FAIL
FAIL
Hot Girls
Party Girls
FAIL
FAIL
Condom Fashion
Streetcar Accident
Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter T » Turok 2: Seeds Of Evil - Strategy Guide (Page 02)

Turok 2: Seeds Of Evil - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Turok 2: Seeds Of Evil - Strategy Guide (Page 02).

33) SOLDIER: Big Cock-a-roach looking bugs armed with a gun on either
arm and cannons on its back so strafe left and right to avoid their
fire.  The Firestorm Cannon is your best defense when up against these
freak-a-zoids.  What do you think, about 12 foot tall?

34) QUEEN MANTID: A huge, very impressive spider, the level 5 boss.

35) LASER CANNON: They drop down on Primagen's light ship and pelt you
with lasers.  They are weak and almost anything you got will blow one
up.

36) BIO-BOT: Metal robotic monsters who get around on a single wheel.
Watch their gunfire and claws.  An exploding Shredder round will stop
one dead in his tracks, or watch the Razor Wind slice right through one.

37) TROOPER: A Predator with a moustache looking beast armed with 2
guns.  The Firestorm Cannon is quite effective here.

38) ELITE:  A super trooper with a bunch of armor that can turn
invisible, the fiercest enemy on level 6 (excluding the boss of course).
NUKE baby!!!!  Now that's what I'm talking about, the Scorpion Missle
Launcher is also quite effective on them.

39) MOTHER: The level 6 boss.  The ugliest thing I have ever seen.
Imagine waking up to THAT after a night of drinking?

40) Last but CERTAINTLY not least, one of the toughest bosses in the
world: PRIMAGEN.^^

   All the weapons I listed to take enemies out with are the ones I
prefer, experiment and use whatever ones you wish.
   ^^see credits


========================================================================

*************************
10) Hints and Stratagies
*************************

   I want this section to live off of reader feedback so please e-mail
me your stratagies so I can add them here.  I will happily credit you
for any information I use of yours.  My e-mail address is
randym43@juno.com.  - means the strategies and hints I found to work for
me and #$%^/, examples of a submitted hint or strategy.  Simple enough
for you?


  - Try to beat this game without using any cheat codes.  Just use my
walkthrough and you can do it.  It is a pretty good feeling when you
tell all of your buddies that you beat the game without the assistance
of codes.  They probably won't beleive you but who cares, YOU know you
did and that's all that should matter.

  - Instead of playing the levels in order, mix up the levels.  Do
levels 1, 3, 5, then 2, 4, and 6.  Levels 2 and 4 are a lot easier with
the Firestorm Cannon and the Scorpion Missle Launcher.

  - Take your time while exploring.  If you turn the corner to fast, you
can run right into a bunt-load of enemies, get killed and make you want
to quit and restart your game.  I do that all the time with all of my
games, I should've learned my lesson a long time ago but I like to see
how much damage I can do or try not to take.  Instead of them charging
you, run around the corner and charge them, it's fun.  It will improve
you overall skill.  Pick whichever strategy that best suits your needs.

  - When in doubt, whip your War Blade out and embark upon a slice-n-
dice extravaganza.

  - For beginners, I suggest that you play with the blood turned off.
You can tell if your bullets are hitting the enemy better than you can
with the blood turned on.  I think it's pretty cool to jam a quest with
the blood off, I like the way the rounds look when they hit their
target.

  - While destroying the Soulgates and the Sisters of Despair on level
2, turn the blood off if you have it on so the Deadmen can't throw blood
balls your way.  I discovered this little secret on my second quest
through the game, my first one with the blood on.  I think that this is
pointless considering that every Sister of Despair hide out has a
respawning health and ammo depot, a red health and respawning ammo for
the Soulgates.

  - Let the enemies kill each other to conserve your ammo, it doesn't
happen often but it's pretty cool when it does.  I once saw a Raptor
tear an Endtrails head off because he shot it while trying to kill me.

  - Turn the auto aim off while in sniper mode.  I would seem to think
that the auto aim function would improve your sniping abilities but it
does not.  I noticed this after I became a good shot and started to play
with the auto aim off.  While you are in sniper mode, and you KNOW your
dead on, sometimes you'll miss.  This holds more true to the Plasma
Rifle than the Tek-Bow.  This never happens if you turn the auto aim
off, just don't forget to put it back on after exiting sniper mode
because if you're not a good shot, you'll be floating in the Hub.

  - Strafe all over the place to dodge enemies, and don't forget that
you can strafe diagonal.  Straving diagonally is highly effective
dodging numerous enemies gunfire.  Especially them never ending reign of
purple/pink balls from Endtrails or Drones hiding on high ledges,
bastards.

  - Look for thin cracks in the walls, these often indicate hidden
goodies.  You just have to figure out how to blow them open, easier said
then done.

