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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter W » Wonder Project J2 - Strategy Guide (Page 02)

Wonder Project J2 - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Wonder Project J2 - Strategy Guide (Page 02).


Achievement 13 : Got the title of "plane shooter king"
------------------------------------------------------
In order to get this one, you have to go with the Seaba (see 6) and
shoot down about 40 planes (you'll have to go there several times).


Achievement 14 : Won the submarine race
---------------------------------------
For this achievement, you'll need achievement #6. Get the Fisher's 
license and look at the clue on it. It's : " Wrong ! Nope ! 
bad ! Yup ! " in fisherman's language. This means : B, B, B, A. That's 
the code letting you access the Fisherman's Submarine Race.
To enter the race, go underwater and just go straight from where you 
start, until you see a grey door on your left. Approach it and type 
the code when you're asked. Then you will enter the race.
To win the race, you'll simply have to train Josette to pilot the Seaba. 
I suggest you first go get achivements 9, 19, 20, 21, 23 and then try 
the race : at that point, you should win easily the race.


Achievement 15 : Learning how to sing well
------------------------------------------
Items required : None

Pretty easy one. Just go to the forest a lot of times.
Josette likes this forest because it reminds her of Corlo. When she 
goes there, she feels like singing, and does so. Once, after singing, 
she'll hear a strange voice calling for help. Scared, she'll run away.
Later, she'll meet Clara, a nice little girl, who is soon revealed to
be blind. She loves Josette's songs, and tells her about the forest's
voice - the voice Josette once heard.
After this, you have achievement 15.
As Clara asked you to, you should go see her at the hospital.


Achievement 16 : Learning how to dance well
-------------------------------------------
Items required : Dumbbells, music box

Remember the guy on the plazza in Blueland, breaking his chains ? 
Josette wanted to be as strong as him...After you do the Flyers' 
distribution job (see Josette's jobs section), buy her the dumbbells 
and teach her how to use it, if not already done. 
Have her train with it a few times, then go to the plazza. You'll see 
a funny scene where Josette will be challenging the man, breaking 
her chains ! But the people around will think there was a trick in 
the show, and Josette will have ruined Zampagne's show. He will 
then go on a depression and will be replaced by Jichael.
Now take Josette to the movies and have her see " Sound of dance " 
(starring Jichael). Take her back to the ship and buy her a music box 
(aka orgel). Teach her how to use it : she'll ask you if the music 
from the box can let her dance like in the movie. Answer yes. She'll 
start dancing ! Now, go back see the dancer on the plaza several 
times. Eventually, he and the chain-breaker man will thank Josette 
for helping them... And Jichael will even ask Josette if she wants 
to go and make a duo with him ! She'll refuse, because she has many 
things to do in Blueland...


Achievement 17 : A role-playing adventure
-----------------------------------------
Item required : Bad book

That's a game in the game... Have Josette read the book (it's a 
role-playing book). She'll start miming the story. You'll have to 
tell her what to do.
Okay ! I listed here what you have to do to win. If you don't do 
it like that, you'll probably be " game over " (virtually... Not 
really !) and will have to do it all over again... But this can 
be a way to make easy money, too.
Here's what Josette says :

