  R = Random Meteos
     M = Meteos Used to Illustrate Technique
     V = Propulsion Fire
--------------------------------------------------
Beginner Technique - Secondary Ignition - After launching a large stack of
Meteos towards space, form additional lines of Meteos within the stack prior to
the time that it falls to set a secondary ignition going and launch the stack
higher. Remember, just because it's a beginner technique doesn't mean it's
weak. Secondary ignitions are, indeed, very useful very often.

--------------------------------------------------
Diagram 5-1 - Secondary Ignition:    RRRRRRRRR 
(Keep in mind that                   RRRRRRRRR
this stack is already                RRRRRRRRR
in the air.)                         RRRMMMRRR
                                     VVVVVVVVV
--------------------------------------------------
Tip: For this technique, it is recommended that the Meteos used to initiate the
secondary ignition be closer to the bottom of the stack, you will most likely
find more success if you do so.
--------------------------------------------------
Intermediate Technique - Midair Dock - After launching a stack of Meteos into
the air, launch another stack that has at least ONE COLUMN IN COMMON WITH THE
STACK IN MIDAIR. The two stacks will dock and become one in the air. Another
useful technique.
--------------------------------------------------
Diagram 5-2 - Midair Dock:            RRR
                                     RRRR
                                     RRRR
                                     VVVV

                                     RRRRR R
                                     RRRRRRR
                                     RRRMMMR
--------------------------------------------------
Tip: As aforementioned, the two stacks will become one upon docking. This means
that the Meteos in either stack are able to be used interchangably with the
second stack. If you are able to think far ahead very quickly, it is a most
effective tactic to use the Midair Dock technique in conjunction with the
Secondary Ignition technique to send both stacks into space!
--------------------------------------------------
Advanced Technique - Step Jump - After launching a stack of Meteos, attempt to
align the Meteos at the bottom of the descending stack with the Meteos at the
bottom of the grounded stack next to the falling stack. They will ignite and
fuse, creating a larger stack. I call this an Advanced Technique primarily for
the reason that it requires, especially on planets like Gravitas, extremely
quick thinking.
--------------------------------------------------
Diagram 5-3 - Step Jump:             RRRR
                                     RRRR
                                     RRRR
                                     RRRM
                                     VVVV
                                         RRR
                                         RRR
                                         MMR
--------------------------------------------------
Tip: A most impressive variation of the Step Jump that I like to call the
"Double Jump" involves using the Step Jump technique on both sides of the
falling stack. Using the Double Jump, it is very easy to clear the screen of
Meteos.

+----------------------------------------------+
|6.0  Simple Mode                              |
+----------------------------------------------+
Simple Mode is just one game of Meteos in which you set the rules. Pressing the
Simple button after pressing  Meteos will bring you to a screen in which you
can adjust the settings of the game: rules (Stock or Time) difficulty, CPU
level, home planet, teams (if any), and the amount of CPU players in the game
(not choosing any will result in a game that will last until the conditions are
fulfilled).

In a Stock game, players compete to be the last one standing. Every time your
planet suffers one nova, you lose one life. When you have no lives left, you
lose.

However, in a Time game, the player with fewer planet novas is the winner. If
both players have the same number of novas at the finish, the player who has
accumulated the most points wins.

After each game, you obtain all of the Meteos you have  launched (with the
exception of incinerated Meteos).

+----------------------------------------------+
|7.0  Star Trip Mode                           |
+----------------------------------------------+
Star Trip Mode is divided into three types of gameplay: the Straight, Branch,
and Multi Routes.

--------------------
7.1  Straight Route
--------------------
The simplest form in Star Trip Mode. You play in six planets and then in Meteo.
The first planet is a random choice of one of the four starting planets
(Geolyte, Firim, Oleana, Anasaze) and the remaining five are completely random,
or so I theorize.

--------------------
7.2  Branch Route
--------------------
Each time you clear a planet, you move on to one of two planets ahead of it.
Choose the path that you prefer. It should be noted that all of the
pinkish-purple planets at the end are Meteo, but each gives off a different
ending.

