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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter M » Mario Kart DS - Strategy Guide (Page 03)

Mario Kart DS - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Mario Kart DS - Strategy Guide (Page 03).

..:Level 2:..

| 2-1 \ Wario \ Delfino Square \ 0:55:000 \
-------------------------------------------
Crash into all 10 wooden crates and destroy every one!

This is a slightly harder than the other missions. Hit the three boxes 
in front of you then go onto the dock. Hit the first one and the next 
two further down. Drive backwards back onto the track and hit the rest 
over there. For the tenth box, drive into the little gap to the right 
and hit the last one.

| 2-2 \ Yoshi \ Figure-8 Circuit \ 0:30:000 \
---------------------------------------------
Collect all 10 coins!

This stage is quite easy. Start out backwards until you get the first 
coin. After that, just stay in the middle and collect the rest.

| 2-3 \ Donkey Kong \ SNES Donut Plains 1 \ 0:45:000 \
------------------------------------------------------
Drive though all 5 numbered gates in order!

Turn right for the first gate and follow the path. Use the mushroom and 
cut the grass while passing under the second gate. Drive through the 
third gate. Then, use the next three mushrooms to pass under the last 
two gates.

| 2-4 \ Luigi \ Luigi's Mansion \ 0:35:000 \
--------------------------------------------
Destroy all 5 item boxes!

Another easy task. You're faster than the boxes so drive up to them, 
take their mushrooms and boost up to the next one. Repeat the process 
until you get them all.

| 2-5 \ Peach \ Cheep Cheep Beach \ 0:30:000 \
----------------------------------------------
Collect all 20 coins!

This is also sort of easy but the hardest part here is the jump. Line 
yourself up properly and make sure you land on a coin.

| 2-6 \ Wario \ Desert Hills \ 0:55:000 \
-------------------------------------------
Use Bob-ombs to destroy all 5 Pokeys!

Getting all the Pokeys within the time limit isn't hard but getting 3 
stars on the mission is. Anyways, there are plenty of Item Boxes for 
you and the Pokeys move slowly so you can hit them easily if you have 
average aiming skills. Make sure you don't blow yourself up in the 
process.
| 2-7 \ Toad \ GCN Luigi Circuit \ 0:55:000 \
---------------------------------------------
Drive through all 10 numbered gates in order!

This is easy to do. Make sure you look at the numbered gate because 
they aren't exactly lined up. You will have to zigzag around them. For 
the tenth gate, look up when you're on the boosters. The gate is at the 
top.

| 2-8 \ Peach \ Baby Park \ 0:55:000 \
--------------------------------------
Perform 6 power-slide turbo boosts in 3 laps!

For this task, use MTs only at the turns. There are two per lap which 
makes a total of six. Aim for the inside Item Box when you drift as 
that will result in a corner well turned.

| 2-Boss \ Mario \ N/A \ 5:00:000 \
-----------------------------------
Hit the Eyerok's eyeball 3 times with shells!

This mission can be hard. For the first two hits, get shells and wait 
for the eyeball the face you. Hit it with the shell. Do this for the 
second time too. For the third time, be quick. The Eyerok will jump 
over the shell if you're not quick.

..:Level 3:..

| 3-1 \ Wario \ Waluigi Pinball \ 0:50:000 \
--------------------------------------------
Destroy all 5 item boxes!

It's hard to get a good rank on this seeing as the boxes move around 
too much. It is very possible to finish within the time limit though. 
Look at your map to see where all the boxes are.

| 3-2 \ Bowser \ Delfino Square \ 0:50:000 \
--------------------------------------------
Drive through all 5 numbered gates in order... backward!

This is easier as it sounds. Bowser goes slow enough that it gives you 
time to know what button to press to turn the right way. When you get 
to the square, head straight for number three and turn around (left) 
for gates four and five. It's easy to do and remember that hitting the 
walls wastes some time.

| 3-3 \ Luigi \ GCN Luigi Circuit \ 0:25:000 \
----------------------------------------------
Collect all 15 coins while avoiding the Chain Chomp!

