Zelda: Majora's Mask - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Zelda: Majora's Mask - Strategy Guide (Page 03).
Return to the area where you meet the owl, and find the closed door on
the lower area. Do the Goron Stomp, which is A + B together, to open
it.
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• Goron Shrine •
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Enter the Goron Shrine. Head to the north, and speak to the crying
baby, then go back to the old Goron you un-froze. She's frozen again,
so unfreeze her once more. Talk to her, and she'll teach you only the
first part of the Goron's Lullaby, which is the Lullaby Intro! Now run
back to the baby inside of the Goron Shrine, and play the Lullaby Intro
to it. The baby will then teach you the second part, and learn the
Goron Lullaby!
Now that everyone is asleep, and the two torches are lit up near the
baby, turn into normal Link with the Bunny Hood, and light a Deku Stick
with one of those torches, and then run around the Goron Shrine, and light
all of the torches here, until the large center chandelier starts to
spin around. Now return to the top of the area, and face the burning
chandelier as Goron Link, and do a Goron Spike roll from the red carpet
and to the burning pots on the chandelier. Break each pot until a
piece of meat falls from one of them. Now pick this up as Goron Link,
and carry it to that starving Goron near the Owl Statue in Mountain
Village. Give him the rock sirloin, and he'll come down to you, and
hand you the Don Gero Mask!
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• Mountain Village (Cont.) •
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Now go back to the hole with the hot water in it, fill up your bottle
with some, then return to the large cabin near the owl statue, and
inside, un-freeze the frozen machine. Now the guys in here can reforge
your sword for 100 Rupees, but if you use the sword 100 times or more,
it will regain it's old sharpness, and require another reforging. Do so
if you wish, but as you leave, the guy tells you that if you bring him
some gold dust, he can forge you the strongest of the swords...
I suggest that you now play the Song of Time to save your game and
return to the first day, then play the Song of Soaring to return here,
and continue your journey. Now, turn into Goron Link, and use your
newfound powers to continue your quest, and to locate the Snowhead
Dungeon. Take the path to the right of the Owl Statue, and enter the
next area. Press A to crouch, then hold forward to gain speed, and jump
across the gap. Continue doing this over the 2 gaps, and enter the
Snowhead area.
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• Snowhead •
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Once you are here, immediately hit the Owl Statue with your sword as
normal Link to activate him, and turn it into a potential warp point.
You will also see a strong wind current that is blowing towards you,
and not letting you enter the next area. Use the Lens of Truth to see a
large (very large) Goron blowing cold air at you to prevent you from
entering. Step closer to him, and as Goron Link, play the Goron Lullaby
to put him to sleep, and allow access to the next area. By the way,
there is a fairy inside of a snowball near the owl statue, so capture
it inside of your bottle before moving on. Run up the path, and go
right to find a Fairy Temple in the side of the mountain. Continue to
the right to find a large spiral ice ramp. Go up it, dodge the giant
snowballs, and enter the Snowhead Temple.
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• Snowhead Temple •
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Kill the white shadow creatures, then use your punch to break through
the ice blocking your path as Goron Link. Now push the large block out
of your way, and kill the Wolf in the next room. Enter the right-hand
door. Inside this next room, do your Goron Roll across the bridge, and
then launch yourself across the gap. Now go back to normal Link, and
hop over to the door on the other ledge, on the other side of the
bridge.
Head up the stairs, and inside the next room is the chest containing
the Dungeon Map. Also, there is a stray fairy inside of this room, so
take it, then go back to the bridge. Now hop back over the small gap,
and look underneath the ledge for a fairy inside of a bubble. Shoot an
arrow through the bubble, then put on the Great Fairy Mask to catch
your second fairy (Fairy #2) in this dungeon.
Now enter the next doorway to your left, and run across the center
platform, and through the only open door on the other side. Turn left
inside the next room, and pull out the two stacked blocks to reveal a
small room containing a small chest. The chest has a small key, so take
it, then exit the room.
