Star Wars: Rogue Squadron - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Star Wars: Rogue Squadron - Strategy Guide (Page 03).
Hints for the stage
Question's and Answer's
Raid on Sullust
Information
In this mission, you'll fly through the thick hot, dark clouds
over Sullust, a bleak, volcanic planet in the Sullust System.
With the planet's surface shrouded in toxic gases, the millions
of native Sullustans have created a large underground network
of caves and cities. These beautiful sub-surface sites are
popular tourist attractions. Sullustans are friendly, out-going
creatures with jowls, mouse-like ears, and large rounded eyes,
who are prized as navigators, since they never forget a path
they've traveled.
Gold Medal Requirements: Mission Objectives:
Completion Time: 4:00
Enemies Destroyed: 40
Accuracy: 75%
Friendly Saves: 0
Bonuses Collected: 1
Walkthrough
This level is probably the hardest in the game, so buckle in.
The problem is that the level is littered with missile turrets,
and sincs the Y-Wings move so slowly, they are extremely
vulnerable. It's not uncommon to lose an entire life in seconds
from a few missiles you never saw coming. The first thing to do
is learn the location of all the missile turrets (there are
about 10) so that you can plan a path around the level so that
you can bomb them all quite quickly. Every time you see a
misile turret, head straight for it (dodging to the sides to
avoid the missiles) and you should be able to take it out in a
single pass. Once you've taken out all the missile turrets
(hopefully you're still alive), it's a fairly simple job to
follow your radar around destroying all the transmitters. Don't
be afraid to bomb the laser turrets around the transmitters
because this means you won't take as much damage and you
increase your kills. After you've taken out the last
transmitter, you'll see a cut-scene which shows the shield
dropping. Now head into the centre of the volcano and destroy
the main capacitor. You'll see a bunch of white cylinders in
the middle of the capacitor that you need to shoot with your
lasers. Be careful not to get too close though or you'll hit
the capacitor and explode. You can also shoot some of the
Tie-Fighters buzzing around to rack up some extra kills. After
the capacitor's destroyed you've completed the mission.
Hints for the stage
Run!!!!!! No this stage is ok, but it is hard if you come into
it with a pigheaded mind. Best bet is to get the cheat for
infinate lives, as you will be needing it. Other than that,
Good Luck.
Question's and Answer's
Moff Seerdon's Revenge
Information
The locale of this mission is Thyferra, a foggy, humid world
with thick, tropical rain forests. This Polith system planet is
inhabited by the insect-like Vratix, who developed a remarkable
fluid called bacta. This miracle liquid can heal every medical
condition from a scratch to a life-threatening emergency. Not
suprisingly, bacta has become much sought-after by medical
clinics throughout the galaxy, and by cartels that seek to
control the galactic bacta industry to reap huge profits.
Gold Medal Requirements: Mission Objectives:
Completion Time: 6:00
Enemies Destroyed: 45
Accuracy: 30%
Friendly Saves: 55
Bonuses Collected: 1
Walkthrough
Get ready because this is one tough mission. Destroy the
missile turrets straight ahead. Then take out the next one in
the valley ahead and now fly off to your right to take out the
other one at the end of the valley. If you turn right and fly
up over the hill, you should find another two missile turrets
in the next valley. Once these are gone it will be a lot safer
to protect the civilian tanks and defeat the Imperials. Across
this level you will find various Tie-Fighters, AT-ST's, laser
turrets and Imperial bunkers (look for the red dots). Make sure
you don't destroy any other buildings (especially the round
tanks) because you'll fail. Your best bet now is to fly up and
shoot down a few Tie-Fighters. After you've killed a few,
you'll notice some really fast Tie-Interceptors (look for the
red dots screaming across the screen). They try to sit behind
you and pound the crap out of you. It's not possible to swing
around behind them because they are too fast and they will keep
circling you. The only way to take them out is to fly to a
quiet area and wait (so that you can see them coming on your
radar easily). When you see them coming line yourself up so
that you're facing them and lock a seeking missile onto them
(you should have grabbed these last mission) and then duck out
of the way. A successful missile lock kills them but you'll
have to do it a few times because there are usually three or
four. As soon as the Tie-Interceptors have been dealt with you
have to act fast to save the rest of the level before the
Imperials damage it too much. Simply fly around destroying any
Imperials you see. It's probably best to take out the AT-ST's
next, then all the laser turrets and any remaining
Tie-Fighters. Lastly follow your radar around cleaning up any
remaining Imperial bunkers. Once every thing is destroyed, the
shuttle will appear. Don't stay in one place for long when
tackling this guy. Just get a seeking missile lock on him as
fast as you can, fire and then hitt your turbo (close your
wings) and get out of his way. You only have to hit him with
three missiles and you've completed the mission.
