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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter C » Castlevania: Dawn Of Sorrow - Strategy Guide (Page 04)

Castlevania: Dawn Of Sorrow - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Castlevania: Dawn Of Sorrow - Strategy Guide (Page 04).


More Disc Armors are spotted on the way top. Try avoiding the discs and
keep attacking. You can also just ignore them and proceed. Go to -6.

-6
Fleaman is weak but it can be annoying. Weapons or souls that have wide
attack range or familiars are your best friend here. Head to .


Find your way to the top and go to -5.

-5
Two Fleamen are found here. Make your way to .


Giant Axe Armor looks scary, but it is nothing you can't handle. The best
way to fight it is, again, getting close to it. Crouch right before it and
attack. When it swings that giant axe of it you will not get hurt. Pick up
an Estoc from the top of the room and go to -4.

-4
Nothng here but candles. Advance to .


Werewolf could be tough at this time. Attack it a couple of times, pull
back and let it attack you, dodge the attack, and then attack again. The
Skeleton Ape here can throw your guard off so be careful. Go to -3.

-3
Jump over or kill the Buer and make your way to .


You will find Buer charing at you once you stand on the slanted ground so
be sure to dodge it. If you want yet another copy of UMA_News go to the
top of the room(avoiding another Buer here) and pick it up. Go to -2.


There is nothing you can do here now. Get back to .

-2
Yet another Giant Axe Armor is found here. Slay it(or avoid it) as
described earlier and go to .


Kill those hopping little Fleamen and proceed to the top of the room. Be
sure to find a save room to the right, and prepare for one of the hardest
boss battles of the game. Take a deep breath, and when you are ready, go
into -1.

-1
Soon after you enter the room, the boss will wake up and start attacking.

==========================
== Boss Fight : Gergoth ==
==========================

*Attacks*

1. It takes a couple of steps either forward or backward.
2. It raises its head, inhales deeply and crushes its head down to the
   ground.
3. It crouches, then shoots out clouds of gas. They could be either
   Petrification (gray) or poison (purple).
4. It backs up a couple of steps to the end of the room, crouches for a
   brief moment, and makes a giant leap towards you.
5. It gathers up the energy around its mouth and shoots out a giant laser
   beam.

*Strategy*

Welcome to one of the hardest boss fights. Again, equip weapons that can
swing overhead. Manticore[G], Skull_Archer[G] or any other familiars will
help, but you won't get to use Bullet souls much here, unless you are using
Amalaric_Sniper[B] with Skull_Archer[G] or mine-like souls such as
Waiter_Skeleton[B] or Une[B]. Your main strategy involves a lot of ducking
and slicing. You will want to stay below the boss's head mostly, since that
is the best place to dodge most of its attacks. Do not get in contact with
its body, since you will be severely punished for doing so.

To dodge attack 1, simply duck below its head and keep attacking. There are
two ways to dodge attack 2. First, if you have enough room, then when it
starts to inhale, get as far away as possible and (if necessary)
jump/double jump. Alternatively, you can try to get as close as possible to
its feet and when you see it stops breathing (there is a brief moment
between it stops inhaling and slams its head down to the ground) duck
quickly and you won't get hit by its head. Attack 3 is easily dodged since
you have an obvious sign and you can even repel the gas by attacking it.
It is hard to dodge attack 4: when you see it back up and crouch, get very
close to its head. Then when it jumps, slide under it. Attack 5 is also
easily dodged: get right next to its feet and duck. Don't forget to attack
constantly while doing so.

In the middle of the battle, its face will peel off and it will start to
scream, madly walk around, then jump only to break the floor and fall.
While falling you can take some free shots at the boss. However when you
land you will get hit by its body so stay away after making some blows
(remember the number of floors you passed?).  Or do the double jump kick
since it will cause a good amount of damage upon landing and you will be
safe. You can torture it with double jump kick over and over too...*ahem* 
When you land, the boss will get crushed into the ground so you can have
more free shots, but it will recover soon. You will see the chain on its
feet will break open, and basically its attack speed is increased. The
patterns are same however, so watch out and you will emerge victorious
eventually. You will be rewarded with the Gergoth[G] soul which is a giant
laser beam the boss used.
 

When you finished the boss, climb all the way back to -2.

-2
Have the Flying_Armor[G] soul ready and enter .


Step on the little ledge, double jump and use the Flying_Armor[G] soul to
get to the other side of the room. The exit leads to .


Pick up the Tower_Key here, activate the portal on the left. At this time
you have yet another choice to make.

