Vigilante 8: Second Offense - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Vigilante 8: Second Offense - Strategy Guide (Page 04).
Level 4-Alaska
Story-Nina has been on the move for most of her life; so far, it has been a
lonely road. Thus, she is glad to finally make a friend in Clyde's assistant,
Obake. Nina likes Obake for her integrity and strength, though Obake's blind
devotion to Clyde puzzles Nina. Doesn't she see the man is bad too the bone?
Objectives-
A-Spill gasoline around refinery-collect & deliver 4 fuel cans
B-Destroy refinery
C-Destroy all enemies
Enemies-Samson Tow Truck, Wapiti 4WD
Walkthrough-
Right away take out the Wapiti because I hate that car for it's special
weapon that you can never dodge more than anything else in the game. Now after
that find the two fuel cans which are usually on top of some oil silos. Then
switch to your Hydrofloaters and find the other two which are usually on the
ocean near the edge of the level. With all 4 found, go to the opposite end of
the level where the refinery is that has the huge pipe you can enter. Deliver
the cans and then start running into it. Destroy all parts of it and the stuff
around it to complete objective B. Now you can finish off Houston in the Tow
Truck to end the level.
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Level 5-Minnesota
Story-Nina begins to regret her involvement with Clyde. All this terrorist
crap-it's a bit much, even for the Loco girl. She doubts whether she can put up
with the freak for another eight months to collect her million. Is there
another angle here? Hmm, Clyde's fancy weapons must be worth a bundle...
Objectives-
A-Gather bombs and booby trap main plant-collect & deliver 5
bombs
B-Destroy nuclear reactors
C-Destroy all enemies
Enemies-Grubb Dual Loader, Moon Trekker, Goliath Halftrack
Walkthrough-
Destroy Goliath and the Garbage Man in his Grubb Dual Loader just leaving Bob
in the Moon Trekker. Now find the 5 bombs which are mostly near the small
electrical buildings that shock you if you get close to them. After you have
all the bombs go to the center building in the level and drop them off. Now go
to one of the huge buildings with the doors that show the nuclear symbol on it.
Shoot it to open it then make sure you have a good amount of life. Start
shooting at the orange glowing reactor until it explodes and sends a shockwave
at you doing some damage. With that done get some weapons and take out the
Trekker. Be sure not to get in front of it since it's special weapon is close
range.
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Level 6-Louisiana
Story-It seems like the whole world is constantly on Nina's trail. Now, the
Mexican weapons mob boss, Don Fuego, has put a price on her head for taking over
his market! If that wasn't enough, an obsessive bouty hunter named Torque has
been trailing her for days. As soon as she gets her money, she's outta here!
Objectives-
A-Move dirty money to large crypt-collect and deliver 5
briefcases
B-Destroy sugar mills
C-Destroy all enemies
Enemies-Wonderwagon, Livingston Truck, Xanadu RV
Walkthrough-
In case you didn't know, the sugar mills are the picture that the game shows
on the story screen. They are small rounded buildings that are over to the left
when you start out. Destroy two of them to complete the objective and then take
out the Xanadu RV and the Wonderwagon. Now go over to the other sides where the
docks are and there should be anywhere from 1-3 briefcases there. Collect them
and then raise the gates on the opposites sides using the gear by shooting it.
When you hear the bell ringing you'll know that the land will be flooded so
QUICKLY get some hyrdrofloaters on and go to the center swamp where the other
briefcases are suspended in the air. When the water level gets high enough
collect the rest of the briefcases. If you are having trouble with this method
then wait for the water to lower and get under the briefcases. Wait for the
alligator to come and it will chomp you sending you in the air high enough to
get them. After you have all of them go to the crypt that in the corner of the
swamp and deliver the briefcases. With everything done take out the huge yellow
truck to end this REALLY annoying level.
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Level 7-Florida
Story-Unexpectedly, Nina gets caught by Don Fuego's goons. What rotten luck!
She was almost home free, but now, she'll be put to rest right here in the
desert. Wait! Don't shoot! Would the Don be interested in Clyde's futuristic
weaponry?! Fuego is intrique-he gives Nina two days to steal Clyde's guns...
Objectives-
A-Scavenge for nitrous oxide-collect 6 fuel cans
B-Destroy rocket transport
C-Destroy all enemies
Enemies-Wapiti 4WD, Chrono Stinger, Moon Trekker, Vertigo
Walkthrough-
When you start off you are right next to the rocket transport so take care of
that by running into it over and over again. If you fail to do it now it might
be launched by your enemies. Now take out the Wapiti, Moon Trekker, and Vertigo
just leaving the fast(but stupid) Chrono Stinger. With only one car left look
all over the island for fuel cans which are usually near the corners. Now go
over to the small island with the gun tower and electric fence and there should
be some more. If your still missing one then look by the shuttle that is
docked. When you have all 6 then take out Chase in the Chrono Stinger to end
the level. Now onto the last level!