This can be hard or easy. Follow the coins for a simple straight line 
then turn left and go around the Chain Chomp. Hop and drift slightly to 
get that small turn to turn a bit more. It's very possible to just get 
all 15 circling the Chain Chomp without getting hit. If you do get hit, 
just restart - it will take too long to get the coins again.

| 3-4 \ Peach \ Yoshi Falls \ No time limit \
---------------------------------------------
Reach the finish before Yoshi!

This is just an easy straight forward race. You have to drive through 
the waterfalls so don't fall off and pick up an item along the way. You 
might need a Star to get through the second waterfall quickly without 
falling off. Yoshi is easy to beat.

| 3-5 \ Yoshi \ Pipe Plaza \ 0:45:000 \
---------------------------------------
Drive through all 8 numbered gates in order!

Without a guide, this will take at least two tries. One to find out 
where all the gates are and two to actually finish the mission. Start 
off straight past the one and the five. We'll head back to the five 
later. Continue through the pipe and get the two and turn right for 
three. Then turn all right again for four and head into the pipe. You 
will come out in front of the five. Turn right for a six and right 
again for seven as you head up the ramp. Go slowly here. Next, you 
should see eight from above to drop down at an angle and go under 
eight.

| 3-6 \ Luigi \ N64 Moo Moo Farm \ 1:05:000 \
---------------------------------------------
Hit Monty Moles with shells 5 times!

You need good timing for this hard mission. Stand where an Item Box 
would re-spawn and fire Green Shells at the closest mole from there. 
Timing is everything.

| 3-7 \ Donkey Kong \ Shroom Ridge \ 1:10:000 \
-----------------------------------------------
Perform 10 power-slide turbo boosts in 1 lap!

It is really easy to pull off more than 10 MTs in one lap. As this is 
Shroom Ridge, huge turns are everywhere so you can pull off more than 
one power-slide turbo boosts per turn. Donkey Kong has bad handling so 
it might be best to follow the line that separates the sides on the 
roads. Don't become road kill either.

| 3-8 \ Mario \ Twilight House \ 1:05:000 \
-------------------------------------------
Collect all 20 coins!

This mission is harder than it seems. First, head straight and turn 
left to the outer edge collecting two coins. Turn right into the next 
room and right again to get a forth lone coin. Head backwards, turn 
around and continue straight out of the room. Get the coin (5) on the 
outside, avoid a banana (these will make you lose your coins) and turn 
right into the room. Follow the path of coins and turn back out of the 
room and head for the corner of the Twilight House. Get the eighth coin 
and drive past a banana after collecting a ninth coin. Turn into the 
next room before continuing and collect two more coins around the Stop 
signs. Exit the room. Zigzag around two lines of bananas and enter the 
room. Collect the single coin and turn left into the room with coins 
around a circle. Collect them all for a total of twenty!

| 3-Boss \ Toad \ Baby Park \ No time limit \
---------------------------------------------
Reach the finish before Goomboss!

This boss battle can be hard. Drive normally but watch out for the 
Goombas and mushrooms on the ground. Also watch out for Goomboss 
himself because he will push you out of the way. He will stop at the 
finish line for a second or two so you can catch up. Stay to the inside 
and only drift at the turns and not on the straights. As a caution, 
Goomboss will jump the hedge on the third lap.

..:Level 4:..


| 4-1 \ Wario \ DK Pass \ No time limit \
-----------------------------------------
Reach the finish before Donkey Kong!

You are driving in the opposite direction in DK Pass. Watch out for 
snowmen and snowballs and use the Triple Mushrooms from boxes to 
increase your speed. Beating Donkey Kong isn't too much of a challenge 
either. There are some parts of the track where you can cut off.

| 4-2 \ Yoshi \ Palm Shore \ 2:00:000 \
---------------------------------------
Blast 20 crabs!

