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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter T » Turok 2: Seeds Of Evil - Strategy Guide (Page 03)

Turok 2: Seeds Of Evil - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Turok 2: Seeds Of Evil - Strategy Guide (Page 03).


   This level will prove to be a lot more challenging than the previous
one.  It's layout is like a giant maze and you can easily get lost in
all the seemingly endless twists and turns.  You may have heard of
people whining about how long this level is and how it's one of the
worst ones in the whole game, NOT!  If you do the level this way, you
can run it in 45 minutes no problemo once you're used to it, I think it
is shorter than level one.

   As soon as you start out, you will see a big Dinosaur with 2 huge
cannons sticking out on either side of him.  Turn around, that portal
will take you back to the Hub if you have completed all of your
objectives.  You can either hop on the Dino now, or you can do this
first few minutes on foot, I find it less health depleting to venture on
foot first.  Go right of the portal and kill the Raptoid hopping around.
Now enter the courtyard with 4 buildings and kill the next yellow geek.
Once that's over with, find the Shotgun shells and strafe all the way to
the right and blow up that small Cannon with some exploding shells, 2
should do the trick.  Keep making your way down the path to a locked
gate and go get on the Dinosaur if you aren't on him already.  Just
before the first courtyard with small buildings around it, there is a
crack along the right wall that you can blow up with your Dino cannon.
Go into that area, take out some Raptoids and a couple of small cannons.
Grab the full health and look up and you will see a very large tower.
Blow it up with your Dino cannon, you will know if it's the right one by
the cracking/crumbling sound it will make.  Go into the courtyard with
small buildings and look up, to the left, and blow up a second big tower
that will come crumbling down.  Make your way to the locked gate and
blow up the Howitzer high above to unlock the gate.  Kill the Large
Cannon behind the gate and go right.  Look up to see the third tower and
blow it up to make it come tumbling down.  Keep going down the path
until you get to another locked gate.  Shoot the Howitzers high above to
unlock the gate.  Head left and blow up the wooden fence and proceed
through a tunnel.  At the end of the tunnel, destroy the two Howitzers
to make the bridge raise up.  Before crossing the bridge, look up to the
right and destroy the fourth tower to make it come crashing down and
"door open" will flash across the screen.  Cross the bridge, then
another one and when you get to a wooden fence, blow it down so you can
proceed.  To the left of the fence is a crack in the wall you can shoot
for a full health.  Go through the fence you blew open and grab that
Ultra Health and life force.  That is the door that opened up from
blowing down the four towers (thanks MI4 REAL for that secret).
Continue along through another tunnel and then cross a bridge and put
the Dinosaur back in his pen.  Climb the ladder to the right of the pen
to save your game and warp to the next area.

   Doesn't that Dino Cannon kind of suck?  I just flatten all the
freaks.  I think it's hilarious when they see you on that huge Dino and
jet away from it flailing their arms like little girls running away from
June Bugs.  Go straight and kill the 2 Endtrails that will be firing
down at you from above.  Do you see those switches across the gap on
either side of the bridge?  Shoot them to make the bridge raise and then
blow up that barrel on the right and climb the ladder in the hole you
just blew open.  Look across to the other side and blow up the barrel
across the way to reveal a hidden ladder.  Huge explosion or what?
Climb it to receive the mighty War Blade and kiss that Talon goodbye.  I
didn't even know about that until I wrote this, it was a pretty nice
discovery for me.  I was shooting that Endtrail up there with an
exploding shell and the wall just blew out at me and I was shocked, look
everywhere for stuff people!  Continue down the tunnel and kill the
little group of Compys feeding on a dead Horse.  Go left of them and
kill some more.  Explore for ammo and silver health and climb that
ladder for some life force.  Drop down and continue past the dead Horse
(do you feel like kicking it?) to kill a Raptor and another little group
of Compys.  Did you see that dude hanging on the wall with a spear stuck
through him?  Pretty cool.  Continue on to find a Pistol and 2 clips and
go to the bridge.  This part is weird, sometimes the bridge is up,
sometimes it's down.  I guess it depends on what mood your N64 is in
that day.  If it's up, shoot the switch to the upper left.  Climb the 2
ladders near by for a Shotgun, life force and silver health and go cross
the bridge killing some Raptoids and warping.

- LEVEL 4 KEY
   Go to the left and kill the 2 Raptoids around the corner and follow
the inclining path to a trail of life force going left.  Take it up and
kill that Endtrail at the end.  Turn around and keep going until you
collect a level 4 key.  Continue down to the next trail of life force
and kill the next Endtrail at the end of this corridor.  You can jump
down where the Endtrail was now since you have to anyways, or you can go
explore for items and then drop down.  Once you drop down, cross the
bridge and kill a Raptoid and an Endtrail on your left.  Continue down
the declining path and hit a switch that will come up on your right,
blow the barrel up to find the switch.  Go look for another barrel and
shoot it, go inside to shoot 3 more for a pistol clip in each.  Now run
back to where you came into this room and run up the inclining hallway,
with your Shotgun ready, and blow that Endtrails head off at the top as
soon as you see him.  Cross the bridge killing another Endtrail and
shoot the switch.  Turn around and head back down to where you hit the
previous switch.  Now head across the bridge on the left and head
through the next warp.