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Level 8-Pennyslvania(FINAL LEVEL)
Story-Clyde has been under pressure lately, so swiping his guns was a cinch.
but Nina has no illusions about Fuego letting her off the hook. She just may
have to take the initiative... It's a deadly gamble, but if Torque can back off
for a day, Nina's plan just may work out. One last job to do...
Objectives-
A-Rob train and hide cash near long bridge-collect & deliver 4
briefcases
B-Destroy mill buildings
C-Destroy all enemies
Enemies-Wonderwagon, Dakota Stunt Cycle, Samson Tow Truck, THEN
Thunderbolt
Walkthrough-
First off, the train will be coming by right away so get close to it and
shoot every single car that passes by and the 4 briefcases should pop out.
Collect them and then head left around the corner to the bridge with the little
piece of land under it. Drop of the briefcases and then take out the Tow Truck
and the Wonderwagon just leaving that puny Stunt Cycle. Now keep running into
the two large buildings till parts of them blow up. Keep blowing it up till you
completed objective B. Now get some homing weapons since the cycle is very fast
and take it out. With all the cars out of the way Thunderbolt will appear on
your radar. This is an easy battle so just pound on him with a bruiser cannon
or homing missiles to end Nina's quest. Congrats!!
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3.8-Palomino XIII Guide
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Level 1-Arizona
Story-Dallas is crossing the fabric of time, following his master Lord Clyde,
and Clyde's bodyguard Obake-INITIALIZING...OMAR BIOS 13.02...LOADING ASSASIN OS
VER-WILD BILL...MEMORY CHECKSU OK>>LOCAR TIME 07:22 AM>>ONLINE AND
READY>>DESTROY...
Objectives-
A-Locate extra explosives-collect 3 bombs
B-Destroy gas stations
C-Destroy all enemies
Enemies-Vertigo
Walkthrough-
First off go to the gas station directly behind you when you start and blow
it up to complete objective B. There is also another gas station at the top of
the cliff where the hoverpods are if you want to destroy that one instead. Now
go find the 3 bombs which are scattered EVERYWHERE in this level. Once you've
done that go get Dallas' special weapon and find Vertigo. When you do, unleash
everything to kill her and end the level.
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Level 2-Utah
Story-Dallas' first combat act was less than perfect. He seems to be
experiancing some system problems-MEMORY CHECKSUM INVALID...RUNNING SELF
DIAGNOSTICS>>MY NAME IS...DARIUS...DARRAS...DALLAS>>MEMORY DATA
RECTIFIED>>INITIALIZING NEW MISSION DOWNLOAD...
Objectives-
A-Lift prize money-collect 4 briefcases
B-Destroy lodge
C-Destroy all enemies
Enemies-Grubb Dual Loader
Walkthrough-
Right away go up the mountain and up to the high jump tower. Jump off of it
and you should hit a briefcase in the air on the way down. After that look for
the other 3 which are all usually by the lodge. Once you've collected all of
them keep running into the lodge and shooting it to blow it up. Once the screen
says "Objective B Completed" go and get your special weapon and find the slow
Garbage Man. Once you do make sure your not in front of him so he can compact
you and then fire your special weapon to fry him and end the level.
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Level 3-California
Story-Clyde learns that Houston may have survived his ambush and is now
organizing other Vigilantes together. With OMAR implants still inside her,
she's a loose cannon ready to go off-Clyde can't allow that. He orders Dallas
to track down Houston-COMMAND DOWNLOAD>>MUST TERMINATE
VIGILANTE...OUTLAW...HOUSTON
Objectives-
A-Steal warehoused shipments-collect 4 supply boxes
B-Destroy container crates
C-Destroy all enemies
Enemies-Vertigo, Dakato Stunt Cycle
Walkthrough-
First, take out Vertigo because her special is much more annoying than the
the tiny Stunt Cycle's. Then go and find the 4 supply boxes which are generally
in the same places as all the other quests. The only difference is that there
are usually two right by the building beside the lighthouse that you can only
get when you go into the lighthouse and get hoverpods. After you have collected
all of the boxes go over to the opposite side where all the bright orange boxes
are sitting. Keep running into them until you finally see "Objective B
Completed". Now take out the small All-Star Trio on their cycle.
