Zelda: Majora's Mask - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Zelda: Majora's Mask - Strategy Guide (Page 02).
• Can curl inot a ball and roll around. When your body becomes armored, defeat
enemies by rolling into them, which requires Magic Power
• While curled, jump up and pound the ground with great force, damaging nearby
enemies.
• Use your might to let loose powerful punches. Use good timing to unleash
consecutive blows that come in three stages.
Weaknesses:
• Because of his great girth, Goron Link cannot go into deep water and can't
handle falling from heights.
Attacks:
A Button: Curls Link into a ball. Hold A, and use the control stick to control
Link into various objects, and will have spikes that come out of his
back after a while of not hitting anything, and this can be used to
defeat enemies.
B Button: Punch. This mighty punch is capable of reaching far distances, and
even crushing boulders.
Press B while holding A: Pound. Do this after curling to hop into the air, and
come down with a mighty force.
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• Zora Link •
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Special Abilities:
• Moves through the water and along the sea floor at will.
• Creates a barrier of electric currents, which uses Magic Power.
• Attacks with up to three different chops.
• Shots arm fins at enemies for long-distance attacks.
Weaknesses:
• Because Zora link is a water being, he is susceptible to fire and ice.
Attacks:
A Button (in water): Swim. This allows Zora Link to swim through the water.
Use the control stick to move him while swimming.
B Button (surface of water): Dives into the water, and then allows Link to
walk on the bottom of the sea floor.
B Button: Attacks kung-fu style, and can perform up to 3 consecutive attacks.
Hold B Button: Boomerang. Allows Link to throw a boomerang (his fin), but he
cannot attack while his fins are airborn.
B + R: Protective shield which creates an electric current around your body,
which uses up Magic Power too.
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07. Walkthrough
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Here is the walkthrough for Zelda: Majora's Mask. If you need to find somethin
fast without searching through this entire section, just head up to the
Table of Contents, find the semi-section in the walkthrough, find what number
it is, then hit "Ctrl + F" on your keyboard, and enter the number of the
section you are looking for, and ka-ching! You've found your section.
EXAMPLE: Let's say you want to find "The Third Guardian Mask" section in the
walkthrough. The number for this section is "005", as seen in the
Table of Contents at the top of this document. So, all you have to
do is press "Ctrl + F", then enter "005" into the box on what to
find, and there ya go!
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001. The Beginning
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• Mysterious Forest/Dungeon •
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You begin the game in an abandoned field, right after some moron stole
Epona and your Ocarina of Time! Well, he's run into a tree, so you
should give chase, but before doing so, chop up the bushes around here
to go Rupee Hunting! Yeah, try to collect as many Rupees as you can,
then enter the hole in the tree that the Skull Kid rode into.
You'll come into another forest area, but this time there are some tree
stumps conviently placed so you can hop from stump-to-stump and into
the tree ahead of you. Before doing so, however, slash one of the
plants on the ground here, and you will find that these plants
are...alive! Yes, when you slash at one of them, the others will spring
to life, and start moving around in circles. You can slash them for
some Rupees, but if you get too close, they will just sink into the
ground. When you are ready, hop from stump to stump, and into the green
hole in the tree.
On the other side, Link will automatically fall into an abyss, and land
on top of a Deku Plant of some sort, and will meet the Skull Kid. After
the cinema, you will have turned into Deku Link, and will be stuck with
one of the Skull Kid's fairies. Now you have to find a way through that
door. Oh wait, it's already unlocked! Okay, now head through the door,
and into the hallway, and into the next room to activate a cut-scene.
The fairy intro- duces itself to you, and it's name is Tatl. She (or
he) says that she will join you until they find that Skull Kid. Step
onto the Deku Flower to learn a good lesson from Tatl. Now you can
either use the Deku Flower in front of you to fly across the gorge and
to the next door, or you can just hop down and collect some more Rupees
from the plants, then use a Deku Flower to get back to the top, then
glide to the other door.
