WinBack: Covert Operations - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for WinBack: Covert Operations - Strategy Guide (Page 03).
Challenge 12, Stage 4
Your Team 1 Enemy Team 3
Score Limit 5 Score Limit 5
Allied Bot AI HI Enemy Bot AI HI
Allied Handicap 80 Enemy Handicap 100
Allied Medikit 50 Enemy Medikit 50
You Play As MIKE Time Limit NONE
** Minifort. Stay and have a ball killin' things.
Challenge 13, Stage 1
Your Team 3 Enemy Team 1
Score Limit 2 Score Limit 2
Allied Bot AI HI Enemy Bot AI HI
Allied Handicap 25 Enemy Handicap 250
Allied Medikit 50 Enemy Medikit 50
You Play As KEITH Time Limit NONE
** An easy challenge. Kill things. Kill lots of
things. Then kill them over and over again.
Challenge 14, Stage 3
Your Team 1 Enemy Team 5
Score Limit 5 Score Limit 5
Allied Bot AI HI Enemy Bot AI HI
Allied Handicap 100 Enemy Handicap 100
Allied Medikit 50 Enemy Medikit 50
You Play As STEVE Time Limit NONE
** Fire the shotgun randomly then head up to the
SMG bridge and paint that place red. We're gonna
paint that wagon, gonna paint it good. Gonna paint
that wagon, gonna coat that wood . . .
Challenge 15, Stage 1
Your Team 1 Enemy Team 6
Score Limit 6 Score Limit 6
Allied Bot AI HI Enemy Bot AI HI
Allied Handicap 100 Enemy Handicap 100
Allied Medikit 50 Enemy Medikit 50
You Play As LAW Time Limit NONE
** The hardest stage so far. Nurse your SMG and head
for the outer wall where the medikit is on your side.
Duck behind the indestructable box and wait for the
saps to come pouring in. Kill. Occasionally, one of
them has the spark of imagination to come up behind
you, but chances are that you'll have killed enough
of its buddy Bots to make things swing more your way.
Just head back to the medikit area and shoot it out,
healing as you need to.
Challenge 16, Stage 5
Your Team 2 Enemy Team 4
Score Limit 8 Score Limit 8
Allied Bot AI ULT Enemy Bot AI ULT
Allied Handicap 100 Enemy Handicap 100
Allied Medikit 50 Enemy Medikit 50
You Play As JEAN Time Limit NONE
** I was so pumped from freeing Ultra AI that I used
Jean to waste the suckers the next stage before I had
time to think. Same strategies, but use the boxes more
to kill them faster so they can't kill you.
Challenge 17, Stage 3
Your Team 1 Enemy Team 4
Score Limit 1 Score Limit 5
Allied Bot AI ULT Enemy Bot AI ULT
Allied Handicap 250 Enemy Handicap 60
Allied Medikit 50 Enemy Medikit 1
You Play As JAKE Time Limit NONE
** SMG. Bridge. Easy.
Challenge 18, Stage 4
Your Team 1 Enemy Team 7
Score Limit 7 Score Limit 7
Allied Bot AI ULT Enemy Bot AI ULT
Allied Handicap 100 Enemy Handicap 100
Allied Medikit 50 Enemy Medikit 50
You Play As LISA Time Limit NONE
** Try the minifort strategy, but don't stay too
long. You can also try to sucker trap the Bots
again by hiding out near the medikit in the under-
floor corridor and resorting to the pistol when
Lisa's SMG is expended.
Challenge 19, Stage 2
Your Team 1 Enemy Team 7
Score Limit 7 Score Limit 7
Allied Bot AI ULT Enemy Bot AI ULT
Allied Handicap 100 Enemy Handicap 100
Allied Medikit 50 Enemy Medikit 50
You Play As STEVE Time Limit NONE
** Tough challenge. Shotguns are your best bet, but
stay more active and don't rely to much on swing-out
fire or another Bot you didn't see will come up the
other way and shoot you in the back. Stay near the
start and near the medikit.
Challenge 20, Stage 5
Your Team 1 Enemy Team 7
Score Limit 7 Score Limit 7
Allied Bot AI ULT Enemy Bot AI ULT
Allied Handicap 100 Enemy Handicap 100
Allied Medikit 50 Enemy Medikit 50
You Play As JEAN Time Limit NONE
** Shotgun, medikit combo works, but throw in some
SMG if you feel up to it. Hop back down to the sucker
zone near the medikit after you grab the SMG and try
to stay away from the Rocket Launcher.
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Section 500: Codes and such
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Section 510: Cheats N64
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On the "Press Start" Screen hit the following on the D-Pad; note
that you need to PRESS AND HOLD the last button in each sequence
as you press START.
