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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter M » Mario And Luigi: Partners In Time - Strategy Guide (Page 03)

Mario And Luigi: Partners In Time - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Mario And Luigi: Partners In Time - Strategy Guide (Page 03).

[8.1] Blazing Saddles!

OOOOO Yoshi's Island (Cliffs) OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

OOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Items: Mushroom (2)       OOO
       Super Mushroom (2) OOO
       Green Shell (5)    OOO
       Smash Egg (21)     OOO
       Cannonballer (3)   OOO
       1-Up Mushroom      OOO
       1-Up Super         OOO
       Heart Pants        OOO
Coins: 128                OOO
Enemies: Pidgit           OOO
         Gnarantula       OOO
         Coconutter       OOO
         Kamek (Boss)     OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOO

ENEMY ATTACKS & STATS: 

     Pidgit- HP: 24 EXP: 18 Coins: 6 Drop: Smash Egg, Mushroom Drop
     Weak: None Resist: None
     Remember them? They'll fly into the top screen, then quickly swoop down 
     and make a pass at one of the Bros. If they hop before swooping, they'll 
     stop in mid-air and make some psychotic sort of laugh before going 
     through with the attack. Who will be attacked? If they pause while in 
     front of the group, they'll swoop at Luigi. If they pause behind you, 
     then they'll pass at Mario. They don't swoop towards you at blinding 
     speed or anything, so jumping and countering the move is pretty easy. 
     These guys sometimes carry a sack, and defeating them before they flee 
     will net you 18 extra coins. 

     Gnarantula- HP: 30 EXP: 15 Coins: 5 Drop: Smash Egg, 1-Up Mushroom
     Weak: Fire (green), Ice (red) Resist: None
     Don't jump on these guys! You never know if they have spikes under those
     puffs. Some of them do, some don't. The best way to face them is just by 
     using your hammer. For attacks, they'll flutter towards you, and on the 
     second flutter, simply come down on top of you. Be ready with your hammer
     to wail them as they come overhead; you'll get a feel for the timing. 
     Once you expose their spikes or lack thereof, their jumps will be a 
     little quicker.

     Coconutter- HP: 43 EXP: 20 Coins: 6 Drop: Green Shell, Ultra Mushroom
     Weak: None Resist: None
     These nuisances have the ability to summon rainstorms, which will heal 
     30 HP of damage to ALL enemies present. An upcoming storm is indicated by
     the use of their previous turn to merely raise their spear into the air, 
     forcing you to resort to your hammer rather than jumps. Their actual 
     attacks come from behind; they'll throw a spear into the air, out of 
     their side of the screen, and it'll impale one of the Bros. unless you 
     jump as soon as it's out of sight. They'll also appear from behind you
     and blow a dart into your backside; jump when you see the tube move 
     closer to you after it initially shows up, and the dart should miss. Oh,
     and the eye that gleams tells you which brother is being targeted for 
     the spear toss. 


     We'll encounter Kamek one more time, and after a little standoff, he 
flies up to the top screen and uses his magic to start a bunch of fires 
throughout the place. He leaves you to deal with the flames, which we will 
get started with once Stuffwell tells us about shooting water. Toss the 
babies, and have BM stand in front of the fountain. As long as he's there, 
the water will cumulate inside him until he's got nine shots worth. BL can 
hit him with his hammer to make him spit the water forward; this is what 
we'll be using to put out those fires. Start with the flame directly across 
the bridge, then proceed. You'll be greeted by a possibly familiar face in 
the next area; Pidgit! Some of these guys carry a sack into battle, and if 
you can defeat them before they flee, you'll get some coins. The nearby 
blocks contain a coin and 8 Smash Eggs. Up in the clouds, you'll find some 
beans, coins, more crummy Smash Eggs, and a 1-Up Super. In the next area, 
you'll find that you can't reach any of the ledges by jumping or throwing 
babies, because they're just way too high. Transparent blocks sit by each 
one, offering a way up if one can make them solid. So, go to the right and 
toss the babies onto the spring you come across, sending them into the 
clouds. Things of interest here besides the fountain are the Heart Pants in 
the upper left; the babies can equip them and get a boost in both their HP 
and defense. Now, gulp down some water and align yourself with the pipe the 
arrow is pointing at. Spitting into it will shoot the water downwards and 
onto the flame below, extinguishing it, giving you access to a red ! block. 
Hitting this will solidify one of the blocks to the left, allowing you to 
climb onto one of the ledges. Mosey on over there.

     The block merely gives way to a bridge into the next area, where you now 
have two fires to put out. Grab the coins and mushrooms, then tunnel the 
babies under the gate by the holes in the wall. Take two gulps of water from 
the fountain, and shoot them into both hollowed-out trees. With the fires put 
out, Mario and Luigi can use their spin to travel, starting at the bridge, 
across the platforms and hit the green ! block. Another one solidified. Time 
to mosey again. Hopping up the green block will present two paths; one of 
which cannot be taken until you hit the third and final blue ! switch. So 
it's off to the right, where you'll eventually come to a room with four 
different pipes suspended in the air, three of which have an arrow, 
indicating that we can reposition it. Hit the blocks repeatedly until they're 
positioned in such a way that the water can flow down from above, into the 
blue pipe, then travel through the three yellow pipes and onto the flame, 
dousing it. Once again the babies must take to the clouds, but for once there 
are no beans or Gnarantulas up here; just a fountain. Fulfill your fireman 
duties and hit the block; now you can further ascend the cliffs. On your way 
into the next area, you can nab some Green Shells, and encounter a new, 
rather stupid looking, enemy. What happened to the Spear Guys?? I want my 
goddamn Spear Guys back! Not these.. these FREAKS!

