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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter T » Turok 2: Seeds Of Evil - Strategy Guide (Page 01)

Turok 2: Seeds Of Evil - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Turok 2: Seeds Of Evil - Strategy Guide (Page 01).

 Welcome to Randy Murtha's             "GOD BLESS AMERICA"
 E-mail adress: randym43@juno.com



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  /          //| _.-|--__,-''|    _-  |  -_    ---  /  |  _#       #@
/___     __/ / ||   ||  --   /   |         |   |  | |  |        $,+$
    |   |   |  ||   ||  |/ /  __|__       __|__|  |/  /        #^
    |   |   |  ||   ||   _ --,  |           |  |   _ --,    @_^
    |   |   |  ||   ||  | |  |   |_       _|   |  | |  |   #%
    |   |   |___,,__||__| |_ |     - _|_ -     |__| |  | #_^
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                     SEEDS OF EVIL                   ###@;""""'''



Walk through for the Nintendo 64 or PC       *Title art by Brother Reed

Version 7.5
October 6, 2001

========================================================================
This document is Copyrighted January, 2001 by Randy Murtha and may not
be reproduced in part or in full without the written consent of the
author.  Nor shall it be posted on a website or published in a magazine
without my consent.  All Rights Reserved.
========================================================================

                           **********
                           * NOTICE *
                           **********

Sites this is legally posted on:

Game FAQs: www.gamefaqs.com
Neoseeker: www.neoseeker.com
Cheat Codes Central: www.cheatcc.com
The Spoiler Centre: www.the-spoiler.com
Web Links: www.a2zweblinks.com

   If you have viewed this on any other websites other than the ones
listed, please e-mail me and let me know which site you viewed this on,
I would really appreciate it.

========================================================================

*********
Contents
*********

1) Version History
2) Introduction to Walkthrough
3) The Story for Turok 2
4) Controls
5) Items
6) The Talisman
7) Warp Portals
8) Weapons
9) Enemies
10) Hints and Strategies
11) Game Walkthrough
    -Level 1: Port of Adia
    -Level 2: River of Souls
    -Level 3: Death Marshes
    -Level 4: Lair of the Blind Ones
    -Level 5: Hive of the Mantids
    -Level 6: Primagen's Lightship
12) Boss Stratagies
13) Weird Glitches
14) Cheats
15) Master Turok 2 Gamers
16) Credits, E-mail Rules and Legal Things

========================================================================

*******************
1) Version History
*******************

Version 1.0
January 28, 2001
   This is the first version of my walk through.  I plan on making
plenty of revisions to this so make sure you are reading my latest
version.

Version 1.5
January 29, 2001
   I fixed a few typos, added version # and e-mail address to the title
(that would help) and added a credit that totally slipped my mind.

Version 2.0
Februaury 2, 2001
  I fixed ALOT of typos.

Version 2.5
February 11,2001
  With the requests of a few people, I spaced this FAQ out to make it a
little bit easier to read if you don't print this out and just read it
from a website, fixed a couple of more typos.

Version 3.0
February 23, 2001
   As usual, I corrected yet some more typos, especially one about
tranquilizer darts, sorry for screwing you all up with that one, I must
have been really out of it when I said that.  I got an expansion pack
and I added a little commentary about it in my introduction, HUGE
difference in enemy AI and crystal clear graphics!

Version 3.5
March 1, 2001
  I added an Ultra Health on level 2 that I forgot about.  Took out some
corny sayings and stuff.  I added a player to my Master Turok 2 gamers
section.

Version 4.0
March 17, 2001
  I fixed the story for this game.  The instruction manual had a typo in
it and now that I have Turok 1, I corrected the error.  I added a Lord
of the Flesh to each Oblivion portal on levels 2 and 3, I can see so
much better with an expansion pack, wow!  I thought they were Death
Guards before.  As usual I fixed a few more typos and added another
player to my Master Turok 2 Gamers section.  Even though this game has
been around for a while, I still receive about 5 or 6 e-mails a week
asking for help.  I am happy to know that people are actualy reading
this thing and I will help you out in any way I can if you are stuck.

Version 4.5
March 23, 2001
   I fixed more typos and added an Ultra Health to level 3.