All Characters - u, d, d, r, r, r, l, l, l, l, C/up [hold] + START
Trial Mode - u, d, d, r, r, r, l, l, l, l, C/down [hold] + START
On the "Press Start" Screen hit the following on the C-Pad and
shoulder buttons; note that you need to PRESS AND HOLD the last
button in each sequence as you press START.
Max Power - L, r, l, r, l, d, u, d, u, L [hold] + START
Sudden Death - L, l, r, l, r, u, d, u, d, L [hold] + START
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Section 515: Cheats PS2
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On the "Press Start" Screen hit the following on the D-Pad; note
that you need to PRESS AND HOLD the last button in each sequence
as you press START.
All Characters - u, d, d, r, r, r, l, l, l, l, Circle [hold] + START
Trial Mode - u, d, d, r, r, r, l, l, l, l, Triangle [hold] + START
On the "Press Start" Screen hit the following on the shoulder
buttons; note that you need to PRESS AND HOLD the last button
in each sequence as you press START.
Max Power - L1, R2, L2, R2, L2, Tri., Cir., Tri., Cir., L1 [hold] + START
Sudden Death - L2, R2, L2, R2, Cir., Tri., Cir., Tri., L1 [hold] + START
So far, there is no code to unlock the Characters in Bot Mode unless
it's through honest, hard work. So go out there and kill something.
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Section 520: Ending Parameters
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There are three (3) endings to Winbak. I will not spoil them for you,
nor the rest of the story and trust that you actually give a damn about
what happened to everyone in the course of the game to try and get the
best ending. The story plays out the same way regardless of what mode
the game is finished in, so try Sudden Death -- it's the only way to play.
I beat the game in 3:00:00 hours flat (this means Cecile Carlysle drops
dead at precisely 3:00:00 game time).
The seemingly crucial points are the bosses Jean-Luc must fight if he
must be successful. The crux is apparently how long it takes for him
to reach the LAST CHECKPOINT of Stage 27.
Good Time Limit - under 3:00:00 and not a second more.
Bad Time Limit - over 3:00:00, but under 6:00:00.
Worse Time Limit - at or over 6:00:00.
On the PS2, I beat the time I had on Sudden on the N64 by finishing
the game at 2:45:something-something on Max Power/Easy. Let's just
say I muscled through a lot of areas you normally shouldn't have.
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Section 530: Someone set us up the bomb. (Winback on PS2)
------------------------------------------------------------------------
Koei has made Winback on Sorny's Playstation 2. This edition has two
multi-player modes, better graphics, and Japaheeno voice acting. Only the
best players will notice that enemies have increased awareness and have
faster reactions than the N64 version. While this is only a minor nuisance
in normal game play -- this has made Sudden Death all the more challenging.
To find relevant material on the PS2 version of the game in this FAQ, see
the table of contents.
It would be nice though, if Jean-Luc gets his hands on a sniper rifle so
he can waste a bunch of people with resorting to his crappy laser sight.
That would make a neat-o fourth weapon to augment the piece of shit .380
Handgun w/ Silencer. A good choice would be a Russian SVD Dragunov fitted
with a Night Vision Scope ala Gabriel Logan's Night Vision Rifle in Syphon
Filter #1. That, and Lisa can fight in-a-see-through-bikini and high heels.
Koei can also add the Destrega skins as extra mutliplayer characters in
future versions of thie game.
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Section 540: Fake Winback Characters
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What has this got to do with the game? Absolutely nothing.
Hahahahaha. I am just that good.
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Leila Andrews (Rolling Thunder Agent #1)
Roll? - yes, but she wears tight, white, butt-hugging jeans. So, no.
You will not be able to see what makes girls "special." Not
even for $400.
Siddle? - yes. Oh god, yes. Suck it babe . . . aaah.
** Leila Andrews is the damsel in distress from Rolling Thunder who is
captured by Geldra; she is rescued and is teamed with rescuer and
fruity boy toy, Albatross in Rolling Thunder 2. Leila's pistol is an
eight round laser sighted pistol, similar to the Detonics Pocket 9 or
similar hold-out pistols of the late eighties -- i.e., a woman's gun.
Fully loaded, the weapon can also be hidden in her "you-know-what-I'm-
talking-about-but-I-can't-say-it-or-I'll-be-censored-but-you-know-what-
I-mean-don't-you-fellas-wink-wink."
Albatross (Rolling Thunder Agent #2)
Roll? - yes.
Siddle? - yes.
** Albatross is a cross between "Jet" Li, Bruce Lee, and Chow Yun-Fat in
a western cut white tuxedo, slacks, and dress shoes. While he looks
harmless, he can and will kick your ass. His pistol is a twelve round
10 mm semi-automatic, similar to the ones issued briefly to the FBI in
the early nineties.
Ray-"Jay" Something-Something (Rolling Thunder Agent #3)
Roll? - yes.
Siddle? - yes.
