FAIL
FAIL
Hot Girls
Party Girls
FAIL
FAIL
Condom Fashion
Streetcar Accident
Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter W » World Is Not Enough, The - Strategy Guide (Page 02)

World Is Not Enough, The - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for World Is Not Enough, The - Strategy Guide (Page 02).

When the cutscene ends, two objectives will be added: D) Keep Zukovsky alive 
and E) Retrieve computer files from fishery office. Head forward to the 
doorway. Turn left, then strafe right so you are facing down the ramp here. 
Blast the thuigs at the base of the ramp, shrinking back to use the floor as 
cover when necessary. When they fall, head down the ramp. Move freely around 
the corner and through the next room, past the forklift to the next door.
Equip your Night Vision here and open the door. Equip the Soviet KA-57. From 
the doorway, nail the two guards who are firing on you from the left of the 
dock. Move forward to the small ramp with crates on top of it. This will 
provide cover as you focus your fire on the raised platform in the distance. 
Kill the two guards here, then turn off the goggles and head up the ramps.

On the wall of the warehouse, you will notice a gray switch next to a large, 
roll-up door. Pull the lever to open it. In the doorway, face right and
strafe slightly to the left. There are two more terrorists at the end of the 
hallway to the right. Pick them off with the KA-57, using the crates to
the right as cover. A third guard waits just behind the crates. Kill him, 
then collect the ammo that lies strewn around the area. Reload your weapon, 
then walk forward and pull the lever to bring the elevator down. It will 
arrive with a host of thugs, so retreat back behind the boxes on the left 
side of the corridor for cover. As the guards come to your level, hose them 
down with the KA or Meyer TMP. Then move to the eleavator and ride it up. 
Two guards wait around the corner to the right. Strafe out to shoot them,
then duck to the right for cover. When they die, move forward and claim 
their ammo, then open the door to the right.

There are five terrorists waiting in this room. Spray the first two, then 
edge around the door and mop up the rest. You'll want to use a high-powered 
weapon with a big clip. After the baddies drop, move through the room and 
open the next door. You'll find yourself in an empty room with a
conveyor belt around its perimeter. Move to the right until you reach a 
railing. From here, you'll be able to see down into the room below. There 
are
several baddies stationed there. Pick off the three you can see from here, 
then leap over the right side of the railing to the room below. Immediately
in front of you is a guard. Pump him full of Wolfram ammo. Move past the 
switch on the right wall here and carefully turn the corner. Strafe left 
until you see the edge of the next terrorist. This guy's
dangerous: he's packing a GL 40. So get ready… Drop him, then head around 
the corner and mow down the guard in the distance. Return to the room with 
the switch and collect all of the ammo. Then flick the lever to open the 
door in the next room.

Head back down the crate hallway and to the open storage room. The 
corrugated door will now be raised. Flick on the Night Vision and exit the 
building, heading right on the docks. The first priority is to kill the 
terrorist a level down from you to the right. He's holding a GL 40, and you 
don't want to get too close. After you drop him, continue right, following 
the path to a small open air structure over the end of the pier. There is 
another guard stationed here. Kill him, then look down to the water below 
and to the right. A boat is moored to the dock here. Using the KA, pick off 
the pair of frogmen standing there. Then flip the lever here, lowering the 
far drawbridge.

Exit this structure and head right. Bullets will likely be zipping by you at 
this point. If you keep moving, you won't sustain much damage. Follow the 
path forward until you reach an up ramp. At the top, you'll find yourself 
facing a wall of crates. Below and ahead of you is a thug with a rocket
launcher. Stay behind the crates as you equip your GL 40. When its loaded, 
strafe to the right and shoot an arching blast toward the terrorist. Be 
prepared to strafe back to dodge a rocket attack. When you are sure this 
dangerous individual has been neutralized, head down the ramp behind
you. Be sure to grab the dropped ammo from the dead frogmen on the dock, 
then proceed ahead and up the ramp on the opposite side.
Here, the path leads over the extended drawbridge. There are two terrorists 
to worry about here. One is camped out on the left side of
the path, using stacked crates as cover. The other is on a side dock with 
another rocket launcher. Keep to the left side of the path and charge ahead,
strafing slightly left and right to avoid his gunfire. As soon as he falls, 
swing to the right and concentrate your fire on the rocket launcher. The 
KA-57 works well for dropping this guy.