Hints for the stage
Question's and Answer's
CHAPTER 4 <<--o-->>
The Battle of Calamari
Information
In this all-out encounter with the Empire, Rogue Squadron will
do battle on Mon Calamari, a planet almost completely covered
by water. This marine world is inhabited by two species, the
peaceful Mon Calamari, who live on islands and floating cities,
and the wary Quarren, who live deep beneath the sea and can
breathe both air and water. The Mon Calamari build enormous
starships and warships from their orbiting shipbuilding docks,
and are valuable members of the Rebel Alliance.
Gold Medal Requirements: Mission Objectives:
Completion Time: 7:00
Enemies Destroyed: 24
Accuracy: 25%
Friendly Saves: 87
Bonuses Collected: 0
Walkthrough
This level has some very tricky sections but once you learn
some short-cuts, it's not too hard. You'll start off amongst a
huge fleet of ships. Hit your thrusters and scream off to the
first Devastator (the huge thing in the ocean). DO NOT ATTACK
IT YET. You will get absolutely massacred. When you look at the
Devastator you'll notice that rubble is pouring out of one side
of it (that's the back). Fly around to the other side and head
off to the city a few hundred metres away in the direction it's
moving. When you get there, there will be a few really fast
Tie-Fighters buzzing around. Make sure you hit your bottom
yellow button once to engage rapid-fire lasers. They heat up
quickly and you have to let them cool down for a couple of
seconds but they are so powerful it's worth it. You can try to
shoot the Tie-Fighters over the city with your lasers, but this
is practically impossible. It's much better to fire off a
cluster missile at them. If you fire one when two are close
together, then you'll kill two with one missile. Use this
technique to kill all the Ties above the city. You should also
have been listening carefully to your wingmen. First you will
hear that R2's found a weakness in the Devastator. You still
have to wait abit longer. When you hear someone say "there's a
weapon malfunction", that's your cue to attack the first
Devastator. Fly up onto the roof of the Devastator (but don't
move too slowly or you'll get shot down) and look for a metal
sphere sitting on a stand. This is the Shield Generator. Don't
use your cluster missiles on the Devastators because you are
much better off saving them for the Tie-Fighters. Just swing
past the generator a few times, hitting it with your rapid
lasers and it should explode. Now you can disable the
Devastators by taking out two of it's legs (best to go for two
on the same side). Be careful that you're not under it at the
time or it will collapse on you and crush you. If you pump an
entire round of lasers into a leg then it should explode. If it
doesn't then just make a second pass when your lasers have
recharged and it should go down. Once the Devastator and the
Tie-Fighters have been destroyed, your radar should light up,
indicating that you should move onto the next target. There are
two more Devastators, both with cities full of Tie-Fighters
that you have to take out. Remember to use your cluster
missiles on the Ties, and only your lasers on the Devastators.
You don't need to wait for your wingmen to say anything before
attacking the next two Devastators (just engage them as soon as
you see them). Kill al three Devastators and rid all three
cities of Tie-Fighters and you will have completed the game.
Congratulations!
Hints for the stage
· Ok one of the biggest tips I can give you is if you are
going for Gold on the last level and you can't get it
because, you miss by one of the requirements. Use this tip.
