Another Code: Two Memories - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Another Code: Two Memories - Strategy Guide (Page 02).
+------------+
| Music Room |
+------------+
Walk in and you will see that whoever was playing the piano has now gone. Walk
to the book case at the top and you will automatically pick up the essay
pages. Look at the bookcase then look at the white books. When some books
appear on the bottom screen click on them in any order, you'll find out you
need more books. Walk over to the piano and try to play it, D will get a
memory about how to open the secret door. Look at the painting next to the
piano, D wont remember who he is but it helps him get his memories later on.
Finally before you leave, check the little cabinet near the bookcase at the
top to find a DAS card. Leave the music room and head for the door opposite,
this is the butler's room.
+-------------------+
| The Butler's Room |
+-------------------+
Walk to the desk on the right and search it. Look at the notepad and pick up
the DAS card next to it. Next use the pencil on the notepad and rub the
screen, the pencil will break before you can reveal the message. Finally
search the draw in the top right of the desk to find another DAS card. Walk
to the left to the fireplace and search it to find some charcoal. Go back to
the notepad and use the charcoal, rub the screen until you can read the
message "Bill will come". Search the bookcase next to the desk, find the white
book and look at it, you should pick up the Y book. Walk up the stairs and
look at the three cubboards. In the left Cupboard is a letter from Leonard to
Lawrence. In the middle cubboard is a photo album with old photos of Thomas
and Henry growing up. The final cupboard to the right contains a notebook and
a scroll, there is also a wooden case. Look at the book and scroll. Click on
all the names underlined. Finally look at the wooden box, this is a slider
puzzle. You have to move one tile at a time to correct the picture. Just keep
trying it until you do it. You'll either find it hard or easy, if you find
it hard theirs nothing I can do to help. When you have finished the puzzle
you will get the silver medal. Leave the room and go into the hallway, head
down into the entry hall.
+------------+
| Entry Hall |
+------------+
Head down to the statue in the middle of the room and look at it. See the
round slot in the base? Place the silver medal in the slot and the statue
will drop the clover key. After you've picked it up head back into the hallway
and look at the bottom right door, this is the door to the golden bird room.
Use the clover key on the door to unlock it and then enter.
+------------------+
| Golden Bird Room |
+------------------+
Look at the book shelves in the top left, you should see another white book.
Look at it to get the E book. Walk to the desk at the bottom of the screen,
look at the wooden gun case on the right of the desk, D will remember seeing a
gun inside but it's now empty. Look at the little doll's on the desk. Now
we've finished with the desk, walk up the stairs on the right and look at the
cabinet at the bottom. In the lower left part of the second window there is a
glass with the second clover key inside.
** ** ** **
*** *** *** ***
*** *** *** ***
*** *** XXX ***
*** *** XXX ***
*** *** XXX *** The key is In the X window.
Leave the room and go to the door opposite, this is the door to the silver
bird room. Try to use both clover keys, you'll find out they wont work.
You'll get both keys on the bottom screen. Rotate one key so they both face
the same way, then turn one key so that the sticky out bits are opposite each
other. Move a key onto the other one and make the clover whole, then move the
whole key into the lock and turn it. Now go through the door into the silver
bird room.
+------------------+
| Silver Bird Room |
+------------------+
Go up to the top right and look at the bookshelf, look at the white book to
get the N book. You should now have all the white books you need. Walk to the
bottom left to find a blood stain on the carpet which triggers D's memories
of how his father died. Now look at the birdcage on the floor to start a
conversation with D. Walk up the stairs to the left and look at the desk at
the bottom. Look at the red book which is a diary with the last page ripped
out. Now look at the torn up pieces of paper, you have to move the pieces
into place so that you can read what it says. We have now finished in this
room so go back to the music room.
+------------+
| Music Room |
+------------+
Go back to the bookcase with the white books at the top. Look at it and the
bottom should be full of books, using these books and the books at the top of
screen you must spell out HENRYTHOMAS. Now look at the zodiac sign's running
along the top and copy them down, or you could use the diagram below but it's
harder to use. Go over to the piano and play the sign's that you copied down
or use the diagram.