(Tip: Although Night Vision might seem like the thing to use here, it 
actually makes picking up rocket blasts hard to see. Try to stick with the 
naked eye in this case.)

You think your worries are over? Not yet. Ahead, on a ramp next to the dock 
building is another rocket launcher-toting baddie. Strafe to avoid the 
rocket attacks as you approach. As before, use the KA or Meyer to take him 
down quickly. Now turn around and head forward, taking a right around the 
corner of the building. On the far dock is yet another rocket launcher. Drop 
this guy with the KA and continue, taking a right up the ramp into the 
building. Here, you'll encounter more of Zukovsky's guards. Be sure you 
don't kill them, or all your work will be in heck’s fires.

Just past the guards is a ramp. Move up it and into the open room. There are 
a pair of terrorists here: one on a central walkway and a second further to
the left. Kill them, using the support columns as cover. Then, cautiously 
move into the room. Notice how the ceiling above is open? There is a guard 
on the side nearest you who is carrying a GL 40. Edge carefully to the right 
or left side of the railing that circles the overlook, keeping your eye 
trained on the railing above. As soon as you see a sliver of the guard 
patrolling above, blast
him. You can't afford to eat a grenade at this point. When you're sure he's 
dead, move to the far end of the room and take the ramp up.
When you reach the next level, take a right around the stack of crates and 
move forward. Just to the right of a shelf set is a window. Inside, you'll 
see two guards. Ambush them before they see you. Then head across the 
walkway to the right and follow the path around to the office you found them 
in. Around the next corner to the right is another terrorist. Kill him, then 
proceed forward to the computer terminal. Equip your Covert Modem and use it 
on the computer. This will fulfill Objective E.

Move to the next room and climb down the ladder here, back to the docks. 
Around the corner of the building to the left is an unsuspecting guard. Pop 
him and continue across to the next walkway (forward and slightly to the 
right) to end the level. Mission Complete!!!

_________________________________________________________
City of Walkways 2
_________________________________________________________

Mission Objects: 
A: Return to Zukovsky
B: Collect equipment from Zukovsky's car
C: Do not eliminate your allies
D: Destroy the attck helicopter

The Mission: The key to this level is to always keep moving. In addition to 
the helicopters equipped with massive saws, there are is a gunship lurking 
around as well. You begin in a large warehouse, which one of the saw copters 
unceremoniously hacks apart. Turn around and grab the stash behind you:
a Soviet KA-57, Body Armor, a Sticky Grenade and some ammo. Turn around and 
head to the far right corner and exit this building. Ahead is a raised 
drawbridge. Duck into the structure on the left of the path to lower the 
bridge, then, sticking to the right side of the path, cross the lowering
bridge. As you do, a sawblade will rip through the planks. If you stay far 
to the right, you'll be fine. However, as you reach the end of the bridge, 
you'll have a pair of baddies to contend with. Mow them down with the KA-57 
and proceed into the warehouse ahead.

Move down the corridor filled with crates. Around the corner, a firefight is 
raging. Zukovsky's men are engaging the terrorists. Peek around the corner. 
In a room overlooking the warehouse is a terrorist sporting a grenade 
launcher. Pick him off from the cover of these crates, then move forward and 
pick off any remaining scraps. Move to the far right corner of the room. 
Here you'll find a ramp leading into the office above. Don't race 
willy-nilly up it. Instead, creep until you see the baddie stationed at the 
top of the ramp. Pop him with the Wolfram, then move up and clear out the 
other baddie (to the right as you climb the ramp). Alone in the office, grab 
the GL 40 next to the computer, then circle the room, pikcing the ammo 
stashed in its corners. On the opposite side of the large flat of boxes is 
another ramp that leads to the exit. Before you leave the warehouse, take
down the two enemies who hop over the crates near the exit.

As you exit the building, you'll see a walkway straight ahead. Two choppers 
fly by and cut it in pieces. Disregard the crossfire here and book to the 
walkway. When you reach the next segment it will sway and wobble. As the 
sections of the catwalk line up, run across and down the other side, 
entering the warehouse ahead. If you fall off (Which what happened to me), 
make your way around the drums of caviar. There is a ladder down here that 
leads back up to the pier.