--------------------
7.3  Multi Route
--------------------
In this route, enemies form teams (in some cases two on one, in some three on
one) against you. In addition, each stage has a mission. Completing it opens
the upper path as a potential choice. It should be noted that if you clear the
stage but fail the mission, you will be forced to choose the bottom planet. The
upper route is harder, but you can get to True Meteo, the top Meteo in this
route. True Meteo is somewhat difficult; it's three planet Meteos against you.
I do not recommend using the speeder much against them, and try to deal with
one at a time.

---------------------------------------------------
Diagram 7-1 - Multi Route Map


          9  10     16
     3
  2     4        15
1    8    11 12     17
  5     7
     6
          13 14     18
---------------------------------------------------
In this map, # 16 is True Meteo.
---------------------------------------------------
After you complete one of any of the three routes in Star Trip  Mode, you will
be brought to a credits screen. There you can play in the Metamo Ark, which
apparently is, in fact, a planet. The screen will have been zoomed out, so
you'll need good eyesight and precision to get Meteos here, but until you fuse
Planet Meteo, this will be the only source you'll have of getting Glow Meteos
and Dark Meteos like candy.
---------------------------------------------------
Although Star Trip does not display individual results after each stage, it has
been confirmed that you do, in fact, obtain the non-incinerated Meteos
launched.

+----------------------------------------------+
|8.0  Time War Mode                            |
+----------------------------------------------+
In Time War, you compete for a high score under predetermined conditions. There
are two rule sets: Time War and Meteo War.

--------------------
8.1 Time War Rule Set
--------------------
In Time War rule sets, there are two subdivisions: 2:00 Time War and 5:00 Time
War.

----------------
8.1.2 2:00 Time War
----------------
In the 2:00 Time War, the objective is to get as high a score as you can in two
minutes. This partition is always played in Geolyte, a standard planet that
even the newest of players can hold their own (to some extent) on. In Geolyte,
I recommend using the Double Jump technique that I mentioned as a tip after
Diagram 4-3.

----------------
8.1.2 5:00 Time War
----------------
In the 5:00 Time War, the objective is the same as the 2:00 version, to score
as high as possible, except in five minutes rather than two. This partition is
always played in Layazero, a more difficult planet than Geolyte, but after
building up a little experience, it should be cake.

--------------------
8.2 Meteo War Rule Set
--------------------
In Meteo War rule sets, there are also two subdivisions: 100-Meteo War and
1000-Meteo War.

----------------
8.2.1 100-Meteo War
----------------
In the 100-Meteo War, the objective is to launch (into space) 100 Meteos as
fast as you can. This partition is always played in Firim, a rather aggressive
planet, so this should not be difficult to accomplish by the 10 second mark.

----------------
8.2.2 1000-Meteo War
----------------
In the 1000-Meteo War, the objective is the same as the 100-Meteo War, except,
as the name implies, you must launch a thousand Meteos. This partition is
always played in Hevendor, which has zero gravity. In most cases, any ignition
is an instant offscreen.
--------------------
As always, you put all the Meteos that you have launched into your stockpile.

+----------------------------------------------+
|9.0  Deluge Mode                              |
+----------------------------------------------+
Deluge Mode is Meteos' version of Survival Mode in most other games. You are
given one stock, so play until you fail, basically. Needless to say, the longer
you play, the faster the Meteos fall. Here are a few tips to help you score
high:

1. Make it so that there are no Meteos on the ground - all are airborne - and
keep using the Secondary Ignition technique.
2. Use the speeder efficiently, it is a great ally.
3. Attempt to clear the screen often. This is especially useful on Forte, where
you can get all Meteos airborne, perform a few Secondary Ignitions, and ignite
the stack one final time using a vertical stack.
4. Remember, there are no items in Deluge Mode, so don't expect a Super Rocket
to come and save you.
5. Try not to use the speeder too much late into the game.
6. Most importantly, working calmly under pressure will prove to be a valuable
asset. Even if every column is bordering the limit, there's a way out. Trust me
on that one.
--------------------
Yes, you do gain Meteos here, too.