Just pretend that this is the keyboard in the game. Give each key a number
and play each key that the numbers below represent.
| | | | | | | | |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
--- --- --- --- --- --- --- ---
4, 5, 6, 5, 1, 5, 6, 5, 1, 6, 4
The bookshelf with the white books should move aside, if it doesn't then you
have done it wrong. After you are done with the piano you will be quizzed
again.
Quiz Answers
-------------
Q. With D, I entered the mansion once occupied by the Edward family, in the
hope of finding my father. In the entry hall there were two paintings and
a bird sculpture. The key was hidden as part of the bird sculpture...
A. Key to the golden bird room
Q. In the wardrobe in the Butler's room, I discovered that Leonard, the son of
the master of the mansion, had left the house and had two sons. Leonard
fell ill and died young, so the master, Lawrence,gained custody of the
boys, Henry and Thomas. In preparation for their arrival, Lawrence arranged
two special rooms. These two rooms were called the Golden Bird room and...
A. The Silver Bird room
Q. Who is D's father? D still cannot remember his name... And I still haven't
found my dad... But I have been able to find some evidence leading me to
him... The DAS card I got in the Butler's room said Dad was deep inside
the mansion. And the message that was on the white notepad... The name that
was on that note was...
A. Bill
Q. So, in order to advance any further through this mansion... I had to solve
the puzzle with the books in the music room. In order to solve the melody
puzzle, I found three books. There was the Y book, the N, and...
A. The E book
+--------------------+
| End of chapter two |
+--------------------+
------------------------------------------------------------------------------
5c. Chapter Three: The memory of Franny. [AC05c]
------------------------------------------------------------------------------
+-----------+
| Hallway 2 |
+-----------+
Secret Door
+---+
| |
| |
+---------------+ |
| Henry's Study | |
+---------------+ +---------------+
| | Franny's Room |
| +---------------+
+------------------+ |
| Henry's Bedroom | |
+------------------+ +----------+
| | Art Room |
| +----------+
| |
| |
+---+
Music Room
You are now in another hallway, walk up past the doors and D will remember
more about Franny. You cannot go up any further as D will want to go into
the art room. Enter the lower right door.
+----------+
| Art Room |
+----------+
Go up to the top left and look at the chest. look at the items in the chest
you will need some of these later. Head to the little table at the top right,
pick up the DAS card and then look at the drawing. Go to the art stand at the
bottom of the room and look at the drawing of Franny, D will remember more
about Franny. Leave the art room and go to the door opposite this room, this
is Henry & Marie's bedroom.
+------------------------+
| Henry & Marie's bedroom |
+------------------------+
Walk in and look at the wardrobe at the bottom, inside you will find a DAS
card. Walk left to the table and look at the bottle, Ashley will try to open
the bottle but she cant, now look at the photo of a happy family. Walk up to
the upper right of the room and look at the draws in between the beds, look at
the music box on top of the cabinet and you'll see that a doll is missing.
Leave and go back into the art room, take a hammer from the chest. Leave the
art room and backtrack to the golden bird room, take the drummer doll from
the desk. Head back to hallway 2 and enter the top right door. this is
Franny's room.
+---------------+
| Franny's Room |
+---------------+
Look at the display case below you, look at the teddy bear and Ashley will
remember her fist birthday. Head right to Franny's bed, look at the ribbon on
the bed and D will remember more about Franny. Go up to the desk and look at
the black book, this is Franny's sketchbook. Ashley will notice that the last
picture is unfinished, look in the top draw of the desk to find a DAS card.
Look at the brown box on the shelves to the left to find some wooden stamps.
Use the stamps on the book to finish the picture, you will need to press them
somehow. Close the DS and you will have stamped the paper, do it again to
finish the picture. It shows Franny being scared by her father. Start to leave
the room and D will remember Franny called his father "Uncle Thomas". Head to
the last remaining door on the left, this is Henry's Study.
