BioHazard: Deadly Silence - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for BioHazard: Deadly Silence - Strategy Guide (Page 03).
{5}SMALL KEYS (CHRIS)
Location: Mansion, Courtyard, Guardhouse.
Use: Unlocks simple locks, small desks.
{6}MANSION SWORD KEY (CHRIS)
Location: Mansion 1F, west save room.
Use: Unlocks all doors with a sword carving on it.
{7}MANSION SHEILD KEY
Location: Dining room (Mansion 1F), behind clock.
Use: Unlocks snake room, Mansion 2F east area.
{8}MANSION HELMET KEY
Location: Guardhouse 1F, in fireplace (where you
fight Plant 42.
Use: Unlocks all doors with a helmet carving.
{9}MANSION ARMOR KEY
Location: Mansion 1F (west area), near plant fountain.
Use: Unlocks all doors with an armor carving.
(10)002 DORMITORY KEY
Location: Guardhouse 1F, near hornet's nest.
Use: Unlocks 002 rooms (Guardhouse 1F).
(11)003 DORMITORY KEY
Location: Guardhouse B1 (near shark room).
Use: Unlocks 003 rooms in hornet nest area.
(12)CONTROL ROOM KEY
Location: Guardhouse 1F, 001 room bathtub.
Use: Unlocks control room in Guardhouse, B1
{13}POWER ROOM KEY
Location: Lab B1, Visual Data Room.
Use: Unlocks power room on Lab B2.
(14)V-JOLT (JILL)
Location: Guardhouse 1F, near hornet's nest.
Use: Damages Plant 42.
{15}MUSIC NOTES
Location: Mansion 1F, piano room, behind shelf.
Use: Use on piano.
(16)BLUE JEWEL
Location: Inside statue in dining room (2F)
Mansion, push it off balcony.
Use: Use on tiger statue (Mansion 1F west area).
(17)RED JEWEL
Location: Mansion 2F (west area), buck's eye.
Use: Place in tiger statue (Mansion west 1F).
(18)WIND CREST
Location: Tiger statue, Mansion 2F
Use: Place in the panel to gain access to
Courtyard.
(19)MOON CREST
Location: Mansion 2F, first snake fight.
Use: Place in the panel to gain access to
Courtyard.
(20)STAR CREST
Location: Mansion 1F, solve picture puzzle
in east area.
Use: Place in the panel to gain access to
Courtyard.
(21)SUN CREST
Location: Mansion 2F, west double green doors.
Solve puzzle.
Use: Place in the panel to gain access to
Courtyard.
(22)CHEMICAL
Location: Mansion 1F (west)
Use: Pour it on the water pump to kill off
plant fountain.
{23}BROKEN SHOTGUN
Location: Mansion 1F (west)
Use: Replace with Shotgun on the wall on
Mansion 1F east area.
{24}SQUARE CRANK
Location: Courtyard 1F, in shed.
Use: Use on the square-hole to drain the
water in Courtyard.
(25)HEX-CRANK
Location: Courtyard B1, after talking to
Enrico.
Use: Use on all hex. holes in the tunnel
area.
(26)RED BOOK
Location: Guardhouse 1F, 001 room.
Use: Take it to 003 rooms and place it
on bookshelf.
(27)RADIO
Location: Get from Richard (Jill), or
Mansion 1F west area (Chris).
Use: Hear Brad talk.
{28}DOOM BOOK 1/EAGLE MEDAL
Location: Mansion 1F (west), or Courtyard
1F (snake knife fight).
Use: Examine it for the Eagle Medal, use
on Courtyard 1F fountain.
{29}DOOM BOOK 2/WOLF MEDAL
Location: Courtyard B1, solve puzzle.
Use: Examine it for the Wolf Medal,
use on Courtyard 1F fountain.
{30}BATTERY
Location: Mansion 2F (west)/Lab 1F.
Use: Activates the elevator(s).
{31}FLAMETHROWER
Location: Courtyard B1 (tunnel), Mansion 2F
(west).
Use: Place on hooks to unlock doors.
{32}MO DISKS(x3)
Location: Courtyard B1, Mansion 2F, 1F.
Use: Enter in the three input decoders to
get Pass Codes 001-003.
