Super Mario 64 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Super Mario 64 - Strategy Guide (Page 01).
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-= S U P E R M A R I O 6 4 =-
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| FAQ/Walkthrough || Version 1.7 || January 29, 2000 |
|----------------------------------------------------------------------|
| by Michael Gonzalez (Coffee) |
| |
'----------------------------------------------------------------------'
Contents:
1) Introduction
2) Story
3) Controls
4) Walkthrough
- Course 1: Bob-omb Battlefield
- Course 2: Whomp's Fortress
- Course 3: Jolly Roger Bay
- Course 4: Cool Cool Mountain
- Course 5: Big Boo's Haunt
- Course 6: Hazy Maze Cave
- Course 7: Lethal Lava Land
- Course 8: Shifting Sand Land
- Course 9: Dire Dire Docks
- Course 10: Snowman's Land
- Course 11: Wet-Dry World
- Course 12: Tall Tall Mountain
- Course 13: Tiny-Huge Island
- Course 14: Tick Tock Clock
- Course 15: Rainbow Ride
- Castle Secret Stars
5) Coin lists
6) Enemies & Bosses
7) Items
8) Secrets
9) Finding Luigi (fake Luigi codes)
10) Credits & Info
Recent Updates:
---------------
Version 1.7 (01/29/2000):
First of all, I changed my alias to "Coffee" and that's what I will be
listed as on the pages of GameFAQs. The coin lists have also been
updated with a few additions from Thomas Deihl. It seems like these coin
lists will never be finished with all the additions I keep getting :P
Version 1.6 (11/30/1999):
I added a few more secrets to the secrets section, and expanded the
"Special Thanks" at the bottom of the FAQ. It now hopefully shows
everyone that ever contributed anything to this FAQ. I also added a
little introduction... it's more like a mini-review of the game.
Nothing else? Oh yeah, also updated the copyright disclaimer thing
to look more proffessional.
Version 1.5 (11/03/1999):
A few more additions to the coin list section. Major additions. The
coin lists for Lethal Lava Land, Tick Tock Clock, Rainbow Ride, Hazy
Maze Cave, Tall Tall Mountain, and Tiny-Huge Island and pretty much
complete...and therefore all the lists are complete (thanks to more
generous contributions from Bears374@aol.com)! There shouldn't be any
more major updates to this FAQ (besides some small corrections).
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| 1) Introduction |
'----------------------------------------------------------------------'
If you think of it, Super Mario 64 is the most important game of the
Nintendo 64. It's one of the system's two launch games, together with
Pilotwings 64. Without Super Mario 64, the Nintendo 64 would have been
nothing at launch but a powerful machine. Super Mario 64 transformed
the Nintendo 64 into the fun machine.
With this game, Mario makes his remarkable jump into the 3rd dimension.
Shigeru Miyamoto and company has managed to make this jump while still
producing a fun game. Next Generation Magazine itself called Super Mario
64 the "Greatest Video Game of All Time". That says a lot about one
game. Hearing that statement alone, I quickly made the decision to get
the N64 as soon as possible.
As with many Nintendo games, exploration is important to the gaming
experience. The entire game revolves around exploration. The world in
the game is so interactive that anything you see can be explored. For
example, you see a stump in the ground. You can do a butt-stomp on it to
flatten it into the ground, or you can run around it to make coins pop
out. Whenever you see something that looks like it "doesn't fit in" with
the environment around it, you know there's something you can do with
it. An average player can actually spend hours in a single level without
achieving anything in particular.
As far as graphics goes, it's decent. Not particularly amazing as some
recent N64 titles, but above average for a first generation N64 game.
The sound is very well done and it fits in perfectly with the
surrounding environment. The sound effects are nice, but Mario's squeeky
voice can get a little annoying at times. Overall, this is a videogame
masterpiece for any person. Buy it now.
,----------------------------------------------------------------------.
| 2) Story |
'----------------------------------------------------------------------'
[Belive it or not, Super Mario 64 has a story. And a pretty bland one at
that. To make things a *little bit* more lively, I made the story below
based loosely on the one found in the instruction booklet. Just don't
get angry if Mario says some things that you wouldn't expect him to
say...]
