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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter G » Ganbare Goemon: Toukai Douchuu - Strategy Guide (Page 02)

Ganbare Goemon: Toukai Douchuu - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Ganbare Goemon: Toukai Douchuu - Strategy Guide (Page 02).

- Enter the house to the west to find Amaterasu's little brother, Susano. 
  You learn that Amaterasu is mad at her brother for losing something 
  precious of her's so she's gone and trapped herself up a cliff. The  
  only way to get her out of there is to entertain her and make her 
  laugh. Ebisu thinks he might be able to do it.
  
- Return to the spot where you ignored two men. Change to Ebisu and perform 
  the Bali Drill. Amaterasu the sun goddess will come out and Goemon learns 
  how the villagers have been keeping the Kabuto as a ward for evil since 
  the great battle. When she learns of how Masakado's spirit had been 
  searching for it all these years so that he can finally rest, she agrees 
  to give it back. Unfortunately, his little brother had lost it while 
  playing around with it. He's dropped it in a pool and now a dragon's 
  swallowed it.
  
- BOSS: Haniwa Dragon

  To damage this boss, you have to knock the big Haniwa off the dragon. 
  The dragon will attack in the same pattern repeatedly; jump over 
  bridge, spray fire from the side and try to crush you with its head 
  while each time calling for helpers. This first part takes a lot of 
  long ranged attacks unless you want the battle to last a long time. 
  After it gets to about half of its health, it will go berserk sweeping 
  the bridge with fire, rolling its head across the bridge and showering 
  you with bombs. You can dodge these atacks by hiding in the bottom 
  right corner. I used Sasuke for the first half of the fight then Yae 
  with her homing shots.
  
- Now that you've retrieved Masakado's Kabuto, take it back to him in 
  Maisaka.

*Maisaka

- Masakado thanks everyone and finally gets to rest in peace, leaving 
  behind the Kusanagi's Sword. Just as Goemon thought they had it, Peruri 
  appears and takes it from them. A passage opens up for Goemon and his 
  companions to go after him.

Chance to record your progress: Yes / No

- 7.6
+-----------------------------------------------+
|                                               |
| Chapter 6                                     |
|                                               |
| Hide & Seek with the Seven Deities of Fortune |
|                                               |
+-----------------------------------------------+

- Go right to catch up with Peruri. You find out he's collecting the 3 
  Weapons of the Heavens to take over Japan. Being fed up with Goemon and 
  his friends, he destroys the bridge so that they can't follow him. Yae 
  suggests they head to the nearby village of Fujikawa to find a way 
  across.

*Fujikawa

- Go west into the village then enter through the wooden gates to meet
  Echizennokami. He tells you that rumours have it the Seven Deities of 
  Fortune live in a mansion nearby. If they go speak to them politely, they 
  might help and grant their wish to cross the broken bridge.
  
- Head to the area in the west to find the mansion. If you speak with a man 
  in one of the houses, you learn that it's good manners to knock 4 times 
  so, using your stylus, knock on the circle on the door 4 times quickly.
  
- One of the deities, Ebisu the Deity of Wealth appears. You learn that his 
  power is too weak to grant Goemon's wish at the moment and so requires 
  them to gather the Seven Deity Tamas together first. The deity 
  already has one but the rest are scattered outside of town and you 
  have to go find them. Before everyone leaves, the deity gives Ebisu the 
  ability to break gas. To do this, equip him with his Shuriken then hold 
  the attack key and release.
  
- Exit the through the south of the village and use Ebisu's new ability on 
  the circle to lower the bridge. Cross over and into the area.

*Okasaki

- Make your way onto the bridge with the octopus sign. Take the exit to the 
  right first to find an old man meditating under waterfall. He doesn't 
  hear you so, you have to catch his attention. Climb up the ladder then 
  float to the right. Rub the Tengu pot and a rope with appear. Climb up 
  the rope and jump onto the bright yellow rock to the left. Use the stylus 
  again to stop the water from coming out. Now jump back down.
  
