BioHazard: Deadly Silence - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for BioHazard: Deadly Silence - Strategy Guide (Page 02).
3-4 Shotgun (Chris):19-23! The only strategy here is
to stay a good distance and circle around the large
plant. Shoot it about two or three times then move
to a new spot (the ceiling leaks acid).
--------------------------------
-Afterward, get the MANSION HELMET KEY from the
fireplace. With the Shotgun or Bazooka in hand and
a heal item, head back to the mansion (there will
some knife fights on the way).
---------------------
RETURN TO MANSION
---------------------
-When you arrive back you will encounter the most
frustrating enemy in (Chris will get the RADIO)
Resident Evil DS, the Hunter. Just blast it (it usually
takes two hits with the shotgun and bazooka) and nail
it again once it gets back up. Unlock the door nearby
and hit the switch on the table to turn the light on.
Here, grab the MAGNUM ROUNDSx6 on the desk and either
the MO DISK or RED BOOK1 on the shelf (depending on
what version your playing). Head to the save room
near and pick up SHOTGUN SHELLSx7, FIRST AID SPRAYx1,
and or ACID ROUNDSx6 that Barry or Wesker left. It's
best to save, and bring a heal item. When you're ready,
go to the second floor west staircase (invested with
hunters on the way). Unlock the door near the stairs
and take the ORDERS, SHOTGUN SHELLSx7, and MAGNUM
ROUNDSx6.
-----------------------------------
PUZZLE?
CLASSIC VERSION: Turn off the light switch and use
the step ladder to reach the RED JEWEL out of the
buck's eye. REBIRTH MODE: Use the DS MIC to blow out
the candle and use the same step as above.
------------------------------------
-Proceed down the stairs (Chris has the choice now
to save Rebecca here or not). Make your way to the
tiger statue and use the red jewel to get the MAGNUM.
Make a save and equip your Shotgun and a heal item.
Head back to where you got the 2nd Floor Map and
unlock the red door. In Classic mode, just examine
the piano. In Rebirth, it's a little bit trickier.
---------------------------------------------
PUZZLE?
Use the touch screen to rotate the record clockwise.
Go steadily but somewhat fast. As long as the meter
stays in the green towards the end, your set.
-----------------------------------------
----------------------------------------
BOSS! GIANT SNAKE
Hits: Shotgun, 6-7 hits
Same as before, just move around and blast with the
Shotgun. You won't get poisoned this time, but it's
a good idea to bring a herb or two.
-----------------------------------------
-Jump down the hole (Barry will help Jill, sort of)
and be faced with a grave.
***OPTIONAL: If you’re Jill and you want the best
possible ending, read on. After Barry drops the rope,
wait for him to come back to get another one, and he
will give you the PASS NUMBER (which unlocks the
coded door in the west area on the second floor).
It's a much easier route. Just make sure to take
the BATTERY in the closet near the elevator on the
second floor.
-If you chose to jump down anyways, you'll be faced
with a somewhat easy puzzle.
-------------------------------------
PUZZLE?
CLASSIC MODE: Just hit the switch on the grave.
REBIRTH MODE:
There are six dots you'll have to "stab" between
your characters fingers. Hit the ones that highlighting
blue but be quick. Eventually you will have to stab
all six dots.
-------------------------------------
-Descend down the ladder and pick up SHOTGUN SHELLSx7
and or the FLAMETHROWER if you're playing Rebirth in
the north east wall. Run past the zombies into the
west door. Blast some more walking dead and take the
GREEN HERBx2. In Rebirth, you'll have to use the
Flamethrower on the panel to unlock the western door.
-You'll arrive in the kitchen, and Chris can find a
SMALL KEY on the counter. Take the elevator up in the
corner (if you're tight on inventory, enter the other
door for a cool cinema and arrive back on the first
floor of the mansion). Once you get off the ride; be
prepared to face either zombies or hunters in this
area. After taking care of them, find a GREEN HERBx1
on the floor and enter the double blue doors. You can
unlock the desk for MAGNUM ROUNDSx6, and then take
down the zombies in here. Find the SCRAPBOOK in between
the book cases. Check out the north wall for a simple
puzzle.
-----------------------------------------
PUZZLE?
Classic: Just push the shelf out of the way to access
the door. Rebirth: Yank the sword out of the door with
the touch screen by moving the DS pen up and down.
