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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter M » Mario And Luigi: Partners In Time - Strategy Guide (Page 05)

Mario And Luigi: Partners In Time - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Mario And Luigi: Partners In Time - Strategy Guide (Page 05).

     Now you'll be on a very long, straightforward walkway, perched high 
above a pool of slime, which the Shroobs appear to be relaxing in. Looks very 
relaxing, doesn't it? You'll meet your first Guardian Shroob here; these guys 
are capable of racking up some very heavy damage if you're shot repeatedly, 
and their co-op attack is difficult to predict, so use a Trampoline and get 
rid of all of them instantly. There are some coins and Copy Flowers here, so 
grab what you wish and continue on through the right.

     An interesting puzzle here; hit the purple switch block, and not only 
will the wall lower itself, but the block will sprout wings and take off! 
You'll also find that the area the block fled to is silhouetted in darkness. 
The block cannot be hit like this, so send the babies up to the higher level 
via the spring, and then try to match their location with the Bros. See all 
those red switches? Hitting them with the hammer will turn on a light down 
in the Bros. area, exposing the block. Hit the switch pertaining to the light 
the box is currently hovering around in, then smack it with an adult, thereby 
making it flee to another area, shrouded in darkness. Find the block again, 
then hit the appropriate light, and punch it using the Bros. Do this three 
times, and then a bridge will form over some spikes on the right; the block 
will then flee to this area. Hit the switch over that area, which I believe 
is the second or third from the right, and you'll expose the block; hitting 
it then will lower the second wall in your way. Noticed the Shroobs getting 
some sort of head massage? Heheheh. Continue on to the right, where you'll 
find another switch block, and a blue door switch; hitting the ! block will 
move the wall and form a bridge to the save point; save if you wish, then 
compress the blue pad. More beans and coins in this room... baby spin to 
get them, once again. Blue pad. Compress. 

     You'll enter a room with Princess Peach in the center, her back turned 
to you. Approach her, though, and she turns into a hologram and fades.. it is 
then that a swarm of Shroobs pour into the room and surround you, taking aim 
with their weapons; they don't shoot, however, because the shroomified Peach 
enters the room shortly afterwards.. ..and pulls the fungus off, revealing 
her true self- it was Princess Shroob all along, having disguised herself! 
Not only that, you can now understand her language as she speaks; she 
introduces herself and threatens that you'll all be consumed.. I love that 
cackle of hers. Anyways, before you can be dragged off to wherever they plan 
to execute you, one of the Shroobs breaks from the pack and starts shooting 
everyone in sight, snapping a bunch of photos as it does so. Once all of the 
Shroobs are gone, it reveals itself to be.. Kylie! She's come to your rescue 
in return for freeing her from Petey's stomach. Sweet. Taking the elevator, 
you'll have a chat with Kylie, and deduce that Princess Shroob disguised 
herself in an attempt to conquer the future as well. (If that were so, then 
she'd have to do thousands of warps to different eras, seeing as the past and 
present are completely unrelated in this game; she'd have only conquered ONE 
part of the Mushroom Kingdom in two different periods. God this game has such 
a poorly written storyline. Anyways.) Fortunately, Bowser's antics threw a 
wrench into that scheme, so the future is safe for the time being. We reach 
the top of the elevator shaft, and Kylie then pulls out the huge key she had 
swiped earlier; ready to find out what it fits into?

     A 1-Up Super and a save point. Do what you will with either of them, 
then head through. A huge, glass structure sits before you, with a Shroob 
attached to different tubes nestled inside. WTF is that supposed to be? 
Either way, it has a giant keyhole, and Kylie sticks her pilfered key 
inside and turns it. A slow, loud rumbling.. the shroom inside the 
chamber begins to glow.. and.. all that buildup for nothing. A chute merely 
opens up underneath the gang and they fall through; Kylie clings to the key 
for dear life until the Shroobs knock her off as well. Cut to Baby Bowser, 
stomping his way through the roof of the mothership and hiding to escape 
detection; Kylie meanwhile lands on Yoshi's Island, conveniently landing on 
top of Toadbert, thereby jogging his memory of the abduction of Peach. As for 
the Bros., they plummet down into a town completely in ruin; it turns out 
that this was Toad Town, before it was completely ravaged by Shroobs and its 
inhabitants brought to the Vim Factory. Either way, you need to get back to 
the castle, so let's do some exploring and find our way out of this dump.


