Frogger: Helmet Chaos - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Frogger: Helmet Chaos - Strategy Guide (Page 01).
FROGGER: HELMET CHAOS FAQ, Ver. 1.0
Copyright 2005 by Robert Brandenburg (magicalfarmrancherseries@yahoo.com)
Table of Contents:
1. Introduction
2. Version History
3. Controls
4. Items
5. Walkthrough
a. Level 1: Firefly Swamp 1
b. Level 2: Firefly Swamp 2
c. Butterfly Game
d. Level 3: Farmlands 1
e. Kitten Game
f. Level 4: Farmlands 2
g. Toll Collector
h. Level 5: The Beach
i. Level 6: The Orchard 1
j. Level 7: The Orchard 2
k. Boss: Hammerbot
l. Level 8: Inside the Tree 1
m. Inflated Lumpy Minigame
n. Level 9: Inside the Tree 2
o. Boss: Lion Monster
p. Level 10: The Jungle 1
q. Level 11: The Gingerbread House
r. Boss: Chef Crouton
s. Level 12: The Jungle 2
t. Level 13: Ritual Ground
u. Level 14: Inside the Fish
v. Boss: Parasitic Moth
w. Boss: Chief Bonzo
x. Level 15: Helmet Factory 1a
y. Level 16: Helmet Factory 1b
z. Level 17: Helmet Factory 2
aa. Boss: Tentacle Monster
ab. Level 18: Crocodite Mines 1
ac. Level 19: Crocodite Mines 2
ad. Boss: Crocodite Statue
ae. Level 20: Sky Fortress
af. Level 21: Dr. Wani’s Fortress
ag. Boss: Ronin
ah. Level 21: Dr. Wani’s Airship
ai. Boss: Dr. Wani
aj. Boss: Dr. Wani’s Mechanical Hanglider
6. Appendix
a. Flies
b. Legal Things
c. Miscellaneous secrets
7. Credits
1. Introduction:
Frogger: Helmet Chaos may seem like a “kid’s game” at first, but it’s extremely
challenging. The puzzles can be very difficult, and many parts require fast and
dexterous reflexes. I probably only managed to beat the game because of my
“piano fingers”.
I will skip any plot “spoilers”, so if you want to see those (although they are
what makes this look like a “kid’s game”, so you might not) you’ll have to play
through the game yourself.
2. Version History
Ver. 1.0: Covers basic paths through quests one and two, as well as inside the
tree.
3. Controls
(Note: Frogger: Helmet Chaos works in a grid system. One “square” is the
smallest distance you can move. You can jump up onto a square one square higher
than Frogger or lower.)
Control Pad: One-square jump in the direction you press.
L and R: Turn counterclockwise or clockwise. When you do a long jump, it will
be the direction you are facing.
Start: Pause, allowing you to continue or quit.
X: High Jump. Pressing X again at the apex of your jump will cause to do a
ground pound, which is useful for pressing switches or uncovering hidden
treasures. Hint: Try it on white flowers.
Pressing Y at the apex of a high jump will allow Frogger to stick his tongue
out in midair. This can let you grab onto high-up things. Try this on
suspicious objects when you’re stuck.
(Note: You cannot move with the control pad while in midair)
(Note: The A button and select button are not used)
B: Long Jump. This takes Frogger two spaces in the direction he’s facing. Use
it to jump over gaps and water/lava/etc, but not over items, traps, or enemies!
Y: Tongue. Despite what you might think, this is virtually never used to
directly attack. Instead, you can reach items with it and grab onto things. If
you press and hold this while facing some objects, Frogger will stand up and
grab them instead of latching on to them with his tongue. While holding down Y
and grabbing onto something (with or without Frogger’s tongue), you can push or
pull it with the control stick.
4. Items
Fresh Apple: This is red. Restores one health. Grab one whenever you’re missing
any health!
Rotten Apple: This is purple and infested with worms. Don’t eat it!
Force Hop Fruit: This is orange. If Frogger eats it, he will jump
uncontrollably in the direction he’s facing. You cannot stop jumping after he’s
eaten the fruit, so be very careful which direction you approach it from, or
better yet, avoid it altogether. If you grab one, do ground pounds while you
wait for it to wear off, or jump back and forth or in circles so you won’t jump
into something dangerous. Force Jump Fruits are often in very inconvenient
locations.
Fly: Adds one health to maximum. Collect four and you will have a full
frog-shape on your health meter. You start the game with one such frog-shape,
and you can get a maximum of three more by eating 12 flies.
Checkpoint: Touch one of these and if you fall into a pit, water, lava, etc.
you will return to it instead of starting the level over. If you lose all of
your health, though, you’ll have to start the whole level over, which is very
annoying!