Run back across the center platform, and enter the stairway to the left
of the door you entered this room earlier. Downstairs, turn into Goron
Link, then step on the floor switch to make a chest appear. Open it up,
and take the Stray Fairy #3. Now return back upstairs. See the iced up
door near the two torches? Shoot an arrow through a torch and to the
ice, so that it melts it away. Kill the Wolf in here, then use the Key
on the door to the right. Enter it, and kill the Wolf in here too. Now
open the chest to get the Compass. Look over to the dis-colored wall,
and bomb it to reveal a staircase. Take it upstairs.
Aim upward at the icicles above the room here, and shoot some arrows at
them to cause them to drop, and destroying the ice covering the
platforms. Now hop onto the lowest platform as normal link, and hop to
the platform with the large snowball on it. As Goron Link, crush it to
reveal a chest with a small key in it. Now, using your new small key,
enter the locked door.
In here, run to the right, and Goron Stomp the first switch, take off
the mask, go over the platform and to the other side, stomp the switch
that just came up, then go back to the platform that you just used to
get over here to, stomp that, then take off the mask, and climb up the
platform near the door, and enter the door before the timer runs out.
Here's a quick map:
\
| |
| (3) | (1)
/ | (1)---- First switch to stomp on
| | (2)---- Second switch to stomp on
(2) \(4) / (3)---- Last switch to stomp on
------- / (4)---- Platform you use to climb to the
Locked / door
Door /
_X__/
|
Start
here
Or if that ASCII map didn't help you much, go here to see my GIF image for
this puzzle:
With that over with, enter the door, and curl up as Goron Link. Launch
yourself over the gap, then turn right ASAP, and over the snow. Once
you are out of the snow, stop rolling, and face the next gap to the
right. Curl up once more, and get some speed, and launch yourself over
the next gap, and to the door on the other side. In here, you will
fight Wizrobe. He'll randomly appear at one of the four outer areas,
and when he starts to rotate around, attack him with your sword or
arrows. After enough damage, he'll make copies of himself, so just look
around until you see the rotating one again, and attack. Do this until
he dies off, and a chest will appear. The Fire Arrows are inside, so
take 'em. Leave the room.
Go back downstairs to the first bridge-gap room with the freezards, and
melt them all with your Fire Arrows. One of them will reveal a small
chest containing a small key. Take it, then return to the previous
room, the one with the large platform in the center of it. In here, use
your Fire Arrows to melt the other 2 doors with ice on them. Now enter
the green door right across from you to the north. Melt the Freezards
in here to get a chest with Stray Fairy #4, then light all 3 torches
with your Fire Arrows to open the door across the room. Head through
the door, and turn into Goron Link, and Goron Stomp the switch here.
Exit this small area, then return to the large main room with the
center platform that just rose. Now go right, and through the red door,
hang a left through the next door, fly across the bridge gap with Goron
Link, then hop across the ledge, and through the stairway to enter the
room where you got the Dungeon Map earlier. Stand on the center
platform, look up, and see a Freezard here. Shoot it with an Fire
Arrow, then shoot the iced-over eye switch again with another arrow.
The platform will rise. Hop over to the ledge, and exit out the door.
Turn right, and hop into the small little cage below the snow, and
climb up the ladder at the end, and exit through the stairway to your
right. Now turn right again, and Goron Roll across the snow, then exit
through the door to the right, after the snow ends.
Kill the two Eenos in here with some Fire Arrows, turn right of the
doorway, and melt the ice with your Fire Arrow, then climb the stairs.
Kill the two Dinofols with Goron Link, and they will both yield some
stary Fairies, so here are Stray Fairies #5-6 in here. Enter the next
door, run across the platform, and enter the next room to fight Wizrobe
again. Do the same thing as before to beat him, and be sure to use the
pots on the platforms as sources of hears, Magic Bottles, and arrows.
After the fight, a door opens, so enter it, and take the Boss Key. Now
exit out the door, and head back down to the 2F of the Temple.
See the blue sections of the giant stone in the center of the room?