" Player-san is in a deep forest, walking... He follows a spooky 
path. In front of him there's a huge house. Enter the house ? NO
Player-san goes around the house.... Behind the house there's a 
small doghouse. Look into it ? YES
There's a key ! Take it ? YES
Open the door with the key ? YES
It works ! The inside of the house is spooky...
Go on ? NO
Player-san goes back. There's a strange old man outside. He says : 
" Feel... Feel it ! It's up to you to feel you're a hero ! You can 
beat the " last boss " this way ! I'll tell you how to become strong. 
You have to use Oyakusoku's sword (the promised sword) ! "
Go on ? YES
Inside the house there's a cage. Inside the cage there's a beautiful 
woman. She talks to Player. " You, please... I am princess Orange 
from Iimon (good ones) kingdom. As you can see, I was captured by 
the " last boss " of Warumon (bad ones) kingdom. Please save me ! "
- No way !! (says Josette)... would be a stupid thing to say cause 
the story wouldn't go further then.
- All right !
Player goes in search of the last boss. In front of him there are 
two doors.
Take the left door ? NO
Take the right door ? YES
Really ? YES
Really really ? YES
I had told you so ! THERE'S A MONSTER ! It's Oyakusoku !!
Fight it ? YES
Player killed the monster !
Found 1000 corlo ! (NB : You ACTUALLY get this money !!)
Found Oyakusoku's sword
Player runs away... Oh !
There's a middle-boss !!! How come there's a middle boss here all of a 
sudden ?
Fight it ? YES
Player killed the middle boss !
Found 3000 corlo !
Player runs away... oh ! It's huge ! WEEEEEEEN, SOB, SOB... No ! It's 
not time to cry !
THE LAST BOSS SHOWS UP !
" Who are you ?? Do you want to beat the last boss, too ? "
Fight it ? YES
Player killed the last boss. Thus, the inhabitants of the country lived 
happily ever after... But how come the forest became all of sudden a 
country ? "

That's all ! Now you've got 4% and achievement 17 !
I think this is funny (especially when Josette mimes the monsters...)


Achievement  18 : Learning how to tell the fortune.
---------------------------------------------------
Items required : Crystal Ball

This one's pretty easy. Just earn enough money to buy the 
crystal Ball. Then teach Josette how to use it and to tell fortune. 
That's it ! You got 4 more %.


Achievement 19 : Had a "dream"
------------------------------
Achievement 20 : Found the "past"
---------------------------------
Achievement 21 : Found the "future"
-----------------------------------
Achievement 23 : Understood "Happiness"
---------------------------------------

Items required : Magiteka legend, Magiteka map (?)

Those four are actually the fact of finding the four Magiteka 
treasures :

If you buy the treasure map from the computer shop and have 
Josette read it, you'll hear about the four Magiteka treasures. 
The 4 treasures are buried into the sea. They're known as "the 
heart of dreaming", "the heart of the past", "the heart of 
the future", and "the heart of happiness". The four of them 
form the "treasure of the heart". If you want to know more 
about that, you should buy and read the book of the Magiteka 
legend : it explains that the " treasure of the heart " enabled 
the robots from Magiteka to be better than humans.
Anyway, the map gives you four clues to find the treasures :

"The dream is... at the north of the 10-signs mark..."
"The past is... beyond the red pillar"
"Happiness is... at the middle of the four signs..."
"The future seems to be... in the direction of the four fallen 
pillars"

The treasures are in the sea. Go find them with the Dolphin. 
When you find one, you can catch it with the Z trigger.

- To find the Dream, go backwards from where you start and as 
deep as you can. Eventually you'll find it in a hole.
- The Past is tricky, it's hidden in a small cave inside a hole 
you find going straight from where you start. In the cave is a red 
pillar, the treasure is behind it.
- Here's how to find Happiness : go straight from the start. In a 
place quite far, you'll find a valley, go deep inside it (still 
going straight). At one point, you won't be able to go further 
because of a rock wall : at this point, turn right. You'll see 
a yellow pillar and soon, the "4 marks" (same marks a when you 
found the Dream treasure). In the hole there is the Happiness 
treasure.
- Go further in the same direction, you'll find the Future 
treasure.

There's actually a fifth treasure : the Money treasure ! I don't 
remember exactly where it is, but it just gives you 5000 corlo and 
no %....


Note that after you found the treasures, Josette will say new 
sentences. If you found the dream, after you make her sleep, 
she'll say she had a dream, etc.


Achievement 22 : Understanding life and death 
---------------------------------------------
Items required : Medical book

From the very beginning of the game, Josette has been asking 
you : " Shinutte... Nani ? " (Dying... What is it ?), starting 
with the death of Pr Geppetto that she couldn't understand...
Now, the time has come for you to teach her what is death.
Buy the Medical book. Have Josette read it. She may refuse ; if 
so, have her read the encyclopedia. She should accept to read 
it. Once she has finished, she should cry a lot. Try to console 
her with flan.