One day, Princess Peach got bored and decided to bake herself a cake.
So she slaved away for hours in the kitchen baking the most beautiful
and delicious cake that anybody in the Mushroom Kingdom would ever see.
It really looked that great!
"Oh joy! My beautiful cake is complete!", said the Princess. But
unfortunately, she had nobody to share the cake with. "Aha! I know, I'll
call Mario to come and eat the cake with me! He'll surely enjoy this
cake...". And that's what the Princess did. She wrote a letter to Mario
inviting him to come to the castle for some tasty cake.
Three days later, Mario finally received the letter. He was overjoyed to
get the letter. He opened it up and read it out loud: "Dear Mario,
Please come to the castle. I baked a cake for you. Yours truly, Princess
Toadstool."
"Oh yummy, a cake!", thought Mario. He quickly put on his best outfit
and headed over to the Princess' castle. Unknowing of what's going on in
the mind of his archenemy, King Bowser.
Meanwhile in BOWSER'S Castle... Bowser got bored and decided to go
to the Princess' Castle and cast some evil spell on the castle. And
that's just what he did: He cast an evil spell on the entire castle.
This caused the Princess to disappear. Monsters were quick to take over
the castle. They hid in the paintings on the wall.
At the same time, Mario was arriving at the castle. He knocked on the
door but got no response. Curious, he opened the door and let himself
into the castle. Then he heard a roaring voice that seemed to come from
everywhere: "BWA HA HA HA HA... I'VE TAKEN THE PRINCESS AND STOLEN THE
POWER OF THE STARS! NOW GO AWAY!"
Taken the Princess? Stolen the power of the stars? "What the heck was
that all about!?", thought Mario. Then, he heard a faint voice calling
from one of the paintings on the wall. Without any second thoughts, he
jumped into the painting and was drawn into another world...
Mario found a whole world of monsters! He asked a friendly bob-omb what
was happening. The bob-omb explained that Bowser stole the "Power Stars"
that protect the castle from danger. That's the reason why all the
monsters were taking over.
"So that's what Bowser's done to the castle! I have to return the power
of the stars to the castle, rescue Princess Peach, and kick Bowser's
sorry little punk ass!!!", said Mario (or that's what he would've said
if Nintendo didn't censor him...). And so starts Mario's first 3-D
adventure!
,----------------------------------------------------------------------.
| 3) Controls |
'----------------------------------------------------------------------'
Since Super Mario 64 is the launch title of the Nintendo 64, this may be
your first game played in a 3-D environment. If you feel any dizziness,
I suggest you continue playing until you get used to it. But if your
dizziness persists... there must be something wrong with you. Stop
playing and check out a doctor (...seriously). In this game, Mario has
a lot of new moves that might overwhelm you if you try learning them all
at once... So just learn the basic moves and everything else will
follow naturally as you progress along in the game. Well, here are the
controls:
<-= MARIO'S MOVES =->
WALKING/RUNNING - This should be simple enough: Mario moves in the
direction that you move the control stick. The further you tilt the
control stick from the center, the faster Mario will move! But don't
always run fast... some situations require you to cross narrow bridges
or walk by sleeping enemies slowly.
READ SIGNS/TALK - In some places, you may find a sign with some useful
tips written on it. To read the sign, press the B button when you are
positioned in front of it. If the sign is long, press the A or B button
to continue reading. In order to talk to people, use the same procedure
as in reading a sign.
SWIMMING - There are actually two ways of swimming: (1) The Breast
Stroke. Press the A button repeatedly to swim. (2) Flutter Kick. Press
the A button and hold it. This method is slower than the breast stroke.
In using both methods of swimming, use the control stick to turn.
Remember that Mario loses health when under the water. To recover lost
power, return to the surface.
CROUCH - Crouching makes Mario squat down and put his hands covering his
ears as if he was a little baby. In order to crouch, simply press the Z
button. This is the equivalent of pressing the down button in the old
2-D Mario games.
CRAWL - This move makes Mario look even MORE like a baby! It's also very
easy to do: While crouching, move the control stick in the direction you
want Mario to crawl. This is a little bit useful because it allows you
to go up some steep slopes without sliding.