   To your right is a save portal, this is the only one for a while so
you better save.  Exit and kill the returning Endtrail while being weary
of an invisible one and kill that Raptoid while your at it.  Go up
either side of the ramp and kill the Endtrail by the ladder and climb up
it.  Go through the door and kill that Raptor on the stairs.  Go to
either side of the stairs and kill the 2 Raptors and collect some life
force.  Go up the stairs and turn left and follow the ledge to kill an
Endtrail and hit the switch he was guarding.  Go down to the left side
of the stairs if your going down them and kill the Endtrail and follow
the dark hallway up to an Oblivion Portal killing an Endtrail and
hitting a switch.  Go back down the hallway and look by the cubby holes
you found life force in and collect the two gate keys.  Go up and insert
the keys into the diamond shaped key holes and the golden gate at the
top of the stairs will open, releasing two angry Endtrails.  Enter the
room and hit the switch on the left to make the door open and activate
the Oblivion Portal, then go into the Oblivion Portal to get the second
NUKE piece.

- 1 NUKE PIECE
   Go up the incline and snipe the 2 Sentinels to the left and right.
After you kill them, climb the ladders behind them and turn the valves
on the pipes and go into the main room.  Kill the next group of enemies
and go into the door at the top of the incline and kill two Lords of the
Flesh to get your second NUKE piece and exit this portal.  After you
exit the Oblivion Portal, go out the door on the right and collect the
red health.  Now go back up the stairs and jump into the well and swim
very fast to the bottom to hit a switch, then make your way back to the
surface.  Once at the top, kill the Endtrail and go warp.

- DESTROYING SOUL GATE #1
   Kill the Endtrails to your left and right.  Then head right and kill
that Endtrail hiding up above around the first left and continue down to
kill 2 more.  Head right and kill another one and hit the switch and
blast the next one behind the door that opens up.  Continue down the
hallway to a room with some Compys for you to hack up.  Continue on to
spot a trail of life force going right, keep straight and cross a series
of bridges killing 3 Endtrails and 2 Raptoids and grab the Mag .60 at
the end.  This is a very powerful weapon, watch your ammo.  It is more
powerful from a distance than using it at close range.  Go all the way
back down to the bottom of this hallway where the pool is, kill a couple
of Endtrails and blow up a barrel to reveal a hole in the wall.  Go up
the hallway to a raised bridge and shoot the switch to lower it.
Continue up the next hallway, hit the switch, go through the now open
door to kill 2 Raptoids and go right, cross the bridge and hit the
switch.  Turn around and kill that Endtrail in the building and hit the
switch inside, being weary of the 2 Raptoids that will sneak up behind
you.  Return to where you entered this area and go up the ramp and down
the declining hallway to destroy the first Soul Gate.  To the left and
right of where you enter is respawning ammo and a room in the back left
corner will open up with life force and a full health after you destroy
the Soul Gate.  Now go back up the hallway and go in the first door on
your right to find a warp.

   Head either way and kill the Raptor and enter the pit to kill another
one.  In the Gazeebo is a full health, save it.  Now head to the top of
the ramp leading into the pit and jump on the ledge to your left and
follow it to a hallway and follow it up to a switch.  Return to the pit
and enter the canal and follow it all the way to the end and head up the
stairs into a room with a set of stairs in each corner.  Shoot the 2
switches to make a warp portal appear and go back to get that full
health in the Gazeebo.  It might be wise to save your game again, you're
not that far from the save portal and it's quite a hike to the next one.
Go and warp into the next area.

   Go up the ladder in front of you and go right, down the corridor
killing an Endtrail at the bottom and jump into the well.  Now swim as
fast as you can and go left at the intersection and surface and kill
that Endtrail.  Hop out of the water and go into that door and it will
slam shut.  Shoot the switch and grab that Ultra Health and kill 2
Leapers and some spiders.  Exit this room and go up the corridor the
Endtrail is blocking and head right.  There is nothing but life force on
top of the ladder to your left, so if your low on lives go up there and
grab them, then drop back down and follow the hallway to some water and
go swimming to a room with a warp.

- DESTROYING SISTER OF DESPAIR #1
   This is the first Sister of Despair hide out.  Grab the flash light
and go into a room with a bunch of tombs and kill a few Deadmen to make
the gate open.  Follow the path and take that Lord of the Deads face off
with an exploding shell and watch him drop like a ten ton brick.  Now
climb the ladder and jump into the area of tombs with red life force on
them.  Kill the 2 Lords of the Dead to release the Sister of Despair and
take her out with your Mag .60.  Watch out for that blue skull she casts
at you.  Once you dispose of this freakity freak, head back to the warp
and look for respawning ammo and health along the way.