Version 5.0
March 24, 2001
   Well, well, well.  It looks like I found the first shady webmaster
who tried to post this without my permission.  What kind of ignorant
douchbag would try something like that?  I told this chump to take it
down within 24 hours just because of the fact that he didn't ask me,
even though he had a really cool website.  Consider yourself lucky that
I am in a good mood today and I won't tell everyone who you are unless
you continue to leave this posted, I would love to ruin your reputation.
This is a one time, and one time only chance and if another webmaster
posts this without my permission, I will not hesitate to let all of my
fellow FAQ authors know who you are and to watch out for you.  I will
get every authors e-mail address I can find and write to all of them, I
don't care how long it would take.  If the fool would have e-mailed me
and asked me if he can post this, I probably would have let him.  As a
result of this guy, I have added the only 2 websites my walk through is
legally posted on at the beginning of this document.

Version 5.5
March 31, 2001
   I added three more sites this is legally posted on.

Version 6.0
June 3, 2001
   I added another site this is legally posted on.

Version 6.5
June 15, 2001
   I added two more players to my Master Turok 2 Gamers section and
added a stratagy someone sent me.

Version 7.0
August 21, 2001
   I added a stratagy sent in by Scorponox.

Version 7.5
October 6, 2001
   I FINALLY sat down and took the time to organize my walk through
section.  This was to make it a little easier if you are just searching
for a level key or how to complete the mission objectives and aren't
following my walk through for the whole game.  In my origonal walk
through, I left the player with a couple of things to figure out on
their own.  Some of the things were kind of hard to figure out.  I now
walk the player all the way through the game leaving nothing for them to
figure out on their own.


========================================================================

*******************************
2) Introduction to Walkthrough
*******************************

   Welcome to my very in-depth and extensive walk through for Turok 2:
Seeds of Evil for the Nintendo 64 or PC.  This is my first attempt at a
FAQ/Walkthrough so e-mail to let me know what you think of it, I can
take criticism.  This walkthrough will list almost every enemy you will
encounter as you get to them on the first few levels, almost every life
force piece, weapon and the items you will come across in the game.
Remember that I said "almost every."


   I just want to say that I beat the game and found every Primagen  Key
without the help of anyone or anything or using one cheat code.  Laugh
all you want, but I did.  I am not one to look up the way to go if I get
stuck in a game or use a cheat code to become invinceable or never run
out of ammo.  They take the fun and challenge out of a game, practice
makes perfect.  Once I beat a game, then I will look up secrets and
items I haven't yet found, I could care less about cheat codes.  I have
been playing video games since the Atari 5200.  Once I defeated this
game, I did have to look up the enemy list, cheat codes and VERY FEW
secrets that I surfed across or the proud members of our Turok 2 Masters
club let me in on.

   I think that this is the best first person shooter game ever made.
The sound effects are stunning, the graphics are amazing and the enemies
you will encounter are the fiercest, fastest, most fascinating beasts on
any platform.  Give a big round of applause for the games Enemy
Designers.  They did a terrific job, don't you agree?  The monsters will
jump out at you and literally make you jump out of your seat to make
your heart pound in your chest, I love it.  This game is never, ever
boring.  It will always keep you on the edge of your seat and never lets
down on the action.  Be sure to play it with the lights off.  If you
have an itchy video game trigger finger, then this game is definitely
for you.

   Since I listed almost every enemy on the first few levels in the
game, only refer to my walk through section if you are stuck so you can
expeirience the scare factor I mentioned above.  It is one of the games
best features and I don't want to totally spoil it for you.  You will be
robbing yourself from the best video game expeirence you ever had if you
don't.

   Another thing that will make this a more pleasurable gaming
expierence for you is to get an expansion pack.  I did not own one until
recently and there is a huge difference in the AI (artificial
intelligence) in the enemies.  A lot of people tend to disagree on this
subject but screw them.  I wrote this walk through and played this game
for a year without an expansion pack and I noticed a significant
increase in the enemies AI.  The enemies actually do back flips and roll
to dodge your gun fire, they don't without an expansion pack.  The
enemies are faster, smarter and harder to kill with the expansion pack,
bottom line.  Don't let any fools try to tell you different.  This game
is best played on high resolution letter box in my opinion.  The enemies
look really big and you have to aim a little higher to waste them.  The
graphics are a hell of a lot better with the expansion pack too, crystal
clear screen, better visibility when in foggy areas and you can actually
see the wrinkles in the enemies skin.