· Put IGIVEUP on so that you will have infinite lives, then
enter the code for the Naboo Fighter (HALIFAX? !YNGWIE!).
Now you have a great fighter and unlimited lives. Now here
is how you do it: Go straight for the devestators, and
either fire a missile at the shield generator, or crash
right into it. Now take out the legs with missiles. One
each should be enough. Now for the Tie's just line them up
with missiles, or crash into them (Remember that if you
crash into them you will be taking up time, so use that
only when you have no missiles left. And when you come back
you will have full missiles. Repeat the same with all the
Devestators and Ties and you should be fine. If you don't
get it straight away, try again. I got it first try with
100% accuracy.
Question's and Answer's
BONUS MISSIONS <<--o-->>
Beggar's Canyon
Information
In this level you get to race a few of your flying buddies in
Sky-Hoppers, They were never featured in the Star Wars movies
but you can see Luke playing with a model of one in the scene
where he is cleaning up R2-D2 and C-3P0 after buying them from
the Jawas.
Gold Medal Requirements: Mission Objectives:
Competitor Beaten: Wedge
Walkthrough
The Sky-Hoppers are very fast but they have poor cornering
ability which means you'll have to be careful on this race.
There are three possible races that you can compete in to earn
bronze, silver and gold medals. The easiest path is the one
that just goes straight ahead. The second easiest track
branches off to the left and the most difficult track branches
off to the right. To win gold you must beat Wedge Antilies
himself. In allthe courses the way to win is to cut the
corners as sharply as you can. However, the Sky-Hoppers are
very fragile so you can't hit the canyon walls much before you
see yourself go up in smoke. You also need to be careful not to
touch the other Sky-Hoppers your racing against because the
slightest touch is enough to disqualify you.
Hints for the stage
· The best way to fly this is to use the break an cornering
buttons to cut the tight corners.
Question's and Answer's
The Death Star Trench Run
Information
The famous Death Star trench-run has been recreated in all its
glory. Even Han Solo's cameo appearance where he flies out of
nowhere to blow away a few Tie-Fighters has been included.
Gold Medal Requirements: Mission Objectives:
Completion Time: 2:45
Enemies Destroyed: 30
Accuracy: 70%
Friendly Saves: 0
Bonuses Collected: 0
Walkthrough
Basically the aim of this mission is to destroy as many laser
turretsas possible. The smaller ground turrets can be taken out
quite easily with your lasers. However, the turrets sitting on
top of the towers can be a bit trickier. It is possible to take
them out with your lasers if you have enough distance and you
aim for the top of the towers. It's probably easier to take
most of out with a well aimed missile though. You can try to
take out a few of the Tie-Fighters that are flying past but
they're pretty fast and you're probably better off concentrting
on the laser turrets to clock up the necessary kills. After
making it all the way along the trench you'll have to slow down
for the final bunch of turrets. It'll also help if you have
saved a few missiles to finish them off with.
Hints for the stage
Question's and Answer's
The Battle of Hoth
Information
This is by far the best of the three bonus levels. You come
screaming over the snowy hills of Hoth to see the massive
transport ships and a squadron of X-Wings waiting to take off.
It feels exactly like the scene from Emipre Strikes Back.
Gold Medal Requirements: Mission Objectives:
Completion Time: 4:25
Enemies Destroyed: 18
Accuracy: 70%
Friendly Saves: 0
Bonuses Collected: 0
Walkthrough
After shooting down a bunch of Imperial Probe Droids you'll see
a cut-scene of a Rebel pilot being attacked by two AT-ST's. Now
fly over some ice canyons and defeat the three AT-ST's you
find. After killing these, follow your radar over some
mountains. You'll see two AT-AT's and four AT-ST's providing
backup. SHoot the two AT-ST's following behind the AT-AT first.
