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Game Cheats » Nintendo DS Cheat Codes » Games Starting with the Letter A » Advance Wars: Dual Strike - Strategy Guide (Page 02)

Advance Wars: Dual Strike - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Advance Wars: Dual Strike - Strategy Guide (Page 02).

  ================
  #5.3)  Sea Units
  ----------------
  B Ship
  -    Movement Type:    Sea
  -    Movement Points:  5
  -    Vision Range:     2
  -    Max Fuel:         99
  -    Primary Weapon:   Cannon
    -    Max Ammo:         9
    -    Attack Type:      Indirect, 2-6
  -    Secondary Weapon: None
  -    Description:      B (Battle) ships have a larger attack range than even
                         rocket units.
  -    Cost:             28000

  Cruiser
  -    Movement Type:    Ships
  -    Movement Points:  6
  -    Vision Range:     3
  -    Max Fuel:         99
  -    Primary Weapon:   Missiles
    -    Max Ammo:         9
    -    Attack Type:      Direct
  -    Secondary Weapon: A-Air Gun
  -    Description:      It is strong against subs and air units.  It can
                         load and supply two copter units. ^Rough translation^
  -    Cost:             18000

  Lander
  -    Movement Type:    Trans
  -    Movement Points:  6
  -    Vision Range:     1
  -    Max Fuel:         99
  -    Primary Weapon:   None
    -    Max Ammo:         N/A
    -    Attack Type:      N/A
  -    Secondary Weapon: None
  -    Description:      Landers can transport two ground units.  If the
                         lander sinks, the units vanish.
  -    Cost:             12000

  Sub
  -    Movement Type:    Ships
  -    Movement Points:  5
  -    Vision Range:     5
  -    Max Fuel:         60
  -    Primary Weapon:   Torps
    -    Max Ammo:         6
    -    Attack Type:      Direct
  -    Secondary Weapon: None
  -    Description:      Submerged subs are difficult to find, and only
                         cruisers and subs can fire on them.
  -    Cost:             20000
  -    Special Notes:    When a sub hides, only cruisers or subs can fire on
                         it.  Otherwise it can be attacked like a normal sea
                         unit.  Being hidden does not affect damage done to a
                         sub, only what can hit it.  Subs use 5 fuel per turn
                         while hidden.

  B Boat
  -    Movement Type:    Trans
  -    Movement Points:  7
  -    Vision Range:     1
  -    Max Fuel:         60
  -    Primary Weapon:   None
    -    Max Ammo:         N/A
    -    Attack Type:      N/A
  -    Secondary Weapon: None
  -    Description:      It can load two soldier units.  It recovers 1 HP and
                         supplies to adjacent units. ^Rough translation^
  -    Cost:             7500
  -    Special Notes:    Black boats can repair any units, but it still costs
                         money for the repairs (1/10 cost for 1 HP).

  Carrier
  -    Movement Type:    Ships
  -    Movement Points:  5
  -    Vision Range:     4
  -    Max Fuel:         99
  -    Primary Weapon:   Anti-Air Missiles
    -    Max Ammo:         9
    -    Attack Type:      Indirect, 3-8
  -    Secondary Weapon: None
  -    Description:      It can load two air units and supplies them.  Its
                         indirect attack has a wide range in the sky.
                         ^Rough translation^
  -    Cost:             30000
  -    Special Notes:    The carrier only supplies units it has loaded, not
                         adjacent units.  It can load Black Bombs.

==============================================================================
#6) Standard Units: Damage Information
------------------------------------------------------------------------------

  All damage is in percent, out of 100.  It is considered that the attacking
  and defending COs have average abilities (Andy vs Andy).  Also, the attacker
  is at 10 HP and the defender has no defensive stars.  Every 10% damage will
  reduce HP by 1.  A small amount of luck comes into play.  Sometimes a 95%
  attack will OHKO a unit, other times it will leave it at 1 HP.  An empty
  square means the unit cannot attack that target.

  Each defensive star reduces damage by 10%.  Each HP lost will further reduce
  damage by 10%.  CO abilities and powers can affect this, also.