  - Try to hit an Endtrail in his buttocks with an exploding shell to
watch and laugh yours off as he will jump about 20 feet it the air,
slamming down and snapping his neck on the concrete.  I saw one actually
get up after doing this to him, I was shocked and then he was headless.

  - Absolutely, positively turn the auto aim off when up against a boss.
They have certain body parts you have to blow off and if you have the
grandma function on, your rounds will go towards their chest and you'll
die needlessly and waste ammo.

  - While fighting a boss, the body parts you have to shoot will flash.

  - While venturing around, yellow trails of life force lead you in the
right direction and trails of red life force usually take you to a
weapon, respawning health and ammo depot, or something interesting.
Save the yellow trails until you have explored the entire area before or
around the trail, this way is a lot less confusing and you may find lots
of goodies.

  - Take cover behind anything you can find when fired upon.

  - Try the 1 shot, 1 kill method, very challenging.  After your good at
that, HARD without cheating.  E-mail me if you have so you can make my
"MASTER TUROK 2 GAMERS" section.  I will then ask you a question to see
if you are lying to me.  Trust me, I'LL KNOW if you are, for I know
something that you do not, so don't try to lie and false e-mail me that
you beat in on HARD without cheating.

  - Look around while in sniper mode for hidden paths, ammo, etc.

  - Explore every nook and cranny on every level.  You would be
surprised at all the stuff laying all over the place just waiting to be
found.  You may even stumble upon a switch, Primagen Key or a Sacred
Eagle Feather.  You will never know if you don't explore the realms.

  - Every so often, you will come across respawning health and ammo
depots.  They make a weird popping-waa-waak sound.  You will know it
when you hear it, I will list most of them in my walkthrough section as
we get up to them.

  - Save life force pieces when you have the maximum of nine lives.
Trust me, you will need every one you can get for the last two bosses.
Extremely tough ones I must say.

  - Try to save all of the health until you need it, especialy the Ultra
Healths.  Try to save them until you are ready to defend the Energy
Totem.  There are more than 3 on any given level, so memorize their
locations and backtrack to one when you find the exit.  I know it's a
pain, but it will help out BIG when you start the next level.  Instead
of 17 health for the next level, you'll have 117 health so it is well
worth the backtracking.  Also, try to be at 100 health when collecting
an Ultra Health.

  - When possible, jump in the water and stay below the surface to avoid
being hit by enemy gunfire, just look around for Leapers when you're in
the water, they can be very sneaky.

  - Use your overhead map often, it will come in very handy if you are
lost, trust me.  The map was the most useful item in the whole game for
me.

  - This next strategy works well in all first person shooter games.
While straving near an enemy you can circle him buy straving left or
right while keeping you sights locked on him as you strafe left or
right.  This is a highly effective move when an Endtrail hides behind a
crate.  If it's not working for you, while in mid-strafe quickly change
directions to catch the Endtrail off guard as he runs around the crate.
It takes some practice to master but once you do, use it on all your
friends in multi-player, they'll hate you for it!  Note that while
playing some other FPS games, to pull this move off hold the R button
down as you strafe around an enemy (i.e: Quake II).

  - Back into swiches.  Play for a while and you'll know why.

  - When returning to a previously explored area via a warp portal some,
not all, enemies reappear.  If you collected ammo/health or life force,
it will not reappear so keep this in mind.

   Here's some from fellow Turok 2 Master MI4 REAL (thanks)
  * Shoot a Wasp Hive with a Tek arrow to blow it up and then the wasps
will kill each other.

  * Lots and lots of Charge Darts.  Use them on all of the games
enemies, especially the Oblivion ones.

  * Launch Grenades around a corner to kill enemies without the return
fire.

  * Unlike me, MI4 REAL seems to like Tek arrows.  Shoot the enemy in
the back of the head when they are not looking, there's no escape for
the enemy, SPLAT!

  ^ This one was sent to me by Deweyman496.  For really easy kills,
strap on your War Blade and stand in front of an enemy and jump up and
down and keep slashing at them while you're in the air.  This is a
really good technique to use on Endtrails and the baddies in an Oblivion
Portal.  This will definitley conserve your ammunition if you're not
that good of a shot.

  $ This one was sent in by Scorponox.  While riding the dinosaur in
level 2, you can make him charge and thrust his horns by pressing up C
twice really fast.  This is really helpful when you're chasing down
Endtrails and Raptoids.

  - And most importantly, don't ever give up (unless you can't figure
out the Arcade controls) and beleive in yourself.  By doing so you can
master this, or any game in no time.