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Level 4-Alaska
Story-Turns out that Dallas not only failed in his primary task, he didn't
even attempt to pursue Houston. Clyde is fuming-those incompetent engineers
will pay dearly! What's wrong with the robot?!-MY NAME IS DARIUS...ADOPTED BY
OMAR IN 2003>>MANUAL SYSTEM RESET>>MUST FOLLOW LORD CLYDE'S ORDERS!!!
Objectives-
A-Spill gasoline around refinery-collect & deliver 4 fuel cans
B-Destroy refinery
C-Destroy all enemies
Enemies-Thunderbolt, Chrono Stinger
Walkthrough-
Right away take out the Thunderbolt because he is much stronger than the
Chrono Stinger. Now after that find the two fuel cans which are usually on top
of some oil silos. Then switch to your Hydrofloaters and find the other two
which are usually on the ocean near the edge of the level. Don't floor the
acceleration with Dallas or else the car will flip over backwards:( Now with
all 4 found, go to the opposite end of the level where the refinery is that has
the huge pipe you can enter. Deliver the cans and then start running into it.
Destroy all parts of it and the stuff around it to complete objective B. Now
you can finish off Agent Chase in that useless Chrono Stinger.
---------------------------------------
Level 5-Minnesota
Story-It appears Clyde managed to hack into Dallas' computer and disable all
links into the robot's bionic memory, thus preventing any emotional responses.
Hah, and the engineers said it couldn't be done! They will be tortured upon
Clyde's return! Let's see how the "new" Dallas performs-DESTROY...DESTROY...
Objectives-
A-Gather bombs and booby trap main plant-collect & deliver 5
bombs
B-Destroy nuclear reactors
C-Destroy all enemies
Enemies-Chrono Stinger, Vertigo, Wapiti 4WD
Walkthrough-
Destroy Vertigo and the Wapiti with his eagle from hell just leaving Agent R.
Chase in the Chrono Stinger. Now find the 5 bombs which are mostly near the
small electrical buildings that shock you if you get close to them. Note that
if you get close to one with blue rays it will attract Dallas' hoverpods and
shock you. After you have all the bombs go to the center building in the level
and drop them off. Now go to one of the huge buildings with the doors that show
the nuclear symbol on it. Shoot it to open it then make sure you have a good
amount of life. Start shooting at the orange glowing reactor until it explodes
and sends a shockwave at you doing some damage. With that done get some weapons
and take out the Chrono Stinger. Be sure not to get in front of it since it's
special weapon will freeze you.
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Level 6-Louisiana
Story-Dallas continues to impress Clyde. By locking onto Houston's implants,
he is able to quickly locate the Vigilante in Louisiana. Dallas is about to
choke Houston, when she begins to talk to the robot, confusing him-PAUSE>>MY
NAME IS DARIUS-Houston takes advantage of Dallas' lapse and runs for it...
Objectives-
A-Move dirty money to large crypt-collect and deliver 5
briefcases
B-Destroy sugar mills
C-Destroy all enemies
Enemies-Wonderwagon, Xanadu RV, Livingston Truck
Walkthrough-
In case you didn't know, the sugar mills are the picture that the game shows
on the story screen. They are small rounded buildings that are over to the left
when you start out. Destroy two of them to complete the objective and then take
out the Xanadu RV and the Wonderwagon. Now go over to the other sides where the
docks are and there should be anywhere from 1-3 briefcases there. Collect them
and then raise the gates on the opposites sides using the gear by shooting it.
When you hear the bell ringing you'll know that the land will be flooded so
QUICKLY get some hyrdrofloaters on and go to the center swamp where the other
briefcases are suspended in the air. When the water level gets high enough
collect the rest of the briefcases. If you are having trouble with this method
then wait for the water to lower and get under the briefcases. Wait for the
alligator to come and it will chomp you sending you in the air high enough to
get them. After you have all of them go to the crypt that in the corner of the
swamp and deliver the briefcases. With everything done take out the huge yellow
truck to end this REALLY annoying level.
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Level 7-Florida
Story-Darn, the biobot fails again-Clyde is desperate! The time displacement
device allowed him to bring only two companions-Dallas must be in top form! He
decides to access Dallas' BIOS and severely overclock the CPU speeds. It's
risky, but it will turn Dallas into the ultimate killing machine-
KILL...KILL...KILL...
Objectives-
A-Scavenge for nitrous oxide-collect 6 fuel cans
B-Destroy rocket transport
C-Destroy all enemies
Enemies-Grubb Dual Loader, Vertigo, Moon Trekker, Chrono Stinger
Walkthrough-
When you start off you are right next to the rocket transport so take care of
that by running into it over and over again. If you fail to do it now it might
be launched by your enemies. Now take out the Dual Loader, Moon Trekker, and
Vertigo just leaving the fast(but stupid) Chrono Stinger. With only one car
left look all over the island for fuel cans which are usually near the corners.
