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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter W » Wonder Project J2 - Strategy Guide (Page 01)

Wonder Project J2 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Wonder Project J2 - Strategy Guide (Page 01).

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                          JJJJ   ..2222..
                          JJJJ  .22222222.
      W  O  N  D  E  R    JJJJ  222" "2222  P  R  O  J  E  C  T
      ----------------    JJJJ   "2  .222"  -------------------
  Wonder  Project  J 2    JJJJ      .222"   Corlo no mori no Josette
                          JJJJ     .222"
                    JJJ  JJJJJ    2222"
                   JJJJJJJJJJ    222222222
                     "JJJJJ"    2222222222       Walkthrough and FAQ
                                                 (Text only version)  
---------------------------------------------------------------------
Version 2.0
By Eve Chauviré (feena@ifrance.com, formerly feena@worldnet.fr)
May 7th 1999





This is the text only version of an illustrated walkthrough. To see 
it, go to :

         ***********************************************
         *                                             *
         *   *
         *                                             *
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If this link doesn't work, you can mail me ^_^
Please do not distribute this text without asking.

The illustrated version has pictures and lots of things ^_^. 


Looking for the game but don't know where to find it ? mail me, I 
can help you. 



Contents :
--------

- Changes in the versions & Author's note
- About Wonder project J and Pinocchio
- Characters : 	- main characters
                  - other characters
- Map of Blueland
- Item list
- Mini beginners' FAQ
- Walthrough for CHAPTER ONE :
       - Achievements list
       - About Blueland history / Introduction
       - The 25 achievements
       - 100%... So what ?
       - The end of the days of Blueland
- Miscellaneous information
       - Josette's jobs
       - Movies list
       - Game over ?
       - Josette's dresses
       - Josette's questions
       - Favorite quotes
- Staff information
- Wonder project J Links
- Special thanks


Changes in the versions :
-----------------------

Version 2.0 : Added achievements 21 and 23. The FAQ reached 100% !!!! 
   Added 100% information
Version 1.0 (Not available online) : Fixed lots of mistakes, Added 
   achievements 9, 13, 14, 25

Last update on : May 7th 1999



Author's note : 
-------------
When I saw so many people liked WPJ2 but couldn't understand it, 
I decided to make this FAQ. It is now complete to 100%.
I also want to tell you readers that I'm french, so some of my ways 
of saying are likely to sound a bit strange, sometimes. This is my 
first FAQ. 
Don't hesitate to e-mail me any (good or bad) comments, 
(especially) corrections, requests, etc, at feena@ifrance.com
If you want to put my walkthrough on your page, at least please let 
me know.
And if you do put it on your page, don't change anything in the text 
please. If something seems wrong to you, please e-mail me.
Feel free to link the page where you found this.
IF YOU MAIL ME, PLEASE INCLUDE " WONDER " IN THE SUBJECT. Thanks.


About Wonder Project J and Pinocchio
------------------------------------
Wonder project J is an exceptionnal game as it is one of the very 
few RPG inspired by a world masterpiece, Carlo Collodi's Pinocchio. 
Moreover, it's made by Enix (Dragon quest).
WPJ is kind of a modernized version of Pinocchio. In Wonder project 
J : Kikai no shounen Pino, Pr Geppetto had made Pino the little 
Gijin (robot), but was abducted before he could give him a decent 
education. Only Tinker the little fairy, an interface robot, was 
remaining to accomplish this task, that's why she summoned someone 
from another world to help Pino on his way. Pino would have been 
able to become a real boy, like in Pinocchio, once he would have 
awakened his 7 hearts (by accomplishing 7 achievements).
Of course, it's not so obvious in WPJ2, because you don't have so 
many names from Pinocchio.


Characters :
----------
Translator notes : I tried to translate the names as well as I 
could. Most of the characters' names sound english or french, so 
I tried to write them that way. For example Josette is a french 
first name which is actually not very common (and a bit ridiculous). 
Oh, maybe that name exists also in other languages... Well... I 
don't know, anyway. Other names are french such as " Elegant ". And 
the name of the chef sounds a lot like the french word " gourmet ", 
so I wrote it " Gourmen ". The family names appear only in the 
ending credits of the game. Of course some names might sound a bit 
strange and fitting too well to the characters, like Gante Worker, 
Geppetto Lamarck, Karen Honest...

