Lost In Blue - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Lost In Blue - Strategy Guide (Page 02).
The next one looks really hard, but it isn't. There are WAY more crates than
you need to get across and the part in the middle where crates COULD be but
aren't is just pointless (maybe these puzzles are generated differently for
different players and that part just wasn't used in mine. dunno!). Just do
what you normally do... make sure there is a crate every 1-2 spaces between
the starting platform and the ending platform.
After that, it's a little trickier but still not that bad. What you are going
for is this (x=crate, -=blank spot):
-x--x-
------
Again, give it a few tries and email me if you have trouble.
The next one... OMG. Look at it. What a pain. There are three important things
to notice about this room. 1) If there is an empty space inside a ring of
blocks/crates, you can climb over them and push them out from the middle, 2)
You don't have to use the starting platform as your starting point, 3) You
don't need all of the crates.
There is no way that I could possibly explain how I finished this puzzle (if
you are looking at it, you know what I mean). However, I can show you what my
final configuration looked like. 1 is the starting platform, 2 is the end
platform. Note that with this configuration, I jumped onto the first crate
from the area right in front of the entrance, NOT from the starting platform
--c-
---- 1
2 -c--
---
---
c--
Man, these puzzles don't get any simpler to FAQ! Well, the good news about the
next one, which has about a gazillion blocks and crates and unmovable stone,
is that you hardly have to move anything to make it work. Take a look, it's
almost ready to go. Just slide a couple of blocks around and give it a try. Do
your best to minimize the number of jumps you have to make because once you
fill the room with water, you only have a few seconds before it starts
draining. If it starts draining at all while you are still on the blocks, you
won't make the final jump.
Ok, one more! This one is a big pain, and moreso than the others I really
can't explain how I did it. It takes place on a 5x5 grid and here's what my
final product looked like (S=unmovable, B=block, c=crate):
2 cBBBB
c---B
--S-B
----B
cBBcB 1
The key is the lower left corner, where there are only two blocks instead of
3. The idea is to get the concrete blocks out of the way as soon as possible
while maintaining the mobility of each crate until you've placed it where you
want it to stay. Once that's happened, pack as many blocks around it as you
can because that makes room for you to move the other crates around.
Ok, now you are done with the puzzles! This next room has two very obvious
tasks, just push the blocks into the holes to open the doors on your right and
left. The left door takes you to a big room at the top of which is a door to
the first room of the ruins (the one with an exit back out to the cave and a
water source). The right door takes you to a new area.
***** Exploring the Hideout *****
SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS SPOILERS
There are people on the island. There, I said it.
They are bandits of some kind. They are mean, mean bandits who want to kill
the crap out of you, and worse than that, they are REALLY WHINY. For whichever
of the two reasons you prefer, avoid them at all costs. Spy on them, make fun
of them, dig up their potatoes and chow down, just don't let them see you.
First things first: you can only make good headway in banditland during the
day. The guards goof off during the day, but at night they get in trouble for
having goofed off and sit there watching for jerks like you to wander in. They
have searchlights going and everything. Yeah, forget about exploring the
hideout at night.
STUFF YOU MIGHT AS WELL DO BEFORE YOU DO ANYTHING ELSE
One thing you will eventually need to do in this new area is go straight north
and push the log a few times. Crap, does this mean that you are going to have
to bring Skye with you some day? Aghhhhhh. Anyway, that is quick and easy. If
you get stuck in the vicinity at nighttime you might as well do it then.
There's a water source north of there and a few mushrooms.
You can also skulk your way to the grasslands. Head all the way south and
east. You will find another log, which you can roll to your right and climb
up. Head south and follow the path west. You will find nothing interesting
except for a long log. This leads back to the grassland, but it's a one way
trip so only jump off the log if you want to head home!
If you go west instead of east at the log, you will find a water source.
If you head due east from the entrance and manage to sneak past the guards,
you will see a boat. Woah, cool! Not much else to do but see it, but it's good
to know.
BUSTING IN, PART 1: SNEAKING AROUND LIKE A CHICKEN
You have to do this part during the daytime. First you have to find the
hideout. This is really really easy. It's in the middle of the screen. Go east
and north. If the bad guys start chasing you, run and you will probably make
it to the next screen before they get you. Somehow, if you make it to the next
screen over, they forget that they were ever chasing you. Nice!!
Once you make it to the hideout, you will see to whiny bandits whining
whinily. You will find a door on the front of the building to the eastish.
This leads to the supply room. Go in, climb up on the shelves in the upper
left hand corner, and crawl around on the pipes for some cut scenes. Don't
run, or you will get busted.
You will learn who the different characters are. Once you're done
eavesdropping, head out, stopping on the way to read the piece of paper on the
lockers. Looks like the boss has rented a massage device. Yuck. I really didn't
need that detail, Lost in Blue. Anyway, you will get some other important, not
totally revolting information as well.