If you haven't gotten Rahab ability and...
* want to be able to swim in the water
* want an easier way 
* want to level up a bit
* feeling a bit adventurous and want to explore the castle

then your next area should be . To get to
, go to ,  and use
Puppet_Master[B] to pass the wall. Open the door, and you will be in
. (Skip to )

If you...
* want to stop the time
* are confident in your skills
* don't want to waste time wandering the castle
* ready to fight a (somewhat) harder boss right now
* have either Tombstone[E] soul or Rycuda[B] soul (not necessary but
  recommended)

then you want to go to . To get to ,
head back to -2.

-2
Now that you have the Tower_Key, you can open the blue door here. Advance
to the game's next area, .

===============================================================================

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-[CCT]-----------------------------------------------------
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--------------------------------------*-_-=|---=-_-*------------------------
--------------------------------------*---=---|---=---*------------------------
----------------------------------*****=--G=--e---=--=*****--------------------
----------------------------------*:---G-----------:*--------------------
----------------------------------*---:-@==-------=---:---*--------------------
----------------------------------*m--*********:::*****--m*--------------------
----------------------------------*---:--_*-------*---:=--*--------------------
----------------------------------*---:=--*--s=s==*-=-:---*--------------------
----------------------------------*****--=*=------*-__*****--------------------
----------------------------------*:=--*--s=s=-:-=-:*--------------------
----------------------------------*-==:*----::---*--------------------
----------------------------------*-=-*****************=--*--------------------
----------------------------------*-=-:*---|::_--*--------------------
----------------------------------*--=:---*--/e---:[i]:---*--------------------
----------------------*****************==-*-e-|-==*****=--*--------------------
--------D---D----:

Monsters Found: No.48 Devil Items Found: None Monsters Found: None Items Found: Scale Mail / Platinum Stud (certain soul required - see Spoilers) Monsters Found: No.65 Medusa Head Items Found: None Monsters Found: None Items Found: None Monsters Found: None Items Found: None Monsters Found: No.65 Medusa Head Items Found: None Monsters Found: No.57 Harpy (After seeing the cut scene in the same room) Items Found: None Monsters Found: None Items Found: Shaman Ring Monsters Found: None Items Found: Army Jacket Monsters Found: No.56 Imp / No.65 Medusa Head Items Found: None Monsters Found: No.26 Catoblepas / No.56 Imp / No.57 Harpy Items Found: None Monsters Found: None Items Found: None Monsters Found: No.56 Imp / No.57 Harpy / No.59 Malachi Items Found: None Monsters Found: No.65 Medusa Head Items Found: None Monsters Found: No.56 Imp / No.65 Medusa Head Items Found: None Monsters Found: No.69 Dead Pirate / No.93 Tanjelly Items Found: None =============================================================================== Another cut scene ensues. When it's done, go to . Note that if you come back to this room there are Harpies waiting for you. Medusa Heads are very annoying here. Blue one will just hit you but yellow one will petrify you. When you are stoned(get it? heh) you will receive more damage than usual so try to shake it off quickly. They are found in a lot of rooms in . If you have Tombstone[E], Rycuda[B] or leveled up Buer[G] soul now's the time to shed some light on them. There's another statue with "573" engraved on it. You know what to do. If you want to collect some more items and expand your map then go to . If you want to proceed the game then go to . Find a Shaman_Ring inside this room and get back to . Time it right and hop from a pendulum to a pendulum. You can also use either Barbariciia[G] or Valkyrie[G] souls if you have enough MP to support them, but you will take damage when you come back to a normal state. The exit will lead you to . If you want to get an Army_Jacket head to . If you want to go back to and get a Handgun then go to . Imp will sometimes control you and you could end up doing nothing but attacking for a while. Destroy them before it happens. Just slay the monsters here and make your way to . The room looks very busy with all the gears and springs along with lots of flying Medusa Heads. You can stand on the gears. Find your way to . Simply pick up the Army_Jacket and head back to . Malachi can be tough with its giant rolling ball attack and whatnot. Remember Dmitrii was using its attack? Thought it was cool? If you can snatch its soul you can use same attack too. Go to . Tanjelly will poison you once you get in contact with it. Dead_Pirate is slow so kill it fast and proceed to . The room looks very busy with all the gears and springs along with lots of flying Medusa Heads. You can stand on the gears. Find your way to the door on the bottom left of the room which leads you to . (Continue to , ) Giant pistons are pumping up and down and you will see blood stains on some of them, and will also notice some of them have no bloods. There are spikes on the ceiling as well. Also notice that stained ones go all the way up but clean ones don't. What you have to do is this: run to the clean ones, wait and duck until it's safe to cross the rest of the way and run like wind. If you are not quick enough and you are sure that you will take some damage, at least have the Mimic[E] soul equipped and you can earn some money off of your damage here...(heh) Go to . When you drop down all the way to the bottom of the room, try to get close to left wall of the room to avoid spikes on the floor. Find a save room on your left and get back up to the top of the room to proceed to . Spinning spikes are very annoying as well as they are lethal. The first and the second ones are spinning fast, so move quickly but try not to touch them. The 3rd, 4th and 5th ones are easy to pass. When you go all the way to the right of this room, you will have to get on the floor and come back all the way back to proceed to . This time, it will be harder to avoid 3rd one from left. Use the Puppet_Master[B] soul to bypass it. Alternatively you can simply equip the Skeleton_Ape[E] soul, double jump, use the Puppet_Master[B] soul and pass first two spinning spikes to go to . This way will required more precise timing, however, if you don't want to get hurt. Don't worry, those pendulums will not hurt you, even though they will push you to the sides of the room or, if you are standing on a lower pendulum, push you off from where you stand. You will want to take care of Imps first. If you want a Scale_Mail go to . Otherwise start climbing the pendulums and go to . Note that there's yet another giant mirror here. Pick up the Scale_Mail and get back to . Find Magic_Seal_4 on the ground, kill the Bugbear and advance to . Drop down all the way to find a copy of UMA_News_3-3. Watch out for Medusa Heads and climb your way to . Take care of the Slime and (if you want to) The Tanjelly. You have to get to through either or . There is Konami_Man hidden in this room (see Spoilers). If You'd rather deal with Medusa Heads than spinning spikes, head to . If you prefer spinning spikes to those flying annoyances, spin towards . (very cheap pun intended) This is your usual clock tower room with gears and Medusa Heads. Climb your way to top of the room. The exit there will lead you to . The spinning spikes here are not as bad as the ones you faced before. You will have no problem finding your way to the top of the room. Use the Puppet_Master[B] soul when needed. Hop to . Take care of Imps here. Get a ride on the giant pendulum and when it swings to the right end, jump over to the ledges, and go to . Find a save room on your right, and prepare for yet another boss battle. See Spoilers to find the Flying_Humanoid[G] soul in this room. When you enter the room, time will briefly freeze and the boss will appear. ========================= == Boss Fight : Zephyr == ========================= *Attacks* 1. He charges at you and when he gets close enough to you, he swings his set of knives. 2. He throws a knife at you. 3. He gathers up energy, stops time, jumps over you setting knives in an arc and resumes time. If you attack him while he is pausing, he will charge at you like pattern 1. 4. He jumps to ceiling and kicks off the ceiling while throwing a knife at you. If he comes across another wall while he performs this attack, he will kick off the wall again, throwing a knife at you again. *Strategy* This is a fairly tough boss at first. When he is charging at you simply double jump over him. His knife can be knocked off if you attack it with your weapon. When he is gathering up the energy to stop the time and you attack him, it will be hard to dodge his attack since you won't have enough time. Notice that if you get far from him while he gathers up the energy he will stop pausing and either charge at you or will start walking towards you again. After he freezes time and jumps over you to set the knives in the mid-air, find a space between the knives to avoid them or knock them off with your weapon or soul. You will want to hit him fast with weapons such as the one from short swords series or katana series, but anything that swings over your head is recommended if you find his knives from mid-air hard to dodge. You will receive the Zephyr[B] soul upon defeating the boss. Proceed to . Find and activate a portal on your left. Now you path forks again. If you haven't gotten Rahab ability then now's time to visit . To get to , go to , and use Puppet_Master[B] to pass the wall. Open the door, and you will be in . (Skip to ) If you have the Bat_Company[G] soul then you can go to . Go to -2. -2 Now you can break the wall down by standing on a switch here. Go to . Watch out for the Medusa Heads and drop down to the bottom left of the room. Exit to . Watch out for the Medusa Heads and drop down to the bottom. Exit to . There is a passage filled with spikes and you will be able to pass through it using the Bat_Company[G] soul. Proceed to . Watch out for the spikes. You can simply stay in the bat form and head down. Go to . There is a Devil in the middle of the room. Take care of it or ignore it, and advance to

.