- The Deity of Longevity is not happy to be disturbed but, hearing Goemon 
  and his friends explain what they were trying to do, he agrees to lend 
  them his Tama. But first, you must fix the waterfall again. Once you've 
  done that, jump back down to get the Tama.
  
- Return to the octopus bridge and go down the left exit into a bamboo 
  area. Here you must do a quick slash motion with your stylus wherever you 
  see some sparkling bamboo. The Deity of Elegance is hiding in the bamboo 
  in the SW corner of the map. At first she doesn't hand it over because 
  Ebisu calls her an old woman but, thanks to Sasuke referring to her as a 
  beautiful woman, she hands it over.
  
- Go back to the octopus bridge and use the pig bridge to the south like 
  you did before. Go into the next area.

*Miya

- Climb down the ladder to the right of the red gate you just came 
  through and use Goemon to pull out the bottom block. Use your stylus to 
  rub the statue without a hat and the Guardian Deity will appear.
  
- After you get the Tama, go SW to blow up the boulder with Sasuke then 
  follow the new path NW. Go past the area with scarecrows to find a 
  fireball spouting statue. Here you must use Sasuke to throw bombs into 
  its mouth. Do this 10 times and you'll rescue another Deity of Fortune 
  who was trapped inside.
  
- Return to where you blew up the boulder and follow the other path SW. 
  You'll reach a temple. Go inside to do some Japanese calligraphy with 
  your stylus.
  
*Yokkaichi
  
- You will be writing 3 Hiragana characters, 'te' in the left room, 'i' in 
  the middle room you enter and 'ho' in the right room.
  
  'ho' is the hardest to do even for Japanese players due to the  
  recognition system and is also the first character you must complete to 
  solve this puzzle. So, head into the right room first and complete it.
  What you have to do here is finish the character within 4 strokes in 
  the following order.
  
                             (1)| ----- <=(2)
                                |   | <=(4)
                                | ----- <=(3)
                                |  _|
                                | | \
                                | -----
  
  So, following the given template and my little diagram above...

  (1) Vertical stroke from top to bottom.
  (2) Top horizontal stroke from left to right.
  (3) Middle horizontal stroke again, from left to right.
  (4) Start from the middle of stroke 2, down through stroke 3 then finally 
      the curve to finish it off.
      
  Try to keep your stylus within the template. This may take a few tries 
  and if you make a mistake, an orange box will appear so that you have to 
  start again. Once you successfully complete a character, an orange swirl 
  will appear. Now go into the left room to complete 'te' and then the 'i' 
  in the middle room. These two Kana characters must be done in one 
  stroke starting from the left.
  
  Once you've completed the Kana characters in the order of 'ho' 'te' 'i', 
  Hotei Deity will appear and give you another Tama. Just one more to go.

*Miya

- Exit the temple and return to the spot where you found the statue without 
  a hat. Go into the next area to the east and make your way up to find the 
  last deity (checkout the JP ASCII smilies).

*Kuwana

- The deity will ask you if you are free (Yes/No). Answer yes then get  
  ready to play a game of "hit the mole". You must hit the deity around 80 
  times within the time limit before an orange box will appear letting you 
  know you've won. After a bit more fun with chatroom style text, you 
  receive the last Tama. Make your way back to Fujikawa to hand them in to 
  the deity Ebisu.
  
*Fujikawa

- Knock on the door 4 times and Ebisu will appear again. After handing over 
  the Tamas, Ebisu sets them in action and you can now cross over to the 
  other side of the bridge. Make your way back to the broken bridge and a 
  flying ship will carry Goemon and his friends across to Akasaka.
  
*Akasaka

- Enter and you'll have the opportunity to save. This dungeon is like a 
  giant kitchen. For the first part, it's probably best to use Sasuke for 
  his speed and size. Time your crossing so that you don't get pounded 
  and jump a lot when you do cross so that you don't get stuck down. If 
  you get stuck in between containers, equip with the balloons and jump 
  out. Continue on, bursting the inflated puddings and using them to 
  float up.
  
- Second area you have to jump onto the bread and run forward fast so that 
  you don't get chopped up. Make use of Sasuke's balloons here.
  