[10.4] Bad Day to Be a Toad

OOOOO Toad Town OOO
OOOOOOOOOOOOOOOOOOO

OOOOOOOOOOOOOOOOOOOOOOOOOOO
Items: Mushroom (4)     OOO
       Ultra Mushroom   OOO
       Max Mushroom (2) OOO
       Super Drop       OOO
       Ultra Drop       OOO
       1-Up Mushroom    OOO
       1-Up Super       OOO
       Green Shell (6)  OOO
       Red Shell (17)   OOO
       Smash Egg (8)    OOO
       Para Slacks      OOO
       Dire-POW Badge   OOO
       Dynamic Badge A  OOO
Coins: 872              OOO
Enemies: Shroid         OOO
         Skellokey      OOO
         Love Bubble    OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOO

ENEMY ATTACKS & STATS:

     Shroid: HP: 120 EXP: 140 Coins: 15 Drop: Ultra Drop
     Weak: None Resist: None
     Another pretty nasty enemy. The Shroids are tankish defensively, so it'll
     take more than one attack to destroy these guys. Their moves are unlike 
     what any other Shroob has used against you thus far, and are pretty 
     painful; it'll catch a spiked ball dropped from the top screen with an 
     initial on it, indicating the target, and then throw it; quickly have 
     your hammer ready and whack it back at him. Secondly, it'll encase both 
     Mario and Luigi inside crystals, then rove up and down with a large laser
     gun; jump repeatedly as fast as possible with both characters and break 
     out of the crystals, then be ready to jump the laser. You'll know it's 
     about to fire when the two rays of energy close around it; jump at this 
     point. Lastly, and most difficult to dodge, the Shroid will hold up one 
     or two flags, red and green in color; this is NOT indicating the target, 
     but instead telling you to JUMP with that particular character. Do so, 
     and it will hold up another set of flags; keep this up for 3-7 turns, 
     and the Shroid will back off. Fail, and the brother that erred will be 
     hit with any flags the Shroid was holding. Be warned that it does try to 
     fake you out by lowering a flag as soon as it's raised. The babies will 
     never have to fight these guys on their own.
     ***If you counter the Shroid's spiked ball and haven't destroyed it 
     completely before its next turn, you'll notice it's in a damage state. 
     Its attacks will now mislead you by targetting the opposite of what they 
     indicate- a spiked ball labelled with an M will now be thrown at Luigi. 
     Even more confusing is its flag attack- jump with Luigi when a red flag 
     is raised, and with Mario when the flag is green. If it holds both of 
     them up, just stay still. Kill them before they attack in this state!***

     Skellokey- HP: 84 EXP: 100 Coins: 10 Drop: Red Shell
     Weak: None Resist: None
     An enemy just for the babies! Skellokeys won't fire spines at you, but 
     they do breathe fire (from 1-5 times), which will coast along the ground 
     quickly at either baby, or split between them and target both; jump the 
     flame as it comes towards you, and you'll dodge it easily. These guys 
     also toss three of their segments towards you, much like regular Pokeys 
     did. Have your hammer ready quickly for each one, and whack it away once 
     it comes. Lastly, it will roll its parts along the ground at you; simply 
     jump as they come near and they'll be dodged easily. These two attacks 
     are always preceded by the restoration of its parts. Your hammer isn't 
     the weapon of choice, here; the Green Shells are. Knock out those 
     segments and bean it in its head until it crumbles!

     Love Bubble- HP: 95 EXP: 130 Coins: 10 Drop: Smash Egg, Max Mushroom
     Weak: Fire, Mix Resist: None
     These little turds have the ability to heal their allies, so get rid of 
     them first. Otherwise, their attacks are easy to spot and easier to 
     dodge- it may fly onto the top screen and poke one of its feet out; when 
     it does this, jump as soon as you hear the little whistle, for it will 
     dive-bomb your location extremely quickly. It will also fly between the 
     two Bros. and poke one of its feet out; if the bubble is low to the 
     ground, jump with the brother it targeted, then jump quickly again with 
     the other, as it will pass through you both in a circle. If it does this 
     but is flying much higher, jump ONLY with the brother it targeted, as it
     will make a low sweep, then immediately fly above the other. Lastly, it 
     will swirl around the two Bros., picking up speed, then eventually 
     crashing into one of them; simply swat it with the hammer as it passes in
     front, and the attack will stop.


     Start by heading inside the shop right where you landed, and you'll find 
that two elderly Toadettes are still alive and well; not only that, they have 
some great stuff in stock for you to buy. Specifically, Star Trousers and 
Stardust Pants; they offer boosts in both strength and defense. Nothing I'd 
really recommend on the badge side of things... If you take a look at the 
Bros. Items, you'll notice that Red Shells and Mix Flowers are in stock; 
don't spend your money on these, however, because you'll be picking up a 
large amount of them soon enough, via treasure blocks and enemy drops. If you 
don't have any Green Shells left, though, buy a few, because the babies will 
be encountering an enemy by themselves that is impossible to hit without them.

     Once you've bought everything you'd like, you can start by looting all 
these battered, vacant houses. Keep a lookout for the X marks in the dark 
areas for beans, and ignore the house on the top-right at the moment, as it 
leads to the area for the babies to explore, and you need them to get the 
crap sitting around in the various treasure blocks. Among these goodies are 
almost 400 in coins, a Dire-POW Badge, an Ultra Shroom, 1-Up Super, and six 
shiny new Red Shells. If you liked using the Green Shell often, you'll love 
these babies. Anyways, once you've pillaged everything, head to that house on 
the upper-right and send the babies in. Climb the stairs and cross the wooden 
bridge into the house across from it, which is on the side of Toad Town that 
the adults have no way of entering. From here on, the adults and babies will 
have to explore on their own, but will need each other to continue further 
through the ruins. Since we're still in control of them, I'll start with the 
babies' first section.