Achievement 23 : Found the magiteka treasure "Happiness"
--------------------------------------------------------
See Achievement 19.


Achievement 24 : Understanding Love
-----------------------------------
See 11.


Achievement 25 : Found a treasure in the mine
---------------------------------------------
Strangely enough, this goal really doesn't have much to do with 
all the very serious other last ones. For this, you have to go 
work at the mine. I remind you that you first have to register 
for this job and learn how to use a (pioche). Then teach her 
how to open the chest you can buy from the Computer shop. It's 
coded in basis 2, so Josette will ask you if using this code, 
1 + 1 = 10. You actually HAVE to answer yes, since this is 
basis 2 code. After this, she should be able to open the chest 
anytime.
Once this is done, head to the mine. Take the elevator to 
basement 3. Go straight until you can't anymore, then go right. 
Same, then right again. Go straight again and when you can't 
anymore, turn left. You will find a new lift.
Enter it and go to basement 4. Go straight once more, then turn 
right and then left. You'll have a big hole to jump, then you'll 
see three monsters. Bring the pickaxe to Josette (with R button) 
and hit the monsters with it. You have to kill all 3. 
In the next screen, you'll have to have Josette walk on a 
wooden trunk : don't worry, she shouldn't fall. Go straight 
after and then right : you'll find another yet two bat-monsters 
you'll have to kill with the pickaxe. In the next 
screen, there's another HUGE monster. You have to run under him 
this time : to make Josette run, click on the exit -- that is, 
where bird says "to next room". If you do so with the right timing
(when the monster is going up), you'll dodge him and escape. Whew.
In the newt screen, there's a treasure box : just open it, and 
there you get 5000 corlo and achievement 25. Go back to the lift 
and select 1F, you'll get out directly.

Note : I was told that you can get rid of the big monster by 
hitting him twice with the pickaxe. However I never managed 
myself to do so - I always get killed. I think it's much easier 
to just avoid him, but, if you wanna feel trying...

Thanks to CHIN  who helped me finding this 
information.


100% !!!!!
----------
Okay ! You've reached 100%... So what ?
Well, when you have the hard-to-get 100%, you'll see Josette getting 
a present from Geppetto : a new dress. I don't understand what the 
name of the dress means, sorry ^^;
It's the pink dress Josette is wearing on the game cover (wow, this 
cover REALLY is spoilful !). Josette will thank you for raising her 
so well and kiss you ^_^. When she will be wearing the new dress, 
she'll be much more joyful ^_^
Now, the real question : do you get anything more in the ending if 
you got 100% ?
....NO. Sorry. But, hey, it's still nice to have 100%, right ?





***************************************************
*                                                 *
*   The End of the Days of Blueland -             *
*   Curing little Clara and what follows...       *
*                                                 *
***************************************************



Items required : Medical book, Proton stone, Encyclopedia.

When you've come to a certain part of the game, if you go see 
Clara at the hospital, you'll learn that she's caught an 
unknown illness. A pure japanese-XIXth century style-dressed 
guy will show up. It's Kurohige (Blackbeard) the doctor... 
But he won't be able to cure Clara from not knowing the 
source of her illness, a stimulation due to something... but 
what ?
Have Josette read the Medical book, then eat the proton stone... 
She'll say that it's a stimulation, but a strange one. Now have 
her read the Encyclopedia about Proton. She'll ask you :
" Clara went to play to the forest, right ? And beyond it 
there's a proton power plant... " YES
"I think Clara's illness has something to do with the Proton ?" 
YES
" I got it ! So the source of her illness is the Proton ! Then 
the forest was calling for help, too ! So maybe Clara will be... 
Thank you ! Player-san ! " (she kisses you).
Now you go back to the hospital and watch. Kurohige will take 
Clara to his country to cure her. When she is cured she'll come 
back. If you go to the forest now, you'll see Clara in the sky...

