Mario Kart DS - Strategy Guide (Page 03)
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..:Level 2:.. | 2-1 \ Wario \ Delfino Square \ 0:55:000 \ ------------------------------------------- Crash into all 10 wooden crates and destroy every one! This is a slightly harder than the other missions. Hit the three boxes in front of you then go onto the dock. Hit the first one and the next two further down. Drive backwards back onto the track and hit the rest over there. For the tenth box, drive into the little gap to the right and hit the last one. | 2-2 \ Yoshi \ Figure-8 Circuit \ 0:30:000 \ --------------------------------------------- Collect all 10 coins! This stage is quite easy. Start out backwards until you get the first coin. After that, just stay in the middle and collect the rest. | 2-3 \ Donkey Kong \ SNES Donut Plains 1 \ 0:45:000 \ ------------------------------------------------------ Drive though all 5 numbered gates in order! Turn right for the first gate and follow the path. Use the mushroom and cut the grass while passing under the second gate. Drive through the third gate. Then, use the next three mushrooms to pass under the last two gates. | 2-4 \ Luigi \ Luigi's Mansion \ 0:35:000 \ -------------------------------------------- Destroy all 5 item boxes! Another easy task. You're faster than the boxes so drive up to them, take their mushrooms and boost up to the next one. Repeat the process until you get them all. | 2-5 \ Peach \ Cheep Cheep Beach \ 0:30:000 \ ---------------------------------------------- Collect all 20 coins! This is also sort of easy but the hardest part here is the jump. Line yourself up properly and make sure you land on a coin. | 2-6 \ Wario \ Desert Hills \ 0:55:000 \ ------------------------------------------- Use Bob-ombs to destroy all 5 Pokeys! Getting all the Pokeys within the time limit isn't hard but getting 3 stars on the mission is. Anyways, there are plenty of Item Boxes for you and the Pokeys move slowly so you can hit them easily if you have average aiming skills. Make sure you don't blow yourself up in the process. | 2-7 \ Toad \ GCN Luigi Circuit \ 0:55:000 \ --------------------------------------------- Drive through all 10 numbered gates in order! This is easy to do. Make sure you look at the numbered gate because they aren't exactly lined up. You will have to zigzag around them. For the tenth gate, look up when you're on the boosters. The gate is at the top. | 2-8 \ Peach \ Baby Park \ 0:55:000 \ -------------------------------------- Perform 6 power-slide turbo boosts in 3 laps! For this task, use MTs only at the turns. There are two per lap which makes a total of six. Aim for the inside Item Box when you drift as that will result in a corner well turned. | 2-Boss \ Mario \ N/A \ 5:00:000 \ ----------------------------------- Hit the Eyerok's eyeball 3 times with shells! This mission can be hard. For the first two hits, get shells and wait for the eyeball the face you. Hit it with the shell. Do this for the second time too. For the third time, be quick. The Eyerok will jump over the shell if you're not quick. ..:Level 3:.. | 3-1 \ Wario \ Waluigi Pinball \ 0:50:000 \ -------------------------------------------- Destroy all 5 item boxes! It's hard to get a good rank on this seeing as the boxes move around too much. It is very possible to finish within the time limit though. Look at your map to see where all the boxes are. | 3-2 \ Bowser \ Delfino Square \ 0:50:000 \ -------------------------------------------- Drive through all 5 numbered gates in order... backward! This is easier as it sounds. Bowser goes slow enough that it gives you time to know what button to press to turn the right way. When you get to the square, head straight for number three and turn around (left) for gates four and five. It's easy to do and remember that hitting the walls wastes some time. | 3-3 \ Luigi \ GCN Luigi Circuit \ 0:25:000 \ ---------------------------------------------- Collect all 15 coins while avoiding the Chain Chomp! This can be hard or easy. Follow the coins for a simple straight line then turn left and go around the Chain Chomp. Hop and drift slightly to get that small turn to turn a bit more. It's very possible to just get all 15 circling the Chain Chomp without getting hit. If you do get hit, just restart - it will take too long to get the coins again. | 3-4 \ Peach \ Yoshi Falls \ No time limit \ --------------------------------------------- Reach the finish before Yoshi! This is just an easy straight forward race. You have to drive through the waterfalls so don't fall off and pick up an item along the way. You might need a Star to get through the second waterfall quickly without falling off. Yoshi is easy to beat. | 3-5 \ Yoshi \ Pipe Plaza \ 0:45:000 \ --------------------------------------- Drive through all 8 numbered gates in order! Without a guide, this will take at least two tries. One to find