On the other side, use the Deku Flower to glide to the platform in
front of you, then use this Deku Flower here to glide up to the next
platform, the one with the small chest on it. Open the chest here to
get some Deku Nuts. Now fly back to the original Deku Flower near the
door. At this Deku Flower, turn to the right of the door to see a ledge
in the distance. This is your goal for where to land next. Use the Deku
Flower here, and glide all the way to this ledge. You should be able to
make it with ease. Check out what Tatl has to say, then glide over to
the next ledge, the one with the tree. Check out the tree and what Tatl
has to say, then enter the next doorway.
Inside this next factory place, head up the ramp and past the turning
wheel, and at the top, you will meet the Happy Mask Dealer. He'll tell
you that he will return you to your normal state if you get back his
stolen mask, the one that the Skull Kid stole from him, as well as your
Ocarina. He says you only have 3 days to get it back to him, before he
leaves this area. So, head through the doors to enter South Clock Town.
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002. Hey! That's my Ocarina!
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• Clock Town •
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In Clock Town, there are different regions, like North, South, East,
and West Clock Town. You want to head to North Clock Town, because you
must find the Great Fairy (that's what Tatl tells you to do anyways),
so from the start, turn right, and head up the ramps to the doorway at
the top, and head into North Clock Town to find a kid shooting at a
balloon with his Blow Gun, and Tingle, another forest person who draws
maps for a living. He'll get all excited to see your Fairy, and would
like to become your friend, so buy a map from him. Buy the Clock Town
Map for 5 Rupees, and if you have the cash, the Woodfall Map for 40
Rupees.
Okay, now run past the kid shooting at the balloon, and go up the
ramps, past the Deku Flower and into the next doorway to find the Great
Fairy. You will see that the Skull Kid has broken her into many pieces,
so you'll have to find the single lost Fairy in town somewhere. Use
your map, and head back into South Clock Town, then head to the
south-west area on your map, and enter Laundry Pool. Check out the
Fairy above the water, and grab it, then return it to the Great Fairy
in North Clock Town.
She'll turn back into normal form and, hot damn! She's hotter than
ever! Whew. Anyways, she'll grant you some Magic Power, and tell you to
speak to the man in the observatory outside of town. Exit the Fairy
Fountain, and use your bubbles to blow up the balloon where the kid is.
He'll ask you if you want to pass his test to get the password for the
Observatory, so agree. You have to find him and his 4 friends before
the next day. There are two of them here already. One is behind the
tree near the mailbox, and the other is up the hill, behind a wall.
Chase them both when they run away, then capture them.
The other two are to the east of here, through the doorway near the
mailbox. One is on the roof with a chicken, so when he flies off,
follow him and chase him to capture him. The other one is on the straw
roof, so find the Deku Flower, and glide up to him and capture him. Now
head to the west side of Clock Town, to West Clock Town. He's just
standing there, so grab him, and he'll give you the code which is
random. There is a random code for their hideout in East Clock Town.
Return to the area of town to the right of the mailbox (East Clock
Town), and tell the small kid the password, and he'll let you in.
Go into the hideout, down the stone ramp, and hop into the water. Kill
the Big Skulltula towards the end of the area, then in the next room,
shoot the balloon with a bubble, then climb the ladder, and enter the
colorful room with the Scarecrow. Climb the colorful stairs and speak
with the old guy.
Look through his telescope, and zoom in on the Skull Kid just ahead of
you, and watch the cinema. After it ends, exit the observatory, and
take the Moon's Tear from outside the door. Return to the East Clock
Town, then to South Clock Town. Now run down the ramp, and approach the
gold Deku Flower to meet a Deku Scrub who wants the Moon's Tear. Set it
to a C Button, then give it to him in exchange for the Land Title Deed.
Now after he flies off, use the golden Deku Flower, and aim for the
giant clock-thing behind you. There is a Heart Piece here, so fly on
the ledge and take it.
Now go back to North Clock Town, and find the slide. Climb up the
slide, and turn to your left to spot a Heart Piece on top of the tree.