+---------------+
| Henry's Study |
+---------------+
Head to the top of the room and look at the record player, look at the photo
frame on the table. To see the picture properly make sure both screens have
gone black with white pictures. Reflect the top screen onto the bottom screen,
when the key is inside the book look at the white lines, you should see a
letter and a number. Head to the left and look at the picture above the
fireplace, look at the angels and remember what instruments they use. Go down
and look at the bookcases, you need to select the bookcase that matches the
letter from the photo frame and the select the shelf from 1 to 3. When the
shelf zooms in look at the big black book to find the key. If you cant figure
out the letter or the number they are (F,3). Leave the room and go into the
hallway, examine the wall at the top with the candles. Now go back to Henry
and Marie's bedroom.
Go to the music box at the top right, use the drummer doll and the key on it.
Turn the key by stroking the screen downwards, then press button's by the
flute, trumpet and drummer dolls. Before you leave, use the hammer on the
glass bottle to get the golden bird key and a note. Head back to Henry's
study and you'll see that the fireplace has moved revealing a secret room,
enter it.
+---------------------+
| Henry's Secret Room |
+---------------------+
Look at the wooden boxes at the bottom, examine the one behind the stairs.
Inside you will find two photos and some matches, take the matches then look
at the photo's, click on the candles to circle them and point out that they
are different, remember which candles are lit on the bottom photo. Walk into
the bottom left corner and look at the covered wooden box behind the painting,
behind it you fill find a baseball. Look at the suitcase on top of the shelf,
you need to do something to get it down. Use the baseball on the suitcase,
flick it up and hit the suitcase three times to knock it down, inside you
will find D's shoe and he will remember more of his past. Leave and head back
to the hallway, go to wall at the top and use the matches on the candles.
Click on the candles to light them, click on the candles that where lit in
the photo with the open door, if you cant remember use the diagram below.
X O X X the O's are lit candles.
O X O O
The wall should now move allowing you access. Now it's time for another
memory quiz.
Quiz Answers
-------------
Q. Whilst looking for Dad and trying to find D's memories, we walked through a
hallway and into the art room. There was an old drawing of Franny in the
art room. The person who drew the picture was...
A. Henry
Q. There was another drawing in the art room. It had Dad's signature on it.
The drawing was of...
A. Ashley
Q. After I read my dad's message on the DAS card, we walked around the mansion
looking for his research lab. In Franny's room I discovered...
A. D's fathers name
Q. In the bookcase in Henry's study, we found a key for the music box. I
played the music box by using the angel dolls, which triggered the
fireplace in the study to move. We found a hidden room behind it. In the
hidden room, there was a suitcase. Inside it we found...
A. A shoe
+----------------------+
| End of chapter three |
+----------------------+
------------------------------------------------------------------------------
5d. Chapter Four: The reunion with the father. [AC05d]
------------------------------------------------------------------------------
+-------------+
| Dining room |
+-------------+
Walk to the left and look at the paper at the end of the table, Ashley will
find out that her mother was murdered when she was three. Her father Richard
was the main murder suspect. Ashley will remember more of what happened that
night. Continue left to the fireplace, look at the painting above it. Look at
both boys and then click on the picture frame, Ashley will ask D who the boys
are. Look in the fireplace to find the burnt essay on Another. Walk right
along the bottom of the table and Ashley will tell D what happened the night
her mum died. Exit the room through the door to the right, you are now in the
lounge.
+--------+
| Lounge |
+--------+
When you enter the lounge you will hear a loud noise, this is static from the
radio on the bar. Walk over to it and click on it until you can use the
controls. Rotate the left one diagonally left and up, or to ten on a clock.
Rotate the other one the face down or six on a clock. The static should
dissapear and it will play a song called "The Miracle of the Blue Moon".
someone should now come through the door, talk to him. When you've finished
talking he will dissapear. Walk to the right and look at the table, from the
ashtray pickup the lighter, I don't know what the lighter's for. Leave the
room through the door at the top, You are now in Another hallway.
+---------+
| Hallway |
+---------+
There's only two other doors in this hallway so I wont draw a map. Look at the
painting on the lower left wall, take a photo of it. Walk through the door at
top, this is the kitchen.