     Taking the pipe down will bring up a new map that doesn't appear to be 
very intricate in design; however, there's another fire that must be dealt 
with. The next area has a few ledges with very large gaps in between them, 
making them impossible to jump across. But notice the whirlwind up there? 
Those privy to SSS will remember that these gaps are crossed by spinning as 
the adults into the whirlwind, which will build up your speed and greatly 
increase your flight distance. Leave the babies behind for now and spin 
across to the other side, catching a quick glimpse of Kamek as you do so. If 
you fall in this next area, you'll have to go all the way back and use the 
whirlwind again; you might as well jump down anyway, to get the Green Shells 
from the chest and to take out the enemies. Bring the babies over there and 
hop on the spring, taking you to a cloud for an alternate route for them. 
Have them wait on the cliff over there while the Bros. spin their way to 
them. Head up, then use the spin to gross the large gap and hit the purple 
! block to move the ledge on the right down some, unveiling a gate to be 
tunneled under. Inside is a passage leading to a spring, taking you back to 
the surface, where a fountain awaits. Have a drink, then drop back down and 
position yourself on the narrow walkway so that BL can get a whack in, and 
put the flames out. Kill the birdies on their carpets for the EXP, nab the 
1-Up, and press onwards. You're almost done... In the following area, you'll 
want to send the babies up into the clouds and through to the other side, as 
they can't do anything about the gap. The adult Bros. must time a spin so 
that they make it to the whirlwind as it comes near, and can then make the 
entire distance with the extra air time. Along the way, the babies can pick 
up some Super Mushrooms, more Smash Eggs, and three Cannonballers. Have you 
been digging up all of the beans up to this point? I've got 16 of them thus 
far, and soon you'll be happening upon a plethora of them. Make a habit of 
it... Once you cross the gap, step on the switch to open the doors, and 
before you take a step any farther, SAVE. Much to our disappointment, Baby 
Bowser narrowly avoids choking to death, and we get on Kamek's nerves for the 
last time. The babies scarf down a mountain of Yoshi Cookies in mere seconds; 
little fat plumbers already in the making. Now we've incurred Kamek's wrath, 
so he sics that Evil Cow of his on us. STINKY BABIES!

BOSS: KAMEK
HP: 450
EXP: 130
Coins: 50

Kamek's primary means of attack will be producing spiked balls with his wand 
and then raining them down on your party. As soon as his turn begins, he'll 
hop onto his broom, then start firing bursts of the transform-o magic his 
generation of baddies are known for. He'll fly directly in front of the Bros. 
he plans to hit, so there'll be no confusion as to where the balls will land 
once they come from the top screen. Hit them away with your hammer before 
they connect, and they'll sail into Kamek for some damage. He'll also produce 
mushrooms with his wand, too; if you spot one of these, don't swing your 
hammer at it; otherwise it'll heal him. Let them fall onto you and they'll 
replenish your own health! Following every one of his attacks, if he hasn't 
any in his possession already, he'll create four clones of himself; now, you 
can try and jump on two of them and see if they're the real deal; the fakes 
will simply vanish, but you can also use an all-hitting attack like the Bro 
Flower and rid of all of them at once. I prefer to keep them around, for 
all five Kameks will attack, meaning the real Magikoopa will suffer a lot 
of damage from repeated counterattacks, or you'll receive a lot of health 
recovery. Obviously, the counterattacks will give away the real Kamek, so 
wail away on him afterwards. If you knock him from his broom, he'll summon 
up a fireball to travel along the ground at you, starting up by Mario. Jump 
it with both brothers, then be prepared to swing your hammer- sometimes, the 
fireball will strike Kamek and set him on fire, rather than simply go 
offscreen. If this happens, Kamek will charge at you very quickly. You have 
no time to raise the hammer once he starts running, so be prepared the moment 
the fireball connects. He has no other attacks in his arsenal, and will climb 
back onto his broom once he's conjured up the fireball. Use your trusty 
Cannonballers once again when you're sure you're hitting the real Kamek; four 
of them, in addition to all the counterattack damage, should be enough to 
finish him off.

     
     Continue right past Kamek's fallen body, and soon you'll encounter BB 
again, having gotten himself into a dead end. He'll eat your Cobalt Star 
shards to spite you, but before you can force him to spit them back up, your 
best pal Yoob will show up again, trying to climb up the side of the cliffs 
to get at you. UFOs fly by and notice you, then give Yoob a hand by firing a 
growth ray at him and greatly increase his size. It's only a matter of time 
before he snatches you with that tongue of his, and since BB and your 
precious shards have now been swallowed, you don't have much of a choice. 
Once you land from your esophagus free-fall, Luigi will silence the babies 
with his last remaining Yoshi Cookies while Mario sleeps off his 
unconsciousness. He finally wakes up, and Stuffwell pops out to say 
something I've already forgotten as I was typing the previous sentences, so 
it won't be included here. Woo! Send the babies up the spring, and you'll be 
set to explore pink, squishy interior of our Yoshi devourer.