========================================================================

*************
3) The Story
*************

   I have never read, or in fact, I have never even heard of the Turok
comic series before this game came out so I had to sum up the story from
the *instruction manual and the opening movie.  In fact,  when I wrote
this walkthrough, I haven't even played the first one yet.

   After Turok defeated Campaigner with the Chronoscepter, he unleashed
a new threat, this one even greater than the one he had just defeated.
When time began, Primagen (the beast your after) challenged the Makers
of Creation and wanted contol of the Universe.  The Lazarus
Correspondence realized Primagen meant busisness and fealt the threat he
posed, and built 5 Energy Totems where they thought Primagen was
vulnerable.  You will defend these Energy Totems at the end of the first
five levels.  Awakened by the death of the Chronoscepter, Primagen
summoned his minions to seek out and destroy the Energy Totems.  You
must stop his minions from doing so and destroy Primagen before he can
take over the Universe.  It is going to be long, long, dangerous journey
so let's get ready to rumble.
   * see credits


========================================================================

************
4) Controls
************

Expert configuration:

- Control Stick: To look up, down and all around, also to aim your
weapon.
- C button up: Move forwards.
- C button down: Move backwards.
- C button left: Strafe left.
- C button right: Strafe right.
- C button up + C button right or left: Strafe diagonal, also works
while moving  backwards.
- A and B buttons: Change weapons. I recommend that you use the "quick
select" setting, it's way faster.  If you are using quick select, press
A or B and move the control stick towards the highlighted weapon you
desire.
- Z button: Fire your weapon/slash, fire Dino Cannon.
- R button: To jump.  Hold down longer to jump higher/further.  Fires
the Rocket Launcher on the Dinosaur in level 2.  Press and hold this
button while zooming in/out while in sniper mode.
- L button: Brings up the overhead map, DO NOT FORGET YOU HAVE THIS!!!
- D pad up: Change ammo types, works only with shells or arrows.
- D pad down: To duck.
- D pad right: Go into sniper mode.  You can only snipe with the Tek-Bow
or the Plasma rifle.  While in sniper mode, hold the R button and press
the up/down C button to zoom in/out, I think this is the games best
feature.
- D pad left: Toggle to upgraded weapons (i.e: Pistol to Mag .60).
- Start button: Brings up subscreen for a bunch of options, cheats,
mission status, inventory, etc.

Swimming:
- C buttons: To move around.
- R button: To raise to the surface.
- Z button: Use weapon.

While riding the Dino:
- C buttons: To move around.
- Z button: Fire Dino cannon.
- R button: Fire Dino rockets.

   I am not going to bother with the arcade control type, most people
probably play with expert configuration.  If you don't use this config.,
I'm quite sure you can figure it out on your own.  If you cannot, then
don't even bother trying to beat this game, you are way out of your
league.  Stick to your Pokemon and Mario games and rapidly boil Turok 2
in a two quart saucepan because you won't ever be beating this game any
time soon.  This isn't Goldeneye 007 kids.


========================================================================

*********
5) Items
*********

- Yellow Life Force:  Yellow diamonds which add 1 to your life force
total

- Red Life Force:  Red diamonds which add 10 to your life force total.
Collect 100 life force for an extra life, 9 lives maximum.

- Silver Health:  Adds 2 to your health.

- Blue Health:  Adds 10 to your health.

- Red Health:  Full health, recovers your health up to 100 max.

- Yellow Health:  Ultra Health, adds 100 to your health, 200 is the
maximum health you can receive.  If you go below 100 health after
collecting an ultra health, you can only recover to 100 health max.
What a bummer.

- Ammo: Self explanitory.

- Level Keys:  There are three on each level except level one which has
six keys, level 6 has no keys.

- Primagen Keys:  Each level has a Primagen Key, all six have to be
found if you want to fight Primagen and beat the game.

- Sacred Eagle Feathers:  You must find five of these and take them to
the Talisman Chamber on that level to receive a special ability (see
next section).

- Satchel Charges:  Used to blow mission objectives up with.

- Cave Keys:  Find these to open cave doors on level 4.

- And most importantly:  Your map, use it often.


========================================================================

****************
6) The Talisman
****************

   While lurking around, you will venture upon tiles in the floor with
symbols floating above them.  These are Talisman tiles which enable your
special abilities.  All of the Primagen Keys are only accessible by
these tiles. Your special abilities are:

   Level 2:  The Leap of Faith Talisman allows you to make great leaps.
Literally jump across entire rooms.

