Mario And Luigi: Partners In Time - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Mario And Luigi: Partners In Time - Strategy Guide (Page 05).
Now you'll be on a very long, straightforward walkway, perched high
above a pool of slime, which the Shroobs appear to be relaxing in. Looks very
relaxing, doesn't it? You'll meet your first Guardian Shroob here; these guys
are capable of racking up some very heavy damage if you're shot repeatedly,
and their co-op attack is difficult to predict, so use a Trampoline and get
rid of all of them instantly. There are some coins and Copy Flowers here, so
grab what you wish and continue on through the right.
An interesting puzzle here; hit the purple switch block, and not only
will the wall lower itself, but the block will sprout wings and take off!
You'll also find that the area the block fled to is silhouetted in darkness.
The block cannot be hit like this, so send the babies up to the higher level
via the spring, and then try to match their location with the Bros. See all
those red switches? Hitting them with the hammer will turn on a light down
in the Bros. area, exposing the block. Hit the switch pertaining to the light
the box is currently hovering around in, then smack it with an adult, thereby
making it flee to another area, shrouded in darkness. Find the block again,
then hit the appropriate light, and punch it using the Bros. Do this three
times, and then a bridge will form over some spikes on the right; the block
will then flee to this area. Hit the switch over that area, which I believe
is the second or third from the right, and you'll expose the block; hitting
it then will lower the second wall in your way. Noticed the Shroobs getting
some sort of head massage? Heheheh. Continue on to the right, where you'll
find another switch block, and a blue door switch; hitting the ! block will
move the wall and form a bridge to the save point; save if you wish, then
compress the blue pad. More beans and coins in this room... baby spin to
get them, once again. Blue pad. Compress.
You'll enter a room with Princess Peach in the center, her back turned
to you. Approach her, though, and she turns into a hologram and fades.. it is
then that a swarm of Shroobs pour into the room and surround you, taking aim
with their weapons; they don't shoot, however, because the shroomified Peach
enters the room shortly afterwards.. ..and pulls the fungus off, revealing
her true self- it was Princess Shroob all along, having disguised herself!
Not only that, you can now understand her language as she speaks; she
introduces herself and threatens that you'll all be consumed.. I love that
cackle of hers. Anyways, before you can be dragged off to wherever they plan
to execute you, one of the Shroobs breaks from the pack and starts shooting
everyone in sight, snapping a bunch of photos as it does so. Once all of the
Shroobs are gone, it reveals itself to be.. Kylie! She's come to your rescue
in return for freeing her from Petey's stomach. Sweet. Taking the elevator,
you'll have a chat with Kylie, and deduce that Princess Shroob disguised
herself in an attempt to conquer the future as well. (If that were so, then
she'd have to do thousands of warps to different eras, seeing as the past and
present are completely unrelated in this game; she'd have only conquered ONE
part of the Mushroom Kingdom in two different periods. God this game has such
a poorly written storyline. Anyways.) Fortunately, Bowser's antics threw a
wrench into that scheme, so the future is safe for the time being. We reach
the top of the elevator shaft, and Kylie then pulls out the huge key she had
swiped earlier; ready to find out what it fits into?
A 1-Up Super and a save point. Do what you will with either of them,
then head through. A huge, glass structure sits before you, with a Shroob
attached to different tubes nestled inside. WTF is that supposed to be?
Either way, it has a giant keyhole, and Kylie sticks her pilfered key
inside and turns it. A slow, loud rumbling.. the shroom inside the
chamber begins to glow.. and.. all that buildup for nothing. A chute merely
opens up underneath the gang and they fall through; Kylie clings to the key
for dear life until the Shroobs knock her off as well. Cut to Baby Bowser,
stomping his way through the roof of the mothership and hiding to escape
detection; Kylie meanwhile lands on Yoshi's Island, conveniently landing on
top of Toadbert, thereby jogging his memory of the abduction of Peach. As for
the Bros., they plummet down into a town completely in ruin; it turns out
that this was Toad Town, before it was completely ravaged by Shroobs and its
inhabitants brought to the Vim Factory. Either way, you need to get back to
the castle, so let's do some exploring and find our way out of this dump.