(33)SLIDES
Location: Lab B2.
Use: Use on projector (Lab B1).
(34)MASTER KEY (JILL)
Location: Lab B1 (Wesker's body).
Use: Unlocks Chris' jail cell, emergency exit.
{35}FLARE
Location: Helipad (last area).
Use: Light it in the middle of helipad.
{36)1ST FLOOR MAP
Location: Mansion 1F (east), top of statue.
Use: Map.
(37)2ND FLOOR MAP
Location: Mansion 2F (east). Use lighter on
stove.
Use: Map.
(38)MAP OF GARDEN
Location: Courtyard 1F, on wall.
Use: Map.
{39}MAP OF DORMITORY
Location: Guardhouse 1F, 002 room.
Use: Map.
{40}MAP OF UNDERGROUND
Location: Courtyard B1, behind large boulder.
(41)INK RIBBON(s)
Location: All over.
Use: Saves your game.
(42)FIRST AID SPRAY
Location: All over
Use: Cures all health status.
=======================================================
[6] W E A P O N
A R S E N A L
=======================================================
Here's a quick overview of all the weapons in the game.
{1}KNIFE
Location: Default
Power: Weak
Capacity/a.
Info: Good in knife fights, and useful in dogs and crawling
zombies.
(2)BERRETTA HANDGUN
Location: Default (Jill), main mansion room.
Power: Weak
Capacity: 15
Holds: Handgun Bullets
Use for: Zombies and dogs.
(3)SHOTGUN
Location: Mansion 1F (east).
Power: Moderate
Capacity: 7
Holds: S.Shells
Use for: Multiple enemies, zombies, dogs, spiders, and
*giant snake.
{4}MAGNUM
Location: Mansion 1F (west), tiger statue.
Power: Strong
Capacity: 6
Holds: Magnum Rounds
Use for: Tyrant
(5)BAZOOKA (JILL)
Location: Mansion 2F (northeast), Forest's body.
Power: Moderate/Strong
Capacity: 6
Holds: Acid, Flame, and Explosive Rounds.
Use for: Use acid/explosive rounds on hunters, flame on
Plant 42 and spiders.
(6)ROCKET LAUNCHER
Location: Helipad
Power: Super
Capacity: 4-*infinity
Holds: Rockets
Use for: Tyrant, anything.
==================
[7] ENEMY
ANALYSIS
==================
If you are having trouble with some enemies in the game,
use this for some quick help in what to do when
encountering these foes.
*HP (Hit Points)
(1)DOGS
Location: Mansion, Guardhouse
Use: Handgun & Knife
HP: 3-4
Info: Shoot them down with the Handgun, and then stab
them with the knife.
(2)ZOMBIES
Location: Everywhere
Use: Handgun/Shotgun
Info: Up against one is simple: shoot it down or run
by it. If you’re up against more than one use the Shotgun.
HP: 4-7
(3)LARGE SPIDERS
Location: Mansion, Guardhouse
Use:Acid/Flame Rounds,Shotgun.
HP:2-3
INFO:Always stay a fairly distance to aviod being
attacked. They can be easilyavoided as well.
(4)SPIDER(small)
Location: Courtyard/Underground
Use: Step on em!
HP: 1
INFO: Don't waste your ammo, just run away or on
them. They do little damage to you.
(5)CROWS
Location: Mansion, Courtyard, Lab
Use:Avoid/Handgun/Knife
HP:1-2
INFO: In Classic mode, they can easily be avoided,
but in Rebirth they're quite more annoying considering
they appear with other enemies in the room.
(6)SMALL SNAKES
Location: Courtyard/Underground
Use: N/A
HP: 1-2
INFO: Run when you see these creatures, you're never
forced to fight these. They do
poison you if they make contact though.
(7)HORNETS (small)
Location: Guardhouse
Use: N/A
HP: 1
INFO: Run, just run!
(8)HORNETS (large) Rebirth*
Location: Mansion, Guardhouse, Lab
Use: Handgun/Knife
HP: 1
INFO: It's best to shoot them when you first see
them at a distance, otherwise it will fly around you
and be harder to hit. If this occurs, just run away.
(9)HUNTERS
Location: Mansion, Courtyard, Guardhouse, Lab.