out where all the gates are and two to actually finish the mission. Start off straight past the one and the five. We'll head back to the five later. Continue through the pipe and get the two and turn right for three. Then turn all right again for four and head into the pipe. You will come out in front of the five. Turn right for a six and right again for seven as you head up the ramp. Go slowly here. Next, you should see eight from above to drop down at an angle and go under eight. | 3-6 \ Luigi \ N64 Moo Moo Farm \ 1:05:000 \ --------------------------------------------- Hit Monty Moles with shells 5 times! You need good timing for this hard mission. Stand where an Item Box would re-spawn and fire Green Shells at the closest mole from there. Timing is everything. | 3-7 \ Donkey Kong \ Shroom Ridge \ 1:10:000 \ ----------------------------------------------- Perform 10 power-slide turbo boosts in 1 lap! It is really easy to pull off more than 10 MTs in one lap. As this is Shroom Ridge, huge turns are everywhere so you can pull off more than one power-slide turbo boosts per turn. Donkey Kong has bad handling so it might be best to follow the line that separates the sides on the roads. Don't become road kill either. | 3-8 \ Mario \ Twilight House \ 1:05:000 \ ------------------------------------------- Collect all 20 coins! This mission is harder than it seems. First, head straight and turn left to the outer edge collecting two coins. Turn right into the next room and right again to get a forth lone coin. Head backwards, turn around and continue straight out of the room. Get the coin (5) on the outside, avoid a banana (these will make you lose your coins) and turn right into the room. Follow the path of coins and turn back out of the room and head for the corner of the Twilight House. Get the eighth coin and drive past a banana after collecting a ninth coin. Turn into the next room before continuing and collect two more coins around the Stop signs. Exit the room. Zigzag around two lines of bananas and enter the room. Collect the single coin and turn left into the room with coins around a circle. Collect them all for a total of twenty! | 3-Boss \ Toad \ Baby Park \ No time limit \ --------------------------------------------- Reach the finish before Goomboss! This boss battle can be hard. Drive normally but watch out for the Goombas and mushrooms on the ground. Also watch out for Goomboss himself because he will push you out of the way. He will stop at the finish line for a second or two so you can catch up. Stay to the inside and only drift at the turns and not on the straights. As a caution, Goomboss will jump the hedge on the third lap. ..:Level 4:.. | 4-1 \ Wario \ DK Pass \ No time limit \ ----------------------------------------- Reach the finish before Donkey Kong! You are driving in the opposite direction in DK Pass. Watch out for snowmen and snowballs and use the Triple Mushrooms from boxes to increase your speed. Beating Donkey Kong isn't too much of a challenge either. There are some parts of the track where you can cut off. | 4-2 \ Yoshi \ Palm Shore \ 2:00:000 \ --------------------------------------- Blast 20 crabs! Using Green Shells you get from the boxes, just hit 20 crabs. Watch out for the tide as that can slow you down. It might be best to stay near the middle (even better on top of where an item box would re-spawn) and just fire away shells. You could always resort to having shells circle your kart and driving up to each crab. | 4-3 \ Mario \ Shroom Ridge \ No time limit \ ---------------------------------------------- Reach the finish before the red car! This mission is really easy. Just use a whole bunch of MTs around the turns and you'll do fine. Make sure you don't fall off too! It's very possible to pass the red car near the beginning and after that's it's just holding the lead for the rest of the lap. | 4-4 \ Wario \ Desert Hills \ 0:45:000 \ ----------------------------------------- Drive through all 7 numbered gates in order! First, drive through (1) and get an item box. Cut through the sand using three mushrooms for two and three. Go back to the road and drive under gate four and get three more mushrooms further on. Use it to hop over the sand hills for gates six and seven. | 4-5 \ Bowser \ GBA Bowser Castle 2 \ 0:30:000 \ ------------------------------------------------- Collect all 15 coins. If you get squished by a Thwomp, you fail! Start off with a boost and go straight for the first eight coins. For the rest, wait until all the Thwomps fall down and as they are going back up, drive straight under them for all fifteen. | 4-6 \ Donkey Kong \ N64 Choco Mountain \ 1:10:000 \ ----------------------------------------------------- Break all 10 item boxes while avoiding the Fake Items! This is pretty simple. When ever you see item boxes coming up, look at the map to see which is the real one. Then, simply drive through it. Use the