[10.4] Bad Day to Be a Toad
OOOOO Toad Town OOO
OOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOO
Items: Mushroom (4) OOO
Ultra Mushroom OOO
Max Mushroom (2) OOO
Super Drop OOO
Ultra Drop OOO
1-Up Mushroom OOO
1-Up Super OOO
Green Shell (6) OOO
Red Shell (17) OOO
Smash Egg (8) OOO
Para Slacks OOO
Dire-POW Badge OOO
Dynamic Badge A OOO
Coins: 872 OOO
Enemies: Shroid OOO
Skellokey OOO
Love Bubble OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOO
ENEMY ATTACKS & STATS:
Shroid: HP: 120 EXP: 140 Coins: 15 Drop: Ultra Drop
Weak: None Resist: None
Another pretty nasty enemy. The Shroids are tankish defensively, so it'll
take more than one attack to destroy these guys. Their moves are unlike
what any other Shroob has used against you thus far, and are pretty
painful; it'll catch a spiked ball dropped from the top screen with an
initial on it, indicating the target, and then throw it; quickly have
your hammer ready and whack it back at him. Secondly, it'll encase both
Mario and Luigi inside crystals, then rove up and down with a large laser
gun; jump repeatedly as fast as possible with both characters and break
out of the crystals, then be ready to jump the laser. You'll know it's
about to fire when the two rays of energy close around it; jump at this
point. Lastly, and most difficult to dodge, the Shroid will hold up one
or two flags, red and green in color; this is NOT indicating the target,
but instead telling you to JUMP with that particular character. Do so,
and it will hold up another set of flags; keep this up for 3-7 turns,
and the Shroid will back off. Fail, and the brother that erred will be
hit with any flags the Shroid was holding. Be warned that it does try to
fake you out by lowering a flag as soon as it's raised. The babies will
never have to fight these guys on their own.
***If you counter the Shroid's spiked ball and haven't destroyed it
completely before its next turn, you'll notice it's in a damage state.
Its attacks will now mislead you by targetting the opposite of what they
indicate- a spiked ball labelled with an M will now be thrown at Luigi.
Even more confusing is its flag attack- jump with Luigi when a red flag
is raised, and with Mario when the flag is green. If it holds both of
them up, just stay still. Kill them before they attack in this state!***
Skellokey- HP: 84 EXP: 100 Coins: 10 Drop: Red Shell
Weak: None Resist: None
An enemy just for the babies! Skellokeys won't fire spines at you, but
they do breathe fire (from 1-5 times), which will coast along the ground
quickly at either baby, or split between them and target both; jump the
flame as it comes towards you, and you'll dodge it easily. These guys
also toss three of their segments towards you, much like regular Pokeys
did. Have your hammer ready quickly for each one, and whack it away once
it comes. Lastly, it will roll its parts along the ground at you; simply
jump as they come near and they'll be dodged easily. These two attacks
are always preceded by the restoration of its parts. Your hammer isn't
the weapon of choice, here; the Green Shells are. Knock out those
segments and bean it in its head until it crumbles!
Love Bubble- HP: 95 EXP: 130 Coins: 10 Drop: Smash Egg, Max Mushroom
Weak: Fire, Mix Resist: None
These little turds have the ability to heal their allies, so get rid of
them first. Otherwise, their attacks are easy to spot and easier to
dodge- it may fly onto the top screen and poke one of its feet out; when
it does this, jump as soon as you hear the little whistle, for it will
dive-bomb your location extremely quickly. It will also fly between the
two Bros. and poke one of its feet out; if the bubble is low to the
ground, jump with the brother it targeted, then jump quickly again with
the other, as it will pass through you both in a circle. If it does this
but is flying much higher, jump ONLY with the brother it targeted, as it
will make a low sweep, then immediately fly above the other. Lastly, it
will swirl around the two Bros., picking up speed, then eventually
crashing into one of them; simply swat it with the hammer as it passes in
front, and the attack will stop.
Start by heading inside the shop right where you landed, and you'll find
that two elderly Toadettes are still alive and well; not only that, they have
some great stuff in stock for you to buy. Specifically, Star Trousers and
Stardust Pants; they offer boosts in both strength and defense. Nothing I'd
really recommend on the badge side of things... If you take a look at the
Bros. Items, you'll notice that Red Shells and Mix Flowers are in stock;
don't spend your money on these, however, because you'll be picking up a
large amount of them soon enough, via treasure blocks and enemy drops. If you
don't have any Green Shells left, though, buy a few, because the babies will
be encountering an enemy by themselves that is impossible to hit without them.
Once you've bought everything you'd like, you can start by looting all
these battered, vacant houses. Keep a lookout for the X marks in the dark
areas for beans, and ignore the house on the top-right at the moment, as it
leads to the area for the babies to explore, and you need them to get the
crap sitting around in the various treasure blocks. Among these goodies are
almost 400 in coins, a Dire-POW Badge, an Ultra Shroom, 1-Up Super, and six
shiny new Red Shells. If you liked using the Green Shell often, you'll love
these babies. Anyways, once you've pillaged everything, head to that house on
the upper-right and send the babies in. Climb the stairs and cross the wooden
bridge into the house across from it, which is on the side of Toad Town that
the adults have no way of entering. From here on, the adults and babies will
have to explore on their own, but will need each other to continue further
through the ruins. Since we're still in control of them, I'll start with the
babies' first section.