Main characters :
---------------
Josette : Pr Geppetto's model 5984 android is a young girl. (Pino 
was model 4649). Like Pino, she was given the " J " which could help 
her become humain

Geppetto Lamarck : Geppetto's dream was to build a Gijin who would 
look exactly like a human in every ways. But, he was old, and had 
had trouble with Corlo's former government (in WPJ 1). He had to put 
Josette in a safe place before he died : on Blueland.

Bird : Aka Interface robot model 5980... This robot is the only way 
to communicate with Josette. It's your cursor...

Pino : The hero of Wonder Project J. Although he doesn't appear in 
Wonder Project J 2, he's often mentionned. Also made by Pr Geppetto, 
he sadly died before becoming a human, as we see in the introduction.

Pokko : Doesn't he remind you of someone ? Not only he is queen 
Tiffany's son but he's also the... reincarnation of Pino ! He's the 
spittin' image of Pino, and somehow has the same temper.


Other characters :
----------------
Arnold : A popular, handsome young man.

Clara : A nice blind girl.

Doro & Bou : Those two are former thieves from Wonder project J. 
They became honest. Notice that " dorobou " means " thief ".

Fam Wizard : aka Old Fam in WPJ1. He's the last survivor of the
ancient race, the Dinosaur-men.

Fater Harben : Harben's father ('s ghost), who was a martial arts 
master.

Fisher : An experienced fisherman, with a typical fisherman's way of 
talking !

Fraken : Siliconian's mean scientist.

Galon Honest : Karen's husband, who abandoned his family and entered 
the army for some reasons...

Gante Worker : The grumpy boat & plane repairer. He just looks like 
one of Miyazaki's characters.

Gedo : This hooded man is looking for young girls to beat...

Gourmen : the world number 1 chef.

Harben : One of the army's leader. Is he as kind as he seems to be ?

Horus, Rostam, Lidal : Three regular customers of Karen's restaurant. 
We soon learn they belong to the Revolution Army.

Jichael : A trendy dancer that appears in the movie " sound of dance ".

Karen Honest : Formerly the leader of the Yamaneko thief band in 
Wonder Project J, she now runs a restaurant on the Megafloat Noah. 

Katze the cat : Karen's friend ; it's a actually a she.

Kurohige ("black beard") : The doctor who will try to cure Clara.

Movie director Lumiere & Alan : A movie maker and his assistant. They 
will be expelled from Blueland because their movies do not praise 
the Siliconian army...

"Medusa" Siliconian 13th : the mysterious cruel emperor. You only 
get to see his face in the ending...

Messala the 3rd : WPJ1's bad guy, a Gijin just like Josette. In 
WPJ1, he was Corlo's tyrannic leader, and abducted Pr Geppetto 
because he wanted the " J ".

Pearl Elegant : The posh daughter of the mayor. You'd better be her 
friend...

Paul : The townhall employee, who soon gets a crush on Josette !

Rosa, Hilda and Sally : Three friends of Pearl's.

Sapphire Honest : Karen's rebellious daughter, who could never 
accept her father's betrayal.

Zampagne : A strong man who breaks chains on the plazza.


Map of Blueland
---------------
These numbers are referring to the map of the Blueland in the booklet 
(p12-13). This is translation of the booklet.

Artificial Island Megafloat Noah
1. Megafloat Noah dock #1
2. Megafloat Noah dock #2
3. Karen's pub (which is a restaurant, actually)
4. Artificial island's park
5. Succalla Movie theater
6. Pipe way (to Blueland)
7. Garbage dump
8. Gante's boat repairing shop
9. Suspicious street
10. Goddess Sedona Blue entrance
11. Artificial island's plaza
12. Artificial island's hospital
13. To Home island Blueland

Home island Blueland :
14.  Plaza in front of the public office
15.  Blueland's public office and business registration office
16.  Siliconian movie studio 
17.  Proton mine
18.  Siliconian Airforce training district
19.  Siliconian Airforce fighting place (execution site ??)
20.  Blueland forest
21.  To Megafloat Noah


Item list
---------
They're in the same order as in the booklet.
This is both comments of my own and translations of the booklet.