Use the platforms to make your way to the tree, and take the Heart
Piece. *NOTE: You can only get this Heart Piece by using the Bunny
Hood, which can be accessed later on in the game. Remember to come back
here with the Bunny Hood.
Now just wait until Midnight of the 3rd day for the Clock Tower door to
open in South Clock Town. Fly up to the Clock Tower ledge, and wait for
Midnight of the Final day to come. When it does, a cinema will occur,
and a fireworks show will dazzle you...or not. Either way, when the
stairs on the Clock Tower emerge, climb them to mee the Skull Kid on
top of the Clock Tower.
When he's done talking, shoot him once with a bubble, and he'll drop
the Ocarina. Take it, and watch the flashbacks of Princess Zelda. Learn
the song, the Song of Time, then when you return to your fight with the
Skull Kid, set the Ocarina to a C button, and play the Song of Time,
and save and return to the 1st day.
Enter the Clock Tower through the doors at the bottom, and meet the
Happy Mask Dealer. Talk to him, and he'll teach you the Song of
Healing. This will cause the mask to fall off of Link. The Happy Mask
Dealer will now give you the Deku Mask as a memento! Okay, now head to
the bomber's hideout in East Clock Town, enter it and make the
scarecrow turn time ahead, then exit the hideout. On the way out, the
bomber kid will hand you the Bomber's Notebook! Cool. Wait around here
until midnight, then run to North Clock Town to spot an old lady
walking around. A robber will come running by and steal her purse, so
hit him before he can run away, and the lady will be so happy with you
helping her, that she will give you the Blast Mask for your effort!
Take this, then head south to the Laundry Pool area (where you found
the single fairy earlier), and you will find the song-man with his
instrument, sitting on a log. Talk to him, and eventually you will get
the Bremen Mask from him! Okay, now let time pass until it becomes
morning again, and when it is 10AM, head to East Clock Town, and enter
the Mayor's Residence. Go through the door on the right, and talk to
the fish lady, then to the human lady. Agree to help her (answer
"yes"), and you will get Kafei's Mask from the lady.
When you are all ready to go, wait until midnight of the Final Day,
then head south of South Clock Town, and exit into Termina Field. Can
you hear that? In the background, it's...it's.....CLASSIC ZELDA
TUNES!!!!!!!!!! Woo Hoo!!! Yeah baby, there are now classic Zelda songs
playing in the background of Termina Field. Ahh, the memories. ;) Well,
anyways, continue to the south at around midnight, and run forward
until you reach the tree with a drawing on it. This will activate a
cut-scene about the two Fairies and the Skull Kid, and it shows how he
got ahold of the Majora's Mask in the first place...
Okay, now be sure to have the Bremen Mask equipped to one of the
C-Buttons, then check out the sign near the tree, which points to
Romani Ranch. Follow the sign, and enter Milk Road. Run forward, and
follow Milk Road all the way to Romani Ranch. If you wish, you can go
there on the first day, then stand near the guy who is trying to
unblock the path to the ranch, then play the Song of Double Time until
you reach the dawn of the Final Day, when he will be done unblocking
the path. Now enter the Romani Ranch.
Veer to the right, and you will spot Epona locked up. Enter the barn
that is behind Epona, and has some chicken drawings on the front of it,
and speak with the man near the tree. Put on the Bremen Mask, and march
around the place, collecting the 10 tiny, yellow chicks. Once you have
them all, they will grow into normal chickens, and the man will give
you the Bunny Hood! Go back to Clock Town, and find the mailman, who is
running around town. NOTE: You might have to return to the first day
again, because time is probably running out by now...
On your way back, run in the tall grass just past the Milk Road in
Termina Field, and run around the area with the flying butterflies, and
you should fall into a hole. If it is daytime, then fight the Pea Pod,
and take the Heart Piece from inside of the chest! If it is night-time,
kill the 3 flying razor pods that come out of the sleeping Pea Pod if
you slash at it with your sword. Return to Clock Town, and search for
the mailman who is running around. Once you find him, follow him and
after a while, he'll enter the Post Office, so follow him in there too.