[8.2] Intestinal Distress

OOOOO Inside Yoob's Belly OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOO

OOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Items: Super Mushroom (3) OOO
       Mushroom Drop      OOO
       Super Drop (2)     OOO
       Green Shell (4)    OOO
       Ice Flower (9)     OOO
       Smash Egg (3)      OOO
       Cannonballer (10)  OOO
       1-Up Super         OOO
       Puffy Trousers     OOO
Coins: 234                OOO
Enemies: Bully            OOO
         Dry Bones        OOO
         RC Shroober      OOO
         Sunnycide (Boss) OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOO

ENEMY ATTACKS & STATS:

     Bully- HP: 46 EXP: 17 Coins: 6 Drop: Ice Flower, Green Pepper
     Weak: Ice Resist: None
     These will be fought mainly while the babies are exploring on their own. 
     Their attack is a simple charge towards the babies, continuing off of the
     screen, and then charging again them from behind, back to their original
     position. The thing is, though, attacking them fills them with rage and 
     boosts both their speed and attack. Attack them twice, and they'll be 
     furious, hitting with great force and moving extremely fast. The best way
     to handle them is focusing on one and getting rid of it before it has a
     chance to move. If they do get into their pissed-off state, though, be
     ready to jump over them, and immediately jump again after you land, to
     avoid the second pass. Otherwise, wait a good second or so before jumping
     again, since they move rather slowly. 

     Dry Bones- HP: 53 EXP: 32 Coins: 7 Drop: Super Mushroom, 1-Up Mushroom
     Weak: None Resist: None
     Their attacks work just like the hammers thrown by the Hammer Bros. you 
     fought earlier- jump as the bones are hitting the ground in front of you,
     and they should simply bounce underneath you. If it makes a hop before 
     throwing the bone, stand still, and the bone should sail over your head. 
     They'll throw anywhere from 2-3 bones; spinning their head around before 
     attacking means they'll go after Luigi. Chomping their jaws means they'll
     go after Mario. They won't throw at the same person twice in a row.

     RC Shroober- HP: 58 EXP: 26 Coins: 8 Drop: Cannonballer, Ultra Mushroom
     Weak: Ice Resist: None
     Shroobs that attack you not with lasers, but with remote-controlled toys 
     of sorts. Their attack depends on the number of antennae that sprout from
     its head; two, and it'll send a UFO over your head, trying to beam you up
     into it. Charge up the hammer and whack it as you get close. Their second
     attack, indicated by a single antenna, is a bit trickier; a small robot 
     will appear and rove quickly in circles around the Bros., making anywhere
     from 1-3 passes. When it begins to glow, it'll explode once it's finished
     making its pass. If the Shroober hops before summoning the robot, though,
     the bot will pause in place before zipping at you, so don't jump right 
     away. If they face the screen upon sprouting their antennae, the attack 
     will go for Mario, or Mario first in the case of the robot.


     First, take the time to tunnel and dig up the beans in this large room- 
there's an absolute plethora of them. Fifteen, to be exact. Right as you 
emerge from the hole, you'll find a Yoshi, trying to push a huge Chomp Rock, 
all by itself. Apparently, pushing a rock down into the hole will clear a way 
through Yoob's stomach, currently blocked. You won't be helping him, though- 
instead, you're going to get a bunch of Yoshis to provide some assistance. 
That means rescuing the lot of them from various plights inside this place. 
Bring the adults up with the nearby pipe, then go to the various arteries 
and toss the babies into them. Inside them are 100-coiners, a 1-Up Super, a 
meaty little psycho named Bully, and most importantly, a piece of fruit. The 
fruit is not for you to eat, but to give to the yellow Yoshi sprawled out at 
the top of the room. Feed it to him, and he'll join the other Yoshi behind 
the rock, providing a little more muscle. If you're injured in any battles 
here, there's an HP-replenishing block conveniently in this room. Save your 
Mushrooms. You'll notice there are five rooms branching off of this one; 
start with the one on the left, past the save point. Inside is a red Yoshi, 
cowering in fear while a Shroob torments it with a little robot. Have Mario 
jump on it, and the Shroob will attack you; defeat it, and the Yoshi can 
join the others in pushing the Chomp Rock. We'll hit these rooms clockwise, 
so next up is a room containing a blue Yoshi trapped in an enclosure, with 
something resembling a strand of DNA above it. To the right is a block with 
two Super Mushrooms and a pair of switches, which will activate once the 
babies match the colors of the two pegs nearby- blue, then yellow. Doing so 
opens up a hidden room for the babies to tunnel into, with two levels lined 
with switches. Positioning the adults in front of the chain of pegs so you 
can see, hammer the switches until every color is exactly as it appears on 
the strand. For those extremely stupid people, the two levels should look 
like this:

Top: Blue, blue, yellow, yellow, red, blue, red, yellow.
Bottom: Yellow, red, blue, red, yellow, yellow, blue, blue.