Good. Put on the Goron Mask, and punch the two blue sections away from
the platform, turn around, and go back up to the 3F. Do the same thing
to the next 2 blue sections of the tower, then roll across the snow to
reach the actual platform. Look across it, and you will see some
snowballs, so punch them away, and climb the stairs. At the top, you
will see the boss door. Roll up, and fly across the gap, and over to
the boss door. Now crush the icicles in front of it, and enter the room
to fight this Temple's boss.
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MASKED MECHANICAL MONSTER: GOHT
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Run into the room, and you'll find Goht trapped in ice. Free him wish a
Fire Arrow. Now he'll begin a long rampage around this area, doing laps
and going mad. Roll up, and begin a super-charge with Goron Link, and
chase him around, all while avoiding his bombs that he drops, the
falling rocks, the rocks he kicks at you with his hind legs, and his
electrical charges. One thing to remember is to not get in front of
him, or the electical charges will seriously harm you. Chase him around
with your spiked-roll, and when you get near him, just ram into Goht
until he drops, then continue your attack until he gets back up, and
starts to run again. Repeat this three times, and Goht will run into
the side of the wall, and will be crushed by huge boulders. Run around
to where he died to get your Full Heart Container.
Step inside of the portal, and take Goht's Remains! Watch the cinema,
and return to the game, surrounded by frogs! Now that the snow has
melted away, certain places will open up, like the new path in Goron
Village that leads to a Biggoron who sells Powder Kegs to Gorons, so
enter there as Goron Link, and take the Powder Keg from him. Now take
it to the entrance of Mountain Village, and up the hills and place it
in front of the large boulder blocking the Goron Races, near the small
Goron. It will blow up, allowing you to enter the Goron Races. Enter
the race, and win the race to get some Gold Dust, which comes in a
Bottle! Now as normal Link, take this Gold Dust, then head back to the
Biggoron where you got your Powder Keg from to get another one. Take
this, and head to Romani Ranch on Milk Road, and use it to blow up the
giant boulder blocking the entrance to Romani Ranch on the First Day.
Enter the Ranch, and speak to Romani, the girl outside. She'll tell you
about "them", who come every year before the carnival, and tell you
that they steal her cows. Now, she'll ask if you would like to try your
hand at being her assistant, so agree, then play her training game.
Shoot all 10 of the balloons around the ranch while on Epona in under 1
minute, and she'll teach you a new song, Epona's Song! Now play it, and
you will get Epona back!
While you're here, wait until 2AM to wait for the UFOs that come for
her cows. Fend them off with your arrows all night long, until around
5:30AM to 6AM, when the sun comes up, and if you defended the Ranch
well enough, Romani will give you a bottle filled with Chateau Romani
milk! Woohoo! Another bottle! Good stuff man. Stay here some more, and
talk to Romani and her sister outside of the barn. Now you'll have to
guide Romani and her milk shipment back to Clock Town, so hop on with
her, and get going! Along the way, there will be thieves who will try
to steal the milk, so fend them off with your Hero's Bow and Arrows,
and eventually, you will get to Clock Town safely, and you will receive
the Romani Mask! Okay, time to get one more mask before we move on in
the game: The Circus Leader's Mask (you can only get this mask after you
have the Romani Mask). After getting the Romani Mask, head to the Milk
Bar in Clock Town around 10PM on either Day 1 or Day 2, and talk to the
fish near the stage. Agree to help him with his performance, and he'll
have you play your instrument on a certain spot on the stage. Talk to
him as each form of Link (normal, Goron, Deku, Zora), and you'll end up
playing the Ballad of the Windfish, which will make Gorman cry, and give
you the Circus Leader's Mask!