   Were you a wimp and turn the blood off?  Now head back into the water
tunnel and take the trail of life force to the next area, grabbing the
War Blade if you haven't grabbed the last one.  Now hop onto the
platform in the middle of the water, kill the 2 Raptoids across the way
and push in those 4 squares to drop the 2 ladders the Raptoids were
guarding.  They weren't too much of a problem for you, were they?  Climb
the ladder, cross the 2 bridges and follow the hallway to another warp.

- LEVEL 4 KEY
- DESTROYING SISTER OF DESPAIR #2
   You will see a ladder going down and some arching life force.  Climb
the ladder and jump to collect the life force and kill the Raptor.
Follow the connecting tunnel and go up either ramp, then down the
decending hallway to kill an Endtrail and boogy on through killing some
more and then go up the hallway and charge into the next room to kill 3
more Endtrails.  Blow up a barrel to reveal a secret passage but ignore
it for now.  Continue up the hall and go left of the trail of life
force.  If you want to pull this next stunt off then you have to creep
up slowly behind the Endtrail, bust out you .9 and shoot him in the back
of the head gangsta style  (I AM NOT A GANGSTER OR IN ANY WAY AFFILIATED
WITH ANY).  What's the matter with you, shooting him in the back like
that?  You coward.  Turn around and follow the trail of life force and
hack up the Leaper.  After watching the guts fly, enter the room with 4
pools on the left and find the one you can swim into.  Surface and get
that level 4 key.  To either side of the key is a whole bunch of red
life force on the ledge below the blue healths.  Go and grab them if you
need a couple of lives and warp back up to where you dropped down, being
weary of the returning Endtrail.  Return to where you blew a hole in the
wall with a barrel I told you to ignore and follow the hallway to the
top, killing some Raptoids and shoot the square switch directly in front
of you.  I am an idiot because the first time I played this level, I
thought that switch was a door way and it took me 2 days to finally
realize this, duuuhhhh!  Now drop down and go through the raised green
prison bars and go right and kill the Leaper that jumps out at you and
hit the switch behind him.  Turn around and look for the next one to
hack, and then return up the inclining hallway with life force and go
through the warp on top.  This is the next Sister of Despair hide out.
Just kill all the Lords of the Dead to make the tombs open; then hit the
switches inside of the tombs for the gates open and release the next
ugly, floating Sister.  On the way back to the warp there is a health
and ammo depot.

   Now return to where you hacked up the Leaper by the 4 pools and go up
the next hallway to the left and kill the Endtrail to your left when you
go through the door, then hit the switch to the right of the door way
and go back down the hall, taking your first right and kill the Endtrail
at the end.  Go through the door that will open up and put on your War
Blade to embark upon your next slice-n-dice extravaganza.  Go down the
ladder by the Leap of Faith tile for the Tranquilizer Gun and then climb
back up the ladder and go warp.

- COLLECTING THE SACRED EAGLE FEATHER
- LEAP OF FAITH ABILITY
   Straight ahead of you is a locked Talisman Chamber.  You didn't fall
off the ledge by that last switch did you?  If you did, I didn't tell
you to do it, you have a long walk back up here.  Kill the Endtrail by
the chamber and blow up all the barrels for some well needed ammo and
health.  Swim along the bottom of the canal for even more goodies.  In
the dry part of the canal is a Shotgun and health.  Continue across the
bridge and go through the door and waste the 2 Endtrails, go right to
unlock the Talisman Chamber.  Go up the corridor slashing 2 Leapers in
Freddy Krueger fashion and kill the Endtrail at the end and remember
this location, it is where you will find the exit.  Now head back and go
halfway across the bridge and turn right.  Oh my, can that actually be a
save portal?  Trust me folks, they get a lot further apart.  Now drop
down that hole at the end of a bridge and continue through the door
decapatating an Endtrail by Shotgun and grab that well needed Pistol
clip.  Don't let those green pineapples fall on your head.  Go and kill
a couple more Endtrails to finally collect the first Sacred Eagle
Feather and take it to the Tally Man.  Make your way back up to the top
of the ramp where you found the feather and head into the warp.

- DESTROYING SISTER OF DESPAIR #3
   This is the final Sister of Despair hide out.  Kill the Lords of the
Dead (flamers) to make the first gate open.  Then enter the next area
and wipe them grins off of those flamers' faces, go hit all the switches
inside the tombs to open the next gate.  Check out them zombies crawling
out of the ground.  They remind me of that chic in Hellraiser.  That was
pretty gross when that dude was making out with her.  Just for fun, whip
out your War Blade and watch the blood go flying, there's respawning
health, why not.  Just don't like it too much, I wouldn't want to be
held responsible if you got commited to Bellevue.  To either side of the
opening are some tombs.  Blow the other eye out on the flamers and hit
all of the switches inside the tombs once again.  Enter the water way
and hit the switches on the left and right, spotting 2 more diamond
shaped key holes and enter the 2 large buildings to collect the 2 bridge
keys.  Now insert them and cross the bridge and kill the last Sister of
Despair.  Follow the trail of life force for an Ultra Health.  Now get
the heck out of this graveyard.

