Wetrix - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Wetrix - Strategy Guide (Page 02).
If you've read the above, you want to make sure you thin out the
perimeter as much as possible, and that duck lakes that have at least
one
side facing the outside, need to have that side covered by a long upper.
This way, you won't flood when the lake gets to the top, because they
will flow out the other side into the larger lake. This is crucial by
the time
you get into the higher levels, because almost every drop counts.
Method 2:
Do the same as above, and get a rainbow going (shouldn't be too hard if
you have five filled in lakes). Now whenever ice comes, stick an upper
under it. You'll have to hope you have one availible. The ice will land
on the upper, and you will get a dry ice bonus. If you are at a higher
level, say at least five, you can at least 70,000 points for each dry
ice bonus, and the more ducks and the higher level you are at, the more
you will get.
Method 3:
Just get a really big lake, made by a two or three layer perimeter.
Just make sure you thin it out. Then fill up on water until it's about
to all leak out (dump all other pieces in a corner) and evaporate it.
At a low level such as two, you can get around 50,000 points for each
evaporation, but at a level like level seven, you can get well around
several hundred thousand points!
Method 4:
Not really a real method, but still slightly handy...
At a high level, put a bomb in the corner, then use downers to extend
the hole (Make sure you have uppers to stop water from falling out
there), then if you have a few ducks and a rainbow you can get several
thousand points for the one repair.
If you are curious, my best score as of now is about 143,482,145 on
classic. You may see me on the high score charts on the Wetrix site...
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Achieving your Goals
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Ok, these are tips on how to get some of the ratings. If you are just
trying to survive for a while, look above in the game plays. Now..
Getting OK:
First, let me tell you that it really isn't THAT hard to get an 'OK'
rating. No really, you may think you really suck, but it's not that
hard. The only one that may be challenging are the 'piece' challenges.
Otherwise, for all playing modes, build a perimeter. Period. If you are
a beginner, don't even worry too much about how neat it is. In Pro mode,
just do it as neat as possible. Don't even use the 'A' drop button at
all. For all the handicapps, classic, presets, and pro mode, just make
your perimeter, flatten any extra lumps you have out, and make a good
bomb dump. You only have to survive to level two.
For the piece drop challenges, it is significantly harder. The same idea
applies to both (100 and 500), just go slower, and you will want to try
to make a two layer perimeter. Make one layer, then add another and thin
out whatever you can. Take your time, as you don't want to evaporate any
water while mines are in it. If there is ice, go ahead and evaporate. If
it is really high, drop it in the corner and use downers to kill some
water. That's it!
Getting Good:
There is a significant barrier between OK and Good. You just need to
survive another levels. Do exactly the same thing as above, but for the
pro and piece challenges, try to expand your bomb dump just a little,
like one or two tiles, and try to thin out the walls as much as
possible. Just line the downer against the wall, and move it one space
in the opposite direction. You'd be surprised how thin you can get it
and have it still hold water.
Getting Excellent:You need to survive to level 5 for most of them. Since
you probably aren't really going for points (otherwise see scoring
strategies below) just make several lakes instead of one. One way is to
make one big lake, then use any straight pieces you get (the 'I and T
shapes work), and split it into two. This way if mines fall, you can at
least evaporate the other. Just make sure you drop water right on the
center, so the water drains into both of the lakes. Make your perimeter
two layers high first before anything else. Remember to thin out!
For the piece drop challenges, you need points now. If you aren't
good at making lakes out of all pieces, just use all ring uppers you get
into the corner. The top corner is the best, then when you have two
layers, use another ring right next to it, until you get another two
layer. Just drop some water into them and you'll have ducks. If you want
to try, you can use the box downers to thin out the lakes. Just move it
so that it's touching the wall of the lake, then move it once in the
opposite direction. This will save you a little bit of space on your EQ
meter. Two ducks is enough, three if you want to be sure. Don't use the
'split' lake strategy here, just don't evaporate unless there is a
rainbow. If there are mines, just drop it in the corner and wait it out.