- Language Book : You need to read this before reading any other book.
- Encyclopedia : You can learn about everything in this book.
- Book of planes : A book about planes, and especially the Seaba plane.
- Book of ships : You'll want to know more about the Dolphin...
- Mechanic manual : Josette should read this if she wants to work in 
a garage.
- Medical book : all the secrets of the human body.
- Cook Book : I think it's clear enough !
- Bad book : A forbidden book (?) - actually a roleplaying 
book.
- Legend of Magiteka : About the legend of Magiteka.
- Legend of Corlo : About the legend of Corlo
- Red dress : An offensive-looking red dress.
- Green dress : A sporty-looking green dress.
- Blue dress : A smart-looking blue dress.
- Health oil : have Josette eat this and she'll recover HP
- Mental oil : have Josette eat this and she'll recover MP
- Stuffed cat : A cute stuffed cat with which you can play and enjoy 
yourself.
- Pickaxe : Used in mines
- Tray : Used in waitressing
- Dumbbell : It'll strengthen her up
- Groom : Use this to clean up
- Wrench : use this to learn mechanical
- Treasure box : With a little training with this, Josette'll be 
able to open any chest.
- Seasoning : This really have taste.
- Fry pan : used to learn to cook
- Bouquet of flowers : It smells good, doesn't it ?
- Crystal ball : Used to tell the fortune
- Fake cockroach : It looks like a real one
- Flan : Gijins' favorite food.
- Music box : doesn't it make you feel like dancing ?
- Treasure map (how come they sell this in a shop ?) : Map of the 
treasures of Magiteka.
- Proton stone : A stone like the one found in the mine.
- Corlo nut : This reminds Josette of Corlo... 



Mini FAQ
--------
- What is a Gijin ?
Gijin is the word used to call robots in the game. Most Gijins come 
from Corlo island. The gijins respect Asimov's Robots' Three 
essential rules, which means they must not hurt humans.

- How do I teach Josette something ??
With the bird, you point at the object. She'll react in a certain 
way, and then you have to praise her or to scold her.
When she has understood, she should say " Wakatta wa ! " (I got it !)

- Josette is very angry/very sad, and won't do anything. What should 
I do ?
Give her a flan, it should cheer her up.

- Josette refuses to read a book. What should I do ?
She probably doesn't have enough MP anymore. Have her rest or drink 
oil.

- Oh my ! I don't have any more Oil, and the shop won't sell me any. 
Why ?
It's because you're carrying too many bottles. Sell the empty bottles 
first.

- How do you open the door under water ?
You need to enter a secret code that you can guess when you have the 
fisher's license (there's a clue on it). It's B, B, B, A.

- Oh no ! Josette's eaten an object... Is it bad ? 
No. Don't worry. She should only eat objects that you can buy from 
the shop, and it's not bad for her health.

- How do I pilot the Dolphin ?
Go faster with A, slow down/stop with B.
Go up with Down, go down with Up.
To give up piloting and go back, push R then A.
To catch fish and treasures, use Z.


******************
*                *
*  Walkthrough   *
*                *
******************

Let's get started. First, I have to tell that Wonder project J 2 is
NOT linear. There are 25 " achievements " (or " goals ") you must 
accomplish, but you are not obliged to do them in one particular order. 
Of course, some must be done before others. Each of them give you 4%.
To check which ones you've got, go with the bird on the toolbar and 
press A over the bird's head. You'll access to the Achievements Memo, 
where all of those you have are listed. I listed here the achievements 
as they are in the memo :