Now use your tow-cable to trip the two AT-AT's over. Now take
out the first two AT-ST's in front and get ready for the other
team. There is another AT-AT with some backup AT-ST's coming to
the Rebel base from another direction. Take these Imperials out
and you will have successfully saved the Rebels from the
Imperial attack on Hoth.
Hints for the stage
Question's and Answer's
CHICKEN AT-ST Level
((NOTE: I'm going to finish the CHICKEN stage some day, but if any
one has a FAQ for it and would be able to give it to me I'b be
thrilled.. Thanks..))
Information
Gold Medal Requirements: Mission Objectives:
Completion Time:
Enemies Destroyed:
Accuracy:
Friendly Saves:
Bonuses Collected:
Walkthrough
The premise for this level is really simple (destroy everything
in sight), but there is one part that i think is where everyone
has trouble. The floating probe droids. As you probably figured
out already, the AT-ST has an auto-aim feature to make up for
the lack of crosshairs, but the probe droids are too high to
register as targets. There is a trick, however. The "Z" button,
while held down, allows you to swivel the head with the control
stick. All you have to do is aim the head up in the air a
little bit, at a safe distance from the probe droids and
turrets, and let the auto-aim take care of the rest. Other than
that, you just have to walk around and destroy the buildings,
and dont forget to kill all the people that run out of that
garrison with the shield around it. There's not much fanfare
after you beat it, no extra goodies or anything, except for
that warm feeling in your heart you get when destroying those
vile rebels;-) Good luck, and good hunting!!
((Submitted by Adam O.))
Hints for the stage
Question's and Answer's
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: ADVANCED WEAPON TECHNOLOGIES :._/
Ok everyone has been asking me for a complete walkthrough to getting
the Advanced Weapon Technologies. So here it comes... NOTE: You will
need to get these advancements so that you will earn GOLD in some
levels.
Weaponry: Advanced Proton Torpedoes
Location: Defection at Corellia
Walkthrough
After the Millenium Falcon cut-scene, when you're following
your radar, there's a power-up in the first mini-city you pass.
It's a floating yellow thing that you can fly through.
Weaponry: Advanced Shielding
Location: The Jade Moon
Walkthrough
Make sure you get this power-up because it's very useful. It
adds an extra colour (blue) to your shield so that you can take
more damage. When you are flying through the canyon and you
come to that first fork, if you take the left path, you'll
come to a building protected by soe missile turrets. Blow up
the building and collect the power-up inside.
Weaponry: Smart Bombs
Location: Imperial Construction Yards
Walkthrough
After destroying all the sensor dishes in the canyon, fly off
to your right toward the AT-AT. Behind the walker is a small
installation with a bunch of Tie-Bombers. On the hill above the
platform is a laser turret. Take it out and fly through the
canyon to your left. Hug the ground in this canyon because
three Tie-Fighters will be coming at you head on, and will do a
lot of damage. Immediately on the other side of the canyon is
another platform, this one has a carrier, on the other side of
the platform is a laser turret. Destroy it and do a quick U-
turn back to the installation. There are a variety of buildings
here, but the power-up is hiding in one at the back-left. (The
round dome shaped building right below where the missile turret
was. Blow it up and collect the bombs.
Weaponry: Seeker Missiles
Location: Prisons of Kessel
Walkthrough
When you get to the second prison, if you look up on one of the
cliff faces, you'll notice a small ledge with a missile turret
and a small building. Destroy the turret first then collect the
power-up from inside the building.
Weaponry: Advanced Lasers
Location: Battle Above Taloraan
Walkthrough
When you come to the big city, if you search around the
buildings in the middle of the city, you'll find the lasers
floating behind one of the buildings.
Weaponry: Seeker Missiles
Location: Escape from Fest
Walkthrough
They are up at a ledge on a mountain near the first AT-AT and
the research facility. Look for the building on the ledge and
blow it open for the bonus.
Weaponry: Advanced Bombs
Location: Blockade on Chandrila
Walkthrough
They are located inside an AT-ST that is shooting a group of
pillars just next to one of the edges of the city. Just fly on
in take them out and get your bonus.