- The foreman has the key to the warehouse
- The Squad Leader has the boat key (BOAT?!?) and "sailing for dummies"
- Guard B has a set of playing cards.
You will also see a uniform on a shelf in there (thanks to Micah and Ivo for
pointing this out). Grab it, and wear it. You can pretty much wander freely
wearing the uniform as long as you salute guards whenever you encounter them.
If you talk to them, they will ask you if you have any food. You can give them
poisonous mushrooms if you want; making a soldier pass out can come in handy
now and then, but not really as a regular habit.
Ok, anyway, so leave that building and head north and around the back of the
building. You won't find anything interesting except for a patch of potatoes
(mmm, grub). Don't feel guilty stealing, ll the bandits do is whine about how
they hate potatoes anyway, maybe they'd like it better if they STARVE.
Whiners. ;) You will also walk past a warehouse, which matters for one of the
endings later on.
BUSTING IN, PART 2: TIME FOR STEALIN'!
Head into the main entrance of the hideout (to the left of the room with the
uniform). The area looks like this (the foreman and squad leaders' rooms are
slightly more complicated than this map would tell you but hey, I am lazy):
Boss's Room (Radio is in here)
__________| |________
| |
| ----- ------- |
| - --- | F = Foreman
| - F - PR - | SL = Squad Leader
| ------- ------- | PR = Pointless room
| ------- | Boss = The boss!
| ----- - - |
| - --- - PR - |
| - SL - - |
| ------- -- -- |
| |
|________ __________|
| |
OK, this is where you have to start caring about which ending you want. There
are four ways you can do this thing, and I have given instructions for each.
General note:
Once you tell Skye about all of the different ways that you can escape, she
starts asking you if it's time to escape every time you try to leave the cave.
Say no as long as you want to. When you *are* ready to roll, you have the
choice of taking her with you or leaving her behind while you go get help. I
have no idea what difference it makes in the grand scheme of things to take
her vs. not take her (I think you probably want to bring her along unless you
are just going to use the radio; she might starve without you and even if she
doesn't, it makes her sad if you leave her!!!). Anyway, once you finally do
decide to go, you can't go back so don't say it unless you mean it. I suggest
preparing for all three endings, sleeping and doing a real save, then only
doing quicksaves after that (don't save if you sleep in cave 2). That way if
you make a stupid mistake or change your mind about something you aren't
screwed.
1. Steal the boat
- See the boat, go home and tell Skye about it
- Get the boat key from the squad leader (give him a sleepy mushroom while
he is tending to his potatoes, which usually happens around noon; he
will drop it)
- Get the gas can from the supply room (it's right there on the shelf, but
only after you have told Skye about the boat)
- Get the map hanging on the back wall behind the desk in the boss's room
(sneak into his room not wearing the uniform while he is en route from
his desk to his bed; this happens at about 7pm nightly and for whatever
reason he isn't paying attention during that short couple of minutes)
- Bring Skye along to the hideout and get to the boat
2. Sneak into the boat by hiding in cargo crates
- Eavesdrop on the boss and the foreman to get an idea of which create is
getting shipped on what day.
- Get the warehouse key from the foreman. Do this by waiting outside his
room until he gets up to go to the bathroom. This happens around noon
each day. Talk to him while he's in the hall (after saluting of course)
and he will take food from you. Drug him with a sleepy mushroom and
voila!
- Bring Skye to the warehouse and get into the crate, dodging a plethora
of guards. The crates are set up like this, in case you are trying to
figure out which one to sneak into:
1 2 3
4 5 6
7 8 9
If you pick the wrong one, you die, so be sure.
3. Using the boss's radio and calling a rescue boat
- Walk over to the part of the rafters that is over the boss's room late
at night and hear him mumble a radio frequency
- Sneak into his room and use the radio (use the method described above
for getting the map, only head for the radio on his desk)
- Get back to the cave and prepare to be rescued! I think the boat comes
to get you in 3-4 days.
4. Using Skye's old rescue boat
- Go check out Skye's old rescue boat and notice that it's usable
- Tell Skye about it
- Go to the supply room in the hideout and find the flare gun
- Take the raft out to sea with Skye
------------------------------------------------------------------------------
VI. Building and other random stuff
As the game progresses, Skye will suggest that you build various things. Here
are the ones I have found so far. I know there are others but I won't include
them until I find them myself:
Table and Chairs: Helps Skye make items faster
Extra Storage Shelves: More storage space (5 slots per upgrade)! Each shelf
costs a log and a rope to build (I think).
Jerky Shelf: Thanks to Rachel for the info on this. Just put fish or meat on
the jerky shelf then ask Skye to make jerky. In a couple of days, it will be
ready. Jerky is excellent for when you are traveling. The worst fish jerky I
could manage gave me +10%, decent jerky gives +20%, and I haven't even tried
any of the best fish yet.