  & - The Hellium attacks by moving onto an enemy unit, not standing next to
      and firing like a direct, or from a distance like an indirect.  Moving
      onto an enemy will OHKO it.

  $ - The Black Bomb does 5 damage to all units, enemy and ally, within its
      AoE.  This damage cannot kill a unit.  The Hellium is immune to its 
      attack.

  =================================
  #6.1)  Damage Table vs Land Units
  ---------------------------------
  ___________________________________________________________________
    Defender| I | M | R | T | M | N | M | A | A | R | A | M | P | H |
            | n | e | e | a | d | e | e | P | r | o | - | i | i | e |
            | f | c | c | n |   | o | g | C | t | c | A | s | p | l |
            | a | h | o | k | T | t | a |   | l | k | i | s | e | l |
            | n |   | n |   | a | a | t |   | r | e | r | i | r | i |
            | t |   |   |   | n | n | a |   | y | t |   | l | u | u |
            | r |   |   |   | k | k | n |   |   | s |   | e | n | m |
            | y |   |   |   |   |   | k |   |   |   |   | s | n |   |
            |   |   |   |   |   |   |   |   |   |   |   |   | e |   |
            |   |   |   |   |   |   |   |   |   |   |   |   | r |   |
            |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
  Attacker  |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
  ==========|===|===|===|===|===|===|===|===|===|===|===|===|===|===|
  Infantry  | 55| 45| 12|  5|  1|  1|  1| 14| 15| 25|  5| 25|  5| 20|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Mech      | 65| 55| 85| 55| 15| 15|  5| 75| 70| 85| 65| 85| 55| 30|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Recon     | 70| 65| 35|  6|  1|  1|  1| 45| 45| 55|  4| 28|  6| 20|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Tank      | 75| 70| 85| 55| 15| 15| 10| 75| 70| 85| 65| 85| 55| 20|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Md Tank   |105| 95|105| 85| 55| 45| 25|105|105|105|105|105| 85| 30|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Neotank   |125|115|125|105| 75| 55| 35|125|115|125|115|125|105| 35|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Megatank  |135|125|195|180|125|115| 65|195|195|195|195|195|180| 45|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  APC       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Artlry    | 90| 85| 80| 70| 45| 40| 15| 70| 75| 80| 75| 80| 70|  5|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Rockets   | 95| 90| 90| 80| 55| 50| 25| 80| 80| 85| 85| 90| 80| 15|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  A-Air     |105|105| 60| 25| 10|  5|  1| 50| 50| 55| 45| 55| 25| 30|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Missiles  |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Piperunner| 95| 90| 90| 80| 55| 50| 25| 80| 80| 85| 85| 90| 80| 15|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Hellium   | & | & | & | & | & | & | & | & | & | & | & | & | & | & |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Fighter   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Bomber    |110|110|105|105| 95| 90| 35|105|105|105| 95|105|105| 35|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  B Copter  | 75| 75| 55| 55| 25| 20| 10| 60| 65| 65| 25| 65| 55| 25|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  T Copter  |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Stealth   | 90| 90| 85| 75| 70| 60| 15| 85| 75| 85| 50| 85| 80| 30|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Black Bomb| $ | $ | $ | $ | $ | $ | $ | $ | $ | $ | $ | $ | $ |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  B Ship    | 95| 90| 90| 80| 55| 50| 25| 80| 80| 85| 85| 90| 80| 20|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Cruiser   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Lander    |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Sub       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  B Boat    |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
  Carrier   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
  ==========|===|===|===|===|===|===|===|===|===|===|===|===|===|===|
  Attacker  | I | M | R | T | M | N | M | A | A | R | A | M | P | H |
            | n | e | e | a | d | e | e | P | r | o | - | i | i | e |
            | f | c | c | n |   | o | g | C | t | c | A | s | p | l |
            | a | h | o | k | T | t | a |   | l | k | i | s | e | l |
            | n |   | n |   | a | a | t |   | r | e | r | i | r | i |
            | t |   |   |   | n | n | a |   | y | t |   | l | u | u |
            | r |   |   |   | k | k | n |   |   | s |   | e | n | m |
            | y |   |   |   |   |   | k |   |   |   |   | s | n |   |
            |   |   |   |   |   |   |   |   |   |   |   |   | e |   |
    Defender|   |   |   |   |   |   |   |   |   |   |   |   | r |   |
  __________|___|___|___|___|___|___|___|___|___|___|___|___|___|___|