Coins and Coin Bags: Collect these and use them at the caravan to buy items,
specifically, new minigames. Couldn’t they sell you anything practical, like
flies?
Hint: Floating question marks that give you messages.
Code: Get these to receive codes for use in the Gamecube Frogger game.
5. Walkthrough
a. Level 1-Firefly Swamp 1
This is basically a tutorial level. However, for the sake of thoroughness, I
will guide you through it. You start near a hint, so hop onto it and read it,
scrolling through it with A. Oh, it’s not anything useful. Keep heading
northeast until you see another hint (it shouldn’t take long) and hop onto
that. It will tell you that the spinning yellow circles ahead are coins, and
that you should grab them. This is a good idea. Next, cross the extremely short
bridge to the east, and hop onto the next hint. This will tell you something to
don’t know: if you grab eight coins in rapid succession (much easier than it
sounds), you will get a 10-coin bonus! You will want to do this as much as
possible, starting with the coins in
To the south of the hint is a log. Go around this to find a sign. Hop around to
the front of it and press A to learn how to do a ground pound (X+X). Use this
on the nearby white flowers to earn a fly!
Hop into the pit where you found the eight coins, then head southeast to
another hint. It will tell you that you can reach the nearby bag of coins with
your tongue (Y). Step onto the “square” of land jutting out from the area you
are standing on, make sure you are facing the bag of coins, and press Y to grab
it.
The next hint, right near the one you just found, tells you that your high jump
will let you reach high-up coins. Grab the nearby lines of coins this way, and
then activate the nearby checkpoint. Don’t worry about the nearby hint; it just
tells you what the checkpoint does.
Activate the nearby hint to tell you how to get across the gap. Stand one
square north of the hint, face east with L/R, and press B. This kind of control
will be vital later on, and you will have to do such a maneuver under much more
dangerous circumstances than these. Anyway, grab all of the coins in the next
area as quickly as you can to get 2 bonuses, and then carefully walk over to
the bag of coins to the west (you might fall into the water if you’re not
careful).
Now head up the northeast path, and follow it as it curves northwest. Grab all
the coins in the large area that follows, using your tongue on the ones that
are hovering above water. I suggest you also follow the hint’s instructions so
that you can get the hang of grabbing onto a hook with your tongue (make sure
you are facing the right direction before you press Y).
When you are done in the area, hit the checkpoint, then head north to another
hint. Face the hook, jump with X, and press and hold Y right at the apex of
your jump. Frogger will start to swing on the hook. Make sure to let go when
Frogger’s shadow is above ground, not water! When you’re on the west side of
the river, go west to the line of coins. Grab them all as quickly as you can
for a bonus. Then, head back to the west bank of the river, and head north.
There will be a spot of dirt to mark where you should stand. Repeat the move
you used to reach this side of the river earlier. Now, grab the nearby coins
(as usual), then head northwest up the steppes. You will see a strange glowing
thing. This is the end of the level, and on the harder levels, the sight of it
is cause for celebration. Step into it and watch Frogger breakdance!
b. Level 2-Firefly Swamp 2
Activate the hint to your north. Use your tongue (see Controls) to move the
logs out of your way. Since you’re leaving the tutorial levels, I won’t tell
you the specifics on these particular logs, but I will later on, on the harder
puzzles. Just remember that you can push and pull the logs, and that there must
be at least one empty space between you and a log for you to push it.
On the other side of the logs, you will find another hint. This block is a
little different from those logs. Stand one square south of it, face it (don’t
hop on top of it, but remember that you can do so for later blocks), press and
hold Y, then push it into the unphotogenic water up ahead. Stand on it and do a
long jump (B), then head northeast. The hint there will bring the wear marks on
the ground to your attention. Note that enemies often follow these. For now,
push the log along them, and it will fall into yet more brown, stagnant water.
Stand on the log as you did before and pull yourself to the hook with your
tongue. Grab the apple if you need it, then ground pound on the nearby white
flowers to teleport into a maze. Stand one square north of the northeastern
log, grab it with your tongue, and push it two squares south. Next, stand three
squares east of the same log, grab it with your tongue, and pull it two squares
east. It may seem like you’ve trapped yourself, but remember, you can jump onto
and over this log! Stand one square west of it, grab it with your tongue, and
push it two squares east, into the water (no, I won’t call it hurtful names
this time.). Don’t try to jump over to the switch or you’ll fall into the
water. Instead, stand one square north of the other log and push it one square
south. Make sure you only push it one square! Next, stand three squares east of
it and pull it two squares east. Stand one square west of it and push it two
more squares east. Stand two squares north of it and pull it one square north.
Stand three squares east of it and pull it two squares east. Stand one square
west of it and push it two squares east, so that it’s on top of the other log.