Either drop off of the wooden bridge on this side, or enter the house for 
some goodies and tunnel out through the gate. You'll find an enemy here, 
the Skellokey, an enemy that'll give the babies some problems if they 
don't deal with it quickly. Use your Green Shells on these guys, as you must 
remove all of their segments in order to swing at their heads; hammers take 
too long, and the bastards are likely to respawn all of their parts back 
after a couple turns, anyway. There's one Skellokey and a treasure block in 
this little enclosure; a gate to tunnel under is on the lower-right. You'll 
find another Skellokey and a new enemy; the Love Bubble. Some more coins and 
some Smash Eggs... not much else to say here. Proceeding downwards will bring 
you to a set of multicolored switch blocks; time to switch to the adults so 
they can handle the other side. The adults need only to walk down from 
their area, as there is no opposition or puzzles left (unless you didn't kill 
every Shroid already). Once on the opposite side of the wall from the babies, 
either baby may initiate the switch block sequence; completing it will lower 
both gates and the groups may continue. Stuffwell mentions that the Cobalt 
Star is behaving strangely, mostly due to the fact that we are very close to 
star hill, which is connected to the star in some way. I'll resume with the 
babies. 

     More enemies and items in this next area; no puzzles at all. There are 
two gates you must tunnel underneath before being able to reach the next 
area; once there, check out the right side for an easily-missed bean in the 
dirt. Switch to the Bros. once you're all set. 

     The adults have all the fun stuff to deal with... Shroids, Shroid, and 
more Shroids. Here is where I'd recommend just unloading Bros. Item after 
Bros. Item on these SOBs. You'll notice houses that only the babies can 
enter; once you reunite at the bottom of the ruins, you can come back and 
raid them. Other than that, these areas are all simply killing zones with a 
few items for you to nab here and there. That said, there are a lot of 
treasures in the two areas you'll trek through, which must be gotten by 
climbing into the toadstools and spinning your way across the gaps to each 
toadstool with an item on it. Once you reach the second area with the adults, 
you'll find that on the left is a dead end, but a few enemies and an 
AWESOME pair of pants can be found here; the Para Slacks. Para Slacks 
increase the wearer's speed by a disgusting amount, and basically ensure that 
you'll go first in every battle. Once we finish with Toad Town, I'll send you 
off to get a badge that will complement these very nicely. You'll be quite 
evil in combat. Anyways, definitely grab those pants and exit, then exit 
again to the right. Another switch block sequence, this time initiated by the 
adults. Complete it, and the next set of gates will be lowered; both the 
adults and babies can continue onward with no interference. You'll be able 
to join together again here and save; the switch block on the left lowers 
the gates and leads to a time hole bringing you to the present Peach's 
Castle sewers; the pipe on the right will bring you to Star Hill. But first, 
take the babies to the houses you couldn't enter earlier with the adults. In 
them you'll find a lot of coins, some Max Mushrooms, and a Dynamic Badge A. 

     Then, hit the purple ! block down by the save point and enter the time 
hole; you'll wind up in the sewers. Enter the room on the right, and trek to 
the lower right corner, where you'll find a gate over the end of one of the 
pipes. You can tunnel with the babies into this thing, and from there, head 
up, left, up, left, up, right, and then up, and you'll be inside a badge 
shop.. run by none other than Fawful, the psychotic engrish-speaking rodent 
that tried to give us problems in SSS. He's still wearing his Elvis suit from 
the climactic clash the adult Bros. had with him; if you haven't already, 
listen to his tale, then take a look at his wares. 

     Now, have you been searching every room for bean marks and digging them 
up? Without having played the Thwomp Volcano mini-game (which can net you 
beans every time you play), I have 102 beans in my possession. That's more 
than enough to buy the Ulti-Free Badge, which gives the wearer infinite Bros. 
Items. Equipping Mario with this and my Para Slacks will not only let him go 
first, but enable him to destroy anything I come across instantly with my 
best items. The Ulti-Free badge costs 90 beans, which will pretty much wipe 
your supply out, but you can later return to the volcano and play the 
gem/slots game, and win a constant supply of beans if you're persistent 
enough. I'll recommend you go bean-hunting and buy the Treasure Badge from 
Fawful before the final level, also. 

     Anyways, get the badge, then backtrack all the way back to the time hole 
you took from Toad Town, then enter the blue pipe that was sitting next to 
the save point. This will take you to Star Hill.