- Third area you have to be careful when you propel yourself up as there 
  are enemies standing on every platform. For this part, I propelled Yae up 
  to clear the platforms using her bazooka first then I sent Sasuke up with 
  his balloons.
  
- BOSS: Fake Peruri

  When he's in close range, he'll attack with canonballs and bullets.   
  After you hit him for a while, he'll fly away and launch either an 
  array of canonballs or bullets. If he launches canonballs, all you have 
  to do is stand in the centre to avoid them. For bullets, there will be 
  an opening for you to stand. To damage him, jump up and hit him when 
  he's in close range. I used Goemon for this.
  
- The boss seemed too easy to Goemon and his friends. Turns out it was a 
  fake Peruri and it was one of his robots. Now he really wants all 3 
  Weapons of the Heavens so that he can ressurect Tengu, a great weapon to 
  help him rule Japan.
  
- BOSS: Taisanba DS

  Now you get to use Goemon Impact again. This time in the sunset. This 
  fight's fairly hard as Taisanba keeps jumping from place to place. To 
  deal the greatest damage to him, hit the lower right button when he's 
  swimming close to you to pick him up. Then use the bottom middle button 
  to er, headbutt him... Or just punch him. When he throws things at you, 
  you can either guard against them using the lower left button or use 
  the top middle button to shoot them if they are mini cannonballs. Now 
  and then, he will try to suck you into a whirlpool. Just keep hitting 
  punch to hit him and stop it.
  
And so, Peruri goes off to the capital to get the final Weapons of the 
Heavens, the Magatama and complete his giant battle machine. Goemon and his 
friends make haste.

Chance to record your progress: Yes / No

- 7.7

+------------------+
|                  |
| Chapter 7        |
|                  |
| The Great Tengu  |
|   Admiral Peruri |
|                  |
+------------------+
  
- Make your way to the snow filled town of Sakanoshita. On you way there, 
  you'll come across a slope with a giant snowball rolling down. To climb 
  up, make use of Ebisu's Bali Drill technique. Go up a few steps then 
  drill yourself into the ground to avoid the snowball. Jump back up and 
  repeat. In the next area, ignore the guards and go on.

*Sakanoshita

- If you speak to the female customer in the shop, you'll learn that the 
  local wealthy merchant, Daifuku has locked the doors of his mansion 
  using locks that are in the shape of his daughters face. Ask around and 
  you'll learn that the merchant's three "beautiful" daughters are famous 
  in town and have gone missing for a while.
  
- Exit the town through the southern area's SE exit.

* Mount Tsuchi

- Fight your way through the enemies until you find the third daughter in 
  the SW corner. Poke her with your stylus and remember her face. Now 
  return to town.
  
*Sakanoshita

- In the southern area of town, go west to find a pair of double doors. Go 
  inside and you'll find a wall with a big face. Use your stylus to 
  rearrange it so that it looks like the third daughter you found in the 
  snow. The pieces will lock itself into place once they're in a certain 
  position. After you have all pieces in the correct positions, the face 
  will be animated and a pair of doors will open.

*Minakuchi

- Enter the mansion and go into the room to the right of the old 
  man. Do the same again and rearrange the face to look like the third 
  daughter.
  
- Again, enter the new area and jump up the wall to get past the blockade 
  of snow women. Continue through the areas until you find a piece of pink 
  clothing in a lake to the SE. Touch it with your stylus to find the 
  second daughter. Remember her face.
  
- Return to the room next to the old man and rearrange it to look like the 
  second daughter. Now go through the new path, cross the bridge and arrive 
  at the Capital.
  
*Capital

- The Capital is filled with shops including a clothes shop. Take the first 
  exit north and you'll find the two delivery men that you came across 
  earlier. The two who were carrying a giant Tengu head. It turns out 
  they're working for the foreigner Peruri and the head's going to be part 
  of his ultimate weapon.
  
- Before you enter, you can go into the magistrate's building to the right 
  where you'll meet the Kinemon again. It turns out he's on the case about 
  the Tengus too. Goemon and his friends report what they've found out 
  about Peruri so far and then he tells them to bring him in for  
  judgement.
  