Using Green Shells you get from the boxes, just hit 20 crabs. Watch out 
for the tide as that can slow you down. It might be best to stay near 
the middle (even better on top of where an item box would re-spawn) and 
just fire away shells. You could always resort to having shells circle 
your kart and driving up to each crab.

| 4-3 \ Mario \ Shroom Ridge \ No time limit \
----------------------------------------------
Reach the finish before the red car!

This mission is really easy. Just use a whole bunch of MTs around the 
turns and you'll do fine. Make sure you don't fall off too! It's very 
possible to pass the red car near the beginning and after that's it's 
just holding the lead for the rest of the lap.

| 4-4 \ Wario \ Desert Hills \ 0:45:000 \
-----------------------------------------
Drive through all 7 numbered gates in order!

First, drive through (1) and get an item box. Cut through the sand 
using three mushrooms for two and three. Go back to the road and drive 
under gate four and get three more mushrooms further on. Use it to hop 
over the sand hills for gates six and seven.

| 4-5 \ Bowser \ GBA Bowser Castle 2 \ 0:30:000 \
-------------------------------------------------
Collect all 15 coins. If you get squished by a Thwomp, you fail!

Start off with a boost and go straight for the first eight coins. For 
the rest, wait until all the Thwomps fall down and as they are going 
back up, drive straight under them for all fifteen.

| 4-6 \ Donkey Kong \ N64 Choco Mountain \ 1:10:000 \
-----------------------------------------------------
Break all 10 item boxes while avoiding the Fake Items!

This is pretty simple. When ever you see item boxes coming up, look at 
the map to see which is the real one. Then, simply drive through it. 
Use the mushrooms you get for a speed boost. Donkey Kong isn't that 
fast so you have plenty of time to prepare for the next item box you 
want to break.

| 4-7 \ Toad \ Waluigi Pinball \ 0:45:000 \
-------------------------------------------
Drive through all 10 gates!

This allows you to get creative with a strategy you want to use to go 
under all of these gates. The best one is probably to go straight for 
the first two then go under the rest of the gates in a figure eight 
pattern. The gates are all on the sides so the chances of getting hit 
by a pinball is less but keep your eyes open.

| 4-8 \ Luigi \ GBA Luigi Circuit \ 1:00:000 \
----------------------------------------------
Perform 9 power-slide turbo boosts in 1 lap!

Before you start, get to know the track a bit. Don't use a turbo boost 
at every little turn because you might end up on the outside edge of 
the track and it's best to stay to the inside. You can do one MT at 
each turn and still get nine done by the end of the lap. Don't worry, 
one minute should be plenty of time.

| 4-Boss \ Peach \ N/A \ 5:00:000 \
-----------------------------------
Collect 50 coins while avoiding King Boo!

I don't have a great strategy in collecting the coins but here's the 
basic outline. The coins are placed around lava pits so you can collect 
all the coins in one ring with one drift. Second, there is no way to 
avoid King Boo from stealing some of your coins but to get them back, 
find Boo and ram into him. If he has his back facing you and you ram 
into him, he will turn around. Ram into his front to get the coins 
back. You can then go around other rings collecting coins. Getting 
coins stolen won't make you lose a balloon. The only way that can 
happen is if you fall into the lava. Completing the mission in around 
one and a half minutes should net you 3 stars.

..:Level 5:..

| 5-1 \ Peach \ Peach Gardens \ No time limit \
-----------------------------------------------
Reach the finish before the stray Chain Chomp!

This mission is quite easy. Hit every Item Box you see for a Star or 
Triple Mushrooms. If you get mushrooms, use them wisely and boost over 
the gardens to save some time. You shouldn't have problems with this 
mission by now.

| 5-2 \ Donkey Kong \ N64 Frappe Snowland \ 0:30:000 \
------------------------------------------------------
Drive backward and collect 15 coins! If you hit a snowman, you fail!

This level is easy to finish if you remember to turn the right way. 
You're going in a circle turning to the left. Go slowly and restart if 
you have missed a coin. The turns get sharper near the end so watch out 
for that.

| 5-3 \ Toad \ SNES Koopa Beach 2 \ 0:35:000 \
----------------------------------------------
Destroy all 5 item boxes!