Weaponry: Seeker Proton Torpedoes
Location: Raid on Sullust
Walkthrough
Make sure you collect these because you need them for the next
mission. Near the middle of the level, there is a strip of rock
with alot of Missile turrets on it. Look for the landing pad
with a missile turret on either side of it. There is a building
just next to it with the Torpedoes inside.
Weaponry: Cluster Seeker Missiles
Location: Moff Seerdon's Revenge
Walkthrough
There are some missiles in a small bunker next to a stone
building (it looks sort of like an Aztec building). It's near
the middle of the level so just fly around looking for them.
Make sure you collect these as you need them for the final
mission.
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: HARPOON AND TOW CABLE GUIDE :._/
So your might be having trouble taking down the AT-AT's, or you
might just want to see how I take them down. This is the way that I
take down AT-AT's. Some people might disagree with me on my method,
but if it works for me the I am sticking with using it.
STEP 1: Come from behind the AT-AT. This is the best option as
you will not encounter any blaster resistance from the
AT-AT.
STEP 2: Fly in about half way up it's legs in height, and as
close to them as possible.
STEP 3: You will hear the signal for releasing the harpoon. Do
this and the screenplay format will automatically change
if your harpoon hit the AT-AT. It will be in a format
where you are looking at your Speeder, and the AT-AT.
STEP 4: Controling the Speeder is difficult in this screenplay
format. So what you have to do is remember that Up will
take you Up, and Down will take you Down.
STEP 5: Going around the AT-AT is another matter. The best way
that I have found, is to circle around the front and back
usind the Brake button and the way you want to turn. This
will make your turn alot sharper. When you are going
along it's sides, adjust your height and distance away
from the AT-AT. You want to be half way up the legs, and
not far from the body.
STEP 6: Now all you have to do is circle the AT-AT three times
and then it will do a CUT-SCREEN of the AT-AT falling and
you will be finished.
CHRIS McGOWAN'S METHOD
Simply approach from the back, as not to be shot release the cable
when instructed to do so but keep close enough to the ground as to
see your shadow this will let you know when to turn past the
legs..... which you must have guessed by now will stop you running
into the legs or traveling to far out resulting in the cable
detaching.....easy huh!!!
See that wasn't that hard, was it ? Now if you think that you have
a better method of doing this send it too me and I will enter it in
here, so that people can have more choice on what method to choose
from.
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: MISCELLANEOUS TIPS :._/
· Ok one of the biggest tips I can give you is if you are going
for Gold on the last level and you can't get it because, you
miss by one of the requirements. Use this tip.
· Put IGIVEUP on so that you will have infinite lives, then
enter the code for the Naboo Fighter (HALIFAX? !YNGWIE!).
Now you have a great fighter and unlimited lives. Now here
is how you do it: Go straight for the devestators, and
either fire a missile at the shield generator, or crash
right into it. Now take out the legs with missiles. One
each should be enough. Now for the Tie's just line them up
with missiles, or crash into them (Remember that if you
crash into them you will be taking up time, so use that
only when you have no missiles left. And when you come back
you will have full missiles. Repeat the same with all the
Devestators and Ties and you should be fine. If you don't
get it straight away, try again. I got it first try with
100% accuracy.
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: CODES :._/
At the main screen, goto OPTIONS and then choose PASSCODES. Then
enter the Code of your choice in, then goto ENTER CODE. If you want
more than one code in keep putting them in one after another. Now
here is the list of Codes and what they do.
NINTENDO 64 CODES
+-------------------------------------------------------------------+
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!NEW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! There is another code so that you can fly the Naboo N-1 !!
!! Starfighter from Episode 1. !!
!! !!
!! Here it is: !!
!! Type in HALIFAX?. Ignore the beep that means you put the !!
!! wrong code in. !!
!! Then type in !YNGWIE! and ignore the beep again. !!
!! Go to any level that you don't have to fly a speeder in !!