He'll leave, so continue to follow him wherever he goes. This is a good
way to add more and more people to your Notebook too. Once he returns
to the post office again and he's training on his bed, play his game.
You'll have to stop the timer at exactly 10 seconds. If you mess up and
want to try again, it will cost you 2 Rupees, but if you want to cheat,
just exit, then re-enter the post office to play again for free. You
will get a Heart Piece if you can get the timer to stop on exactly 10
seconds, but be warned, this is a tough task.
Before you head to Woodfall Swamp, be sure to get the Woodfall Map from
Tingle in North Clock Town. After getting it, head out the western exit
of Clock Town, run past that tree with the drawing on it, and into
Woodfall Swamp.
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003. The First Guardian Mask
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• Woodfall Swamp •
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Find the large black tree near the hole in the ground, and kill the bat
that is above it using a bubble as Deku Link, then climb to the top to
find an easy Heart Piece! Now head into the Southern Swamp area, and
climb the ladder to the house, and give the Land Title Deed to the Deku
Scrub, take the Swamp Title Deed, then use the Deku Flower to launch
yourself onto the roof, and take the Heart Piece here! Follow the
lilypads down to the left of this hut, and at the end, enter the next
area. In this area, run behind the large hut on stilts, and enter the
Woods of Mystery.
Here you will find a cute little monkey. Put your Bunny Hood on, and
talk to him. He'll tell you to follow him, so do so. At the end, you
will find Koume (she's one of the witches from OoT, of Twinrova). She
needs some help, so leave the Woods of Mystery, and re-enter the
Southern Swamp, and exit the Woods of Mystery.
Right when you exit, you will see another witch fly out of her hut, and
fly into the Woods of Mystery (aka Lost Woods from OoT...). Return back
into the Woods, and follow the monkey again, and along the way, you
will meet the other witch. Talk to her, and she'll give you the Bottle
of Red Potion! Now exit the Woods to return to the Southern Swamp, then
re-enter the Woods, and follow the monkey once more to the other witch
who needs the Red Potion. If you accidentally drink it yourself (don't
ask...), then just return to the hut and get some more Red Potion.
The directions are (to get to the witch):
Day 1: Left, Right, Right, Straight, Left, Left
Day 2: Right, Left, Straight, Left, Left, Right
Day 3: Straight, Left, Right, Right, Straight, Right
Now talk to her, and when she mentions the C-Buttons, take out the Red
Potion which should be on a C-Button, and give it to her. Koume is
revived! Now she'll take you on a Free Swamp ride whenever you wish.
Now leave the Woods once again. Follow the 3 Monkeys outside of the
Woods back into the first area with the Deku Flower near the hut, and
enter this hut. Now talk to Kotake inside of the Tourist Information
booth, and she'll give you the Photograph Box (Camera).
Set the Camera to a C-Button, and get ready for your Swamp Ride! When
the boat stops, and they ask you if you would like to stop at Deku's
Palace, say yes. Put the Deku Mask on, and follow the monkey into
Deku's Palace.
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• Deku's Palace •
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Talk to the Deku Scrubs in your way in front of you, then run straight
past them and into the Royal Chamber. Take a photo of the Deku King,
then walk up to him and talk to him. He says that they are about to
punish the foolish monkey who kidnapped the Deku princess! Go up and
talk to the monkey in the cage, then exit this room. The monkey out
here will tell you that there is a secret entrance to the cage, but you
need a Magic Bean from the Magic Bean seller. Enter the right door (or
left one), and make your way through the maze, until you reach a hole.
Drop into it, and buy some Magic Beans from the seller. Also, search
throughout the maze to find a Heart Piece! By the way, the hole you are
looking for is near a set of torches, if that makes it any easier to
find...
The Seller will give you one free sample, so use it wisely. Exit the
hole, and go back outside to the lilypads. Hop across the lilypads out
here to get to the other side of this area, and along the way, you will
find a small island with a Deku Flower on it. Use it to launch up to
the ledge here, and enter the next area. Use all of these Deku Flowers
to fly from pad to pad, until you get to the last one. Now fly over to
the ledge with the blue stone on it, and talk to the Owl. Now check out
the stone, and you will lear the Song of Soaring!