  ========================================
  #6.2)  Damage Table vs Air and Sea Units
  ----------------------------------------
  ___________________________________________________________
    Defender| F | B | B | T | S | B | B | C | L | S | B | C |
            | i | o |   |   | t | l |   | r | a | u |   | a |
            | g | m | C | C | e | a | S | u | n | b | B | r |
            | h | b | o | o | a | c | h | i | d |   | o | r |
            | t | e | p | p | l | k | i | s | e |   | a | i |
            | e | r | t | t | t |   | p | e | r |   | t | e |
            | r |   | e | e | h | B |   | r |   |   |   | r |
            |   |   | r | r |   | o |   |   |   |   |   |   |
            |   |   |   |   |   | m |   |   |   |   |   |   |
            |   |   |   |   |   | b |   |   |   |   |   |   |
  Attacker  |   |   |   |   |   |   |   |   |   |   |   |   | 
  ==========|===|===|===|===|===|===|===|===|===|===|===|===|
  Infantry  |   |   |  7| 30|   |   |   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Mech      |   |   |  9| 35|   |   |   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Recon     |   |   | 10| 35|   |   |   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Tank      |   |   | 10| 40|   |   |  1|  5| 10|  1| 10|  1|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Md Tank   |   |   | 12| 45|   |   | 10| 30| 35| 10| 35| 10|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Neotank   |   |   | 22| 55|   |   | 15| 30| 40| 15| 40| 15|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Megatank  |   |   | 22| 55|   |   | 45| 65| 75| 45|105| 45|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  APC       |   |   |   |   |   |   |   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Artlry    |   |   |   |   |   |   | 40| 50| 55| 60| 55| 45|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Rockets   |   |   |   |   |   |   | 55| 60| 60| 85| 60| 60|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  A-Air     | 65| 75|105|105| 75|120|   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Missiles  |100|100|115|115|100|120|   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Piperunner| 65| 75|105|105| 75|120| 55| 60| 60| 85| 60| 60|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Hellium   | & | & | & | & | & | & | & | & | & | & | & | & |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Fighter   | 55|100|120|120| 85|120|   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Bomber    |   |   |   |   |   |   | 75| 50| 95| 95| 75|105|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  B Copter  |   |   | 65| 95|   |   | 25| 25| 25| 25| 25| 25|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  T Copter  |   |   |   |   |   |   |   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Stealth   | 45| 70| 85| 95| 55|120| 45| 35| 65| 55| 65| 45|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Black Bomb| $ | $ | $ | $ | $ | $ | $ | $ | $ | $ | $ | $ |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  B Ship    |   |   |   |   |   |   | 50| 95| 95| 95| 95| 60|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Cruiser   | 85|100|105|105|100|120|  5| 25| 25| 90| 25|  5|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Lander    |   |   |   |   |   |   |   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Sub       |   |   |   |   |   |   | 65| 25| 95| 55| 95| 75|
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  B Boat    |   |   |   |   |   |   |   |   |   |   |   |   |
  ----------|---|---|---|---|---|---|---|---|---|---|---|---|
  Carrier   |100|100|115|115|100|120|   |   |   |   |   |   |
  ==========|===|===|===|===|===|===|===|===|===|===|===|===|
  Attacker  | F | B | B | T | S | B | B | C | L | S | B | C |
            | i | o |   |   | t | l |   | r | a | u |   | a |
            | g | m | C | C | e | a | S | u | n | b | B | r |
            | h | b | o | o | a | c | h | i | d |   | o | r |
            | t | e | p | p | l | k | i | s | e |   | a | i |
            | e | r | t | t | t |   | p | e | r |   | t | e |
            | r |   | e | e | h | B |   | r |   |   |   | r |
            |   |   | r | r |   | o |   |   |   |   |   |   |
            |   |   |   |   |   | m |   |   |   |   |   |   |
    Defender|   |   |   |   |   | b |   |   |   |   |   |   |
  __________|___|___|___|___|___|___|___|___|___|___|___|___|