     Once you've completed the puzzle, head inside and talk to the Yoshi, and 
it'll join the others. Next room to the right- this one has no Yoshis, but a 
bunch of cows to be slain, and several treasure blocks to open. Of interest 
here are some new Ice Flowers, and a pair of Puffy Trousers for the adults, 
offering both an HP and attack increase. The next room on the right contains 
a large bed of spikes, with a lone pink Yoshi trapped on a block of tissue in 
the center of it. Tossing the babies onto the nearby springs will send you to 
a room filled with holes dropping down into the spiked area. Grab some more 
Ice Flowers up here, then drop down the third hole from the left. Hit the 
switch with your hammer, and a bridge of tissue will form; the Yoshi will 
leave automatically. If you want a bean, drop down the last hole on the 
right, but the adults will have to summon you back with the pipe. Once you're 
finished in there, you can enter the last room, on the far right, containing 
another RC Shroober terrorizing a light blue Yoshi, this time with a flying 
saucer. Tunnel the babies through into the hidden room, and have BM take a 
few gulps of water. The idea here is to fire droplets of water into the 
bottom screen through the opening in the tissue, timing them so that they hit 
the UFO buzzing about. Each shot amusingly startles the Shroob, and it'll 
take two hits to bring the saucer down. It'll crash into the wall, blowing 
open an entrance for you to get at both the Yoshi and the Shroob itself. Be 
sure to bring the babies back out before you head in there, as taking one 
step inside will alert the Shroober, and it'll attack you. Defeating it will 
calm the Yoshi down, and it'll provide the muscle needed to finally push the 
Chomp Rock down the hole, where the intestines or whichever region this is 
gets painfully stretched open. See Yoob's reaction? Heheheh. The new passage 
contains some Cannonballers, a 1-Up and some Smash Eggs, as well as some Dry 
Bones and RC Shroobers. At the end is a pipe, leading into the next area.

     In this large room, you'll witness a Yoshi being pulled into some sort 
of machine full of suds, then churned out onto a conveyor belt into an egg. 
Apparently this is a factory for turning Yoshis into eggs, but for what? To 
eventually hatch into Yoobs? For some other creature's nourishment? Either 
way, there are a lot of RC Shroobers here to be destroyed, as well as some 
more Bros. Items and a Mushroom Drop. Unlike the stomach, these rooms don't 
branch out all over the place; the exit is in the lower left, bringing you to 
a room full of shattered eggshells, and four Yoshis already working on 
another Chomp Rock. Send the babies onto the spring, then take a few gulps of 
water from the fountain. Now, using the adults, smack the eggs inside the 
blocks from underneath to send them up to the babies, and be ready to blast 
them with water so that they break open on the gray dangly-thing. Position 
the babies up against the wall to have the best shot at them. I've found 
that waiting until the eggs are about to drop back down the best time to 
fire. Cracking both release two Yoshis, and they'll both immediately run over 
to help push the egg away from the opening. The blocks to the right contain 
50 coins and some more Super Mushrooms.

     The next room has no puzzles; only enemies and treasures, the only new 
one being two Super Drops, down in an artery. Can't complain with the Bros. 
Items, though. The downward path leads only to a safe haven for the Yoshis, 
two beans, and another 4-Bros. coin block, like the one in Vim Factory. 
Stand on the blue switch to access the next room, where we find Toadbert, one 
of the Toads that was with Princess Peach the elder, and was attacked by the 
Shroobs when the time machine had landed. Toadbert seems to have suffered a 
bad case of memory loss due to the attack, as he doesn't know his name, and 
has no recollection of the events that took place. He does, however, have a 
very faint recollection of something, which he drew a picture of. The 
drawing itself is horrible, resembling Peach holding a star above her head, 
and an ugly villainous type in a single piece of clothing and what looks like 
a cross between a crown and a hat. It's also badly smudged in dirt, or.. 
something. All Toadbert knows is that he woke up on Yoshi's Island, and was 
soon eaten by Yoob. He's now trying to rescue the Yoshis trapped inside the 
eggs, thinking they'll be reborn as monsters if something isn't done quickly 
enough. Problem is, there's a monster in the back, guarding the exit. Exit he 
says.. great. So, now Mario boldly volunteers to take this thing out, so the 
gang and the Yoshis can squeeze out the poopchute. Show your moves off to 
Toadbert, and be on your way. Take the opportunity to save, then enter the 
next room, where you'll confront an egg-like creature speaking in Shroob. 
Luigi's attempts to take the pussy way out fail, twice, thanks to an egg-
beaning. And whaddya know... the egg contains none other than BB, demanding 
your help. If you don't, there won't be any adult Bowser to harass you in the 
future- oh, wait. This game is one huge time-paradox in itself. So, who cares 
about him? Either way, this guy will attack you regardless, so prepare to 
deliver a beating.. or should I say scrambling? =P