Now push it into the water, stand on it, and jump over to the switch. Another
switch will come into view. Do a ground pound on each switch, and a fly will
appear. Jump across the gap to reach the fly (make sure to use L and R to
adjust your direction first), then return to the platform with the switches and
stand on the checkered box. You will teleport back to the white flowers. Yes,
this whole puzzle was optional, but at least you got a fly! Anyway, head south
from the hint to reach the next log puzzle. This time, the logs are too tall to
jump over, and your object is to get them out of your way. This is simple
enough that you can almost definitely figure it out yourself, and there is no
risk of any logs (or you) falling into water. Remember the wear marks! Now hop
east until you see another hint. It will warn you that you can’t jump over
certain things, just in time for an enemy (a crocodile) up ahead (funny how
that works out). Don’t bother using your tongue on the enemy; all non-boss
enemies are invincible. Instead, stand in the middle of the rectangle formed by
the enemy’s “patrol path”, wait for it to get out of your way, then hop out of
the other side of the rectangle. Never stand on this kind of path for too long;
even if you can’t see any enemies onscreen, they will walk over every square of
their patrol path eventually.
Hop east across the bridge to reach a new area. After getting the coins (You
should be fairly proficient at this by now, and receive the bonus), walk
southeast to a log puzzle. Push the northwest log one square west and pull the
southeastern log two squares north. This will clear your way. You will
encounter a sign that reads “only the clever may pass”. Well, a lot of puzzles
in this game are like that, but it’s also true that those with an FAQ may pass.
Pull the easternmost log (on the ground) one square east, then push it two
squares north. Push the remaining ground log two squares east and three north
(You will have to push it two squares north, take a step towards it, then push
it the rest of the way) so that it falls into the water one square north of the
previous log you pushed. Now all of the logs are in the water, but you still
can’t get anywhere! Actually, you need to push the log that was in the water
when you got here. Push it two squares north (You can do this because it has
handles on the top instead of on the sides), then stand on the second log you
moved and long jump onto the lilypad. Face east, then long jump onto the third
log you moved. Now face north and long jump onto the left of a pair of
lilypads. Next, you will practice a very important skill: controlling your
jumps. You will have to do this at a very high speed and under pressure later
on. Notice that if you do a long jump east, you will land in the water and
drown. However, if you do a regular jump (control pad) east, you will land on
the next lillypad safely. You need to become as skilled as possible at doing
this kind of thing. Now you must grab a high-up hook as you did in level 1
(scroll back if you forgot how). When you are on the east bank, QUICKLY jump
one square east because you will have landed on a very short enemy patrol
route. The enemy appears to be a skunk with a brain control helmet (I didn’t
mention brain control helmets before because they are part of the plot).
Anyway, after jumping one square east you will be in the middle of the square
formed by the skunk’s patrol route, and therefore safe.
The sign to the south hints at a new object, in this case, lilies, though the
same object will take other forms later on. Head north to see it. Stand on the
gray square, face west, and use your tongue to pull the lily toward you (you
don’t have to hold down Y). This platform will now stay in its current position
unless you restart the level, but it’s supposed to stay in its current
position. Jump onto it, then to the coins to your north. After collecting
these, pull the next lily towards you, hop onto it, and pull the lily north of
you. Hop over to the next area, collect the coins, and get past the crocodile
to reach a checkpoint. Grab the coins (you should have a lot by now), and PULL
(not push) the log out of your way. A sign warns you of danger, the danger
being more water for you to fall in. Jump across the middle column of
platforms, (the sign you see says “beware of slippery slopes”) and collect the
coins, being careful not to step on the slope. Jump around on the lilypads,
collecting the coins they hold, then jump onto the northern elevated area
(again, don’t step on the slopes) and ground pound on the white flowers. You
will end up in another hidden area. Wait for the skunk to walk up the west side
of his patrol path, then hop up the east side, pull the log in the water one
square east, and hop from it to find a rabbit. Talk to him with A and he will
give you a fly, as well as tell you that there are three other rabbits. Now
return the way you came. Pull the lilypad towards you. Jump across to some logs
and push them across the wear lines and into the water. Stand on the
northernmost of these, pull the lilypad towards you and jump to it, then do the
same to the lilypad to your west. Repeat this maneuver to reach a new area to
your north, and jump down to the apple if you need it. Then, get the checkpoint
and collect all the coins around, including those at the bottom the slope. The
sign warns you of the dangers of jumping on moving lilypads. Do not ignore this
important public service announcement; poorly timed jumps will land you in the
water instead of on a moving lilypad. Jump to the apple, and then carefully
short jump onto the moving lilypad. Grab all the coins with your tongue,
hopping across the lilypads as you go, then ride the westernmost moving lilypad
over to the west bank. Hop up to the area with the mind-controlled raccoon, and
collect the coins. Stand ON the southwest corner of the raccoon’s patrol line,
then hop west onto the slope to slide just south of the water hazard. Now you
have a choice: Head west to the farmlands or north to the beach. (Note: This is
a VERY important crossroads. Which path you take now will determine whether or
not to go to certain levels, play certain minigames, fight certain bosses, and
the game’s ending. It is my opinion that the beach path is easier because you
skip a long, difficult level and add a short, fairly easy level near the game’s
end. Also, the final boss isn’t too hard(as long as you use this FAQ; it took
me a long time to figure out the secret to beating him) if you take the beach
path. You will get to play the game again if you beat it, so you may choose to
take one path on your first play through the game, and another path the next.