- Go in through the mechanical doors to find Peruri put the finishing touch 
  to his giant battle machine and gloat over it. He's also got a hold of 
  all 3 Weapons of the Heavens now, the last one being the oldest daughter 
  of Daifuku.
  
- Go to the left area to find the daughter unconcious. Poke her to wake her 
  up and you'll learn the Magatama's hidden in her face. She guesses 
  Peruri's now headed for the fortress of Ootsu, north of her father's 
  mansion which means more face arranging fun. Remember her face and return 
  to the mansion. Rearrange the face and enter the fortress.
  
*Ootsu

- For the first area, you use your stylus to open fans. They close fairly 
  quick so be sure to jump fast. You may also use your stylus to hold down 
  lids so that the fishes can shoot any more canonballs.
  
- In the second area you have to poke the spikey Darumans so that when you 
  fling yourself up, you don't get hit. Watchout for spinning tops as you 
  get towards the top.
  
- Third area you can shake containers that are used in Buddhist temples 
  to foretell your fortune. A wooden stick will appear and different things 
  happen depending on what appears on the stick. For example, if "great 
  misfortune" appears, a gold plate will fall on you so be ready to dodge 
  it! When that happens, don't jump on the stick as it'll retract very 
  fast. You DON'T have to shake them as Sasuke can jump across the gaps 
  very easily but you'll have to at the end where the stick propels you 
  upwards.
  
- Fourth area you meet the containers again but this time, nothing happens 
  when a stick pops out. What you have to do here is stand Sasuke with his 
  balloons again on top of the yellow container. Shake the container and 
  wait until a gold stick appears and propels you into the air. DO NOT move 
  forward if it's a brown stick as you won't be able to make it. Even when 
  you get a gold stick, first test how fast you can float forward. If you 
  can only float forward slowly then, it's not good enough. Wait for a 
  better gold stick.
  
- BOSS: Peruri

  His attacks will be similar to the fake Peruri. At long range, he'll 
  attack with a rain of canonballs. Again, you can avoid them easily by 
  standing in the middle. Close range, he will shoot bullets at you 
  that'll burst into flames, a few consecutive canonballs and later fire 
  wheels that skid across the ground. Once his health bar is low enough, 
  he'll start hovering in the center shooting fire wheels only; one that 
  skids across the ground and one that bounces.
  
- After defeating Peruri, Goemon gets the Magatama and brings him to 
  Kinemon.
  
*Magistrate's Office

- Peruri tries to argue that he wasn't doing anything wrong and that a 
  Japanese person named Sakura promised him that Japan would open its doors 
  to foreign trade if he gathered the Weeapons of the Heavens. But Kinemon 
  decides to punish him for what he has done anything, using the weak and 
  trying to cause chaos. Announcing that Goemon and Ebisumaru's name is 
  cleared, Goemon hands over the Magatama over to Kinemon to return to 
  the Daifuku's daughter. Just as Kinemon was going to close the case, 
  Peruri recognises the Sakura blossoms flowing in the air and claims the 
  magistrate Kinemon is the Sakura he's working for. Kinemon reveals his 
  intentions to merge the Weapons of the Heavens with the giant battle 
  machine so that he can rule over Japan and then disappears.
  
Fuming with rage, Goemon and his friends head to Edo after Kinemon.

Chance to record your progress: Yes / No

- 7.8

+---------------------------+
|                           |
| Final Chapter             |
|                           |
| Decisive Battle!          |
|     The Great Edo Castle  |
|                           |
+---------------------------+
  
- To return to Edo quickly, go to the southern area of the Capital and 
  speak to the man smoking in the SE. Select the first destination to the 
  right to travel back.
  
*Edo

- After learning from the Feudal Lord that Kiemon's taken over the castle, 
  Goemon and his friends leave to get it back. Head on up pass the knocked 
  out guards into the castle.
  
*Edo Castle

- First area is straight forward as all you have to do is run forward 
  killing off enemies. Little purple enemies will come lean out from the 
  walls here and there.
  