Back to the ship, you'll meet Pokko.
Josette will ask : " Say, how do you know about Pr ? "
Pokko will say he can't tell her. Then Josette will show him the
inside of the ship. Pokko will ask her if she would join with him 
the revolution group. If so, she'd have to go to the entrance of 
the pipeway...


OKAY ! Now careful ! If you go on, you're going to trigger the 
events that will close Chapter 1. So don't go unless you're really 
sure you want to put an end to chapter 1.



!!!!!!!!!!!!!!!!!!!
!! SPOILER ALERT !!
!!!!!!!!!!!!!!!!!!!




Don't read this unless you have reached this part of the game or 
I'll kill you !!




Go to the pipeway. See Pokko. Now go to the Goddess Sedona Blue 
entrance... There'll be no soldier, you can come in. The inside 
is a maze with ladders and stairs. I suggest you try to go always 
up, or right. You may encounter monsters : kill them with the 
pickaxe. Eventually, when you can't go any upper, go to the left 
and find a big door with bats in front of it. Kill them and go.
You've reached the Revolution group's headquarters. (familiar 
faces there...)
You'll meet their chief : Galon. But he won't let Josette join, 
saying this isn't a game...
Now go to the dock where you used to see Sapphire. Josette will 
tell her she met her dad. But Sapphire will still end up saying: 
" I'm not her daughter anymore. I hate him. "
Go back to your ship. Pokko and Karen will be there waiting for 
you. They'll tell Josette they know she's a gijin, but that's 
OK with them. Also, Pokko has a secret to tell you : his real 
name is Pino Corlo, prince of Corlo... Remember Queen Tiffany, 
from WPJ1 ? That's her mom (though the booklet had spoilt that 
part...). Now, I can't remember exactly, but I think  Pokko 
then explains his parents are dead. And he knew he would have 
to meet, someday, a Gijin girl with a blue Ocarina. Karen ends 
the conversation saying that this must stay between the 3 of 
them...

And yet it won't !!!
Pearl was listening to them. Remember, she's been mad at Josette 
ever since she got the part in the movie AND got Arnold who Pearl 
had a crush on.
Go to the park and you'll find Pearl telling her comrades about 
Josette being a Gijin (" Look at that GIJIN !! She even has fake 
tears ! How strange ! "). Actually she told it to the whole 
island ! From now on, Josette will be chased from everywhere. 
If you go see your friends (Fisher, the doctor, Karen...) they'll 
all tell you that the army's looking for you and that you must 
RUN AWAY ! Quickly !
If you go back to the park, Pearl will say, laughing : " Soldiers ! 
The gijin is here ! "
If you go see Paul, you'll see him getting shot not denouncing you, 
and screaming " Josette, I loved you ! ".
If you go anywhere else, you'll see tons of soldiers running after 
you.

Peaceful days are over now.

Go back to the ship. You'll see Arnold, telling you that he 
doesn't mind Josette being a Gijin, and that he's been looking 
for the " J ".

Go see many people and to the ship again. Pokko's there. He'll 
tell you something terrible's happening : the mine is collapsing. 
But the Siliconians don't want to try to save anyone. When they're 
about to shoot the miners who are rebelling themselves and want to 
go save their comrades, the Revolution group show up with 
Nausicaa-like dressed soldiers. They start fighting the soldiers.
Now it's time for Josette and Pokko to run away. They decide to 
follow the revolution ship, which has gone to fight the Siliconian 
ship with the dolphin...


Chapter 1 : The days of Blueland - End
--------------------------------------



Note from programmers : We hope you enjoyed playing chapter 1... 
Now it's time for chapter 2.

[At this point you can SAVE your game]



************************************************
*                                              *
*   Chapter 2 : At the end of the blue stream  *
*         (Aoki nagare no hate ni...)          *
*                                              *
************************************************



Translator note : The characters' quotes in this section aren't 
always exact because I couldn't pause the game at this part, so 
I just wrote down what I remembered.