Now go over to the small island with the gun tower and electric fence and there
should be some more. If your still missing one then look by the shuttle that is
docked. When you have all 6 then take out Chase in the Chrono Stinger to end
the level. Now onto the last level!
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Level 8-Pennsyvania(FINAL LEVEL)
Story-Perfection! Dallas' circuits may by overheating, but his accuracy and
performance are exemplary. For the last two days, he's been pursuing Houston
relentlessly and has finally chased her into a deadend at an old steel mill-
TARGET ACQUIRED...TERMINATING NOW...
Objectives-
A-Rob train and hide cash near long bridge-collect & deliver 4
briefcases
B-Destroy mill buildings
C-Destroy all enemies
Enemies-Xanadu RV, Thunderbolt, Dakato Stunt Cycle, THEN Samson Tow
Truck
Walkthrough-
First off, the train will be coming by right away so get close to it and
shoot every single car that passes by and the 4 briefcases should pop out.
Collect them and then head left around the corner to the bridge with the little
piece of land under it. Drop of the briefcases and then take out the Xanadu RV
and the Thunderbolt just leaving that puny Stunt Cycle. Now keep running into
the two large buildings till parts of them blow up. Keep blowing it up till you
completed objective B. Now get some homing weapons since the cycle is very fast
and take it out. With all the cars out of the way Houston will appear on your
radar. This is an easy battle so just hit it over and over again with Dallas'
special to destroy it and end the game.
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2.9-Blue Burro Bus Guide
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Level 1-Arizona
Story-Molo is quick to swear his allegiance to the new boss. The teen finds
Slick's return quite wicked, but heck, the man sure has some impressive
gadgetry! Not to mention, Molo is ga-ga over his new ride-this baby sure beats
a school bus! He can't wait to take the Burro Bus for a spin...
Objectives-
A-Locate extra explosives-collect 3 bombs
B-Destroy gas stations
C-Destroy all enemies
Enemies-Xanadu RV
Walkthrough-
First off go to the gas station directly behind you when you start and blow
it up to complete objective B. There is also another gas station at the top of
the cliff where the hoverpods are if you want to destroy that one instead. Now
go find the 3 bombs which are scattered EVERYWHERE in this level. Once you've
done that go get some rockets or the bruiser cannon and take out the annoying
Xanadu RV to end the level.
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Level 2-Utah
Story-Molo is thrilled to learn that all hell is breaking loose again. Clyde
wants to increase his cash reserves, so he sends Molo to rob a few places. Why
waste time on small scores when there's easy money in Utah, and lots of it?
Hey! Old Veegee pals Sheila and Torque are guarding the resort-perfect!
Objectives-
A-Lift prize money-collect 4 briefcases
B-Destroy lodge
C-Destroy all enemies
Enemies-Thunderbolt
Walkthrough-
Right away go up the mountain and up to the high jump tower. Jump off of it
and you should hit a briefcase in the air on the way down. After that look for
the other 3 which are all usually by the lodge. Once you've collected all of
them keep running into the lodge and shooting it to blow it up. Once the screen
says "Objective B Completed" go and get some weapons on maybe your special if
you like it and take out the Thunderbolt. Make sure your not in front of him so
he can't land his special weapon on you.
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Level 3-California
Story-Those two didn't even know what him them, he he! Having spent all this
time in Juvie Hall, Molo is having a ball. On Clyde's orders, he heads out to
the harbor to pick up some contraband coming in from South America. Look!
There's Houston in a new truck-doesn't Clyde have some concerns about her? Not
for much longer-he he!
Objectives-
A-Steal warehoused shipments-collect 4 supply boxes
B-Destroy container crates
C-Destroy all enemies
Enemies-Vertigo, Dakato Stunt Cycle
Walkthrough-
First, take out Vertigo because her special is much more annoying than the
the tiny Stunt Cycle's. Then go and find the 4 supply boxes which are generally
in the same places as all the other quests. The only difference is that there
are usually two right by the building beside the lighthouse that you can only
get when you go into the lighthouse and get hoverpods. After you have collected
all of the boxes go over to the opposite side where all the bright orange boxes
are sitting. Keep running into them until you finally see "Objective B
Completed". Now take out the small All-Star Trio on their cycle.
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Level 4-Alaska
Story-Stupid! Houston managed to escape-she always was a tough cookie, even
back when she was with Sid. When Clyde learns Houston is on the loose
organizing the Vigilantes, he goes berserk and immediately dispatches Dallas to
deal with her. In the meantime, Molo is asked to throw his weight around
Alaska...