+---------+
| Kitchen |
+---------+
Walk to the door on the left, try and open it. Click on the rope, you cant
cut it. Walk to the right and look at the counter in the middle of the room,
look at the handkerchief, it's new and it has blood on it. Look at the
cabinet to the left and look in the second draw, you should find another DAS
card. Walk to the right and look in the oven, you should find a rusty knife.
Go back to the door that's tied up and use the knife on it. Go through the
door and into the storage room.
+------------+
| Store Room |
+------------+
Inside you will find Jessica, talk to her and she will tell you that Bill
locked her up. Look at the painting behind Jessica, you cant see what it is
because it is covered in dust. Blow the dust off by blowing into the
microphone, then take a photo of the painting. It's time to overlay some
photos. Put the photo you just took onto the top screen and overlay the blue
one on top. Line up the strange patterns to reveal a combination of four
numbers. Leave the store room and the kitchen and go to the hallway. Go to
the door to the right, enter the code you just worked out. If you don't know
it here it is, (2,3,6,9). Hey it's quiz time again.
Quiz Answers
-------------
Q. After solving the mystery of the candelabra in the last hallway, we went
into the dining room. In the fireplace, we found...
A. The burnt essay
Q. In the old newspaper that I found on the dining table, there was an article
about the murder of my mother. After reading it, I remembered the night
when Mum was killed... My recurring nightmare is of the night she died. The
chief murder suspect named in the article was...
A. Richard
Q. What happened then? Who was that person in my dreams? My mind was reeling
as I walked deeper into the mansion... And finally, in the lounge, I met
my dad... Dad... I asked my dad about the things that were written in the
article. I asked him who murdered mum. He replied...
A. He didn't kill Sayoko
Q. After waiting for dad a while, I went off to look for him. I headed to the
back of the mansion. The doors between the kitchen and storage room were
tied shut. What did I use to open the doors to the storage room?
A. A rusty knife
Q. Though Jessica was out of sorts and exhausted, she was fine. I was relieved
to find her. Who did this to Jessica? It was...
A. Bill
+---------------------+
| End of chapter four |
+---------------------+
------------------------------------------------------------------------------
5e. Chapter Five: The second Another. [AC05e]
------------------------------------------------------------------------------
+-----------+
| Hallway 4 |
+-----------+
There are only two other door's in this hallway. The one at the top leads to
the hallway to the lab. The door that is half way up on the right leads into
Lawrence's room, Enter this room.
+-----------------+
| Lawrence's Room |
+-----------------+
When you enter Ashley will shout out for her dad. Walk up to the top of the
room and look at the large painting above the fireplace. Look at all three
of the men in the painting, D will remember something about all of them.
look at the bookcase next to the fireplace to find another DAS card. Walk
down to the desk on the right hand side, look at the Zoetrope on the table
and spin it slightly, when you leave the Zoetrope D will tell you that you
need some zoetrope paper. Look at the desk, when it zooms in on the draw, use
the golden bird key on it to open the draw. Inside you should find an old
diary, read it to find out more about Lawrence. Now go down to the bed and
open the bedside cabinet, inside you should find a will. Walk down to the
other side of the bed and Ashley will hear something. OK now leave the room
and backtrack to the art room, when you get there look in the chest and pick
up the roll of paper. Head back to Lawrence's room and use the paper on the
Zoetrope, this time when you spin it you should see a animation of a bird
flying from branch to branch (Or a ninja if your playing through for a second
time) and remember the path it takes, you will need to spin it fast to see the
whole thing. If you've done it correctly, D will tell you about Zoetrope's.
Head down to the bottom left, beneath the bed and look at the painting of a
tree on the wall, you need to click on the branches that the bird (or ninja)
landed on. Use the diagram below if you need help.
2
3 1
4
5 x
A little golden button should be revealed at the last branch you clicked on,
press it to reveal a hidden room, go inside.
+-------------+
| Hidden Room |
+-------------+
When you enter there will be a man lying unconscious on the floor, poke his
face to wake him up. Before you talk to him, give him a sweet and he will give
you some chocolate. Now talk to him, he will tell you that he is Richard and
the other man was Bill. When you've finished talking Richard will leave. Look
at the typewriter in the lower left and read the letter for Franny. Walk to
the right and you will see a safe, look at the box next to the safe and read
the letter on top. Now look inside the safe at the account book. Leave the
room and go into the corridor, go up to the door at the top of the hallway
which should now be open. Go trough it into the research lab.