----------------------------------------
-In this room, grab the HANDGUN BULLETSx15 on the shelf
and INK RIBBONx3 on the table. Don't bother checking
out the window, or you might be faced with some annoying
crows. Next, enter the west door in the book shelf room.
If you're playing Rebirth, you will see something spooky.
--------------------------------------
PUZZLE?
Hit the button on the white statue on the wall which
will shine a light onto the corner tablet. Push the
statue onto the tablet to remove a bookcase, revealing
a MO DISK or ERIC'S LETTER.
--------------------------------------
-In Rebirth you will encounter more than one "head
hunter" on the way. It's best to just run away. Back
in the elevator hallway, go into the closet and pick
up SHOTGUN SHELLSx14 or EXPLPSIVE ROUNDSx6 and BATTERY
(shoot the spider in Rebirth). You can find a GREEN
HERBx1 and BLUE HERBx1 in the next hallway if you
like (just be careful of the zombies and maybe a hornet).
Return to the Courtyard waterfall with the battery and
crank. It's good to save now regarding both versions
of the game.
-------------------------
{E}BACK TO THE COURTYARD
-------------------------
*If you're playing Rebirth, you will have to track
back to the Guardhouse and fight the Giant Snake
where you fought Plant 42(and also be treated to
hunters along the way). Make sure to bring a Herb or
two.
-------------------------------------
BOSS! GIANT SNAKE *Rebirth Only*
Hits:*4Critical +plus
Unfortunatley, you will be forced to fight the snake
in a knife fight. The real strategy here is to have
good timing, and try your best to get critical hits
right before it attacks you. Remember, you can heal
yourself anytime, and you can have additional hits
once you get a critical attack.
-Pick up the DOOM BOOK 1 and check it for the EAGLE
MEDAL.
-------------------------------------
-Use the Battery in the courtyard on the wall near the
waterfall to access the elevator. Go up, and then use
your crank on the square hole again to raise the water.
Now, take the elevator back down and find a hidden
passage behind the waterfall.
------------------------
{F}UNDERGROUND AREA
------------------------
-Open the door and take the FLAMETHROWER if you're Chris
on the wall. If you're Jill and you waited for Barry
earlier; he will meet up with you here. Lead the way
when he asks what to do.
-Go through the left or right door (they both lead to
same area), and find a F.AID SPRAYx1 and SHOTGUN SHELLSx7
or EXPLOSIVE ROUNDSx6 on the east generator. Enter the
South door to meet Enrico and watch a cinema. Check
out his body for HANDGUN BULLETSx30, and leave to find
the HEX. CRANK on the ground. Along the way be aware of
a knife fight and hunters. Chris will need to put back
the Flamethrower at this point.
-Go back to where you entered and wrap around the hall
to find a huge gap on the ground and a hexagon whole.
----------------------------------------
PUZZLE?
Simply use the Hex. Crank three times to create a
pathway leading into the next area.
---------------------------------------
-Playing as Chris will have you pick up the FLAME
THROWER of the wall. Approach the large boulder and
run back to the side quick for it to crash into the
wall (which reveals a new passage). Grab the item
behind where the boulder was (FLAMEROUNDSx6 or
MAGNUMx6) and encounter a hunter here. Shoot it
at a far distance to avoid your head being sliced.
Enter the new double doors for a boss.
---------------------------------------
BOSS! GIANT SPIDER
Hits: Shotgun: 9 / Bazooka with Flame Rounds: 1-2!!!
If you're Jill, use your Bazooka with the flame
rounds to take it down fast. With Chris, run
around the room, shoot with you're Shotgun, and
then move again. The poison acid it spits can easily
be avoided as long as you keep moving.
-----------------------------------------
-After the fight, slash the web with your knife or
use the flamethrower on the double doors to get
through (there's also an INK RIBBONx3 on the corner
barrel that only Jill can get).In the next area, you
will be faced with either a super fast zombie in
Rebirth or small Snakes in Classic mode. Avoid
the snakes as best as possible. Enter the east
save room and store some of your items here. Pick
up the INK RIBBONx3, FIRST AID SPRAYx1, and BLUE HERBx1.
In Rebirth mode you can solve another blue chest.
---------------------------------------
PUZZLE? *REBIRTH ONLY*
JILL:
1. D and E.
2. B and C.
3. C and D.
4. F and E.
(A)
{F} {B}
{E} {C}
{D}
ITEM: EXPLOSIVE ROUNDSx6.
CHRIS:
1. A and C.
2. F and D.
3. C and E.
4. G and E.
(A)
{H} {B}
{G} {C}
{F} {D}
{E}
ITEM: MAGUNM ROUNDSx6.