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005. The Third Guardian Mask
===============================================================================
If you still have time, return to Mountain Village, and bring the Gold
Dust with you. Now enter the log cabin here, and be sure you have 100
Rupees too. Now have them reforge your sword, but this time, since you
have the Gold Dust, they can make your sword stronger forever. If you
need quick-cash, just go to East Clock Town, and enter the Bomber's
Hideout, and run down the ramp. Now instead of heading into the water
and straight to head to the Observatory, swim to the left down the
corridor to a seemingly dead-end. Avoid the Skulltula, and to the left
at the end is a ledge. Climb up it, and you will see a bombable wall
with a crack in it. Take out a bomb, and bomb the wall open to reveal a
chest. Inside this chest is the legendary Silver Rupee, worth a
whopping 100 Rupees! Now use this 100 Rupees to reforge your sword to
get the Razor Sword! Now speak to them again, and he'll ask for the
Gold Dust, and when it says press a C-button to pull out an item, press
the C-Button that has your Gold Dust on it, and he'll do it for free.
Come back the next morning to get the Gilded Sword!
Head out to Termina Field with Epona when you are finished here, and
ride to North Termina Field, and into the Great Bay Area. Hop over the
fence with Epona, and ride into Great Bay Coast.
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• Great Bay Coast •
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Enter the beach area, and stop there for the moment. Now swim out into
the ocean to the left to find a Zora in the need of help. He's floating
above some birds, so he's not hard to spot. Now swim up behind him and
push him to the shore. Now talk to him, and listen to his final words
(it's a really crappy song, ain't it?). After he says "someone heal
me", play the Song of Healing to him, and watch the cut-scene. When it
ends, he'll leave the Zora Mask, and Link will take it. Put the mask
on, and swim out to the first platform you see. Climb up onto it, and
hit the Owl Statue here to activate it for later.
Now return back to the beach, and run to the right of the beach to find
a cave opening, so head through it to the other side. Now turn right
and look into the ocean. There is a large fin on top of a structure out
there, so swim to it, and once you are there, sink to the ocean floor,
kill the Like-Like, then enter Zora Hall (the big mouth).
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• Zora Hall •
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Inside of here, you can explore, but there's not much to do. Go right,
and enter the small cave opening to see a door that leads to a shop
that sells arrows, a Hero's Shield, and some Red Potion. Head left of
this shop to end up back outside. Hit the Owl Statue here to activate
it, then turn to the right, and speak with Princess Ruto (who is
wearing blue). Warp back to Clock Town, and buy some Red Potion for 30
Rupees at the Trading Post, then exit out the Eastern Exit in East
Clock Town. Now run straight while riding Epona, and hop over the first
two fences, and you will reach an area with group of rocks to the
right. Use your Lens of Truth to spot a soldier sitting in the center
of them, waving his hands around. Speak to him to find out that
everyone ignores him, and he'll ask for something to help him. Give him
the Red Potion, and he'll give you the Stone Mask as a reward! You'll
need this mask for later...
Now play the Song of Soaring, and return to the first Owl Statue that
you activated in Great Bay Coast. Now hop into the water, and swim over
to the right of where the Owl Statue is, and continue swimming until
you reach another Zora near the wall. Talk to her to learn about the
Pirates, then sink down to the ocean floor, and walk along the wall to
towards the beach. Along the way, you will see some wooden boards with
skulls on them, which Tatl points out to you. Swim or roll into them to
break them (some are fakes), until you reach the "real" one, which
reveals a hidden path. Now enter this hidden underwater tunnel, and
once you reach some guards, put on the Stone Mask so they don't see
you.
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• Pirates' Fortress •
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Once you are in here, run up the small ramp, and look around your area
and be sure that there are no ships or boats around you, then dive into
the water as Zora Link, and swim to the left, and you should eventually
find a ramp that is underwater that leads up to a Goron Switch above
water. Put on your Goron Mask, and do a Goron Slam onto it to activate
it, put on your Zora Mask, then swim to the newly open gate that is
underwater to the south. If a boat or guard gets near you, just throw
on your Stone Mask to conceal yourself from them.
In the next area, swim to the gate with the wooden board covering it
and swim into it to break it, then swim through it to find a large
block. Hang a left of this block, break the next two boards, and swim
straight to find another block. Push it as far as it will go, then
enter the new path to the right to find the first block. Push this one
as far as it will go, then return to the first block towards the
beginning of this area, and it will be out of your way. Run forward
from here, and step into the vaccuum of water ahead.