Lots of Harpies are found here. This is Probably the best place to get the Harpy[G] soul. Beyond the door lies the next area of the game, . =============================================================================== ------------------------------------------------------------------------------- -[SH]--------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -------------------------------------------*****************************------- --------------------------D---D::----:=---*------- -------------------------------------------D---D=-=:---:-------:---=--=*------- -----********------------------------------*****---*****--BOSS-*--=----*------- --------D*----------------------------------*-==:---*-------*----=-=*------- --------D---*----------------------------------*---:[s]*-------*---==--*------- -----****---*----------------------------------*********************:::*------- --------*---*------------------------------------------*-----=---=--*------- --------*---*------------------------------------------*-=[i]=------==-*------- -----****:::*****------------------*****---------------*-=====---------*------- -------------*------------------**---------------*------------===*------- ----------------*------------------*[i]*---------------*=====-------[$]*------- --(Continued----*****--------------*---*---------------*[i]-----------=*------- ----On_(2))-----:---*--------------*[i]*------------*==--===========*------- ----------------:[s]*--------------*---*-------------|-*---------------*------- -----*******************************[i]*-----------**|**========--==---*------- --------:---------------=---::---*-----------*--!:----------===--*------- --------:--=-----=-----------=-:---:---*-----------*-!!:------------[i]*------- --------************************=-=*****************-!!*****************------- --------*----------------------*-_-:---____-----:-!!*----------------------- --------*----------------------*--=:-=-----------=-:-!-*----------------------- -----****------------------*****:::*********************----------------------- ---------------------------D---D=G-*------------------------------------------- -----------D---D@G-*------------------------------------------- ---------------------------******|**-----------------*Water_is_not_shown*------ ---------------------------------|--------------------------------------------- ---------------------------------------------------------------------------- ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- -------------------------------------------------------- ------------------------------------------------------------------------------- ---------------------------------------------------------*********------------- --------------------------------------D---D*------------- ---------------------------------------------------------D---D---*------------- ---------------------------------------------------------*****=--*------------- -------------------------------------------------------------*--=*------------- -------------------------------------------------------------*---*------------- ---------------------------------------------------------*****:::*****--------- ---------------------------------------------------------*-----[i]*--------- ---------------------------------------------------------*=====--=--=*--------- -----------------*****************-------------------*****----=====--*****----- -------:----*-------------------*

:---------=-:---*----- --------Lab_(1)>-D---D---:-------*-------------------*-==:-----------:[s]*----- -----------------*********===--=-*---------------*****:::*********************- -------------------------*--=--=-*---------------*--------:-------------- -------------------------*--====-*---------------*=====---===:--=-----=-------- -------------------------*-------*-------*********----=---=--*****************- -------------------------*-------*-------*---::---===--=--*----------------- -------------------------*--=-=--*-------*[p]:---:--------[$]*------(Continued- ---------------------*****--===-=*****---*****:::*************--------On_(1))-- ---------------------*B---=---:*---*[i]-----*------------------------- ---------------------*[i]B---===-:=--*---*=====---=--*------------------------- ---------------------*****---[i]=*--=*****----======-*------------------------- -------------------------*-----=-*-=-::-----------*------------------------- -------------------------*---=---*---:---:-----------*------------------------- -------------------------*---===-*=--*****************------------------------- -------------------------*----[i]*-=-*----------------------------------------- -------------------------*---====*---*----------------------------------------- -*************************-------*=-=*****------------------------------------- -D---D-----=------:*--===-=:---:---*------------------------------------- -D---D=-------------=:---*-------:---:[s]*------------------------------------- -*********************=--*---[i]=***************------------------------------- ---*--=:----==-:-___--D---D--------------- ---------------------*---:-------:--=----=-D---D------------------------------- ---------------------***************************------------------------------- ------------------------------------------------------------------------------- Monsters Found: No.17 Une / No.69 Dead Pirate Items Found: None Monsters Found: No.17 Une / No.60 Cave Troll Items Found: None Monsters Found: No.108 Rahab (Boss) Items Found: None *Rahab ability is found Monsters Found: No.63 Merman / No.64 Fish Head / No.68 Mimic / No.73 Decarabia Items Found: None Monsters Found: No.66 Ukoback / No.70 Frozen Shade Items Found: None Monsters Found: No.63 Merman / No.68 Mimic / No.70 Frozen Shade / No.77 Bone Ark Items Found: UMA News 1-3 Monsters Found: None Items Found: Potion / High Potion / Super Potion (Hidden - see Spoilers) Monsters Found: No.51 Needles / No.63 Merman / No.64 Fish Head / No.67 Killer Fish Items Found: Chain Mail / High Mind Up / Rusty Food Tin / $2000 Monsters Found: No.17 Une No.51 Needles / No.63 Merman / No.67 Killer Fish / No.79 Alura Une Items Found: None Monsters Found: No.70 Frozen Shade Items Found: None Monsters Found: No.51 Needles Items Found: None Monsters Found: No.63 Merman / No.67 Killer Fish / No.76 Procel Items Found: None Monsters Found: None Items Found: None Monsters Found: No.66 Ukoback Items Found: None Monsters Found: No.48 Devil / No.63 Merman / No.65 Medusa Head / No.67 Killer Fish / No.69 Dead Pirate Items Found: Mushroom / Amanita *Hidden wall exists.