- Second area you pretty much do what you done earlier in Ootsu. Poke the 
  Darumans so that they retract their spikes then propel yourself up using 
  the stylus on the noses.
  
- Third area you have to first jump onto the arrow before firing yourself 
  using your stylus.
  
- Fourth area is again nothing new and is similar to just before you fought 
  the fake Peruri earlier.
  
- Fifth and sixth area you need to watchout for the pouncing red enemies. 
  They jump at you as soon as you get near them. When you're on the 
  swinging platforms, don't forget to unequip the balloons from Sasuke. 
  Otherwise, he'll fall off while the platform swings. Once you get to 
  the bridge with logs and flags, you'll have to move swiftly too because 
  the logs fall once you stand on them for too long. What I done was equip 
  Sasuke with bombs and used them to take out the enemies quick while I ran 
  forward across bridge.
  
- Seventh area, you play with bows again before you finally reach Kinemon. 
  He doesn't giveup even when he's given the chance and is keen on ruling 
  the country.
  
- BOSS: Kinemon

  He starts off with a Sakura leaves attack. Be careful not to get hit.   
  Afterwards, his little helpers will launch some bouncy canonballs at 
  you. Hitting them will launch them towards Kinemon and cause damage. 
  After 1/4 of his health is down, the floor boards will become loose. 
  Standing on them for too long will make you fall underground. When that 
  happens, you have to kill the flying towel-like creatures to blow a hole 
  open in the floor before you can fling yourself back up. Once he has 
  about 1/4 health left, his helpers will throw red canonballs. You CAN'T 
  hit these as they'll explode into flames. If you need health, kill his 
  little helpers when they appear at the bottom of the screen. After you 
  defeat him, he'll activate his battle machine with the Weapons of the 
  Heavens and you'll have an opportunity to save.
  
- BOSS: Tenguri King

  Another fun Goemon Impact fight. When Tenguri is on the ground, he can 
  block, punch and hit you with his wings. He can also summon flying   
  objects from the air to hit you. During this time, I would hit the Right 
  Punch button twice followed by a Left Punch button once. Afterwards, 
  he'll fly into the air to kick you. At this point, time your Left Punch 
  so that you counter his kick and knock him to the ground. He'll then try 
  to smack you with his nose so use Guard. Now keep on punching him. After 
  he gets to half of his health, he'll try to hover over your head so that 
  he can give you a good spin before slamming you into the ground. He'll 
  also shoot lots of multicoloured canonballs at you so try and avoid both 
  these attacks. During the whole fight, there will be other Tengu 
  followers running around near your controller. Use the D-Pad to collect 
  the items they're carrying to help you get some quick Specials into the 
  fight.
  
- After you win, Goemon and his friends will take the place as magistrate 
  to take judgement on Kinemon and Peruri. Kinemon will admit to making 
  Peruri gather the three Weapons of the Heavens and go onto say how he was 
  born in a poor family. Being a position where can't improve things in 
  the country, he wanted to become the ruling Shogun of the whole country 
  so that he could improve things. Still without regrets, Kinemon vows to 
  take over the country next time before he gets escorted into jail.
  
- As for Peruri, he came to Japan as a diplomat so that his country could 
  conduct trade. But as he arrived with his black ships, everyone ran off 
  as soon as they saw them. It was then that Kinemon appeared, posing as 
  someone named Sakura, promising to help open up the country for trade if 
  Peruri helps him. Peruri pleads that he too was just a victim but as he 
  used Mr. Goemon, he too must receive punishment but Goemon promises to 
  speak with the Feudal Lord to open up the country for trade. After that, 
  Peruri gets taken away.
  
- Next up, the Mr. Goemon Trio are forgiven for stealing the temple mirror 
  and are told to work hard to rebuild their poor village. And so the case 
  of the Tengus end.
  
Thanks to Goemon, Sasuke, Yae and Ebisumaru, Kinemon's plans were destroyed 
and peace returns once again to Edo. It's also time to say goodbye to our 
story teller, Utamaru Katsura!

You've now beat the game and have the chance to save (Yes/No). After saving 
the game, you will have the extra options of playing the boss fights or 
Goemon Impact battles again consecutively. This is the third option down 
from the main menu. You will also have a sound test under Options.