- DESTROYING SOUL GATE #2
- LEVEL 4 KEY
   Return to where that Endtrail bum rushed you, go up the corridor and
head right to kill that Endo blocking the door.  Make a left at the next
choice and go kill 3 more Endtrails and collect the final level 4 key.
Now head up a ramp where the Endtrail was blocking a closed door to
reach the last Soul Gate.  It wasn't a real challenge for you, was it?
Now go to where I told you to remember and jump onto the area below to
hit a switch.  Blow up that barrel in the wall to find an Ultra Health,
PSYCHE!  Go and jump into the water and find the exit and defend the
Energy Totem at all costs against some more Endtrails.

- COLLECTING THE PRIMAGEN KEY
- BREATH OF LIFE ABILITY REQUIRED
   To get the Primagen key for this level, return to where I psyched you
out and step on the Breath of Life tile and go up the ladder.  Jump a
couple of platforms and look for the Ultra Health down below in a
tunnel.  See, I really wasn't lying to you.  Climb up the ladder and
grab the key then drop down and find the exit.


========================================================================

                      "THE CALM BEFORE THE STORM"

                     ------------------------------
                     - LEVEL 3: THE DEATH MARSHES -
                     ------------------------------

Mission Objectives:
- Rescue five Prisoners
- Destroy three Ammunition Facilities
- Locate and defend the Energy Totem

New weapons to find:
- Mag .60
- Shredder
- Plasma Rifle
- Grenade Launcher

Items to find:
- 3 Level 5 keys
- 4 Ultra Healths
- 3 Satchel Charges
- 1 NUKE piece
- 1 Primagen Key
- 1 Sacred Eagle Feather
- Breath of Life ability

Enemies you will encounter:
4 Raptoids
12 Endtrails, there's bigger and badder enemies to deal with now.
6 Raptors
4 Wasp Hives
A few Giant Worms
18 Gunners
23 War Clubs
16 Juggernauts
2 Sentinels
4 Death Guards
2 Lords of the Flesh
  **Remember that enemy counts are approximations.  This walkthrough was
written while playing on the NORMAL setting.**


   This level is way less confusing than the last one.  It's pretty much
wide open as you head through mountain canyons and cross large fields.
This level is so awesome and I wish it would have been a lot longer.
It's pitch black everywhere you look and you can't see the enemy firing
off rounds at you from a distance.  It's a pretty short level so have no
fear, the shortest one in the game.  The next three levels are extremely
long so I guess Iguana gave us a break on this one since the last 2
levels were pretty good sized.

- LEVEL 5 KEY
- 1 SATCHEL CHARGE
- RESCUING PRISONER #1
- DESTROYING AMMO SHED #1
   As soon as you start, go straight and kill a War Club that will bust
through the bridge, to the right of the bridge is silver health and Tek
arrows.  Hop down and jump onto the platforms and turn around on the
third one and kill that Gunner shooting rocks in your face.  Go into
sniper mode and take out the other one hiding in the shadows.  Now jump
across and kill the Raptoid that jumps at you and head down the log
bridge on the right.  At the bottom to your right is some health and you
can climb the ladder for a Mag .60, straight of the log bridge is a
broken bridge that you must jump across.  Go kill the War Club and then
blow up the Wasp Hive and jump across for a respawning ammo depot.
Follow the trail of life force and kill the next War Club and jump
across the water using the logs, they sink when you walk on them so
don't dilly dally.  Kill the Gunner and cross the next log and go left
to collect a level 5 key.  Now head towards the campfire and kill that
War Club that jumps out at you.  Continue across the bridge into the mud
and just try to avoid that Giant Worm thwacking you with his tongue.
Continue towards two buildings and blow up the barrels inside of them
for some goodies.  Look for a bridge and then cross it to rescue the
first prisoner, just shoot the lock off to open the cage door.  Now go
behind the building the Endtrail was in by the warp, and hop into the
mud and look for a Satchel Charge.  Once you have it, go on the bridge
that led you to the prisoner and jump to the life force, and then onto
the ledge and climb the ladder to the locked shed.  Once unlocked, step
into the warp.  This is the first ammunition storage shed.  Make your
way to the room with large crates and place the charge and then high
tail your butt out of there because if your caught up in the explosion,
you'll die.  Once you warp out, go back in the shed to find a full
health and then go warp to the next area.