That is how I made this FAQ, since there’s no other way to return to levels
you’ve already been to. In any case, from this point on, all levels on the
farmlands path will be considered a part of quest one, and will be labeled with
one asterisk (*), and all levels on the beach path will be considered a part of
quest two and will labeled with two asterisks (**). Any levels common to both
paths will not be labeled with any asterisks.)
c. Butterfly Game*
If you try to go to the farmlands, a hippo and strange fat devil-thing will
stop you and challenge you to a butterfly-catching contest. It’s not too hard,
just remember than walking onto the butterflies as you do with items does
nothing; you have to catch them. I’m not sure what happens if you lose.
Submissions are welcome!
d. Level 3: Farmlands 1*
When you head north, you will be blocked by a line of patrolling
mind-controlled pigs. After you’re clear of them, gather up the coins, then hop
across the line of platforms leading north. You will be met by more enemies.
Gather the coins to the west, and then go north, into a small valley where you
will have to sneak by crocodiles with pitchforks. Get all the coins in this new
area and hop north across the next line of platforms and avoid the next line of
pigs. There are two exits to the area that the pigs patrol, and each holds a
coin. Choose which one you’re aiming for before you hop! Now sneak past the
crocodiles into a new area. You will walk past a field of crops as you head
north. After getting by another crocodile, you will meet a cat whose house is
being bombarded by crocodiles with dynamite. If you ignore her and go east, you
will find the exit anyway and be able to go directly to Farmlands 2.
e. Kitten Game*
You must play a minigames to bounce the kittens into a pool. Just move left and
right with the control stick and try to juggle all the kittens that are still
in the air. Avoid heavy objects! Also, if you miss three kittens, you lose. I
suggest you immediately turn of your game and start over if this happens. You
will start right at the Kitten Game again, and if you turn off your game after
the game is over, you won’t be able to return!
f. Level 4: Farmlands 2*
If you lose, you will be teleported to a new area, and if you win, you’ll be
teleported to a different, much more difficult area (anyone who wants to submit
a walkthrough for it is welcome). In this new area, pull the three boxes and
hit the two switches, then head east. Avoid the raccoon (stay on the inside of
the first turn in his path) and hit the next switch. You will see some boxes
that will sink when you step on them. Quickly jump over to the safe ground that
the coin bag is on and wait for the boxes to regenerate. Hop over to the
easternmost box, hop north, and then jump across the small islands to the west
bank. As you follow the bank northwest, avoid the enemies. Now pull the box and
jump across it and more sinking boxes. You will reach a puzzle. Before you
undertake it, grab the apple to the south and the apple to the northeast of the
apple (you will have to push a box that is in the water). Jump onto the box you
used to reach the apple, pull the box north of you one square south, jump onto
it, and pull the box you were just on one square north. This next part is
complicated. You will have to stand on different platforms and push and pull
the boxes in different directions. Experiment until you get the hang of it,
then line up the boxes, one being one square east of the other, next to the
easternmost dirt platform. Stand on the left one to push the east one square
east, jump onto it, and jump east to the green platform. Pull the box that is
to your north, hop onto it, pull the box to the north of it, hop across that,
and go west onto solid ground. Jump across the gap (east to west), then north
across the water. Get the coins, apple, and checkpoint in the area, avoiding
enemies as you go. In the northwest part of the area, pull the easternmost of
the two moveable boxes one square south. Jump onto the green area to your east
and hop north to the apples, then backtrack and jump north from the southeast
brown block (not box), then west, and continue until you see a moving box. Hop
onto it, then onto the left of the two green blocks you go between. This next
part requires some finesse, since you can’t move diagonally. Hop across to the
next moving box (get the coins) and jump onto the brown block just northeast of
the other one then box is adjacent to (well, sometimes adjacent to, since it’s
moving) Now you can just hop south to get into range of the pullable boxes.
Pull and hop across them all, then go north (follow the crocodile, and then hop
left, out of his way, before he turns around).