You can also make a better fire maker by adding a bow into the mix (use a
crappy bow, the quality doesn't matter) but I don't exactly see the point.
------------------------------------------------------------------------------
VII. Skye mode
It sounds complicated, but it is so, so simple.
The basics:
1. You gather stuff, like twigs, food, and spices.
2. You cook for yourself and Keith, you use the extra food to make lunch boxes,
which you give to him to make him like you.
3. You dig around on the beach and collect seashells so that you can make him a
bracelet (50 shells) and necklace (100 shells), which also makes him like you
more. After that, you can keep digging and make more of these, but it gets
harder to find shells and you are too busy for that.
4. You keep the fire going because if you don't, Keith gets agitated with you.
5. You ask Keith to get you stuff that you can't get, particularly food stuff
you don't have access to. You can also ask him for twigs, but you can find
plenty lying around so you don't have to do that very often.
6. You do jobs for Keith as jobs come up.
The rest is just making the most of what you have and being at the right place
at the right time. Most days, you want to let Keith go off and explore. Each
morning, unless you distract him straight away by asking him to get you food
or whatever, he will decide to go out for the day at about 8:05am. If you are
in the room, you will have the chance to give him stuff, say he shouldn't go,
etc. If you aren't in the room, he will just go.
If you do want him to go exploring, this is how your day should go:
- PREP KEITH: Wake up in the morning, feed Keith so that he is as full as you
can get him given your food supply. Give him a few lunches. If you have a
bottle of water then "give" it to him (he will drink it and give you the
empty bottle back). Feed him an energy-boost mushroom if you have one.
- LEAVE HIM ALONE: Get the heck out of dodge ASAP. Don't dawdle. Go get some
seaweed and clams or something. When you go back to the cave, Keith should
be gone off on his own. You can wait around for him to say goodbye, but that
is a waste of time you could spend doing other stuff.
- DO YOUR THING: If the fire went out the other night, Keith will have relit
it before he left. This allows you to conduct business as usual while he is
away. Collect food that is lying around and either make lunches out of it
for you to eat or save it to cook when Keith gets home. Early on, he won't
bring food back with him after exploring, and he won't be gone for that long,
so just hang onto your food and cook it when he gets back. Later, he won't be
back until the middle of the night and he will be munching on your lunch
boxes all day anyway so use the food that you find on the beach to feed
yourself. Use what he brings back (he usually does bring something once he
starts doing heavy duty exploring) to feed the two of you in the evening and
morning.
- FEED THE MAN: When Keith gets back, he may well have totally failed to take
care of himself. MEN! Have a bottle of water handy in case he's dehydrated.
Throw some food at him. Even if he isn't that hungry, he will be in the
morning anyway so you might as well. You want to keep him as full as
possible, since this allows him to stay out for longer exploring.
- EXPLOIT HIM: After that, feel free to make him get food as often as you can
before nighttime (this mostly only works early on when he isn't exploring
very far, but sometimes even late in the game he will come back at 6:30. Skip
this if he's really exhausted. While you do need to take care of your own
needs, he is no use to you if he wakes up with 30% energy so get him to sleep
as soon as you can. Sadly, he will be too much of a lunkhead to build better
beds for ages, so don't get your hopes up.
Some general pointers:
1. Have your inventory as empty as possible when Keith gets home from finding
food
at your request. He won't give you everything he found if you don't have room
for it, and as far as I can tell there is no way to access his inventory
without asking him to go out again and getting it when he comes back.
2. Be hardcore about gathering shells and making lunches. The more Keith likes
you, the more he will do to make your life easier.
3. Do tasks that Keith asks you to do ASAP. It's not like you have anything
better
to do.
4. COOK!!!
You will eventually have 6 cooking methods available to you. At first, you can
only make things RAW or ROASTED. Keith will eventually find the slate, which
is a big deal because it lets you make all sorts of great stuff using the STIR
FRY option. Lastly, he will bring you a clay pot, which opens up 3 more
options: DEEP FRY (which requires lard), BOIL and STEAM.
Use recipes as much as you can. I hardly know any, but that is partially
because I am pretty limited in terms of methods of cooking and ingredients this
early on. There are a lot of recipes floating around online and half of them
don't work; I have only listed the ones that I have actually gotten to work
myself.
NOTE: Some of these only work with certain #s of ingredients, so if it isn't
happening for you and I forgot to specify how much of each thing to use, mess
around a bit. I have never found it necessary to use 2 salts if salt is the
only seasoning you are using, but that may make a difference in some recipes
I have yet to find.