Use: Shotgun/Bazooka (explosive or acid).
HP: 2-3
INFO: Toughest of the bunch, you need to unleash the
Shotgun or Bazooka as soon as you see them. Never
try to run from them, or your head will be gone. It's
best to get up close and personal and nail them.
(10)HEAD HUNTERS
Location: Mansion, Lab
Use: Shotgun
HP: 3
INFO: Fairly descent, knock them down when they crawl
on the ceiling and attack when they get back on their
feet.
(11)GIANT SPIDER (Boss)
Location: Underground area
Use: Shotgun, Bazooka with flame rounds
HP: 5-8
INFO: Shoot it, then run to the side, and shoot it again.
It poisonous, so make sure you have a blue herb with you.
(12)GIANT SNAKE (Boss)
Location: Mansion, Guardhouse
Use: Shotgun
HP: 5-8
INFO: It’s best just to go commando and unleash some fire
power. It's nearly impossible sometimes to dodge its attack,
so go back and forth.
(13)SHARKS
Location: Guardhouse, B1
Use: Ignore
HP: 2-3
INFO: Avoid at all costs.
(14)PLANT 42(Boss)
Location: Guardhouse
Use: Flame rounds, Shotgun
HP: 5-23!
INFO: Jill can easily take care of this with some rounds
of flame explosives. Chris will have to deal with a lot
of Shotgun fire power. The key is to shoot it close (not
too close), then move to another position to dodge the
acid dripping from ceiling.
(15)TYRANT (Boss)
Location: Lab B1, Helipad
Use: Magnum/Rocket Launcher
HP: 6-8
INFO: The first battle is easy, stay are far distance
and pump him with six shots with the Magnum. In the
last fight, hit him fairly close, and then run away each
shot.
===================
[8] FILE
LOCATIONS
==================
If you're interested in finding all the files, here are all
their locations.
*SPECIAL NOTE: You CANNOT pick up all files during one
scenario, since you get some different files through
decisions and characters.
---------FILE#1----------
(1)KEEPER's DIARY
Location: Mansion 1F (west), on desk.
(2)BOTANY BOOK:
Location: Mansion 2F (east), library room, on table.
(3)RESEARCHER's WILL:
Location: Mansion 2F (east), room with water tank and bug
panel.
(4)ORDERS
Location: MANSION 2F (west), room near staircase.
(5)PASS NUMBER (JILL) *OPTIONAL: wait for Barry after
he drops the rope.
Location: Mansion 2F (west), second snake fight.
(6)PLANT 42 REPORT
Location: Guardhouse 1F, 002 room, on bed.
-------FILE#2------------
(1)FAX
Location: Lab, B2 (west) near decoder on shelf.
(2)SCRAPBOOK
Location: Mansion 2F (west), in between book cases.
(3)SECURITY SYSTEM
Location: Lab B2, Visual Data Room, corner shelf.
(4)RESEARCHER's LETTER
Location: Lab B3 (west), on desk.
(5)V-JOLT REPORT
Location: Guardhouse 1F, 003 room, on bookshelf.
(6)Barry’s LETTER (JILL)
Location: Lab B1, Barry gives it to Jill if you don't
wait for him early on.
(7)ERIC's LETTER (REBIRTH*)
Location: Mansion 2F (west), behind bookshelf.
-------FILE#3----------
(1)PASS CODE 01
Location: Lab B3 (northwest), use Mo Disk on decoder.
(2)PASS CODE 02
Location: Lab B3 (southeast), Boiler room, use Mo Disk
on decoder.
(3)PASS CODE 03
Location: Lab B3, solve box puzzle and crawl through vent,
use Mo Disk on decoder.
======================================================
[9] GAME
SECRETS
=======================================================
There are plenty of unlockables in Resident Evil DS. Here's
what I came upon over my numerous completions.
(1)NEW COSTUMES
How to: Get the best ending with either character in any
mode to get two new costumes for that person. You will
get the "SPECIAL KEY" which can be used on the northeast
room of the first floor mansion (you need the Armor Key
as well). Head into the back to change into some cool new
outfits.
---------
CHRIS
--------
Costume#1: Ninja Suit
INFO: Similar to Scorpion from Mortal Kombat.