In the next area, pull yourself to the hook, watching out for the bee, and hop
onto the series of platforms, moving and nonmoving. Grab the coins with your
tongue as you go. At one point, you will have to pull yourself to a hook, and
at another, you will have to high jump to get coins. After you hit the
checkpoint, jump across the moving boxes and get the apple and coins as you go.
When you see another checkpoint, take the north path to find a moving box. Ride
it to a series of sinking boxes. Plan your route before you start jumping! Get
the coins and checkpoint, and then retrace your steps to where you took the
north path. This time, take the east path to an area patrolled by a crocodile.
Get the apple in the north part of this area, then jump onto the box there and
pull yourself, via a hook, to the north bank. Get the checkpoint and the coins
in the area, avoiding enemies, then go north (grab the apple with your tongue)
and west across a stone path. Watch out for the flowers! They are not as
innocent as they look. Get the coins by them if you want (the flowers are
pretty dangerous, so you might want to skip the coins), then head west,
avoiding enemies. Get the apple and coins. After hopping across three sinking
boxes, wait for the southwestern one to regenerate, and then hop onto it;
quickly grab the coin bag to the north with your tongue, then hop back west to
safety. You can then pull yourself across pig patrol lines with a hook and head
east from there to an apple, which is safest to grab with your tongue. Return
to the pig patrol lines by the hook and head west. You will then see the exit,
but DO NOT TOUCH IT! There is a fly hidden west, through a path hidden by
trees. The fly is held by a giant rabbit who is hiding from the crocodiles
(even though he’s about four times their size). After getting the fly, you can
step into the exit.
g. Toll Collector**
You will meet a toll collector if you try to go to the beach. Answer “no” to
his question and he will charge less. Don’t pay him and you will go to the
beach. Pay him twice and you get to play a level with his blind,
brain-controlled pet weasel (Nothing on what happens if you win this game yet…
probably something big. Feel free to submit). I don’t know what happens if you
only pay him once; maybe you skip the beach.
h. Level 5: The Beach**
Hop onto the platform in front of you, avoiding the dragonfly, grab the coins,
and hop over to the platform that leads onto a large land area. To get to the
larger area, jump over the slope. Get the coins, then backtrack to the small
platform and jump to the lower-left corner of the square area with many slopes.
Jump onto it to get the coins, and then head north to the puzzle (avoid the
weird enemy). To solve the puzzle, pull the box one square south and push it
two squares west, and jump across to reach the coins. Now you can cross the
collapsing platforms to the east. Push the box in the northwest part of this
area one square north and jump across it. Watch out for fish! Ride the floating
box east, grab the coins, and then backtrack to the southern part of the area
with the blocks, sinking and otherwise. Avoid the fish as you circle around and
jump to a platform with coins and a hint that warns you about rotten fruit.
Head up the steppes, get the coins and the checkpoint, head over to the nearby
pool the dragonfly is circling, and jump south from it to reach another area
patrolled by a dragonfly. Avoid it and long jump north across the nearby slope,
avoiding the crab. Continue to head north, then east (grab the apple) avoiding
enemies. After you get past the pigs, get the coin bags and hop up the steppes
east of the fence to get to the other side. Jump east of the northeast part of
the bridge, get the coins, return to the bridge, then travel northeast,
avoiding rotten fruit and enemies. Get the apple and coins, and then go north
into the next area.
Travel up the west side of the elevated area that follows, avoiding the pigs,
and navigate through the maze. After you get the apples, jump up over the north
slope. Get the coins and bags of coins you can now reach, and then jump over
the next north slope. You will soon see the exit, but don’t enter! Just a
little southeast of here you will see a giant rabbit. He will give you a fly!
Now you can leave.
i. Level 6: The Orchard 1
Mmm, stealthy thieves! I’ve played through this level a few times, but I didn’t
meet any stealthy thieves… oh, well.
You start by heading north, past the patrolling crocodiles in wooden robots.
Pound the switch you see there. This will cause a collapsible platform to
appear. Hop across it, sneak past the enemies, and avoid the force hop fruit
that the hint introduces. Collect the coins and get past the enemies and the
spike traps to the east. Now hit the checkpoint and the red apple, but not the
orange force hop fruit. Hop around on the platforms north of here and grab the
apple with your tongue, and then make your way to the platform with the pink
flowers on it. Hop west from here onto the next platform and pull yourself to
the platform to your north by the hook there. Continue to pull yourself, one
hook at a time, until you reach the area with coins and a checkpoint. After
getting these, sneak past the enemies as you move northeast to an area with
VERY many coins. Grab them all to receive SIX bonuses. That’s 108 coins! Now
return to the area full of porcupines and sneak past them to reach a moveable
platform, collecting coins as you go. Push the platform 1 square north and 2
squares west and jump across it to the line of coins. Pull yourself by the hook
that comes into view, avoiding the bee. Now jump west across the square full of
water just south of the hook and continue.
