Akumajou Dracula: Sougetsu No Juujika - Strategy Guide (Page 01)
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Castlevania: Dawn of Sorrow Walkthrough Ver. 1.0. (latest update: Dec.2, 2005) by yetstay Copyright (c) 2005 Hyunse Lee ############################################################################### ##### Before You Start... ##### ############################################################################### Open two copies of this guide, one for the map and other one for the detailed walkthrough. Otherwise you will have to go back and forth of this guide. ############################################################################### ##### Table of Contents ##### ############################################################################### Use Ctrl+F search and enter the number (or letters) of the content that you want to read. 1. Introduction [0001] 2. How to Read This Guide [0002] 3. Basic Control [0003] 4. About Souls [0004] 5. About Weapon Upgrades [0005] 6. Walkthrough [0006] 6.1[TLV] 6.2 [WL1] 6.3 [GOM] 6.4 [TDC] 6.5 [DGH] 6.6 [CT] 6.7 [CCT] 6.8 & [SH] 6.9 [SR] 6.10 [WL2] 6.11 [TP] 6.12 [MOJ] 6.13 [TA] 7. Spoilers [0007] 8. Version Information [0008] 9. Legal Notes and Contacts [0009] ############################################################################### ##### 1. Introduction ##### [0001] ############################################################################### Castlevania: Dawn of Sorrow is a sequel of Castlevania: Aria of Sorrow for the Gameboy Advance. I have been a fan of the Castlevania series and this DS installment is a great addition to the series. This guide is created for people who are new to the series and want to find their way through the game using this guide, as well as serious gamers who want to collect everything in the game using this guide. Glitches are not covered, as well as items and souls that can be obtained by glitching the game. Also note this: THIS GUIDE CONTAINS SPOILERS. This guide tries to avoid spoilers as much as possible: Walkthrough section will not contain any information regarding the main storyline or secrets of certain rooms here and there. However being a walkthrough, this guide will contain a lot of spoilers, especially when it comes to tell you which room you should go next. ############################################################################### ##### 2. How To Read This Guide ##### [0002] ############################################################################### As mentioned earlier, it is recommended that you open two copies of this guide. This guide provides you with ASCII recreation of the map of the castle. Each room is assigned with its own letter, and Walkthrough section is based on those letters. For example, you will see a part of a map looking like this: *************** :- -:-- --: :-----:-------: *************** Then you will find a text like this in the Walkthrough section: ...... Kill all the enemies and go to . This room has a lot of... ...... As the text says, you need to go from the room to . Get the idea? You will also occasionally skip to other rooms or come back to that room. Just follow the letters and you will have no problem. Walkthrough will not contain information about secrets of some rooms in the castle: they are explained in Spoilers section. Therefore, you can simply use the map for a reference, or read the walkthrough part with the map for a quick play through, or resolve to the Spoilers section when you are really stuck. ############################################################################### ##### 3. Basic Control ##### [0003] ############################################################################### Up : Activate portals / Save a game in the save rooms / Sit on a chair / Enter certain doors in the game. Down : Duck Left : Go to left Right : Go to right A : Special Attack (consumes MP) B : Jump / Double jump (special ability required) Down + B : Slide Kick / Jump off a platform B + B + Down/Left+Down/Right+Down + B : Double jump kick (special ability required) X : Change between weapon sets (special ability required) Y : Attack Up + Y : Use Bullet souls L : Back dash Up + L : High jump (special ability required) R : Use Guardian souls Start : Bring out the menu. Select : Change the top screen between the map and the status screen. Touch Screen: Used to break ice blocks (special ability required), to seal the boss, to attack with familiars(souls required) and to select between portals when in a portal room. ############################################################################### ##### 4. About Souls ##### [0004] ############################################################################### When you kill a monster, it will randomly give you its soul. You can think of the souls as magic attacks. The properties of souls will somehow follow their original characters. They can be categorized into Bullet-Type Tactical soul, Guardian-Type Tactical soul and Enchant-Type Tactical soul. In this guide, any soul that is Bullet-Type is noted as [B], such as Skeleton[B]. Accordingly, Guardian-Type souls are suffixed by [G] and Enchant-Type souls are suffixed by [E]. Ability-Type soul is considered as an 'ability' in this guide. You can increase