========================================================================

*********************
11) Game Walkthrough
*********************


                           **********
                           * NOTICE *
                           **********
   If you are not following my walk through and went on-line for a quick
reference and are just looking for a specific item or mission objective
to complete, read the beginning of the paragraph in that level to find
the item or objective you're looking for.  At the beginning of the
paragrarhs, I only list the items that are necessary to beat the game,
and I excluded the Ulatra Healths and weaopns.  Don't worry, if you are
following my walk through, you'll find all the weapons and every thing
else.  The last paragraph in each level is how to get the Primagen Key
for that level.


                      "LET'S GET READY TO RUUUUUMBLE"

                       -----------------------------
                       - LEVEL 1: THE PORT OF ADIA -
                       -----------------------------

Mission Objectives:
- Activate three Distress Beacons
- Rescue four children
- Locate and defend the Energy Totem

New weapons to find:
- Pistol
- Tek Bow
- Shotgun

Items to find:
- 4 Ultra Healths
- 3 Level 2 Keys
- 3 Level 3 Keys
- 1 NUKE part
- 1 Primagen Key

Enemies you will encounter:
50 Raptoids
8 Raptors
15 Compys
82 Endtrails
2 Sentinels
2 Death Guards
  ** Remember that enemy counts are approximations.  This walkthrough
was written while playing on the NORMAL setting.**

- ACTIVATING DISTRESS BECON #1
   The opening movie summed up your objectives you must complete in
order to advance to level 2 or 3, as will the beginning of every level.
As soon as you start off, you will see a ship explode in front of you.
Go into the water to the bottom, do you see those two ship halves?  Go
inside each one of them for life force. This may take a few attempts,
raise up a little bit to enter them.  Now surface and look for an
arching beam and a crane, see those 5 alcoves?  There is red life force
at the bottom of each one.  Now go to where you began this level and go
up the incline towards the explosion and look for an upside down wagon
and go to the right of it.  Up on the two sets of crates to the left of
the wagon are life force and arrows.  Blow up the barrel to reveal a
whole in the wall and a ladder.  Take caution when blowing up barrels
for the shrapnel can REALLY hurt you, I'm talking 20+ health when up
close.  Use your Bow (hold the Z button down for a couple of seconds
before firing your Bow, this makes the arrow shoot further).  Climb the
ladder and follow the life force to a power cell.  Now turn around and
go back to the upside down wagon and look to your left for a hole in the
wall, this is the first Distress Beacon.  Walk up to it and the power
cell will automatically be placed in to activate it.  1 down, 2 to go.
Now go back up the ladder to another one, climbing up it to a warp
portal.  As soon as you're up the ladder, make a right and jump onto the
broken one and climb it for a pistol.  Now head through the warp.

- LEVEL 2 KEY
- RESCUING CHILD #1
   Each new paragraph represents a warp portal just to give you an idea
how far you have to travel to the next one.  Anyways, go up the ladder
for some life force.  You should have gotten an extra life if you
collected all the life force thus far. Go through the passage, killing
the Raptoid with your pistol and grab the level 2 key.  There is nothing
in the room to your right so continue on.  Blow up the barrel in the
next room after killing the 2 Raptoids and climb the ladder for some
life force.  Now go up the tunnel of blue healths.  Memorize this
location for there's quite a bit of healing power here that you will
probably wind up using.  Now run into the next room and jump in the
water, go to the bottom to avoid the Endtrail fire coming down from
above.  Follow the passage towards the silver healths and a box of
bullets.  Once at the end, jump out of the water and hit the switch on
the wall (just walk up to it and it will automatically unlock a door).
Turn 180 degrees to kill the Raptoid that drops down from above and
climb the ladder and follow the tunnel.  SLOWLY drop down to the thin
walkway at the end of the tunnel.  If you fall off of the walkway, just
make your way back up here.  Without moving turn 90 degrees to your
right and kill the Endtrail (who doesn't even see you).  Hit the switch
he was guarding and contine on to climb a ladder.  Grab the flashlight
and follow the trail of silver healths and drop down to hit a switch.
To the left is a tunnel with a red life force.  Go through the now open
doorway until you see a cage with the first child in it.  Creep up to
the doorway towards her and STOP.  Hear that Endtrails echoing footsteps
and growling?  Wait for him to come to you and waste him.  Now enter the
room and go into the doorway on the other side of the room, go right or
left and kill the Endtrail at the top.  Now go and back into the switch
up there and kill the Raptoid that lunges at you, there is a box of
bullets from where he came from.  Now make your way back down to the
child and rescue her, 1 down 3 to go.  Now make your way back to the
thin walkway you shot the Endtrail on and drop down and kill the
Endtrail lurking around down there.  Go through the doorway and kill the
2 Raptoids you will meet on your way through it and collect the box of
bullets.  Then continue to the warp and jump through it.