** Jay was the new guy in Rolling Thunder 3. He was the typical Japanese
rendition of a young white American big city cop, like Leon Kennedy,
but in control of his glandular activity and lacking the Asian chick
fetish. His fashion sense is less than that of Albatross, thus his
wardrobe is more typical of the agent casual. His sidearm is a six
round revolver that packs double the power of regular semi-automatics.
Ellen Something-Something (Rolling Thunder Communications Babe)
Roll? - yes.
Siddle? - yes. Ellen wears a "rave/evening" wardrobe which doubles as her
clubbing ensemble: black mini, ankle high leather boots, and a
white strapless "blouse" which leaves her back bare. I leave the
rest to your imagination . . .
** Ellen serves as Jay's one-shot love sponge in Rolling Thunder 3. She's the
typical high-pitched screaming Japaheeno support girl and serves only as
jack-off material. Her handgun is also eight rounds, and a cute little
scope is attached to the top of it. Huhuhuuhhuu.
Lara Croft
Roll? - yes, but only into gunfire, or to activate her "self-destruct."
Siddle? - no, but she mashes her tits against the windows pretty nice.
** Lara cannot do much but suck up damage and use medi-packs like there's
a serious hemorrage in her brain. It's like fighting the Atlantean Egg
Boss all over again. The only other option when playing as this character
is the totally tasteless dominatrix costume which stuns guards (thus
leaving them totally defenceless) while she chokes them to death with
giant jumbo jelly vibes.
Grey Fox
Roll? - yes.
Siddle? - yes.
** The infamous cyber-ninja has no weapons but his vibro-katana, which is
kept humming through his on-board power supply. It is instantly lethal
on all modes (even Story and Max Power) and what's more, he has the
unnerving ability to turn invisible and sneak by heavily guarded areas.
The only disappointment is that he cannot jump like he can in Metal Gear
Solid Integral, and laser traps will still kill him outright. Other than
that, he is a fun character to use.
That big 7' tall Predator with the phallic alien polearm
Roll? - yes.
Siddle? - yes.
** He can cloak like Grey Fox, plus he gets to change his weapons in multi,
employing a variety of exotic alien death devices to use on the sorry
asses in this game.
Sindy-Anna Moans
Roll? - Yeah sure, why not?
Siddle? - Huhuhuhuhuhu. Yes.
** also known as Wanda the Wonderfully Wicked Whip Woman from West Wickham.
Aeon Flux
Roll? - That and more.
Siddle? - Much more.
** Gets to do things normal people can't do, including stuff that See-Jaaay-See
doesn't want me to say unless I'm teaching a "are-you-high?" school family
education and planning class for dumb ass teenagers and their cute sisters.
Richard Miller
Roll? - Yeah, I guess.
Siddle? - Okay, if you say so.
** V.S.S.E. agent on loan from Time Crisis -- "Prepare for your finest hour" --
Dick Miller has a six shot .95 Automag which causes internal body explosions
just like that gun in Technocop. This basically means he causes Sudden Death
to enemies while his lifebar is affected normally by enemy gunfire.
Kantaris
Roll? - Huhuhuhuhu
Siddle? - Heeeheeeeheee.
** Dana International wannabe. But she knows guns. Plus I never tried this
type o' "woman." Wait-a-minute. Eddie Murphy said that.
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Section 550: Foreign Tour Mode
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What has this got to do with the game? Absolutely nothing.
Hahahahaha. I am just that good.
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In this mode, you play as an American tourist (Jean-Luc in a tux) who
goes about in a foreign looking country and engaging in some hot, heavy
action with the local ladies. All he needs to do is to pick up enough cash
(as items), gun down the local police and muggers, and make it to the end
of the stage (usually a house of ill-repute). Then, using the PS2's highly
touted and powerful hardware, the gamer will be treated to a nice long 5-10
minute FMV of fluid-exchange-at-a-level-unsuited-for-younger-viewers-if-you-
know-what-I-mean-and-I-think-you-do.
As a bonus, the prize-gals should be made available for multi or single
play; the story will remain the same, but hey, I don't mind seeing girls
move on my big screen. There is even a "view mode" similar to the model
shoot in MGSVR/Integral where the gamer can explore as much of the prize-
gal in an up close and personal manner as s/he wants. With the way the
PS2 is set up, there can a "re-do" function where, like a DVD, one can
have the model do certain things over and over and over and over . . .
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Questions, atta-boys, nekkid drawings of Lisa Roberts, Nancy the
Assistant in the hot pink dress, "Hard-Luck-but-I-don't-wanna-die-
a-virgin-so-diddle-me-now-you-big-piece-of-man-meat" Lila, and no
small amount of free stuff should go to:
!!--> simalcrum@hotmail.com <--!!
GIMME - GIMME - GIMME!
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