Return back down to the ground, and head left from the entrance to the
Royal Chamber, and you will see a sign pointing to the Outer Area near
a lilypad. Follow the lilypads to the next patch of land, and you will
find a soft-soil spot. Plant a magic bean leaf here, then wait for
either the second day to come for it to rain, or use a bottle of water
on it to make it grow. When it does grow, hop onto the leaf.
Follow the ledge to the first of many Deku Flowers, and use these to
fly to the next Flower, and so on. Along the way, kill the Deku Scrubs
who attack and are in your way. At the end of this annoying flying
game, is the trapped monkey. Talk to him, hit the pole with your sword,
turn into Deku Link, then take our your Ocarina to learn a new song,
the Sonata of the Awakening! Now return back to the Tourist Center, and
talk to the rather large man here, and show him your photo of the King
Deku, and he will give you a Heart Piece! Now take the boat ride back
to the Deku Palace area. Return to the ledge where you learned the Song
of Soaring, then glide over to the next ledge, and enter Woodfall.
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• Woodfall •
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Start off by going right, and across the water and onto the platform.
Use the platform, and go to the top of it, and kill the enemies on the
way. At the top, use the Deku Flower, and glide over to the next
platform, up the ramp, then glide over to the little gazzebo or
whatever it is. It should have an Owl Statue here, so activate it. Now
stand on the Deku platform, and play the Sonata of Awakening. This
opens up the Woodfall Temple! But before you enter it, look behind the
Owl Statue to see a chest on a platform. Glide over here and open the
chest to find a blue Rupee. Make your way back to the center platform
with the Owl Statue, then use the Deku Flower to glide over to the
entrance to the Woodfall Temple.
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• Woodfall Temple •
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Once inside, you will see a jar in front of you. This holds a fairy, so
catch it inside of a jar if you wish, then take off your Deku Mask, and
put on the Great Fairy Mask. This will attract that pink little fairy
in front of you, and will become your first fairy found in the game
(there are 15 total fairies inside each dungeon, and they can all be
attracted using the Great Fairy Mask). Now go back into Deku Link, and
use the Deku Flower here to fly to the next platform with the second
Deku Flower on it, then face eastward, and fly to the lone platform
with the chest on it. Open the chest to find Stray Fairy #2 in this
temple.
Now make your way across the platforms to the north, and head through
the door at the end. Kill the Deku Plant to your left, run down the
ramp to the bottom, then kill the next Deku Plant down here to reveal
the 3rd Stray Fairy here. Hop across the venus fly traps in the water,
and go across to the other side of you, until you reach a door that is
unlocked. Now turn right, and head to the lone platform with a lot of
jars on it. Inside one of the jars is another stray fairy, so take it,
then return to the door, and head through it.
Hop on the fly traps again in this room, and to the center Deku Flower.
Use it to fly off to the right ledge that has the chest on it. Open the
chest to find a Small Key! Now head through the next door. After the
doors lock on you, you will have to kill the 3 razor-turtles in here.
To do this, dive inside of the Deku Flowers, and wait for them to come
running across the top of you, then launch yourself in the air to kill
them. Now that they are gone, a chest will appear, containing the
Dungeon Map, and the doors will become unlocked. Remember where you got
Fairy #2 in the first room, the one near the locked door? Good. Head
back there, and unlock the door with your key, and enter it.
Run forward, and push the block out of your way, and go right to find a
Big Skulltula. Kill it, and get the next stray fairy #5. Continue along
the path, and push the block out of your way, back towards the entrance
to this room, then take the right path to find a un-lit torch near a
locked door. Turn into normal Link, and put on the Bunny Hood, light a
Deku Stick on the torch near Fairy #5 was, then run it back to this
torch and light it to open the next door. Now enter the door after it
unlocks for you.