Either drop off of the wooden bridge on this side, or enter the house for
some goodies and tunnel out through the gate. You'll find an enemy here,
the Skellokey, an enemy that'll give the babies some problems if they
don't deal with it quickly. Use your Green Shells on these guys, as you must
remove all of their segments in order to swing at their heads; hammers take
too long, and the bastards are likely to respawn all of their parts back
after a couple turns, anyway. There's one Skellokey and a treasure block in
this little enclosure; a gate to tunnel under is on the lower-right. You'll
find another Skellokey and a new enemy; the Love Bubble. Some more coins and
some Smash Eggs... not much else to say here. Proceeding downwards will bring
you to a set of multicolored switch blocks; time to switch to the adults so
they can handle the other side. The adults need only to walk down from
their area, as there is no opposition or puzzles left (unless you didn't kill
every Shroid already). Once on the opposite side of the wall from the babies,
either baby may initiate the switch block sequence; completing it will lower
both gates and the groups may continue. Stuffwell mentions that the Cobalt
Star is behaving strangely, mostly due to the fact that we are very close to
star hill, which is connected to the star in some way. I'll resume with the
babies.
More enemies and items in this next area; no puzzles at all. There are
two gates you must tunnel underneath before being able to reach the next
area; once there, check out the right side for an easily-missed bean in the
dirt. Switch to the Bros. once you're all set.
The adults have all the fun stuff to deal with... Shroids, Shroid, and
more Shroids. Here is where I'd recommend just unloading Bros. Item after
Bros. Item on these SOBs. You'll notice houses that only the babies can
enter; once you reunite at the bottom of the ruins, you can come back and
raid them. Other than that, these areas are all simply killing zones with a
few items for you to nab here and there. That said, there are a lot of
treasures in the two areas you'll trek through, which must be gotten by
climbing into the toadstools and spinning your way across the gaps to each
toadstool with an item on it. Once you reach the second area with the adults,
you'll find that on the left is a dead end, but a few enemies and an
AWESOME pair of pants can be found here; the Para Slacks. Para Slacks
increase the wearer's speed by a disgusting amount, and basically ensure that
you'll go first in every battle. Once we finish with Toad Town, I'll send you
off to get a badge that will complement these very nicely. You'll be quite
evil in combat. Anyways, definitely grab those pants and exit, then exit
again to the right. Another switch block sequence, this time initiated by the
adults. Complete it, and the next set of gates will be lowered; both the
adults and babies can continue onward with no interference. You'll be able
to join together again here and save; the switch block on the left lowers
the gates and leads to a time hole bringing you to the present Peach's
Castle sewers; the pipe on the right will bring you to Star Hill. But first,
take the babies to the houses you couldn't enter earlier with the adults. In
them you'll find a lot of coins, some Max Mushrooms, and a Dynamic Badge A.
Then, hit the purple ! block down by the save point and enter the time
hole; you'll wind up in the sewers. Enter the room on the right, and trek to
the lower right corner, where you'll find a gate over the end of one of the
pipes. You can tunnel with the babies into this thing, and from there, head
up, left, up, left, up, right, and then up, and you'll be inside a badge
shop.. run by none other than Fawful, the psychotic engrish-speaking rodent
that tried to give us problems in SSS. He's still wearing his Elvis suit from
the climactic clash the adult Bros. had with him; if you haven't already,
listen to his tale, then take a look at his wares.
Now, have you been searching every room for bean marks and digging them
up? Without having played the Thwomp Volcano mini-game (which can net you
beans every time you play), I have 102 beans in my possession. That's more
than enough to buy the Ulti-Free Badge, which gives the wearer infinite Bros.
Items. Equipping Mario with this and my Para Slacks will not only let him go
first, but enable him to destroy anything I come across instantly with my
best items. The Ulti-Free badge costs 90 beans, which will pretty much wipe
your supply out, but you can later return to the volcano and play the
gem/slots game, and win a constant supply of beans if you're persistent
enough. I'll recommend you go bean-hunting and buy the Treasure Badge from
Fawful before the final level, also.
Anyways, get the badge, then backtrack all the way back to the time hole
you took from Toad Town, then enter the blue pipe that was sitting next to
the save point. This will take you to Star Hill.
OOOOOOOOOOOOOO[11] The Road to Stardom OOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOO Star Hill OOO
OOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Items: Ultra Drops (3) OOO
1-Up Super (2) OOO
Red Shell (3) OOO
Copy Flower (5) OOO
Mix Flower (14) OOO
Coins: 350 OOO
Enemies: Handfake OOO
Love Bubble OOO
Fly Guy OOO
Commander Shroob (Boss) OOO
Support Shroob (Boss) OOO
Shroob-omb (Boss) OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ENEMY ATTACKS & STATS: 155 15
Handfake- HP: 130 EXP: 155 Coins: 15 Drop: Mix Flower
Weak: Fire, Mix Resist: None
These guys can be total bastards, so get rid of them ASAP. Their attacks
all consist of holding up a cardboard cut-out of a particular Mario-
related enemy, then performing some sort of attack with it. Goombas,
it'll throw it from behind; jump as soon as it leaves the screen and it
should roll underneath you. This one may be done multiple times.