REGULAR JUMP - This is the most basic move in the game. To do a regular
jump, push the A button once. You can also jump while running to cross
holes and do stuff like that. There are some other ways of jumping
too...
DOUBLE JUMP - To do a double jump, press the A button to jump and press
the A button again as soon as your feet touches the ground. The second
jump will be higher that the first one! This is needed to reach some
higher platforms. This can be done while simply standing OR while
running
TRIPLE JUMP - In order to do a TRIPLE jump, run forward while doing a
double jump... and when you feet touch the ground after the double jump,
press the A button once more to do an even HIGHER jump together with a
forward somersault! The triple jump can only be done while running
because you need speed for this "amazing feat".
SIDE SOMERSAULT - This jump reaches as high as the triple jump. To do
it, run in any direction...then push the control stick in the opposite
direction and press the A button.
WALL KICK - This is quite a difficult move since it requires precise
timing. Here's how to do it: Jump towards a wall and jump again as you
hit it. To bounce further, control yourself with the control stick as
you bounce off the wall.
THE LONG JUMP - This jump goes really far! As you run, crouch with the Z
button and press the A button. The long jump is useful not only because
it allows you to cross wide gaps, but also because its even faster than
running!
BACKWARD SOMERSAULT - This is quite a high jump... Crouch down using the
Z button and tap A. I think this jump is higher than a double jump but
not as high as a triple jump. Useful for reaching high platforms.
LOOK AROUND - Looking around. It's pretty much self-explanatory. To do
this, press the C-up button to position the camera behind Mario's head.
Then use the control stick to look around the area.
PUNCH/KICK/JUMP KICK - Destroy enemies with a punch and a kick! It's
very easy to do: Press B once for a punch. Press B twice for a kick. And
press B three times for a jump kick. I personally enjoy stomping on
enemies much more...
PICK UP/THROW/SWING AROUND - Mario can pick up some blocks and enemies.
To pick something up, approach it and press the B button. If you just
picked up Bowser, you can swing him around by rotating the control
stick. To throw an object you picked up, simply press the B button
again.
TRIP - It's gotta be the most useless move in the game. To do a trip,
crouch with Z and tap the B button.
SLIDE ATTACK - The Slide Attack causes Mario to slide across the floor
on his fat belly. To do a slide attack, press the B button while running
at top speed. This is the ONLY way to defeat the Pihrana Plants. Another
kind of slide attack is the Slide Kick. To do this move, press the Z
button while running, then press the B button while you are sliding.
POUND THE GROUND - Press the Z button while Mario is in the air to make
him pound the ground. Pounding the ground lets Mario squash enemies,
destroy some objects, or activate switches.
<-= OTHER CONTROLS =->
THE START BUTTON - Pressing the start button pauses the game and
displays the subscreen. You can view the name of the level you are on,
the title of the star you are getting, the total number of stars you
have, and the number of coins you got in the stage. In some places when
you view the subscreen, you can see an overview of the entire stage in
the background.
CAMERA CONTROL - Several scenarios in Super Mario 64 require you to
adjust the position of the camera. Most of the camera controls are done
by the four C buttons. Pressing the C-up button brings the camera behind
Mario's head and you can use the controls stick to look around. The
C-down button pulls the camera further away from Mario, allowing you to
see more of your surroundings. The C-left and C-right buttons make the
camera circle left or right around Mario, letting you peek around
corners and stuff like that.
THE STRETCHABLE MARIO HEAD - The first screen you see after turning on
your N64 is a screen of a huge Mario head. You can stretch parts of his
head to make him look different (read: strange). To do this, press the
A button to make a little hand appear. Then, position the hand cursor on
any of the stretchable parts of the head (the nose, hat, chin, mustache,
or ears). Press and hold the A button, then pull in any direction you
want. If you hold the R button, the changes on Mario's head would remain
there (until you release the R button, of course). Also, you can rotate
Mario's head by pressing any of the C-buttons or zoom in and out using
the B button.
Now that we're finished with this, let's go on to the bulk of this
guide: The Walkthrough.
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| 4) Walkthrough |
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<<<<<<<<<<<<<<<<<< BOB-OMB BATTLEFIELD >>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
To get to the Bob-omb Battlefield, enter the door on the leftmost side
at the ground floor of the castle. It's the one with a plain star on it.