Oh, how I hate this mission. Start off with a boost and hit the first 
Item Box that is trailing. Get it quickly and grab the mushroom. You 
have to be fast to get the second box using the mushroom. The other 
three boxes will now go over the water. Don't fall into the water now. 
Wait for the other boxes to come back over land before grabbing the 
rest. They will turn to the left without warning at one point so be 
careful.

| 5-4 \ Bowser \ GBA Bowser Castle 2 \ 1:05:000 \
------------------------------------------------
Drive through all 10 numbered gates in order!

Start off with the first gate straight ahead. The second is right after 
the boost plate not too far ahead. Go under (3) and avoid the Thwomp. 
Hit the second boost plate and cross the road at a diagonal to hit (4) 
without jumping in the air which saves time. Next, turn right and jump 
across the pool of lava, avoiding the fire balls for gate number five. 
Six and seven might be a problem as your chances of getting hit are 
higher. You have no choice for (8) as you have to take a jump. Number 
nine is easy as long as you turn properly and just avoid the two 
Thwomps for ten.

| 5-5 \ Mario \ GCN Mushroom Bridge \ 0:55:000 \
------------------------------------------------
Complete 1 lap in the opposite direction within the time limit!

You aren't driving backwards, just going in the opposite direction. 
Some of the road has been shut off by gates and watch out for on coming 
cars and trucks. Those are painful to get hit by (try pausing when you 
get hit and see the frozen scene). Use the mushrooms from the boxes for 
a boost. You will also learn a shortcut if you haven't already in this 
level. Turn left and go uphill when you see the turn in. Run over one 
of three mushrooms to drive across the dirt. Continue to the finish.

| 5-6 \ Yoshi \ Tart Top \ 0:45:000 \
-------------------------------------
Collect all 18 coins!

This is one interesting mission. Start off with a boost and turn right 
around a ball of cream for a few coins. Follow the path up the slope 
for some more coins and hit one of three coins at the top. When you 
land in a different spot, repeat the process two more times for all 18 
coins.

| 5-7 \ Toad \ DK Pass \ 0:45:000 \
-----------------------------------
Drive through all 8 numbered gates in order!

The gates here are quite easy to spot. Just watch out for on coming  

snowballs and bumps in the road. There are more snowballs than usual to 
make life difficult.

| 5-8 \ Luigi \ Mario Circuit \ No time limit \
-----------------------------------------------
Reach the finish before Mario!

Finally another race! This race is slightly easy if you are careful 
with the more-than-usual Goombas and Piranha Plants. If you ever get 
mushrooms, there is a path you can cut off just before the turn where 
the plants spit out fire.

| 5-Boss \ Wario \ N/A \ 5:00:000 \
-----------------------------------
Hit the Big Bob-omb with 3 Bob-ombs!

This little boss battle is a bit fun. From the start, quickly grab an 
Item Box and blast Bob-omb for the first time. Next, he will drop down 
two Item Boxes and a lone Bob-omb in a triangle shape. Grab any box and 
the Bob-omb you get from it. Stay away from the lone Bob-omb (the item, 
this is getting confusing) so it doesn't hit you. If you're lucky, Bob-
omb will actually hit himself which counts as a hit for you since he 
was too close to the blast. The third hit is a little trickier so aim 
your bomb well.

..:Level 6:..

| 6-1 \ Luigi \ Bowser Castle \ 0:30:000 \
------------------------------------------
Drive backward across the spinning bridge! If you fall, you're out!