   Level 3:  The Breath of Life Talisman allows you to swim in poisonous
water.

   Level 4:  The Heart of Fire Talisman allows you to walk in lava.

   Level 5:  The Whispers Talisman allows you to be lifted to
unaccessible ledges.

   Level 6:  The Eye of Truth Talisman allows you to see hidden paths
otherwise invisible.

   To receive your special ability on the levels, find the feather and
offer it to the Talisman in his chamber (see next section).


========================================================================

****************
7) Warp Portals
****************

   Throughout the game you will use tons and tons of warp portals.  Warp
portals take you the next part of the level you are currently on, save
your game, collect parts for the NUKE weapon or offer a feather to the
Talisman.

   Your standard warp portals that transport you to different areas are
round with white light and bluish/white rings inside.

   Your save portal is a pyramid looking thing-a-majiggy with purplre/
pink rings inside.  Once inside a save portal, you can save your game
(which requires a memory pack) or restore your health and ammo.  Note
that you can only refill your health and ammo once on any given level.
So if you restored your ammo on level one, beat the level and came back
at a later time to get the Primagen Key, you will not be able to refill
your ammo.  Since I will list most respawning health and ammo depots, do
not worry about this too much.  Also when you come back to the level and
you took all of the ammo/health/life force previously, and can't find a
depot, you're screwed.

   Your Oblivion, at least that's what I call them, portals look like
save portals but are locked and you must find a switch to unlock it.
Inside are Oblivion spawn.  If you've played Turok 3, then you should be
familiar with them.  If you defeat all the enemies inside one of these
portals, your reward is a piece of the NUKE weapon, there are six NUKE
parts in all.

   Your Talisman Chambers look exactly like Oblivion Portals and have to
be unlocked.  Inside these portals you receive a special ability if you
have the Sacred Eagle Feather to offer the Talisman (see above).


========================================================================

***********
8) Weapons
***********

   This game has a really great selection of weapons.  There are 24 in
all. Here they are:

1) FLARE GUN: Not a weapon but a tool.  Use it to see in  dark corners,
down dark corridors, etc.  Unlimited use, you just have to let it
recharge before you can fire another flare.

2) TALON: A twin bladed dino claw replica slashing weapon.  Works great
on Compys and Mites, can be used underwater.

3) WAR BLADE: A Talon upgrade.  It has two big survival looking knives
with serated edges.  I gurantee once you get this it's bye-bye Talon,
can be used underwater.

4) RAZOR WIND: A really awesome circular saw blade that acts like a
boomerang.  It slices clean through the enemy like a hot knife through
butter.  If your standing still while using this and aiming straight at
an enemy, it will cut clean through the enemy and then again on the way
back to you.  Works quite well for being just a blade.

5) HARPOON GUN: Shoots harpoons, one of my favorite weapons.  Can only
be used underwater, 12 spear max.

6) TORPEDOE LAUNCHER: Launches torpedoes, can only be used underwater.
This can also be used as a water jet, 10 Torpedoe's max.  If you wish to
use this as a water jet, save at least 1 Torpedoe.

7) BOW: A cheesy wooden Bow, 20 arrows max.

8) TEK BOW: A compound Bow with sniping capabilities and is equipped
with exploding arrowheads.  20 regular arrows max and 10 Tek arrow max.

9)PISTOL: A .9mm Pistol, 50 rounds max.

10) MAG .60: A Pistol upgrade, shoots three round bursts. WATCH YOUR
AMMO, 50 rounds max.

11) SHOTGUN: A double barelled Shotgun that uses only 1 round?  Can use
exploding shells with this, 20 shell max and 10 exploding shell max.

12) SHREDDER: A Shotgun upgrade.  It fires shells kind of like a Rail
Gun that ricochets rounds like super balls on crack, can also fire
exploding shells.  20 shell max and 10 exploding shell max.  I think
this is the games most effective weapon on ALL of the enemies.  One shot
to the throat area will drop any one of them like a fly, excluding the
bosses of course, even a Lord of the Flesh.  Wow!  Now that's power.

13) TRANQUILIZER GUN: Can put enemies to sleep, it may take several
rounds to knock a big fella out.  It also has a scope but you can't
snipe with it?  15 dart max.