---------------------------------
-Save up and bring the hex-crank. Go through the east
door (Chris will need to place the flamethrower on the
wall). Go north and find a hex hole the left wall
for an easy as can be puzzle.
---------------------------------
PUZZLE?
Jill: Use the hex-crank three times.
Chris: Rotate the wall twice.
-------------------------------
-If you rotated the wall correctly, there should be a
left opening passage on the wall. Enter the door here
for maybe a knife fight and another great puzzle.
-------------------------------
PUZZLE?
Push the statue so it hugs the wall just right of
the hex hole, then use the hex-crank twice push the
statue out. This gives you room now to drag the statue
onto the discolored tile revealing the DOOM BOOK 2
(which you check for the WOLF MEDAL).
------------------------------
-Run up to the boulder like last time and place
yourself in the left passage to be safe. Behind it are
the MAP OF UNDERGROUND and a MO DISK. Now go south and
take the small elevator up to arrive outside. Take the
GREEN HERBx2 and RED HERBx2, then approach the fountain.
------------------------------
PUZZLE?
Place the Wolf and Eagle Medal in their respected slots
on the sides of the fountain to drain the water. Solving
this will reveal some stairs and another elevator,
leading to a secret underground lab.
----------------
{G}SECRET LAB
----------------
-Pass the emergency door (you will return here in a
little bit) and head down the ladder to the left.
Store some stuff, and be faced with a puzzle chest in
Rebirth mode.
-------------------------------
PUZZLE? *REBIRTH ONLY*
JILL:
1. F and E.
2. A and B.
3. A and F.
4. D and C.
(A)
{F} {B}
{E} {C}
{D}
ITEM: MAGNUM ROUNDSx6.
CHRIS:
1. H and C.
2. A and D.
3. D and G.
4. H and E.
5. A and F.
(A)
{H} {B}
{G} {C}
{F} {D}
{E}
ITEM: MAGUNM ROUNDSx6.
------------------------------
-Head through the door (here you will have a easy
knife fight), take out the zombies, and take the
GREEN HERBx2. Find the last MO DISK passed the
Visual Data Room on the desk and head down the
stairs. Enter the double doors immediately next to
you (watch the zombie in Rebirth) and enter the
first door you see. Turn on the switch, and in
Rebirth, take down the “turbo” zombie in here,
and finds the RESEARCHER'S LETTER on desk, HANDGUN
BULLETSx15 in the box next to the sink, and GREEN
HERBx1 in front of the picture. Next, you will be
faced with a puzzle.
------------------------------
PUZZLE?
Push the shelf near the desk to find a switch to
turn on a blue ray light in the room. If you read
the letter, look at the picture for a hint. The key
here is to match the symbols with the letters from
the words on the picture. If you are having trouble,
the answer is M O L E.
-------------------------------
-Return to the hallway with the stairs (Jill can find
an INK RIBBONx3 in front of the south wall) and enter
the north east doors after blasting some zombies.
Inside, watch the fast zombie in Rebirth, and pick
up the SLIDES on the ground. Log onto the computer.
-------------------------------
PUZZLE?
{1}LOGIN: John
{2}PASSWORD: Ada
{3}2ND PASSWORD: MOLE
{4}Unlock both rooms on both B2 and B3.
------------------------------
-Head back upstairs and enter the Visual Data Room.
There might be a large hornet in here depending on
the version you are playing. Use the slides on the
projector for some cool pictures and data. Examine
the panel on the wall and push the switch.
-------------------------------
PUZZLE?
Classic: By pressing the switch the pillar will
automatically move. Rebirth: Chris and Jill will
have to solve a confusing puzzle, and on top of that,
the pattern is different between the two. Hit the
switches in the order given below:
[] [] [] [] []
1 2 3 4 5
JILL: 4, 3, 1, 5, 2.
CHRIS: 2, 5, 4, 1, 3.
------------------------------------
-When it's over, grab the POWER ROOM KEY and find
the SECURITY SYSTEM FILE in corner shelf. Exit and
go back downstairs (if you want the best ending, bring
two Mo Disks with you). It's also a good idea to bring
the Shotgun as well. Unlock the double doors Southeast
with the Power Room Key. The next couple of steps are
optional, but worth it.
-----------------------------------
PUZZLE?