+--------------+
| Research Lab |
+--------------+
Walk to the end of the corridor and look at the door, you need a code to open
the door but you don't know it. Look at the window at the top of the door, now
you have to blow into the microphone to reveal the code.
58198
31220
Enter both lines of code into the keypad as one line, the door should now
open, before you go through make sure that you have searched everywhere and
you have all the DAS cards and inventory up that point as once you go through
the door will close locking you in. OK now on the other side of the door,
look at the shelves to the right. Search the little shelves to find a DAS
card, look at the bigger shelves to find a photo frame. Look at it and then
look at all the people contained within, also look at the teddy bear. Go to
the filing cabinets opposite the shelves, look at the middle one to find a
DAS card. Look at the brown file in the lower left filing cabinet to get the
Another report. Now head to the top of the room and look at the computer,
there are four symbols on the screen in different colours, press them all.
Look at the photo frame next to the monitor, look at Richard and Ashley then
look at Sayoko and you will get the white DAS card needed for Another. Go
back to the shelves at the bottom and look at the teddy bear again and you
will find the red DAS card in its back, take the teddy bear as well. There's
nothing else left to do in this room so go up to the doors, they should open
up automatically. Go through and walk along along the corridor up to the
glass doors. Look at the keypad to the left and enter the two codes you got
from the red and white DAS cards. If you don't want to look at the DAS card
the codes are:
Code: ASH853LEY
Code: SAY919OKO
As soon as you finish entering the last code press the little black box on the
bottom of the screen to open the doors. Walk up to the large machine in the
middle of the room, this is Another. Talk to Richard who is standing by
Another, he will ask you to use Another to confirm his memories of the night
Sayoko died. Walk up and D will ask you a couple of questions.
Q. Ashley, what are you going to do? Do you want to know the truth? The truth
about your mother and father?
A. Either, I want to know the truth or, I'm scared to know the truth
Q. Ashley,.. DO you think your father killed your mother?
A. No, he didn't kill her
For the first question Im not sure what the difference is if you choose one
answer or the other. As far I know there is no difference. Walk back down and
Richard will get in Another. Use the white DAS card on Another, the DAS
screen will appear. Click on the icon that looks like two hexagons joined
together. You will now watch Richard's current memory. When its finished use
the red DAS card on Another and press the icon again. You will now see
Richard's true memory, when it's finished Richard will get out. Bill will now
speak over the speaker and tell you that he's waiting for Richard in the
caves. Hey its quiz time again.
Quiz Answers
-------------
Q. I went into the back of the mansion looking for Dad. I couldn't find him
in the hallway, so I went into Lawrence's room. Inside, I found Lawrence's
diary and his will. I also found a portrait of...
A. Three men
Q. We solved the mystery of the zoetrope and pressed the switch hidden in the
painting of the tree. The painting led to a hidden room. The person on the
floor of the hidden room was...
A. Richard
Q. When I met Dad in the hidden room, there was a flurry of confusion. I had
thought that Bill was my dad. I was then disturbed to learn that Dad was at
the scene of my mothers death. In the confusion, Dad left, leaving me to
find Henry's last letter on the typewriter. It was addressed to...
A. Franny
Q. D and I went into the lab to look for my dad. There I found the DAS cards
that stored the activation codes for Another, and used them to recover
Dad's memory. We discovered that his current memory was false. This false
memory had been implanted in him. Shortly afterwards, we heard a voice
coming from a speaker. The voice belonged to...
A. Bill
+---------------------+
| End of chapter five |
+---------------------+
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5f. Chapter Six: The memory of the Right Hand. [AC05f]
------------------------------------------------------------------------------
+-------+
| Caves |
+-------+
You are now outside the laboratory and on a set of stairs leading to the
caves. You have left the DAS behind so if you want to save, head back into
the lab. Go down the stairs and Ashley will talk to Richard, if you have the
chocolate Ashley will ask Richard if he likes chocolate. At the bottom of the
stairs you should go through the doors into the caves. Go out into the caves
and Ashley will ask if the lab is where the courtyard once stood. If you
haven't done everything to get D's memory's or you don't like big spoilers
then ignore the section below.