Soon you will come to a checkpoint. After hitting it, pull the moveable block 2
squares west and jump across it. Push and pull the northern of the next set of
moveable blocks until it is in the square of water that its wear marks lead
into. Push and pull the other block into the square of water just east of that
one. Now pull the last moveable platform one square west, jump onto it and move
east to coins, an apple, and a checkpoint.
Avoid the spikes, rotten fruit and enemies to reach coins and a moveable block.
Push it two squares west, then two more squares north. Jump north from it to
reach the next area. Move east getting coins and apples, and then west, down a
cliff. Pull yourself by the hook to the west. Keep pulling yourself by hooks
until you reach the exit.
j. Level 7: The Orchard 2
Move north, then east, getting the apple, coins, and coin bag. Jump onto the
ledge to the west of the high-up hook in the area, and pull yourself to this
hook in order to reach coins and an apple. Now, Head northeast onto the
brownish-purple platform and get the coins, then the coin bags as you move
north. Jump south to the apple in the northern area, but avoid the rotten
fruit. Get the coins as well. Next, head west. Get the coins and checkpoint,
and then quickly align yourself with the line of coins on the slope and slide
down it to get a bonus. Avoid the bees and grab the apple if you need it. Get
the coins in the area, including those on the northeast platforms in the water.
Now get on to one of the moving platforms in the southwest area (It doesn’t
matter which one; they’re all following the same path) and face east. Pull the
northernmost of the pullable blocks that you can reach like this, but don’t
even think you can pull it and then immediately jump to it. It’s absolutely
impossible to reach the block in time and you are guaranteed to land in the
water and have to start over if you do this. Instead, pull it on your first
trip on the moving platform and jump onto it on the second trip (the platform
moves in a sort of circle). On this platform, pull and jump to the platform to
your north, then the one east of here, and so on until you reach the eastern
ledge (Watch out for bees). Hop up the ledge, collecting coins, and jump on the
platform at the top. Don’t worry; it doesn’t collapse. Instead, it carries you
to the next area.
Grab the coin bags just to your south. Hop east to a square with Frogger’s face
on it and you’ll be teleported to another area. Here, travel east, then north,
avoiding enemies and spike traps and grabbing coins. Along the way, you will
come to a split in your path. North leads to coins and a dead end, and east,
across spike traps, leads to an area where you must hop down, onto a
checkpoint, then south, onto a ledge. Get past the hedgehogs, further south,
and then past the spike traps, east, through coins. Jump onto the moving
platform when the spikes are down and ride it north. Pull yourself by the two
hooks and jump to the next ledge. Head north along the cliff side, hopping over
a couple gaps and avoiding a hedgehog. After some coins and more hedgehogs, as
well as spike traps, you will find the exit.
k. Boss: Hammerbot
This guy is tough for the first boss. Couldn’t they make him a tutorial?
Anyway, you need to avoid the Hammerbot for a certain amount of time, as
Frogger says. Also, he will sometimes whack his hammer on the ground, knocking
down squirrels. If one lands directly on him, he will be stunned for a second,
but since you always win at the same place, whereas the boss gets hit with
squirrels inconsistently, I have decided that being stunned this way does not
hurt him. You should therefore focus on avoiding all attacks.
First is the hammer and squirrel attack I mentioned earlier. The hammer is
fairly short-range, and the squirrels only move horizontally, so this isn’t too
hard to avoid. The boss will also shoot oil at you. Try to avoid it, but if you
get hit, rapidly try to jump away from the boss over and over. You will not
move at first, but if you are fast, you can free yourself from the oil before
the boss reaches you with his hammer. Not that although you cannot move off the
right edge of the screen, if you move off the left side of the screen, you will
die.
The boss will also shoot electricity at you, but you can avoid the same way as
the oil, although you will take instant damage if you are hit by it. It will be
a while before the boss runs out of gas, but if you avoid his attack right, you
will survive until then.
(Note: After beating the Hammerbot, you will gain access to the caravan where
you can buy new minigames and input codes. Exit through the south of this area
to leave and exit through the north to get to a code input area)
l. Level 8: Inside the Tree 1*
If you saved the mother cat’s kittens, you will get to play as Lumpy. Hop into
the tree and he’ll earn the ability to inflate with A. After clearing out the
room, jump down the hole in the middle. Inflate and knock down the skeleton
gorillas. After falling down the gap, inflate to knock down more skeleton
gorillas, but avoid the spiky enemies. The exit is in the north-northeast area.
In the next room, roll up and down the slopes, but don’t fall into the water!