==============================================================================
#7) Standard Units: Terrain Effects
------------------------------------------------------------------------------

  About Movement Costs
  --------------------
  If a terrain under given conditions has x movement cost, it will take x
  movement points to pass through it.  If a unit does not have enough movement
  points to pay the movement cost, then it cannot move.  Every movement point
  used requires a unit of fuel except when it is snowing.  Then the fuel cost
  is doubled.  If a unit does not have enough fuel, then it cannot move.

  About Defense
  -------------
  In Advance Wars, you will notice that defense is measured by stars.  A star
  stands for a 10% defense bonus.  Thus 1 star means you subtract 10% of the
  damage, 2 stars subtracts 20% of the damage, and so on.  Air units do not
  get the benefit of defensive stars, however.  IMPORTANT:  If a unit is
  injured, it does not receive full benefit from terrain defense.  Rather,
  a unit receives defense equal to [its HP]/10 * defense.  So, a full life
  unit will receive 10/10, or all, of the defense from the terrain.  A unit
  at 5 HP will receive 5/10, or half, of the defense from the terrain.

  About Funds
  -----------
  If you control certain properties, by capturing it with a mech or infantry,
  then it will bring you money.  All properties that bring funds, will bring
  the same amount.  The standard is 1000 funds per day per property.  However,
  in VS mode and Link mode that value can be changed.

  About Repair/Supply
  -------------------
  Certain properties repair certain units.  The standard repair is 2 HP dmg.
  Also, if the unit is at 95% health, and thus 10 HP, it will max it to 100%
  health.  This can only be noticed if animations are turned on.  Another
  effect is that these properties will also resupply units of the given type.

  About Description
  -----------------
  This is just the in game description of the terrain.

  About Special Notes
  -------------------
  Any special information for terrain is put here.

  Guideline For Terrain Info
  --------------------------
  [Terrain Type]
  -    Movement Costs
    -    [Type],   [Movement Cost] or N/A
    -    [Type],   [Movement Cost] or N/A
    -    ...
  -    Defense:       [Number of stars]
  -    Funds:         [Yes or No]
  -    Repair/Supply: [Unit Type: Land, Sea or Air] or No
  -    Description:   [Description]
  -    Special Notes: [Anything important not covered goes here.]


  Airport
  -    Movement Costs
    -    Infantry, 1
    -    Mech,     1
    -    Slime,    1
    -    Tires,    1
    -    Tread,    1
    -    Air,      1
    -    Ships,    N/A
    -    Trans,    N/A
    -    Pipeline, N/A
  -    Defense:       3
  -    Funds:         Yes
  -    Repair/Supply: Air
  -    Description:   An air base.  Allied bases deploy, supply, and restore
                      HP to air units.

  Base
  -    Movement Costs
    -    Infantry, 1
    -    Mech,     1
    -    Slime,    1
    -    Tires,    1
    -    Tread,    1
    -    Air,      1
    -    Ships,    N/A
    -    Trans,    N/A
    -    Pipeline, 1
  -    Defense:       3
  -    Funds:         Yes
  -    Repair/Supply: Land
  -    Description:   A base.  Allied bases deploy, supply, and restore HP to
                      ground units.

  City
  -    Movement Costs
    -    Infantry, 1
    -    Mech,     1
    -    Slime,    1
    -    Tires,    1
    -    Tread,    1
    -    Air,      1
    -    Ships,    N/A
    -    Trans,    N/A
    -    Pipeline, N/A
  -    Defense:       3
  -    Funds:         Yes
  -    Repair/Supply: Land
  -    Description:   A normal city.  Ground units gain supplies and HP in
                      allied cities.