Farewell, Blueland...
---------------------
Pokko & Josette are on the Dolphin. They get rescued by the 
revolution group. But enemy ships attack. The two ships fight, 
and the revolution group come aboard the enemy ship. Galon and 
Messala face each other, and Galon is about to shoot Messala 
when Pokko shows up saying he want to fight too. Messala takes 
advantage of that and shoots Galon. Then Messala says : 
" Heehee, thank you, kid... you've helped me... But... BUT... 
PINO ? WHAT ARE YOU DOING HERE ? YOU ARE DEAD ! " Josette shows 
up and kicks Messala. Pokko & Josette run away...
The Siliconian ship explodes. But then a big flying robot shows 
up, with Messala inside it !
Josette : " Who...? I feel... I feel a Corlo gijin's heart ! "
The Gijin is number 46. Yes, the number 46 that used to give Pino 
advice in WPJ1... He gets his memory back slowly, and explains 
that all the Gijins from Corlo have been turned into killing 
machines. Then Messala gives number 46 the order to destroy 
Blueland, which he refuses to do, saying he doesn't want to hurt 
anyone anymore... Josette, knowing what is going to happen, tells 
the inhabitants to get the Megafloat away from Blueland. Gijin 
number 46 then self-destructs and destroys the island.
Josette and Pokko, still on the ship, are blown off the by the 
explosion.


[SAVE]


The lost memories
-----------------
Pokko and Josette awake on a desert island (looks like Miyazaki's 
Laputa a lot !! ^_^). Josette says : " WHERE IS HERE ? WHY AM I 
HERE ? "
Pokko : " Oh ! You're alive ! I'm so relieved ! "
Josette : " WHO ARE YOU ? WHO AM I ? WHAT AM I DOING HERE ? "
Pokko : " Oh no ! Josette's become weird ! "
Josette : " SOMEBODY'S CALLING ME... "
Pokko : " Eh ! Where are you going ? "
Josette then enters a wall... 
A strange voice : " Player ! Josette has lost her memories in the 
shock ! Please help her. "
Pokko : " Josette ! Waiiit ! "

Now a you controll a transparent Josette in a 3D maze. The music 
and the place are spooky, and you can hear Josette's laughs from 
time to time.
You must find 20 pieces of Josette's memories by answering 
questions. If you don't answer well, you'll have to do it all 
over again. To find her memories and to get the questions, you 
have to look for Josettes in the maze. Each time you see a Josette 
she'll ask you something.
But the questions aren't easy ! The answer depend on what you have 
done or not (that's where I put a ?) in the game. Be careful ! I 
also put the number (A??) of the achievement it refers to.
If you fail, you'll have to do it all over again...

Here are the 20 questions :

First floor
-----------
1. Josette is a girl that doesn't greet...                            NO
2. Josette won the first price at the Miss Goddess contest !          NO
3. Josette knows how to cook !                                        YES
4. Josette likes player-san very much !                               YES
5. Josette got the title of Fisher king ! (A9)                        ?
6. Josette was recognized as a fighter (A8?) and beat Siliconian 
soldiers ! (A10?)  ?
7. Josette participated in the Submarine race ! And she won ! (A14)   ?
8. Josette has finished the role playing adventure (A17) !            ?
9. Josette knows how to tell the fortune (A18) !                      ?
10. Josette found the Magiteka treasure "Dream" (A19) !               ?


Second floor
------------
11.  Josette found the Magiteka treasure "Past" (A20) !               ?
12.  Josette found the Magiteka treasure "Future" ! (A21)             ?
13.  Josette found the Magiteka treasure "Happiness" ! (A23)          ?
14.  Josette found a treasure in the Proton mine ! (A25)              ?
15.  Josette attracted a lot of people to the movies, on her job !    NO
16.  Josette understood love (A24) !                                  YES
17.  Josette knows how to take a shower ! (A4)                        ?
18.  Josette loves Arnold !                                           YES
19.  Josette likes Pokko !                                            YES
20.  Josette's body is a  machine's, but her heart is a human's !     YES

The last question is tricky since you don't know if they mean : 
physically, or morally. But the right answer IS yes.