As you enter Storage Warehouse I, you'll run across more of Zukovsky's men. 
Run past them around the corner. To the right is an open area with several 
terrorists. Run past that and seek cover behind the corrugated wall here. 
Around the corner to the left, you'll encounter two terrorists: one in the 
small storage shed to the left and a second clinging to the right wall. Kill 
them, then head inside the shed to grab a bunch of 7.62 ammo. Exit and turn 
to the left. In an alcove to the right is another Body Armor. Grab it and 
head down the path. Cling to the right wall and peek around the corner. 
You'll see the exit doors here, but they are guarded by a pair of terrorists. 
Drop them, using the corner as cover, then move to the door and exit.

Head through the short hallway here and exit on to the docks again. Head 
across the short pier to the large, open door of a boathouse. Pause behind 
the wall here. There is a large gunship to your left that will rain fire on 
you if you show your face around the corner. Listen to the sounds of its
fire. When you can no longer hear the chopper blades, step around the corner 
to the right. Past the open doorway here are some goodies: a Sticky Grenade 
to the right, and (if you didn't already pick it up in the warehouse) 
another Body Armor.

After the chopper leaves, turn around and head through this building, 
rounding the corner to the right to find more piers. There are three 
walkways here, and, as you might have guessed, they are being hacked apart 
by the buzzsaw choppers. Take a right, ignoring the fire you're drawing. 
When you get to the rightmost catwalk, head over it. Make sure you don't get 
in the way of the sawblade that rips through the wood in front of you (and 
explodes several barrels). After the chopper passes, focus your fire on the 
terrorist on the other half of the walkway. He's holding a rocket launcher, 
so the sooner you drop him, the better. When he falls, leap to the severed 
section of the walkway ahead and continue down and across to the next 
warehouse.

Once inside, follow the path until you reach a T-intersection. Turn to the 
right, facing the wall. Strafe left into the passage, popping a shot into 
the explosive barrel on the right side of the path. This will take down the 
terrorists camped out here. Now head diagonally forward to the flat
pallete on the floor. Turn around and look down the alley to the right. 
Blast the barrels here to kill the terrorists here. Move forward into this 
path. Near the end, line up a shot and drop the terrorist in front of you. 
Then move forward a bit more, pivot left and kill the gray-shirt around the 
corner.

Move to the doorway ahead and through. After a short hallway, you'll exit 
back to the piers. Follow the long dock here around to the left. There's a 
gunship ahead that's laying down some grief. Dodge its rockets and the fire 
from terrorists stationed on the platform. Be sure as you charge down this 
long walkway that you do not kill Zukovsky's guards who wait at the end of 
the pier. When you reach the platform, head up, killing as many of the 
terrorists as you can. They are stationed in small groups of crates here. 
You'll also have to deal with the gunship, which continues to pepper you 
with lead as you dance around the platform. Your goal is to head to the 
center of the platform and go down the ramp here. Below, you'll find plenty 
of goodness. Zukovsky's car is here, and it contains the almighty AT 20 
SENTINEL, a four-chamber missile launcher which will be integral in taking 
down the warbird. In addition, scattered about the dock here are several
boxes of shells, as well as another Body Armor. At this time, a new 
objective appears: Destroy the attack helicopter, toooooo easy. Grab the 
gear and head back upstairs. Now it's time to take down the gunship. Equip 
your SENTINEL and let's rock.

Keep the primary function of the weapon. Depress the right shoulder button 
to make the crosshairs bigger. Keep these on the helicopter even after you 
fire. Your missiles are guided in flight by the laser that emits from the 
barrel. Keep pounding the helicopter until it falls from the sky. It will 
take about five missile hits to waste it. This isn't easy, and ammo is
easy to run out of. If this happens, return to Zurovsky's car to grab more 
missiles.

Once the gunship goes down, head downstairs and cross the lowered 
drawbridge. As you near the end, drop the two terrorists guarding the 
entrance to the next building. Then head inside and talk to Zurovsky, ending 
the level. Mission Complete!!!