  Forest
  -    Movement Costs
    -    Infantry, 1
    -    Mech,     1
    -    Slime,    1
    -    Tires,    3
    -    Tread,    2
    -    Air,      1
    -    Ships,    N/A
    -    Trans,    N/A
    -    Pipeline, N/A
  -    Defense:       3
  -    Funds:         Yes
  -    Repair/Supply: Sea
  -    Description:   In Fog of War, units hidden here can only be seen by
                      adjacent units and air units.

  HQ
  -    Movement Costs
    -    Infantry, 1
    -    Mech,     1
    -    Slime,    1
    -    Tires,    1
    -    Tread,    1
    -    Air,      1
    -    Ships,    N/A
    -    Trans,    N/A
    -    Pipeline, N/A
  -    Defense:       4
  -    Funds:         Yes
  -    Repair/Supply: Land
  -    Description:   A normal city.  Ground units gain supplies and HP in
                      allied cities.

  Missle Silo
  -    Movement Costs
    -    Infantry, 1
    -    Mech,     1
    -    Slime,    1
    -    Tires,    1
    -    Tread,    1
    -    Air,      1
    -    Ships,    N/A
    -    Trans,    N/A
    -    Pipeline, N/A
  -    Defense:       3
  -    Funds:         No
  -    Repair/Supply: No
  -    Description:   A missile sil.  Has a huge blast radius & unlimited
                      range, but it can only fire once.
  -    Special Notes: An infantry or a mech can use this property once to
                      launch a missile.  It does 3 HP dmg but will not finish
                      off a target.  It has an AoE of radius 2. It will hurt
                      enemies and allies alike.  See below for a diagram of
                      its AoE.
                        x
                       xxx
                      xxxxx
                       xxx
                        x

  Mountain
  -    Movement Costs
    -    Infantry, 2
    -    Mech,     1
    -    Slime,    1
    -    Tires,    N/A
    -    Tread,    N/A
    -    Air,      1
    -    Ships,    N/A
    -    Trans,    N/A
    -    Pipeline, N/A
  -    Defense:       4
  -    Funds:         No
  -    Repair/Supply: No
  -    Description:   A steep mountain.  Infantry units add 3 to their vision
                      range from here.

  Pipe
  -    Movement Costs
    -    Infantry, N/A
    -    Mech,     N/A
    -    Slime,    N/A
    -    Tires,    N/A
    -    Tread,    N/A
    -    Air,      N/A
    -    Ships,    N/A
    -    Trans,    N/A
    -    Pipeline, 1
  -    Defense:       ^ Will add soon ^
  -    Funds:         No
  -    Repair/Supply: No
  -    Description:   A Black Hole pipeline.  Thick armor renders it
                      indestructible.  No units can pass it.

  Pipe Seam
  -    Movement Costs
    -    Infantry, N/A
    -    Mech,     N/A
    -    Slime,    N/A
    -    Tires,    N/A
    -    Tread,    N/A
    -    Air,      N/A
    -    Ships,    N/A
    -    Trans,    N/A
    -    Pipeline, 1
  -    Defense:       ^ Will add soon ^
  -    Funds:         No
  -    Repair/Supply: No
  -    Description:   A Black Hole pipeline.  The armor is weaker here than on
                      other sections of the pipe.
  -    Special Notes: These can be destroyed.  They have 99 HP and are
                      targetable by all units that can reach them.  Needless
                      to say, Megatanks are more effective than infantry.

  Plain
  -    Movement Costs
    -    Infantry, 1
    -    Mech,     1
    -    Slime,    1
    -    Tires,    2
    -    Tread,    1
    -    Air,      1
    -    Ships,    N/A
    -    Trans,    N/A
    -    Pipeline, N/A
  -    Defense:       1
  -    Funds:         No
  -    Repair/Supply: No
  -    Description:   A rich, green plain.  Easy to traverse, but offers
                      little defensive cover.