Inside here, kill the Dragonflies the same way you did with the
razor-turles in the Dungeon Map room, and then take the Compass from
the chest. Leave the room. Turn back to normal Link, put on the Bunny
Hood, and light a Deku Stick, and run up the stairs here. Light the
torch here, then light your Deku Stick again with this torch, and hop
across the platforms to the spiderwebs, and burn them away. Head up the
stairs here, and kill all of the little invisible creatures on the
ground, enter the next room, and kill them all until a chest appears.
Take the fairy from the chest, then light a Deku Stick with the center
torch, and run around the outside of this room to light the 3 un-lit
torches and open the next door. Enter it.
In here, use the Deku Flowers to get across the gaps, and to the other
side of the room. You can either kill or ignore the Dragonflies, but
either way, be sure to get to the other side safely. Enter the doorway
on the other side, go down the stairs, and enter the large room as
normal Link. Step on the floor switch in front of you, and watch as 2
ladders appear. Head through the door near the switch first, then go
right and enter the door at the end to fight a boss (well, sorta).
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Boss: Iron & Fire Dinalfo
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There is only one Dinalfo in this fight, so that make it pretty easy to
win. He has some Iron armor on, which makes it harder to attack him,
and he usually dodges your attacks with a backflip. He can also shoot
fire at you, which you cannot defend against, so stay back from him
when he does this. It's best to attack right after he has attacked you,
and after he has backflipped. A few hits, or 2-3 jumping slashes will
take him down.
After the fight, the door will become unlocked, and a chest will
appear. What's in it? The Hero's Bow of course! Exit the room, and
equip your Hero's Bow. Now aim for the eye that is across the room, and
shoot it to make a platform rise in the center of the room. Turn into
Deku Link and glide over to the platform, then to the other side. Enter
the door to fight another battle.
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Boss: Gekko
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This guy is annoying as hell. Start off by playing as normal Link, and
attack him a few times, until he summons his large razor turle. Now
turn into Deku Link, and find a Deku Flower. Dive in it, and wait for
the turtle to come across the top of you, then launch up to knock Gekko
off. Now Gekko will climb the walls, so return to normal Link, and wait
for him to stop, and shoot him with an arrow. He'll then return to his
razor-turtle, so turn back to Deku Link, and repeat this process until
he dies off, and turns into a small frog, and two doors unlock, one
containing the boss key chest.
Take the boss key, then leave the room. Stand near the floor switch,
and shoot an arrow through the fire, and to the center torch inside the
large center flower. Now go right, and you will find a bubble with a
Stray Fairy inside it, so pop it, and take Fairy #7. Now hop onto the
large spinnig flower, and aim for the unlit torch on a lone platform in
a corner of the room, and shoot an arrow through the torch on the
flower you are on, and to the unlit torch to open the next door. Head
through this door.
Inside here, hop down to the Deku Flower near the ladder, and use it to
glide over to the ledge with the Fairy Bubble to the left of the ladder
(if you are facing it). Take Fairy #8, then look ahead to see a crystal
switch. Shoot it with an arrow to lower the flames blocking the boss
door. Now go to the other side of the ladder to find Fairy #9 on the
ledge here, and look up to your right to see another Fairy inside a
bubble, up on the ledge. Get this one too, using the Deku Flowers to
fly up to it. Now shoot the crystal switch again to lower the fire, and
use the Deku Flower to fly to the center platform where another stray
fairy is, and take it, then continue to fly over to the platform near
it, where another Deku Flower is. Use this one to launch up to the Deku
Flower on the roof of a small platform is above you, then fly over to
the boss door, and enter it using your Boss Key.