!! and go to the left of the X-Wing. The Naboo Starfighter !!
!! should be there. !!
!! ((Thanks given to (DevBoy123) for telling me this...)) !!
!! Also if you wish to get rid of this cheat put HALIFAX? in !!
!! again. Then put in any other word as the second. !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ACE - Increase the Difficulty of the game. Some would ask why ?
BLAMEUS - View the development team.
CHICKEN - This activates the Bonus Level where you are an AT-ST.
CREDITS - See the game Credits roll up.
DEADDACK - Gives you Level Select.
DIRECTOR - Watch all cut-scenes (except for Bonus Stages).
FARMBOY - Fly the Millennium Falcon.
HALIFAX? then !YNGWIE! - Fly the Naboo N-1 Starfighter ((DevBoy123))
HARDROCK - This will change on the title screen Luke's face to a
bearded guy's face. Go back to the start and let the demo
start to play then press A, and he will be there.
IGIVEUP - Gives you Infinite lives.
KOELSCH - To drive a Black Cadillac, on any mission where you can
fly a V-WING. WARNING - Do not pause game, it will freeze.
MAESTRO - Soundtest ((Added by Shabbydew))
RADAR - Gives your existing radar, a boost showing you what height
the enemie is at by how bright the dots are.
TIEDUP - To fly a Tie Interceptor. It is hidden behind the Millennium
Falcon, so you will have to enter that code too. Once at the
Falcon, press Up to go behind it to find the Interceptor.
TOUGHGUY - This gives you all Power-Ups.
PC CODES
+-------------------------------------------------------------------+
BLAMEUS - View the development team.
CHICKEN - This activates the Bonus Level where you are an AT-ST.
CREDITS - See the game Credits roll up.
DIRECTOR - Watch all cut-scenes (except for Bonus Stages).
GUNDARK - Changes force feedback control for joystick
IAMDOLLY - Infinite lives
LEIAWRKOUT - Activate joystick force feedback feature
MAESTRO - Soundtest ((Added by Shabbydew))
TOUGHGUY - All power-ups
USEDAFORCE - Use any ship available in current level
If anyone else has any more codes could you please send them to me
so that I can put them here. All credit will be placed next to code.
See below for information on contacting the author.
I also have a code that I found that doesn't work on N64, but it
might work on PC. It is YODAHELP, and it's for Invincibility. Could
someone please tell me if this works on PC. Thankyou.
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: CODE QUESTIONS :._/
Q: When I enter IGIVEUP, and exit out I still die with only three
lives. Why is this ?
A: I also had this problem until I thought about it. You are
probably exiting the menu's by pressing 'B' and this is an easy
method of exiting. But the thing is it doesn't register what
you last done. So what you have to do is exit by pressing the
'A' button on 'BACK' this will get you back with the cheat
still enabled.
Q: What does '!YNGWIE!' stand for?
A: The YNGWIE reference is easy, if you have been around for
awhile. The developers are obviously referring to Yngwie
Malmsteen, a classic guitarist who once played with Ozzy.
This guy is AMAZING! He makes Eddie Van Halen look like a
punk. He plays so fast that you would think that the music is
being played by a COUPLE of guys. Check his stuff out if you
get a chance, obviously the developers are fans.
((Submitted by Brian Thatcher))
A: I have been trying to figue this out, but my girlfriend came
up with the best version. 'You Now Get Why I Exclamation'.
Well it might not fit into the theme of Star Wars but that is
the best version I have seen yet.
*: If you have a better version or you actually know what it
stands for send me an email and tell me please. Thankyou.
?: Variations or the core I have figured out.
YINGEW - YIGNEW - YEWING - NEWIGY
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: GAMESHARK CODES :._/
WARNING - It is known that tampering with games and there data can
cause some damage to the program. I do not hold any responsibility
for any damage that is inflicted to your program if you use these
codes. All use of these codes are under the knowledge that it may
cause damage, and it is the willing of the user that s/he proceeds
past this point of warning.