_________________________________________________________
Turncoat
_________________________________________________________

Mission Objects: 
A: Pursue Bullion - don't let him get away
B: Rescue the hostages
C: Christmas must survive
D: Avoid innocent casualties

The Mission: This mission is a battle through the streets and buildings of 
Istanbul. You begin on an abandoned block. Head forward and scoot around the 
corner to the right. Mount the scaffold ahead and follow it around to the 
left. At the end you'll find a Wolfram P2K. Grab it and drop to the street 
below. Now turn around and head toward the archway in the distance. As you 
near the duo of cars parked in the road, a pair of thugs will charge you. 
Take cover in the area just to the right of the arch. As the baddies come 
toward you, waste them with the Wolfram. Step forward into the
tunnel to finish the job, making sure you pick up the Magnums they drop.

Note: Do not try to use the cars here as cover. If they catch a stray round, 
they will explode, seriously depleting your health, way down their.
Then make a beeline for the yellow building to the left. Get behind the 
corner here for cover, then look ahead and to the right. There are a pair of
terrorists crouching behind a low wall in the distance. Equip the Magnum and 
use its zoom function to draw a bead on each enemy. Plug them and move 
forward to the wall they were crouching behind. From this corner, look 
diagonally to the right. Make sure you are out of sight of the group of 
terrorists on this next block. See the car across the street? Pop a couple 
rounds in it and the auto will explode, killing those standing on the 
street.

Move around the low wall into the street, wary of any guards who may have 
dodged the blast. Pass the car and loop around the left corner. Here, you'll 
find a bunch of civilians crouching in terror. Cowards, and how. Move 
forward to the next building corner. Face down the next path and slowly
strafe left until you see another guard. Drop him with the Magnum, then 
prepare for another to dart from behind the stack of boxes on the right side 
of the path. When you've dealt with this dude, move forward down the path. 
There is another guard crouching behind a yellow planter. Blast him with the 
Magnum and move forward. As you pass a pair of archways in the right 
building, hostages will run out, pursued by their captors. Pick off the guys 
dressed in black to save the hostages, as always. Keep pushing forward. As 
you reach a door in the left building, a woman in a towel will come 
screaming out of the bathhouse. Pick off the surly character she's running 
from and head inside.

Move up the stairs. In the doorway at the top, you'll see a distant 
terrorist dressed in blue. Zoom in and kill him with the Magnum. Then swing
around left and bolt into the room. In the corner is another hostage being 
held by a pair of terrorists. Blast the one to the left, then kill the one 
to the right. One round from the Magnum should be sufficient for each.
Then turn around and back into the corner, below the walkway. In the far 
corner of the upstairs walkway is another baddie. Zoom and drop him,
then spin to the left and pick off the baddie in the left corner. Finally, 
spin right and back up to waste the hombre just above you. Remember, you can 
use the walkway as cover. If things are getting too heavy, back up and 
breathe a second before jumping willy nilly into the fray. When all of the 
upstairs jokers have fallen, move diagonally across the room to snag the 
Body Armor, as always too.

Then, spin around and head out of the doorway on the oppsoite side of the 
room. Head through the arched doorway here and turn left, popping
the unsuspecting guard at the top of the stairs. Climb the stairs to the 
walkway, turning left as you exit and following the path to the next door. 
As you approach, you'll see Bullion running ahead of you. Move through the 
arched doorway and cruise up the stairs. At the top, take a left and follow 
the path to an open doorway. There is a gunman waiting across the roof. Zoom 
and boom with the Magnum. Move around the building, following
the low white railing that borders the roof to the left. Eventually, the 
railing will give way. Take a few steps back, get a running start, and leap 
across the gap between buildings. When you land, head to the right around 
the small building here. As a guard charges around, line up a shot and nail 
him. Continue around the building to claim a Stun Grenade. Then exit and 
turn right, heading down the long ramp ahead.

At the end of the ramp, peer around the corner. There is a civilian cowering 
near the wall, a baddie in the courtyard, and one more peeking out of the 
window of a building across the way. Use the wall as cover and strafe, 
popping the criminals. Head over to the white ledge and hop up on it. Then
leap across to the next building. As you enter, a hostage runs from one 
doorway to the other. Move straight ahead. At the doorway, turn right,
then strafe left into the corridor, shooting the terrorist behind the 
overturned table. The end of this hallway is blocked off, so duck into the 
room to the right.