This area is very difficult, so you may want to deflate whenever you’re not
rolling up a slope or rolling to gain momentum to do so. At the end, get the
apple and continue into the next room. Jump across the platforms that rise and
roll around the room, and knock down more gorilla skeletons and being careful
not to fall in the water. Rolling around increases your risk of falling in
water, so deflate when you’re not in contact with a skeleton gorilla. (Note:
Your first goal is circle around the middle area, then climb onto the southern
ledge (It’s just to the east of two purple plants.), then head east across the
rising and falling platforms and hit the checkered square. If you have trouble
rolling down slopes, just long jump down them. Instead of sliding into water
like you would if you rolled down them or short jumped down them, you will skid
to a stop just at the bottom! Rolling down slopes while inflated and deflating
the instant you hit the bottom, deflate. This alternative strategy will require
good timing, but on the plus side, you won’t be inflated for as long and
therefore will be at less risk of getting hurt by skeleton gorillas.
In the next areas, roll around hitting skeleton gorillas until you reach some
spiked enemies. It’s safest to deflate and walk past them. Jump over to the
northwest of the area patrolled by the bats and pull the platform. Circle
around the next group of platforms. (You’ll need to understand the concept of
“circling around” in order to get through this and many other areas. The idea
to jump across one platform, and then walk around to a different, but not
opposite, side of the gap you just jumped across, and jump across it again.
You’ll end up in a place you couldn’t have gotten to with just one jump. It may
look like an obvious maneuver to you, but I doubt it will seem like it to 100%
of the people to play this game) Next, head east a little to an area patrolled
by bats and pull the northernmost pull platform, then the one south of it. Now
get onto the moving platform. Follow the moving and pull platforms, timing your
moves to avoid the bats and the spiked enemy. Get the two money bags on your
way. When you get to the southwest corner of the room, you will see two
checkered squares. Don’t fret about which one to take; I tested both and they
lead to exactly the same place.
In this place, inflate and knock down the skeleton gorillas. You will find
eight high-up coins (Deflate at exactly the right time while rolling up to them
to get the bonus) and a high-up money bag. After getting these, roll over to
the northwest corner of the room to find the exit.
m. Inflated Lumpy Minigame*
In this quasi-minigame, you must guide Lumpy with the stylus. You cannot
deflate him. This level is fairly straightforward, so instead of giving a
step-by-step walkthrough, I will give you a few general tips:
-To take it slow and cautious, keep your stylus ON Lumpy and move it very, very
slowly so that Lumpy moves with the cursor instead of following it.
-Just ignore all enemies as you squash them. The exception is the spiked
beetle. You may have to move quickly to avoid these.
-Avoid the blue objects. These are bumpers. They shouldn’t be too hard to move
around if you’re slow and careful. Remember, you’re not in the grid, and that
means you can do things you couldn’t do before!
-Keep an eye on your health. Hitting a spiked beetle will take away one health
as usual, so you have to be extra cautious if you’re running out of health.
-Look before you leap. Survey each area before you enter it.
-Follow these tips and you’ll reach the end with no trouble!
n. Level 9: Inside the Tree 2*
Before rolling down the slope in the south, get all the coins and the apple.
You will have to hop up some ledges to reach the northernmost coins. When you
are done, you can roll down the slope.
In the next room, stay deflated and slowly follow the spiked beetle until it
reach the third square of its patrol route, then quickly long jump south from
the second square of its patrol route to get to the other side of the beetle (I
will later to refer to this maneuver as “jumping in front of an enemy”). Do the
same to the blue horned beetle, but you can simply knock down the skeleton
gorillas and squash the light blue grubs. If you fall, you’ll have to climb
back up through a room full of traps and enemies. You will soon have to jump in
front of two more horned beetles. After this, you can move on to the next room.
In the next room, get on the moving platform and make your way over to the
moveable platform in the north-northwest area. Push it up against the wall. Now
head to the mid-east area and pull the nearest moveable platform into the gap
blocking your way (you may not see it at first), and then push the next block
south, out of your way and get the apple if you need it. Push the last block
you pushed further south until it falls in the water. Get the coins in the next
place you reach and get two bonuses. Push the block here west and continue,
avoiding the spiked beetles and grabbing the money bag. Now push the block as
far north as you can to reach the area you were in earlier. Push the east block
one square north and the other block one square west. Push the block north of
here north, out of your way, and follow the trail of coins to a money bag. Push
the block south. Now get by the spiked beetle and push the block west of here
two squares north. There are two blocks north of here. Push the south one
square east and the north one square north. Hop across the east platform out of
the two that follow to reach a line of spike traps. Move across it, timing your
jumps carefully to avoid the spikes. If you pushed the moveable platform up
against the wall earlier, you can just jump across it. If not, you’ll have to
backtrack quite a ways to push it. Anyway, once you’re on the other side of it,
push the north block two squares east and hit the checkpoint. Now pull and jump
across the block and sneak past and squish the enemies. When you find two
blocks, push the south one east and the north one north and jump down to reach
the next area.