BOSS: SUNNYCIDE

HP: 500
Weak: Fire 
EXP: 260
Coins: 150
Win: Super Drop

Your first goal is to break open a total of five eggs, which will each 
release Yoshis, who will climb up to the top screen and try to push a 
Chomp Rock onto Sunnycide. You can't do anything to him now, so just 
concentrate on attacking the eggs. While you're doing this, Sunnycide will 
either grab eggs and lob them at either brother, which can be avoided by 
jumping as soon as his tentacle lashes at one, or by inhaling one of the 
Bros. into his mouth. Have your hammer ready, and release when you're close, 
but not close enough to strike his bandaged uvula (or whatever the hell that 
thing is). Why? The pull of his inhalation will make up the distance needed 
to be within striking range; get too close, and you'll be sucked in and lose 
some HP in order to replenish his. Don't worry if he uses up all his eggs; 
he'll constantly refresh his supply as they run out. Once the Yoshis nail him 
with the rock, he'll be knocked onto his side and susceptible to big damage. 
Here's where you need to be careful, though- a chain will drop down to him, 
and as soon as he yanks it, a hole will open up and that bro will fall down 
it. This causes dizziness, so avoid it by jumping as soon as he pulls on the 
chain; you have about a split second to react after he does so. The area 
around the targeted bro will throb before opening up; you can tell who will 
be swallowed up by the tentacle he uses to pull the chain. Otherwise, he'll 
attack by turning the room dark and sending Boos after you; have your hammer 
ready and wail them once they're in front of you. Sunnycide has a weakness to 
fire, but you'll still obtain bigger damage by wailing on him with your 
Cannonballers. After two turns of wailing on him, he'll jump back to his feet 
and you'll have to repeat the egg-cracking process. I took him out in 5 
Cannonballers and one Fire Flower, though the last CB might've overdone it. 

     After the battle, a bunch of eggs and Baby Bowser will drop through the 
colon, and a horde of Yoshis will jog in and do the same. There's nothing 
left for you to do, so out his anus you go, too. They even show the great 
escape on the top screen, in case you weren't aware of your choice of exit, 
too. Nice of them, wasn't it? Stuffwell appears, and we look up to see Yoob 
doze off, still clinging to the side of the cliffs. Awwwwwwww.

     Back in the village, we find Baby Bowser spreading a false rumor, in 
which HE saved all of the Yoshis. They begin to hail him, as he scarfs down a 
mountain of Yoshi Cookies.. and then our heroes show up, and BB quickly 
gobbles down the remaining cookies before spitting up the Cobalt Shards.. and 
being punted into the stratosphere by them. Gotta love Yoshis, but they're.. 
idiots. Toadbert sets them straight for you. "Yay!" Without much of a choice 
or even a goodbye, you're hurtled back through time and into the castle. Have 
a quick chat with E. Gadd and explain things to him, and you'll learn of a 
new time hole, one which leads to the Shroob Castle, which we can't enter due 
to the place being heavily guarded. Now why did they waste our time to bring 
it up, then? Eh, whatever. You'll notice the Toadsworth icons on the map, 
meaning we have a new skill to learn, but first head to the shop, as it's 
closer. Buy two pairs of Shell Slacks and Egg Pants, and you're good to go. 
You should have a lot of excess crap in your inventory, now, so it'd be a 
good time to sell it. Particularly all those pairs of pants, and the Smash 
Eggs. Also, I'd recommend buying two Big-POW badges and equipping them on the 
adults. Until the shop stocks something better, you can receive a very nice 
attack boost lasting several turns just by scoring an easy "Great!" during 
any use of a Bros. Item. They'll help you make even shorter work of the 
bosses, so go ahead.

     Once you're finished your transactions, head to the gardens and learn to 
do the Bros. Ball. Not only will this allow you to reach the next time hole, 
but you can now spin the cog indicated by the ? on the left of the map. Doing 
so will lead to the sewers underground, housing a large number of 100-coiners 
(gotten via tunneling of course) and Goombas, as well as some pretty powerful 
healing items you won't have a need for just yet. You'll also find a 
mysterious figure down here for the first time, and those of you that know 
who he is will want to track him down... You won't NEED to pay a visit to 
this guy until much later in the game, though. Head to the sewers if you want 
to get this out of the way first. 

     To proceed with the story, now, take the staircase on the left side of 
the map, up into the second floor. See that big, cris-crossing staircase in 
the middle? Head there. Ditch the babies, then hit the purple ! block, and be 
ready to curl into a ball and roll up the stairs. You have more than enough 
time to make this trip; it isn't the slightest bit difficult. Hitting the 
block at the end will drop the gate, making way to the next time hole. Hop 
in, and it looks like our next target is.. ..Gritzy Desert.


OOOOOOOOOOOOOO[9] Too Much SAND OOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


OOOOO Gritzy Desert OOO
OOOOOOOOOOOOOOOOOOOOOOO

OOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Items: Super Mushroom (4) OOO
       Ultra Mushroom (2) OOO
       Max Mushroom (2)   OOO
       Super Drop (4)     OOO
       Ultra Drop (3)     OOO
       Refreshing Herb    OOO
       1-Up Mushroom (2)  OOO
       1-Up Super (2)     OOO
       Red Peppers (2)    OOO
       Green Shell (6)    OOO
       Ice Flower (15)    OOO
       Pocket Chomp (17)  OOO
       Secret Jeans       OOO
       Big-POW Badge      OOO
       Cash-Back Badge    OOO
       Risk Badge         OOO
Coins: 527                OOO
Enemies: Shrooba Diver    OOO
         Pokey            OOO
         Bob-omb          OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOO

ENEMY ATTACKS & STATS:

     Shrooba Diver- HP: 70 EXP: 32 Coins: 8 Drop: Super Mushroom, Blue Pepper
     Weak: Ice Resist: None
     These guys have a bunch of different attacks, all of which are easy to 
     avoid, once you recognize them and get a feel for the timing. First are 
     its attacks which you can actually counter- swimming towards the brothers
     quickly, looping around so that it makes a pass under each one; simply 
     jump once it gets close. The other is diving out of the sand and into the
     air, coming back down on either bro; have your hammer charged and ready 
     as it's shooting up, then swing as it comes down. The other two involve 
     pulling objects out of the sand and throwing them at you quickly. If it 
     brings up a spiked ball, leap when it throws it, and it'll bounce 
     underneath you. If it pulls out a Cheep-Cheep, stand still, as it always 
     bounces overhead. With its swimming attacks, they're always preceded by 
     diving under and are executed quickly; look at what the intended means 
     of dodging are (either the jump or hammer command) to figure out what's 
     coming.

     Pokey- HP: 55 EXP: 36 Coins: 10 Drop: Green Shell, 1-Up Super
     Weak: None Resist: None
     Unlike other Pokeys, these can be leapt onto and damaged. Their attacks 
     are pretty annoying at first, at least when you haven't learned the 
     timing or what they're capable of. If Pokey spins its lower segments
     around, you'll be targeted with a rapid-fire needle attack for 
     however many parts that remain; three needles per segment. They're 
     fired in quick succession, and avoided by jumping as soon as the first 
     needle is fired, then again as soon as you land until all shots have 
     missed. An easier attack to deal with is when it bounces all of its 
     parts towards you; they're fired one at a time and overhead, for you to 
     whack away with your hammer. Provided you don't fudge the hammer timing, 
     these are easy to deal with. Their last attack is impossible to avoid if 
     their bodies are complete- a simple charging towards you. You can knock 
     parts of their body away with the Green Shell, or the babies' hammers 
     when they're alone.
     
     Bob-omb- HP: 35 EXP: 30 Coins: 5 Drop: Pocket Chomp
     Weak: None Resist: Fire, Ice, Mix
     These little guys have only two attacks: tackling and exploding. When 
     they run towards you, take a tiny hop, stop, then run again; jump a 
     second after they hop, and they'll run underneath you and be stomped on. 
     If they turn their bodies a little after stopping, though, they'll run 
     towards the other character; I rarely see this, but be ready for it. 
     Now, if they light their fuse before charging, they'll move more quickly 
     and simply explode when they get underneath you. This time, though, you 
     want to jump as they're moving into you, because unless you're at the 
     peak of your jump when they detonate, you'll be hurt. They have another 
     method of exploding on you- moving up and down in front of the Bros., 
     then running in and blowing up. You counter this by having your hammers 
     ready, and whacking it once it's passing in front of you. Don't hesitate,
     because it won't move that way for long.

     As you first enter the desert, you'll find a stone pillar with an Ultra
Shroom, accessible via baby toss, and a blue switch in front of some sort of 
stadium.. a koopa complex of sorts, judging by the headmount and the 
shell-pillars. Anyways, standing on the switch will swing the doors open, and 
alert a swarm of Shroobs, who will come stampeding out in legions after you. 
Our heroes run and hide, losing them for a second, but the babies dumbly 
leave the hiding place, and as Luigi goes out to grab them, they're spotted 
by a lone Shroob and he gives chase. Kylie pops out from a pillar of sand and 
has a chat with Mario; apparently the Shroobs are having a gathering in that 
stadium we opened, a celebration of the overtaking of the Mushroom Kingdom. 
Not only that, but Princess Shroob is supposed to be at the head of this 
celebration, as well as an appearance from another princess. One believed to 
be of royalty.. and wears pink. Now who could that be? Mario explains the bit 
about Peach's abduction, and Kylie thinks his story doesn't hold water, but 
whatever. She'll leave us, mentioning something about the crystal shell in 
the area we began, saying the four turtle heads are linked to it somehow.

      Now, before you go wandering around looking to solve puzzles, let me 
mention that they'll requiring not only splitting from the babies, but 
wandering far from them as well. On that note, I like exploring the areas 
first, to clear out all the enemies and grab whatever items and beans I can.
This is so the party stays relatively close together in experience, and the 
babies won't get into any battles in which they're biting off more than they 
can chew. Not that the enemies here pose a particularly serious threat, but 
anyways.