Paratroopas will spin anywhere from 1-3 times preceding the attack, then
approach; once it stops in front of you, depending on how many spins,
it'll rear the cut-out back that number of times, then sweep downwards
with it. Jump as soon as it rears back for the final time. If it
produces a Bob-omb, it'll throw it in the air; upside-down, it's aimed
for Luigi, and straight up, it's aimed at Mario; hit it with the hammer,
and it'll fall again, either onto the same person or to the other,
depending on how it comes down from the top screen. Hit it back and
forth several times, and it'll be destroyed. And lastly is a HUGE
cut-out of Bowser, whose attack is a cut-out of a flame flying onto the
screen and then towards one of the Bros. extremely quickly. Jump
immediately with both Bros. as soon as it passes the Handfake. These
attacks all pack a surprising punch, so kill the Handfakes ASAP.
Love Bubble- HP: 95 EXP: 130 Coins: 10 Drop: Smash Egg, Max Mushroom
Weak: Fire, Mix Resist: None
These little turds have the ability to heal their allies, so get rid of
them first. Otherwise, their attacks are easy to spot and easier to
dodge- it may fly onto the top screen and poke one of its feet out; when
it does this, jump as soon as you hear the little whistle, for it will
dive-bomb your location extremely quickly. It will also fly between the
two Bros. and poke one of its feet out; if the bubble is low to the
ground, jump with the brother it targeted, then jump quickly again with
the other, as it will pass through you both in a circle. If it does this
but is flying much higher, jump ONLY with the brother it targeted, as it
will make a low sweep, then immediately fly above the other. Lastly, it
will swirl around the two Bros., picking up speed, then eventually
crashing into one of them; simply swat it with the hammer as it passes in
front, and the attack will stop.
Fly Guy- HP: 120 EXP: 150 Coins: 10 Drop: Red Shell, Red Pepper
Weak: None Resist: None
Another menace. These guys carry time bombs with them, and depending on
the number, being hit with one can be very painful. Fly Guys attack
two ways; from above, and where they hover. If the attack is from above,
the Guy will fly onto the top screen and drop the bomb; you must hit it
back with your hammer, and the Fly Guy itself will take damage; when it
attacks from the bottom screen, it will swing back and forth multiple
times before hurling the bomb at you; jump it immediately upon its
release. After every attack, the timers will tick down one number, or a
fresh bomb will be grabbed if theirs have already exploded. Obviously,
Fly Guys with a timer of "1" are far more dangerous than those with 2 or
3, so kill them first. Better yet, get rid of all of them at once with a
Mix Flower.
As you emerge from the pipe, Stuffwell will remark that the Cobalt Star
is becoming very agitated; he can barely keep it under control inside his
storage. He presses you to ascend the hill as quickly as possible. It's not a
particularly long level, so that won't be a problem.
Right off the bat, hit that M chest to the right for half a dozen Mix
Flowers. If you've gotten that Ulti-Free badge, this mother-of-all-weapons
won't run out anytime soon, so unleash them on the nasty array of enemies
you'll be confronting on the hill! As you make your rampage up the hill,
you'll soon come to a tiny slot in the ground for the babies, and a cog to be
spun by the adults; you know the drill- flatten the babies, send them in to
ride the wind, Bros. spin the propeller to bring them all the way to the top.
If you want a few treasures and some extra EXP for the babies, take the first
ledge on your left and head through the opening for a couple Handfakes, some
Mix Flowers, and 150 coins. Otherwise, there are no treasures in here, so
just take the highest ledge on the left and tunnel through the gate. A pipe
is nearby to summon the adults. A lot of Fly Guys around here... Give them a
taste of Mix Flower. At this level, the damage may not be insane, but mine
are dealing about 256-286 to the Guys and double to the Handfakes, given
their weakness. As you level up, you'll notice the damage drastically
increase. Anyways, you'll soon reach the entrance to the next portion of the
hill; there's nothing here besides several treasure blocks with excellent
stuff in them, and a save point, which I definitely recommend you use, for a
few steps further onwards will get you into a battle with...