- ACTIVATING DISTRESS BEACON #2
   As soon as you warp, strafe slightly left and look for an Endtrail
above the fallen pillar in front of you, 1 shot, 1 kill.  Make your way
around the rubble and kill that Endtrail hiding in the corner by the
locked steel door and go right, bust out your Talon and hack up the
little group of Compys.  Hit the switch near them and go through the now
open steel door following a trail of life force to a room where an
Endtrail will duck behind a crate.  Now is the perfect time to use that
strategy I listed in my Hints and Stratagies section.  It's not as easy
as it sounds is it?  Just keep practicing to master this wonderful
technique.  Once you do, enemies beware!  Now that that's that, climb
the ladder and hit the switch on top.  Strafe into the next room and
immediatley blast away at the two Raptors coming at you and be quick or
be dead.  Try to kill ALL Raptors from a distance.  If you don't, you'll
be one sorry mug, let me assure you.  Can you say exploding shells?
Don't you wish you had some right about now.  Now climb the ladder where
the Raptors were and hit that switch, drop down and go through the door
to your right and cross the bridge as a Raptoid scares the living
daylights out of you. This made me actually flinch and jump out of my
seat, the scare factor for this game is tremendous.  After killing the
Raptoid continue on to a ledge with red life force and look to your
left, do you see that yellow health spinning around?  That is an Ultra
Health.  Grab it if you wish but I suggest that you save it until you
come back to this level for the Primagen Key, you will probably be
needing it by then.  I know you'll be needing it by then, but you
probably won't listen to me.  Here's a little hint: The level 6 boss is
just about as tough as Primagen himself, save it at all costs.  That is
assuming you beat all the levels before you seek out the Primagen Keys,
but you know what they say about the word assume.  I recommend doing it
this way so you can literally rip them Entrails a new butt with your
Firestorm Cannon, now that's what I'm talking about.  Try nailing one
with the Scorpion.  WOW, LOOK AT HIM BLOW, SPLAT!  Mature audiences need
only play this gut tosser.  Now let's get back to buisness.  Go back to
where you found the Raptors and make a right, obliterating another
Raptoid and continue on until you see a rock with a Pistol and 2 clips.
Watch that Endtrail waiting for you behind the steel door, he'll piss on
your parade.  Actually, any Endtrail can, especially one that can turn
invisible.  What?  What did you just say?  Invisible Endtrails, Oh no!
Just wait for these bad boys.  Now climb the broken ladder collecting
some silver healths.  Drop down and go through the door that Mr. Endo
popped through and follow the corridor to a door that will automatically
open.  Do you see that tower in front of you?  Shoot the barrel on top
for some health and ammo, being wary of a Raptoid lurking near.  Turn
right of the platform and pop that Raptoid in the head.  Time their hops
and go for a head shot when they stand up, it works quite well.  Now go
up the ladder to the right for silver health and a respawning ammo
depot.  Listen for that sound it makes when making rounds appear.  The
worst thing about these depots is that the computer only pops up the
ammo you need so you can fill up every weapon (except Sunfire Pods and
Tranquilizer Darts), so listen for these sounds all over the place and
seek out the source.  Hop off the ledge and go slightly right through
the opening, killing the Raptoid on the left.  After killing the yellow
geek, go right and hop up on the barrel for some life force.  Now go to
where the Raptoid jumped out at you and hug the right wall.  Now creep
up to the corner and nail that Endtrail who is tossing grenades at you.
Once he's dead, shoot the barrel to his right to reveal the next power
cell.  Grab it, turn around and head back to the left and jump on the
crates in the corner, climbing them up to the Distress Beacon.  You know
what to do, 2 down, 1 to go.  Now head back to that door the Endtrail
was guarding and go through the warp finding 3 red life force along the
way.  Look for them, they are not hard to find.

   Are you OK thus far, feeling discouraged yet?  Well have no fear
'cause Randy is here.  I will lead you in the right direction, okay.  If
you think this game is difficult now, just wait a few paragraphs.  Or
better yet, a few levels.  Then start your whining session, "WAAAH, THE
SAVE PORTALS ARE TOO FAR APART, WAAAH."  Feel free, 'cause the kid did a
ton of it while playing this crazy play for 6 hours before you can find
a damn save portal game.  IT'S CRAZY!!  People have lives they want to
live Acclaim.