This task is quite simple. The bridge will push you down because of 
your weight so move to the top whenever you start to fall. Remember 
that you're going slow and backwards so remind yourself to push the 
opposite button.

| 6-2 \ Wario \ Airship Fortress \ 0:55:000 \
------------------------------------------
Get Stars and run over 15 Rocky Wrenches!
Rocky Wrenches are the real name for them, not these moles I said 
earlier. The task is simple but it's harder than it sounds. There are a 
few Item Boxes scattered around the small area and tons of Rocky 
Wrenches around that poke up to the ground and down. I like to go back 
and forth hoping that the moles will eventually meet up with me. It's 
also best to have an extra Star with you so that when your current one 
vanishes, you still have another on deck rather than driving to a new 
Item Box.
| 6-3 \ Yoshi \ SNES Choco Island 2 \ 0:45:000 \
------------------------------------------------
Collect all 30 coins!

Start off by following the path and run over the mushroom to take the 
shortcut. Coins will be placed in lines of three so follow the path 
collecting them. There are also 3 coins in the chocolate lake. You'll 
have to take a right turn carefully to collect the next few. Make sure 
you don't ride on any of the bumps because that will slow you down 
greatly and cause you to miss some coins. Continue to the end of the 
lap.

| 6-4 \ Mario \ Block Fort \ 2:00:000 \
------------------------------------------
Destroy all 10 item boxes!

This mission was a pain to find a strategy for. Anyways, the boxes are 
in a certain area. Start off with the Item Box you already see and you 
should follow it to the red fort. Now, for every fort, there are two 
Item Boxes around it - one on the bottom floor (or second if you count 
to very bottom of the whole course) and one on the top. Go to the red 
fort and collect those two boxes for a total of three. Next, cross a 
bridge into the next fort and collect those two boxes. Continue on for 
all four forts. There is one however where the top box will fall back 
down and go back up the ramp and repeats the process - just a warning 
for you.

Now one at the beginning plus two for each of the forts equals nine, so 
where's the tenth box? There is one box going around the four bridges 
so whenever you so happen to cross a bridge into the next fort and you 
spot it, go up and collect it.

| 6-5 \ Peach \ GBA Sky Garden \ 0:50:000 \
-------------------------------------------
Drive through all 8 numbered gates in order!

This mission also needs some strategy. Pick up any of the three Item 
Boxes from the start to get three mushrooms. Don't use them right away! 
Cross under the first gate though. For the second, boost and use the 
ramp to get to a few clouds with gate number two. Use the second 
mushroom to get yourself back on course. Take a few left turns before 
coming to gate number three. After you pass under it, use your last 
mushroom and drive off the ramp for a shortcut. The Staff Ghosts uses 
this shortcut in its run. Before coming to (5) there will be another 
Item Box with three more mushrooms. It's important that you hit it. 
Once again, only use the mushrooms when I tell you to. There will be 
(6) ahead following a right turn. It's alone on some clouds (yet 
another shortcut) so use two mushrooms to get past it. Number seven is 
nearby too. You can use your last mushroom before the final jump which 
will quickly send you flying into number eight.

| 6-6 \ Yoshi \ GCN Yoshi Circuit \ 1:00:000 \
----------------------------------------------
Perform 14 power-slide turbo boosts in 1 lap!

You've done (and hopefully finished quite well) these types of missions 
before so this shouldn't be a problem. Just do a power-slide whenever 
you see a turn, just as long as it won't slow you down greatly. 
Whenever you see a huge turn, try and MT more than once. I finished the 
mission with triple stars and got in 14 power-slides so even reaching 
the minimum is alright. The shortcut here is possible with one MT (see 
Yoshi Circuit under Time Trials for more information).

| 6-7 \ Toad \ Tick Tock Clock \ 1:30:000 \
-------------------------------------------
Collect all 40 coins!

Wow, 40 coins is a lot to collect. I don't have a great strategy but 
here are some things to keep in mind which might give you a strategy. 
The coins are shaped in a star (plus two lines of coins for a total of 
six in the middle) and you can go from one end to another passing two 
different lines on coins. Just go back and forth. The clock hands will 
be moving in one direction so collect the coins in open area where 
you're sure no hand will hit you... yet. If you see a hand coming (keep 
in mind one is short and one is long) get yourself out of there! If you 
get hit with the rod, you will lose coins and they will scatter.
| 6-8 \ Bowser \ Peach Gardens \ No time limit \
------------------------------------------------
Reach the finish before Peach!