OOOOOOOOOOOOOO[11] The Road to Stardom OOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

OOOOO Star Hill OOO
OOOOOOOOOOOOOOOOOOO

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Items: Ultra Drops (3)           OOO
       1-Up Super (2)            OOO
       Red Shell (3)             OOO
       Copy Flower (5)           OOO
       Mix Flower (14)           OOO
Coins: 350                       OOO
Enemies: Handfake                OOO
         Love Bubble             OOO
         Fly Guy                 OOO
         Commander Shroob (Boss) OOO
         Support Shroob (Boss)   OOO
         Shroob-omb (Boss)       OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

ENEMY ATTACKS & STATS: 155 15

     Handfake- HP: 130 EXP: 155 Coins: 15 Drop: Mix Flower
     Weak: Fire, Mix Resist: None
     These guys can be total bastards, so get rid of them ASAP. Their attacks 
     all consist of holding up a cardboard cut-out of a particular Mario-
     related enemy, then performing some sort of attack with it. Goombas, 
     it'll throw it from behind; jump as soon as it leaves the screen and it 
     should roll underneath you. This one may be done multiple times. 
     Paratroopas will spin anywhere from 1-3 times preceding the attack, then 
     approach; once it stops in front of you, depending on how many spins, 
     it'll rear the cut-out back that number of times, then sweep downwards 
     with it. Jump as soon as it rears back for the final time. If it 
     produces a Bob-omb, it'll throw it in the air; upside-down, it's aimed 
     for Luigi, and straight up, it's aimed at Mario; hit it with the hammer, 
     and it'll fall again, either onto the same person or to the other, 
     depending on how it comes down from the top screen. Hit it back and 
     forth several times, and it'll be destroyed. And lastly is a HUGE 
     cut-out of Bowser, whose attack is a cut-out of a flame flying onto the 
     screen and then towards one of the Bros. extremely quickly. Jump 
     immediately with both Bros. as soon as it passes the Handfake. These 
     attacks all pack a surprising punch, so kill the Handfakes ASAP. 

     Love Bubble- HP: 95 EXP: 130 Coins: 10 Drop: Smash Egg, Max Mushroom
     Weak: Fire, Mix Resist: None
     These little turds have the ability to heal their allies, so get rid of 
     them first. Otherwise, their attacks are easy to spot and easier to 
     dodge- it may fly onto the top screen and poke one of its feet out; when 
     it does this, jump as soon as you hear the little whistle, for it will 
     dive-bomb your location extremely quickly. It will also fly between the 
     two Bros. and poke one of its feet out; if the bubble is low to the 
     ground, jump with the brother it targeted, then jump quickly again with 
     the other, as it will pass through you both in a circle. If it does this 
     but is flying much higher, jump ONLY with the brother it targeted, as it
     will make a low sweep, then immediately fly above the other. Lastly, it 
     will swirl around the two Bros., picking up speed, then eventually 
     crashing into one of them; simply swat it with the hammer as it passes in
     front, and the attack will stop. 

     Fly Guy- HP: 120 EXP: 150 Coins: 10 Drop: Red Shell, Red Pepper
     Weak: None Resist: None
     Another menace. These guys carry time bombs with them, and depending on 
     the number, being hit with one can be very painful. Fly Guys attack 
     two ways; from above, and where they hover. If the attack is from above, 
     the Guy will fly onto the top screen and drop the bomb; you must hit it 
     back with your hammer, and the Fly Guy itself will take damage; when it 
     attacks from the bottom screen, it will swing back and forth multiple 
     times before hurling the bomb at you; jump it immediately upon its 
     release. After every attack, the timers will tick down one number, or a 
     fresh bomb will be grabbed if theirs have already exploded. Obviously, 
     Fly Guys with a timer of "1" are far more dangerous than those with 2 or 
     3, so kill them first. Better yet, get rid of all of them at once with a 
     Mix Flower.


     As you emerge from the pipe, Stuffwell will remark that the Cobalt Star 
is becoming very agitated; he can barely keep it under control inside his 
storage. He presses you to ascend the hill as quickly as possible. It's not a 
particularly long level, so that won't be a problem. 

     Right off the bat, hit that M chest to the right for half a dozen Mix 
Flowers. If you've gotten that Ulti-Free badge, this mother-of-all-weapons 
won't run out anytime soon, so unleash them on the nasty array of enemies 
you'll be confronting on the hill! As you make your rampage up the hill, 
you'll soon come to a tiny slot in the ground for the babies, and a cog to be 
spun by the adults; you know the drill- flatten the babies, send them in to 
ride the wind, Bros. spin the propeller to bring them all the way to the top. 
If you want a few treasures and some extra EXP for the babies, take the first 
ledge on your left and head through the opening for a couple Handfakes, some 
Mix Flowers, and 150 coins. Otherwise, there are no treasures in here, so 
just take the highest ledge on the left and tunnel through the gate. A pipe 
is nearby to summon the adults. A lot of Fly Guys around here... Give them a 
taste of Mix Flower. At this level, the damage may not be insane, but mine 
are dealing about 256-286 to the Guys and double to the Handfakes, given 
their weakness. As you level up, you'll notice the damage drastically 
increase. Anyways, you'll soon reach the entrance to the next portion of the 
hill; there's nothing here besides several treasure blocks with excellent 
stuff in them, and a save point, which I definitely recommend you use, for a 
few steps further onwards will get you into a battle with...