Objectives-
A-Spill gasoline around refinery-collect & deliver 4 fuel cans
B-Destroy refinery
C-Destroy all enemies
Enemies-Vertigo, Chrono Stinger
Walkthrough-
Right away take out Vertigo because she is much stronger than the Chrono
Stinger. Now after that find the two fuel cans which are usually on top of some
oil silos. Then switch to your Hydrofloaters and find the other two which are
usually on the ocean near the edge of the level. Now with all 4 found, go to
the opposite end of the level where the refinery is that has the huge pipe you
can enter. Deliver the cans and then start running into it. Destroy all parts
of it and the stuff around it to complete objective B. Now you can finish off
Agent Chase in that useless Chrono Stinger.
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Level 5-Minnesota
Story-Boom! There goes a refinery, he he! A few more jobs like that and
Molo should be Clyde's top dog in no time. Taking out the Pander Island Plant-
America's pride and joy-should earn him more accolades. Hey, who are those
freaks at the plant-some Coyote wannabes out to beat Molo to it?! No way!
Objectives-
A-Gather bombs and booby trap main plant-collect & deliver 5
bombs
B-Destroy nuclear reactors
C-Destroy all enemies
Enemies-Goliath Halftrack, Moon Trekker, Grubb Dual Loader
Walkthrough-
Blow up Goliath and the Garbage Man in the Grubb Dual Loader just leaving
little Bob O. Now find the 5 bombs which are mostly near the small electrical
buildings that shock you if you get close to them. After you have all the bombs
go to the center building in the level and drop them off. Now go to one of the
huge buildings with the doors that show the nuclear symbol on it. Shoot it to
open it then make sure you have a good amount of life. Start shooting at the
orange glowing reactor until it explodes and sends a shockwave at you doing some
damage. With that done get some weapons and take out Bob, make sure you don't
get in front of him or he'll claw at you with his special weapon.
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Level 6-Louisiana
Story-Upon his return, Molo is baffled to find Clyde running scared.
Supposedly, Houston had pulled a fast one on Clyde-she kicked Dallas' butt,
then, using the robot's time travel device, brought Convoy back from the grave.
Big deal! Not to worry, uncle Clye-Molo will send the old hick back to
hicksville, he he!
Objectives-
A-Move dirty money to large crypt-collect and deliver 5
briefcases
B-Destroy sugar mills
C-Destroy all enemies
Enemies-Thunderbolt, Samson Tow Truck, Livingston Truck
Walkthrough-
In case you didn't know, the sugar mills are the picture that the game shows
on the story screen. They are small rounded buildings that are over to the left
when you start out. Destroy two of them to complete the objective and then take
out the Thunderbolt and Houston in the tow truck. Now go over to the other
sides where the docks are and there should be anywhere from 1-3 briefcases
there. Collect them and then raise the gates on the opposites sides using the
gear by shooting it. When you hear the bell ringing you'll know that the land
will be flooded so QUICKLY get some hyrdrofloaters on and go to the center swamp
where the other briefcases are suspended in the air. When the water level gets
high enough collect the rest of the briefcases. If you are having trouble with
this method then wait for the water to lower and get under the briefcases. Wait
for the alligator to come and it will chomp you sending you in the air high
enough to get them. After you have all of them go to the crypt that in the
corner of the swamp and deliver the briefcases. With everything done take out
the huge yellow truck to end this REALLY annoying level.
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Level 7-Florida
Story-Yeah, that Convoy dude should take an early retirement! Poor Clyde-the
old Slickster seems to be losing it. Now, he wants Molo to get him some high-
octane fuel. Is Clyde planning a getaway? Hey, sounds like a major opportunity
up for grabs! Molo is savoring the possibilities...
Objectives-
A-Scavenge for nitrous oxide-collect 6 fuel cans
B-Destroy rocket transport
C-Destroy all enemies
Enemies-Chrono Stinger, Moon Trekker, Wapiti 4WD, Vertigo
Walkthrough-
When you start off you are right next to the rocket transport so take care of
that by running into it over and over again. If you fail to do it now it might
be launched by your enemies. Now take out Wapiti, Moon Trekker, and Vertigo
just leaving the fast(but stupid) Chrono Stinger. With only one car left look
all over the island for fuel cans which are usually near the corners. Now go
over to the small island with the gun tower and electric fence and there should
be some more. If your still missing one then look by the shuttle that is
docked. When you have all 6 then take out Chase in the Chrono Stinger to end
the level. Now onto the last level!