14) CHARGE DART RIFLE: Fires an electric burst that stuns the enemy,
hold down the trigger for a few seconds for a more powerful charge.  The
most effective stunning weapon in your arsenal.  I don't use the
stunning weapons unless I'm in a real hairy situation.  In this game
it's kill or be killed but if you use this, the enemy is so helpless you
can just casually walk up to them and blow their heads clean off.  30
charges max, 1-3 rounds per use.  Hold down the trigger for a more
powerful burst to stun the enemies longer.

15) PLASMA RIFLE: A rifle that fires an awsome plasma round at an enemy.
You can go into sniper mode and act like Tom Berringer with this weapon.
150 rounds max,  each shot requires 5 rounds.

16) FIRESTORM CANNON: A plasma Mini Gun that fires a rapid burst of
plasma rounds at the enemy, WATCH YOUR AMMO.  Rips enemies apart like
tissue paper.  150 rounds max, an awesome weapon!

17) FLAME THROWER: Try to use this weapon in short bursts rather than
holding the fire button down to conserve fuel for you can burn a fuel
tank up in seconds if you hold down the trigger, 50 gallons max.

18) SUN FIRE PODS: Round, smooth, lava rock Grenades.  Use on Blind Ones
to clear out a bunch of them at once.  They only kill Blind Ones and
stun all other enemies, 6 pods max.

19) GRENADE LAUNCHER: Launches grenades.  Aim kind of high while using
this, real high. 10 grenades max.

20) PROXIMITY FRAGMENTATION MINE LAYER: Lets you fire a mine that will
detonate when an enemy walks near one, works great on a room full of
Mites and Workers. 10 mine max.

21) SCORPION MISSLE LAUNCHER: My number one choice.  Fires 3 missles at
the enemy to totally rock'em.  You can take out an enemy from quite a
distance with this weapon, 12 (36) missle max, KABLOOIE!

22) CEREBRAL BORE: The most origional weapon I have ever seen in a video
game.  It fires a brain wave seeking bore that follows the enemy around
like a heat seeking missle.  Once it finds its target, the bore drills
through the enemy's head and then explodes to take it clean off.  Love
that sound, 10 bore max.

23) NUKE WEAPON: Shoot this bad boy off for some really awesome effects
and to annihalate a whole room of baddies, YESIR!  You must find the 6
NUKE parts in order to obtain this weapon which are in the Oblivion
Portals on each level.  6 War Heads max.

24) DINO CANNON: This is only available when you are riding the
Dinosaur.  Use the Z button to fire it and aim super high, unlimited
ammo.

25) DINO ROCKET LAUNCHER: This too is only available while atop the
Dino.  I'm not really sure if they're rockets but that's what I call
them, use the R button to fire them, unlimited ammo.


========================================================================

***********
9) Enemies
***********

   During your adventure you will encounter and destroy a very unique
list of enemies.  These enemies are the best set of enemies I ever had
to face.  There is not one human enemy in the entire game, they all
consist of horrid monsters.  I had to go on-line to get all of their
names. Here they are and some ways to deal with them (I listed them in
order of their level apperance):

^^1) RAPTOID: The first 2 levels are infested with these yellow Dino's.
They are harmless from a distance and are not that deadly at close
range.  They hobble along and are very skilled at dodging your gun fire.
Try to take them out from a distance.  As one hobbles towards you, time
their "hops" and shoot them in the head with a couple of Pistol rounds
as soon as they stand up.  You'd be surprised at what your War Blade can
do to one.

2) ENDTRAIL: These big, green, mean looking Dino's will prove to be
quite the menace for you.  I hate, but at the same time love them, a
very well designed enemy.  They shoot purple balls at you that will
deflate your health at a very astounding rate.  STAY AWAY from these
guys, there are more Endtrails to worry about than Raptoids.  Listen for
them walking around and growling.  If you hear one around the corner,
almost every time they will come to you so get ready to take advantage
of it and blast him as soon as he turns corner.  They are EXTREMELY
deadly at close range.  Try to memorize their locations and take them
out in sniper mode with a normal Arrow which will kill them instantly.
If you use a Tek Arrow, the Endtrail may get a few rounds off your way
before you can move to safety, I find it difficult to move around while
in sniper mode.  Explosive shells are highly effective against them.  I
absolutely love it when they Self-destuct.  Some of them turn invisible
so cover your bootys and watch out for the grenades these bozos toss at
you.