===============
8.0 Side Quests
===============

8.1 Money Pouches
-----------------

At the start of the game, your money pouch can only hold up to 200 Ryos 
but, in chapter 3, Dokutaro will give you a new money pouch and upgrade the 
capacity to 300 Ryos. Other money pouch sizes are also available by helping 
Dokutaro on his journey to the Capital and doing the following in order:

- 500 Ryos, Yellow Pouch

Meet Dokutaro on the second floor of the Ejiri inn. Notice the stairs 
aren't blocked like the other inns.

- 700 Ryos, Blue Pouch

Get it in Fukuroi. To get there, travel to Mitsuke and exit via the left. 
Use Ebisu's Bali Drill to go up the path with the rolling drum into the 
next area to find an old house. Inside you'll find Dokutaro again being 
offered a generous amount of food by the old lady. But Yae senses a demonic 
aura from her. So go to the old temple you visited and talk to the Buddhist 
there. He'll give you a charm to scare off the demon. Return to the house 
where Dokutaro is, equip the charm then use it. The old lady sees it and 
reverts to her demonic Yamanba form. She was going to fatten Dokutaro 
up and eat him. After she leaves, Dokutaro snaps out of the demon's control 
and thanks Goemon and his friends.

- 999 Ryos, Red Pouch

Meet Dokutaro outside the Capital on the Sanjou bridge. He'll thank Goemon 
and his friends once again for saving him from the Yamanba. Otherwise he 
wouldn't have made it.

8.2 Character Specials
----------------------

To learn each character's special move, you must visit the followng places 
and speak with the man in the house using the corresponding character. i.e. 
To learn Goemon's special, speak to the man in Kanakawa with Goemon. To 
learn Ebisu's special, speak to the man using Ebisu etc.

GOEMON:

Sengoku Impact Technique
Learn in Kanakawa
300 Ryos

EBISUMARU:

Tennyo Technique
Learn in Eijiri
500 Ryos

SASUKE:

Great Dako Technique
Learn in Mitsuke
500 Ryos

YAE:

Raging Dice Technique
Learn in Kanaya (the rundown village)
500 Ryos

Need to earn Ryos quick? Then I recommend going to the village of Ejiri 
then killing the monsters in the area with red lantern monsters to the SW. 
Clear the area, exit and repeat. The enemies here are fairly weak and drop 
a lot of Ryos.

8.3 The 30 Nosutora-kuns
------------------------

Finding 15 of these will allow you to share the Goemon Impact battles via 
the Mini Games option using the NDS' built-in Wifi. Finding all 30 will 
dress up the Goemon gang in new costumes which are New Aged Goemon, Sumo 
Ebisumaru, Sasuke in Bloomers and Yae in a sailor school uniform.

The characters automatically get a change of costume every second time you 
select them.

To find them, go to the following places and use your stylus to tap the 
spots.

EDO

 1. Take the boat to the temple and tap the statue to the left of the 
    archway. It has a red cloth wrapped around it.

 2. In the home left of the entrance to Edo Castle. Tap the gold statue 
    to the left of the man.

 3. In the storage house full of soy sauce containers. Tap the box to the 
    right of the white sign near the entrance.

 4. Dokutaro's home in the small alley to the north. Tap the paintbrushes 
    to the right.

 5. Leave the village and tap the statue just outside. It's in between an 
    upright stone and ladder.

KANAKAWA

 6. Go to the area that has a double gate with two men standing to the 
    left. Go into the house to the left and tap the pot at the fireplace.

 7. Enter the red Tengu building and go into the room to the left. Tap the 
    standing skeleton.

 8. Exit the village via the path opposite the 2 blue masks into the 
    execution area with flying skulls. Make your way to the NE exit 
    into the next area. Go right, up the ladders to find 2 statues wrapped 
    in a red cloth. Tap the left one.

 9. Return to the last area and fly over the broken bridge. Go to the 
    bottom right corner to find 3 statues. Tap the middle one.