-ACTIVATING DISTRESS BEACON #3
   OK, enough jargon.  As soon as you exit the warp wait for an Endtrail
to walk by the door and bum rush him, get right up in his face so you
can blow it off.  See ya later Alligator, he kind of looks like one
beefed up on Steroids don't you think?  Turn around scanning behind the
warp portal and then head out and make a right to an area with 2 ships
this time.  Make a left and kill the Raptoid.  Now go and look for
another Endtrail on top of a ramp, kill him and climb up the ships for
silver healths.  Do you see those crates hanging in the nets?  Shoot the
hook on top to make these drop for health and ammo.  I discovered this
with my Razor Wind while I was trying to shoot all the birds on this
level, 100 percent dumb luck, I had no clue.  Now go and back into the
switch the Endtrail was guarding to see a door in the distance open.
Creep forwards just a little bit until you can just see the outline of
this doorway.  Now judge where an Endtrails head might be in that
doorway (he is standing directly in the middle) and start blasting away
at it.  You'll hear him croak, now it's safe to drop down and grab that
last power cell on your left.  After collecting it, head to the crates
on the wall to the left.  Behind them is the last Distress Beacon,
mission complete.  Now let's go get them last three children so we can
blow out of this joint.  Sound good to you?  It sure does to me.  Now go
and hit the switch the second Endtrail was guarding and go through the
new door and blow them barrels up; then the Raptoid that comes out of
the hole in the wall.  Now grab them clips and head down the hallway,
charging up the ramp killing 2 Raptoids and an Endtrail.  Go down the
alleyway and bust out your Talon and hack up that little group of
Compys.  By the way, I hope that Raptor by the switch  5 or 10 kills
back didn't scare you too much.  Continue along and a bridge will lower
revealing a Shotgun.  FINALLY, another weapon.  Now stop and shoot the
barrel in front of that Endtrail straight ahead of you to blow him up,
or perhaps maybe in the head, right between his eyes with a bullet.
Look at that baby blow!  Go straight into a save portal.  Save your
game, no crap right?  If you don't have a memory card, turn the game
off, there's no way your going beat this any time soon.  Your N64 would
blow up first, seriously.  Continue on if you want but it's pointless.

- RESCUING CHILD #2
   After exiting the save portal, hit the switch and go back on the
bridge and look right to kill that Endtrail shooting at you.  You will
always have an advantage from an elevated posistion.  Jump down and kill
the Raptoid opposite from where the Endo was.  Now go through that
tunnel, BOO!  Kill the freak and grab some health.  I hope you didn't
refill your health in the save portal because this is a respawning
health depot.  Now continue through the tunnel and turn left. BOO!  Wow,
two scares in a row, how thrilling is this game for you so far?  Behind
you is a pistol clip.  Go up the ladder to a switch.  Peeing your pants
yet?  Turn left and jump the water way and stop at the end.  Look down
and try to jump on top of the second childs cage.  Turn 90 degrees to
your left or right and kill that Endtrail, then the one opposite of him.
Jump down, hit the switch and rescue the child, 2 down, 2 to go.  Go
back and save your game for it will be a while before we see another
save portal.  Then make your way around the other side of the passage
that brought you to her and head on through the warp.

- LEVEL 2 KEY
   Climb the ladder and blast away at the Raptoid guarding the level 2
key.  Go to the end of the tunnel and try to hit that Endtrail down
below in his buttocks with one of those red shells (you know the
exploding ones if your slow on the uptake).  Wasn't that cool?  He
must've flew 20 feet into the air.  Now turn left and blow up that
Endtrail in the doorway.  SLOWLY drop onto the walkway.  If you fall
off, I feel sorry for you.  Now go through the warp, through the door
that Endo came out of.