+----------------------------------------------+
|10.0  The Fusion Room                         |
+----------------------------------------------+
Throughout this FAQ I have mentioned that you hoard up non-incinerated Meteos
into a stockpile. Well, this is where they come into play. You can use the
Meteos you've launched as elements for fusion. In this game, fusion is a term
for shopping. You pay Meteos and get something in return.

The Top Screen shows how many elements you have, while the Touch Screen shows
the number of Meteos needed for fusion. The types and amount of Meteos needed
for fusion differs for each item. If you have enough Meteos to fuse something,
it will be lit up. If you don't, the amount of Meteos needed will be in red on
the Top Screen. You can fuse in one of four categories: Planets, Items, Rare
Metals, and Sounds.

--------------------
10.1 Planets
--------------------
You can fuse 28 planets, making a grand total of 32 planets in the game, not
counting the Metamo Ark at the end of Star Trip.

+---------------------------------------------------------+
|Diagram 10-1 - Planets In the Fusion Room                |
+---------------------------------------------------------+
|Bavoom - 1000 Air, 200 H2O, 200 Zoo                      |
+---------------------------------------------------------+
|Boggob - 50 H2O, 100 Air, 100 Zoo, 600 Herb, 1 Glow      |
+---------------------------------------------------------+
|Brabbit - 1800 Air, 150 Fire, 150 H2O, 150 Zap, 150 Herb,|
|150 Zoo, 1 Soul                                          |
+---------------------------------------------------------+
|Cavious - 2000 Soil, 1 Air, 1 H2O, 1 Zoo, 1 Glow, 1 Dark,|
|2 Time                                                   |
+---------------------------------------------------------+
|Dawndus - 1200 Fire, 300 Air, 300 Soil, 700 Herb, 700 Zoo|
|10 Glow                                                  |
+---------------------------------------------------------+
|Florias - 1 Soul                                         |
+---------------------------------------------------------+
|Forte - 2980 Soil, 1 Zoo, 8 Dark                         |
+---------------------------------------------------------+
|Freaze - 200 H2O, 100 Air                                |
+---------------------------------------------------------+
|Gigagush - 20 Air, 300 Iron, 10 Fire, 30 H2O, 1500 Zoo,  |
|30 Dark, 1 Soul                                          |
+---------------------------------------------------------+
|Globin - 3333 Zoo, 666 Dark, 3 Soul                      |
+---------------------------------------------------------+
|Grannest - 200 Zap, 200 Iron                             |
+---------------------------------------------------------+
|Gravitas - 1221 Soil, 1441 Iron, 121 Zap, 161 Zoo, 1 Time|
+---------------------------------------------------------+
|Hevendor - 777 Air, 777 H2O, 777 Iron, 777 Herb, 777 Fire|
|777 Soil, 777 Zap, 777 Zoo, 77 Glow, 77 Dark, 1 Soul     |
+---------------------------------------------------------+
|Hotted - 4000 Fire, 800 Iron, 50 Dark, 2 Soul            |
+---------------------------------------------------------+
|Jeljel - 666 Fire, 666 Zoo, 666 Soil, 3 Dark             |
+---------------------------------------------------------+
|Lastar - 1500 Glow, 2 Time                               |
+---------------------------------------------------------+
|Layazero - 256 Air, 256 Fire, 256 H2O, 256 Soil, 256 Iron|
|256 Herb, 256 Zap, 256 Zoo, 64 Glow, 64 Dark             |
+---------------------------------------------------------+
|Luna=Luna - 1500 Fire, 1500 Soil, 1500 Iron, 100 Zap, 100|
|Herb, 2 Soul                                             |
+---------------------------------------------------------+
|Megadom - 200 Air, 200 Fire, 100 Soil, 100 H2O           |
+---------------------------------------------------------+
|Mekks - 1024 Iron, 800 Zap                               |
+---------------------------------------------------------+
|Meteo - 5000 Air, 5000 Fire, 5000 H2O, 5000 Soil, 3000   |
|Iron, 3000 Zap, 2000 Herb, 2000 Zoo, 1000 Glow, 1000 Dark|
|5 Time, 5 Soul. Note that in order to be able to fuse    |
|Meteo, you must have seen at least 8 endings in Star Trip|
|Mode.                                                    | 
+---------------------------------------------------------+
|Starrii - 2500 Herb, 2500, 500 Glow, 3 Time              |
+---------------------------------------------------------+
|Suburbion - 1200 Dark, 78 Air, 77 Fire, 75 H20, 2 Soul   |
+---------------------------------------------------------+
|Thirnova - 2800 Zap, 1000 Fire, 75 H2O, 2 Soul           |
+---------------------------------------------------------+
|Vubble - 3000 H2O, 2500 Air, 80 Glow, 1 Time             |
+---------------------------------------------------------+
|Wiral - 2000 Zap, 500 Iron, 50 Glow, 1 Time              |
+---------------------------------------------------------+
|Wuud - 3000 Herb, 800, H2o, 1 Soul                       |
+---------------------------------------------------------+
|Yooj - 4000 Air, 1000 H2O, 500 Fire, 100 Glow, 1 Time    |
+---------------------------------------------------------+