Jump into the painting of Bob-ombs, and there you are! This is the only
area that you can access at the very beginning of the game because it
doesn't require any stars to enter.
#1 - BIG BOB-OMB ON THE SUMMIT
This is the first star that you can possibly get in the game. At the
beginning, talk to the pink Bob-ombs. They tell you that the King
Bob-omb at the top of the hill took the star! Now you'll need to go up
to the top of the hill: Follow the dirt path and cross the bridge, turn
right, avoid the Chain Chomp, and cross the unstable bridge there. Cross
the field of bob-ombs and enter the gate on the right side. Now avoid
the big bowling balls as you make your way up the spiral path to the top
of the hill. At the top you will meet the King Bob-omb. To defeat him,
jump to his back, pick him up (with the B button), and throw him (also
with the A button). Do this three times and he will be defeated and you
receive your first star!
#2 - FOOTRACE WITH KOOPA THE QUICK
Talk to the big Koopa (turtle) near the beginning of the stage. This is
Koopa the Quick and he wants to race you to the top of the hill! Accept
his challenge and take the path to the top of the hill. If you use the
warps found in the mountain then you'll be cheating and you lose. To go
a little faster, try doing a lot of long jumps. Reach the flag at the
top of the hill to finish the race (if you're good you can finish in
under a minute!).
#3 - SHOOT TO THE ISLAND IN THE SKY
At the beginning of the stage, talk to the pink Bob-omb. He says that
he's a peaceful kind of guy and doesn't use the cannons, but he'll open
them up for you to use! There are three cannons in this stage, go to the
one in the field past the first bridge. After dropping yourself into the
cannon, aim as high as possible and shoot (with the A button). You will
fly up high and land on the floating island. Hit the yellow "!" box
there and collect the star that pops out.
#4 - FIND THE 8 RED COINS
Yes, you will need to find the eight red coins:
o At the top of the elevator lift near the beginning.
o In the field after the first bridge.
o On the stake that's holding down Chain Chomp.
o Under the bridge with a gate.
o On a tree in the floating island.
o In a steep slope of the mountain.
o In the field after the second bridge.
o Right beside number 7.
The star appears between number 7 and 8.
#5 - MARIO WINGS TO THE SKY
This stage requires you to use the wing cap. If you don't have that yet,
check the "Castle Secret Stars" section below for instructions on how to
get it. Okay... go to the cannon in the field past the first bridge and
shoot to the island in the sky. When you're there, get the wing cap from
the red "!" block and drop into another cannon found there. Now, aim
directly at the middle coin in the ring of coins, then shoot. If you
don't press any buttons (and your wing cap is still functioning well)
you will fly through the five rings of coins. The star appears below.
#6 - BEHIND CHAIN CHOMP'S GATE
Go to the big Chain Chomp connected to the stake. Whenever Chain Chomp
isn't looking at you, run to that stake and do a butt-stomp on it
(A + Z). This WILL be hard since Chain Chomp will be attacking you every
few seconds. After pounding the stake completely in to the ground (three
butt-stomps), Chain Chomp will bounce around and destroy the gate behind
him, allowing you to get the star...
#7 - 100 COINS IN BOB-OMB BATTLEFIELD
Collect 100 coins Bob-omb Battlefield. Here's a list of EVERY coin:
o The rings of coins in the sky...............................45
o The coins from running around the 4 stumps..................20
o The 8 red coins.............................................16
o The 12 Bob-ombs in the stage................................12
o The 11 Goombas in the stage.................................11
o The two lines of coins on the mountain path.................10
o The ring of coins in the 2nd field.......................... 8
o The line of coins under the first bridge.................... 5
o The blue coin from the koopa in the 1st field............... 5
o The coins from running around Chain Chomp's post............ 5
o The big wooden block near the beginning..................... 3
o The small wooden block near the beginning................... 3
o The small wooden block in the 2nd field..................... 3
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<<<<<<<<<<<<<<<<<<<< WHOMP'S FORTRESS >>>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Whomp's Fortress is the second stage. To get to Whomp's Fortress, enter
the second door to the right on the ground floor of the castle. It's the
one with a picture of a star that has a number 1 on it. That number 1
means that you must have gotten AT LEAST one star if you want to enter
there. Inside the room is a painting of some sort of flying castle. Jump
into the painting and you'll arrive in Whomp's Fortress.