the power of the soul by collecting many of the same soul. The maximum number of any soul that you can have is 9. When you bring out the soul equipment screen, you will notice that there are numbers beside the the name of the soul and the description of the soul. The number beside the name of the soul is current number of soul you dominate. The left number beside soul description is current level of that soul, and the right number is maximum level the soul can reach. Divide 9 by its maximum level and that is the amount of souls you need to level up the soul to the next level. If the maximum level is 5, you need 2 more souls to level that soul up. For example, if you have Lv 1/3 Skeleton[B] 2, you have 2 Skeleton[B] souls and the current level of our Skeleton[B] soul is 1. Since 9/3 = 3, you have to have 4 Skeleton[B] to level it up. For now you need two more Skeleton[B] souls to level the soul up to Lv 2/3 since you already have two of it. Soul drop rate differentiate from a monster to a monster. Just about every monster has a soul, except Human bosses that you will fight. You will get a reward for collecting 100% of the souls in the game(refer to the Spoilers section). Collecting souls is a huge part of the game system, but don't dwell on it too much. This game is, after all, about exploring the castle and kicking some monster asses. ############################################################################### ##### 5. About Weapon Upgrades #### [0005] ############################################################################### Over the course of the game, you will collect lots of weapons and there is even a shop from which you can buy weapons. However you can fuse some of your souls with your weapons to make stronger weapons. It is up to you that which series of weapons you want to indulge yourself in, so experiment well. Note that guns and ranged weapons such as a boomerang cannot be upgraded. ############################################################################### ##### 6. Walkthrough ##### [0006] ############################################################################### After the prologue, you will be prompted to a small fight with a set of monsters. Upon killing an enemy, you will receive its soul. Use it in the next fights to make them easier. After a long dialogue scene, you will find yourself in . ------------------------------------------------------------------------------- -[TLV]----------------------- -------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -----------------*****************--------------------------------------------- -----------------*---- ----D---D- ------------------------- -----------------*[i]--------D---D--------------------------------------------- -----------------*==---======*****--------------------------------------------- -----------------*-----------*------------------------------------------------- -----------------*-----------*------------------------------------------------- -----*************====-------*---*********************************------------- -----*:-- --*-----------*---*------ ------*-- --*-- --*------------- -----*[i]:-------*-----------*---*---------------*----[i]*----[i]*------------- -*********--===--*=======----*****---------------*---====*--=====*****--------- -*----:-------:-----------: :---------------:-----G-:-------D---D- - -----*---:-- --: :-- --:---:---*-----------*[i]=---*--------------------- -----*[p]:-------:[i]:--BOSS-:[i]:[s]*-----------*==-=---*--------------------- -----*****=-----=*********************************_--=---*****----------------- -----*:-------: *-- --: =---:-- --:
:---=---D---D-------- -*****-==*==---==*[$]*_----==*=--=-==*************************----------------- -*---:---:-------*--=:_------*--==-=-*----------------------------------------- -*[s]:[$]:-------*h-h:----[i]*-----hh*----------------------------------------- -*********===----*****==---==*****************--------------------------------- -----*[Y]:-----==:[H]*---=---:-- --: =[i]*--------------------------------- -----*-h-:-------:h-h*-------:-------:[M]=[M]*--------------------------------- -----*****GGG*********GGG*********BBB*********--------------------------------- ---------**-------**-------* *----------------------------------------- ---------*--@*-------*--@*-------*[i]*----------------------------------------- ---------*--=*-------*--=*-------*[$]*----------------------------------------- ---------*---*-------*=--*--------***------------------------------------------ ---------*=--*-------*--=*----------------------------------------------------- ---------*--=*********=--*----------------------------------------------------- ---------*---:-- --B---*----------------------------------------------------- ---------*---:[i]----B---*----------------------------------------------------- ---------*************--=*----------------------------------------------------- ---------------------*=--*----------------------------------------------------- ---------------------*---*----------------------------------------------------- ---------------------*--=*----------------------------------------------------- ---------------------*=--*----------------------------------------------------- ---------------------*---*----------------------------------------------------- ---------------------*=-=*****------------------------------------------------- ---------------------*---D---D- ------------------------------ ---------------------*---D---D------------------------------------------------- ---------------------*--=*****------------------------------------------------- ---------------------*---*----------------------------------------------------- ---------------------*=--*----------------------------------------------------- ---------------------*--=*----------------------------------------------------- ---------------------*---*----------------------------------------------------- ---------------------*=--*----------------------------------------------------- ---------------------*--=*----------------------------------------------------- ---------------------*---*----------------------------------------------------- ---------------------*=--*----------------------------------------------------- ---------------------*--=*****------------------------------------------------- ---------------------*---D---D- ------------------------------ ---------------------*---D---D------------------------------------------------- ---------------------*********------------------------------------------------- ------------------------------------------------------------------------------- [Legend] * : Walls @ = The switch that opens the nearby gate : = Open Passage = = Floors or In-room Walls (_ or ! is used when necessary) B = 'B'reakable Wall D = The 'd'oor to another area G = 'G'ate h = C'h'air [s] = 'S'ave Point [p] = 'P'ortal [i] = 'I'tem [$] = Money Bag [M] = 'M'irror [Y] = 'Y'oko [H] = 'H'ammer ------------------------------------------------------------------------------- Monsters Found: No.29 Yeti (certain soul required - see Spoilers) Items Found: None Monsters Found: None Items Found: Pumpkin Pie (Bat Company[G] required) Monsters Found: No.2 Bat / N0.4 Skeleton / N0.11 Armor Knight Items Found: None Monsters Found: N0.4 Skeleton / No.6 Peeping Eye / No.46 Skelerang Items Found: High Potion Monsters Found: No.2 Bat (After Defeating No.102 Flying Armor in ) Items Found: Short Sword / Potion Monsters Found: No.1 Zombie / No.7 Axe Armor / No.9 Warg Items Found: None Monsters Found: No.10 Spin Devil Items Found: Crimson Cloak (Malphis ability required) / Gold Stud (Bat Company[G] required) Monsters Found: No.9 Warg / No.18 Skeleton Ape / No.52 Hell Boar Items Found: Heart Pendant (Bat Company[G] required) Monsters Found: No.1 Zombie / N0.5 Ouiji Table Items Found: Mace / $1000 Monsters Found: No.2 Bat / N0.11 Armor Knight Items Found: Spear Monsters Found: None Items Found: Claymore (Flying Armor[G] required) Monsters Found: No.102 Flying Armor (Boss) Items Found: None Monsters Found: No.1 Zombie / N0.5 Ouiji Table Items Found: $1000 Monsters Found: No.2 Bat / N0.4 Skeleton / No.10 Spin Devil Items Found: Potion Monsters Found: No.12 Student Witch Items Found: None Monsters Found: None Items Found: None
Monsters Found: None Items Found: NoneMonsters Found: No.1 Zombie Items Found: None *Hidden wall exists. Monsters Found: No.1 Zombie Items Found: Cape / Tear Of Blood (certain soul required - see Spoilers)Monsters Found: Items Found: Monsters Found: Items Found: Monsters Found: None Items Found: Corn Soup / $2000 Monsters Found: Items Found: =============================================================================== Game starts. This is the beginning of many hours of good gaming experience. Excited? You should be :D Proceed to . Pretty basic beginning of the game. You will encounter with Skeletons and Bats. Simply defeat them and proceed to . If you want their souls, go out of the room, come back, and the enemies will regenerate so you can kill them and hopefully get their souls. Do not bother with the Peeping_Eye[E] soul for now, unless you want to scout out the hidden walls of the castle(or a cult base, to be precise) all by yourself or you are collecting 100% of the souls. Those hidden rooms are included in this guide. You will see some floors you can't reach for now. That means you will have to come back, so simply proceed to . If this is your first visit to the room, there is a Short_Sword laying on the ground. Pick it up and equip it. Drop down and you will find a Potion on the ground. Pick it up and head right to find a save room. This room fills up HP/MP so use it if necessary. Room is not accessible since you don't have a magic seal yet. Head to . Warg is not tough once you have the Short_Sword equipped, or if you keep the distance and throw the Skeleton[B] soul at it. Axe Armor can throw axes either horizontally or upward. Both are easy to dodge. Advance to . A cut scene ensues. After the cut scene, you will receive Magic_Seal_1 from Yoko. This is needed to open doors to some of boss rooms, and to seal bosses away. You can always practice drawing it from the menu, so if needed then practice it(but the first magic seal is really easy to draw). Now you can open the door in . You will not be able to swim down yet so don't bother. Go back all the way to -2. -2 Save before you reach for the sealed door. After a short dialogue scene you will automatically walk into the next room and fight the first boss in the game: Flying Armor. =============================== == Boss Fight : Flying Armor == =============================== *Attacks* 1. It holds two blades directed at you and shoots them at you. 2. It swings the blades around. 