You're met at the door by a terrorist. Drop him, then move into the room, 
killing the baddies who are covered behind furniture. Move to the second 
room, heading through the arched doorway to the right. Follow the path ahead 
across the wooden planks to another rooftop. Take a hard right
and blast the thuig who charges you. Then quickly climb the ladder to the 
next roof. As you weave through the laundry, two more terrorists will 
attack. Drop them and move across the planks to then next roof. When you 
arrive, run to the far left skylight, killing the only guard who stands in 
your path. Step through the vent here and drop to the balcony below.

When you land, head right through the archway here, then right again, 
killing the two guards surrounding the hostage here (he's dressed in
white). Stepothrough the left doorway, running and gunning with a good short 
range weapon (the Magnum or Finessi). Take the steps at the end of
the path down, then head straight forward and kill the terrorist who's 
holding a captive here. Again, the best tactic is to run straight at him, 
guns blazing. When this hostage is free, open the next door and prepare for 
a firefight. There is one hostage here and four guards. Hang at the
doorway and pop the guard closest to him with the Mustang. The guards will 
then turn their fire on you. As they do, step into the room (past the 
running hostage) and blaze until they all drop. Then head forward to the 
double doors and go through.

When the doors open, blast the terrorist in front of you, then quickly spin. 
There is another guard here holding yet another hostage (these guys don't 
mess around). Drop him with some heavy fire from the Mustang and head right 
through the double doors. Three thugs are lurking around the
building here. Mow them down with the Ingalls, then make for the door in the 
far left corner (from where you entered). As you mount the staircase here, 
the level will end. Mission Complete!!! WOW!!!

_________________________________________________________
Fallen Angel
_________________________________________________________

Mission Objects: 
A: Open security door with scanned fingerprint from Bullion
B: Rescue M at all costs
C: Stop Elektra from warning Renard
D: Do not eliminate your allies (What else is new)

The Mission: After a pretty severe falling out between Bond and Elektra, and 
the cold blooded murder of Zukovsky, you find yourself alone in the room 
with a corpse. Grab his Wolfram and head through the double doors into the 
dressing room. Equip the Stunner function on your watch and open the next 
door. This leads to a balcony outside. Turn right and zap the guard here, 
then punch him out to get his gun.

Head back into the room Zukovsky's in and go through the other door. This 
leads to a spiral staircase. Head up, passing a guard on the way up. At the 
top, turn and face the grated door ahead. From here, you'll see the back of 
a guard. Kill him with the Wolfram, then wait for his compadres to come to 
his aid. Mow them down as they appear in the doorway. From this same
position, turn to the left. In the corner of the hallway here is a security 
camera. Shoot and destroy it. Then head forward into the office you just 
cleared. On a table in the far left corner of the room is an ID Scanner and 
some ammo. Through the opening above the table, slay the terrorists in the
hallway. Exit through the door next to the extinguisher and move left. Here, 
you'll discover the door you'll eventually need to get through to reach the 
tower. First, however, you'll need to get Bullion's fingerprints.

Head back to the balcony where you punched out the guard. As you exit, move 
to the left. Look down into the courtyard below. Equip your MAR-4 and zoom 
it all the way in . Bullion is behind a small bunker on the left side of the 
dock. Snipe him, then kill the guard who is one level down from the balcony. 
When both of them drop, head to the dirt path that leads down from the 
balcony (right in front of the double doors).

The path leads into a concrete building. As you move into the first room, 
you'll hear the sounds of gunfire. Reload your weapon and pause before the 
door here. There are four guards beyond. A rapid weapon is the best choice 
here (the Deutsche M45 is a beaut as always). Open the door and take out one 
guard at a time, ducking for cover when you need to reload,if you do… When 
all of the baddies fall, move into the room. At the far end is an arched 
doorway. Another group of terrorists has taken over this corridor. Clean 
them out, then head to the end and grab the Body Armor (Yeah).