If you know that a fireball is coming soon, you can start dropping
pieces as fast as you can into the corner until it comes, and hopefully
by then the mines are gone. Or you can choose to drop slowly, if you
know you won't get getting fire for some time.
Getting Expert: On all classical playing modes, you just need to survive
to level ten. Do the same thing as the excellent strategy. For the
handicapps, the hardest one is probably random land. Don't be afraid
when you first start. Make a perimeter, and use all downers directly on
the board to flatten as much as you can. At the next level up, make a
perimeter again. You have to repeat this for all 9 level ups. Just try
to make sure you aren't carrying a water drop as the level ups, or you
will be forced to drop it onto the random land, most which will usually
drain off the edge. For random holes, it's no problem. Make a two layer
(you can always go more if you want) perimeter, and when you get holes
at level up, just drop whatever pieces you need to fix them, then down
them when you can. It seems like alot to ask at first, but really, a
nice perimeter can keep you lasting for a long time, if you aren't going
for points.
For the timed challenges, you need ducks. For the 1 minute
challenge, make a quick perimeter as neat a POSSIBLE, and use all
ringers in the corner. You should have at least one duck, if you don't
have one by 30 seconds, restart it. Then you can either bomb the corner,
and expand it then repair the hole. You will get 150 points for each
hole there, so a fairly-large hole x ducks will get you close to your
10,000 goal. Or you can drop as much water as you can as fast as you can
into the main lake. Use your downers as fast as you can to make more
room. You will get mines close to the 20 second mark, but they dissapear
shortly. One evaporation with a rainbow and duck will win it for you. If
your last piece is a fireball and you literally have half a second left,
drop it, no matter what may be in the lake. You will at least get
points. For the other challenges, make alot of ducks. Use four ringers
in a row, on one corner. Then use two more to cap the leftmost and
rightmost to make two lakes there, Then use the 'I' uppers longside to
make the other two. Look at this... picture.
xxxxxxxx----------------------xxxxxxxx
x x x x x
x x x x x
x x x x x
xxxxxxxx----------------------xxxxxxxx
x = ringer upper
- = line upper on top of a ring upper
Then try to thin them out using the block downers as much as you can.
Just do the two in the corner at least. Then use the 'L' uppers on the
corners to cap them off, to help prevent leaks. Use the long uppers on
the open side of the other two to be safe if you want. Be sure to thin
out as much as you can for everything. This strategy is mainly for the
piece challenges. It's great for 500 piece, but for 100 piece you may
only want two or three instead of four. Then a few good evaporations
will win it. Really.
Getting SUPER: Not yet....for now just do the same as expert until I get
some better tips.
So far I've won super in classic, pro, and all challenges. What will
happen when we get supers for EVERYTHING? No one has recorded that
achievement yet....
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Player Tips
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If you have trouble with bombs, try this: Drop a bomb into a frozen
lake. Of course it won't explode. Now
drop an Upper or Downer piece on top of it. This will make it explode
in the middle of the ice. Perfectly safe,
as long as you repair the hole before the ice melts. If you feel really
daring, expand this hole before you
repair it for bigger points.
Also, you may have noticed that the piece sequence (other than at the
beginning of a game or when you use
a smart bomb) eventually repeats itself. It goes roughly one cycle per
level. This is how I have a general
idea when a fireball is coming and can time my drops accordingly.
-Chris Shollenberger
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1) First I set up quick duck lakes in three corners with the donut-shape
pieces. I use the other shapes to build the perimeter.
2) I then set up two duck lakes (again with donut pieces) next to two of
my corner lakes. If donut pieces are hard to come by, "L" pieces work
if you position them properly...
3) A couple of straight pieces across a gap between lakes (if it's large
enough) gives me one more. So I have four duck lakes along one side of
the landscape (if you can visualize it - it's hard for me to describe)
and six overall. I tried to make seven, but I usually end up getting an
earthquake for my efforts.