In this race, you're going in the opposite direction. The race is 
really easy if you use your items correctly. You can get Stars and 
Mushrooms and when you do get them, only use them to take shortcuts 
through the grass. Some areas of the track are marked off too so don't 
drive into a dead end. If you do, restart the mission. Mushrooms are 
more useful than Stars since they give you a boost so be hopeful you 
get those instead.

| 6-Boss \ Luigi \ N/A \ 5:00:000 \
-----------------------------------
Use Mushroom boosts to hit Chief Chilly and knock him off the stage 3 
times!

There are four Item Boxes on the stage for you to use - one is in the 
middle. Quickly get three mushrooms and keep pushing Chief Chilly off 
the stage. You should be able to get him off once using three 
mushrooms. The same goes with the second time. For the third, let 
Chilly hit you (run into him). When you get sent back, use a Mushroom 
to send Chief Chilly backwards, or forwards from your point of view. 
Keep pushing him near the edge then give him the final blow for 
victory. For those curious if you just followed the strategy used for 
one and two for number three, Chief Chilly will jump, avoiding you and 
you will drive yourself off the stage.

..:Level 7:..

As said before, Level 7 can be unlocked by placing one star or higher 
on all the previous missions.

| 7-1 \ Peach \ Rainbow Road \ 1:00:000 \
-----------------------------------------
Perform 6 power-slide turbo boosts in 1 lap!

Rainbow Road barely has any turns are safe to MT but there are some. 
Use your judgement on where you can use boosts and where you can't. I 
don't advise you to do them on the straights. I had 4 or 5 done before 
I reached the corkscrew so you should have around that many at that 
spot. After the corkscrew, there are two turns where you can finish off 
for your 6 power-slide total.

| 7-2 \ Mario \ Bowser Castle \ No time limit \
-----------------------------------------------
Reach the finish before Bowser!

This is just a simple win or lose race. Parts of the track are marked 
off with gates so you will be forced to take a certain route. Two of 
these changes are: You must use the shortcut made in this level and do 
not drive across the spinning bridge. Instead, jump off to the ground 
below. You get Stars and Triple Mushrooms from the Item Boxes.

| 7-3 \ Donkey Kong \ Tick Tock Clock \ 1:30:000 \
--------------------------------------------------
Complete 2 laps within the time limit!

This mission gives you lots of time to finish. It is just a normal run 
through the track twice here are some notes. One, you will hit only two 
Item Boxes per lap that give Triple Mushrooms so use them wisely. 
Second, instead of the usual one pendulum that swings back and forth, 
there are now three. These are painful. Thirdly, Donkey Kong's kart is 
horrible at drifting so only use power-slides when needed. Remember 
that the gears change direction after each lap so don't drive against 
the direction it is going. That will slow you down.

| 7-4 \ Toad \ Mario Circuit \ 2:00:000 \
-----------------------------------------
Use shells to defeat all 30 Goombas within the time limit!

Start off by standing over an Item Box to get Triple Green Shells (red 
would make life so much easier). Right after you get them, just fire 
them all off hoping they will hit a Goomba. Repeat until most are gone, 
then move onto the next area. Keep firing off shells, moving onto the 
next area when there are little amounts left. For those that are left, 
drive up to them with shells and hit them.

| 7-5 \ Wario \ Wario Stadium \ 0:55:000 \
------------------------------------------
Collect all 20 coins!

By now, these type of missions are alike. You just drive through the 
course collecting coins. In Wario Stadium, a few rings of fire have 
been added and a coin placed in the middle. These appear after a jump 
so one thing to keep in mind is to line yourself up with the coins 
before going to collect them. If you miss a coin, there is no time to 
go back so just restart. Also, if you hit a burner, you will lose coins 
so just restart as well.

| 7-6 \ Mario \ Nintendo DS \ 0:11:000 \
-----------------------------------------
Drive through all 8 numbered gates in order!