BOSS: COMMANDER SHROOB, SUPPORT SHROOB, SHROOB-OMB
HP: 1600 (Comm), 88 (Support) --(Bomb)
Weak: Ice (Comm and Supports)
EXP: 810
Coins: 180
At the start of the battle, Commander Shroob will guide three Support Shroobs
to the battlefield, carrying a massive, purple Bob-omb, and then leave. He's
the one you want to destroy in order to win this battle, so how do you get
him to stay and fight? Easy: take out the middle and rear Support Shroobs,
and the front will fall under the weight of the bomb, dropping it so that it
rolls back and explodes, bringing out the Commander. Until then, if the
Supports are left to attack, they'll throw the Shroob-omb at one or both of
the Bros; whack it back to them with the hammer, and they'll toss it right
back. Keep this up until it explodes on the Shroobs themselves. Make sure you
constantly charge up both hammers, as when it's thrown between you, you'll
both need to hit it back or it will explode. They'll also hurl the bomb up,
and while it's in mid-air, rush you one at a time; simply jump as they get
close, and you can land on them to deliver some damage. Try not to get hit
by the explosion, because it often inflicts dizziness, which is an especially
bad thing to have in this battle, as counters require both to participate.
After the Commander has been brought out, he uses one of two attacks; the
standard laser gun, which I pray you've learned how to avoid by now, and by
grabbing onto his Supports and spinning or throwing them through the air at
you. Avoid these by wailing with the hammer; neither come at you very
quickly, so this isn't too hard. While the Commander is present, begin by
using Ice Flowers, as it can not only chop his defenses, but he's also weak
to ice attacks. Once you get a defense cut, go all out on him with Copy
Flowers. After three turns, he'll leave and the Supports will return, so
you'll have to repeat the process of destroying the middle and rear. This
shouldn't be too difficult.
After the battle, you can proceed to the room ahead, and Stuffwell will
inform you that he's picking up tremendous Cobalt Star readings. Upon
releasing the star, it will temporarily complete itself and the spirit will
tap into the power of the hill so that it can share a little more info
regarding the star itself and what you must do, and basically tell you to
hurry the hell up. It then tells you that one of the shards is being kept
within the Star Shrine ahead, so that's where we're going. Proceed to the
right and ditch the babies for a moment, then roll over the unnecessarily
long, curvy trail of stars. Once you reach the exit, there'll be a pipe right
there to summon the babies.
[11.1] Dirty Secrets
OOOOO Star Shrine (Luigi's Trial) OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOO
Items: Max Mushroom (2) OOO
Ultra Drop (3) OOO
1-Up Mushroom OOO
Trampoline (2) OOO
Ice Flower (2) OOO
Red Shell (4) OOO
Mix Flower (4) OOO
Shroom Badge A OOO
Coins: 300 OOO
Enemies: Handfake OOO
Love Bubble OOO
Fly Guy OOO
Piranha Planet OOO
Wonder Thwack OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOO
ENEMY ATTACKS & STATS:
Handfake- HP: 130 EXP: 155 Coins: 15 Drop: Mix Flower
Weak: Fire, Mix Resist: None
These guys can be total bastards, so get rid of them ASAP. Their attacks
all consist of holding up a cardboard cut-out of a particular Mario-
related enemy, then performing some sort of attack with it. Goombas,
it'll throw it from behind; jump as soon as it leaves the screen and it
should roll underneath you. This one may be done multiple times.
Paratroopas will spin anywhere from 1-3 times preceding the attack, then
approach; once it stops in front of you, depending on how many spins,
it'll rear the cut-out back that number of times, then sweep downwards
with it. Jump as soon as it rears back for the final time. If it
produces a Bob-omb, it'll throw it in the air; upside-down, it's aimed
for Luigi, and straight up, it's aimed at Mario; hit it with the hammer,
and it'll fall again, either onto the same person or to the other,
depending on how it comes down from the top screen. Hit it back and
forth several times, and it'll be destroyed. And lastly is a HUGE
cut-out of Bowser, whose attack is a cut-out of a flame flying onto the
screen and then towards one of the Bros. extremely quickly. Jump
immediately with both Bros. as soon as it passes the Handfake. These
attacks all pack a surprising punch, so kill the Handfakes ASAP.
Love Bubble- HP: 95 EXP: 130 Coins: 10 Drop: Smash Egg, Max Mushroom
Weak: Fire, Mix Resist: None
These little turds have the ability to heal their allies, so get rid of
them first. Otherwise, their attacks are easy to spot and easier to
dodge- it may fly onto the top screen and poke one of its feet out; when
it does this, jump as soon as you hear the little whistle, for it will
dive-bomb your location extremely quickly. It will also fly between the
two Bros. and poke one of its feet out; if the bubble is low to the
ground, jump with the brother it targeted, then jump quickly again with
the other, as it will pass through you both in a circle. If it does this
but is flying much higher, jump ONLY with the brother it targeted, as it
will make a low sweep, then immediately fly above the other. Lastly, it
will swirl around the two Bros., picking up speed, then eventually
crashing into one of them; simply swat it with the hammer as it passes in
front, and the attack will stop.