- LEVEL 5 KEY
   Now jump across some more logs and come up to a stone bridge going
through the mud.  Take out that Juggernaut in the tower and make the
first left.  Go up the inclining path of silver health and ignore the
save portal (what?).  Kill the Gunner and go left to blow another Wasp
Hive up and follow the trail of life force to another level 5 key.  Go
back to find another trail of life force and follow it to the end and
jump onto the Shredder.  Now that you have the most powerful weapon in
the game, put it to use, go save your game.  Continue across the bridge
through the mud and kill that Juggernaut that busts through the wall.
Pretty big dude, huh?  Don't let him jump on you and slam his sword
through your head.  To the right of the building is a full health, go
inside the building to find a warp.

- 1 NUKE PIECE
   Kill the rock shooting geek and cross the bridge.  If you walk on top
of the wall to your right, you will find a box of shells.  Continue on
down the path and kill another Juggernaut that scares the crap out of
you.  These guys are really tough, shoot them in the chest with a
Shredder round, just below his neck guard, and they should drop like a
fly.  Kill that Gunner in the tower and go through the building opposite
the tower and blow up the barrels for some ammo.  Follow the life force
around the building to save your game.  Wow, what a short venture this
has been, don't get used to it.  Follow the bridge to a War Club that
will bust through, don't let the one behind you punch you in the back of
the head.  Continue on and make a right at the end and kill the 2
Gunners and activate the Oblivion Portal, there is a respawning ammo
depot by the switch.  Now go back and climb the tower by the last save
portal and jump onto a building with a full health, follow the life
force across a log and drop down and go get your third NUKE part.  When
you enter the Oblivion Portal, walk up the incline and the doors on your
left and right will open up releasing some Sentinels and Death Guards.
Kill them all to make the third door open up, kill the baddies and grab
the NUKE weapon part.  Once that's done and over with, go to the warp
you saw by the switch to activate the Oblivion Portal.

- 1 SATCHEL CHARGE
- DESTROYING AMMO SHED #2
   Kill the War Club and go cross the bridge, then kill that Gunner and
grab the full health you will see in a hole.  Now climb up the tower and
jump over the fence to grab the Satchel Charge.  Go and climb the tower
by the warp that led you into this area to reach the ammo shed.  Go do
what you got to do to blow this ammo facility up and continue on past
the tower you got the Satchel Charge from and cross the bridge.  Jump
across some more floating logs to cross another bridge and kill that
hulking beast looming over you, bounce an exploding Shredder round under
his face mask.  Climb the tower and jump to the other side of the wall
and warp.  On top of the wall is respawning health and ammo.

   Cross the long bridge and kill all the Juggernauts, kill 'em all I
say.  Jump onto the building on the right for the Plasma Rifle.  Test
out the sniper mode on this bad boy, go up the hill for a save and a
warp.

- RESCUING PRISONER #2
   Kill the War Club that will bust out of the ground and go cross the
bridge killing 3 Raptoids, 2 Gunners, 3 War Clubs and 3 Juggernauts.
Snipe them all and return by the tower near the warp for some Plasma
rounds and a full health in a hole a War Club jumped out of.  At the end
of the bridge, go right and drop down to rescue the 2nd prisoner and
grab that Grenade Launcher while your at it.  Now go through the warp
where the 2 Juggernauts were up in the towers.

- RESCUING PRISONERS #3, 4, and 5
- 1 SATCHEL CHARGE
- COLLECTING THE SACRED EAGLE FEATHER
- BREATH OF LIFE ABILITY
   To your right is a thin passage way, take it to rescue 2 more
prisoners.  Is that a respawning health depot I hear?  Seek the source
to find it along with a box of grenades and lots of life force.  Follow
the river bank to a ladder and obviously climb it and head left to get
the last prisoner.  Climb the ladder by the warp, past the last
prisoner, for a respawning ammo depot.  Turn around and follow the top
of the wall and look for a ledge with red life force and grab that Ultra
Health on top of the prisoners cage.  Go back and follow the top of the
wall to a Sacred Eagle Feather and take it to the Talisman Chamber
straight ahead across the log bridge.  If you can't find the switch to
unlock it, then just give up while you still can.  By the switch to
unlock the Talisman Chamber, you can shoot the top of the cages for the
red life force in them.  Now go and warp by the ladder that led you up
here.

- DESTROYING AMMO SHED #3
- LEVEL 5 KEY
- DEFENDING THE ENERGY TOTEM
   Go up the hill taking out some Juggernauts on the way and climb the
ladder for the last ammo shed.  I hope you found that last Satchel
Charge, it was right in front of your face dude, by the feather on top
of the last prisoners cage.  After doing what you had to do to complete
your mission, enter a room for the last level 5 key and kill all the
Raptors and a few Juggernauts to reach the exit.  Go and defend the
Energy Totem against a bunch of Gunners and Juggs.  What, no Endtrails?
This level was kind of easy, don't you think?