4) All the rest of my Upper pieces get dropped in the dump corner. I
try to keep this corner as low as possible to avoid an earthquake.
-Chris Shollenberger
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If you want to go for points a different way, just make three duck lakes
using the donut-holes, then line the rest of the perimeter up with THREE
layers. You will have to edge them out to save space for the earthquake
meter. By the time you get to upper levels, let the large lake fill up
to the top. You should have a rubber duck in the large lake. Evaporate
it for major points!
-Joe Sestaphine
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The ULTIMATE POINT GRABBER (as of yet..)
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First off, I did not think of this strategy. This genius was made by the
minds of Carl Woll and Chris slay. If you want to see more stuff, check
out their page at
I've rewritten the strategy hero it made a little bit more sense.
Really, this strategy will get you master once you've.. well, mastered
this!
The name of this strategy, is called the 'Earth' strategy. There are two
reasons for this: The first is that is uses minimal land space so that
you will have more room to hold your ever rising lake. The second, and
main reason it is called this, is that if done right, the earthquake
meter will rarely pass the 'h' on 'Earthquake'
At first you may think that 'Oh I could do that, with a little lake and
perimeter', but, can you have seven ducks and still achieve this?
Probably not. Here is how it works:
First, make a one layer perimeter to stop the threat of leakage.
ONE Layer, because the EQ meter will be burdened and you need every
piece of land you can afford. Then start using your uppers to build a
two layer high stack on one side. {All along the up-left side is the
best part IMHO} It only has to be three blocks long. To get an idea of
how long is is, it is the base length of all the pieces. The rings are
also three blocks long, but the middle is larger than all the other
piece's width, so just stick them in the corner. Make it as neat as
possible, and use downers on them to make it flat. Just make sure no
part of the downer is touching low land. When you have made this, use
the 'I' and 'L' pieces to add a third level perimeter on the outside.
This will be cruicial! It may seem unneccessary now, but you will see
the wrath of the leakage at the higher levels! Now when the stack is
completed {I"m usually done before 1/3 of the way through level 2}, take
a long downer, and place it against the corner, long side pointing
toward the water. Then move it down diaganally one move (one tap on the
stick) and you should have the downer barely touching the outside walls,
with a tiny part hanging over the stack. When it comes down you will
have a nice tiny, ditch. Countinue this process, just use the adjacent
wall of the ditch as the starting point, and move it diganally over one.
You should be able to end up with seven ditches.
Now use the I and T uppers to build a two layer wall in front of
all the ditches. Use the downers to thin them out after you've built it.
If you used the long sides of all the uppers, you will have a small
space left over, too small for the long side of an upper. Just use the
end of it (the thin part on the 'I' or the end of the 'T' to cover it
up.) Now you can start filling it with water. You should have ducks in
all the lakes. If they have a tendency to come up, then after a while
bob back down, then you have either an inconsistency in your ditches,
one wall is not two layers high, or the front wall covering the ditches
was not two layers. If you have at least six ducks working, don't worry.
{If the front wall covering the ditch is over two layers, none of the
excess water will fall into the main lake, and they will drain into
other ditches, thus making one large lake in all the ditches and you end
up with a single duck...or something like that :)}
Now line up the rest of the perimeter three layers high, and thin
it out as much as possible. At this point, you can now use the 'L'
shapes to make extra lakes in front of the walls, or leave it as it is.
You should be below the halfpoint on the earthquake meter if it was all
done right. At level ten, you will have at least a 1,280 multiplier. Add
a rainbow and that's 12,800. A good extra strategy is to make a single
'ice catcher' right in the middle of the playing field. This way most of
the ice that falls will fall into this catcher, and your water will
remain liquid. Sometimes, mines will fall in there too! Be sure to thin
this out as much as possible. With this, and a constant bomb mound in
the corner, you are ready for level 10, supers, masters, and beyond...
Below is a very nice illustration helping to explain the strategy.