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Level 8-Pennsylvania
Story-Clyde is a goner, but Molo may have to put his world domination plans
on hold for a minute-the Veegees and the FBI are seriously hampering his growth!
For the last few days, Molo has been constantly on the run. To make matters
worse, some stunt bozos keep on blinding him with their fireworks! Geez, let's
get some money and run...
Objectives-
A-Rob train and hide cash near long bridge-collect & deliver 4
briefcases
B-Destroy mill buildings
C-Destroy all enemies
Enemies-Thunderbolt, Wonderwagon, Xanadu RV, THEN Dakota Stunt Cycle
Walkthrough-
First off, the train will be coming by right away so get close to it and
shoot every single car that passes by and the 4 briefcases should pop out.
Collect them and then head left around the corner to the bridge with the little
piece of land under it. Drop of the briefcases and then take out the Xanadu RV
and the Thunderbolt just leaving the Wonderwagon. Now keep running into the two
large buildings till parts of them blow up. Keep blowing it up till you
completed objective B. Now get some weapons and chase down the Wonderwagon.
Try not to get hit by her Special Weapon since it can knock off your weapons.
After that, the Stunt Cycle will appear on the screen. Ha ha, poor little thing
thinks it has a chance. Go over and either just keep running it over or take it
out with some missiles to end Molo's quest.
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2.10-Samson Tow Truck Guide
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Level 1-Arizona
Story-Miraculously, Houston survived the vicious attack. She does not
remember how she managed to jump out of the falling rig and grab onto a ledge,
but then, she doesn't remember a lot of things. Right now, her heart is filled
with grief, because Convoy-her old man-is dead! But why would someone do this?!
She must find out...
Objectives-
A-Locate enemy documents-collect 2 briefcases
B-Protect meteor observatory
C-Defeat all enemies
Enemies-Wapiti 4WD
Walkthrough-
First off is to find the 2 briefcases. This will be very easy to do since it
is the first level and there really isn't any trick to getting the items. The
briefcases are usually near a building or the meteor crater, not just out in the
open. Once you have collected the two briefcases go to the meteor crater and
get the green box that gives you your special weapon. Now follow the radar to
find your enemy-the Wapiti 4WD. The Wapiti has an almost perfect special weapon
and is very annoying so just unleash everything you have on him. Don't fight
near the observatory because it might blow up. When he dies be sure to collect
the salvage points!!
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Level 2-Louisiana
Story-These look like Coyote plans, but weren't the gangstas wiped out two
years ago? On top of that, Houston has never seen such hot wheels this side of
the Rio! Suddenly, she just knows-they're the creeps from her nightmares-the
old man, the robot, the ninja girl. They are for real-OMAR is back!
Objectives-
A-Retrieve Coyote stash from tombs-collect 2 briefcases
B-Protect Tombs
C-Destroy all enemies
Enemies-Tsunami
Walkthrough-
This is also an easy battle because it tells you right away where to
find the 2 briefcases. Go to the right around the swamp to the tombs
and shoot every one a little bit with your machine gun. 2 briefcases
will pop out of some. After you collect them get away from the tombs so Tsunami
doesn't destroy them and get your special weapon in the swamp. Watch out for
the alligator though and the little swirling mist in front of a cage. If you
hit it the cage will trap you and you will have to use some firepower to get
out. Get your special and on high damage mode it should kill Tsunami in one
hit!!!!
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Level 3-Florida
Story-En route to Florida, Houston runs into a lawman. A fancy-pants agent
named Chase tries to convince her that the OMAR crew traveled here from the
future, just like himself. She's quick to call him bull, but then...that sixth-
sense feeling again...it clicks! That old man from her dreams-that face-it's
old Slick!
Objectives-
A-Disarm NASA building and Comm Tower-collect 3 bombs
B-Protect and launch Apollo rocket
C-Destroy all enemies
Enemies-Blue Burro Bus, Grubb Dual Loader
Walkthrough-
This is a really hard stage compared to the first two. First of all get the
Garbage Man out of the way and kill him first since he will never stop pounding
on you. After that go to the building behind the rocket and shoot the door to
the right to open up the launch button. There might be a bomb in there which
you will need to collect and then hit the start button to make the rocket go up
to the launch site. Now turn to the left and look at the island with the fence
around it. Find some hydrofloaters and go over to that island. Watch out for
the shark and when you get up blow up all of the fence because it is electrical
and will hurt A LOT if it hits you. Then destroy the tower so it won't shoot
you and then collect the rest of the bombs that are there. Go back to the main
island and by now the rocket should have made it to the launch site unless one
of the cars stopped it. If they did just hit the start button again. When it
is at the launch site go back to the start button at the building and run into
it to launch the rocket and accomplish objective B. Now with both objectives
out of the way you can make your way to Molo is the bus and take him out to end
this harder level.