Head back to the previous room and look down the ramp here. Snipe the 
terrorist camped out in the left corner (facing down the stairs), then move 
down the ramp. At the base of the stairs, turn around and strafe right, 
shooting the thug camped out behind the coil of wire to the left. The next
door exits to the docks, where you'll find Bullion. Head forward toward the 
bunker he's lying behind. As you reach it, spin and waste the baddie 
sneaking up from behind. After he drops, turn your attention to Bullion. 
Equip the ID Scanner and point it at Bullion. Press Z to get a positive 
reading on his prints.

Now head back up the stairs. Drop the two terrorists at the top, then 
proceed back up to Elektra's pad. Head back through the security
office until you reach the fingerprint-activated door. Take a moment to 
equip the Grapple function on your watch. Then pull out the IDScanner and 
activate the door. Before you step into the next room, re-equip your 
Grapple. As you step into the next room, the door at the far end is sealed 
off and the room begins to fill with gas. However, in the center of the 
ceiling is a grapple point, which will take you up to the next level.
Shoot your grapple up and climb the rope, then hop off as you reach the top. 
Take the ladder up to the next floor, then climb another to the tower. When 
you reach the top, duck down. There are three guards camped out in the 
hallway ahead. Quickly pop up, drop a thug, then duck again. Now strafe to 
the left and plug the baddie in the corner. The last is stationed near the 
door to the right. When he falls, head to the end of the hall and take a 
right into the cell block. M is in the last cell on the right. Before 
rescuing her, equip your watch with the Stunner function. Then shoot the
lock off of the cell and step inside. This will trigger a short cutscene in 
which Elektra shows up and kidnaps M, again. You are stripped of your 
weapons: (and left with Gabor. When the cutscene concludes, it's you and 
him. Use your Stunner watch to drop him, then snag his Wolfram and send him 
back, to you know where...

As you exit the cell block, two more guards have gathered outside. Kill them 
with the Wolfram. If low on ammo, stun them and punch them out.
Then head to the door across from the cells and follow the spiral stairs up. 
At the top of the stairs are a pair of flunky guards. Mow them down with
the Mustang, then head through the door here. As you move through the next 
room, another cutscene will occur. Elektra is holding M hostage, and she is 
counting on your conscience to stay alive. When the cutscene conlcudes, fill 
Elektra full of lead. It’s good night for her... Mission Complete, except for 
Elektra’s Mission!!!

_________________________________________________________
A Sinking Feeling
_________________________________________________________

Mission Object: 
A: Board submarine
B: Locate and rescue Christmas unharmed
C: Gain access to control room
D: Avoid submarine crew casualties
E: Destroy steering controls
F: Escort Christmas (Jones, duh) to Mine Room

The Mission: To get through the first portion of this mission, you're going 
to need a big helping of stealth. Switch your Wolfram to Silenced right off 
the bat. There are several alarms positioned throughout the level, and if 
they're tripped, you're sunk. Move forward, keeping the large crates to your 
right.

Round the corner, sticking near the crates as you spy on what's going on in 
the distance. There are three guards in this area. One camped out near the 
alarm, and two patrolling. The one on the left will walk towards you, then 
walk back toward the sub. The one on the right will disappear into the
crates. When the left guard turns around, start heading toward the guard 
near the alarm. Line up a head shot and drop him, then turn right and head 
into the crates. One more right will pit you in front of the second guard. 
Another head shot, another body bag. Return to the area in front of the
alarm. As the third guard strolls by, nail him in the gourd.
At this point, you should have a couple more guns. Select the Suisse SSR and 
strafe left around the brick column. There is a distant guard camped out on 
the walkway up to the sub. Zoom into his head and make him fall down. Then 
edge further left and drop the next guard down. Then creep
forward, using the right wall as cover. Edge out until the next guard comes 
into view. Drop him with the Suisse, then edge further forward. The
next guard is in front of another alarm. Make sure he doesn't see you and 
line up a head shot. Kill him, then cruise across the courtyard. Drop the
final guard in the next area, then head right up the gangplank and to the 
sub.

Move to the central tower and climb up the backside ladder. Drop into the 
hole here, then head to the next ladder and mount it from the side, 
following it down into the sub. At the bottom of the ladder, you'll 
encounter a guard. Shoot him in the face. Then move to the small alarm panel 
(a red button on the wall) and use your Laser Watch to disable it.