3. It shoots two blades to the sides of the screen. They come back slicing the bottom of the screen. *Strategy* This is a pretty easy boss. To avoid attack 1, just move away. To avoid attack 2, just keep the distance or duck and slide kick when the blades start to spin. Attack 3 is easily dodged by jumping over the blades. If you have the Axe_Armor[B] soul then use it and it will hit multiple times. Just keep attacking and you will win in no time. You will receive the Flying_Armor[G] soul when you defeat the boss. After a short dialogue with Yoko you will be able to proceed to . Equip the Flying_Armor[G] soul and use it(hold R after jumping) to reach the higher platform. Pick up the Claymore. It will give you more powerful attack but the attack speed is sacrificed. Head to . The portal is not accessible now. Get the Spear here. You can drop down to the bottom of the room and visit Yoko and Hammer. Helpful items you can get from "Honest Hammer's(not an official name, mind you heh)" is the Castle_Maps. UMA_News describes some rare monsters and their appearances. If you want to solve the mysteries without reading this guide, then buy them too. Stock up the Potions if you'd like or get some new weapons, but you already have a good selection of weapons and you will collect more Potions along the way so there's no point using the shop for now. Visit Yoko's place too. If you visit their places often, you will see some dialogue scenes between them and Soma. If you want a money bag & a Mace and want to find a save room go to . Otherwise head to . Of course you want the money bag, don¡¯t you? Ouiji_Table[E] soul is fun to have(and sometimes comes in handy) but the drop rate is terrible and it's not really required so if you can't get it then don't worry about it. The Mace and the $1000 money bag are there for you to pick up. Go back to once you found a save room on the left. Simply advance to . Spin Devil can go down easily if you have a Spear or a Claymore equipped. If you want to collect $2000, Corn_Soup and Cape then head to , otherwise go to using the Flying_Armor[G] soul. This is the best place to collect the Zombie[B] soul. Try to hit the ground with either weapons or souls near and you will reveal a hidden roombelow. Simply collect Corn_Soup and $2000, then get out. There is an item on the other side of the room but you don't have an access to it. You can't get it now so come back later(see Spoilers section). You picked up and equipped the Cape already, right? (heh)Student_Witch[B] soul is good in the early game if you want a long range attack. If you are running low on HP and have the Ouiji_Table[E] soul then there are lots of chairs to sit on. Nothing else to do. Go to .
Simply advance to
.There's a switch on the wall and when you activate it(attack it) the water will drain and you can finally go to the bottom of. -2 It's time to move on to the next area: . Watch out for the Spin Devil and go through the door to the right. =============================================================================== ------------------------------------------------------------------------------- -[WL1]------------------------ ------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -------------------------*********************************--------------------- ------ -D---D:-II-I--I---=----: *--------------------- -------------------------D---D---:-I=--=-I=--=-III=--:---*--------------------- -------------------------*****=-=*********************III*--------------------- -----------------------------*---*---------------* :III*--------------------- -----------------------------*--=*---------------*[M]:---*--------------------- -------------------------*****=--*********-------*[i]*****--------------------- -------------------------*---:---:- [i]*--------***-------------------------- -------------------------*[s]:[i]:=====-=*------------------------------------- -------------------------*****=-=*-------*-----------*****--------------------- -----------------------------*---*--=====*-----------* *--------------------- -----------------------------*--=*----[$]*-----------*[i]*--------------------- -------------*****************=--*********************BBB*********************- -------------* :----= ---:---*----:----m----IIIIIIIIIIIIII=---: D---D- -------------*---:===-=--====:---*=--====:--I-- -----------------=-:---D---D- -------------*---*----=------*****-------*************************************- -------------*==-*--=======--* :=====--*----------------- - -------------*---*-----------*---:-------*------------------------------------- -------------*-==*************--=*********------------------------------------- -------------*---:---- ----:=--:---*----------------------------------------- -------------*---:-----------:---:[p]*----------------------------------------- -------------*=--*************--=*****************************----------------- -------------*--=:-- =-----:=--:-- --:---G---- ----D---D-