Eleven seconds is an odd time limit to set for a mission. Anyways, I 
can say the whole strategy in this one sentence - make one long drift 
that allows you to go under all eight gates.

| 7-7 \ Bowser \ Airship Fortress \ 0:50:000 \
----------------------------------------------
Drive backward and collect all 12 coins! If you hit a burner, you fail!

For this mission, take your time! You will have to zigzag back and 
forth around boxes collecting coins. Go slow and steady and don't break 
any of the boxes. Continue this until you collect all eight coins in 
the area. For the final four, you will have to zigzag slowly for them, 
avoiding the burner.

| 7-8 \ Luigi \ N64 Banshee Boardwalk \ 1:05:000 \
--------------------------------------------------
Break all 10 item boxes while avoiding the Fake Items!

This mission is just like the one on Choco Mountain. Look on the map to 
see which is the real one and which is the fake. Use the mushrooms you 
get from the real boxes to save time. This round however is a little 
harder. There are bananas placed out so make sure you avoid them. After 
you get your sixth box, save the mushroom for inside the haunted house 
- or whatever the house is called. Go to the left instead of the right 
and just your mushroom right before the huge hole. Hop the little gap 
and there will be your seventh box. This saves lots of seconds rather 
than going to the right side. Before you exit the house, you have to 
around wall of Fake Items for your eight box. Continue to the end of 
the track for two more boxes.

| 7-Boss \ Mario \ GCN Mushroom Bridge \ No time limit \
--------------------------------------------------------
Reach the finish before Wiggler!

This is it, the final mission! It's a simple three lap race but you 
must avoid everything - unless you have a Star. There isn't a real 
strategy for this because where the trucks and Item Boxes are located 
varies depending on the person's time. Keep in mind that: The Item 
Boxes on the road are all Stars and only use a Star when you need to 
(before you plan to flip a truck etc.). Second, in order to get a fast 
time, you must flip trucks over. Some, have Item Boxes under them which 
carry Mushrooms. Lastly, I don't advise you to take the shortcut. I was 
able to get 3 stars on the mission without using the shortcut even 
once. Plus, I think it saves time.

Other than that, it's a normal race! Good luck!

Well, congratulations! You've completed Mission Mode. Give yourself a 
pat on the back and move on to the next thing.

>>----------------------------<<
| 8 / Nintendo WFC              \                             [8nwfc]
|-------------------------------/-------------------------------------
\| Set-Up | Friend Codes | Emblems | Nintendo WFC Match                
/
<<-------------------------------------------------------------------<<

Nintendo's Wi-Fi Connection is a new and fun thing. Mario Kart DS is 
one of the first games to use this feature that let's you to go online 
and play others. There are a few things about the WFC that will be 
covered. Some are Mario Kart DS related while others are just general 
information that can also be used for other Wi-Fi compatible games.

>>------------------------------------------------------------------<<<
>/ a / Connection Set-up                                           <<<<
>----------------------------------------------------------(acnsu)----<

In order to connect to the internet, you need a Wireless Router or 
Nintendo's Wi-Fi USB Connector. Below will be steps to help set up your 
connection.

You have three slots that you can save connection data onto. This means 
if you go back and forth between two places, you don't have to set up 
everything each time. Not that it takes a long time though - it only 
takes a few seconds to finish the job.

Choose an empty slot to save your connection first. Then (it's easier 
this way) choose "Search for an Access Point" which will search for a 
point nearby that you can connect to. Afterwards, some results will 
come up and choose the router you're using. If it's blue and unlocked, 
you can connect to it just like that (you might need to change some 
features in your router's setting though). If it's red and locked, you 
need the WEP code in order to connect. Once you've selected your 
choice, it will do a test to see if the connection is good or not. If 
the test is successful, you're done!

When you look at your options after you've gotten a slot filled, there 
will be information you can change. It's best to leave Auto-obtain IP 
Address and DNS to Yes.