***********************************
* Major Spoiler Alert, D's Memories *
***********************************
If you have done everything to uncover D's past he will remember running away
through the caves. D's uncle Henry was chasing him, he shouted "D, don't run"
but D kept running. He ran because he saw his father in the silver bird room
covered in blood. He wanted to tell Franny what had happened so he went to
her room. When he got there his uncle Henry was there, as soon as D saw his
face he was overcome with fear. He was so scared he ran from the room, he
was terrified and so sad, he ran so hard it was hard to breath, but if he
stopped running... The tears kept pouring out, and he couldn't event see in
front of him. He made it into the cave when his knees gave way and he
collapsed. He thought about his father and grief overcame him, he wept.
*************
* Spoiler End *
*************
OK whether or not you got the memory, keep running along the cave, Richard
will tell Ashley that her voice sounds like Sayoko's, follow the caves until
you find D's other shoe on the floor. If you got the memory above then you
will get this memory, if not ignore the next part.
***********************************
* Major Spoiler Alert, D's Memories *
***********************************
After D collapsed, he took his shoes off because his feet hurt. Holding the
shoes that his father had bought him, he walked towards the back of the cave.
It was dark and lonely. But he has a feeling that his father might be back
there. So he walked to the end, his uncle Henry caught up and D was so scared
he dropped a shoe which got left in the cave. He started running again. He
thought he had to run, or Henry would shoot him. He thought Henry would shoot
him like Henry shot his father. He heard his father and uncle talking in the
silver bird room "Come on Henry! Give it a rest! What belonged to our
grandfather is rightfully mine now." "I already told you, Thomas. He had no
assets left!" "Lies! You just want to keep it all for yourself! If you wont
help me change his will, you leave me with no choice. The story will be ...
you were so distraught over Grandfather's death that you killed yourself with
this gun. A tragic story, don't you think? You could never shoot me! You don't
have it in you! You lost your arm because you couldn't shoot during the war!"
"Thomas!" "Ach! What are you doing? Henry! Why" Picture of Thomas getting
shot. D will remember that his uncle had said beforehand "Do you want the
money so badly that you would do this? Thomas, I don't know you anymore.
You're a different person." Then he had taken the gun from D's father's hand.
He took it from him, and what he did to D's father...
*************
* Spoiler End *
*************
Keep on walking and Ashley will ask Richard what he know about the Edward
family. Continue and you will reach a wooden bridge with Bill waiting for
you. Speak to him, when your done Bill will tell you that Ashley saw her
mother die, he will then ask you a series of questions which will reveal
Sayoko's killer.
Quiz Answers
-------------
Q. Now, Ashley... Let's see if you can remember that night your mother was
killed... But, just out of curiosity, the night your mother died... what
happened when you were with her?
A. Someone came in
Q. Sayoko realized that someone was in the house. What happened then?
A. She hid me in the wardrobe
Q. With your father in mind, try to recall what happened that night. Ashley,
when you were hiding in the wardrobe, what happened?
A. I heard mums voice
Q. Ashley... what did Sayoko say? What did you hear?
A. "You cant have Another!"
Q. Ashley. Take your time remembering the rest. This is the important part.
Did you hear something after you heard your mum's voice?
A. I heard a gunshot
Q. Ashley: I... looked out of the wardrobe.
Bill: And what did you see?
Ashley: I saw... ... Yes, I saw it...! I saw the face of the person who
killed my mother! Oh, no... All of a sudden, what I saw from inside of
that wardrobe... It starts to appear, like a photograph developing. I see
a shoulder, then a wisp of hair, then... A pair of stony eyes. I close
my eyes to sharpen the image in my mind. Hey! That face belongs to...
A. Bill
Bill will admit shooting Sayoko, D will show himself to Bill and he'll get
scared and fall of the edge. Richard will try to save him but fail. After
a conversation with Richard, he will go back for Jessica. Cross the bridge
and if you have seen the spoilers above then D will continue the story, if not
just continue to the end.