Fly Guy- HP: 120 EXP: 150 Coins: 10 Drop: Red Shell, Red Pepper
Weak: None Resist: None
Another menace. These guys carry time bombs with them, and depending on
the number, being hit with one can be very painful. Fly Guys attack
two ways; from above, and where they hover. If the attack is from above,
the Guy will fly onto the top screen and drop the bomb; you must hit it
back with your hammer, and the Fly Guy itself will take damage; when it
attacks from the bottom screen, it will swing back and forth multiple
times before hurling the bomb at you; jump it immediately upon its
release. After every attack, the timers will tick down one number, or a
fresh bomb will be grabbed if theirs have already exploded. Obviously,
Fly Guys with a timer of "1" are far more dangerous than those with 2 or
3, so kill them first. Better yet, get rid of all of them at once with a
Mix Flower.
Piranha Planet- HP: 140 EXP: 170 Coins: 20 Drop: Copy Flower, Ultra Drop
Weak: None Resist: None
These guys are not only cool-looking, but they're one of the meanest
enemies in the game, as their attacks are quite painful. For one, it may
teleport to the top screen, and then drop onto one of the Bros.; take
note of how it spins and ready that brother's hammer, then be prepared
to hit it back AGAIN, as it will fall back onto you twice more. Second,
it will draw a laser from either its top or bottom, then fire; sprouting
from the top, it'll shoot at Mario, and from the bottom, Luigi. However,
give it a good second or two after the gun is drawn, for there's a
pretty good delay between the time it pulls it out and when it fires. Be
warned that it may shoot a sweeping beam, as well; simply be ready to
jump with the opposite bro if necessary. Lastly, it will sprout 8, count
'em, 8 different Piranha heads from the various pipe-craters and spin,
launching all of them at either one, depending on their color; once the
first has been fired, they'll all be about one second apart; jump with
both of them simultaneously, so you need not worry about who's being
targeted next.
Wonder Thwack- HP: 100 EXP: 30 Coins: 4 Drop: 1-Up Mushroom, 1-Up Super
Weak: Fire, Mix (green), Ice (reds) Resist: Ice (green) Fire, Mix (red)
The standard Thwack, only now glowing with energy. Their attacks remain
the same, only they are MUCH faster, and will summon much more of them
if they decide to do so. Be warned that their overhead attack cannot be
countered immediately once they stop; they'll be too high. Wait the
briefest of moments before swinging, and you'll wail them on their
descent. Keep in mind they'll still explode if you haven't finished the
battle after some time. Reds are weak to ice; greens are weak to fire.
Once you approach the Star Shrine, an entity will appear in the door and
refuse to allow you to pass until he's gotten to appraise your character.
Mario will get a glowing review, though told he's getting too fat, and then
Luigi... well, Luigi has some personal demons that desperately need slaying,
and some apparently disturbing secrets that prevent him from being able to
enter the shrine. He can prove himself worth, though, by finding the Aurora
Block elsewhere in the area. Despite what seem to be protests, Luigi agrees
to set off with you in finding this thing.
First, let me explain something about this area- look up at the map;
notice the four corners, connected via the star path? It's really quite
irrelevant which way you go from here, because those rooms contain nothing
but enemies and a ton of blocks in various sizes arranged about. All you need
to know is that the Aurora Block is in the topmost area, in that odd-looking
device. See it? To get up there, though, you'll have to use the Bros. spin in
either the northwest or northeast corners; you'll find a tower of blocks with
pegs poking out of them; climb up to the top, where you'll find blue
octagonal blocks with stars on them, with little trails of stars "connecting"
them together; the adults must spin across these until they can spin onto the
large, triangular ledges you see in the corners on the map. From there, you
can head up and into the area with the Aurora Block. I'll tell you how to get
it, but first, for the hell of it, I'll let you know what's inside the
treasure blocks in each area.
***If you need to summon the babies, there's a pipe in the area directly
below that of the aurora block. Once you enter from the northwest or
northeast, you can't miss it.***
Southeast: Red Shells, Mix Flower, 150 coins
Northeast: Trampolines, 1-Up Mushroom, Ultra Drops, Shroom Badge A
Northwest: Mix Flowers, Ice Flowers, 100 coins, Ultra Drop
Southwest: Red Shells, Mix Flowers, Max Mushrooms, 50 coins
There are plenty of enemies throughout these four areas to give you some
exercise. Once you've summoned the babies and reached the top area with the
Aurora Block, you'll notice the structure that holds it has a cog on the
front, and the two springs on either side; send the babies up on the left
spring, as the right leads to nothing, and drink a few gulps of water from
the fountain with BM. Position him on the arrow pointing at the hole dividing
the two sides, and then spin the cog with the adults; the idea is to blow the
Aurora Block into the higher area, where it will ride the wind for a few
seconds, and then as it plummets, very quickly spit a glob of water onto it
and it will move over to the right side, where the babies can spring up and
hit it. It will then move down, in front of the structure that held it; use a
piggyback jump and hit it one last time, sending it down to the Star Shrine
keeper. Return to him via any route you wish.