At the top, swim forward, avoiding the spikes while you're at it, and
swim forward, and underneath the next vaccuum of water, because if you
get sucked into it, you will be spit back out to the main water area
(where the boats are), and you will have to do this again. Now past the
vaccuum is a ledge with a door. Climb up, and enter the door. Swim out
past the ramp to find a chest underwater with a Red Rupee, then head up
the ramp, then the stairs, and head left to a bunch of barrels. Now
smash the barrels with Goron Link to open a door below containing a
Heart Piece, then either roll down to the door before it closes, or
switch to normal Link with the Bunny Hood to get it. Take the Heart
Piece, then head back up the stairs and turn right to see a crystal
switch. Use Zora Link's boomerang (hold A, then release) to hit the
switch, then quickly swim through the new gate.
Swim forward past the water vaccuum by swiming along the surface of the
water, then climb the ladder at the end of the path. Now quickly step
on the floor switch, run onto the grate, then hit the crystal switch
that is revealed to activate the gyser you are standing on. Climb the
ladder here and use the telescope to check out the guards. Now turn
around, and destroy the spikes with your boomerang. After they blow up,
hit the switch behind the spikes, and climb down the ladder, and exit
out the door.
Head around the outer ledge, up the ramp, and enter the inner fortress
area. Now with the Stone Mask on, run to the center area with the
ladder, climb it, and head across the bridge, but shoot the guard here
with an arrow before exiting through the door. Watch the cut-scene
explaining why you must find all 7 of the Zora Eggs. After the
cut-scene, shoot the bee-hive with an arrow, and the room will clear.
Now exit the way you came in here from, go back across the bridge, down
the ladder, then head up the ramp that is to the left of the bridge,
and enter the door that leads to the room you just cleared. Or you can
just hop down to the ledge with the door from where you just exited.
Inside, there is a large chest containing the Hookshot!
Look up above the fish tank with the clam in it, and hookshot the
wooden beam above it. Now you'll land above the tank, so turn into Zora
Link, kill the clam, and take the first Zora Egg from the tank. Capture
it in a bottle, then exit the tank. Leave the room, and look to your
left. You should see a hookshot target-tower, so run onto that platform
with it, then look up to spot another one on the next ledge. Hookshot
your way up there, then enter the door to the left. Run past the guard,
and enter the next door. In here, the door will lock behind you, and
you will be forced to fight a guard. Defeat the guard to open the next
door leading to an egg. This egg is also inside of a tank, so take it.
By now you should have run out of empty bottles, so warp back to the
first owl statue near the Marine Research Facility, and drop off your
Eggs here as Zora Link, then return to the Fortress, go to the first
Goron Switch, and then hookshot your way back into the main area to
continue your search for the eggs.
Once back at the entrance to the main fortress area, go left to find a
hookshot target on a ledge, so make your way up to it with your
hookshot, then hookshot your way to the next target to the left of that
target, and enter the door. Defeat the guard just like you did earlier,
then enter the next room with the tank, and take the Egg. Now exit out
the next door.
Hop down to the main area again, and turn left, and make your way back
to the hookshot target near the door you just entered to get the third
egg, and look up to the opposite side of the door to see another
hookshot target high above. Get up there, and run past the guard and
across the bridge, and into the next door.
Dispose of the guards momentarily in here, then open the chest to get a
Silver Rupee worth 100 Rupees. Now head up the ramp, and enter the door
to fight yet another guard. Now warp back to the Owl Statue near the
Marine Research Center, and drop off the last two eggs. Now quickly
return to the fortress and take a picture of a pirate, then return to
the shoreline with the 2 houses, and enter the one on the right. Talk
to the man here, and show him your picture of the pirate. He'll give
you the seahorse that wants to be returned to Pinnacle Rock, and will
lead you there. Exit the hut, and swim out to the right of the Marine
Center, and locate the two pillars in the water. Stand in between them,
and release the seahorse here. Be sure you are just past the entrance
to Pinnacle Rock before doing this.