3) COMPYS: These small, knee-highed Dinos will annoy you at most.  It
takes a couple of bites from one just to take 1 health away.  They
circle you and then begin to jump and nip away at you.  Use your Talon
or War Blade to hack them up.

4)VELOCA-RAPTOR: I think everyone knows what one of these are.  I am
disappointed that they didn't make more appearances throughout the game.
Very fast and agile, one of the fastest enemies in the game.  They will
run back and forth and all over the place.  If you want to improve your
aiming skills, then go for these guys.  They are difficult to hit with
anything since they move so fast.  I think the best way to kill them is
to let them charge you and as soon as one lunges at you, literally blow
his head off with the Shotgun and watch him walk around headless before
he drops, I also love that gurgling sound they make when you kill one.
Can you say exploding shells?  If you hit a Raptor in his side with an
exploding shell, you'll blow his arms, legs and head off leaving nothing
but a bloody carcass on the ground with a huge hole in its side!

5) SENTINEL: You will find these guys in the Oblivion Portals.  Big,
fast, ugly demonic creatures armed with a big sword, they also hurl
grenades at you.  Use explosive shells on them to see half their skull
and spinal cord, aim for the chest region.  They make good target
practice and are about as fast as a Raptor so be on guard and strafe all
over the place when you see them near.

6) DEATH GUARD: They are also inside Oblivion Portals.  These guys are
BIG with a heavy set of blue armor, look at the size of that gun, Holy
Macarel!  Don't get wasted by it and definitley do not get close to
them, ouch!  Use anything heavy you have in your arsenal to take them
out.  These guys are faster than a Raptor so get ready, they even roll
out of the way when you try to shoot one.  Their gun fire is about 1 and
a half times faster and more powerful than an Endtrails, isn't that
great?

7) LORDS OF THE FLESH: The fiercest enemy in an Oblivion Portal.  They
are big and have huge, spiked, red shoulderpads. They have faster than
Raptor speed and shoot at you in a never ending reign of Endtrail like
gunfire with trails which are twice the speed, ditto on the damage.  How
lovely.  Again, use anything heavy to deal with them.  The Cerebral Bore
is a good choice when you get it, same for the Scorpion Missle Launcher.
The Firestorm Cannon is an excellent choice for the baddies in an
Oblivion Portal.

8) SMALL CANNON: These are small, silver, rectangular Cannons.  Blow
them up with your Dino cannon or an exploding shell.

9) LARGE CANNON: A lot bigger than a small one obviously, they pack
quite a wallop.  Use the Dino cannon to destroy them.

10) HOWITZER: They hide up on high ledges and rooftops, aim very high
with your Dino Cannon to blow them up.  It takes some practice to master
these guys.  Listen for the whistling the incoming shells make just
before they hit.  I'd tell you to move out of the way, but that Dinosaur
is way too slow.

11) SPIDERS: The Flame Thrower is your best defense here.  If you do not
have one, use the War Blade.  They are a bit more powerful than Compys.

12) DEADMEN: These grotesque, skinless zombies hurl blood balls at you
so strafe all over the place to avoid them.  A Shotgun blast to the face
should take care of them.  Sometimes when blown in half, their half
bodies seriously crawl after you, very cool.  They are pretty fast when
blown in half, real fast compared to what they were before.

13) LORDS OF THE DEAD: Big 10 foot tall Deadmen that shoot a pretty
heafty health deflating fire ball your way.  Again, a Shotgun blast to
the face or two, or three, or four, or five should drop them.

14) SISTERS OF DESPAIR: A devil woman torso floating about shooting a
really cool Gauntlet like skull at you.  Rapid fire these 3 female dogs
with the Mag.60.

15) SOULGATE: A green Stargate looking portal with Demon souls trying to
escape that look really awesome.  Just keep blasting it with your
Shotgun right up underneath it, the Mag .60 is not that effective on the
gate.  Roughly 14 shotgun blasts should blow this thing wide open if
aimed directly in the middle of the portal.

16) LEAPER: Freaky, amphibious creatures that can jump incredible
distances.  The War Blade rips them up quite nicely.  Nail one with the
Harpoon Gun while underwater and watch him wriggle to death, cool!  They
are absolutley the freakiest freaks of all the freaks in the entire
game.

