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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter A » Advance Wars: Dual Strike - Strategy Guide (Page 03)

Advance Wars: Dual Strike - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Advance Wars: Dual Strike - Strategy Guide (Page 03).

  Sami, (Domino)
  -  Abilities:
    -  Infantry and mechs do 120% damage.
    -  Soldiers capture properties at 1.5 times the normal rate, rounded down.
    -  Direct units do 90% damage.
  -  CO Gauge:  xxxXXXXX
  -  CO Power:  Double Time
    -  Infantry/Mechs get +1 movement points.
    -  Infantry/Mechs get a further +20% to attack.
  -  SCO Power: Victory March
    -  Infantry/Mechs get +2 movement points.
    -  Infantry/Mechs get a further +50% to attack.
    -  Infantry/Mechs can instantly capture properties, regardless of HP.
  -  Tag Affinity:
    -  Eagle:   XXX,
    -  Sonja:   X,
  -  Description:
    -  Hit:
    -  Miss:

  Nell, (^Need Romaji^) ^Need to unlock for latest info, in case of changes^
  -  Abilities:
    -  All units are lucky and may do extra damage.
    -  There is a small chance, about 15% of doing +1 HP damage above the
       rounded up value of the percent attack.
    -  This chance gets reduced greatly when the target has 2 or more stars of
       terrain defense.
    -  The luck chance of her natural ability is also unlikely when a weak 
       unit attacks a strong unit.  Say, an infantry attacking a Md Tank and
       will be less likely to do +1 HP damage in these cases.
  -  CO Gauge:  xxxXXX
  -  CO Power:  Lucky Star
    -  All units get even luckier.
    -  Units have about a 15% chance of doing +5 HP damage and about a 15%
       chance of doing between the default and the +5 HP damage.  Thus, only
       about a 70% chance of doing "normal" damage.
    -  These odds reduce as her attacking units are at lower HP.
    -  Weak units have mucm more noticeable chances of getting lucky on strong
       units.  Infantry can hurt Anti-Air and Md Tanks or heavier if lucky.
  -  SCO Power: Lady Luck
    -  All units have about a 70% chance of doing +3 to +10 HP damage, evenly
       distributed in that range.
    -  All units have about a 15% chance of doing +1 to +2 HP and 15% chance
       of "normal" damage.
    -  These odds reduce as her attacking units are at lower HP.
    -  Weak units may now OHKO strong units.  Infantry may OHKO Neotanks.
  -  Tag Affinity:
    -  Rachel:  XXX,
  -  Description:
    -  Hit:
    -  Miss:

  Hachi, (^Need Romaji^) ^Need to unlock for latest info, in case of changes^
  -  Abilities:
    -  All units cost 90% of their normal price.
  -  CO Gauge:  xxxXX
  -  CO Power:  Barter
    -  All units cost 50% of their normal price.
  -  SCO Power: Merchant Union
    -  All units cost 50% of their normal price.
    -  Land units can be built on controlled cities, in addition to bases.
  -  Tag Affinity:
    -  Sensei:  XX,
  -  Description:
    -  Hit:
    -  Miss:

  Jake, (John)
  -  Abilities:
    -  All land units on plains do 110% damage.
  -  CO Gauge:  xxxXXX
  -  CO Power:  Field Break
    -  Units on plains get +^% to attack. ^Get exact value^
    -  Indirects get +1 to attack range.
  -  SCO Power: Hyper Combat
    -  Units on plains get +^% to atack.  ^Get exact, will be more than above^
    -  Indirects get +1 to attack range.
    -  All vehicles get +2 movement points.
  -  Tag Affinity:
    -  Jess:    X
    -  Rachel:  XX, Orange Crush
  -  Description:
    -  Hit:
    -  Miss:

  Rachel, (Rachel)
  -  Abilities:
    -  Units on appropriate her properties repair at +1 HP/day but repair
       costs increase proportionately.
  -  CO Gauge:  xxxXXX
  -  CO Power:  Miracle Chance (Lucky Lass)
    -  Increases luck of all units and they may do extra damage.  Extra damage
       is in HP (so +1 or +2 HP dmg), not percent damage.  ^Find exact odds^
  -  SCO Power: Red Star Bomb (Orange Star Bomb)
    -  Three missile strike is launched at enemy.  ^Find specifics.^
  -  Tag Affinity:
    -  Jake:    XX, Orange Crush
    -  Nell:    XXX
  -  Description:
    -  Hit:
    -  Miss:

  ===============
  #8.2) Blue Moon
  ---------------
  Olaf, (Whip)
  -  Abilities:
    -  No penalties due to the snow.
    -  All units get +20% to attack in snow.
  -  CO Gauge:  xxxXXXX
  -  CO Power:  Blizzard
    -  Snow falls for 2 days.
  -  SCO Power: Winter's Fury
    -  Snow falls for 2 days.
    -  All enemy units take 2 HP damage.
  -  Tag Affinity:
    -  Grit:    X,
  -  Description:
    -  Hit:
    -  Miss:

  Grit, (Billy)
  -  Abilities:
    -  Indirect units do 120% damage.
    -  Indirects have +1 to their maximum range.
    -  Direct units do 80% damage.
  -  CO Gauge:  xxxXXX
  -  CO Power:  Snipe Attack
    -  All indirects get a further +1 to maximum range.
    -  All indirects get a further +^(30% or 40%)^ to attack.
  -  SCO Power: Super Snipe
    -  All indirects get a further +2 to maximum range.
    -  All indirects get a further +40% to attack.
  -  Tag Affinity:
  -  Description:
    -  Hit:
    -  Miss:

  Colin, (Ewan)
  -  Abilities:
    -  All units cost 80% of their normal prices.
    -  All units do 90% damage.
  -  CO Gauge:  xxXXXX
  -  CO Power:  Gold Rush
    -  Get +50% to monetary funds.
  -  SCO Power: Power of Money
    -  All units get +10% + 1/300 * [Current Funds]% to attack.
  -  Tag Affinity:
    -  Sasha:   XXX,
  -  Description:
    -  Hit:
    -  Miss:

  Sasha, (Sasha)
  -  Abilities:
    -  Receive +10% money from each of her properties, so 1100 by default.
    -  ^Negatives?^
  -  CO Gauge:  xxXXXX
  -  CO Power:  Break Crash
    -  The enemies' CO gauge is decreased by the amount of money Sasha has.
  -  SCO Power: Platinum Attack
    -  Half of the monetary value of the damage done to enemies becomes funds.
  -  Tag Affinity:
    -  Colin:   XXX,
  -  Description:
    -  Hit:
    -  Miss:

  ==================
  #8.3) Yellow Comet
  ------------------
  Kanbei, (Kuchiyo) ^Please check my Romaji^
  -  Abilities
    -  All units do 120% damage.
    -  All units have 120% defense.
    -  All units cost 120% of their normal cost.
  -  CO Gauge:  xxxxXXX
  -  CO Power:  Morale Boost
    -  All units get a further +40% to attack.
  -  SCO Power: Samurai Spirit
    -  All units get a further +40% to attack.
    -  All units get a further +40% to defense.
    -  All units' counterattacks do double damage.
  -  Tag Affinity:
    -  Grimm:   X,
    -  Sonja:   XXX,
  -  Description:
    -  Hit:
    -  Miss:

  Sonja, (Asuka)
  -  Abilities
    -  All units have +1 to their vision range.
    -  The enemy players see '?'s instead of the HP value of Sonja's units.
    -  All units have slightly bad luck and may do less damage by about 1 HP.
       Therefore, 95% damage is seldom, if ever, a OHKO with Sonja.
    -  All units receive +50% to their attack ONLY when counter-attacking.
    ^ Does she still have the counterattack bonus? ^
  -  CO Gauge:  xxxXX
  -  CO Power:  Enhanced Vision
    -  All units receive a further +1 to their vision range.
    -  All units can see into forests and reefs.
    -  When attacking, her units ignore 2 stars worth of terrain defense.
  -  SCO Power: Counter Break
    -  All units receive a further +1 to their vision range.
    -  All units can see into forests and reefs.
    -  When attacking, her units ignore 3 stars worth of terrain defense.
    -  When targeted by an attack, her units will attack before the enemy
       attacks if a possible target exists.  Since Sonja attacks first, she
       will not receive her counterattack bonus, even though the enemy
       targeted her.
  -  Tag Affinity:
    -  Kanbei:  XXX,
    -  Sami:    X,
  -  Description:
    -  Hit:
    -  Miss:

  Sensei, (Yamamoto)
  -  Abilities:
    -  B Copters do 150% damage.
    -  Infantry and Mechs d0 110% damage.
    -  Transport type units get +1 movement points.
    -  All sea units do 90% damage.
  -  CO Gauge:  xxXXXX
  -  CO Power:  Copter Command
    -  All controlled cities will have a 9 HP Infantry appear on them, ready 
       to move and attack.
    -  B Copters get a further +30% to attack.
  -  SCO Power: Airborne Assault
    -  All controlled cities will have a 9 HP Mech appear on them, ready to
       move and attack.
    -  B Copters get a further +30% to attack.
  -  Tag Affinity:
    -  Javier:  X,
    -  Hachi:   XX,
  -  Description:
    -  Hit:
    -  Miss:

  Javier, (Kouzou)
  -  Abilities:
    -  All units do 130% damage.
    -  All units have 80% defense.
  -  CO Gauge:  xxxXXX
  -  CO Power:  Kamikaze Break
    -  All units get a further +^% to attack. ^Get exact values^
  -  SCO Power: Wind God
    -  All units get a further +60% to attack.
  -  Tag Affinity:
    -  Sensei:  X,
  -  Description:
    -  Hit:
    -  Miss:

  =================
  #8.4) Green Earth
  -----------------
  Drake, (Mop)
  -  Abilities:
    -  All sea units do 120% damage.
    -  Rain occurs more frequently when playing as Drake.
    -  All air units do 90% damage.
  -  CO Gauge:  xxxxXXX
  -  CO Power:  Tsunami
    -  All enemy units take 1 HP damage but it cannot kill units.
    -  All enemy units lose half of their fuel.
  -  SCO Power: Typhoon
    -  All enemy units take 2 HP damage but it cannot kill units.
    -  All enemy units lose half of their fuel.
  -  Tag Affinity:
    -  Eagle:   XX,
  -  Description:
    -  Hit:
    -  Miss:

  Eagle, (Eagle)
  -  Abilities:
    -  All air units do 120% damage.
    -  All air units use 2 fuel/day less than normal.
    -  All sea units do 90% damage.
  -  CO Gauge:  xxxXXXXXX
  -  CO Power:  Lightning Drive
    -  All non Infantry/Mech units can take a second action but have penalties
       to damage dealt until Eagle's next turn.  This means any attacks they 
       would make with the second action and will do less damage and 
       counterattacks to the enemies' attacks the next turn will do less
       damage.  Air units will do only 70% damage until Eagle's next turn,
       land units will do 60% damage and sea units will also do 60% damage.
       Since Infantry/Mechs are not affected, they do not get the penalty and
       will, in fact, get the standard +10% bonus to attack that all CO Powers
       give.  Defense is unaffected for all units.
  -  SCO Power: Lightning Strike
    -  All non Infantry/Mech units can take a second action.
  -  Tag Affinity:
    -  Andy:    XX,
    -  Drake:   XX,
    -  Sami:    XXX,
  -  Description:
    -  Hit:
    -  Miss:

  Jess, (Hannah)
  -  Abilities:
    -  All land units, excluding Infantry/Mechs do 120% damage.
    -  Air and sea units do 90% damage.
  -  CO Gauge:  xxxXXX
  -  CO Power:  Turbo Charge
    -  All land units, excluding Infantry/Mechs, get a further +20% to attack.
    -  All land units, excluding Infantry/Mechs, get +1 movement points.
    -  All units are resupplied.
  -  SCO Power: Overdrive
    -  All land units, excluding Infantry/Mechs, get a further +40% to attack.
    -  All land units, excluding Infantry/Mechs, get +2 movement points.
    -  All units are resupplied.
  -  Tag Affinity:
    -  Grimm:   X,
  -  Description:
    -  Hit:
    -  Miss:

  Grimm, (Bittman)
  -  Abilities:
    -  All units have 120% defense from indirect type units.
    -  Towers provide +10% defense, as well as +10% attack.
    -  ^ Negatives? ^
  -  CO Gauge:  xxxXXX
  -  CO Power:  Iron Shield
    -  All units get a further +30% to defense from indirect units.
    -  Towers grant double bonuses.
  -  SCO Power: Royal Guard
    -  All units get a further +80% to defense from indirect units.  This is
       a total of 200% defense.  They are immune to indirects.
    -  Towers grant triple bonuses.
  -  Tag Affinity:
    -  Kanbei:  X,
    -  Jess:    X,
  -  Description:
    -  Hit:
    -  Miss:

  ================
  #8.5) Black Hole
  ----------------
  Hawke, (Howke)
  -  Abilities:
    -  All units do 110% damage.
  -  CO Gauge:  xxxxxXXXX
  -  CO Power:  Black Wave
    -  All enemy units take 1 HP of damage but cannot die.
    -  All of his units recover 1 HP of damage.
  -  SCO Power: Black Storm
    -  All enemy units take 2 HP of damage but cannot die.
    -  All of his units recover 2 HP of damage.
  -  Tag Affinity:
    -  Lash:    X,
  -  Description:
    -  Hit:
    -  Miss:

  Flak, (Kong)
  -  Abilities:
    -  Small variations in attack, may do more, may do less.
  -  CO Gauge:  xxxXXX
  -  CO Power:  Brute Force
    -  Variation in attack increase, tends to do more, though. ^Get odds^
  -  SCO Power: Barbaric Blow
    -  Variation in attack increase, tends to do more, though. ^Get odds^
  -  Tag Affinity:
  -  Description:
    -  Hit:
    -  Miss:
  -  Special Notes: The random damage will randomly do additional HP damage
                    not simply additional % damage.  What does this mean?  It
                    means enough infantry which do fractions of a percent to a
                    Megatank can do a bonus of +1 HP or more of damage and 
                    significantly hurt it.

  Lash, (Cat)
  -  Abilities:
    -  All units receiving defensive terrain bonuses also apply the bonuses to
       attack.  So, 1 star provides +10% to attack and defense.
  -  CO Gauge:  xxxxXXX
  -  CO Power:  Terrain Tactics
    -  All movement costs drop to 1.
  -  SCO Power: Prime Tactics
    -  All movement costs drop to 1.
    -  All units receive double the terrain bonuses for attack and defense.
  -  Tag Affinity:
    -  Hawke:   X,
  -  Description:
    -  Hit:
    -  Miss:

  Adder, (Snake)
  -  Abilities:
    -  No inherent weaknesses or strengths.  All units have 100% stats.
  -  CO Gauge:  xxXXX
  -  CO Power:  Sideslip
    -  All units get +1 movement points.
  -  SCO Power: Sidewinder
    -  All units get +2 movement points.
  -  Tag Affinity:
    -  Koal:    X,
  -  Description:
    -  Hit:
    -  Miss:

  Jugger, (Zipo)
  -  Abilities:
    -  Small variations in attack, may do more, may do less.
  -  CO Gauge:  xxxXXXX
  -  CO Power:  Burning Punch
    -  Variation in attack increase, tends to do more, though. ^Get odds^
  -  SCO Power: Crash Blow
    -  Variation in attack increase, tends to do more, though. ^Get odds^
  -  Tag Affinity:
    -  Koal:    XX,
    -  Kindle:  X,
  -  Description:
    -  Hit:
    -  Miss:
  -  Special Notes: The random damage will randomly do additional HP damage
                    not simply additional % damage.  What does this mean?  It
                    means enough infantry which do fractions of a percent to a
                    Megatank can do a bonus of +1 HP or more of damage and 
                    significantly hurt it.

  Koal, (Chakka)
  -  Abilities:
    -  All land units on roads do 110% damage.
  -  CO Gauge:  xxxXX
  -  CO Power:  Ikkitsukan
    -  All units get +1 movement points.
    -  All land units on road get a further +^% to attack ^Get exact^
  -  SCO Power: Kokushimusou
    -  All units get +2 movement points.
    -  All land units on road get a further +^% to attack ^Get exact^
  -  Tag Affinity:
    -  Jugger:  XX,
    -  Kindle:  X,
    -  Adder:   X,
  -  Description:
    -  Hit:
    -  Miss:

  Kindle, (Candle)
  -  Abilities:
    -  All land units on urban terrain do 110% damage.  Urban terrain means
       only capturable properties.  So, Missile Silos do not count.
  -  CO Gauge:  xxxXXX
  -  CO Power:  Power of City
    -  All land units on urban terrain get a further +^% to attack.^Get exact^
    -  Enemy units on urban terrain take 3 damage.
  -  SCO Power: Apple Fever (Think "Big Apple")
    -  All land units on urban terrain get a further +^% to attack.^Get exact^
    -  All units receive +x% to attack.  x = 5 * number of her properties.
  -  Tag Affinity:
    -  Jugger:  X,
    -  Koal:    X,
  -  Description:
    -  Hit:
    -  Miss:

  Von Bolt, (Hell-Bolt) ^Please check my Romaji^
  -  Abilities:
    -  All units do 110% damage.
    -  All units have 110% defense.
  -  CO Gauge:  XXXXXXXXXX
  -  CO Power:  None
  -  SCO Power: Demolition Bolt
    -  3 HP damage is done in with an AoE of 2, will hurt enemies and allies.
    -  Allies affected must wait, taking no action, this turn.
    -  Enemies affected must wait, taking no action, on their coming turn.
    -  The game looks for the the highest density of units, goes by monetary
       value.  His units count as negative money towards this density.
  -  Tag Affinity:
  -  Description:
    -  Hit:
    -  Miss:

  Sturm, (^Need the Romaji^)^Need to find what the deal is with Sturm in AWDS^
  -  Abilities:
  -  CO Gauge:
  -  CO Power:
  -  SCO Power:
  -  Tag Affinity:
  -  Description:
    -  Hit:
    -  Miss:

^ Will be adding things here soon!  All CONFIRMED info is appreiated. ^


==============================================================================
#9)  Force Rank Abilities
------------------------------------------------------------------------------
  
  ^ I may be missing some force abilities, will be checking to make sure that
    I have them them all. ^

  Force rank abilities are extra abilities that can be equipped to a CO.  Up
  to 4 abilities can be equipped at a time.  ^Will fix this intro, just want
  to add the abilities list for now.^
  
  About Effects
  -------------
  All effects will affect only your units unless explicitly stated otherwise.
  When I say all units, you can assume I am saying all of your units.
  
  Guideline For Force Rank Abilities
  ----------------------------------
  [Ability Name]
    -  [Effects]
    -  [Special Notes, if there are any]
  
  ==============
  #9.1)  Level 1
  --------------
  Lucky
    -  Become luckier, more likely to do +1 HP damage
    ^Get probabilities for lucky^
    
  Pay Off
    -  Gain money when damaged ^find exact amount^

  Snipe
    -  Indirect attacks do +5% damage

  Snipe Guard
    -  All units get +8% defense from indirect attacks

  Tackle
    -  Direct attacks do +5% damage

  Tackle Guard
    -  All units get +8% defense from direct attacks
    
  ==============
  #9.2)  Level 2
  --------------
  Hide
    -  Daily fuel cost -1 for hidden stealths and subs

  Power of Tower
    -  Towers' attack bonus now gives +5% extra to attack
    
  Transguard
    -  Transport type units get +10% defense from all attacks

  ==============
  #9.3)  Level 3
  --------------
  Domino (Sami) March
    -  Infantry and mechs get a +1 bonus to their capture rate
    -  This bonus is factore in AFTER Sami's 50% capturing bonus
  
  Price Down
    -  Cost of units decreases by 5%

  Repair Plus
    -  Repairs heal +1 HP per day, costs increase proportionately

  Support Star
    -  After a CO tag, all units get +8% to attack

  View Plus
    -  All units get +1 to their vision range

  ==============
  #9.4)  Level 4
  --------------
  City Star
    -  All units on cities get +10% to attack

  Forest Star
    -  All units on forests get +10% to attack

  Hide Star
    -  All hidden units (subs and stealth when hidden) get +15% to attack

  Marine Star
    -  All sea units get +10% to attack

  Mountain Star
    -  All units on mountains get +10% to attack
  
  Road Star
    -  All units on roads get +10% to attack
  
  ==============
  #9.5)  Level 5
  --------------
  Cannon Guard
    -  Black Cannons and Mini Cannons do -2 HP damage to all units