     Your immediate location, where you spoke with Kylie, contains a few 
treasure blocks with Herbs, 1-Ups, and 50 coins, gotten via the adults' 
spin. The next has a large number of enemies, most of them Pokey, and also a 
plethora of items, primarily Drops and Bros. Items. You'll find some of the 
blocks are positioned above pillars you have no way of reaching; these can be 
nabbed later in the game, if you return with a certain Bros. skill. The 
script itself won't call for you to return here, so it's up to you to 
remember. Anyways, the next room downwards has a contraption for you to 
familiarize yourself with- the cannon. Mario and Luigi must roll themselves 
into a ball, and then roll into the yellow cannon on the side. The cannon is 
fired by hitting a switch with the hammer; but where is that switch? You'll 
find it by throwing the babies into the nearby pipe beforehand. That switch 
will light up only once the adults are inside the cannon. Don't fire them 
to the other side just yet, though. Head back the way you came, then up into 
the next area, the upper-left corner. More goodies that must be spun to, and 
an ever-increasing number of divers and Pokeys that we must tear apart. In 
the pipe is a pair of Secret Jeans, equippable by the babies; it lowers 
defense in exchange for more speed and stache. Equip them if you don't mind 
the little cut. The next area on the right has another Bros. Ball challenge; 
the adults must roll along through the walls of cactus and make it to the 
purple ! block in time. Not a difficult feat at all, and you'll pass by some 
bean spots for the babies to dig up, so have them walk the distance to the 
adults once you've finished and pick them up. 

     The next area has a lot of Bob-ombs, hyperactive little things that will 
appear in groups of four, or three with another Shrooba Diver. There's a Big- 
POW Badge in the pipe in the lower left, as well as our first batch of 
Pocket Chomps, in one of the treasure blocks scattered about. Eradicated 
everything here? Good; just one more area to go. Head down and deal with the 
Bob-ombs, grab the items you wish, and now you're ready to take out that 
crystal by the entrance to the stadium! Abandon the babies in the lower-
right area of the desert, by the Dry Bones statue. With the adults, make the 
long yet necessary trek back to the upper-left, where there's a Dry Bones 
directly across from it. Use the Bros. Ball; it makes the trip much faster. 

     Once there, initiate the ! block sequence with Mario, and once Luigi 
hits his block, the other block, all the way on the other side, will light 
up; you have a generous 9 seconds to bring the babies up on your screen and 
hit the blocks they're standing underneath. Once you've done this, the two 
Dry Bones will concentrate a beam onto the crystal. With those out of the 
way, you have one more to take care of, so head down with the adults and 
up with the babies into their respective areas and do the same thing with 
the other two Dry Bones statues. Now you've shattered the crystal, exposing 
a purple ! block! With the adults, head back to the area with the stadium and 
use the pipe there to summon the babies, and throw them up onto the pillar. 
Once they hit the block, a corner of the stadium will drop down, which you 
can use to climb up onto the roof. A few items worth nabbing here.. once 
you're ready, climb to the top and enter the opening. Take the pipe down to a 
save point and a switch; compressing the switch lets you into what appears to 
be a spectator's floor, with windows arrayed here and there. Kylie seems to 
have found her way in as well, and informs us that Pricess Shroob will be 
arriving any minute. She suggests you all take a peek through one of the 
windows...

[9.1] And our Special Guest is...

OOOOO Koopaseum OOO
OOOOOOOOOOOOOOOOOOO

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Items: Ultra Mushroom          OOO
       Refreshing Herb (2)     OOO
       Cannonballer (3)        OOO
       Adult Trousers          OOO
       Pep Badge               OOO
Coins: 70                      OOO
Enemies: Shrooboid Brat (Boss) OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

     Before you is a crowd of hundreds, THOUSANDS of Shroobs, all of them 
abuzz, anxiously awaiting the arrival of their leader, Princess Shroob. One 
of the four Shroobs onstage steps forward and addresses the crowd; a cheer 
breaks out amongst them. Then, as the lights dim and the stagelights turn on, 
the Shroob's Mothership slowly descends over the stadium, and in a beam of 
light, Princess Shroob is lowered to the stage amidst thunderous applause and 
cheers. The lights turn back on, and Princess Shroob begins to speak; each 
sentence is followed by a roar from the crowd. She screams and raises her 
arms, getting a rise out of them; moments later, a lone voice screams out 
over the audience.. ..in English. A lone UFO flies high above the crowd, 
carrying Princess Peach underneath it! It hovers over a pipe before the 
audience, and as the audience chants, a familiar beast emerges from the pipe, 
hungrily snapping its jaws. One final chant, and the UFO releases Peach, her 
body falling only a foot before being eaten alive by.. Petey Piranha. The 
crowd is in an uproar, and Princess Shroob cackles evilly with them...

     Mario and Luigi are shocked by what they just witnessed, and turn to see 
Kylie to the left of them, bound up by Shroobs! Woo, she won't be getting in 
our way for a while! Our heroes are now left alone to explore. To the far 
right is a room with a 4-man coin block; to the left is a room with a purple 
! block, which when activated drops the ledges down to a height we can reach. 
While the opening is small, it's not meant for the babies- roll the adults 
into a ball and go underneath, then stop as soon as you've cleared the 
opening. Now, spin across the spikes and roll all the way down through the 
obstacle course (it doesn't matter if you fall between the pegs, though you 
really have to be doing something wrong in order to), and hit the pipe in the 
next room to bring the babies down with you. There's 50 coins in that block 
if you want 'em, and some Cannonballers and Refreshing Herbs in the next 
room, as is our next puzzle- another maze in pitch darkness, aided by the 
huge shine block. The pathways get really, really narrow here, so walk 
carefully. Keep in mind there are two different locations where you must jump 
across the spikes, from one path to the next. Also in this room are 20 coins, 
an Ultra Shroom, a Pep Badge, and a pair of Adult Trousers. The Pep Badge is 
definitely worth getting, making the wearer immune to status ailments, and 
the trousers are the adult version of the Secret Jeans you got earlier. 
Anyways, once on the other side, pound the switch with the hammer, and you'll 
open the door into the next room. Head up and save, then step onto the 
platform and you'll be taken up...