BOSS: COMMANDER SHROOB, SUPPORT SHROOB, SHROOB-OMB
HP: 1600 (Comm), 88 (Support) --(Bomb)
Weak: Ice (Comm and Supports)
EXP: 810
Coins: 180

At the start of the battle, Commander Shroob will guide three Support Shroobs 
to the battlefield, carrying a massive, purple Bob-omb, and then leave. He's 
the one you want to destroy in order to win this battle, so how do you get 
him to stay and fight? Easy: take out the middle and rear Support Shroobs, 
and the front will fall under the weight of the bomb, dropping it so that it 
rolls back and explodes, bringing out the Commander. Until then, if the 
Supports are left to attack, they'll throw the Shroob-omb at one or both of 
the Bros; whack it back to them with the hammer, and they'll toss it right 
back. Keep this up until it explodes on the Shroobs themselves. Make sure you 
constantly charge up both hammers, as when it's thrown between you, you'll 
both need to hit it back or it will explode. They'll also hurl the bomb up, 
and while it's in mid-air, rush you one at a time; simply jump as they get 
close, and you can land on them to deliver some damage. Try not to get hit 
by the explosion, because it often inflicts dizziness, which is an especially 
bad thing to have in this battle, as counters require both to participate. 

After the Commander has been brought out, he uses one of two attacks; the 
standard laser gun, which I pray you've learned how to avoid by now, and by 
grabbing onto his Supports and spinning or throwing them through the air at 
you. Avoid these by wailing with the hammer; neither come at you very 
quickly, so this isn't too hard. While the Commander is present, begin by 
using Ice Flowers, as it can not only chop his defenses, but he's also weak 
to ice attacks. Once you get a defense cut, go all out on him with Copy 
Flowers. After three turns, he'll leave and the Supports will return, so 
you'll have to repeat the process of destroying the middle and rear. This 
shouldn't be too difficult.

     After the battle, you can proceed to the room ahead, and Stuffwell will 
inform you that he's picking up tremendous Cobalt Star readings. Upon 
releasing the star, it will temporarily complete itself and the spirit will 
tap into the power of the hill so that it can share a little more info 
regarding the star itself and what you must do, and basically tell you to 
hurry the hell up. It then tells you that one of the shards is being kept 
within the Star Shrine ahead, so that's where we're going. Proceed to the 
right and ditch the babies for a moment, then roll over the unnecessarily 
long, curvy trail of stars. Once you reach the exit, there'll be a pipe right 
there to summon the babies. 


[11.1] Dirty Secrets

OOOOO Star Shrine (Luigi's Trial) OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

OOOOOOOOOOOOOOOOOOOOOOOOOOO
Items: Max Mushroom (2) OOO
       Ultra Drop (3)   OOO
       1-Up Mushroom    OOO
       Trampoline (2)   OOO
       Ice Flower (2)   OOO
       Red Shell (4)    OOO
       Mix Flower (4)   OOO
       Shroom Badge A   OOO
Coins: 300              OOO
Enemies: Handfake       OOO
         Love Bubble    OOO
         Fly Guy        OOO
         Piranha Planet OOO
         Wonder Thwack  OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOO

ENEMY ATTACKS & STATS:

     Handfake- HP: 130 EXP: 155 Coins: 15 Drop: Mix Flower
     Weak: Fire, Mix Resist: None
     These guys can be total bastards, so get rid of them ASAP. Their attacks 
     all consist of holding up a cardboard cut-out of a particular Mario-
     related enemy, then performing some sort of attack with it. Goombas, 
     it'll throw it from behind; jump as soon as it leaves the screen and it 
     should roll underneath you. This one may be done multiple times. 
     Paratroopas will spin anywhere from 1-3 times preceding the attack, then 
     approach; once it stops in front of you, depending on how many spins, 
     it'll rear the cut-out back that number of times, then sweep downwards 
     with it. Jump as soon as it rears back for the final time. If it 
     produces a Bob-omb, it'll throw it in the air; upside-down, it's aimed 
     for Luigi, and straight up, it's aimed at Mario; hit it with the hammer, 
     and it'll fall again, either onto the same person or to the other, 
     depending on how it comes down from the top screen. Hit it back and 
     forth several times, and it'll be destroyed. And lastly is a HUGE 
     cut-out of Bowser, whose attack is a cut-out of a flame flying onto the 
     screen and then towards one of the Bros. extremely quickly. Jump 
     immediately with both Bros. as soon as it passes the Handfake. These 
     attacks all pack a surprising punch, so kill the Handfakes ASAP. 

     Love Bubble- HP: 95 EXP: 130 Coins: 10 Drop: Smash Egg, Max Mushroom
     Weak: Fire, Mix Resist: None
     These little turds have the ability to heal their allies, so get rid of 
     them first. Otherwise, their attacks are easy to spot and easier to 
     dodge- it may fly onto the top screen and poke one of its feet out; when 
     it does this, jump as soon as you hear the little whistle, for it will 
     dive-bomb your location extremely quickly. It will also fly between the 
     two Bros. and poke one of its feet out; if the bubble is low to the 
     ground, jump with the brother it targeted, then jump quickly again with 
     the other, as it will pass through you both in a circle. If it does this 
     but is flying much higher, jump ONLY with the brother it targeted, as it
     will make a low sweep, then immediately fly above the other. Lastly, it 
     will swirl around the two Bros., picking up speed, then eventually 
     crashing into one of them; simply swat it with the hammer as it passes in
     front, and the attack will stop. 