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• Pinnacle Rock •
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Follow the gold seahorse by walking on the ocean floor, and at the
entrance to Pinnacle Rock, he'll ask you to help his other seahorse
friend. Now just sink to the bottom, and search inside of the holes
here to find large snakes. Draw them out, and then hit them with your
boomerang twice to kill them. Some areas will reveal an egg, and some
will reveal other stuff. Inside one of these holes is the other
seahorse. After nabbing two eggs, return back to the Marine Center,
drop them off, then go back to Pinnacle Rock and find the last egg, and
the lost seahorse to get a Heart Piece when you re-unite the two
seahorses.
Return the last egg to the aquarium in the Marine Research Center, and
watch the sequence inside of the aquarium as the eggs hatch, and teach
you the New Wave Bossa Nova song as Zora Link! Now exit the Center, and
warp to the Owl Statue in Zora Hall, and play the New Wave Bossa Nova
song to Princess Ruto, and she'll summon Lulu, the giant sea turtle.
Hookshot onto her back with one of the trees, and she'll take you to
the Great Bay Temple.
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• Great Bay Temple •
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First off, light all of the torches here to find Stray Fairy #1. Head
through the door, and enter the main control room with all of the stuff
that controls the flow of water in this temple. Now turn left, and ride
the elevator to find a platform with some Rupees and a Skulltula on it.
Kill the Skulltula to get Stray Fairy #2. Hop into the water, and sink
to the bottom to find Stray Fairy #3 under the water. Now look for a
circular platform with a pushable switch on it (still underwater), and
push it. You'll hear a confirmation sound, so now ride up the elevator
to the left of the main door, and hop onto the platform with the 2
Skulltulas, kill 'em, then hop across the fountain, and through the
next door.
Now look to the northern part of the room to find a hole that leads to
a new room, so enter it, and inside the next room, hop onto the ledge
with the pots, then hookshot over to the large chest to find the
Dungeon Map. Now locate the underwater tunnel to the right and across
from the chest, and swim inside it, and past the hands trying to grab
you. Follow the red pipe in here, and enter the next area with the Deku
Babas, so sink to the floor, and kill them with your boomerang. Head
through the next door.
Dive into the water, and kill every enemy here, then locate the small
chest with a Small Key in it. Take it, then surface. Now hop onto to
the platform, and hookshot your way to the large chest to get the
Compass. Now return to the platform, and enter the vaccuum of water
near the red pipe and return to the large room. Sink down, and walk
until you find a tunnel with a red pipe in it, and follow it into the
next room. Float up to the surface here, and climb up the red pipe, and
through the next locked door using your Small Key. Break all of the
pots in this next room, then enter the next door to fight a hard
mini-boss fight.
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Boss: Wart
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This guy is tough, trust me. First off, he's surrounded by some bubbles
which block his eyeball, so fire at them with some arrows until they
fall off, and destroy them. Now keep doing this over and over again
until you can see his eye, and aim for it. Now shoot a Fire Arrow into
his eye, and after some damage, he'll start to charge across the room
over and over again, so block his attacks, and when his eye is exposed
to you, fire another Fire Arrow at his eye. After enough damage, he'll
go down, revealing a large chest. Open the chest to find some Ice
Arrows!
Exit the room, and go back to the room with the red pipe, and the
Octorok. Freeze the Octorok with an Ice Arrow, then use him as a
platform to reach the center switch. Now push it, and hop back into the
water, and enter the blue vent to return to the large main room again.
Hop onto the spinning platform in the center of the room, and then
climb up to the ledge that leads to a ladder blocked off by water.
Shoot the water with an Ice Arrow, then climb up the ladder, and enter
the next room. Use your Ice Arrows to create Icburgs to get to the
Yellow platform, then head over to the green one next. Push the switch
here, then return to the yellow platform, and look up to see a hole in
the ceiling. Make an iceburg near here so you can see into the hole,
and hookshot your way into the hole by hitting the target in here. Take
Stray Fairy #4, then return to the main room. From here, go back to the
room where you got the Dungeon Map. Make Iceburgs, and head across the
room and enter the next door.