If you head into the first room, you will be faced
with two boxes and a step ladder. Your goal is to
have both boxes covering the circle vents on the
floor first, and then the step ladder onto of the
middle switch. Here's the solution:
KEY:
O Circle vents
[] Switch
[A]Box 1
[B]Box 2
L Step Ladder
{4}
{3}- O [] O-{1}
L------>{2}
[A] [B]
{1}Push Box A straight ahead to cover the circle
vent on the right.
{2}Push the step ladder to the right; just enough
to give you room to push it back from the right
side (not against the wall).
{3}With the step ladder out of the way, push Box B,
push it straight to the side of the ladder. Next,
push it from the right side and work your way to
cover the left circle vent.
{4}Now push the ladder onto the center tile switch.
--------------------------------------
-Don't forget to pick up the RED HERBx1 and SHOTGUN
SHELLSx7, then crawl through the vent from the step
ladder. On the shelf there is MAGNUM ROUNDSx6 (in
Rebirth there will be a ton of zombies scattered on
the floor). Use a Mo Disk on the pass code input
machine to get PASSCODE 02. Unlock the door arrive
back in the hall. Continue to the East hall and enter
the eastern save room (look out for zombies). Here
snag the GREEN HERBx1, BLUE HERBx2, and either the
FLAMEROUNDSx6 or MAGNUM ROUNDSx6. Save your game
and bring a heal item with you. In Rebirth mode,
you can solve your last puzzle chest in the game.
---------------------------------
PUZZLE? *REBIRTH ONLY*
The last one is quite different then the rest of
them in the game, simply because there are four
handles instead of the average two. One handle
highlights one color circle, while the remaining
highlight three color circles.
JILL:
1. B, GFE.
2. F, ABC.
3. A, FED.
4. E, HAB.
(A)
{F} {B}
{E} {C}
{F} {D}
{E}
ITEM: MAGNUM ROUNDSx6.
CHRIS:
1. A, DEF
2. D, EFA
3. E, BCD
(A)
{H} {B}
{G} {C}
{F} {D}
{E}
ITEM: FIRST AID SPRAYx1
----------------------------------
-Leave the save room (encounter a knife fight) and
enter the south room. If you're playing the new
Rebirth mode, this will be your toughest knife fight
in the game, since it's so lengthy. Time your attacks,
the more critical hits the safer.
-"Heads" up for the head hunters in here, the Shotgun
is the only resort. Check out the power regulator
terminal in the southwest part of the room.
------------------------------------
PUZZLE?
Classic: Just hit the switch and the power will
automatically restore.
Rebirth: With the touch screen, you need to draw
two wires to connect the power. Draw the lines
marked @ on the diagram below.
_____ _____ _____
| | | | | |
| |______| |_______|___|
| | | | | |
|@@@| |@@@|_______| |
|___| | | | |
|___| | |_______| |
| | | | | |
{2} {3} {4} {5} {7} {8}
--------------------------------
-Enter the southwest door from here. If you run
straight ahead into southeast corner in this area,
you can place a Mo Disk into the inputer to get
PASSCODE 03(optional). Be cautious of the head
hunters, and enter the south door. Blast some more
crawlers, then examine the terminal.
-----------------------------------
PUZZLE?
Classic: Like before, just hit the switch for to
get power back on automatically.
Rebirth: Again, you have to restore the power with
the touch screen, but this time, it's a little
different.
_____ _____ _____
| | | | |___|
| |@@@@@@| |_______| |
|___| |@@@| | |
| | | |_______| |
|___| | | | |
|___|______| | | |
| | | | | |
{5} {6} {3} {2} {4} {7}
-------------------------------
-With the power finally and fully restored to the
elevator, head back to the save room and SAVE YOUR
game. Equip the Magnum and a heal item, then approach
the elevator. Hit the switch on the right to activate
it. Depending your decisions through out the game,
Barry or Rebecca will meet up with (if Chris saved
Rebecca earlier on). Regardless, you will watch a
cinema and be faced with the Tyrant.
------------------------------
BOSS! TYRANT (ROUND 1)
Hits: 6(with Magnum) or 3(Jill)
Hopefully you saved up your Magnum bullets for this
fight. It's pretty simple here, run a long distance
and shoot away, and when you hit 3-6 shots, he will
fall!
-----------------------------
-After the fight, you may be put in one of many
situations. If you didn't save Rebecca or didn't
wait for Barry earlier, then you have to take the
MASTER KEY (JILL) from Wesker's body, then unlock
the door by the terminal nearby. If you did do
the actions above, then you can simply leave the
room without worrying to pick anything up (Jill
will have to check on Barry if you want the good
ending and Chris will meet up with Rebecca).