- LEVEL 3 KEY
   You will see a building in front of you with red life force and an
Ultra Health on top of it.  Go left into the large room with a waterfall
and a couple of other buildings.  Explore this area for ammo and life
force, in the pool around the waterfall are 6 exploding shells.  Go get
them and follow the trail of life force.  Do you see that door on top of
that ladder on your right?  The only way to make this door open is to
kill all of the Seagulls on this level (I thank
for that little secret).  Your reward?  The Ultra Health and the red
life force (enough for one extra life) on top of that building,
whoopty-doo!  If you try this, you will agree that it should of been for
the Primagen Key on this level.  What a pain in the butt getting up
there has been.  I suggest you wait for a full arsenal before you even
think about attempting this little stunt.  Do you have any idea what a
MIGRAINE HEADACHE this little bastadge is to get?  I used my Razor Wind
to conserve my ammo because I don't use those ammo depots unless I'm
playing on the HARD setting.  The downfall to this though, was that I
had to time my throws perfectly and it took a while, a looong while.  A
half of a rainy Sunday afternoon to be exact.  Break out the Excederin
before you try this one folks, trust me, DEFINITELY not worth the
hassle.  Also look for the Seagulls dropping life force all over (Thanks
a million for that one MI4 REAL, I would have never guessed). Continuing
down the path, make a quick half left and start firing away.  Continue
up the incline to meet another Endtrail walking around the Talisman
Chamber, kill him and unlock the chamber.  All Talisman and Oblivion
portals have to be unloked by a switch that looks like this one.  Hop
inside for a description of the Talisman Chambers, walk around if you
want to, there is nothing interesting in here.  Once you leave, wait
before you exit and pop that Endtrail in the head as he walks by with
your .9.  Now head towards those 3 shells and head up the incline.  Once
at the top kill the Raptoid in front of you, then make a left, then a
right to waste two more.  Climb the ladder to the top of this building
collecting some lifeforce and health.  Now drop down and hit the switch
to unlock a door and  follow it to collect the Tek-Bow and kiss that
wooden one goodbye.  Sniper mode, here we come.  Now strafe left and
blast away at that Endtrail around the corner.  Pleased with your
decorative artwork on the wall behind him, creep up along the right one.
VERY CAREFULLY peek around the corner and look up, that is the Primagen
Key for this level.  The tower behind it has an Endtrail up top, so go
into sniper mode and zoom right up in his face to take him out like a
Navy Seal.  That is the games best feature right there, it is the
coolest thing I have ever seen in any video game.  Now exit sniper mode,
turn around and switch to some exploding shells because you're going to
need them for that Endtrail on the ledge.  Hope you have some 'cause you
aren't going to snipe this one.  If you try, you will be greeted by a
big purple ball in your face, OUCH!  After shooting him in the buttocks
again, go up the inclining hallway to a doorway.  Creep up to it and
look left and up to introduce the next Endtrail to Mr. Teki.  Turn 180
degrees and do the same thing.  You cannot get the key yet so don't get
all excited on me.  Now exit this area and go right.  Kill the Raptoid
after you grab the 3 life force and go behind the building for some
more.  Now continue towards a hallway with pillars, turning left just
before it, and jump into that cubby hole with the switch and hit it.
Now drop down and blow up that Endtrail behind the waterfall for a level
3 key.  Now charge down the hallway of pillars and kill that chicken
before he can duck behind that crate, wussy!  Now go warp.

- RESCUING CHILD #3
   Go forwads and blow that barrel up in front of you.  Now strafe left
and kill 2 hobling, wobling idiots.  Into sniper mode once more to kill
an Endtrail with a Tek arrow directly in front of him without letting
him see by the new hole in the wall.  See what happened?  If you use a
normal arrow this won't happen to you.  Tek arrows suck, they really do.
That Endtrail would have dropped instantly if you shot him in the head
with a normal one, not being able to get one round off your way, use a
Tek arrow on this one though just to see what happens.  Don't worry
about the damage because in the hole you blew in the wall is a
respawning health and ammo depot.  Now climb the fallen pillar the
Endtrail was on and jump across the ladder and climb it.  Back into the
switch, drop down and go through the door you watch open with silver
healths and a flashlight.  Drop down and grab the Shotgun and the draw
bridges to your left and right will drop.  After taking care of
buisness, hit the switch, kill 2 more, find the switch, hit the switch,
kill 2 more, find the switch, hit the switch and finally kill 2 more,
daaamn!  I'm glad these guys weren't Endtrails.  Now go to your extreme
left on the other side of where your facing across the bridge in the
MIDDLE.  Now hit the switch facing it and turn 90 degrees to your right.
Get them explosive rounds out and strafe right blowing up that Endtrail
you will see and charge into the room and kill the other Endtrail in
there.  Go right to find another flashlight and some health and hit that
switch and turn around.  Wow, it's the third child in case you haven't
figured it out yet, go and rescue her.  I hope you didn't fall into the
bottomless pit when I told you to charge into here.  Lol, if you did.
I'm lol some more if you did it twice.  Three times? You must be pretty
stupid and read the only paragraph in my controls section for this
pertains to you also.  I'm going to pee my pants I'm laughing so hard
right now, I can hardly type.  (After a few minutes of laughter), get
out of here and go into the huge room with two golden Dragon statues and
find and hit two switches 90 degrees from each other.  In between the
statues in the pool are life force so jump on in there and go get them.
Now go through the warp inside of the waterfall.

   Enter the building to hit a switch and then follow the trail of life
force and waste that Raptoid.  Continue on down the path to the next
large building and go up the stairs.  There are some shells in the far
room and you can jump out of the window for a box of bullets.  Now go
into the room at the bottom of the stairs to hit a switch and kill the
Endtrail that is now sniffing you out.  Shoot all the barrels for lots
of goodies.  Now go up the ramp and follow the yellow brick road to
cross a bribge and waste the Endo, now hop on through the warp (I hate
that sound).