--------------------
10.2 Items
--------------------
Similar to the above section, you can also fuse and create new items for
assistance in gameplay. And that brings us to our next diagram.

+--------------------------------------------------------+
|Diagram 10-2 - Items in the Fusion Room                 |
+--------------------------------------------------------+
|Cross Bomb - 100 Fire, 300 Zap, 5 Dark                  |
+--------------------------------------------------------+
|Driller Bomb - 150 Air, 50 Fire                         |
+--------------------------------------------------------+
|Eraser - 123 Air, 123 Fire, 123 H2O, 123 Soil, 123 Iron,|
|123 Zap, 123 Herb, 123 Zoo, 12 Glow, 12 Dark, 1 Soul    |
+--------------------------------------------------------+
|Fury Hammer - 500 Zap                                   |
+--------------------------------------------------------+
|Heavy Weight - 256 Soil, 512 Iron, 512 Herb             |
+--------------------------------------------------------+
|Row Bomb - 111 Fire, 111 Soil, 111 H2O                  |
+--------------------------------------------------------+
|Smart Bomb - 300 Air, 300 Fire, 300 H2O, 300 Soil, 300  |
|Iron, 300 Zap, 300 Herb, 300 Zoo, 300 Glow, 300 Dark, 1 | 
|Soul, 1 Time                                            |
+--------------------------------------------------------+
|Smoke Line -  800 Air, 1000 H2), 20 Glow, 1 Soul        |
+--------------------------------------------------------+
|Smoke Screen - 200 Air, 200 H2O                         |
+--------------------------------------------------------+
|Speeder Lock - 1024 H2O, 255 Soil, 350 Herb, 20 Dark, 1 |
|Time                                                    |
+--------------------------------------------------------+
|Super Rocket - 1111 Iron, 80 Air, 80 Fire               |
+--------------------------------------------------------+
|War Axe - 500 Herb, 400 Zoo                             |
+--------------------------------------------------------+
|X Bomb - 500 Fire, 500 Soil, 5 Glow, 1 Time             |
+--------------------------------------------------------+

--------------------
10.3 Rare Metals
--------------------
In addition to being able to fuse planets and items, you can also fuse the two
Rare Metals - Soul and Time.

+--------------------------------------------------------+
|Diagram 10-3 - Rare Metals in the Fusion Room           |
+--------------------------------------------------------+
|Rare Metal: Soul - 500 Fire, 500 H2O, 500 Zap, 500 Zoo, |
|200 Glow                                                |
+--------------------------------------------------------+
|Rare Metal: Time - 500 Air, 500 Soil, 500 Iron, 500 Herb|
|200 Dark                                                |
+--------------------------------------------------------+

--------------------
10.4 Sounds
--------------------
Also, it is possible to fuse BGM/sound sets in the game. They are shown in
Diagram 10-4.