The keeper will speak to you again, and wants to witness Luigi striking
the block in order to deem him worthy of entering. He tries, but to no avail,
as the block moves out of the way each time; cue the long conversation.. blah
blah liars blah blah testing you aaaaand so on. I'm not summarizing all of
that here. Anyways, the doors will be opened for you, and you may then
proceed to the pipe at the end of the starry path, bringing you to...
[11.2] Connect the Dots
OOOOO Star Shrine (Outside the Palace) OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOO
Items: Bro Flower (2) OOO
Ice Flower (2) OOO
Red Shell (2) OOO
Stache Jeans OOO
Coins: 277 OOO
Enemies: Wonder Thwack OOO
Piranha Planet OOO
Skellokey OOO
Love Bubble OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOO
ENEMY ATTACKS & STATS:
Wonder Thwack- HP: 100 EXP: 30 Coins: 4 Drop: 1-Up Mushroom, 1-Up Super
Weak: Fire, Mix (green), Ice (reds) Resist: Ice (green) Fire, Mix (red)
The standard Thwack, only now glowing with energy. Their attacks remain
the same, only they are MUCH faster, and will summon much more of them
if they decide to do so. Be warned that their overhead attack cannot be
countered immediately once they stop; they'll be too high. Wait the
briefest of moments before swinging, and you'll wail them on their
descent. Keep in mind they'll still explode if you haven't finished the
battle after some time. Reds are weak to ice; greens are weak to fire.
Piranha Planet- HP: 140 EXP: 170 Coins: 20 Drop: Copy Flower, Ultra Drop
Weak: None Resist: None
These guys are not only cool-looking, but they're one of the meanest
enemies in the game, as their attacks are quite painful. For one, it may
teleport to the top screen, and then drop onto one of the Bros.; take
note of how it spins and ready that brother's hammer, then be prepared
to hit it back AGAIN, as it will fall back onto you twice more. Second,
it will draw a laser from either its top or bottom, then fire; sprouting
from the top, it'll shoot at Mario, and from the bottom, Luigi. However,
give it a good second or two after the gun is drawn, for there's a
pretty good delay between the time it pulls it out and when it fires. Be
warned that it may shoot a sweeping beam, as well; simply be ready to
jump with the opposite bro if necessary. Lastly, it will sprout 8, count
'em, 8 different Piranha heads from the various pipe-craters and spin,
launching all of them at either one, depending on their color; once the
first has been fired, they'll all be about one second apart; jump with
both of them simultaneously, so you need not worry about who's being
targeted next.
Skellokey- HP: 84 EXP: 100 Coins: 10 Drop: Red Shell
Weak: None Resist: None
An enemy just for the babies! Skellokeys won't fire spines at you, but
they do breathe fire (from 1-5 times), which will coast along the ground
quickly at either baby, or split between them and target both; jump the
flame as it comes towards you, and you'll dodge it easily. These guys
also fire three of their segments towards you, much like regular Pokeys
did. Have your hammer ready quickly for each one, and whack it away once
it comes. Lastly, it will roll its parts along the ground at you; simply
jump as they come near and they'll be dodged easily. These two attacks
are always preceded by the restoration of its parts. Your hammer isn't
the weapon of choice, here; the Green Shells are. Knock out those
segments and bean it in its head until it crumbles!
Love Bubble- HP: 95 EXP: 130 Coins: 10 Drop: Smash Egg, Max Mushroom
Weak: None Resist: None
These little turds have the ability to heal their allies, so get rid of
them first. Otherwise, their attacks are easy to spot and easier to
dodge- it may fly onto the top screen and poke one of its feet out; when
it does this, jump as soon as you hear the little whistle, for it will
dive-bomb your location extremely quickly. It will also fly between the
two Bros. and poke one of its feet out; if the bubble is low to the
ground, jump with the brother it targeted, then jump quickly again with
the other, as it will pass through you both in a circle. If it does this
but is flying much higher, jump ONLY with the brother it targeted, as it
will make a low sweep, then immediately fly above the other. Lastly, it
will swirl around the two Bros., picking up speed, then eventually
crashing into one of them; simply swat it with the hammer as it passes in
front, and the attack will stop.