I have also included values for how much nutrition each recipe gives you if it
is prepared perfectly IN A BOX LUNCH. Divide the number by half to get the
amount that each of you would get if you split the dish for dinner. I don't
have this info for some of them since I send them off with Keith, but I figure
every little bit helps. :)
Anyway, here's what I have:
1. BAKED POTATO
Method: Roast
Ingredients: Any number of potatoes
Seasonings: Rock Salt, Pepper Seed
Notes: This is really easy to make and is very filling. Use it often.
2. BROILED EEL
Method: Roast
Ingredients: 1 eel
Seasonings: Purple Bean, Tree Sap
3. SALT BROILED SWEET SMELT
Method: Roast
Ingredients: 1 sweet fish
Seasonings: Rock salt
4. BAKED CLAM
Method: Roast
Ingredients: 1 clam
Seasonings: 1 Purple Bean
Notes: A little recipe, but it gives you way more per clam than you would get
cooking them in one big dish together.
5. BROILED CHICKEN
Method: Roast
Ingredients: 1 chicken meat
Seasonings: Rock Salt, Pepper Seed
6.
7.
8. FRIED SMELT
Method: Deep fry
Ingredients: Lard, 1 siliganoid (it says "sand borer" in the recipe, huh??)
Seasonings: Salt
Nutritional Value: 18%
9.
10. FRENCH FRY
Method: Deep fry
Ingredients: Lard, any number of potatoes
Seasonings: Rock Salt, Pepper Seed
Nutritional Value (four potatoes): 60%
11. FRIED OYSTER
Method: Deep fry
Ingredients: 1 oyster (not sure if you can include more than 1), lard
Seasonings: Salt
Nutritional Value: 16%
12.
13.
14.
15. POTATO SALAD
Method: Raw
Ingredients: 1 potato, 1 carrot
Seasonings: Rock Salt, Pepper Seed
Nutritional Value: 24%
16. BOILED PORK SALAD
Method: Raw
Ingredients: 1 boar meat, 1 vegetable
Seasonings: Purple Bean, Blue Seed
Notes: If you cook this for a meal, it completely fills your tummy! When I made
it with a carrot, it gave us each 99%!!! Don't ask me why you make the pork raw
because that sounds dag nasty to me.
17. EGG SALAD
Method: Raw
Ingredients: 1 egg, 1 carrot
Seasonings: Rock Salt, Pepper Seed (the scrapbook says blue seed but I got it
using pepper, whatever)
Nutritional Value: 18%
18. RADISH SALAD
Method: Raw
Ingredients: Any number of radishes
Seasonings: Rock Salt, Blue Seed
Notes: Keith seems to bring you a lot of radishes at first, so it's nice to
know there is something good to do with them.
19. BURDOCK ROOT SALAD
Method: Raw
Ingredients: Burdock
Seasonings: Purple Bean, Chili
20. SEAWEED SALAD
Method: Raw
Ingredients: Seaweed
Seasonings: Purple Bean, Blue Seed
Nutritional Value: 32%
Notes: This is kind of difficult to make, but it is one of the only recipe you
will definitely have the ingredients to make every day (there are 4 seaweeds on
the beach each morning) so get good at it.
21. MUSHROOM SALAD
Method: Raw
Ingredients: Mushroom, Dandelion
Seasonings: Salt, Pepper
22.
23.
24.
25.
26.
27.
28.
29.
30. BOILED EGG
Method: Boil
Ingredients: 1 egg
Seasonings: Rock Salt
31.
32.
33.
34.
35.
36. STEAMED CRAB
Method: Steam
Ingredients: 1 crab (any kind)
Seasonings: Purple Bean
37.
38.
39.
40.
41. CRAB OMELETTE
Method: Stir Fry
Ingredients: 1 crab (I have only used coconut crabs so far, not sure if it
works on others), 1 egg
Seasonings: Rock Salt, Pepper Seed
42. MUSHROOM OMELETTE
Method: Stir Fry
Ingredients: 1 mushroom (preferably the energizing kind!), 1 egg
Seasonings: Rock Salt, Pepper Seed
Nutritional Value: 16%
43.
44. BUTTER FRIED CLAM
Method: Stir Fry
Ingredients: Any number of short-necks
Seasonings: Rock Salt, Brown Seed
Nutritional Value: 20%
Notes: Here's another one you should get used to making every day. You can
find 4 short-necks on the beach each morning, use them to make a lunch box!
45. SATE MUSHROOM
Method: Stir Fry
Ingredients: 1 mushroom (I haven't gotten it to work with more than one, but
maybe it's ok if they are all the same type?)
Seasonings: Rock Salt, Pepper Seed
46.
47. EGGS SUNNY-SIDE UP
METHOD: Stir fry
Ingredients: 1 egg (I am pretty sure you can only use 1 egg in this recipe,
but much like baked clams it helps you get the most out of your egg)
Seasonings: Rock Salt, Pepper Seed
PLEASE EMAIL ME IF YOU HAVE MORE RECIPES!!!
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