In here, freeze the Blue Chuchu into ice, then push the ice block to
the ledge, climb up, and push the switch. Now exit, and return to the
room where you got the Compass. In here, you'll see a ledge with some
ice in it, so create some iceburgs to get here, slash the ice with your
sword, then melt the ice with a Fire Arrow, and enter the next door.
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Boss: Gekko Returns
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This fight is easier than the previous boss battle, but you have to be
quick to make it easy. Be sure to have some Ice Arrows ready, and begin
the fight. Dodge the bubbles he throws at you, then hit him with your
sword. Now he'll summon all of the bubbles, and he'll form a large
bubble at the top of the room, towards the ceiling. Shoot the bubble
quickly with an Ice Arrow, and it'll collapse and shatter. Now repeat
this process over and over until he dies. The door unlocks, so enter
it, and take the Boss Key.
Exit this small room through the hole in the gold fence, then hop back
into the water, and enter the flow of water and return to the large
main room. Once back in the first large main room, look to your right
to see a fountain and a hookshot target above it. Shoot the target and
land on the fountain. Now when the fountain gets to it's highest point,
hop onto the red platform with the switch, and push it. Now hop down to
the yellow platform with a switch, push it, then go back into the third
room, the other main room.
Under the water is a path that leads to the next area, and it's to the
upper-right of where you enter this room, so swim into it at a very
fast speed to avoid the hands blocking your way, and enter the next
room. Climb up onto the elevator here, and wait for the moving platform
across from you to get near, and hop onto the spinning cylindar, then
onto this platform. Take it to the ledge on the other side, and then
turn around and aim for the fountain of water. Shoot it with an Ice
Arrow to stop the cylindar from spinning, and run across the blades and
enter the next door.
This room can be very confusing. Start off by standing on the farthest
see-saw from you, then shoot the ice above you with a Fire Arrow to
rise, then hop onto the see-saw to the right, and shoot another Fire
Arrow at the ice above you to rise to the green switch here. Now go to
the see-saw that is closest to the entrance of this room, and hop onto
the pipe here, enter the next room, then swim back to the main room.
Look towards the bottom of this area for a tunnel that is green, and
enter it, and make your way across the green pipe. Push the switch to
create a fountain that leads to this temple's boss.
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GARGANTUAN MASKED FISH: GYORG
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Start this boss fight off by remaining on the surface of the water, and
on a platform. Now wait for Gyorg to swim near you, and when he jumps
out of the water, shoot either a boomerang or an arrow at him. After a
while, he'll stop attacking momentarily, and get knocked out. Now dive
into the water, and charge up your Zora Shield near him to do some
damage, and when he gets back up, return to the platform, and repeat
this over and over until he dies off, but first, he'll start to shoot
fish at you, so just avoid this, and continue your method of attack.
After the fight, take the Full Heart Container, and step into the
portal to get Gyorg's Remains!
===============================================================================
006. The Fourth Guardian Mask
===============================================================================
For now, you'll probably want another Empty Bottle for yourself, so
head onto the shore with the Skulltula House and the Fisherman's Hut,
and head to the right of these two houses, and through the hole in the
cave, and to the other side, onto the next beach. Continue along the
beach, past the Zoras, and until you reach a large piece of wood that
you can climb onto in the sand. Head onto it, and hookshot your way to
the platform above you, the one with the palm tree on it, and use the
palm tree as a target for your hookshot. Now continue to do this for
all of the palm tree platforms in this area, until you reach a hole in
the wall near a waterfall. Enter it to be in Waterfall Rapids. Once
here, dive into the water as Zora Link, and talk to the beaver at the
floor of the water. He'll ask you if you want to race for a Empty
Bottle, so agree. Now you only have 2 minutes to swim through 20 rings
underwater (swim through the ones that are spinning, and stay close
behind the beaver), and if you do this in under 2 minutes, the other
beaver will then challenge you. Now you have to swim through 25 rings
in under 2 minutes. This is a bit more challenging, but nothing you
can't do. After doing this, the beavers will give up, and give you an
Empty Bottle.