DDDDDDDDDDDDDDDD WWWWWwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
DDDDDDDDDDDDDDDWWWWWWW w w
DDDDDDDDDDDDDD w w
DDDDDDDDDDDDD w w
DDDDDDDDDDDD w w
DDDDDDDDDDD wwwwwwwwwwwww
DDDDDDDDDD w w
DDDDDDDDD w w
DDDDDDDD w w
WWW w w
WWW wwwwwwwwwwwww
WWW w w
w w w
w w w
w w w
w wwwwwwwwwwwww
w w w
w IIIIIIIIII w w
w I ICE I w w
w I ISLAND I w w
w I I wwwwwwwwwwwww
w IIIIIIIIII w w
w w w
w w w
w w w
w wwwwwwwwwwwww
w w w
w w w
w w w
w w w
w wwwwwwwwwwwww
w w w
w w w
w w w
w w w
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
By Carl Woll
South East
Perimeter walls are 3 high
W=Thick Wall
w=Thin wall
I=Ices Island
D=Bomb Dump
Again, HUGE thanks to Chris Slay and Carl Woll! This is genius work!
Again, if you want to check out some more tips of their own, check out
their site,
Part four:
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Secrets:
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There certainly are secrets. Here are the ones I KNOW OF
First, you must get an 'Ok' rating on all levels playable. You will
recieve your rating whenver you lose a game. See below for a rating
list.
Whenver a game is completed as 'Ok', it will pulsate green. Do this to
all of them, and you'll get a message 'Your skill has been noted' on
your last one. Then go to any game type, and you can pick between your
normal set, and a new game piece set by selecting the blue guy. He will
change to a rubby ducky, and back to normal. The rubby ducky represents
the new set.
>--------------------<
Blocks:
Uppers:
Normal Straight piece: Normal... straight.. piece
Shorter straight piece: Same as above, but twice as short
Box piece: Just like the ring piece, except alot large, and completely
filled in with a TINY hole.
Triangle piece: A triangle piece, that is difficult to postion right in
the middle of a board.
Downers:
Normal piece: Normal... straight.... piece
Shorter straight piece: Same as above, twice as short
Boxy piece: Just like the upper box piece, but a little smaller so you
can hollow out the piece.
Triangle piece: Exact size as the upper triangle piece. Tough to
manuever also.
When you achieve this secret, the main screen will turn green.
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More secret pieces:
If you get an 'expert' rating on any game, you may notice it will glow
blue. Get expert on them all and you will get another piece set. The set
is actually the same.. kind of. EVERYTHING is much much smaller than
before. It will take up to six or seven pieces just to line up one side
of the board, and affects the earthquake meter too. It takes almost ten
pieces just to get the meter halfway up the 'A' in earthquake. The water
is also alot smaller too. The smallest drop is one single drop of water,
and the largest drop is a just a middle-sized cluster. However, it
drains at just lower than the normal rate, so you still have to be
careful. See the strategies to see how to get expert.
If you get a 'SUPER' rating on any game, it will glow red... get super
on them all and you may get something nicer... (I haven't done this yet
either, just on classic, pro, 100 piece, and 1 minute challenge)
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The following is the Ratings that are given out for playing. This was
taken from the Wextrix homepage and I
thank them for it. The only thing I did was reformat it and reword a
few lines.
Normally, you will always recieve a 'Beginniner' rating, unless the
following conditions are met in the following modes:
Classic, Preset A, and all
Handicap modes
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OK Play the game until the first Level Up (To second level).
Good Play the game until the second Level Up (To third level).
Excellent Play the game until the fourth Level Up (To fifth level).
Expert Play the game until Level 10.
Super Play the game for 1 hour.
Master Score one billion (1,000,000,000).
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Pro and Preset B
OK Play the game half way to Level Up (not very easy to
predict accurately, but the Level Clock is a good
indicator).
Good Play the game until the first Level Up (to level two).
Excellent Play the game until the second Level Up (to level three).
Expert Play the game until Level 10.
Super Play the game for half an hour.
Master Score one billion (1,000,000,000).