(Tip: Although you may be tempted to find Christmas now, it is best to wait 
until you've cleared the level of guards before escorting her to safety. If 
she gets shot as you move through the sub, the mission will be over.)

Return to the hall with the ladder and head forward (away from the valve 
door) to the cross path ahead. Wait in the doorway here. There is a
terrorist on patrol, and he will make a circuit right past this door. When 
he does, shoot him in the head. Then head to the right and use your laser on
the alarm panel there. Directly across from the alarm is a gray door. Open 
it and kill the terrorist who is holding the blue-suited hostage. Then exit 
the room and turn left, opening the valve door here.

(Note: If an alarm gets tripped, your mission will no longer end. You'll 
just have a lot more enemies to deal with. Needless to say, stealth is still 
important.)

Blast the pair of guards who approach as you exit, then take a left at the 
next intersection, blasting any seamen in your way. Make your way to the far 
end of the passage, and head through the valve door immediately to your 
right. Head through this empty chamber to the gray door on the opposite 
side. Go through, then jog slightly to the left and go through the valve 
door here. As you enter, a guard will charge from the opposite door. Drop 
him, then prepare for a series of guards to pile out of the door to the 
right. Use the M8 POW90 to drop them. Then move into the room and clear out 
the rest. You've accessed the control room, fulfilling Objective C. As you 
do, another Objective will be added: Destroy steering controls. Before you 
do this, you'll have to find Christmas and escort her to safety.

Dr. Jones is in one of four possible locations. The first is here: Head back 
to where you dropped in. Move to the gray valve door and step through, then 
head to the end of the hall and equip your P2K. Step through the door to the 
left . Kill the terrorist here, and rescue his hostage: it will either
be Christmas or one of the original sub crew members. If Christmas is here, 
go talk to her to fulfill Objective B. Whenever you do find her, you will be 
given another Objective: Escort Christmas to Mine Room. We'll get to that in 
a moment. (Note: Whenever you find Dr. Jones, make your way to the Mine 
Room. Don't bother risking her life checking the rest of the rooms.)
Exit the first hostage room and head forward through the valve door. To the 
left is another gray door. Open it to find another hostage situation
(and another possible Christmas appearance). If she's not here, head forward 
to the cross path. Take a right and follow the path around the
corner. Just across from the alarm is another hostage room. If Christmas is 
not here, exit and head left. Head through the valve door and follow the 
path around the corner to the left. Move around the next corner (left again) 
and you'll see a gray door to the left. This is the last possible Christmas 
location. Rescue her here, then return to the control room door. Instead of 
going in, head past through the door ahead. There is one enemy waiting here. 
Blast him and move on, angling slightly to the right into a room with a 
hatch on the floor. Head down the ladder here (make sure Christmas is 
following). When she arrives below, Objective E will be complete.
Head back up the ladder and to the control room. Move to the back right 
corner of the room and go through the gray door here. Kill the guard here, 
shoot and destroy the control panel straight ahead. As you do this, the 
mission will be complete. Mission Complete. Onto kicking Renard’s ass.

_________________________________________________________
Meltdown
_________________________________________________________

Mission Objects: 
A: Enter the reactor chamber
B: Eliminate Renard
C: Protect Christmas
D: Stop the meltdown

The Mission: The first portion of this level is vertical in nature, as you 
plunge through the chambers of the sub looking for Renard. It is easy to get 
lost in the water, and easy to drown. Keep an eye on your oxygen meter in 
the upper right corner of the screen. When it reaches 0, you'll begin to 
take damage. Don't let that happen. Another meter you should be aware of is 
the temperature gauge (located at the top/center of the screen). The 
temperature will rise toward inevitable meltdown, and you have to stop 
Renard before it does. When the gauge goes completely red, you fail. Simple 
as that.