There's nothing much to do here right now, so exit this area, and
return to Termina Field. A good idea would be to return to the First
Day, and then come back to Great Bay Coast, and enter the Skulltula
House, and collect every Skulltula Token from the house, and to do so,
check out the "Oceanside Skulltula House" mini-section in the
"Side-Quests/Mini-Games" section of this FAQ to find out where every
Skulltula Token is. If you do this on the First Day, you will get the
Giant's Wallet, which allows you to hold up to 500 Rupees! Now that you
have the capacity, let's go get a mask, shall we?
Get ahold of 500 Rupees (use the Unlimited Rupee trick in the
"Side-Quests/Mini-Games" section of this FAQ to get some easy Rupees),
and then head back to North Clock Town on Day 1, and stop the thief
from stealing the old woman's bag, then head to the Curiosity Shop, and
purchase the All-Night Mask from the owner for 500 Rupees! Want another
mask? You got it. Okay, head out to Termina Field, and head to Milk
Road with Epona, and hang a left before entering Romani Ranch, and be
sure to bring along some Rupees (at least 20-40). Enter Gorman Track
with Epona, and talk to the Gormans here to race them for something
special. Race for 10 Rupees, and begin the race. During the race, it's
a good idea to save your Carrots for the last leg of the race to pull
ahead of the Gormans, but be sure to use at least 1-2 Carrots during
the entire race to keep up with them. Use a Carrot or two, wait for it
to recharge, then keep doing what you've been doing. This strategy
should win you the race easily. After the race, you will receive the
Garo's Mask from the losers!
When you are ready, head off to Ikana Graveyard in Termina Field. Once
inside the graveyard (you'll have to ride Epona over the fences leading
to it), run north and approach the large skeleton-guy lyin down, and
play the Sonata of Awakening to wake him up. He'll stand up, and begin
to run away. Right away, begin to chase him.
Start your pursuit, and when the walls of fire rise up, kill the
enemies that come out to lower the fire walls, and when you have the
skeleton in your sites, shoot arrows at him to slow his ass down. Once
you finally catch up to Keeta, you'll begin a small fight. Slash at him
with your sword really quick, then fire some Ice Arrows at him to
freeze him temporarily. Use this time to get some shot in, and
eventually, he'll jump into the air. Watch out for his shadow, and
dodge his dropping attack, then continue fighting him the way you were
earlier, and after enough damage, he'll give up.
When the fight ends, Keeta will admit defeat, and will allow you to
access the chest across from where he is, surrounded by fire. When the
flames lower, hookshot your way to it, and take the Captain's Hat from
the chest.
Now play the Song of Double Time to warp ahead so that it's nighttime,
and head into the Graveyard again. Now speak to the Stalchildren near
the first grave while wearing the Captain's Mask, and they'll open the
grave for you.
NOTE: You should come back here (Graveyard) with on the Final Day after
6PM, and enter with the Captain's Hat. Now tell the Stalchildren to
open the grave they are dancing around, and enter the grave. Inside,
you will find Dampe, and he's looking for the buried treasure. To get
this treasure, you'll have to lead his SLOW ass to each of the 6 dirt
patches down here. There are 5 on the ground, and the last one is on
top of a pillar near a ladder. To lead Dampe up here, simply lead him
onto the brown platform that moves, then climb up the ladder on the
other side of the area to meet him up on the dirt patch. After he's dug
up all 6 dirt patches (3 of them will reveal parts of a poe...), a Big
Poe will come out, and you'll have to fight it. To beat it, simply
block his spin attack, then when it stops, shoot it with an arrow, then
do a 180 to spot the Poe again, and repeat until it dies. Now a chest
will be revealed, and inside is an Empty Bottle!
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