10. Return up the long ladder and fly across the broken bridge and enter 
    the area to the NE. Find another statue next to the slope in the north.

11. Continue up the slope into the checkpoint area and take the exit to the 
    SE past the two men. Tap the circle to the right of the statue.

YUI

12. In the southern area with 3 homes. Tap the stove in the lower third 
    home.

13. In the southern area with 2 homes. Tap the bowl in the home to the 
    right of the green ninja.
    
EJIRI

14. The large Hyottoko mask that's at the top of the doorway to the 
    Hyottoko brother's home.

15. In the house next to the store. Tap the black Happi on the wall.
    (New mini game unlocked!)

16. Exit the village into the area with the lanterns that attack you with 
    their tongue. Tap the pot next to the seat outside the tea house.

17. Make your way SW to the rundown village of Kanaya. It's the area next 
    to the insects you have to use your stylus with. Enter the northern 
    house and touch the sign on the wall that says "yume". You may want to 
    work on getting Yae's special attack here if you don't have it already.

MITSUKE

18. In the farthest ship to the right. Touch the Shogi piece next to the 
    gun.

19. In the lumber house, next to the ladder. Tap the little altar there.

20. Leave the village and go to the battlegrounds of Maisaka where the 
    samurai spirit was. Tap the helmet on the skeleton at the NW corner.
    
21. Return to the village and exit through the east in the shipyard area. 
    Make your way through the areas with the two buttons and down through 
    the underground passage. Once you reach the black gates, tap the sign 
    with Ebisu's imposter on it.
    
22. Continue your way pass where the Sun Goddess locked herself in and into 
    the village of Futakawa in the SW. Enter the house to the south and tap 
    the empty fireplace.

FUJIKAWA

23. Travel to Fujikawa, leave the village via the east exit to arrive at 
    the broken bridge that leads to Akasaka. Take the flying ship 
    (available after chapter 6) over to the fortress and tap the big Tengu 
    mask's nose outside.
    
24. Go back to the village and go into the double doors that's to the 
    right of a lady in pink, scattering water. There you'll find 
    Echizennokami. Touch the Bonsai tree next to him.
    
25. Exit the village to the SW and touch the statue just before the 
    bridge that had a pig nose.
    
26. Continue south past the second bridge with the pig nose. Tap the statue 
    left of the archway. This is the area where you find the Guardian 
    Deity.

CAPITAL

27. Outside the village of Sakanoshita. Leave via the NE exit then follow 
    the path up until you find a snowman next to two guards. Tap the face.

28. In the room to the left of the old man in Daifuku's mansion. Tap the 
    lamp to the left of the cushion.

29. The blockade of snow women that has the character "shi" on them. Tap 
    the one farthest to the right.

30. In Peruri's room of machinery. Tap the machine in the top right corner.

8.4 Miscallaneous
-----------------

- New Year's Gift

Go to the Capital and speak with the old man pacing back and forth outside 
the bath house 5 times to get 200 Ryo.

- Tenguri King

By finding the two people who are transporting the parts to complete the 
Tenguri during the chapters, you'll change the appearance of the giant 
robot towards the end of chapter 7. There's a complete version, a glasses 
version, a headless version and a broken nose version. You can meet them in 
five different places.

- Spaceman Bow Mini Game and Nostalgic Characters

Start the game together with the GBA Goemon game "Kessakusen! Ganbare 
Goemon 1+2: Yuki to Magginesu" in your NDS to unlock the retro game under 
the Mini Games option. It will also make some old nostalgic Goemon NPCs 
appear in various locations.

==========================
9.0 Credits & Contact Info
==========================

All information about the game is taken and translated from the official
site for this game at:

Credits goes to ASCII Generator for the logo:

If anyone wants to use this FAQ on their own site or for any other purposes,
please leave everything in this guide intact. Questions, comments, 
suggestions are welcome or if you just want to contact me about other 
things, feel free to drop me an e-mail to kaworu_sangaku(at)lineone.net.

Please do not e-mail me if you're stuck in the game and it's been over a 
year or so since I've played it. I will probably not remember how exactly 
to resolve the problem.

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