***********************************
* Major Spoiler Alert, D's Memories *
***********************************
D made Bill fall because he didn't want him to shoot Ashley's father, he will
then remember how he died. He was running from uncle Henry, he got to the
bridge. Henry chased him there, then he yelled, "Daniel, Don't run! If you
run, your heart..." but D was so scared of his uncle that he couldn't stop.
He ran to the end of the cliff and stopped there, then his chest became tight
"Daniel, be careful! Come to me!" But when D heard that his heart clenched
and he lost control of his body. Then he fell from the cliff. The last thing
he saw was an outstretched hand trying to save him. It was the hand of his
uncle Henry.
*************
* Spoiler End *
*************
+--------------------+
| End of chapter six |
+--------------------+
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5g. Epilogue : The miracle of the Blue Moon. [AC05g]
------------------------------------------------------------------------------
You are now on a beach on the other side of the island, run up and you will
hear the captain calling out to you. Go up to the top right of the beach to
find the captain and speak to him. Jessica will call out, go back down to
cave and speak to Richard and Jessica. When you've finished talking go to
the top left and speak to D, If you didn't finish his memory's then he will
just fade away doomed to roam the island forever. If you did finish his
memory's, he will thank you and he will be so happy that he can move on.
He will then ask you to touch his hand, so poke the screen where the hand
is and D will cross over. Next you'll be treated to a sequence of clips
showing your time together. No matter Which happens go and talk to Jessica,
Richard and the captain standing outside the cave. After you have finished
talking, the credits will show up. Congratulations you have now finished the
game.
+---------+
| The End |
+---------+
Don't forget to blow the candles out after the credits, then you can save your
game and play through again with the minor changes. The first time I played it
I didn't figure this out so I had to do the end again.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
6. Playing through again. [AC06]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
After you have finished the game and blown all the candles out, you can save
your game. You get a little star by the save and when you select it some
things are definitely different. Known differences so far:
*Some of the DAS Card have different writing.
*When you look at the Zoetrope you see a ninja.
If you finish the game for the second time, you will get a message in the
form of a puzzle. On the bottom screen is a grid with letters. On the top
screen is what looks like a ribbon trail or something but reflected of the
bottom screen you can spell out the message. To show what I mean I will
show the same grid with the extra letters removed.
As it appears. extra letters removed.
------------------- -------------------
| 1 | 6 | Y | R | S | | 1 | 6 | Y | R | S |
------------------- -------------------
| F | O | E | A | 2 | | F | O | E | A | |
------------------- -------------------
| T | U | O | Y | 3 | | | U | O | Y | |
------------------- -------------------
| A | K | T | O | A | | | | T | O | |
------------------- -------------------
the message says: To you of 16 yrs
I don't know what it means but some people think it has to do with Ashley
being 16 years old in the next game.
If you play through for a third time everything reverts back to how it was
on the first play through. Also you don't get the message that you get at the
end of the second play through.
The fourth time is the same as the second, I cant even be bothered to do it
for a fifth time.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
7. DAS Cards. [AC07]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Scattered around the mansion, there is a collection of DAS Cards to collect,
listed below are the cards, there locations and what they say.
DAS Card 00 - porters lodge, Click on the books on the desk.
-----------
Dearest Ashley, im sorry for not meeting you, but I have finally completed
Another. At last the efforts made by Sayoko and myself have paid off. I'll be
waiting for you in the mansion past the gate.
DAS Card 01 - The butlers room, Next to the note pad on the desk.
-----------
Ashley, I know you came to this room in search of me. I'm so happy , Ashley I
cant wait to see you. I'll tell you about Another and about your mum. I will
be waiting for you in a room deep inside the mansion.
DAS Card 02 - The butlers room, Next to the note pad on the desk.
-----------
Dear Ashley, thank you for coming hear to find me. I'll be waiting for you in
the lab at the back of the house. I cant wait to see you!
DAS Card 991 - The Laboratory, in the photo frame next to the monitor.
------------
Code: ASH853LEY
This DAS Card contains the activation code for another I. Place DAS on main
Another unit to display activation icon.
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