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1 Minute Challenge
OK Play the game for 30 seconds.
Good Complete the challenge.
Excellent Score 2,000 or more.
Expert Score 5,000 or more.
Super Score 10,000 or more.
Master Not possible.
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5 Minute Challenge
OK Play the game for 2 and a half minutes.
Good Complete the challenge.
Excellent Score 500,000 or more.
Expert Score 800,000 or more.
Super Score 1,500,000 or more.
Master Not possible.
>--------------------<
100 Piece Challenge
OK Drop fifty pieces.
Good Complete the challenge.
Excellent Score 60,000 or more.
Expert Score 150,000 or more.
Super Score 350,000 or more.
Master Not possible.
>--------------------<
500 Piece Challenge
OK Drop 250 pieces.
Good Complete the challenge.
Excellent Score one million.
Expert Score three million.
Super Score eight million.
Master Not possible.
As a note, on January 20th, Michael Thompson was the FIRST PLAYER EVER
to record an achievement of Master rating in Classic mode! (HOWEVER, he
used
the SECOND alternative piece set, the one gotten by the expert ratings,
to get the
score, so no one has gotten master for the normal piece set). To achieve
this, you must score over 1,000,000,000 points!! (A billion!) so great
job! For more news, and to submit YOUR billion point score in, check
out
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Wetrix Waves
This is just a little code, (kind of) and a little fun to see. On the
main Wetrix title screen, hold 'C Up' or 'C Down' and you will make a
little wave of water going up, or negatively below. You can also use the
analog stick to move this wave. It's pretty neat to see, especially when
it shoots up one of the playing mode characters :)
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New floor plans:
Just defeat all eight training lessons. The last one is usually the
hardest for beginners, so my advice is to first being surrounding the
board. Use all the ring-uppers you get on one side of the board. You
should be able to squeeze four in (you'll have to overlap one or two on
the edge). Then, with the whole board secured, use any more you get to
make a second layer on top, then fill it with water. Stick all the
other pieces in one corner, and bomb it when one comes. You should be
able to get at least a couple ducks. Be sure to use the downers to
flatten the rest of the land as much as possible, so you can make one
big lake. Now just keep filling it with water until a rainbow comes.
When it comes, you should be able to still put a little more water in.
The evaporate it. If you did it right, you should be able to get
30,000-40,000 points in one evaporation, passing the 25,000 goal by
far!
Now, if you check out the 'options' section, on the very far right, you
can select what you want the ground to look like when you play! There
are many 'ground plans' for each catagory. Just get to higher levels to
see them. These are the following types:
Football: A football playing field!
Baseball: A baseball playing field!
Sports: General sport related fields!
Classics: Portraits of classic paintings, such as the Mona Lisa.
Blank: Well, it's a blank single color field.
Striped: Pretty, stripped paterns
Tiled: These look like jigsaw puzzles almost... forming a nice
pattern
Flags: American flags, European flags, Asian flags, all kinds!
When you achieve this, the main screen turns red.
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Part 5
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Fine (Pronounced, 'Fee-nay')
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Hey, thanks for reading it, I will certainly update it in the near
future with new information as I find it.
Thanks to:
Ocean and Zedtwo, for making such a great game! for putting it up! too for hosting it.
-The offical Wetrix website for letting me use their rating list.
Check out their site!
-Chris Shollenberger: Your great attitude and your encouragement
-Carl Woll: Your great strategies. Great scores too! Thanks for the
strategies!
-Chris Slay: Great strategies too! Keep up the great work! Thanks for
the strategies!
Thanks for reading! Go to the Wetrix site above, and vote for it and
make it #1! (well, Zelda is pretty darn good too, let's say at least #2
=}
If you want to contact me for questions, comments, complaints (doh!),
and anything you'd like to add, please e-mail me at
alexis@warstrike.com
and I will gladly add it, with full credit to you!
Or icq, prefferably at 8311285
Are you surprised that someone could write such a large guide for this
game? Hah!
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