The 25 achievements :
-------------------

1. Learned how to greet people
2. Learned how to cook
3. Learned how to clean
4. Learned how to wash oneself
5. Mastered the piloting of the Dolphin
6. Mastered the piloting of the Seaba
7. Learned how to get fishermen's qualification
8. Received initiation (about fighting)
9. Got the title of "fisher king"
10. Was recognized as an accomplished barehand fighter
11. Got Miss Goddess Contest Second Prize
12. Became an actress 
13. Got the title of "plane shooter king"
14. Won the submarine race
15. Learned how to sing well
16. Learned how to dance well
17. Made up a story
18. Learned how to tell the fortune
19. Had a "dream"
20. Found the "past"
21. Found the "future"
22. Understood Life and Death
23. Understood "happiness"
24. Understood Love
25. Found a treasure in the mine

...And this is the order I did them in : 1, 15, 2, 5, 20, 16, 22, 
3 & 4, 11, 24, 12, 8, 6, 10, 7, 19, 18, 17, ...
Of course doing them in the " right " order can surely do no bad... 
I tried to, once, but I didn't manage to get achievement 4 after 
achievement 3, neither to get 8 right after 7... Nevermind.

Some events can only occurr after others did.  If you get stuck 
because something "won't happen", go everywhere (several times) 
and some encounters may trigger new things. I did my best to 
try to know which things went before which ones, but it's hard 
to tell.


**************************************
*                                    *
*  Chapter 1 : The days of Blueland  *
*                                    *
**************************************

About Blueland history :
----------------------

Juste like Corlo, Blueland used to be a peaceful island until the 
Siliconian Empire, led by Siliconian the 13th invaded it to use 
its important mineral resource, the mines of Proton, and chased 
its inhabitants to an artificial steel island, the Megafloat Noah. 
This is where our story begins.
All the characters met by Josette are former inhabitants of 
Blueland that were forced to leave the island, now mainly occupied 
by Siliconian soldiers, who... aren't kidding...

Introduction
------------

Wonder Project J 2 is one of those rare sequels that take place 
exactly after the first episode. Or should I say, exactly 15 years 
after the first game. This means you'll meet quite a lot of 
characters from Wonder project J. In the introduction of the game, 
you'll see a short summary of what happened at the end of Wonder 
Project J (although I'm not 100% sure about that, since I haven't 
finished WPJ ^_^ ;). After Pino died fighting Messala the 3rd, the 
tyrannic king of Corlo, Pr Geppetto decided to build another Gijin 
like Pino. But this time, it's a girl whose name is Josette, 
accompanied by a new interface robot : Bird. After living peacefully 
and happily, Pr Geppetto finally dies.
Meanwhile, queen Tiffany, 5 years after Pino's death, gave birth to 
a boy looking exactly like Pino... But a flesh boy this time...

On Corlo island... Josette and her creator, Pr Geppetto, live 
peacefully with other gijins. But once, Geppetto announces to 
Josette that she must leave for Blueland island... and he passes 
out !
He manages to tell Josette she will now be looked after by a 
reliable person from another world... You. Then geppetto dies...
Thus Josette leaves for Blueland, a place where she knows 
nobody, without having really understood what happened to Geppetto...



[Translation of the letter from Josette to the Professor, from 
game introduction]

"Dear Pr. Geppetto...

The island you told me about, Blueland, is a floating steel island. 
There are so many people I don't know around here, and my home, now, 
is that old ship...

I don't know this "Player" person yet, either. But, even if I'm 
anxious and lonely, I still believe in what you told me, professor, 
and from tomorrow on, I'll keep in mind to do all my possible to 
hang in there.

                                 Your daughter, Josette."






Achievement 1 : Learning how to greet people
--------------------------------------------
Items required : Language book, Encyclopedia.

When Josette first comes on the island, she wonders where she 
should go first, and asks you to take her to the #1 dock of 
the Megafloat (her ship is in the #2 dock). Do so. You'll meet 
a guy there called Fisher who is... yeah, a fisher. He'll greet 
Josette but she won't answer from not knowing how to greet people. 
Back home, she'll ask you what is greeting, and will try to greet. 
Approve her every time. Now, you can go back to Fisher and 
Josette'll greet him the way he did (in a very familiar way - 
fisher's language !). Now you've got your first 4% and your first 
achievement acquired on the Memo : " Learned how to great people ".