Roll up the slope to your east and get the apple. Also, get the apple you the
south. Now the only remaining way to go is north. Hop across the platforms
there and squish and avoid the enemies. You will come to two exits. I took the
south one, so I’m not sure where the north one leads.
o. Boss: Lion Monster*
Inflate yourself and knock over the Lion Monster. Avoid his sharp claw attack,
though. After he’s down, hit him again (while inflated) multiple times to cause
damage. After a couple hits, the lion monster will stomp and knock down all the
grey platforms. He will try to jump onto your platform, so always stay on the
platform diagonally opposite him. His next move is to jump down out of view and
then pop up wherever you are to attack. Lumpy is pretty slow, so face the
direction you need to in order to jump away BEFORE he pops up. After a while,
all the platforms will reappear, and you can continue to attack the monster as
before. However, he will soon knock down the platforms again, and you will have
to avoid him again until they come back. Continue this pattern, attacking the
lion monster whenever the grey platforms reappear, and you should win in a
total of 4 cycles. Just look at Lumpy dance!
p. Level 10: The Jungle 1*
On the platforms north of where you start are some coins, and there are 16
north of these. Follow the line of coins on land west, then north, collecting a
bonus. Hop across the platform there and continue to collect coins as you go.
Eventually, you will come to a moveable platform; pull it, then the platform
east of it one square west, and jump across them to reach more platforms.
Detour to the coins when you reach them, then pull and jump to the pullable
platform. To the north is a checkpoint. East of this is a maze full of coins
and enemies. When you collect all the coins in the first section on the maze,
exit through the northeast. At the split, north leads to an apple and a dead
end, and south leads forward. Eventually you will come to a checkpoint. Pull
and hop across the three nearby platforms and go north into the next area.
Travel west, hopping across gaps, avoiding enemies and collecting coins. After
passing two rotten apples, head south along the bird’s patrol route for a
normal apple. On the platforms east of here, grab another apple with your
tongue, then head further east (You will have to circle around a couple
times.). You will find yet another apple. Get the coins and checkpoint, then
hop north across the collapsing platforms. You will come to a log-jumping area
reminiscent of the old arcade Frogger game. After this are some coins and
ANOTHER apple. Actually, when I played this level, I needed all those apples,
so I guess it makes sense to put them so close together. Anyway, past the
raccoon’s island to the north is another checkpoint. Watch out; the raccoon
will reverse direction even though his patrol route looks circular! Circle
around on the collapsing platforms further north and jump across more logs. In
the next area, patrolled by enemies, you will find another checkpoint. West of
this area, past more enemies, are some coins in what appears to be a dead end.
However, if you travel south on the nearby raccoon’s patrol route, you will be
able to continue. You can travel north on the snake’s patrol route further west
to reach some coins and an apple. West, past some spike traps and enemies, is
the entrance to another area.
Here you must travel south, past fire-shooting traps and spike traps. On each
row of spike traps one empty square, where you will be safe from spikes and
fire (Get the apples on your way south). After these traps, you will find a
four-way path. First, take the far-left split. It will lead to coins and a dead
end. Next, take the far-right path and talk to the rabbit, who will give you a
fly. Finally, take the second path from the left (the third path from the left
only leads to rotten fruit). Get the coins and checkpoint, then travel east and
swing across a hook. Travel along the cliff wall as it curves east, south, then
west, and get the checkpoint. Now head north across the collapsible platforms
and make your way through the islands full of enemies. Look along the southwest
part of one of the larger islands for a well-hidden gap that you can jump
across to reach the next island. Hit the three switches to make a fly appear.
Then, backtrack all the way to the hook you swung across, then to the large
area with thorns. Head west from the checkpoint in the far northwest of this
area. Swing across the hook above the platforms here. You will find the
entrance to the next area in the far southwest.
Get the nearby apple, and then continue west. Head north a long ways, avoiding
enemies and getting the coins you see until you reach another checkpoint. Hop
across the platforms in the water. Push the two southeastern moveable platforms
one square east each, pull the platform north of the northwest corner of the
square-shaped “island” you’re on one square south, pull the platform east of it
one square south and jump onto it, then pull the platform north of that one
square south. Pull the platform west of that one square south, as well (If you
lose track of which platforms I’m talking about, just do what looks logical if
you want to walk across the walkway to the north. Pull the southwest of the
four platforms you just pulled another square south, and jump west from it.
Head north, then east to another moveable platform. Just pull it one square
south, then backtrack to the beginning of the path you just set up, near a gap
that you had to circle around (the beginning of the path will be to your east).
Follow it to the last moveable platform you moved, and then pull it one square
west, jump onto it, then north, and continue north past enemies and thorns to
the exit.
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