1st-4th by CodeBoy-InterAct
5th-25th by Code Master
26th by mmochel@bitcorp.net & Jimling@prodigy.net
Codes Made & Tested on 2.1 Version Game Shark
01 Infinite Lives 80130B10 0008
02 Infinite Secondary Weapons 8010CA32 0008
03 99 Kills 80130B85 0063
04 99 Saves 80130B86 0063
05 Have All Levels / Ships 80130B4D 007E
06 Infinite Health [Note 1] 81137E7C 4316
GameShark Button For Gold Medals Won
NOTE: Where the ??'s are in the code you will have to refer to the
Quantity Digits to Accompany Medal Modifier Codes below the
original code to get the additional code that is to be placed
where the ??'s are.
07 Ambush at Mos Eisley 88130B1C 00??
08 Rendezvou on Bankhesh 88130B1D 00??
09 The Search For The Noonnah 88130B1E 00??
10 Defection At Corellia 88130B1F 00??
11 Liberation V 88130B20 00??
12 The Jade Moon 88130B21 00??
13 Imperial Construction Yard 88130B22 00??
14 Assault on Kile II 88130B23 00??
15 Rescue on Kessel 88130B24 00??
16 Prisons on Kessel 88130B25 00??
17 Battle Above Taloraan 88130B26 00??
18 Escape From Fest 88130B27 00??
19 Blockade on Chandrila 88130B28 00??
20 Raid on Sullust 88130B29 00??
21 Moff Seerdon's Revenge 88130B2A 00??
22 The Battle of Calamari 88130B2B 00??
23 Beggar's Canyon 88130B2C 00??
24 The Death Star Trench Run 88130B2D 00??
25 Battle of Hoth 88130B2E 00??
26 99 Bonus Collected 80130B87 0063
Quantity Digits to Accompany Medal Modifier Codes
00 - None
01 - Bronze Medal
02 - Silver Medal
03 - Gold Medal
Note 1: With this code, you can still die, if you run into
something DEAD on.
WARNING - It is known that tampering with games and there data can
cause some damage to the program. I do not hold any responsibility
for any damage that is inflicted to your program if you use these
codes. All use of these codes are under the knowledge that it may
cause damage, and it is the willing of the user that s/he proceeds
past this point of warning.
Star Wars-Rogue Squadron (Glitch Codes)
All Below by Ryan Toluchanian
Codes Made & Tested on 2.1 Version Game Shark
NOTE: Where the ??'s are in the code you will have to refer to the
Quantity Digits to Accompany Plane Modifier Code or
Quantity Digits to Accompany Play Atmosphere Modifier Code
or Quantity Digits to Accompany Face Picture Modifier Code
below the original code to get the additional code that is
to be placed where the ??'s are.