Now, you may explore the city as you wish. If you return to dock #1, 
you'll meet Pokko the naughty boy. Also go to Karen's restaurant 
(place number 3). You'll rush into Sapphire, and then Karen won't 
let you in because Josette forgot to greet her. But Karen, who used 
to know Pr Geppetto, recognized Josette and knows she's a Gijin.
When you go back to Karen's, she'll be friendly this time, and will 
teach Josette a more regular way to greet. When you go home, have 
Josette read the Language book, and the Encyclopedia. Make sure she 
inputs them (see mini beginner's FAQ). Approve everything she asks 
you and make her rest between the 2 books.

More greeting learning : Even if it's not worth %, you should also 
teach Josette a nice way of greeting. When you make her sleep, when 
she wakes up, she greets you. The first time, she'll say " Ussu " 
(Hey there !). Disapprove. The 2nd time, she'll say " Akemashite 
omedetou gozaimasu " (Happy new year). Press B. She may also say 
" Komban wa " (Good evening)... Approve her only when she says 
" Ohayou " (Good morning) and, later in the game, " Gokigen'you " 
(Good morning in a very polite way) and makes a reverence. She says 
it loud so you can get it even if you don't know Japanese. I don't 
know if this does something to the rest of the game, but, it can't 
be bad.  ^_^


Achievement 2 : Learning how to cook
------------------------------------
Items required : Tray, Fry pan, Cook book, several Seasonings

Now go to Karen's again. She'll tell you that if you want to work 
for her, you have to go the Business registration office. Do so. 
You'll meet Pearl there. Once back, approve Josette when she says 
" Pearl is beautiful ! ".
Go again. Now, you can registrate Josette for 6 jobs (From left to 
right : Waitress, Customer caller, Flyers ditributer, Fisher, 
Proton miner, Repairing / mending factory employee)
You'll have to suscribe to many of them, but for now, waitress 
will be fine (cost 300 c). Going back to Karen's, she'll give 
you work. Josette may not know how to be a waitress. If not, go to 
the ship, buy a tray and teach her.

Now you can work at Karen's and earn 500 corlo each time. Don't 
forget to make Josette rest when she's tired. Work there as much 
as you want, then do the next step (but you won't be able to work 
as a waitress anymore after you get achievement 2 !).

If you work there often you'll notice that Karen always asks 
Josette if she'd like to try to cook, to which Josette answers 
" Eh ?? ".
It's now time to teach her how to cook. Buy tons of seasonings, 
the cook book, and the fry pan.
First, try to make Josette read the book and input it. She may not 
have enough MP, so have her rest before imputing the book. Then 
have her eat the seasoning. She'll describe the taste she has in 
mouth. Say yes. And read the book, and eat seasoning, again and 
again... until she asks you if " taste " is linked to " the 
different sensations you have in the mouth ", and stuff like that. 
Just keep answering yes.
Now, time to practice. Take Josette to the basement of the ship. 
Try to make her cook. She'll ask "Is taste important in cooking ?". 
Yes, of course. Just have her try to cook at the kitchen, read the 
book, eat seasoning several times. After some time, go to Karen's. 
She'll love Josette's cooking. (If she doesn't... then you haven't 
practiced enough !).
Go back again and again to Karen's. You'll meet Gourmen, the n°1 
Chef, who'll accept to taste your cooking !! He'll find it good, 
although " something's missing... ". Now, take Josette back to the 
Dolphin's kitchen, and make her cook. After several attempts, 
she'll wonder what's missing, and ask you if, maybe, she should 
put all heart into her cooking (that's what's missing). Answer 
yes ! And go back to Karen's. Now Gourmen will really like it, 
saying "that dish tastes like it hasn't been cooked by a human" !!
Gourmen will even ask Josette if she wants to go with him and 
become the best cook of the world ! But she will refuse, saying 
she has somewhere she must go back to, before...
Back to Karen's, the 3 customers and Karen will thank Josette for 
being nice and cheering them up... And also give her 10 000 corlo !