- RESCUING CHILD #4
   Go down the ramp and kill the Raptoid that busts through the wall and
go inside for some goodies.  Now go to the right of the ramp and kill
those 2 Endtrails you can hear.  Now climb up them crates to hit the
switch and drop down.  Directly under the switch is a secret door behind
the crates.  Ah ha, finally, the last child to rescue.  It looks
confusing but it's not if you do it this way.  Drop down and search for
a hallway and continue up it until you reach two raised draw bridges.
Now go through the hall and turn at your first right to watch the draw
bridges lower and climb up the ladder. Go left and continue up the
hallway for a surprise.  Now just jump onto the cage from the ledge and
rescue the last child, mission complete.  Don't jump up and down yet
because you still have a WAYS to go before you can defend the Energy
Totem and end this level.  I popped your balloon pretty quick with that
one, huh?  Drop down to warp where you dropped off.

   Return to the top of the ramp and jump on top of the roof.  Now look
for a switch, hit it and jump back onto the roof.  Bust out an exploding
shell and kill that Raptor down there.  Go through the door, hit the
switch on your right and then the one on the left, inside that door in
front of you is respawning ammo and health depot.  Now go back towards
the crates and through the door and literally blow them 3 Raptoids in
half.  Cool or what?  Look at their legs wiggle.  Chaotic sudden nerve
damage I always say, mature audiences need only watch.  Now continuing
down the slaughtered would be gauntlet, go down the hallway until you
run into another, yeah, you know it buy now, Endtrail.  Too many
Endtrails, so little Raptors, why?  I am getting sooo sick of typing in
that word.  There's a crapload more along the way to, isn't that the
best news you've heard so far?  Or was it when I told you about the
invisible ones?  Go and hit that switch and kill the two Raptoids, then
go up the ramp and hit the switch and turn around and kill another one
and go down the hallway he came from to a warp.

- LEVEL 2 KEY
   I hope you didn't get pegged in the head by an Endtrail ball on the
way to the warp.  Go to the door and wait for it to open and blow that
Endtrails head off as soon as it opens or you'll get Endo face burn.
Hit that switch and go up the ladder and follow the tunnel to the end.
At least I need the ammo in here,lol.  Go to the switch and kill the 2
Raptoids the leap at you, try to waste them before the one hits the
ground jummping off the rock.  Practice people, practice.  See that key?
We're going to get it.  Go into the backside of the building and hit the
switch in the dark corner.  Return to where you saw the key and run into
the room and hit the switch behind the bookcase to make the ladder drop
and go get the level 2 key and hit another switch.  After that, drop
down to find the newly open door and warp.

- 2 LEVEL 3 KEYS
   Go into this room and hit the switch on top of the crates, this opens
up a respawning ammo depot and another door.  Head through the other
door and go left, then right, and kill that Endtrail, turn right and
kill the Raptoid and save your game.  I hope them Raptors didn't tear
you up too much or all of them Endtrails, or the exploding wall.  OUCH!
Did you read my hints and stratagies section?  Return and kill the
returning Raptoid and go down the hallway and go left for some health.
On the way back, stop at the first right and look down and to the left
and use an exploding shell on that Endtrail down there, KABLOOIE!  Did
he jump for you?  I love it when they do that.  Exploding rounds can
surprisingly travel very far, don't try it with a normal round, keep
this in mind.  For a real challenge, snipe him with a Tek arrow.  Your
too far away for him to see you so don't worry about the returning
rounds of purple/pink balls.  Jump when you get that single life force
and follow the ledge and make a right at the door and go down the hall
to kill 1 bully and 2 geeks.  Now continue down the hall and go up the
ladder and stop.  Wait for the 2 Raptoids to come around the corner by
the pistol and take them out Al Capone style with a shotgun blast point
blank range in their faces, SPLAT!  I love when they just fall right off
the ledge backwards and of course, headless.  Follow the path and go up
2 more ladders and stop.  Cool, an Ultra Health.  Now keep following the
path until you finally get to some Tek arrows, kill the Endtrail down
below and stay on the ledge.  Now drop that sniping eyepiece down and
take out that Endtrail in front of the Oblivion Portal like an Army
Ranger this time, HOOA!  Drop down and turn around.  That path leads
back to the ammo depot.  Go up the ladder where you dropped off on your
left and hit the switch.  There is a secret door as soon as you drop
down, go up the ladder for a level 3 key and a health and ammo depot.
Go up the other ladder, kill 2 Raptoids and slice-n-dice some annoying
Compys, I hate those shrills when you splatter one.  Go hit the switch
and up the ladder opposite of, cross a bridge blowing wide open 2
Raptoids Al Capone style once more.  Charge right on up to them and aim
a little low, in the chest.  Don't that Shotgun sound so real?  So does
the .9 mm, excellent sound effects Iguana.  Wait until the Bore drilling
through somethings head, talk about nasty!  It's a very disgusting
sound, just wait and see, a freaky and disturbing sound to be honest.
Now continue along until you get to a spinning Tek-Bow and a circle of
lifeforce on your right and a path under 2 bridges.  Charge ahead and
kill the two wussies before they can take cover.  At the end is a full
health, LEAVE IT BE. That is the exit to the Energy Totem and if you
have a shred of brain cells left, SAVE THIS!  Yes, you are almost done
with this piece of cake level.  Go up the ladder, cross the bridges and
kill the 2 Endtrails in each tower.  For a real challenge, take them out
in sniper mode on the other side of the bridge, don't get kissed by the
pink balls.  In the pool is lifeforce.  Go up either side of the ramps
in between the Shotgun and enter the rooms on your left and right to hit
two switches.  Climb the ladder and go up to the second floor to collect
the last Level 3 Key.  After you grabbed the key, go into the front of
the building and enter the two rooms on the left and right to hit two
more switches to open a door across the bridge.  After that hairy
situation, make your way up to the Oblivion Portal across the bridge and
up the corridor, get ready for the most awesome cut scene in the whole
game and get that first NUKE piece.  The switch for it is right below
from where you sniped that Endtrail up here on a thin ledge with a lot
of blue healths.  Activate the switch and go into the Oblivion Portal
for the Chaos to commense...the Oblivion Spawn......Whaaa,haaa,haaaa!