#1 - CHIP OFF WHOMP'S BLOCK
Chip off Whomp's block. Whomp is the boss of this stage... and he is a
giant block. Yeah, so follow the path to the top of this castle
structure thing and defeat King Whomp. Beating King Whomp is just like
beating a regular Whomp: Stand in front of him to make him fall down
(and move out of the way before he crushes you!). When he's down, get
on his back a butt-stomp (A + Z) the X on his back.
#2 - TO THE TOP OF THE FORTRESS
The title of the star says it all... Make your way up to the top of the
fortress. But instead of finding King Whomp there, you'll find that he
has been replaced by a cute little tower. Jump on the moving platforms
to get to the top. And there's the star waiting for you.
#3 - SHOOT INTO THE WILD BLUE
First, go to the Pink Bob-omb near the place with shallow water. He will
activate the cannon nearby. Hop into the cannon. See the star over
there? Aim yourself so that you will hit one of the pillars and fall
onto the platform. Slide down the pole and get the star.
#4 - RED COINS ON THE FLOATING ISLE
Obviously, you will need to collect the eight red coins:
o On top of one of those things that tries to push you off the ledge.
o Ride on the 2nd Thwomp and he will bring you up to it.
o Behind the Piranha Plant at the top of the stairs.
o Near the Pink Bob-omb.
o Ride on the spinning bridge to reach this one.
o On the narrow ledge near the spinning platform.
o On one of the floating islands.
o On another floating island.
The star appears near the beginning of the stage.
#5 - FALL INTO THE CAGED ISLAND
There are two ways to do this: One is to hop onto the tree at the
beginning of the stage to make an owl pop out. Ride the owl and try to
control him to fly over the caged island with a star. Controlling him is
very hard and he runs out of power after a few seconds. The other way is
to use the cannon to shoot yourself to the caged island. This requires
precise aiming and a lot of patience. [NOTE: No matter how you try to get
this star, it WILL be difficult]
#6 - BLAST AWAY THE WALL
Go to the cannon and drop inside it. Observe that there are two brick
walls found here (they are both connected by the spinning bridge). Aim
yourself so that you will hit the corner of the second wall here. If
your aim is true, your impact will break of the corner and reveal a
star. Make your way up there are get it.
#7 - 100 COINS IN WHOMP'S FORTRESS
Get 100 coins in Whomp's Fortress. Here's a list of EVERY coin:
o The coins from the two whomps...............................20
o The 4 blue coins from the switch near the cannon............20
o The 8 red coins.............................................16
o The blue coins from the 3 piranha plants....................15
o The ring of coins near the 1st piranha plant................ 8
o The ring of coins in the shallow water...................... 8
o The ring of coins in the "wild blue" (see star #3).......... 8
o The coins on the floating island shaped like an arrow....... 8
o The ring of coins on the floating island.................... 8
o The line of coins near the 3rd piranha plant................ 5
o The line of coins near the cannon........................... 5
o The line of coins on the slope near the shallow water....... 5
o The line of coins on the first slope........................ 5
o The 4 yellow coins on the rotating bridge................... 4
o The small wooden box near the 1st piranha plant............. 3
o The small wooden box near the blue coin switch.............. 3
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<<<<<<<<<<<<<<<<<<<< JOLLY ROGER BAY >>>>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Jolly Roger Bay is a water stage... meaning it has a lot of water in it.
To get to the Jolly Roger Bay, enter the rightmost door on the ground
floor of the castle. It has a number 3 on it, meaning you must have AT
LEAST three stars to enter through the door. Jump into the painting
inside and you'll be in the Jolly Roger Bay.