- COLLECTNG THE PRIMAGEN KEY
- BREATH OF LIFE ABILITY REQUIRED
   To get the Primagen Key, go through the second warp on this level and
go into the water by the Breath of Life tile on the right.  Go under
water and search for a tunnel.  Use your map while swimming through the
tunnel, the water is very murky.  Surface, kill a couple of enemies and
climb the ladder for the key.  In the water next to the key by the
locked gate is an Ultra Health.  You can really screw yourself and have
to restart your quest if you don't have the Torpedoe Launcher to get
this key.  Without it, you will not be able to swim back through the
tunnel that led you to the key, the current is too strong.  It may be
possible, but I had 7 lives and drown each time I tried to swim back
through the tunnel.  I couldn't even get half way through the tunnel. I
highly recommend that you don't try to get this key without the Torpedoe
Launcher


========================================================================

         "BREAK OUT THE EXCEDERIN, YOU'RE ABOUT TO GET A MIGRAINE"

                 ---------------------------------------
                 - LEVEL 4: THE LAIR OF THE BLIND ONES -
                 ---------------------------------------

Mission Objectives:
- Seal three Thermal Vents
- Locate and defend the Energy Totem

New weapons to find:
- Harpoon Gun
- Torpedoe Launcher
- Flame Thrower
- Sun Fire Pods
- Charge Dart Rifle
- Cerebral Bore

Items to find:
- 3 Level 6 Keys
- 1 NUKE piece
- 1 Primagen Key
- 3 Satchel Charges
- 8 Cave Keys
- 4 Ultra Healths
- 1 Sacred Eagle Feather
- Heart of Fire ability

Enemies you will encounter:
16 Raptoids
16 Endtrails
30 Leapers
6 Giant Worms
15 Giant Spiders
Way too many small spiders to even try to count.
25 Goblins
37 Guardians
42 Blind One Sentinels
11 Fireborns
4 Sentinels
4 Death Guards
1 Lord of the Flesh
Boss: Golden Eye (looks red to me)
  **Remember that enemy counts are approximations.  This walkthrough was
written while playing on the NORMAL setting.**

   This level is going to be a nightmare for you.  It is, in my opinion,
the absolute worst level in the entire game; it is extremely long and
frustrating.  Be glad that you have me walking you through it because it
would probably take you a very long time to do this insane level by
yourself.  There are only 2 save portals on this entire board!  I would
rather be on level 5 or 6 any day over this one.  If you thought level 2
was confusing, you haven't seen nothing yet.  Almost the whole board is
in a narrow tunnel so I hope your not claustrophobic.  This level took
me the longest to figure out.

   Go straight ahead and collect some exploding shells, you can climb
that log ahead of you for a full health.  Go through the opening, past
the Plasma Rifle and go all the way to the left to spot a Whispers tile.
This is how you get the Primagen Key for this level once you have the
Whispers ability.  Turn around and go down the path and kill the 2
Leapers.  Shoot all the barrels for some goodies and then drop down into
the pit with water falls.  The tunnel with the Raptoid takes you back to
where you killed the Leapers.  Continue down the tunnel with life force
and drop down the chute.  Follow the path and shoot that Endtrail in the
back of the head.  Drop into the water and grab the Harpoon Gun and
spear that Leaper swimming towards you.  Wasn't that a really cool death
for that little freak?  Surface for a full health and go back under the
water, swim into the tunnel on the right to unlock the Talisman Chamber
on the far right and head up the tunnel you will see on your way out.
Don't worry, if you're fast, you'll make it to air with plenty of time
to spare.  Go down the path and kill some Endtrails, climb the pegs on
the wall, then follow the root filled tunnel and drop down the chute.

   Follow this tunnel to a room filled with spider nests and climb the
pegs to have your first encounter with a Blind One.  Is that Sentinel
fast or what?  I think they are a little faster than the ones you fight
when you search for the NUKE parts, this board is infested with them so
beware.  Their brothers will annoy you even more when you get rapid
fired by a few arrows upside your head.  Go through the opening and up
the pegs to your right for a full health.  Boogy on along and kill a
Raptoid, then follow the thin bridge to the Talisman Chamber.  Turn
around, jump into the water and then jump out of it to hit a wooden
switch on the wall and climb the pegs, follow the path to eventually
drop down another chute.  In case you haven't noticed, the warps take
you back up to the level you just dropped down the chute from,  behind a
couple of them are respawning health and ammo so keep your ears open.