Once again, I'd like to begin by explaining the map; the stars are all
arranged to form a pentagon, and as you enter each area, you'll find a block
marked with a star hovering high above a pedestal. Once you hit it using a
piggyback jump, two beams of light will fire out into the empty space in the
middle, stopping about halfway; notice how every beam points in a different
direction, directly towards one of the other stars? When you hit the block
directly opposite a beam of light that's pointing towards it, the beam will
become solid. What also happens is that the other beam of light, the one that
was forming a "V" with the beam you just connected to will vanish; the idea
is to connect two beams of light, then travel to the star pad containing the
block that will connect the other beam, and form two solid beams for every
single star. That means a lot of walking, as you can only have one "stray"
beam of light present; hitting any block will produce light from that one,
and overwrite any existing rays of light. It might sound a little confusing,
but as you play through you'll discover how simple it is. I'll even explain
where I'm heading with a little diagram of the map, indicating which star
I'm telling you to travel to, for the very simple-minded. =P
1
2 5
3 4
That's easy enough to process, eh? The fuses of your brain haven't blown
yet, have they? Good. ;) Note that we automatically begin on star #2. So,
after you've dealt with the enemies both in and outside the pipe, hit the
block over the pedestal, forming a red and a purple beam. We'll be heading
to star #4 next. Pass through #3; don't even bother exploring the hidden
package. Once at #4, deal with the enemies (Jesus Christ, is there anywhere
Love Bubbles DON'T show up?!) and then hit the block, connecting the two
purple beams. The other two beams, the red and blue, will disappear, so hit
that block again to bring the light blue one back. Then, head to star #1.
Crush the Wonder Thwacks, then hit the block to make the connection
between light blues solid. Hit it once more, and you'll create a green beam.
This time, head to star #3. There's that huge shine block again, so you know
what that means. Toss the babies up to the hidden passage, then position the
adults under the block, and navigate the maze. It's not all about walking
along a thin passage this time, as all of the platforms are huge, but you'll
have to do a bit of jumping between them. In the far lower-right is a block
containing the Stache Jeans; they'll raise a baby's defense slightly, and
raise their Stache by 40. Equip it if you like, then head towards the exit to
the maze, which is somewhere in the bottom/middle. You'll be on a much higher
ledge, along with the block; hit it, and it'll move down to the pedestal,
within reach of a piggyback jump. This solidifies the green beam, and
produces a yellow one. Hit the block again, then trek to star # 5.
Once there, you'll notice a ledge for the babies, and a purple ! block;
hitting it will light up a pattern of stars on the large yellow star you're
standing on for a moment. Upon sending the babies inside the hidden room up
there, you'll find 12 blocks positioned exactly the same as the stars on the
yellow ground; the idea is to hit the purple block with the adults, revealing
the pattern, and then create the same pattern inside the hidden room with the
babies, by hitting the corresponding block with the correct color; red for BM
and green for BL, obviously. I can't tell you what the pattern is, because I
have a different one since the first file I played, so there's no telling
what pattern you'll have to create. Just keep hitting the purple block to
refresh your memory. If you hit a block with the wrong baby, don't worry;
just correct the mistake, as it won't reset them all. Once you've done it
correctly, the star block will move out over the pedestal. Hit it from a
piggyback jump, and you'll complete the yellow beam. Hit it once more to
spawn a red beam, then head to star #2. Hitting the block there will form
the read beam and complete the puzzle; now a blue pipe will appear in the
center of the pentagon, with a starry path leading to it from star #1. Head
over there, then enter the pipe, and you'll finally have reached the inside
of the palace.
[11.3] A Plot Twist?
OOOOO Star Shrine (Inside the Palace) OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Items: Ultra Mushroom (2) OOO
Ultra Drop (2) OOO
1-Up Super OOO
Refreshing Herb (2) OOO
Red Pepper (2) OOO
Pocket Chomp (2) OOO
Ice Flower (4) OOO
Copy Flower (4) OOO
Hit-Free Badge OOO
Coins: 77 OOO
Enemies: Piranha Planet OOO
Love Bubble OOO
Wonder Thwack OOO
Elder Shrooboid (Boss) OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
ENEMY ATTACKS & STATS:
Piranha Planet- HP: 140 EXP: 170 Coins: 20 Drop: Copy Flower, Ultra Drop
Weak: None Resist: None
These guys are not only cool-looking, but they're one of the meanest
enemies in the game, as their attacks are quite painful. For one, it may
teleport to the top screen, and then drop onto one of the Bros.; take
note of how it spins and ready that brother's hammer, then be prepared
to hit it back AGAIN, as it will fall back onto you twice more. Second,
it will draw a laser from either its top or bottom, then fire; sprouting
from the top, it'll shoot at Mario, and from the bottom, Luigi. However,
give it a good second or two after the gun is drawn, for there's a
pretty good delay between the time it pulls it out and when it fires. Be
warned that it may shoot a sweeping beam, as well; simply be ready to
jump with the opposite bro if necessary. Lastly, it will sprout 8, count
'em, 8 different Piranha heads from the various pipe-craters and spin,
launching all of them at either one, depending on their color; once the
first has been fired, they'll all be about one second apart; jump with
both of them simultaneously, so you need not worry about who's being
targeted next.
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