#1 - PLUNDER IN THE SUNKEN SHIP
Go forward and swim into the deep part to find the sunken ship. Blocking
your entrance to the ship is a big orange eel. Don't touch him! Swim
back up to the surface and immediately swim back down to the sunken
ship. If you did everything correctly, the eel should be swimming around
somewhere else. Enter the window he used to be blocking. Now you're
inside the sunken ship. If you need some power, air is available at the
other end of the ship. You'll need to open the chests in the correct
order (it's really hard for me to explain). When that's all done, the
water will drain out of the ship. HURRY UP AND SWIM TO THE OTHER SIDE!
It's a lot easier if you get to the other side before the water drains
because it's hard to climb up the slippery floor. In the yellow "!" box
is the star. [NOTE: If you're stuck at the bottom and the water's all
gone, try crawling to the top.]
#2 - CAN THE EEL COME OUT TO PLAY?
Go back to the deep waters where the sunken ship used to be and look for
the orange eel on the walls at the side. Stay close to him for a few
seconds until he comes out of his hiding place. Hey, there's a star on
his tail! Touch the star and it will go to the place near the eel's
place... get the star.
#3 - TREASURE OF THE OCEAN CAVE
Again, go down to the deep waters where the sunken ship used to be. Near
the bottom there is a tunnel. Go through the little tunnel to discover a
secret (?) underground area. Pass by all the goombas and falling pillars
and go to the treasure chests at the end. You need to open these in the
correct order... 1 ... the star comes out of the last one.
2 3
4
#4 - RED COINS ON THE SHIP AFLOAT
Once again, you need to collect the eight red coins:
o In the clam near the start.
o In the clam close to the one above.
o In the clam found in the deep water.
o In the clam near the island with the Pink Bob-omb.
o At the top of the pole beside the Pink Bob-omb.
o On the ship afloat.
o On the high side of the ship.
o Also on the high side of the ship.
The star appears on the ship.
#5 - BLAST TO THE STONE PILLAR
Talk to the Pink Bob-omb on the island to make him activate the cannon.
Then go back and hop into the cannon. Aim yourself so that you'll hit
(and grab onto) the leftmost stone pillar. From there, jump of in a way
that you'll land on the nearby ledge. Bust open the yellow "!" box and
claim your prize.
#6 - THROUGH THE JET STREAM
This star requires you to use the metal cap. If you haven't activated
the metal cap switch, check out the "Castle Secret Stars" section for
instruction on how to get it. Okay, there is a star in the deep part of
the water. But you can't get it because of the strong current! So get
the metal cap from any of the two green "!" boxes (one on the island,
another in the underground cave), and run towards the star. Your
increased weight will allow you to collect the star from the jet stream.
#7 - 100 COINS IN JOLLY ROGER BAY
Get 100 coins in Jolly Roger Bay. Here's a list of EVERY coin:
o The 6 blue coins in the underwater cave.....................30
o The 8 red coins.............................................16
o The 15 coins on the bridge to the ship......................15
o The ring of coins near the beginning........................ 8
o The ring of coins around the stone pillar................... 8
o The ring of coins near the underwater cave.................. 8
o The ring of coins in the underwater cave.................... 8
o The line of coins beside the little island.................. 5
o The yellow block at the beginning........................... 3
o The 3 goombas in the underwater cave........................ 3
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<<<<<<<<<<<<<<<<<<< COOL COOL MOUNTAIN >>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Cool Cool Mountain is a snow stage composed of a mountain. To reach Cool
Cool Mountain, enter the second door to the left on the ground floor of
the castle. It's the one with a number 3 on it, meaning you need to have
at least three stars to enter. The floor in this stage is too slippery to
stand so be careful.
#1 - SLIP SLIDIN' AWAY
First, drop down the chimney of the nearby cottage. Then go down the
slippery slide. Remember that this isn't a race and you're free to go as
slowly as you want. Along the way, you'll come to a line of coins that
leads straight into the wall. Follow this line of coins and you'll go
right through the wall and into a short cut. At the bottom, go out the
door and collect the star.
#2 - LI'L PENGUIN LOST
Climb up the cottage and up to the higher ledge. Pick up the crying baby
penguin and slide down the mountain, go past the bridge, and go to the
big penguin. This big penguin is the baby's mother and she gives a
reward for returning the baby: A star!