*Optional: Input the last Mo Disk in the northwest
room on B3 to get the PASS CODE 01. Now you can
approach the west double doors and input all three
codes on the right wall. Blast the zombies around
here and you rescue either Chris or Jill from the
jail cell!!
-Save your game for the last time, and head up to
the emergency exit doors on B1. Pick up the BATTERY
on the floor and place it into the slot next to the
elevator. Here you might watch a cinema, and go up
the elevator for a possible time limit. Pick up the
FLARE in the box and use it in the center of the
helipad to have Brad come in the helicopter. If you
rescued your secondary characters and Jill or Chris,
you will face the Tyrant one last time.
--------------------------------
FINAL BOSS! TYRANT
Hits: 8-12 with Magnum, +plus Rocket Launcher
Don't be in disgrace if you get nailed right away.
As long as you have plenty of healing items, keep
a not too far distance and fire away with the Magnum.
If you run to far, he will knock you down with his
devastating drag claw attack. After about eight to
twelve shots, Brad will drop the Rocket Launcher,
equip it and FIRE!!!!!
----------------------------------
=======================================================
[5] G A M E
E N D I N G S
=======================================================
All the endings aren't all that different, they only
include or exclude a character or two.
*****SOME SPOILERS************
------------------
CHRIS'
ENDINGS
-------------
(1)WORST ENDING: Rescue Yourself
Don't save Rebecca from the hunter early on and
forget about Jill in the jail cell.
What Happens: Chris takes off the helicopter
alone (not facing the Tyrant).
{2}2ND WORST ENDING: Save Rebecca
Make sure to kill the hunter that attacks her
on the west area of the mansion,
and ignore Jill and Mo Disks inputs.
What Happens: Chris and Rebecca take
off and Chris asks if Rebecca is tired, and
she says she is.
{3}MODERATE ENDING: Rescue Jill Only
Let the hunter slice Rebecca (just run away),
and complete the Mo Disk input procedure
to save Jill from jail cell on B2 of the
lab.
What Happens: Chris and Jill take off in the
chopper, laying on Chris', while both
are exhausted.
(4)THE BEST ENDING: Save Rebecca & Jill
Rescue Rebecca from the hunter and input all
Mo Disks in the input decoder to get
access to the jail cell, where you save Jill.
What Happens: Chris, Jill, and Rebecca get away,
and Chris smiles at Rebecca who is
sleeping.
------------------
JILL'S
ENDINGS
------------
{1}WORST ENDING: Rescue Yourself
After the second snake fight in the game, Barry
will drop down the rope, and he says he will be
right back. Do not wait for him, just go down
the ladder. Don't bother with the Mo disk sequence,
just run up to the helipad to the chopper.
What Happens: Jill takes off alone. (You will
also get Barry's Picture here).
{2}2ND WORST ENDING: Save Barry
Follow the first step above, but instead wait for
Barry to give you the rope. When you face the
Tyrant the first time; make sure you check on Barry
after the fight.
What Happens: Jill and Barry take off in the
helicopter.
{3}MODERATE ENDING: Rescue Chris
Leave Barry when he drops the rope in the hole,
and complete all three Mo Disk steps to save
Chris from the jail.
What Happens: Chris and Jill take off in the chopper.
{4}BEST ENDING: Save Both Chris & Barry
Wait for Barry to come back with the rope
after the second snake fight, and check on him
once he get's hit by the Tyrant. Input all Mo
Disks in the inputors and rescue Chris from
the jail cell.
What Happens: Jill, Chris, and Barry leave the
scene and Barry checks out is Colt Magnum
for some reason.
=======================================================
[6] I T E M
L I S T
=======================================================
Here's a quick reference for all the items
found in the game if you don't feel like
searching it in the walkthrough.
{1}JILL's HANDGUN
Location: Jill: Defualt/Chris: Main mansion room, on floor.
Use: Weapon
{2}EMBLEM
Location:Dining room(Mansion,1F, above fire place.
Use:Replace the Gold Emblem in piano room.
{3}GOLD EMBLEM
Location: Piano room, Mansion 1F.
Use: Place it above the fireplace in the dining
room where you get the Emblem.
{4}LOCKPICK (JILL)
Location: Mansion main room, Barry gives it to you.
Use: Unlocks simple locks, and Sword carving doors.
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