17) CAVE WORM: A big worm that hides in the mud.  They whack you with
their tongue and are pretty tough to kill.  I just keep jumping away
from them.  Thwack, thwack, thwack, how annoying, thwack, thwack,
thwack.  A waste of ammo trying to kill one.  They don't take much
health away unless your just standing there in la-la land.

18) SWAMP WASPS: They are always in hives.  First, shoot the hive with
an exploding shell, then the wasps that fall out with another one.  They
can be highly annoying if they get close to you so try to blow them up
from a distance.  They will follow you around until you kill them.

19) WAR CLUB: Big Purr-linn that smash you with their fists or throw
boulders at you.  Even though they are so slow, do not get upclose to
these things.  Watch out when they punch the ground or shoot a green
magic ball at you.  Shredder round to the throat, problem solved. Look
at him hold it and gurgle as he drops.  If you shoot him in the chest
with an explosive shell, you'll blow a hole right through him and you
can look through it.

20) GUNNER: Purr-linn with a box of ammo on their backs.  They shoot a
rapid fire rock chain-gun at you, at least I think they are rocks. Aim
just below the top of the box for a head shot.  Aim kind of low period,
or your rounds will fly right over his head.  These guys will seriously
piss you off.  Ugliest dudes on level 3, except for you that is. I AM
ONLY KIDDING!

21) JUGGERNAUT: The largest of the Purr-linn.  These dudes are so cool,
they are my favorite enemy.  They are armed with a HUMONGEOUS sword so
try not to get thwacked upside the head by it or shot by the green balls
shooting out of them.  These guys are pretty fast and are EXTREMLY
deadly, especially when they bum rush and jump on you slamming their
sword through your head.  Again, a Shredder round to the chest will
dispose of them properly, don't hit his face mask with a round or it
will bounce off of it.  They make excellent target practice.  For a real
challenge, try to bounce an explosive Shredder round under his face mask
to blow it off.  Try to hit one in the rib cage with an exploding shell
to seriously blow his side clean off.

22) FIREBORN: They look like Endtrails except they are black, yellow and
orange, don't shoot at you and are faster than Ends.  Do not get upclose
to these guys unless you want to see yourself floating in the Hub, watch
those grenades.  The Mag .60 is very effective on them.

23) GIANT SPIDER: Stay away, they shoot venom balls at you that really
hurt.  Flame Throw them, exploding shells are also a good choice, I love
when they bounce after exploding one.

24) FLESH WORM: Little Leeches, use the War Blade on them.  Guardians
toss them at you.

25) GUARDIAN: These fat, pistacchio pudding colored Blind Ones toss
grenades and peg you with arrows and flesh worms.  Exploding Shredder
rounds work well but nothing beats a Sun Fire Pod on a Blind One.  One
can take out a whole bunch of them if thrown right in the middle of the
room.  Creepy cave dwelling freaks!

26) BLIND ONE SENTINEL: Same as the sword weilding idiots found in an
Oblivion Portal except green and I think a little faster.  Shred them or
pod them, these guys seem to come out of nowhere.

27) GOBLINS: I have no idea what the true name is to these funny little
creatures.  They are short, green drunken goblins with no arms that hop
about as they spew acid on you.  Try not to laugh at these things too
long or they will mess you up.  Blast them to bits with an exploding
Shredder round.

28) GOLDEN EYE: The level 4 boss.  I will go in-depth on how to kill
bosses as we get up to them during the walkthrough.

29) MITES: Small, brown bugs that level 5 is totally infested with.  PFM
layer, Flamethrower and the Talon (yes, the Talon) are all good weapons
to use here.  The noise they make send chills down my spine.

30) WORKERS: Quite a bit larger than a mite.  They are tan/blue crawling
insects and are super fast.  A short burst from your flamethrower works
best on these creepy crawlers.

31) DRONES: Tall, skinny Preying-mantis looking bugs equipped with jet
packs and are super fast.  Supremely skilled at dodging your fire and
send a reign of return fire your way.  In narrow passages use the
Shredder for its ricocheting capabilities and in open areas use the
Firestorm Cannon to watch the bugs go SPLAT!

32) CEILING GUN: Big guns that drop from the ceiling that can kill you
REALLY fast.  Take them out in sniper mode with the Plasma Rifle to
watch them bleed sparks.

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