     Fly Guy- HP: 120 EXP: 150 Coins: 10 Drop: Red Shell, Red Pepper
     Weak: None Resist: None
     Another menace. These guys carry time bombs with them, and depending on 
     the number, being hit with one can be very painful. Fly Guys attack 
     two ways; from above, and where they hover. If the attack is from above, 
     the Guy will fly onto the top screen and drop the bomb; you must hit it 
     back with your hammer, and the Fly Guy itself will take damage; when it 
     attacks from the bottom screen, it will swing back and forth multiple 
     times before hurling the bomb at you; jump it immediately upon its 
     release. After every attack, the timers will tick down one number, or a 
     fresh bomb will be grabbed if theirs have already exploded. Obviously, 
     Fly Guys with a timer of "1" are far more dangerous than those with 2 or 
     3, so kill them first. Better yet, get rid of all of them at once with a 
     Mix Flower.

     Piranha Planet- HP: 140 EXP: 170 Coins: 20 Drop: Copy Flower, Ultra Drop
     Weak: None Resist: None
     These guys are not only cool-looking, but they're one of the meanest 
     enemies in the game, as their attacks are quite painful. For one, it may 
     teleport to the top screen, and then drop onto one of the Bros.; take 
     note of how it spins and ready that brother's hammer, then be prepared 
     to hit it back AGAIN, as it will fall back onto you twice more. Second, 
     it will draw a laser from either its top or bottom, then fire; sprouting 
     from the top, it'll shoot at Mario, and from the bottom, Luigi. However, 
     give it a good second or two after the gun is drawn, for there's a 
     pretty good delay between the time it pulls it out and when it fires. Be 
     warned that it may shoot a sweeping beam, as well; simply be ready to 
     jump with the opposite bro if necessary. Lastly, it will sprout 8, count 
     'em, 8 different Piranha heads from the various pipe-craters and spin, 
     launching all of them at either one, depending on their color; once the 
     first has been fired, they'll all be about one second apart; jump with 
     both of them simultaneously, so you need not worry about who's being
     targeted next.

     Wonder Thwack- HP: 100 EXP: 30 Coins: 4 Drop: 1-Up Mushroom, 1-Up Super
     Weak: Fire, Mix (green), Ice (reds) Resist: Ice (green) Fire, Mix (red)
     The standard Thwack, only now glowing with energy. Their attacks remain 
     the same, only they are MUCH faster, and will summon much more of them 
     if they decide to do so. Be warned that their overhead attack cannot be 
     countered immediately once they stop; they'll be too high. Wait the 
     briefest of moments before swinging, and you'll wail them on their 
     descent. Keep in mind they'll still explode if you haven't finished the 
     battle after some time. Reds are weak to ice; greens are weak to fire.


     Once you approach the Star Shrine, an entity will appear in the door and 
refuse to allow you to pass until he's gotten to appraise your character. 
Mario will get a glowing review, though told he's getting too fat, and then 
Luigi... well, Luigi has some personal demons that desperately need slaying, 
and some apparently disturbing secrets that prevent him from being able to 
enter the shrine. He can prove himself worth, though, by finding the Aurora 
Block elsewhere in the area. Despite what seem to be protests, Luigi agrees 
to set off with you in finding this thing. 

     First, let me explain something about this area- look up at the map; 
notice the four corners, connected via the star path? It's really quite 
irrelevant which way you go from here, because those rooms contain nothing 
but enemies and a ton of blocks in various sizes arranged about. All you need 
to know is that the Aurora Block is in the topmost area, in that odd-looking 
device. See it? To get up there, though, you'll have to use the Bros. spin in 
either the northwest or northeast corners; you'll find a tower of blocks with 
pegs poking out of them; climb up to the top, where you'll find blue 
octagonal blocks with stars on them, with little trails of stars "connecting" 
them together; the adults must spin across these until they can spin onto the 
large, triangular ledges you see in the corners on the map. From there, you 
can head up and into the area with the Aurora Block. I'll tell you how to get 
it, but first, for the hell of it, I'll let you know what's inside the 
treasure blocks in each area.

***If you need to summon the babies, there's a pipe in the area directly 
below that of the aurora block. Once you enter from the northwest or 
northeast, you can't miss it.***

Southeast: Red Shells, Mix Flower, 150 coins
Northeast: Trampolines, 1-Up Mushroom, Ultra Drops, Shroom Badge A
Northwest: Mix Flowers, Ice Flowers, 100 coins, Ultra Drop
Southwest: Red Shells, Mix Flowers, Max Mushrooms, 50 coins

     There are plenty of enemies throughout these four areas to give you some 
exercise. Once you've summoned the babies and reached the top area with the 
Aurora Block, you'll notice the structure that holds it has a cog on the 
front, and the two springs on either side; send the babies up on the left 
spring, as the right leads to nothing, and drink a few gulps of water from 
the fountain with BM. Position him on the arrow pointing at the hole dividing 
the two sides, and then spin the cog with the adults; the idea is to blow the 
Aurora Block into the higher area, where it will ride the wind for a few 
seconds, and then as it plummets, very quickly spit a glob of water onto it 
and it will move over to the right side, where the babies can spring up and 
hit it. It will then move down, in front of the structure that held it; use a 
piggyback jump and hit it one last time, sending it down to the Star Shrine 
keeper. Return to him via any route you wish.