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Level 4-Pennsylvania
Story-They've kidnapped her, wiped her memories, screwed with her mind, and
now they've killed her hubby! But they've picked the wrong sister to be messin'
with. It's time to find them OMAR boys. Houston promises to help Chase track
them down...
Objectives-
A-Locate spare parts-collect 3 supply boxes
B-Protect money train
C-Destroy all enemies
Enemies-El Guerrero, Marathon
Walkthrough-
The enemies in this stage aren't too hard but I would take out
Nina in the Guerrero if your having difficulties then searching for the 3 supply
boxes. Although most boxes are in random places I found the 3 to be in the
exact same places the 5 times I went back to this level. There is one in the
steel mill, one outside in a clearing by the tracks, and other right between two
tracks. Make sure that you don't hit any of the red switches near the tracks
while your going around because it will switch the course of the train and it
might run into something. Also, don't shoot around the bridges because they
might collapse and then the train will blow up. After you have the 3 boxes make
Boogie in the Marathon get away from the bridges and then unleash everything you
have on him and finish the stage
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Level 5-Minnesota
Story-All these flashbacks and visions are driving Houston crazy! At least
she now knows who's causing them-OMAR robo-killah Dallas 13. She thought that
the OMAR armband was the only implant, but it looks like there's more to it. No
matter, these cerebral transmissions might be of some help...
Objectives-
A-Disarm plant bobby traps-collect 3 bombs
B-Protect nuclear reactors
C-Destroy all enemies
Enemies-Grubb Dual Loader, Moon Trekker, Goliath Halftrack
Walkthrough-
First of all take out the Goliath Halftrack and the Grubb Dual Loader since
they are the most powerful out of the three. The Moon Trekker's special only
works if you are directly in front of it so watch out for that. With those two
out of the way go to the center building and collect the three bombs that are
all inside the plant. Now make sure you don't hit open the doors to the nuclear
reactors because Bob might destroy them. Stash up on some good weapons like
your special or missiles and then take out lil' Bob in the trekker to end the
stage.
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Level 6-Utah
Story-Where are your friends when you need them? It's about time when old
homie Torque shows up. He tells Houston of some stunt crew scouring the country
to find her-JT believes these kids may be Houston's siblings. Could this be
true?! Let's get this OMAR business settled, so she can find out...
Objectives-
A-Bring stolen prize money to lodge-collect & deliver 3 briefcases
B-Protect lodge
C-Destroy all enemies
Enemies-Tsunami, Excelsior Stretch Limo, El Guerrero
Walkthrough-
You won't find the 3 briefcases anywhere in the stage-the enemies
have already collected them. So first of all get your special weapon
and destroy Tsunami and the stretch limo. After you get the two briefcases from
them deliver them to the lodge at the bottom by selecting it with B and dropping
it with the back left button on the controller. Then go and hit Nina Loco until
she is almost dead and get her near the lodge. When she is close to the lodge
kill her, get the briefcase, and quickly deliver it before the game ends. That
part is the hardest in the stage but is nothing compared to the next stage.
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Level 7-California
Story-Finally, an encounter with Dallas 13. Houston tries to talk to him.
After all, she was once just like him-she knows that deep inside that heavy
armor is a human soul. She asks Dallas to break free and help her. In
response, he tries to break her arm! Houston decides to retreat and rethink her
strategy...
Objectives-
A-Locate shipment of contraband fuses-collect 4 supply boxes
B-Protect barge
C-Destroy all enemies
Enemies-Grubb Dual Loader, Blue Burro Bus, Goliath Halftrack, Marathon
Walkthrough-
This is a very hard quest if you aren't very experianced in the game. If you
are experiencing problems with this just change the difficulty to easy and the
damage to
max and you'll be fine. The 4 supply boxes are all to the left of you inside
the small buildings when you start out but you have more things to worry about,
you can always come back for them. I would kill the Dual Loader, Goliath, and
Boogie in the Marathon just leaving the slow Molo in the bus. After that you
most likely will be low on life. If so, go up to the
lighthouse and blow open the door and ride it. You will come out with hoverpods
on. Keep going forward and you'll land on top of a huge warehouse where there
are two wrenches and a special weapon box. That should revitalize you enough to
get the 4 supply boxes and kill Molo. After this stage it is smooth sailin'.
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Level 8-Alaska(FINAL LEVEL)
Story-That stupid tin-man won't give up! It dawns on Houston that sooner or
later she will have to face Dallas. It might as well be sooner-the Coyotes are
back in full force and unless Convoy can come back from the dead...come back?!