+--------------------------------------------------------+
|Diagram 10-4 - Sounds in the Fusion Room                |
+--------------------------------------------------------+
|Anasaze Set - 200 Soil                                  |
+--------------------------------------------------------+
|Bavoom Set - 300 Air                                    |
+--------------------------------------------------------+
|Boggob Set - 100 Herb                                   |
+--------------------------------------------------------+
|Brabbit Set - 1000 Air                                  |
+--------------------------------------------------------+
|Cavious Set - 1000 Soil                                 |
+--------------------------------------------------------+
|Dawndus Set - 300 Zoo                                   |
+--------------------------------------------------------+
|Firim Set - 100 Fire                                    |
+--------------------------------------------------------+
|Florias Set - 1000 Herb                                 |
+--------------------------------------------------------+
|Forte Set - 300 Soil                                    |
+--------------------------------------------------------+
|Freaze Set - 500 H2O                                    |
+--------------------------------------------------------+
|Gigagush Set - 1000 Iron                                |
+--------------------------------------------------------+
|Globin Set - 1000 Zoo                                   |
+--------------------------------------------------------+
|Grannest Set - 100 Iron                                 |
+--------------------------------------------------------+
|Gravitas Set - 300 Zap                                  |
+--------------------------------------------------------+
|Hevendor Set - 100 Dark                                 |
+--------------------------------------------------------+
|Hotted Set - 1000 Fire                                  |
+--------------------------------------------------------+
|Jeljel Set - 300 Fire                                   |
+--------------------------------------------------------+
|Lastar Set - 1 Time                                     |
+--------------------------------------------------------+
|Layazero Set - 1000 Zap                                 |
+--------------------------------------------------------+
|Luna=Luna Set - 50 Dark                                 |
+--------------------------------------------------------+
|Megadom Set - 100 Zap                                   |
+--------------------------------------------------------+
|Mekks Set - 300 Iron                                    |
+--------------------------------------------------------+
|Meteo Set - 1 Air, 1 Fire, 1 H2O, 1 Soil, 1 Iron, 1 Zap,|
|1 Herb, 1 Zoo, 1 Glow, 1 Dark, 1 Soul, 1 Time           |
+--------------------------------------------------------+
|Oleana Set - 100 H2O                                    |
+--------------------------------------------------------+
|Starrii Set - 1 Soul                                    |
+--------------------------------------------------------+
|Suburbion Set - 200 Dark                                |
+--------------------------------------------------------+
|Thirnova Set - 200 Glow                                 |
+--------------------------------------------------------+
|Vubble Set - 1000 H2O                                   |
+--------------------------------------------------------+
|Wiral Set - 100 Glow                                    |
+--------------------------------------------------------+
|Wuud Set - 300 Herb                                     |
+--------------------------------------------------------+
|Yooj Set - 100 Glow                                     |
+--------------------------------------------------------+
|Opening - 100 Air                                       |
+--------------------------------------------------------+
|Menu - 100 Air                                          |
+--------------------------------------------------------+
|Fusion Room - 300 Fire, 300 H2O                         |
+--------------------------------------------------------+
|Star Trip - 300 Soil, 300 Iron                          |
+--------------------------------------------------------+
|Results - 300 Zap, 300 Herb                             |
+--------------------------------------------------------+
|Ending 1 - 1 Soul                                       |
+--------------------------------------------------------+
|Ending 2 - 1 Time                                       |
+--------------------------------------------------------+
|Ending 3 - 1 Time                                       |
+--------------------------------------------------------+
|Credits - 100 Air, 100 Fire, 100 H2O, 100 Soil, 100 Iron|
|100 Zap, 100 Herb, 100 Zoo, 100 Glow, 100 Dark, 1 Soul, |
|1 Time                                                  |
+--------------------------------------------------------+

+----------------------------------------------+
|11.0  Wireless Battle                         |
+----------------------------------------------+
And, of course, what would a game like this be without the opportunity to
challenge other human players? There are two ways to do this: VS. and DS
Download Play.