mushrooms you get for a speed boost. Donkey Kong isn't that fast so you have plenty of time to prepare for the next item box you want to break. | 4-7 \ Toad \ Waluigi Pinball \ 0:45:000 \ ------------------------------------------- Drive through all 10 gates! This allows you to get creative with a strategy you want to use to go under all of these gates. The best one is probably to go straight for the first two then go under the rest of the gates in a figure eight pattern. The gates are all on the sides so the chances of getting hit by a pinball is less but keep your eyes open. | 4-8 \ Luigi \ GBA Luigi Circuit \ 1:00:000 \ ---------------------------------------------- Perform 9 power-slide turbo boosts in 1 lap! Before you start, get to know the track a bit. Don't use a turbo boost at every little turn because you might end up on the outside edge of the track and it's best to stay to the inside. You can do one MT at each turn and still get nine done by the end of the lap. Don't worry, one minute should be plenty of time. | 4-Boss \ Peach \ N/A \ 5:00:000 \ ----------------------------------- Collect 50 coins while avoiding King Boo! I don't have a great strategy in collecting the coins but here's the basic outline. The coins are placed around lava pits so you can collect all the coins in one ring with one drift. Second, there is no way to avoid King Boo from stealing some of your coins but to get them back, find Boo and ram into him. If he has his back facing you and you ram into him, he will turn around. Ram into his front to get the coins back. You can then go around other rings collecting coins. Getting coins stolen won't make you lose a balloon. The only way that can happen is if you fall into the lava. Completing the mission in around one and a half minutes should net you 3 stars. ..:Level 5:.. | 5-1 \ Peach \ Peach Gardens \ No time limit \ ----------------------------------------------- Reach the finish before the stray Chain Chomp! This mission is quite easy. Hit every Item Box you see for a Star or Triple Mushrooms. If you get mushrooms, use them wisely and boost over the gardens to save some time. You shouldn't have problems with this mission by now. | 5-2 \ Donkey Kong \ N64 Frappe Snowland \ 0:30:000 \ ------------------------------------------------------ Drive backward and collect 15 coins! If you hit a snowman, you fail! This level is easy to finish if you remember to turn the right way. You're going in a circle turning to the left. Go slowly and restart if you have missed a coin. The turns get sharper near the end so watch out for that. | 5-3 \ Toad \ SNES Koopa Beach 2 \ 0:35:000 \ ---------------------------------------------- Destroy all 5 item boxes! Oh, how I hate this mission. Start off with a boost and hit the first Item Box that is trailing. Get it quickly and grab the mushroom. You have to be fast to get the second box using the mushroom. The other three boxes will now go over the water. Don't fall into the water now. Wait for the other boxes to come back over land before grabbing the rest. They will turn to the left without warning at one point so be careful. | 5-4 \ Bowser \ GBA Bowser Castle 2 \ 1:05:000 \ ------------------------------------------------ Drive through all 10 numbered gates in order! Start off with the first gate straight ahead. The second is right after the boost plate not too far ahead. Go under (3) and avoid the Thwomp. Hit the second boost plate and cross the road at a diagonal to hit (4) without jumping in the air which saves time. Next, turn right and jump across the pool of lava, avoiding the fire balls for gate number five. Six and seven might be a problem as your chances of getting hit are higher. You have no choice for (8) as you have to take a jump. Number nine is easy as long as you turn properly and just avoid the two Thwomps for ten. | 5-5 \ Mario \ GCN Mushroom Bridge \ 0:55:000 \ ------------------------------------------------ Complete 1 lap in the opposite direction within the time limit! You aren't driving backwards, just going in the opposite direction. Some of the road has been shut off by gates and watch out for on coming cars and trucks. Those are painful to get hit by (try pausing when you get hit and see the frozen scene). Use the mushrooms from the boxes for a boost. You will also learn a shortcut if you haven't already in this level. Turn left and go uphill when you see the turn in. Run over one of three mushrooms to drive across the dirt. Continue to the finish. | 5-6 \ Yoshi \ Tart Top \ 0:45:000 \ ------------------------------------- Collect all 18 coins! This is one interesting mission. Start off with a boost and turn right around a ball of cream for a few coins. Follow the path up the slope for some more coins and hit one of three coins at the top. When you land in a different spot, repeat the process two more times for all 18 coins. | 5-7 \ Toad \ DK Pass \ 0:45:000 \ ----------------------------------- Drive through all 8 numbered gates in order! The gates here are quite easy to spot. Just watch out for on coming snowballs and bumps in the road. There are more snowballs than usual to make life difficult. | 5-8 \ Luigi \ Mario Circuit \ No time limit \ ----------------------------------------------- Reach the finish before Mario! Finally another race! This race is slightly easy if you are careful with the more-than-usual Goombas and Piranha Plants. If you ever get mushrooms, there is a path you can cut off just before the turn where the plants spit out fire. | 5-Boss \ Wario \ N/A \ 5:00:000 \ ----------------------------------- Hit the Big Bob-omb with 3 Bob-ombs! This little boss battle is a bit fun. From the start, quickly grab an Item Box and blast Bob-omb for the first time. Next, he will drop down two Item Boxes and a lone Bob-omb in a triangle shape. Grab any box and the Bob-omb you get from it. Stay away from the lone Bob-omb (the item, this is getting confusing) so it doesn't hit you. If you're lucky, Bob- omb will actually hit himself which counts as a hit for you since he was too close to the blast. The third hit is a little trickier so aim your bomb well. ..:Level 6:.. | 6-1 \ Luigi \ Bowser Castle \ 0:30:000 \ ------------------------------------------ Drive backward across the spinning bridge! If you fall, you're out! This task is quite simple. The bridge will push you down because of your weight so move to the top whenever you start to fall. Remember that you're going slow and backwards so remind yourself to push the opposite button. | 6-2 \ Wario \ Airship Fortress \ 0:55:000 \ ------------------------------------------ Get Stars and run over 15 Rocky Wrenches! Rocky Wrenches are the real name for them, not these moles I said earlier. The task is simple but it's harder than it sounds. There are a few Item Boxes scattered around the small area and tons of Rocky Wrenches around that poke up to the ground and down. I like to go back and forth hoping that the moles will eventually meet up with me. It's also best to have an extra Star with you so that when your current one vanishes, you still have another on deck rather than driving to a new Item Box. | 6-3 \ Yoshi \ SNES Choco Island 2 \ 0:45:000 \ ------------------------------------------------ Collect all 30 coins! Start off by following the path and run over the mushroom to take the shortcut. Coins will be placed in lines of three so follow the path collecting them. There are also 3 coins in the chocolate lake. You'll have to take a right turn carefully to collect the next few. Make sure you don't ride on any of the bumps because that will slow you down greatly and cause you to miss some coins. Continue to the end of the lap. | 6-4 \ Mario \ Block Fort \ 2:00:000 \ ------------------------------------------ Destroy all 10 item boxes! This mission was a pain to find a strategy for. Anyways, the boxes are in a certain area. Start off with the Item Box you already see and you should follow it to the red fort. Now, for every fort, there are two Item Boxes around it - one on the bottom floor (or second if you count to very bottom of the whole course) and one on the top. Go to the red fort and collect those two boxes for a total of three. Next, cross a bridge into the next fort and collect those two boxes. Continue on for all four forts. There is one however where the top box will fall back down and go back up the ramp and repeats the process - just a warning for you. Now one at the beginning plus two for each of the forts equals nine, so where's the tenth box? There is one box going around the four bridges so whenever you so happen to cross a bridge into the next fort and you spot it, go up and collect it. | 6-5 \ Peach \ GBA Sky Garden \ 0:50:000 \ ------------------------------------------- Drive through all 8 numbered gates in order! This mission also needs some strategy. Pick up any of the three Item Boxes from the start to get three mushrooms. Don't use them right away! Cross under the first gate though. For the second, boost and use the ramp to get to a few clouds with gate number two. Use the second mushroom to get yourself back on course. Take a few left turns before coming to gate number three. After you pass under it, use your last mushroom and drive off the ramp for a shortcut. The Staff Ghosts uses this shortcut in its run. Before coming to (5) there will be another Item Box with three more mushrooms. It's important that you hit it. Once again, only use the mushrooms when I tell you to. There will be (6) ahead following a right turn. It's alone on some clouds (yet another shortcut) so use two mushrooms to get past it. Number seven is nearby too. You can use your last mushroom before the final jump which will quickly send you flying into number eight. | 6-6 \ Yoshi \ GCN Yoshi Circuit \ 1:00:000 \ ---------------------------------------------- Perform 14 power-slide