Achievements 3 & 4 : Learning how to clean & to wash oneself
------------------------------------------------------------
Items required : Mop

Go to the studio twice. Go see a lot of movies (about 5 or 6). Go 
to the Studio again. Josette will fail her audition from not knowing 
what cleaning is. Teach Josette how use a mop. Show her the sink. 
Answer Yes. Have her use the mop. Now she has understood Cleaning. 
(Achievement 3).

Now show her the shower. She'll try to take a shower but won't like
it : it's cold. Try to have her take a shower but she won't. Have 
her look at the washing machine. Have her look at the shower. Have 
her look at the washing machine again. She'll start twirling and ask : 
" Say, if I twirl will I look clean ? ". Answer no. Then she should ask 
you if water is the thing that makes things clean : say yes. Show her 
the sink : she'll clean her face. Answer yes. Have her take a shower, 
answer yes. She's understood " washing oneself ".


Achievement 5 : Learning mechanical & Piloting the Dolphin
----------------------------------------------------------
Items required : Mecha manual, ships book (and maybe wrench...?)

Have Josette read/Input the mecha manual and read/Input Ships book, 
entirely (it may take several times). That's all... Now you can pilot 
the Dolphin : Just check the engine panel then sit in the cockpit.


Achievement 6 : Piloting the Seaba
----------------------------------
Items required : Mecha manual, Planes book

In order to learn how to pilot the seaba (the plane), have Josette 
read and input the Mecha manual if it's not already done. Go see Fisher. 
He'll say " So, you like mechanic ? Then why don't you go see Gante the 
machanician ? ". Go register for the last job on the list (Factory 
Employee), and go see Gante (place #8). Also, have Josette read/input 
the Planes book entirely.

Go see Gante. Gante is quite grumpy. But go see him several times.
Answer yes to Josette's questions. Go again to Gante's. You'll now 
have to work for him several times. " You're not bad for a girl... "
Eventually, you'll get a 5000 c pay.
Back again to Gante's, while working, Josette will plug in the wrong 
plug...
She faints, and Gante rushes to help her.
While unconscious, she sees Pr Geppetto.
" Is this you, Pr ? Why are you here ? "
" You must go back Josette... And trust Gante ! "
After that, Gante has found out about Josette being a Gijin. This was 
supposed to be a secret, Pr Geppetto had told Josette never to tell 
anyone that she was a Gijin, so Josette is annoyed about that. But 
Gante says it won't change anything.

Going to Gante's later, Josette will see he's in trouble with the 
soldiers. "I'm just a repairer ! I know nothing about the Seaba !", 
he says.

Have her read/Input Planes book, if it's not already done. Now Gante 
will show you his secret : the Seaba plane, that you can pilot in a 
3D sequence !!
The plane will be used for achievement #13


Achievement 7 : Learned how to get fishermen's qualification
------------------------------------------------------------
Items required : None

Go see Fisher. He'll ask you, maybe, if you feel like becoming a 
fisher too. 
For this to go on, you'll need achievement #5.
Go registrate for the job " fisher " (4th one). Go see fisher 
again. He'll tell you about the fishermen needing to find " a proof " 
of their abilities, in order to get accepted by the other fishermen... 
The " proof " is a tiny shell hidden under the sea. To find it, go 
straight from the beginning and go into the hole you'll encounter. 
The yellow shell can then be caught with Z-button.

Go see fisher again. He'll give you the Fisher's licence. Looking at 
it, you'll see a clue for the secret code. It's : " Wrong ! Nope ! 
bad ! Yup ! " in fisherman's language. This means : B, B, B, A. That's 
the code letting you access the Fisherman's Submarine Race (see #14).
From now on, you can go to the sea and catch some fish to gain money.


Achievement 8 : Getting "initiation"
--------------------------------------
Items required : Stuffed cat

This one's pretty long, because you have to get friends with Sapphire 
first.

You'll need to get Achievement 6 to get this one.

Go to the garbage dump. You'll meet Katze the cat. Go see the Goddess'
statue... Go to the plazza (#11) twice.
You'll meet Sapphire. Go to to the garbage dump again. Then go see 
Fisher. He'll tell you about that cat stealing his fish. Go back to 
the garbage dump

Now, go to the dolphin and buy the stuffed cat. Teach Josette to kick 
the cat (!), then go back to the garbage dump twice. Now, Josette 
will shout at the cat. Go see Fisher : he'll give you money to thank 
you. But going to see sapphire again, she'll scold you, saying she 
hates " people who harm the weaker ".