---- -*************=--*-----=-----*****-------*********************----------------- -D---D- -G-:--=*--=======--*:======-*------------------------------------- -D---D---@-G-:---*-----------*---:-------*------------------------------------- -*********************:::*****--=*********------------------------------------- - --*-- --:=--*--------------------------------------------- ---------------------*-h-----:---*--------------------------------------------- ---------------------*********=--*************--------------------------------- -----------------------------*---:----:*--------------------------------- --*Room_ _not_scaled*------*---:-------:--=*--------------------------------- -------------------------*****************---*****----------------------------- -------------------------*------------:=--:---*----------------------------- -------------------------*-BOSS-[a]------:---:[s]*----------------------------- -------------------------*************************----------------------------- ------------------------------------------------------------------------------- [Legend] I = "I"ce Blocks (can be used as a footing) m = "M"oving Floor [a] = 'A'bility ------------------------------------------------------------------------------- Monsters Found: No.3 Ghost Items Found: Mind up Monsters Found: None Items Found: None Monsters Found: None Items Found: None Monsters Found: None Items Found: Combat Knife (Balore ability required) / Rosary (certain soul required - see Spoilers) Monsters Found: No.7 Axe Armor / No.12 Student Witch / No.14 Bomber Armor / No.16 Slime Items Found: Blunt Sword / Treasure Chest Monsters Found: None Items Found: Foie Gras (Balore ability required) Monsters Found: No.3 Ghost / No.7 Axe Armor Items Found: None Monsters Found: No.4 Skeleton / No.7 Axe Armor / No.8 Skull Archer / No.12 Student Witch / No.16 Slime Items Found: None Monsters Found: No.12 Student Witch / No.13 Slaughterer Items Found: None Monsters Found: N0.11 Armor Knight Items Found: None *Hidden wall exists. Monsters Found: None Items Found: None Monsters Found: No.19 Manticore Items Found: None Monsters Found: No.4 Skeleton Items Found: None Monsters Found: No.13 Slaughterer / No.16 Slime / No.19 Manticore Items Found: None Monsters Found: No.13 Slaughterer / No.14 Bomber Armor / No.25 The Creature Items Found: None Monsters Found: No.25 The Creature / No.60 Cave Troll / No.68 Mimic Items Found: Aquarius (Bat Company[G] required)
Monsters Found: No.62 Heart Eater / No.80 Great Axe Armor Items Found: Scarf / UMA news 4Monsters Found: No.8 Skull Archer / No.14 Bomber Armor Items Found: None Monsters Found: No.15 Golem Items Found: NoneMonsters Found: No.15 Golem (After seeing the cut scene in the same room) Items Found: None Monsters Found: None Items Found: None Monsters Found: No.103 Balore (Boss) Items Found: None *Balore ability is found. =============================================================================== Ghosts are in your way. Drop down and in the middle of way you will see two open passages on your left and right: left to the save room, right to to collect some money. Pick up the Mind_Up and save if necessary. Drop down all the way and proceed to . Bomber Armor is fairly strong but its attack is easy to dodge. Pick up the Blunt_Sword. When you reach the bottom of the room there is a treasure chest waiting for you. Break it open and you will get random amount of money. This chest regenerates like enemies so you can come back for more money if you want. Go back to . Skull_Archer[G] soul is very useful because you can increase the damage by holding down R button. This consumes more MP though, so use it wisely. Go to . Now you have two paths. They eventually lead to so choose whichever ways you want to choose. Go to to find a Scarf first. If you want to activate a portal first, go to. If you want the way to the boss, choose . A Scarf is on the ground. You can pick it up and equip it but you can't go farther yet. Go back to. Manticore is fairy tough but it's nothing you can't handle. There is a creepy painting on the wall and the eyes are watching you... Proceed to . You will eventually have to pass this room later. On your right is a portal. To activate it, simply go into the room. You can visit The_Lost_Village again for shopping if you want. You can either proceed to or . Slaughterer's fire ball can be destroyed by simply attacking it. Back dash to dodge as well. Proceed to . Nothing to do now. Go back to
. This is one of the best rooms to collect the Manticore[G] soul. Simply go back and forth between this room and while killing Manticores(and others while you are at it). Of course you don't necessarily have to do the labor if you don't want to. If you want to activate a portal first, go to(You will eventually have to pass this room later). If you want the way to the boss, choose .This is the best room to collect the Golem[E] soul. Notice that the Golem has gotten much tougher to beat since the first time you fought it. Advance to. Simply advance to . Another cut scene is shown. Your objective is now clear from the dialogue here. When the cut scene is done, go to . Nothing here, just save the game and prepare to fight the boss waiting in the room .
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