turbo boosts in 1 lap! You've done (and hopefully finished quite well) these types of missions before so this shouldn't be a problem. Just do a power-slide whenever you see a turn, just as long as it won't slow you down greatly. Whenever you see a huge turn, try and MT more than once. I finished the mission with triple stars and got in 14 power-slides so even reaching the minimum is alright. The shortcut here is possible with one MT (see Yoshi Circuit under Time Trials for more information). | 6-7 \ Toad \ Tick Tock Clock \ 1:30:000 \ ------------------------------------------- Collect all 40 coins! Wow, 40 coins is a lot to collect. I don't have a great strategy but here are some things to keep in mind which might give you a strategy. The coins are shaped in a star (plus two lines of coins for a total of six in the middle) and you can go from one end to another passing two different lines on coins. Just go back and forth. The clock hands will be moving in one direction so collect the coins in open area where you're sure no hand will hit you... yet. If you see a hand coming (keep in mind one is short and one is long) get yourself out of there! If you get hit with the rod, you will lose coins and they will scatter. | 6-8 \ Bowser \ Peach Gardens \ No time limit \ ------------------------------------------------ Reach the finish before Peach! In this race, you're going in the opposite direction. The race is really easy if you use your items correctly. You can get Stars and Mushrooms and when you do get them, only use them to take shortcuts through the grass. Some areas of the track are marked off too so don't drive into a dead end. If you do, restart the mission. Mushrooms are more useful than Stars since they give you a boost so be hopeful you get those instead. | 6-Boss \ Luigi \ N/A \ 5:00:000 \ ----------------------------------- Use Mushroom boosts to hit Chief Chilly and knock him off the stage 3 times! There are four Item Boxes on the stage for you to use - one is in the middle. Quickly get three mushrooms and keep pushing Chief Chilly off the stage. You should be able to get him off once using three mushrooms. The same goes with the second time. For the third, let Chilly hit you (run into him). When you get sent back, use a Mushroom to send Chief Chilly backwards, or forwards from your point of view. Keep pushing him near the edge then give him the final blow for victory. For those curious if you just followed the strategy used for one and two for number three, Chief Chilly will jump, avoiding you and you will drive yourself off the stage. ..:Level 7:.. As said before, Level 7 can be unlocked by placing one star or higher on all the previous missions. | 7-1 \ Peach \ Rainbow Road \ 1:00:000 \ ----------------------------------------- Perform 6 power-slide turbo boosts in 1 lap! Rainbow Road barely has any turns are safe to MT but there are some. Use your judgement on where you can use boosts and where you can't. I don't advise you to do them on the straights. I had 4 or 5 done before I reached the corkscrew so you should have around that many at that spot. After the corkscrew, there are two turns where you can finish off for your 6 power-slide total. | 7-2 \ Mario \ Bowser Castle \ No time limit \ ----------------------------------------------- Reach the finish before Bowser! This is just a simple win or lose race. Parts of the track are marked off with gates so you will be forced to take a certain route. Two of these changes are: You must use the shortcut made in this level and do not drive across the spinning bridge. Instead, jump off to the ground below. You get Stars and Triple Mushrooms from the Item Boxes. | 7-3 \ Donkey Kong \ Tick Tock Clock \ 1:30:000 \ -------------------------------------------------- Complete 2 laps within the time limit! This mission gives you lots of time to finish. It is just a normal run through the track twice here are some notes. One, you will hit only two Item Boxes per lap that give Triple Mushrooms so use them wisely. Second, instead of the usual one pendulum that swings back and forth, there are now three. These are painful. Thirdly, Donkey Kong's kart is horrible at drifting so only use power-slides when needed. Remember that the gears change direction after each lap so don't drive against the direction it is going. That will slow you down. | 7-4 \ Toad \ Mario Circuit \ 2:00:000 \ ----------------------------------------- Use shells to defeat all 30 Goombas within the time limit! Start off by standing over an Item Box to get Triple Green Shells (red would make life so much easier). Right after you get them, just fire them all off hoping they will hit a Goomba. Repeat until most are gone, then move onto the next area. Keep firing off shells, moving onto the next area when there are little amounts left. For those that are left, drive up to them with shells and hit them. | 7-5 \ Wario \ Wario Stadium \ 0:55:000 \ ------------------------------------------ Collect all 20 coins! By now, these type of missions are alike. You just drive through the course collecting coins. In Wario Stadium, a few rings of fire have been added and a coin placed in the middle. These appear after a jump so one thing to keep in mind is to line yourself up with the coins before going to collect them. If you miss a coin, there is no time to go back so just restart. Also, if you hit a burner, you will lose coins so just restart as well. | 7-6 \ Mario \ Nintendo DS \ 0:11:000 \ ----------------------------------------- Drive through all 8 numbered gates in order! Eleven seconds is an odd time limit to set for a mission. Anyways, I can say the whole strategy in this one sentence - make one long drift that allows you to go under all eight gates. | 7-7 \ Bowser \ Airship Fortress \ 0:50:000 \ ---------------------------------------------- Drive backward and collect all 12 coins! If you hit a burner, you fail! For this mission, take your time! You will have to zigzag back and forth around boxes collecting coins. Go slow and steady and don't break any of the boxes. Continue this until you collect all eight coins in the area. For the final four, you will have to zigzag slowly for them, avoiding the burner. | 7-8 \ Luigi \ N64 Banshee Boardwalk \ 1:05:000 \ -------------------------------------------------- Break all 10 item boxes while avoiding the Fake Items! This mission is just like the one on Choco Mountain. Look on the map to see which is the real one and which is the fake. Use the mushrooms you get from the real boxes to save time. This round however is a little harder. There are bananas placed out so make sure you avoid them. After you get your sixth box, save the mushroom for inside the haunted house - or whatever the house is called. Go to the left instead of the right and just your mushroom right before the huge hole. Hop the little gap and there will be your seventh box. This saves lots of seconds rather than going to the right side. Before you exit the house, you have to around wall of Fake Items for your eight box. Continue to the end of the track for two more boxes. | 7-Boss \ Mario \ GCN Mushroom Bridge \ No time limit \ -------------------------------------------------------- Reach the finish before Wiggler! This is it, the final mission! It's a simple three lap race but you must avoid everything - unless you have a Star. There isn't a real strategy for this because where the trucks and Item Boxes are located varies depending on the person's time. Keep in mind that: The Item Boxes on the road are all Stars and only use a Star when you need to (before you plan to flip a truck etc.). Second, in order to get a fast time, you must flip trucks over. Some, have Item Boxes under them which carry Mushrooms. Lastly, I don't advise you to take the shortcut. I was able to get 3 stars on the mission without using the shortcut even once. Plus, I think it saves time. Other than that, it's a normal race! Good luck! Well, congratulations! You've completed Mission Mode. Give yourself a pat on the back and move on to the next thing. >>----------------------------<< | 8 / Nintendo WFC \ [8nwfc] |-------------------------------/------------------------------------- \| Set-Up | Friend Codes | Emblems | Nintendo WFC Match / <<-------------------------------------------------------------------<< Nintendo's Wi-Fi Connection is a new and fun thing. Mario Kart DS is one of the first games to use this feature that let's you to go online and play others. There are a few things about the WFC that will be covered. Some are Mario Kart DS related while others are just general information that can also be used for other Wi-Fi compatible games. >>------------------------------------------------------------------<<< >/ a / Connection Set-up <<<< >----------------------------------------------------------(acnsu)----< In order to connect to the internet, you need a Wireless Router or Nintendo's Wi-Fi USB Connector. Below will be steps to help set up your connection. You have three slots that you can save connection data onto. This means if you go back and forth between two places, you don't have to set up everything each time. Not that it takes a long time though - it only takes a few seconds to finish the job. Choose an empty slot to save your connection first. Then (it's easier this way) choose "Search for an Access Point" which will search for a point nearby that you can connect to. Afterwards, some results will come up and choose the router you're using. If it's blue and unlocked, you can connect to it just like that (you might need to change some features in your router's setting though). If it's red and locked, you need the WEP code in order to connect. Once you've selected your choice, it will do a test to see if the connection is good or not. If the test is successful, you're done! When you look at your options after