- 1 NUKE PIECE
- DEFENDING THE ENERGY TOTEM
  Wasn't that an awesome cut scene?  Evil looking dudes or what?  Just
walk forwards and when you see the NUKE piece, the door will slam shut
and some enemies will appear.  Kill them all to make the door open up
again and go get your first NUKE piece.  In all of the Oblivion Portals
are respawning health and ammo depots.  After doing what you had to do
to get this first NUKE piece, go and find the exit to this level.  Just
walk down the corridor that led you to this Oblivion portal.  Grab that
full health and go get that Ultra Health.  You know which one, by all
them Endtrails along the castle wall I failed to mention, remember?  You
are about to fight 15 pissed off more than usual Endtrails so if you had
a half of a brain cell left, you would of saved it because level 2
starts off real hairy.  I know a huge short cut to get it but I'm sure
you can figure it out.  If you didn't save the Ultra Health, re-read the
stratagies above, your fault, not mine!  The point is that if you don't
use atratagies, you'll never beat this game.  Like I said, this isn't
Goldeneye 007 or Perfect Dark.  Go and defend the Energy Totem at all
costs to finally reach the Hub.

   Aaahhh The Hub, victory!  This is where you access all of the levels
at.  Primagen is wussin' out in the round door in the middle.  You need
all six of his keys to meet him.  He's one ugly bastdage, let me tell
you.  His minions hid the keys pretty damn good except the one you just
saw, so look everywhere for them.  Wait until you complete the 6 levels
first before you try to find them, I highly recommend it. Levels 1, 2,
and 3 are so much fun with that Missle Launcher and the Firestorm
Cannon.  They will tear a Juggernaut up like tissue paper I tell you! Or
better yet, NUKE 'EM ALL, YESIR!  Even though you have a choice of which
level to go to, you better get you butt to level 2 because if you're new
at this game, you'll probably have to restart your quest.  Seriously,
more powerful than Endtrail enemies lurk around in the Death Marshes,
them Purr-linn aren't messing around.  Go to the River of Souls and get
some game expierence.


========================================================================

     "CHEER UP FOLKS, IT DOESN'T GET ANY EASIER, IT GETS A LOT WORSE"

                   -------------------------------
                   - LEVEL 2: THE RIVER OF SOULS -
                   -------------------------------

Mission Objectives:
- Destroy two Soul Gates
- Destroy the three Sisters of Despair
- Locate and defend the Energy Totem

New weapons to find:
- War Blade
- Mag .60
- Tranqualizer Gun

Items to find:
- 3 Level 4 Keys
- 1 Sacred Eagle Feather
- Leap of Faith ability
- 1 Primagen Key
- 1 NUKE piece
- 4 Ultra Healths

Enemies you will encounter:
5 Small Cannons
10 Large Cannons
6 Howitzers
48 Compys
36 Spiders
? Deadmen.  The amount of them varies depending on how long you take to
destroy your mission objectives.
19 Lords of the Dead
8 Leapers
10 Raptors
56 Raptoids
93 Endtrails.  93 Endtrails, Holy Macarel.  And the best part is that
about a third of them turn invisible, have fun!
4 Sentinels
2 Death Guards
2 Lords of the Flesh
  **Remember that enemy counts are approximations.  You may have noticed
by now that I don't list all of them.  This was to heighten the scare
factor and I assure you that the counts are pretty much acurate; I know
I'm off a few here and there.  I excluded the reappearing, Energy Totem
and Primagen Key hunt enemies.  This walkthrough was written while
playing on the NORMAL setting.**

« Previous PageNext Page »