From the starting point, walk forward and drop into the open hatch. You find 
yourself partially submerged. To swim, simply push in the direction
you want to go. You don't have to "pump" the button, just hold it. You'll go 
much faster. When you splash down in the water, look straight ahead. Swim to 
the large valve here and turn it off (press B) to shut down the steam that 
is blasting into the far end of the room. When this has been accomplished, 
turn around and dive, aiming for the underwater opening in the wall ahead. 
Swim through, then grab a quick breath of air in the next room. When your 
oxygen meter is full, dive again, heading through the hatch below. When you
reach the bottom, turn and face the next doorway. Swim through. Just as you 
pass the threshold of this door, look down. Follow the hatch below.
Swim through the next tunnel until you reach a tunnel entrance ahead. Go 
through this to find yourself in a tunnel with hatches in the floor at 
either end. One is barred by bent pipes. In the center of the path is a M8 
POW90. Grab it, then head to the other entrance and swim through.

This will take you down to a wider, more squarish passage. Swim through the 
hatch in the center of the floor here. In the subsequent tunnel, you will 
see a ladder crossing the path. Swim past it through the hatch. Just after 
this doorway is an opening in what appears to be the floor. Swim through it 
to find an air pocket. Fill up on oxygen, but before exiting, be sure to 
grab the M8 POW90 from the floor. Leave the chamber and head into the hatch 
in the floor. You'll find yourself in a room with a dead,
floating seaman. Turn here to find a square door. Swim through and head 
right. At the end of the path is a hatch in the ceiling. Swim through it and 
continue up. When the path is intersected by another, turn right and follow 
it past one opening. Here, you'll see a larger hatch in the ceiling.
Head up through it and you will see the choppy surface of water high above. 
Swim like the dickens (That words is too dag funny) to get there. As you 
swim, equip the M8 POW90 you picked up in the tunnel. There's going to be a 
firefight the second you poke your dome out of the water. As soon as you 
surface, blaze Renard's men. and step up into the room. Grab their ammo, 
then head back past the opening you entered from. Here, you will find a Body 
Armor (Now your cooking).

At this point, equip your Grapple Watch and look up. High overhead is a 
grapple point. Shoot a rope up and climb. As you go, make sure you have a 
full clip in your M8. The tunnel you're headed to is actually behind you (if 
you got on the rope facing the short end of the tunnel). Make sure you're 
pointed the right way as you climb, as you'll have a guard to kill the 
moment you get to the next level. The terrorist is stationed on the left 
side of the path. Blast him with the M8, then leap into the passage. Head 
forward under the collapsed door that blocks half of the tunnel. At the end 
of the corridor is a drop-off. If you get there, you've gone too far. 
Instead, look up just as you pass the white door. There is another grapple 
point here. Shoot a rope up, then climb up. Congratulations, you've accessed 
the reactor chamber, fulfilling Objective A. Your reward is to have another 
Objective added: D) Stop the meltdown, (yeah, party at Renrd’s house).
To do this, look above. See Renard in the transparent tube? Directly below 
him is a large red button. Climb up onto the pipes and press the button. 
This will fulfill two Objectives: Stop the meltdown and Eliminate Renard. 
Once this is done, it's time to find Christmas and leave the sub.
Now it's grapple fest. Shoot a rope up to the next grapple point to get to 
the higher white platform here. A terrorist awaits you. After polishing him 
off, look up again. Aim for the grapple point on the ceiling through the 
hatch above. Leap off the rope up top and kill the baddie waiting just 
beyond the steam. Move to the end of the hall and look up. Kill the 
suspended terrorist, then use your Grapple watch to get to the next level. 
In the short passage here is another hatch on the ceiling. Shoot your 
grappling line up to the point and leap to the rope to end the mission and 
the game and my walkthrough . Sit back, scream, and watch the final movie, 
cutscence, ect. Whatever, Bond. You've earned it. Congratulations, you just 
beat the entire game. I’m proved to say that you are the master, if you got 
up to this point...



Any questions, comments, corrections, or anything else concerning this 
strategy guide should be sent to who_needs_2_no@hotmail.com

-=Cheat Code Central=- is the largest and most comprehensive video and 
computer game help site in the world for PlayStation, PlayStation 2, 
Nintendo 64, Dreamcast, Game Boy, and PC. Cheat codes, Game Shark codes, 
strategy guides, instruction manuals, reviews, and much more.

(c) 2000 Cheat Code Central. All Rights Reserved. This text file 
may be freely distributed, provided that all text in this file remains unedited.

« Previous Page