The power of the J
------------------
When you awake, you're in a palace. You meet Old Fam (from WPJ 1) 
who's not only a Magitekan but also the keeper of this island where 
the secrets of Magiteka are kept. 

Then you meet " the eye of the J ", who tells you about the power of 
the J and how it was used by humans. Actually, you get the 
introduction's images explained by Fam. He explains how the Humans 
and the Dragon-men (people with great knowledge and civilization) 
once lived peacefully... But the humans rebelled themselves, and 
started fighting the dragon-men. The remaining few dragon-men had 
to hide the J to prevent the cruel humans to put their hands on it. 
Fam, the last dragon-man, decided to give it to trustable man, Pr 
Geppetto, so that he could use it for the good of humanity.
Thus, Pino was born. But he fell against Messala. Gepetto, wiping 
his tears, decided to make another robot with the " J ".
15 years later, Josette was born...

Josette and Pokko are astonished by what they hear, even though they 
don't really understand everything.

But once outside, Arnold comes to Josette and they get captured by 
the Siliconians. Josette, inside the Siliconian HQ, threatens that 
she will " use the power of the J " if they don't let them free. 
Josette and Arnold start escaping, but soon get chased by soldiers.

Now, it's the beginning of a boring 3D sequence where you have to 
escape the building, being chased by soldiers. You run faster than 
them, but if you get caught, you have to start all over again. There 
are 6 floors, in the last ones you have to trick the soldiers by 
attracting them somewhere. Sometimes soldiers will come from both 
sides, too. Be careful !

On the top of the building, Josette, surrounded by soldiers, finds 
no other solution to escape than to jump off the building.

She then diverts slowly, to the Megafloat... (how come she floats 
if she's a robot ? ^_^)


[SAVE]


Now, prepare for a 45 minute very  moving ending !


Okay ! From now on, I think I'm going to stop telling you about the 
story because I don't want to spoil it too much.
If I ha	ve requests, I may add a special spoiler section with 
translations of the ending. On the one hand, the action isn't hard 
to understand, but on the other hand the very last part of the 
ending is just sooo great that I'd really like to translate it... 
Well, I'll see this later.

Just one thing to let you understand : 
Josette's question to Siliconian the 13th :
" Tell me... Do you really care about peace in the world ? "
Siliconian : " Well... That's a good question... You know humans 
can't get peace by themselves. Even if a lot of them truly want 
peace, they just can't help fighting each others. That is why we 
want to let the peace rule. But it won't come itself, so we have 
to impose it ourselves, by force if needed, using our own rules. "


THE END.







Miscellaneous Information
-------------------------


Josette's jobs
--------------
As you have noticed, there are 6 jobs Josette can do. Here's some 
more explanations about them :
If you want to work, you have to go the Business registration 
office to registrate Josette for 6 jobs. They are, from left to 
right :
- Waitress (registration cost : 300) : this can be only done while 
accomplishing achievement 2. You gain 500c per waitressing.
- Customer caller (registration cost : 0) : Do this job by talking 
to the ticket lady of the movies. You'll get 200c each time.
- Flyers distribution (registration cost : 0) : To do this one, go 
to the plazza and talk to Zampagne. You can only do this before 
achievement #16. You get 200 each time.
- Fisher (registration cost : 500): This can be done after you get 
Achievement 7. The money you earn depends on the number of fish 
you catch.
- Proton miner (registration cost : 300) : To do this one, you must 
teach Josette how to use a pickaxe, then go to the mine. The money 
you earn depends on the number of times you pickaxe (about 
100c/hit). You just have to go into the mine, find a place with a 
pickaxe and hit the stones as many times as you want. The mine is 
a dangerous place, however. There are dragons-bats in it : you can 
kill the small ones with the pickaxe, but the big ones can only be 
overpassed by running under them. Also, beware of the holes. Eating 
proton stones will restore some of Josette's energy.
- Repairing/mending factory employee (registration cost : 300) : This 
the job you do at Gante's while achievement #6. Just like waitressing, 
you can only do this job a few times. You get 500 each time.