     The keeper will speak to you again, and wants to witness Luigi striking 
the block in order to deem him worthy of entering. He tries, but to no avail, 
as the block moves out of the way each time; cue the long conversation.. blah 
blah liars blah blah testing you aaaaand so on. I'm not summarizing all of 
that here. Anyways, the doors will be opened for you, and you may then 
proceed to the pipe at the end of the starry path, bringing you to...


[11.2] Connect the Dots

OOOOO Star Shrine (Outside the Palace) OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

OOOOOOOOOOOOOOOOOOOOOOOOOOO
Items: Bro Flower (2)   OOO
       Ice Flower (2)   OOO
       Red Shell (2)    OOO
       Stache Jeans     OOO
Coins: 277              OOO
Enemies: Wonder Thwack  OOO
         Piranha Planet OOO
         Skellokey      OOO
         Love Bubble    OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOO

ENEMY ATTACKS & STATS:

     Wonder Thwack- HP: 100 EXP: 30 Coins: 4 Drop: 1-Up Mushroom, 1-Up Super
     Weak: Fire, Mix (green), Ice (reds) Resist: Ice (green) Fire, Mix (red)
     The standard Thwack, only now glowing with energy. Their attacks remain 
     the same, only they are MUCH faster, and will summon much more of them 
     if they decide to do so. Be warned that their overhead attack cannot be 
     countered immediately once they stop; they'll be too high. Wait the 
     briefest of moments before swinging, and you'll wail them on their 
     descent. Keep in mind they'll still explode if you haven't finished the 
     battle after some time. Reds are weak to ice; greens are weak to fire.

     Piranha Planet- HP: 140 EXP: 170 Coins: 20 Drop: Copy Flower, Ultra Drop
     Weak: None Resist: None
     These guys are not only cool-looking, but they're one of the meanest 
     enemies in the game, as their attacks are quite painful. For one, it may 
     teleport to the top screen, and then drop onto one of the Bros.; take 
     note of how it spins and ready that brother's hammer, then be prepared 
     to hit it back AGAIN, as it will fall back onto you twice more. Second, 
     it will draw a laser from either its top or bottom, then fire; sprouting 
     from the top, it'll shoot at Mario, and from the bottom, Luigi. However, 
     give it a good second or two after the gun is drawn, for there's a 
     pretty good delay between the time it pulls it out and when it fires. Be 
     warned that it may shoot a sweeping beam, as well; simply be ready to 
     jump with the opposite bro if necessary. Lastly, it will sprout 8, count 
     'em, 8 different Piranha heads from the various pipe-craters and spin, 
     launching all of them at either one, depending on their color; once the 
     first has been fired, they'll all be about one second apart; jump with 
     both of them simultaneously, so you need not worry about who's being
     targeted next.

     Skellokey- HP: 84 EXP: 100 Coins: 10 Drop: Red Shell
     Weak: None Resist: None
     An enemy just for the babies! Skellokeys won't fire spines at you, but 
     they do breathe fire (from 1-5 times), which will coast along the ground 
     quickly at either baby, or split between them and target both; jump the 
     flame as it comes towards you, and you'll dodge it easily. These guys 
     also fire three of their segments towards you, much like regular Pokeys 
     did. Have your hammer ready quickly for each one, and whack it away once 
     it comes. Lastly, it will roll its parts along the ground at you; simply 
     jump as they come near and they'll be dodged easily. These two attacks 
     are always preceded by the restoration of its parts. Your hammer isn't 
     the weapon of choice, here; the Green Shells are. Knock out those 
     segments and bean it in its head until it crumbles!

     Love Bubble- HP: 95 EXP: 130 Coins: 10 Drop: Smash Egg, Max Mushroom
     Weak: None Resist: None
     These little turds have the ability to heal their allies, so get rid of 
     them first. Otherwise, their attacks are easy to spot and easier to 
     dodge- it may fly onto the top screen and poke one of its feet out; when 
     it does this, jump as soon as you hear the little whistle, for it will 
     dive-bomb your location extremely quickly. It will also fly between the 
     two Bros. and poke one of its feet out; if the bubble is low to the 
     ground, jump with the brother it targeted, then jump quickly again with 
     the other, as it will pass through you both in a circle. If it does this 
     but is flying much higher, jump ONLY with the brother it targeted, as it
     will make a low sweep, then immediately fly above the other. Lastly, it 
     will swirl around the two Bros., picking up speed, then eventually 
     crashing into one of them; simply swat it with the hammer as it passes in
     front, and the attack will stop. 