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MASKED JUNGLE WARRIOR: ODOLWA
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Whoa nelly! This guy sure does look cool, but beware, he's a pain in
the ass at times. He mainly attacks you with his sword, so avoid those
attacks, then strike his legs several times with your sword. After a
while, he'll call out some spiders. Kill these guys off, then
concentrate on him. He'll also surround Link with a ring of fire, so
just wait until this dies off, and then continue to attack. When he
starts to dance and sing, or when he just stops attacking you, shoot
some arrows at him to stun him, then come in and attack as much as you
can with your sword before he starts up again. It's a good idea to use
the surrounding bomb-flowers as a source of arrows and hearts when you
are running low. Always keep your shield up at all times, except when
you are attacking, or else you will take some serious damage. When he
calls in some bats to surround him and you, just block them with your
shield, and continue your method of attack. After enough damage, Odolwa
goes down.
Take the Full Heart Container, then step inside the portal to get
Odolwa's Remains. After this, Link will learn the Oath to Order! After
the cinema has ended, you will be outside of a tree containing the Deku
Princess. Cut down the vines blocking the door to rescue her, then
capture her inside of an empty bottle. Now exit this area, and return
to the Royal Chamber, and release the Princess from the bottle in front
of the king. Watch the funny cut-scene, and the monkey will tell you
about something special for you to the right of the outer area of the
Deku Palace. Exit to out here, and turn back to normal Link, and swim
right, and follow the lilypads around the bend, and enter the Deku
Shrine.
Enter it, and speak to the Deku in here. Race him (or follow him) using
the Bunny Hood, and after the LONG trip, he'll give you the Mask of
Scents at the end of the Shrine! After taking the mask, step into the
Portal to return to the outside of the Deku Shrine. When you are ready
to go, head back to the Tourist Information Center in the Southern
Swamp area, and speak with Kotake in there. Take the boat ride, and on
the way, you will be allowed to play her mini-game. There is a target
on the back of the boat (Kotake actually has the target on her broom
and she's following the boat), and your goal is to hit the targets at
least 20 times. If you hit Kotake more than 10 times, you lose. Hit the
targets 20 times or more, and Kotake will give you a Heart Piece! The
game is 10 Rupees to play if you lose the first time, so be ready...
This Heart Piece is on a platform to the left of the entrance to
Woodfall Swamp. First, head over to the Owl Statue that is near the
entracne to the Woodfall Temple, then use the Deku Flower here and fly
to the north, and to the next Deku Flower. Be sure to kill the Deku
Scrubs as you go too. Continue to fly from platform to platform, until
you reach a platform with a large chest on top (the platform should be
near the entrance). Open the chest, and you will find a Heart Piece!
===============================================================================
004. The Second Guardian Mask
===============================================================================
Now return to Clock Town (just warp there by using the Song of Soaring
to save time and effort!). Once back in Clock Town, head to East Clock
Town, and locate the Shooting Gallery in this area. Head in there, and
pay 20 Rupees to play. Your goal is to hit as many Red Octoroks as
possible, and not to hit any Blue ones while you're at it. Hitting a
blue one results in a loss of a point, and the record that you will
have to beat the first time is 39 points. It shouldn't be too hard, but
you only have 1 minute and 15 seconds to do so, so be quick about your
shots, and don't hit any Blue ones! If you beat the record, you will
receive the Large Quiver, which can hold up to 40 arrows! Woo Hoo! Now,
if you still haven't done so, be sure to get the Heart Piece from the
Mailman in the Post Office by playing his training game. If you are
done with the Clock Town, play the Song of Time to return to the First
Day (but remember to deposit any Rupees you have into the bank first,
so that you don't lose any precious Rupees!!!!)
You'll need some more items for your next dungeon, like bombs, so go to
East Clock Town, and locate the Bomb Shop. In here, talk with the Goron
to learn about a big bomb that he has that this store doesn't even
carry...hmmm. Anyways, talk to the Shopkeeper, and purchase a Bomb Bag
for 50 Rupees (it also comes with 20 Bombs! A steal!).
On the first day, waste some time and play some more games in the Clock
Town, and at midnight of the First Day, leave Clock Town through the
northern exit, then run left, following the fence. Eventually, you will
reach a man on top of a large rock, and he's....dancing. o_O Anywho,
talk to him, then play the Song of Healing, and you will recieve the
Kamaro Mask! Now return East Clock Town. Find the two brothers (or
sisters) who are dancing together, and put the mask on. Now talk to
them, and press B to teach them a new dance! They will be so happy that
you have done this, that they will give you a Heart Piece!