Josette will then ask you if she has done something wrong : answer 
yes... Now teach Josette to hug the stuffed cat, and go see Katze 
again. You'll discover why it's been stealing fish. Go back to 
Sapphire, who'll be your friend now on. 
See Katze again to see a funny scene !

Next time you see Sapphire she'll say she wants to have a bird's 
wings, to fly/be free, like the birds, because she has never left 
Blueland since she was born...
Josette'll tell you : " Sapphire wants to have a bird's wings... 
Do you think I should give her Bird's wings ? Oh ! He's listening !
 ...Bird ? No, it's nothing... "

If you don't have achievement #6, go get it.

Going to see Sapphire again, Josette will take her to the Seaba 
and let her fulfill her dream, flying...

Later on, go several times to the spooky street. Josette will find 
a man lying on the ground and will come to his rescue.
Another time, Josette will get attacked by spooky men, but Sapphire 
will come to her rescue. Going back again there, she will this time 
manage to defend herself.
Later, she'll get the Initiation (an object) from Fater Harben - the 
man that was lying...


Achievement 9 : Got the title of "fisher king"
----------------------------------------------
To get this one, just go underwater with the Seaba and catch about
30 fishes. When you've got enough, you'll hear a sound hinting you 
that you got the achievement. That's all !
I recommend you do this one while looking for the Magiteka treasures 
(19 and all). Also, note that each caught fish will give you 1000 
corlo !
A few more things about fish :
There are two types of fish : grey ones ("dolphins") and yellow/grey 
ones ("sharks"). They give you the same money. However, while grey 
ones will ignore you, sharks will run after you and hit your ship. 
After a few hits, your alarm light will flash meaning you should go 
back really fast (R button) ! So be carefull about sharks - they 
often attack you in your back !


Achievement 10 : Getting recognized as an accomplished barehand fighter
-----------------------------------------------------------------------
Items required : Dumbbells

I think you have to have #8 for this one.
I'm not quite sure about how to get this one. If I remember well, 
you have to go to the army's fighting place (#18) several times and 
to the Artmy's districts. At one point, Josette will challenge Battler 
(a soldier). To beat him, you got to train Josette a lot with the 
dumbbells, and by seeing the movie Battle of Siliconian.
Eventually, after you beat Battler you'll run into Harben and later on,
have to fight him too.
Next time you go see him, you'll fight. If Josette has trained enough, 
she'll win - but it takes quite some time to train her. I guess this 
is there you get achievement #10.


Achievement 11 : Getting Miss Goddess Contest Second Prize
----------------------------------------------------------
Achievement 24 : Understanding Love
-----------------------------------
Items required : none

Those are accomplished one after another, or so I think. 
Going to the park and other places (including the statue of the Goddess) 
several times, you'll meet Arnold, a young handsome man, about who all 
the girls of Blueland are crazy. Josette will get friends with him.
At a point you'll be told about a beauty contest, the Miss Goddess 
contest. Josette will participate in the contest thanks to Arnold's 
encouragements, and win the 2nd place, after Pearl.
After that Josette will start asking questions about her feelings 
for Arnold. Approve her. At one point she'll understand that this 
is love, but I can't remember exactly how. I'll complete this later.


Achievement  12 : Becoming an actress
-------------------------------------
Items required : None

You need achievement 2 to get this one. Go back to the Studio, and 
you'll get to participate in the audition again.
Josette'll have to sweep. Then she has to play a love scene. If she 
can't do it, take her see " Meoro & Lijuet " at the movies several 
times. Then, she should be able to play it, but the Director still 
feels something's wrong. He guesses that Josette has never felt love 
before.
You'll only be able to get that achievement after you get achievement 
#24.
Then Josette will play it correctly, and she'll get the role. The 
movie will be done, but the movie director and Alan will sadly be 
expelled from Blueland by the soldiers... Too bad.

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