you've gotten a slot filled, there will be information you can change. It's best to leave Auto-obtain IP Address and DNS to Yes. >>------------------------------------------------------------------<<< >/ b / Friend Codes <<<< >----------------------------------------------------------(bfrcd)----< Every game will give you a different friend code which you can share with your friends. In Mario Kart DS, there is an option that lets you play the friends you've added. If you know someone's friend code that you want to add (they must add you as well for this to work), choose Register Friend Code under the Friend Code option. Input their 12-digit code and their temporary name. The correct name will replace the temporary name after you race them. If you want to see your code to give to others, choose Confirm Friend Code. All your friends can be viewed from the Records page in the game. >>------------------------------------------------------------------<<< >/ c / Emblems <<<< >----------------------------------------------------------(cembl)----< An emblem can be created and used to identify who you are. It's like a badge that you can wear. To edit your emblem (this will be seen online by those you race - don't make inappropriate emblems) go to Options -> Edit -> Emblem -> Paint. Here, you can draw on the touch screen with your stylus or colour each square one by one with your controls. You can adjust the thickness of the pen from 1x1, 2x2 and 3x3 squares. The same goes with the eraser. You can also fill a certain area of you emblem with a certain colour. The game also has some preset shapes you can work with too. Select the circle option on the left side of the touch screen. You have 15 different colours to work with here. It's like a simple Paint program! When you're done editing your emblem, press Start or select Quit with your stylus. If you press Select, you can also see what it looks like with your emblem on the karts. Press L and R to change karts. >>------------------------------------------------------------------<<< >/ d / Nintendo WFC Match <<<< >----------------------------------------------------------(dnwfm)----< When you are all set up and ready to play online, choose Nintendo WFC Match in the options. It will then connect you online. In Mario Kart DS, you can race others through four different options. Friends - You will play those who have you on each other's Friend Lists. Rivals - You will play people with the same skill level as you. It is told that you are matched up with people who have accomplished the same things you have in the Single Player game, not just through your online record. Regional - You will play people in the same region, not country, as you. Currently, there are three Regions - North America (blue), Europe (green) and Japan (red). Worldwide - This option just connects you to anybody in the world. It will take a while to search for 3 other players. Sometimes you won't even get a four player race, just three or two. Here's how wins and losses are given. The general rule is this: You get the amount of wins that you've beat and you get the amount of losses that you've been beaten by. Now, the amount of people playing starts from after everyone has selected their character and kart. If someone disconnects (which is very bad sportsmanship) during the time people are selecting their karts and it is a four player race, it suddenly turns into a three player race. If someone disconnects and the race finishes with at least one other person, wins and losses will be given on how many players started from the beginning. If there is one person left, the race just ends and that person left will have their record unchanged. Now, whenever you disconnect on purpose by turning off your DS, you will automatically finish last and receive losses. If it is an error or you lose signal, your record will remain unchanged (like when everyone else disconnects and you're left standing alone). There are rumours going around about losing loses but I won't go into that. Here are some scenarios of how wins and losses are given. You finish in first in a four player race: 3 wins, 0 losses You finish in first in a three player race: 2 wins, 0 losses You finish in second in a four player race: 2 wins, 1 loss You finish in third in a three player race: 0 wins, 2 losses You finish in fourth in a four player race: 0 wins, 3 losses You finish in second in a four player race, but one player disconnected during the race: 2 wins, 1 loss Everyone disconnects except for you: 0 wins, 0 losses You get disconnected by an error: 0 wins, 0 losses You disconnect on purpose in a four player race: 0 wins, 3 losses Away from wins and losses, this is how track selection works. Everyone selects the track they want to play on. The rule is, the majority wins. If it's a tie, the track is randomly selected from the two or four choices.
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