     Once again, I'd like to begin by explaining the map; the stars are all 
arranged to form a pentagon, and as you enter each area, you'll find a block 
marked with a star hovering high above a pedestal. Once you hit it using a 
piggyback jump, two beams of light will fire out into the empty space in the 
middle, stopping about halfway; notice how every beam points in a different 
direction, directly towards one of the other stars? When you hit the block 
directly opposite a beam of light that's pointing towards it, the beam will 
become solid. What also happens is that the other beam of light, the one that 
was forming a "V" with the beam you just connected to will vanish; the idea 
is to connect two beams of light, then travel to the star pad containing the 
block that will connect the other beam, and form two solid beams for every 
single star. That means a lot of walking, as you can only have one "stray" 
beam of light present; hitting any block will produce light from that one, 
and overwrite any existing rays of light. It might sound a little confusing, 
but as you play through you'll discover how simple it is. I'll even explain 
where I'm heading with a little diagram of the map, indicating which star 
I'm telling you to travel to, for the very simple-minded. =P

    1

2       5

  3   4

     That's easy enough to process, eh? The fuses of your brain haven't blown 
yet, have they? Good. ;) Note that we automatically begin on star #2. So, 
after you've dealt with the enemies both in and outside the pipe, hit the 
block over the pedestal, forming a red and a purple beam. We'll be heading 
to star #4 next. Pass through #3; don't even bother exploring the hidden 
package. Once at #4, deal with the enemies (Jesus Christ, is there anywhere 
Love Bubbles DON'T show up?!) and then hit the block, connecting the two 
purple beams. The other two beams, the red and blue, will disappear, so hit 
that block again to bring the light blue one back. Then, head to star #1. 

     Crush the Wonder Thwacks, then hit the block to make the connection 
between light blues solid. Hit it once more, and you'll create a green beam. 
This time, head to star #3. There's that huge shine block again, so you know 
what that means. Toss the babies up to the hidden passage, then position the 
adults under the block, and navigate the maze. It's not all about walking 
along a thin passage this time, as all of the platforms are huge, but you'll 
have to do a bit of jumping between them. In the far lower-right is a block 
containing the Stache Jeans; they'll raise a baby's defense slightly, and 
raise their Stache by 40. Equip it if you like, then head towards the exit to 
the maze, which is somewhere in the bottom/middle. You'll be on a much higher 
ledge, along with the block; hit it, and it'll move down to the pedestal, 
within reach of a piggyback jump. This solidifies the green beam, and 
produces a yellow one. Hit the block again, then trek to star # 5. 

     Once there, you'll notice a ledge for the babies, and a purple ! block; 
hitting it will light up a pattern of stars on the large yellow star you're 
standing on for a moment. Upon sending the babies inside the hidden room up 
there, you'll find 12 blocks positioned exactly the same as the stars on the 
yellow ground; the idea is to hit the purple block with the adults, revealing 
the pattern, and then create the same pattern inside the hidden room with the 
babies, by hitting the corresponding block with the correct color; red for BM 
and green for BL, obviously. I can't tell you what the pattern is, because I 
have a different one since the first file I played, so there's no telling 
what pattern you'll have to create. Just keep hitting the purple block to 
refresh your memory. If you hit a block with the wrong baby, don't worry; 
just correct the mistake, as it won't reset them all. Once you've done it 
correctly, the star block will move out over the pedestal. Hit it from a 
piggyback jump, and you'll complete the yellow beam. Hit it once more to 
spawn a red beam, then head to star #2. Hitting the block there will form 
the read beam and complete the puzzle; now a blue pipe will appear in the 
center of the pentagon, with a starry path leading to it from star #1. Head 
over there, then enter the pipe, and you'll finally have reached the inside 
of the palace.

[11.3] A Plot Twist?

OOOOO Star Shrine (Inside the Palace) OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Items: Ultra Mushroom (2)       OOO
       Ultra Drop (2)           OOO
       1-Up Super               OOO
       Refreshing Herb (2)      OOO
       Red Pepper (2)           OOO
       Pocket Chomp (2)         OOO
       Ice Flower (4)           OOO
       Copy Flower (4)          OOO
       Hit-Free Badge           OOO
Coins: 77                       OOO
Enemies: Piranha Planet         OOO
         Love Bubble            OOO
         Wonder Thwack          OOO
         Elder Shrooboid (Boss) OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

ENEMY ATTACKS & STATS:

     Piranha Planet- HP: 140 EXP: 170 Coins: 20 Drop: Copy Flower, Ultra Drop
     Weak: None Resist: None
     These guys are not only cool-looking, but they're one of the meanest 
     enemies in the game, as their attacks are quite painful. For one, it may 
     teleport to the top screen, and then drop onto one of the Bros.; take 
     note of how it spins and ready that brother's hammer, then be prepared 
     to hit it back AGAIN, as it will fall back onto you twice more. Second, 
     it will draw a laser from either its top or bottom, then fire; sprouting 
     from the top, it'll shoot at Mario, and from the bottom, Luigi. However, 
     give it a good second or two after the gun is drawn, for there's a 
     pretty good delay between the time it pulls it out and when it fires. Be 
     warned that it may shoot a sweeping beam, as well; simply be ready to 
     jump with the opposite bro if necessary. Lastly, it will sprout 8, count 
     'em, 8 different Piranha heads from the various pipe-craters and spin, 
     launching all of them at either one, depending on their color; once the 
     first has been fired, they'll all be about one second apart; jump with 
     both of them simultaneously, so you need not worry about who's being
     targeted next.

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