     ...up onto the stage, surrounded by thousands of Shroobs, not to mention 
the Princess herself. The Shroobs onstage open fire, but the Bros. are quick 
to act; Mario and BM take out the first pair, while Luigi and BL.. well, 
Luigi is of course thrown about, as the developers seem to enjoy harming him 
physically whenever the opportunity arises. Suddenly, one large freak of a 
Shroob swings over the crowd on a rope. The audience of Shroobs go crazy, and 
Princess Shroob barks something in her adorable gibberish at the freak. The 
little ones have since dragged the man in green back to the center stage, 
just in time to attacked by a lollipop. Of all things. "BABIES!"

BOSS: SHROOBOID BRAT
HP: 900
EXP: 180
Coins: 100

This guy has a lot of HP, but if you've gotten the Big-POW badges I told you 
to, then this will only take a few turns. Open right away with an Ice Flower, 
and use it until you get a defense-down on him, then wail away with either 
Pocket Chomps or Cannonballers. You can rack up more damage with the Chomps, 
provided you've got quick fingers and don't make any mistakes. Otherwise, 
just wail away to the tune of 180-200 damage a pop with the cannon. If his 
def-cut wears off, don't worry about using another Ice Flower, since you've 
still got your strength boost, and he should be at less than half HP by now. 
Now, his attacks- their targets will always be chosen by the audience of 
Shroobs, holding up signs with either an M or an L. The initial, NOT the 
color, will determine who is attacked, as midway through the Shroobs will 
change their signs to try and confuse you. To avoid his lollipop, which 
packs a nice wallop, jump as soon as he rears it back to throw. His other 
attacks involve eating items tossed by the crowd and spitting them out at 
you- deflect them with the hammer; their timing won't differ per item, so 
this is easy. If he eats a regular Mushroom, he'll spit out a poisoned one, 
but if he eats a poison shroom, he'll spit out a normal one. Let these hit 
you to replenish some HP. These attacks will often inflict the ailments 
paired with them, so don't screw up with the hammer. Without the loss in 
defense, your perfect Cannonballers will only deal around 120-150, so the 
Ice Flowers do make a difference. 3-4 turns of this, and the Shrooboid brat 
is a goner.

     The Shrooboid has been humiliated in front of thousands of its kind, but 
the Bros. have merely leapt out of the frying pan and into the fire, as 
they're still surrounded by their enemies. Rather than kill them on the spot, 
though, the Princess merely calls a group of them to surround them, and on 
her word, pull out friggin' HAMMERS; yes, aliens commonly come equipped with 
hammers, which they use to smash a hole in the floor underneath the heroes, 
sending them into the depths from whence Petey Piranha came. Watch the 
somewhat amusing scene with Luigi and the babies, then press on...

[9.2] Little Cave of Horrors

OOOOO Gritzy Caves OOO
OOOOOOOOOOOOOOOOOOOOOO

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Items: Ultra Mushroom         OOO
       Super Drop (2)         OOO
       Ultra Drop (2)         OOO
       Green Shell (6)        OOO
       Bro Flower (12)        OOO
       Cannonballer (3)       OOO
       Smash Egg (3)          OOO
       Pocket Chomp (3)       OOO
       Trampoline (13)        OOO
       Red Pepper (1)         OOO
       Green Pepper (2)       OOO
       Dire-Free Badge        OOO
       Big-DEF Badge          OOO
       Big-POW Badge          OOO
Coins: 628                    OOO
Enemies: Dark Boo             OOO
         Snifaro              OOO
         Bob-omb              OOO
         Elite Boom Guy       OOO
         Petey Piranha (Boss) OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

ENEMY ATTACKS & STATS:

     Dark Boo- HP: 63 EXP: 20 Coins: 6 Drop: Trampoline, 1-Up Mushroom
     Weak: Resist: Fire, Ice, Mix
     These guys fight exactly the same way as the original Boo enemies found 
     earlier in the game, only they're now much faster. In addition, when they
     attack from behind, if you fail to avoid them, they'll steal one of your 
     items, whether it be healing, Bros. or so on. Jump as soon as they 
     appear. Not much else to say about them, though you'll get your item back
     if you kill, er, exorcise them once they have it.

     Snifaro- HP: 90 EXP: 50 Coins: 10 Drop: Trampoline, 1-Up Mushroom
     Weak: None Resist: None
     More interesting variants of Snifits are back! This time, the sarcophagus
     dwelling Snifit attacks by sliding open its door and firing two shots, 
     one from its headpiece, and another from the Snifit inside. The order of 
     the shots depends on the way the sarcophagus door slides open; if the 
     door slides right, don't move, and the shot will fly past, then jump; if 
     the door slides left, jump over the shot and you'll avoid the second. 
     These guys also attack by leaping onto the sarcophagus itself and riding 
     it like a rocket, up into the top screen and then looping around to 
     charge at either brother. Jump onto them as they pass under, and they'll 
     take damage.

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