#3 - BIG PENGUIN RACE
Just like in #1, drop down the chimney of the little cottage. This time,
you meet a penguin who wants to challenge you to a race! Just go down
the slide like before... but this time, go fast! Don't use the shortcut
because the penguin will call you a cheater. When you beat him (IF you
beat him), he rewards you with a star.
#4 - FROSTY SLIDE FOR EIGHT RED COINS
Uh huh, collect the eight red coins:
o On top of the tree at the beginning.
o At the corner near the snowman head.
o At the top of the ski lift thing.
o On top of the tree beside the mother penguin.
o On the broken bridge near the mother penguin.
o Near the mother penguin.
o At the very corner of the world near the mother penguin.
o While sliding down the mountain, jump off at the part with a fence.
To get to the star, jump around the corner from the ledge where the
eighth red coin is.
#5 - SNOWMAN'S LOST HIS HEAD
Talk to the snowman body near the beginning of the stage. He will roll
down the mountain and you need to guide him! Slide down the mountain
ahead of the body until you get to the snowman's head. Then, hide behind
the head and wait for the body to come. The body bumps into the head and
the head and body will click perfectly into place. The now-complete
snowman gives you a star as his sign of thanks.
#6 - WALL KICKS WILL WORK
After the Pink Bob-omb (at the ski lift) activates the cannon, hop into
it and blast yourself to the tree at the other end of the wide gap. Then
continue along the narrow path, and do a long jump to cross the gap. Now
you need to do some wall kicks (check out the control section). Do a
wall kick on the right wall to reach the higher level. Then to a double
jump AND a wall kick to reach another level. Carefully cross the narrow
bridge and get the star.
#7 - 100 COINS IN COOL COOL MOUNTAIN
Get 100 coins in Cool Cool Mountain. Here's a list of EVERY coin:
o The 72 yellow coins on the slide............................72
o The 4 lines of coins on the slide down the mountain.........20
o The 8 red coins.............................................16
o The coins from the 5 spindrifts.............................15
o The 2 blue coins from the switch............................10
o The arrow of coins on the path to the wall-kick star........ 8
o The line of coins on the chimney............................ 5
o The blue coin on the slide.................................. 5
o The coins from the 1 snowman................................ 3
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
<<<<<<<<<<<<<<<<<<<< BIG BOO'S HAUNT >>>>>>>>>>>>>>>>>>>>
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Big Boo's Haunt is a very mysterious and often scary stage. To find Big
Boo's Haunt, go to the courtyard at the back of the castle. One of the
ghosts here has something weird inside him. Kill the ghost with a punch
and enter the thing that pops out of him.
#1 - GO ON A GHOST HUNT
You'll need to kill all five ghosts in the stage. First, enter the big
house and enter through the furthest door on the left side. Watch out
for the bookends! Take the invisible cap from the box and go through
the ghost picture to kill the two ghosts there. Go back to the main
room. Continue to kill the ghosts in the rest of the house. When all the
ghosts are gone, the Big Boo will appear in the main room. Kill him with
three punches to his back. When he dies, he star appears on the second
floor and some stairs are formed too.
#2 - RIDE BIG BOO'S MERRY GO ROUND
Instead of entering the big "main" haunted house, go into the little
house at the left side. Take the elevator to the basement and continue
until you reach a spinning platform with some flames spurting out from
the sides. Now you need to kill all the little ghosts. After that's all
done, you need to fight Big Boo. Kill him with three punches to the
back... And get the star.
#3 - SECRET OF THE HAUNTED BOOKS
Go into the hallway in the second floor with a lot of books. Pass through
the hallway until you find a dead end with three books sticking out. Hit
the top one first, then the bottom one, then the middle one. The wall
move out of your way to reveal the way to the star.
#4 - SEEK THE 8 RED COINS
Get the eight red coins in Big Boo's Haunt:
o Behind the piano of the leftmost room on the 1st floor.
o On the bookcase in the second room to the left on the 1st floor.
o On another bookcase in the same room as above.
o In the rightmost room on the first floor.
o In the room left to the of the stairs on the second floor.
o Under a coffin in the room right of the stair on the second floor.
o Under another coffin in the same room as above.
o On the unstable floor in the rightmost room on the second floor.
The star appear in the second floor of the main room.
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