Monsters Found: No.66 Ukoback Items Found: None Monsters Found: No.69 Dead Pirate Items Found: None Monsters Found: No.63 Merman / No.69 Dead Pirate / No.70 Frozen Shade / No.76 Procel Items Found: $2000 Monsters Found: None Items Found: Eversing Monsters Found: No.66 Ukoback / No.70 Frozen Shade Items Found: None Monsters Found: No.66 Ukoback Items Found: None Monsters Found: No.63 Merman / No.69 Dead Pirate / No.70 Frozen Shade / No.76 Procel Items Found: Mushroom Monsters Found: None Items Found: None Monsters Found: No.66 Ukoback / No.69 Dead Pirate Items Found: None Monsters Found: No.63 Merman / No.69 Dead Pirate Items Found: None =============================================================================== Get rid of Dead Pirates and find a save room on the bottom right. Save and go to . Watch out for Cave Troll. Eliminate enemies here and be prepared for another boss fight. ======================== == Boss Fight : Rahab == ======================== *Attacks* 1. It stands out straight and shoots out ice which will form platforms upon hitting the surface of the water in the room. 2. It jumps over your head in an arc, setting icicles in mid-air. Those icicles will drop down to the water. 3. It shoots itself out of the water vertically and dives back into water. 4. It swims around, trying to hit you in the water.

:-=-*--/e---:*---*-------------------- ----------------------D---D-------:---:---*=e-----:[M]*=--*-------------------- ----------------------*********************:::*****[i]*_-=*-------------------- ----------------------------------*:-_s_s__s_s_s****---*---------------*[i]*------------Tower>-- ----------------------------------*--m*************************************---- ----------------------------------*---:------------::--------D---D---- ----------------------------------*m--:-iiiii---iiiii-:---:-----------D---D---- ------------------------------*****---*****************--m*****************---- ------------------------------*---:---*---------------*---G*---------------- ------------------------------*[s]:---*---------------*m--G[i]*--<="573"------- ----------*********************************************---*****---------------- ----------*----:------------:_--:--/-/--/-/--:---*-------------------- ----------*=--=---:---------------:--=:-e-e-----e-e---:---*-------------------- ------*****---_--m*****************=--*********************-------------------- ------*:---_---*------------:--=*---------------------------------------- ------*[i]:-------*---------------:*---------------------------------------- ------*************:::*****************---------------------------------------- ----------*----:-__*-------------------------------------------------------- ----------*=-=-==-:*-------------------------------------------------------- ------*****--_----*****-------------------------------------------------------- ------D---D----m-=*------------------------------------------------------------ ------D---D-------*------------------------------------------------------------ ------*************------------------------------------------------------------ ------------------------------------------------------------ ------------------------------------------------------------------------------- [Legend] e = P'e'ndulum (can be used as a footing) s = 'S'pinning Spikes i = P'i'stons ------------------------------------------------------------------------------- Monsters Found: No.56 Imp Items Found: None Monsters Found: No.110 Zephyr (Boss) Items Found: None Monsters Found: No.32 Flying Humanoid (certain soul required - see Spoilers) Items Found: None Monsters Found: No.56 Imp Items Found: Monsters Found: No.65 Medusa Head Items Found: None Monsters Found: No.65 Medusa Head Items Found: None Monsters Found: None Items Found: None Monsters Found: No.65 Medusa Head Items Found: None Monsters Found: None Items Found: None Monsters Found: No.16 Slime / No.93 Tanjelly Items Found: Konami Man (Hidden - see Spoilers) Monsters Found: No.65 Medusa Head Items Found: UNA News 3-3 Monsters Found: None Items Found: None Monsters Found: No.56 Imp Items Found: None Monsters Found: No.75 Bugbear Items Found: Magic Seal 4 Monsters Found: No.57 Harpy Items Found: None

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