- 1 CAVE KEY
- LEVEL 6 KEY
   Go into the next room and the doors will slam shut and you have to
kill the Giant Spider to make it open up again.  Go down the tunnel with
the health and turn the corner to get continuosly pelted by Endtrail
rounds.  Explosive Shredder rounds for these hemmerhoids, SPLAT!  Go in
and kill all the spiders, see, there's way too many to count.  After you
kill them all, hit the skull switch by the health and ammo depot, then
go down both tunnels that will open up to shoot a skull switch at the
end of each one and the underwater door will now be open.  Go down in
the water and climb out, go up the next ladder to collect the Charge
Dart Rifle and a Cave Key.  Test that new toy out on that Sentinel, hold
down the trigger for a few seconds for a more powerful burst to stun the
enemies longer.  Now go and insert the cave key and run as fast as you
can across the bridges and keep going and going and killing and going
until you come across the Flame Thrower and a Giant Spider.  Barbeque
anyone?  Sure, I'll take some Spider Spare Ribs to go please.  Now boogy
on along to grab the level 6 key and kill all the little creeps that
flood the room, funny looking cretants, aren't they?  Kill them fast or
they will mess you all up, use exploding Shredder rounds or the Flame
Thrower.  Continue along and roast another Giant Spider and save your
game.  So how is this level for you so far?  I hate it and dread it
every time I play a new quest.  You better not do this next part until
you have a few hours to spare (seriously), for it will be a LOOONG time
before you come across the next save point.  You didn't fall off the
thin path on the way here did you?

- COLLECTING THE SACRED EAGLE FEATHER
- HEART OF FIRE ABILITY
- 1 CAVE KEY
- 1 SATCHEL CHARGE
   Snipe the 3 Blind Ones and then head up the tunnel crossing bridges
and shoot the switch to make the gate open; then finally drop down the
next chute, weeeee.  Follow the path to a room with a water fall and
some floating platforms, jump across the platforms.  Jump onto the water
fall and go through the tunnel to eventually find the Sacred Eagle
Feather.  Now jump into the pit and follow the river, drop down a couple
of waterfalls to reach a respawning health and ammo depot on a small
island.  Go under water and through the warp next to this depot and
follow the warps all the way back up to the Talisman Chamber to collect
the Heart of Fire.  Save your game again on the way back to this health
and ammo depot, I told you this level was going to be a nightmare for
you.  There is a ton of stuff in the lava later on in this level so I
advise you to go get it.  When you get back to THIS health and ammo
depot, swim on top of the water and look for a switch to shoot, go in
the murky underwater tunnel just below the switch and follow the wooden
bridges killing 2 Endtrails in the process.  Enter the next room and go
down the tunnel with the Tek-Bow.  Not so fast, you have to roast some
more spider legs first.  Follow the tunnel killing the Guardian tossing
leeches at you and a bridge will lower in front of you and the gate will
open.  Go cross the bridge, take your first right, and then jump onto
the Cave Key.  Turn around and climb the pegs back up and continue down
the tunnel and kill some more Goblins, exploding Shredder rounds work
great on these things, so does the Flame Thrower.  Continue along to
collect a Satchel Charge.  Keep going and turn around on the next
bridge, jump to climb the pegs where the Guardian is and drop down the
chute.

- SEALING THERMAL VENT #1
- 1 SATCHEL CHARGE
- 2 CAVE KEYS
   You are about to finally seal a Thermal Vent.  Place the Cave Key in
the slot and run as fast as you can up the tunnel on the right, put the
Satchel Charge on the stalagite and run your butt off to the warp.  The
amount of enemies vary depending on how long you take to seal the vent.
Now continue across the bridge that led you to this vent and drop down
the chute at the end of the tunnel.  Go through the tunnel and drop into
an underground river.  You better go into your medicine cabinet and bust
out a few Excederin because this next part is very, very frustrating.
Use your map for this next part or you will get lost and drown.  Dead
ends on your map mean AIR.  Don't turn the map off until you are done
searching the underground river and follow my directions to a tee.  This
part is very hard to explain and I'll do my best.  Go into the tunnel
and follow the life force to the right.  When you see a circle start to
form on your map where four tunnels meet, go into the right tunnel and
surface into a room.  Jump onto the rock, then the spinning platform,
climb the pegs on the wall and pull the skull switch to open up a few
underwater doors.  Go back into the water and swim to the circular area
you saw on your map and grab the Torpedoe Launcher in the first tunnel
on the right.  You can use the Torpedoe Launcher as a water jet, just
save 1 Torpedoe at all times if you want to use this as a water jet.
Now go back to where you first dropped into this underground river and
go left at the intersection (right takes you back to the room with the
skull switch).  Hang a left at the next intersection and surface in the
square room that will appear on your map.  Climb the pegs in this room,
follow the tunnel to a Satchel Charge and drop down two chutes to be
back in the underground river.  You are now back in the river from where
you first entered it.  Go left at the intersection, then hang a right at
the next one (left takes you to the Satchel Charge).  When you get to a
circular area where four tunnels meet, go into the tunnel on the left
from the one you exited, hang a left at the next intersection and follow
the tunnel to another circular area where four more tunnels meet.  Go
into the tunnel directly ahead of the one you just exited to find a Cave
Key along with some life force.  Go back down the tunnel that led you
into the circular area to find this key and make your way past the
intersection leading into another circular area.  Make a right at the
next intersection to find a second Cave Key.  From the key, go right,
and then another quick right at the next intersection and take the
tunnel to a circular area and go down the tunnel on the right from where
you exited.  Take that tunnel to a warp with some blue healths and a box
of shells around it.