Okay, now before you continue on your journey, make your way to Milk
Road, just outside of Termina, and head off to Romain Ranch (be sure
it's after 1AM and around 2AM on the First Day, and speak to Romani,
the ranch girl, then follow her into the barn. Now, leave the barn, and
wait for the UFOs to come from the sky, and shoot them down with your
Hero's Bow until Dawn of the Second Day, and she'll give you some
Chateau Romani inside of a bottle! Okay, now Exit out of the southern
exit of Clock Town, and run towards the Swamp area. On the way, run
underneath the rounded tree, and you should feel your Rumble Pak shake
(if you have one). Stand underneath it, and place a bomb on the ground
to reveal this hole. Inside, there are TONS of plants which yield
Rupees, Bombs, Arrows, etc., as well as 2, count 'em, 2 cows! Yikes!
Use this area to stock up on any items you are low on, and to fill up
your empty bottles with nice, healthy milk.
If you still need some more Heart Pieces, you can find one inside of a
hole outside of the northern exit of Clock Town, in the snowy area,
just past the ramp you run down, and it's near one of those mushroom
shaped rocks (like where you got Kamaro's Mask). Inside, there are two
Dodongos. Concentrate on one of them first, then the other. To defeat
them, just wait for them to shoot fire at you, then circle around them
to their tales, attack with a jumping slash, defend with your shield
right away, because they'll spin around and hit you with their
tail,then repeat. After both of them are defeated, you will get a chest
containing a Heart Piece! Now since you are in this area, you might as
well head off to Snowheed, so run to the right of this hole, and up the
ramp, then up the second ramp at the top of this one. At the top, you
are blocked by some ice, and Tatl points out a icicle above it. Shoot
it with 2 arrows to cause the icicle to drop, and shatter the ice
blocking your way. Now enter the snowy area, and make your way to the
giant snowballs blocking your path. Bomb 'em with a bomb, then continue
up the path, and into Mountain Village.
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• Mountain Village •
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Enter the village, and speak with the Goron stuck on the ledge to the
left. He's very hungry, and has been stuck there for a long time, and
he needs help. Now look to the right of this Goron to find the Owl
Statue for this area, and hit it to activate it. Now head through the
next path, and into Goron Village.
In here, shoot Tingle down from the sky, and buy a Snowheed Map for 20
Rupees. Now enter the next area, just beyond Tingle and the bridges.
Run past the next Goron, and run along the bridge until you see the
real owl near you, then hop down to the lower level, and speak with the
Owl. Now follow him when he tells you to, and use the feathers he drops
to guide you to the invisible platforms. Be careful, because the
platforms are slippery. Now at the end, the Owl will talk to you once
more. In this next shrine, stock up on bombs, then open the chest to
find the Lens of Truth! Exit the shrine, and use the Lens of Truth to
see yourself back to the main land, and across the invisible platforms.
On the other side, you will be able to see a Goron ghost with the Lens
of Truth on. Now just follow him to all the way back to the first area
you came in through, and into the Mountain Village, and over the icy
platforms, and up the invisible ladder.
At the top, speak to the Goron, then enter the Goron Graveyard. Inside,
speak to the ghost of the Goron, who is Darmani the Third. When he asks
you to heal him, play the Song of Healing to him. After doing this,
Link will receive the Goron Mask! Now use this mask to pull the giant
gravestone away, revealing a bunch of hot water! Go back into normal
Link, fill up a bottle of Hot Water, then exit the Goron Graveyard, and
enter the area with Tingle (do it fast, or the water won't be hot
anymore). Locate the giant snowball on the ground that is bigger than
the rest, and hit it to reveal a frozen Goron. Use the hot water on
her, then run back up to the higher-area near the bridge to find a
frozen over hole. Go back to the graveyard and take some more water,
and un-freeze this hole. Now you have access to another hot-steam pond
inside this hole, which will save you time.
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