  Port
  -    Movement Costs
    -    Infantry, 1
    -    Mech,     1
    -    Slime,    1
    -    Tires,    1
    -    Tread,    1
    -    Air,      1
    -    Ships,    1
    -    Trans,    1
    -    Pipeline, N/A
  -    Defense:       3
  -    Funds:         Yes
  -    Repair/Supply: Sea
  -    Description:   A naval base.  Allied bases deploy, supply and restore
                      HP to naval units.

  Reef
  -    Movement Costs
    -    Infantry, N/A
    -    Mech,     N/A
    -    Slime,    N/A
    -    Tires,    N/A
    -    Tread,    N/A
    -    Air,      1
    -    Ships,    2
    -    Trans,    2
    -    Pipeline, N/A
  -    Defense:       1
  -    Funds:         No
  -    Repair/Supply: No
  -    Description:   In Fog of War, units hidden here can only be seen by
                      adjacent units and air units.

  River
  -    Movement Costs
    -    Infantry, 2
    -    Mech,     1
    -    Slime,    1
    -    Tires,    N/A
    -    Tread,    N/A
    -    Air,      1
    -    Ships,    N/A
    -    Trans,    N/A
    -    Pipeline, N/A
  -    Defense:       0
  -    Funds:         No
  -    Repair/Supply: No
  -    Description:   A gentle flowing river.  Only infantry units can ford
                      rivers.

  Road
  -    Movement Costs
    -    Infantry, 1
    -    Mech,     1
    -    Slime,    1
    -    Tires,    1
    -    Tread,    1
    -    Air,      1
    -    Ships,    N/A
    -    Trans,    N/A
    -    Pipeline, N/A
  -    Defense:       0
  -    Funds:         No
  -    Repair/Supply: No
  -    Description:   A paved road.  Easy to traverse, but offers little
                      protection.

  Sea
  -    Movement Costs
    -    Infantry, N/A
    -    Mech,     N/A
    -    Slime,    N/A
    -    Tires,    N/A
    -    Tread,    N/A
    -    Air,      1
    -    Ships,    1
    -    Trans,    1
    -    Pipeline, N/A
  -    Defense:       0
  -    Funds:         No
  -    Repair/Supply: No
  -    Description:   A body of water.  Only naval and air units can traverse
                      seas.

  Shoal
  -    Movement Costs
    -    Infantry, 1
    -    Mech,     1
    -    Slime,    1
    -    Tires,    1
    -    Tread,    1
    -    Air,      1
    -    Ships,    N/A
    -    Trans,    1
    -    Pipeline, N/A
  -    Defense:       0
  -    Funds:         No
  -    Repair/Supply: No
  -    Description:   A sandy shoal.  Lander units load and unload units here.

  Tower
  -    Movement Costs
    -    Infantry, 1
    -    Mech,     1
    -    Slime,    1
    -    Tires,    1
    -    Tread,    1
    -    Air,      1
    -    Ships,    N/A
    -    Trans,    N/A
    -    Pipeline, N/A
  -    Defense:       3
  -    Funds:         Yes
  -    Repair/Supply: No
  -    Description:   ^ Need to translate ^
  -    Special Notes: Controlling a tower will grant all units you control
                      +10% to attack.

==============================================================================
#8) COs
------------------------------------------------------------------------------

  About Abilities
  ---------------
  Most COs have certain abilities that offset them from the standard.  The
  standard is determined by Andy, who is considered to have 100% attack and
  defense for all units, with no movement, range or any other type of
  penalties or benefits.  These abilities may range from bonuses to direct
  damage, to movement or sight range bonuses.  However, most COs with bonuses
  will have some kind of penalty as a counter.  This may be more expensive
  units or weaker sea type.  While this makes it so that each CO is considered
  equal because of benefits and penalties, some COs will be better in
  situations that maximize the use of their benefits and minimize their
  penalties.