Movies list :
------------
- Battle of Siliconian
- Sound of dance
- The 11 commandments
- Meoro and Lijuet (!)
- The determinate worker (this must be a famous movie, too, but I don't 
know which one...)


Game Over ?
-----------
You get Game over under one of the following circumstances :

- Josette has no more HP or MP (her gauges turn from blue to yellow, 
then from yellow to red. If the gauge is red, Josette is almost dead ! 
Do something quickly !)
- The Dolphin is hit by too many fish, or crashes.
- The Seaba is shot down or crashes in an explosion.
- Josette falls in a hole in the mine.
- Josette is killed by the dragon-bats in the mine.
Etc...

Being game over isn't terrible, it'll just cost you 3 days and 3000c. 
Of course, you can reset the game, too.


Josette's dresses
-----------------
As you have noticed, Josette starts he game with 3 dresses. Check the 
dresses' description in the Item list. You can have her change and make 
comments about the dresses' colors, but I don't think changing her will 
do anything special to the game - it's just for your pleasure.


Josette's questions
-------------------
From times to times, Josette asks you questions... There's one that I 
particularly enjoy :
" Say, Player, are you clever ? " (YES)
" Really ? "
There Josette starts asking you questions. I listed the questions & 
answers :

" The aproval of the opposite of the opposite of the aproval of the 
opposite of the aproval... Is the  opposite, right ? " YES. " Yeees ! "
" The earth was born 3 500 000 years ago, right ? " NO " You're right ! 
It's 4 600 000 years ago ! "
" 100 kg of steel, 100 kg of feathers... The heavier must be the steel, 
right ? " NO " You're right ! They're the same ! "
" The child of my parents... It can only be me, right ? " NO " You're 
right ! It can be my brother ! "
" ...... Wow.... You're really great, Player-san ! "

This does nothing to the rest of the story, but it's nice to get 
Josette's admiration...


Favorite Quotes
---------------
" Those babies... Where d'they come from ? "

(After eating a stuffed cat) " Meeeeeeooooww "

" Player-san, although I don't know your face, I like you ! "

" Player-san is from another world. Why didn't Professor choose 
someone from our world ?... Oops, sorry, Player-san, are you 
angry ? "

(After asking you if you're a girl, if you like sport) " Player-
san is a sportswoman ! "

(After seeing Sound of dance) : ...Hey ! I feel like singing and 
dancing ! Player, are you good at singing and dancing ? [YES] 
Really ? Then, dance and sing for me please ! [She watches you]
... ... I couldn’t hear or see, but it must’ve been amazing !



Links
-----
Wonder project J 2 :

  Sfran's Wonder project J 2 page :
         Very good site with a simple presentation, but with 
         some good  translations for the beginning of the game. 
         Don't miss it !

  NEZHA's Wonder project j 2 Fanatics Homepage :
         A really great site about WPJ2 with game help and goods 
         information ! Unfortunately, it's in Japanese.

  Shoujo Station and Wonder project J 2 project
         A few information and a petition for the US release of WPJ2.

  Enix's Wonder project J 2 page
         Beautiful page made by the editor of the game, Enix. Do I 
         have to say it's in japanese ?

  Bingo's Wonder project J 2 page
         A good page, long to download though. Still under 
         construction when I'm writing this.

  The Wonder project j 2 ring


WPJ 2 Soundtrack & Movie :
         Review of the soundtrack.
         I downloaded the movie from here.
 
Wonder project J :
         A review page about Wonder project J... Currently down.
         Another review of Wonder project J, in spanish this time.


Wonder project J ROM
         Download the ROM there if you want to enjoy it for 24 hours.



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