  Missile Guard
    - Missiles (from Missile Silos) do -1 HP damage to all units

  Store Guage
    -  CO Gauge (Break Gauge) fills faster ^Get exact amount^

  Trans Move
    -  Transport units get +1 movement points

  ==============
  #9.6)  Level 6
  --------------
  Field Free
    -  All units have a movement cost of 1 in plains

  Forest Free
    -  All units have a movement cost of 1 in forests

  Gold
    -  Each property you control gives +10% money (1100 in default mode)

  Hide 2
    -  Daily fuel cost -1 for hidden stealths and subs

  Support Guard
    -  During CO tag abilities all units get +10% to defense ^Check to ensure^

  ==============
  #9.7)  Level 7
  --------------
  Rain Star
    -  When it is raining, all units get +20% to attack

  Snow Star
    -  When it is snowing, all units get +20% to attack

  Storm Star
    -  When there is a sandstorm, all units get +20% to attack
  
  ==============
  #9.8)  Level 8
  --------------
  Snipe 2
    -  Indirect attacks do +8% damage

  Snipe Guard 2
    -  All units get +12% defense from indirect attacks

  Tackle 2
    -  Direct attacks do +8% damage

  Tackle Guard 2
    -  All units get +12% defense from direct attacks  

  ==============
  #9.9)  Level 9
  --------------
  Price Down 2
    -  Cost of units decreases by 8%

  Support Star 2
    -  After a CO tag, all units get +8% to attack

  ==============
  #9.10) Level *
  --------------
  Asuka (Sonja) No See 
    -  Units become hidden during Special Break and SCO Powers

  Domino (Sami) March 2
    -  Infantry and mechs get a +2 bonus to their capture rate
    -  This bonus is factore in AFTER Sami's 50% capturing bonus

  Repair Plus 2
    -  Repairs heal +2 HP per day, costs increase proportionately

  Soul of Hachi
    -  Units can be deployed from cities during Special Break and SCO Powers

  View Plus 2
    -  All units get +2 to their vision range

==============================================================================
#10) Things In Progress
------------------------------------------------------------------------------

LOTS!  I will be updating this frequently.

Things I Need
 - Specific numbers on assorted CO Powers.
 - Detailed info on how Tag Breaks work.  To my knowledge it is as simple as
   using an SCO Power, tagging, all units get to go again and then the other
   CO can go.  Is that right?
 - Little translationg things.  Just do a search for the ^ character to find
   out where my gaps are.
 - Specific numbers on how the CO Gauge fills now.
 - Anything that says luck, I need to know more pretty much.

I figure I should add the damage units do to the Pipeseam to the damage table.

Gotta have ASCII art...

==============================================================================
#11) Contact Information
------------------------------------------------------------------------------

  AIM:     Locke411 (I am not often on, but I will try!)
  E-Mail:  Locke411 (@) yahoo.com
  I live in north Westchester County.  Why do I tell you this?  For Advance
  Wars battles, of course!

  Please, I want people to email me to fill in the gaps of this FAQ.
  Especially since I have to translate anything I want!  Send all the info you
  get this way and I will include it and, of course, give credit to you!

  Thanks in ADVANCE.  Hehe... okay, so that wasn't funny...

==============================================================================
#12) Related Links
------------------------------------------------------------------------------

WARNING: These are external links and their contents can change without my 
         notice.

Some interesting gameplay videos thanks to Julien:

Wikipedia Article (I will be updating this article with the info in this FAQ
  soon, but thanks to all the open source love, you can do it too!)

Advance Wars Net (A wonderful site with good forums and lots of info)

Nintendo of Japan (their official AW:DS site, better than the US site)

==============================================================================
#13) Legal Information, Thank Yous, and Misc
------------------------------------------------------------------------------

As original author of this FAQ, I, Christopher DeCruze, license it under the
GNU/FDL (GNU Free Documentation License).  If you know what that is, then you
know what you can do.  If you don't, then read this link:

In regards to posting this FAQ on other sites:
  Since this is under the GNU/FDL, people are free to take and post it under
  the conditions of the GNU/FDL.  I initially had started writing down these
  conditions and realized I was just reiterating the license so I will ask
  that if you want to post or use this FAQ, to read the GNU/FDL to see what
  you can do.

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