01 Plane Modifier 80130B41 00??
02 Atmosphere Modifier/New Level [Note 1] 81130B72 00??
03 Play Level Modifier In Demo [Note 2] 81130B40 ????
81130B52 51B0
04 2 Cannon X-Wing!!! (Choose X-Wing, Play Any Level) 8005946C 0001
05 Alls Off For Sky (Try This on Talorann) 80059D2A 0001
06 Empty Levels, Except For Ghost Enemies & Structures 8103E712 0104
07 Indestructable/Partial Walls Off (Not Even
Hitting Something Dead on Will Kill You) 81130B4C 37FD
08 Enlarge All Buildings/Structures (Works Best on
Chandrila) 80059C97 0001
09 Enlarge Many Buildings/Structures. 80059C94 0001
10 Pancake All Buildings/Structures (Works Best on
Chandrila) 80059C88 0001
11 Pancake Many Buildings/Structures 80059C95 0001
12 See Full Radar. 8001EBE2 0066
13 Maximum Visibility (Works Best on Level Nonnah) 80017100 0001
14 Minimum Visibility 80017198 0001
15 Sudden Death, You & Enemies Have Super Powerful
Lasers 8005CB00 0001
16 No Lasers For You & Enemies (You Can Still Use
Secondary Weapons) 8005CB94 0001
17 No Lasers For You & Other Rogues 8005CB92 0001
18 Most Laser Fire Goes Off in The Wrong Direction 8005CA46 0001
19 Big Lasers 8005E650 0001
20 Shoot Through Land 8005CB35 000E
21 Tie & Walker Lasers go Slow & Last Only Short
Distance 8005CB75 000E
22 Aircraft on Rollercoaster 80019150 0003
23 No Background 80042A20 0042
24 No Vertical Camera 8004D7E2 0001
25 Camera Absolutely Stationary 8004D762 0001
All Enemy Action Modifier Codes
26 Parallel Shock Waves From Blasts 8007000F 0004
27 Enemies Tilt up to 90 Degrees. (AT-ATs & WD's
Look Neat ) 8001912E 0001
28 Enemies go Backwards. (World Devastator Goes Over
Hills With This Code, it Looks Neat) 8001912B 0001
29 Enemies in Whirlwind 8001912A 0066
30 Enemies Act Strange 80019124 0040
31 Enemies Act Somewhat Strange 8001912C 0001
Walker Action Modifier Codes
32 Enemies Twitchy 80019126 000C
33 ATATs Hogtied! ATATs on There Backs & Hogtied.
Don't Work on Lvls With Mini-Walkers, Jade, Fest 8001D8D0 0001
34 Exorcist Walkers 80082A06 0001
35 Walkers Dance, Works on Fest 8001D8D4 0001
36 Walkers Swat There Legs up Into The Air 8001D87D 0001
37 Walkers Legs Messed up 8001D86E 0001
38 Walkers Have Problems With There Hinges 8001D65C 0001
39 Walkers Have Minor Problems With There Hinges 8001D658 0001
40 Walkers Legs Shakey 8001D9F2 0001
41 Walkers Shakey 8001DADF 0028
42 See Full Level Select Picture at Level Select
Screen (Looks Interesting) 800212B9 0003
43 Face Picture Modifier at Start Screen 81130B58 00??
44 Decapitated Skywalker Start Screen 81055860 1199
45 Aircraft Twirl 80065E36 0001
46 Aircraft Stretched 80059BC4 0001
47 Pancake Many Enemies 80059BD0 0001
48 Stretched Enemy Planes 80059BDE 0001
49 Enemies Slanted 80059B97 0001
50 No Laser & Other Types of Explosion Effects 8000B207 0001
51 No Explosion Flames 80026837 0001
52 Small Explosion Flames 80026837 00FF
53 Blue Fumes 80014647 0063
54 Black Fumes 80014647 00FF
55 Dark Blue Fumes 80014647 0003
56 Infared Vision 8001E555 0001
57 Infarblue Vision 8001E550 0001
58 Infargreen Vision 8001E55A 0001
59 Multicolor Vision 800254B7 0086
60 Shadow Vision 8001513B 0003
61 Jelly Vision 800250FF 00CF
62 Waffle Vision 800254A7 0055
63 Wide Vision 8011A841 0009
64 Specific Things Invisible 8011A84D 0061
65 Sky oOtlined 8001F86F 0003
66 Sky Tint Green 8001F86F 0001
67 Sky Tint Light Green 8001F86F 0002
68 Ground Outlined 80049A72 0001
69 World Devastator Has no Exhaust 8004044F 00FF
70 World Devastator Exhaust Goes South 800414FF 00FF
71 World Devastator Has Little Exhaust 8004127F 0001
72 Lasers Give Off Purple Light 8004B831 0001
73 No Music Just Sound FX 8008465A 0001
74 No Sound Except For Voice Clips 800849A9 0001
75 Landscape Dark/no Pilot in Plane 80021C88 0001
76 Ground Level High 80067E29 0001
77 Neat Effect on Level Select Screen, Squish &
Unsquishes Screen 8001C888 0003
78 Erase All Saved Games, Set All Settings Back
to Default 80006A16 0001
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