  About CO Gauge
  --------------
  The gauge will have the form xxXXXX or some other combination of lower and
  upper case 'x's.  Each x corresponds to the "stars" that need to be filled
  in order to use a CO or SCO power.  The lower case stars, or 'x's show what
  needs to be filled in order to use a CO power.  The full gauge, including
  the large stars, or 'x's, show what needs to be filled to use a SCO power.
  These stars are different from defensive stars.  They represent, in a sense,
  money.  Each star initially represents 9000 money.  However, whenever a
  power is used, the amount required to fll a star goes up 1800.  To fill up
  the gauge you either need to kill enemy units or have your own units killed.
  For every HP lost to a unit you control, you gain 1/10 of its total cost to
  your CO gauge.  For every HP of damage you do to an enemy unit, you gain 
  half of 1/10 of its total cost to your CO gauge.
  ^I heard that cost of units does not relate to CO Gauge anymore.  Rather,
   there is a set amount that units fill up the gauge that is independent of
   cost.  How does this work exactly? ^

  About CO Power
  --------------
  The CO power is the first tier special ability of a CO.  It requires all
  of the small stars of the CO power gauge to be full.  Unless explicitly
  stated otherwise, CO Powers grant all units at least +10% to attack and
  defense.  If stated that specific units receive more, then those units
  receive the higher bonus and the rest still receive the +10%.  When a CO
  Power gives a +X%, that X% is in addition to any inherent bonuses the CO
  receives, not in place of, unless explicitly stated otherwise.

  About SCO Power
  ---------------
  The SCO power is the second tier special ability of a CO.  It requires all
  of the stars of the CO power gauge, small and large, to be full to use it.
  Unless explicitly stated otherwise, SCO Powers grant all units at least +10%
  to attack and defense.  If stated that specific units receive more, then
  those units receive the higher bonus and the rest still receive the +10%.
  When a SCO Power gives a +X%, that X% is in addition to any inherent bonuses
  the CO receives, not in place of, unless explicitly stated otherwise.


  About Tag Affinity
  ------------------
  For every star of a tag affinity, the COs get +10% to attack while using
  their Tag Break.  Thus, a 2 stars gives +20% to attack during Tag Break.

  About Description
  -----------------
  This is just the in game description of the CO.  Hit and miss are likes and
  dislikes.

  About Special Notes
  -------------------
  Any special information for COs is put here.

  Guideline For CO Info
  ---------------------
  [US Name], ([JPN Name])
  -  Abilities:
    -  [List abilities]
  -  CO Gauge:  [xxxXXX]
  -  CO Power:  [Name]
    -  [Description]
  -  SCO Power: [Name]
    -  [Description]
  -  Tag Affinity:
    -  [Tagable CO]: [X], [Name]
  -  Description:
    -  [Description]
    -  Hit:  [Hit]
    -  Miss: [Miss]

  NOTE:  All Romaji spellings of their Japanese names are taken directly
  from Nintendo's website.  When I noted a possible spelling mistake, this
  is due to the text being obstructed by another image.  Other than that,
  these spellings are 100% official.  Check the website yourself.

  ==============================================
  #8.1) Orange Star (Known as Red Star in Japan)
  ----------------------------------------------
  Andy, (Ryo)
  -  Abilities:
    -  No inherent weaknesses or strengths.  All units have 100% stats.
  -  CO Gauge: xxxXXX
  -  CO Power:  Hyper Repair
    -  All units recover 2 HP of damage.
  -  SCO Power: Hyper Upgrade
    -  All units recover 5 HP of damage.
    -  All units get +1 movement points.
    -  All units get +30% to attack.
  -  Tag Affinity:
    -  Max:     X,
    -  Eagle:   XX,
  -  Description:
    -  Hit:
    -  Miss:

  Max, (Max)
  -  Abilities:
    -  All direct units do 120% damage.
    -  Indirects have -1 maximum range.
  -  CO Gauge:  xxxXXX
  -  CO Power:  Max Force
    -  Directs get a further +40% to attack.
  -  SCO Power: Max Blast
    -  Directs get a further +70% to attack.
  -  Tag Affinity:
    -  Andy:    X,
    -  Grit:    XX,
  -  Description:
    -  Hit:
    -  Miss:

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