- SEALING THERMAL VENT #2
   Place the Cave Key in place and go seal that second vent the same way
you did the first one and run back to the warp.  Go back into the
underground river and swim to the room where you pulled a skull switch.
From that room, go into the tunnel to a circular area (turn your map
back on) and take the right tunnel (where you found the Torpedoe
Launcher) to reach a warp with barrels around it and step on in.

- 1 NUKE PIECE
  Continue down the path to an ammo depot behind a tree.  Drop down the
next ledge and follow the life force killing a Guardian, Sentinel and
the Giant Spider.  Pull the switch the spider was guarding to release a
Fireborn.  Kill it, the Mag .60 is very effective on them, and go
through the tunnel he came out of to kill a few more.  Collect all the
life force in the lava and continue on down the tunnel.  You did go back
and get the Heart of Fire Talisman, didn't you?  You don't have to touch
the Talisman Tile before you walk through lava or swim in poisionous
water, just so you know.  Follow the tunnel into a large room and blow
up the barrels to your left guarded by a freak pelting you with arrows.
Go in that cave he was guarding and activate the Oblivion Portal behind
the barrels.  Now follow the path to the pegs and climb them to collect
some Sun Fire Pods, and step in the Oblivion Portal to collect the
fourth NUKE weapon part.  Walk up the incline and kill two Sentinels to
open up a door.  Go through the tunnel, climb the ladder at the end and
turn two valves on the pipes up here.  Go down the ladder, back through
the tunnel and go right, then through the door on the left and turn the
valve on the pipe.  Exit this room and go left for the NUKE piece.

- LEVEL 6 KEY
- SATCHEL CHARGE
- 2 CAVE KEYS
- SEALING THERMAL VENT #3
   Drop down off of the ledge behind the Oblivion Portal and find those
wooden planks by the red life force.  Jump on a few of them and they
will twirl you up and follow the tunnel at the top killing a few Blind
Ones along the way and drop down the chute.  Follow the life force to a
lava pit and kill a few more Fireborns and shoot the switch and kill a
few more things to make the exit open up.  Down in the lava is an Ultra
Health and a whole bunch of ammo and stuff so feel free to wander around
down there.  Continue down yet another tunnel, cross a bridge, through a
tunnel, up a bridge, down the tunnel and follow the life force and drop
down the chute.  Kill all the Giant Worms in this room to make the exit
open up, use regular arrows with your Tek Bow.  Follow the tunnel and
head up the path of blue healths all the way to the top for FINALLY, a
save portal.  Now return and go down the path to the left of where you
climbed the path to save, then kill the Guardian to make the gate open.
Go into the room and climb the pegs, kill some more Giant Spiders, then
climb up the next set of pegs and follow the stone bridge to some Sun
Fire Pods wasting Blind Ones every where.  Continue down the tunnel with
the Shredder, to the left, and then go left along the thin ledge until
you see a full health and some life force and jump to it.  Go down the
tunnel killing some more Goblins and go get the awesome brain sucking
Cerebral Bore, test it out on that Guardian below you.  Nasty sounding
thing or what?  You have to be kind of close, about 25 or 30 virtual
yards, to an enemy when you use this or the bore will blow up before it
can drill through ones head.  Wait for the cross hairs to turn red and
blink before you fire off a bore.  Drop down and go right and look for a
line of blue health below and drop down to them.  Kill all the Giant
Spiders and go down the tunnel to receive a level 6 key.  After the
bloody mayhem, continue on and kill the Guardian to open the gate.
Cross the bridge until you come across 3 bores and jump to the other
side for the last Satchel Charge and get jumped by a group of thugs.
After killing the four Raptoids, go down the tunnel they came out of
then drop down the chute.  Go into the next room and collect the 2 cave
keys.  Just go up the wooden bridge and in the rooms on the left and
right have Cave Keys inside of them.  Beware of the Blind Ones while in
those rooms.  When you have the two keys, go into the room below and put
them in place to open up the way.  Run up the tunnel on the right and
slap that Satchel Charge on the stagalite and run your butt off to the
warp.

- 1 CAVE KEY
- LEVEL 6 KEY
- DEFENDING THE ENERGY TOTEM
   After completing your objective, Run allll the way back to where you
found the Cerebral Bore and drop onto the Cave Key on a ledge below.  Go
through the tunnel, kill a few Endtrails, place the Cave Key in place,
go down tunnel and jump across the spinning platforms.  Follow the
tunnel to light up another spider camp fire.  Shoot the barrel and go
collect the last level 6 key, grab the Ultra Health and exit to defend
the Energy Totem.  I hope you saved some Sun Fire Pods, because all the
enemies are Blind Ones.

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