C'mon girl, why didn't ya think of it before?! Let's kick some metal butt!!!
Objectives-
A-Dispose booby trap bombs into ocean-collect & deliver 5 bombs
B-Protect oil silos
C-Destroy all enemies
Enemies-Tsunami, El Guerrero, Excelsior Stretch Limo, THEN Palomino XIII
Walkthrough-
The 5 bombs are easy to find since they are all near the oil silos.
Once you have collected them go out to the ocean by putting on the
hydrofloaters and dispose of them there. Now go back and first take out Nina
and the stretch. Make sure you aren't in front of an oil silo because they will
destroy it when they shoot at you. After that take care of the easy Tsunami.
After that you'll see a
notice on the screen that says "Dallas 13 is approaching" and you'll see a
new car on your radar. Get some special weapon or rockets fast and then take
out Dallas in his Palomino. After you kill him sit back and enjoy the show for
Houston:)
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2.11-Livingston Truck Guide
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Level 1-Arizona
Story-Whoa, this ol' trucker sure ain't ready for Boot Hill! Considering
Clyde had shoved him over the cliff at Navajo Canyon, Convoy was well on his way
there. But thanks to Houston, he's back, alive, and even younger by a few
minutes. Time travel, she says... Sounds more like a miracle. Nonetheless
there's work to be done!
Objectives-
A-Locate enemy documents-collect 2 briefcases
B-Protect meteor observatory
C-Defeat all enemies
Enemies-Marathon
Walkthrough-
First off is to find the 2 briefcases. This will be very easy to do since it
is the first level and there really isn't any trick to getting the items. The
briefcases are usually near a building or the meteor crater, not just out in the
open. Once you have collected the two briefcases go to the meteor crater and
get the green box that gives you your special weapon. Now since this huge truck
is slow and can't follow Marathon easily go get a hoverpod icon to detach from
your back part. Now follow the radar to find your enemy-Boogie in the Marathon.
Kill him with some rockets or a cannon and get the salvage points when he dies.
Make sure not to fight near the observatory since you might blow it up.
---------------------------------------
Level 2-Louisiana
Story-Looks like Houston, Sheila and J.T. have already cleaned up, but Clyde
is still on the loose. What a bummer to discover that an old "friend" turned on
you-clearly, Slick has always had his own ideas. Vigilante informants claim
he's running low on cash. Convoy decides to put a further squeeze on the
creep...
Objectives-
A-Retrieve Coyote stash from tombs-collect 2 briefcases
B-Protect Tombs
C-Destroy all enemies
Enemies-Tsunami
Walkthrough-
This is also an easy battle because it tells you right away where to
find the 2 briefcases. Go to the right around the swamp to the tombs
and shoot every one a little bit with your machine gun. 2 briefcases
will pop out of some. After you collect them get away from the tombs so Tsunami
doesn't destroy them and get your special weapon in the swamp. Watch out for
the alligator though and the little swirling mist in front of a cage. If you
hit it the cage will trap you and you will have to use some firepower to get
out. After that go get some weapons and blow up the easily defeated Tsunami.
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Level 3-Florida
Story-This time around, there are not only the Coyotes to deal with, but also
many other drifters. Convoy never understood why the media glamorized the
exploits of the gangs. Now, it looks like some gullible fellas got inspired to
hit the road, as well. Convoy always tries to reason first, but often he's left
with no choice...
Objectives-
A-Disarm NASA building and Comm Tower-collect 3 bombs
B-Protect and launch Apollo rocket
C-Destroy all enemies
Enemies-Goliath Halftrack, Moon Trekker
Walkthrough-
This is a really hard stage compared to the first two. First of all get the
Halftrack out of the way and kill him first since he will never stop pounding on
you. After that go to the building behind the rocket and shoot the door to the
right to open up the launch button. There might be a bomb in there which you
will need to collect and then hit the start button to make the rocket go up to
the launch site. Now turn to the left and look at the island with the fence
around it. Find some hydrofloaters and go over to that island. Watch out for
the shark and when you get up blow up all of the fence because it is electrical
and will hurt A LOT if it hits you. Then destroy the tower so it won't shoot
you and then collect the rest of the bombs that are there. Go back to the main
island and by now the rocket should have made it to the launch site unless one
of the cars stopped it. If they did just hit the start button again. When it
is at the launch site go back to the start button at the building and run into
it to launch the rocket and accomplish objective B. Now with both objectives
out of the way you can make your way to Bob in his Moon Trekker and take him out
to end this harder level.
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