>>------------------------------------------------------------------<<<
>/ b / Friend Codes                                                <<<<
>----------------------------------------------------------(bfrcd)----<

Every game will give you a different friend code which you can share 
with your friends. In Mario Kart DS, there is an option that lets you 
play the friends you've added.

If you know someone's friend code that you want to add (they must add 
you as well for this to work), choose Register Friend Code under the 
Friend Code option. Input their 12-digit code and their temporary name. 
The correct name will replace the temporary name after you race them.

If you want to see your code to give to others, choose Confirm Friend 
Code.

All your friends can be viewed from the Records page in the game.

>>------------------------------------------------------------------<<<
>/ c / Emblems                                                     <<<<
>----------------------------------------------------------(cembl)----<

An emblem can be created and used to identify who you are. It's like a 
badge that you can wear. To edit your emblem (this will be seen online 
by those you race - don't make inappropriate emblems) go to Options -> 
Edit -> Emblem -> Paint.

Here, you can draw on the touch screen with your stylus or colour each 
square one by one with your controls. You can adjust the thickness of 
the pen from 1x1, 2x2 and 3x3 squares. The same goes with the eraser. 
You can also fill a certain area of you emblem with a certain colour. 
The game also has some preset shapes you can work with too. Select the 
circle option on the left side of the touch screen. You have 15 
different colours to work with here. It's like a simple Paint program! 
When you're done editing your emblem, press Start or select Quit with 
your stylus.

If you press Select, you can also see what it looks like with your 
emblem on the karts. Press L and R to change karts.

>>------------------------------------------------------------------<<<
>/ d / Nintendo WFC Match                                          <<<<
>----------------------------------------------------------(dnwfm)----<

When you are all set up and ready to play online, choose Nintendo WFC 
Match in the options. It will then connect you online. In Mario Kart 
DS, you can race others through four different options.

Friends - You will play those who have you on each other's Friend 
Lists.

Rivals - You will play people with the same skill level as you. It is 
told that you are matched up with people who have accomplished the same 
things you have in the Single Player game, not just through your online 
record.

Regional - You will play people in the same region, not country, as 
you. Currently, there are three Regions - North America (blue), Europe 
(green) and Japan (red).

Worldwide - This option just connects you to anybody in the world.

It will take a while to search for 3 other players. Sometimes you won't 
even get a four player race, just three or two. Here's how wins and 
losses are given.

The general rule is this: You get the amount of wins that you've beat 
and you get the amount of losses that you've been beaten by. Now, the 
amount of people playing starts from after everyone has selected their 
character and kart. If someone disconnects (which is very bad 
sportsmanship) during the time people are selecting their karts and it 
is a four player race, it suddenly turns into a three player race. If 
someone disconnects and the race finishes with at least one other 
person, wins and losses will be given on how many players started from 
the beginning. If there is one person left, the race just ends and that 
person left will have their record unchanged. Now, whenever you 
disconnect on purpose by turning off your DS, you will automatically 
finish last and receive losses. If it is an error or you lose signal, 
your record will remain unchanged (like when everyone else disconnects 
and you're left standing alone).

There are rumours going around about losing loses but I won't go into 
that.

Here are some scenarios of how wins and losses are given.

You finish in first in a four player race: 3 wins, 0 losses
You finish in first in a three player race: 2 wins, 0 losses
You finish in second in a four player race: 2 wins, 1 loss
You finish in third in a three player race: 0 wins, 2 losses
You finish in fourth in a four player race: 0 wins, 3 losses

You finish in second in a four player race, but one player disconnected 
during the race: 2 wins, 1 loss
Everyone disconnects except for you: 0 wins, 0 losses
You get disconnected by an error: 0 wins, 0 losses
You disconnect on purpose in a four player race: 0 wins, 3 losses

Away from wins and losses, this is how track selection works. Everyone 
selects the track they want to play on. The rule is, the majority wins. 
If it's a tie, the track is randomly selected from the two or four 
choices.

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