Costime#2: Leather Jacket
INFO: Cool leather jacket with an angel on the back, with
some cacks. Going casual yet biker.
--------------
JILL
-------------
Costume#1: Black Half Shirt, Black Jeans
INFO: Nice necklace, she looks more like a fighter this
time around with a bad-ass look.
Costume#2: Cop Shirt (hardly), short shorts
INFO: If you want to call this a costume... Jill goes
Victory Secrets meets bad girl cop.
(2)INFINETY ROCKET LAUNCHER!!
Considering you encounter a ton of knife fights and
more puzzles in Rebirth mode, this one is tough.
How To? Beat the game no longer then three hours
with the best ending with your character.
TIPs: DON'T PICK UP EVERYTHING!!!
-Leave a lot of the herbs behind and only use them
when you need them.
-Skip cinemas and load times (Select skips most cinemas,
B skips the door load times).
-To waste time saving as much.
(3)UNLOCK CHARACTERS IN MULT-CARD PLAY
(A)Rebecca: Beat Rebirth mode with Chris with the best
ending.
(B)Barry: Beat Rebirth mode with Jill with the best
ending.
{C}Wesker: Score a "B" rank or higher in Master of
Knifing.
-the rest of the characters are rumored to be unlocked
in Multi-Card mode.
====================
[10] MASTER of
KNIFING
====================
Use this chart to help you get through the levels. Remember,
*critical hits can be performed at the last minute just before
enemies hit you. It's your guide to win!
______________________
RANK of PERFORMANCE
-TIME
-Max Hit Combo
-Score
-Score Bonus
-Damage received
______________________
--------------------
S T A G E 1
--------------------
BOSS! Special Zombie Hits 3*critical +plus/
ENEMY:
Zombies
(Chris) 9
(Jill) 7-8
--------------------
S T A G E 2
--------------------
BOSS! Hunter
Hits: 4 critical* +plus
ENEMY:
Zombies
Chris:13-15
Jill:8-9
Crows:
Chris:14
Jill:6-7
--------------------
S T A G E 3
--------------------
BOSS! Forest
Hits: 5 critical* +plus (Chris)
*3 critical hits +plus (Jill)
ENEMY:
Zombies:
Chris:4
Jill:8-9
Crows:7
Hunters:
Chris:5
Jill:2
--------------------
S T A G E 4
--------------------
BOSS! n/a
Hits: 5 critical* +plus (Chris)
*3 critical hits +plus (Jill)
ENEMY:
Zombies
Chris:5
Jill:6
Crows:
0
Hunters:
Chris:5
Jill:2
Dogs:
Chris:13
Jill:3
--------------------
S T A G E 4
--------------------
BOSS! Snake
Hits: 8 critical* +plus (Chris) *4 critical
hits +plus (Jill)
-If you're playing as Chris, there's no doubt
it will take you several tries to beat the snake.
You need to use quick stabs when he goes for his
ultimate attack, which is three attacks straight
in a row.
ENEMY:
Crows:
Chris:20+
=================
[11] Multi-card
Play
=================
Here are some general tips and rules that the game
gives you. For more information and general strategies,
the instruction booklet gives you a bunch.
*FROM THE TOP SCREEN MENU RULES:*
-V E R S U S Mode-
-"Defeat yellow enemies and your opponents become
stronger."
-"Defeat purple enemies and you opponents will be
unable to run."
-"Only one person can take items from the blue chests."
C 0- o p Mode
-"You and your team share the same life."
-"enemies share the same life."
-"when everyone's in the same room get bonus attacks."
-"only one person can take items from the blue boxes."
============
[12] FINAL
WORD
=============
Resident Evil: Deadly silence is a pure enjoyment for
Nintendo's handheld system. Although at first glance,
you may think the game is quite dated (which it is),
but the new features add some cool new way to play
the game. Using the DS Mic and touch screen, I had
a ton of fun playing through this game more than
five times. If you own a DS, it wouldn't be bad a
bad idea topick this game up.
-Brandon Guerrie
Thanks to Capcom as well.
any questions, email: brandon_guerrie@yahoo.com.
Copyright 2006
end of FAQ.
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