--------------------
11.1 VS.
--------------------
In order to establish a VS. game, you will need:

Nintendo DS...................One for each player
Meteos Cartridge..............One for each player

All players must have Meteos inserted into their DS and they must all select
the VS. option under Wireless. The parent system (host) determines the rules,
but other than that, there are no restrictions. You do acquire Meteos that you
have launched here.

--------------------
11.2 DS Download Play
--------------------
In order to establish a DS Download Play game, you will need:

Nintendo DS...................One for each player
Meteos Cartridge..............One

In DS Download Play, games can be played even if everyone does not have a DS
game cartridge. The player with the cartridge is the host, but there are other
restrictions. There are only the four basic planets (Geolyte, Firim, Oleana,
Anasaze) and all players must  use the same planet.

Note to the parent system of a DS Download Play game: You do NOT acquire the
Meteos you launch in a DS Download Play game and thus cannot use them in the
Fusion Room.

+----------------------------------------------+
|12.0  The Planets                             |
+----------------------------------------------+
Included in this section is a description of all of the planets in the game
(listed alphabetically). I write this while playing each planet, so I think
they should be quite on the dot, so to speak.

The width is how many blocks the planet supports horizontally.

The vertical power is how much propulsion a vertical line of Meteos gets (on
the first ignition). I will rate it from 1 to 10, 10 being the highest.

The horizontal power is how much propulsion a horizontal line of Meteos gets
(on the first ignition). I will also rate it from 1 to 10, 10 being the
highest.

That said, let us begin.

Anasaze
VVVVVVV

Width: 9
Vertical Power: 8
Horizontal Power: 7
Tip: Secondary Ignitions (vertical) will prove very useful in this planet.

---

Bavoom
VVVVVV

Width: 10
Vertical Power: 2
Horizontal Power: 3
Tip: Keep using the Secondary Ignition and Step Jump techniques. Meteo stacks
fall fast here, however, when the speeder is in use, the speed of falling
stacks decreases. My advice on Bavoom is to try to get the whole screen
airborne, then keep juggling the stack with the speeder constantly on.

---

Boggob
VVVVVV

Width: 9
Vertical Power: 7
Horizontal Power: 5
Tip: Incinerated Meteos stay incinerated for somewhat longer on Boggob, so if
you're quick, Step Jumps are the way to go.

---

Brabbit
VVVVVVV

Width: 9
Vertical Power: 2
Horizontal Power: 1
Tip: A personal favorite of mine. If you can raise the whole screen, hold down
the speeder and try to make it so that the Meteo stack prevents Meteos from
landing and instead sends them directly into space. I have sent 350+ Meteos at
once into space in this manner.

---

Cavious
VVVVVVV

Width: 11
Vertical Power: 9
Horizontal Power: 7
Tip: Cavious has good vertical power; take advantage of that as much as you
can.

---

Dawndus
VVVVVVV

Width: 8
Vertical Power: 6
Horizontal Power: 8
Tip: In Dawndus, I recommend an Ignition, a Midair Dock, Secondary Ignition,
and Step Jump, followed by a series of Secondary Ignitions (or Midair Docks if
possible). That should do the trick.

---

Firim
VVVVV
Width: 7
Vertical Power: 9
Horizontal Power: 6
Tip: Firim is good for aggresvsive gameplay. Secondary Ignitions should do the
job to clear screen often.

---

Florias
VVVVVVV

Width: 10
Vertical Power: 8
Horizontal Power: 7
Tip: In Florias, Step Jumps are ideal, as the Meteos fall
at a slow rate here. They'll get the job done.

---

Forte
VVVVV

Width: 9
Vertical Power: 10
Horizontal Power: 6
Tip: One of my personal favorites. If you haven't already noticed from the
power ratings here, the ideal situation in Forte is to ignite a stack
horizontally, and perform a vertical Secondary Ignition. It is a most
effective technique against human and computer alike.

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