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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter S » Star Wars: Rogue Squadron - Strategy Guide (Page 03)

Star Wars: Rogue Squadron - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Star Wars: Rogue Squadron - Strategy Guide (Page 03).

   Hints for the stage

   Question's and Answer's

Raid on Sullust

   Information
      In this mission, you'll fly through the thick hot, dark clouds
      over Sullust, a bleak, volcanic planet in the Sullust System.
      With the planet's surface shrouded in toxic gases, the millions
      of native Sullustans have created a large underground network
      of caves and cities. These beautiful sub-surface sites are 
      popular tourist attractions. Sullustans are friendly, out-going
      creatures with jowls, mouse-like ears, and large rounded eyes, 
      who are prized as navigators, since they never forget a path
      they've traveled.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     4:00   
      Enemies Destroyed:   40   
      Accuracy:            75%  
      Friendly Saves:      0 
      Bonuses Collected:   1 

   Walkthrough
      This level is probably the hardest in the game, so buckle in.
      The problem is that the level is littered with missile turrets,
      and sincs the Y-Wings move so slowly, they are extremely
      vulnerable. It's not uncommon to lose an entire life in seconds
      from a few missiles you never saw coming. The first thing to do
      is learn the location of all the missile turrets (there are
      about 10) so that you can plan a path around the level so that
      you can bomb them all quite quickly. Every time you see a 
      misile turret, head straight for it (dodging to the sides to 
      avoid the missiles) and you should be able to take it out in a 
      single pass. Once you've taken out all the missile turrets 
      (hopefully you're still alive), it's a fairly simple job to 
      follow your radar around destroying all the transmitters. Don't
      be afraid to bomb the laser turrets around the transmitters 
      because this means you won't take as much damage and you 
      increase your kills. After you've taken out the last 
      transmitter, you'll see a cut-scene which shows the shield 
      dropping. Now head into the centre of the volcano and destroy 
      the main capacitor. You'll see a bunch of white cylinders in 
      the middle of the capacitor that you need to shoot with your 
      lasers. Be careful not to get too close though or you'll hit 
      the capacitor and explode. You can also shoot some of the 
      Tie-Fighters buzzing around to rack up some extra kills. After 
      the capacitor's destroyed you've completed the mission.

   Hints for the stage
      Run!!!!!! No this stage is ok, but it is hard if you come into
      it with a pigheaded mind. Best bet is to get the cheat for
      infinate lives, as you will be needing it. Other than that,
      Good Luck.

   Question's and Answer's

Moff Seerdon's Revenge 

   Information
      The locale of this mission is Thyferra, a foggy, humid world
      with thick, tropical rain forests. This Polith system planet is
      inhabited by the insect-like Vratix, who developed a remarkable
      fluid called bacta. This miracle liquid can heal every medical
      condition from a scratch to a life-threatening emergency. Not
      suprisingly, bacta has become much sought-after by medical 
      clinics throughout the galaxy, and by cartels that seek to 
      control the galactic bacta industry  to reap huge profits.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     6:00   
      Enemies Destroyed:   45   
      Accuracy:            30%  
      Friendly Saves:      55   
      Bonuses Collected:   1 

   Walkthrough
      Get ready because this is one tough mission. Destroy the
      missile turrets straight ahead. Then take out the next one in 
      the valley ahead and now fly off to your right to take out the
      other one at the end of the valley. If you turn right and fly 
      up over the hill, you should find another two missile turrets 
      in the next valley. Once these are gone it will be a lot safer
      to protect the civilian tanks and defeat the Imperials. Across 
      this level you will find various Tie-Fighters, AT-ST's, laser 
      turrets and Imperial bunkers (look for the red dots). Make sure
      you don't destroy any other buildings (especially the round 
      tanks) because you'll fail. Your best bet now is to fly up and 
      shoot down a few Tie-Fighters. After you've killed a few, 
      you'll notice some really fast Tie-Interceptors (look for the 
      red dots screaming across the screen). They try to sit behind
      you and pound the crap out of you. It's not possible to swing
      around behind them because they are too fast and they will keep
      circling you. The only way to take them out is to fly to a
      quiet area and wait (so that you can see them coming on your
      radar easily). When you see them coming line yourself up so 
      that you're facing them and lock a seeking missile onto them
      (you should have grabbed these last mission) and then duck out 
      of the way. A successful missile lock kills them but you'll 
      have to do it a few times because there are usually three or 
      four. As soon as the Tie-Interceptors have been dealt with you 
      have to act fast to save the rest of the level before the 
      Imperials damage it too much. Simply fly around destroying any 
      Imperials you see. It's probably best to take out the AT-ST's
      next, then all the laser turrets and any remaining 
      Tie-Fighters. Lastly follow your radar around cleaning up any
      remaining Imperial bunkers. Once every thing is destroyed, the 
      shuttle will appear. Don't stay in one place for long when 
      tackling this guy. Just get a seeking missile lock on him as 
      fast as you can, fire and then hitt your turbo (close your 
      wings) and get out of his way. You only have to hit him with 
      three missiles and you've completed the mission.

   Hints for the stage

   Question's and Answer's

CHAPTER 4 <<--o-->>

The Battle of Calamari 

   Information
      In this all-out encounter with the Empire, Rogue Squadron will
      do battle on Mon Calamari, a planet almost completely covered
      by water. This marine world is inhabited by two species, the 
      peaceful Mon Calamari, who live on islands and floating cities,
      and the wary Quarren, who live deep beneath the sea and can 
      breathe both air and water. The Mon Calamari build enormous 
      starships and warships from their orbiting shipbuilding docks, 
      and are valuable members of the Rebel Alliance.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     7:00   
      Enemies Destroyed:   24   
      Accuracy:            25%  
      Friendly Saves:      87   
      Bonuses Collected:   0 

   Walkthrough
      This level has some very tricky sections but once you learn
      some short-cuts, it's not too hard. You'll start off amongst a
      huge fleet of ships. Hit your thrusters and scream off to the 
      first Devastator (the huge thing in the ocean). DO NOT ATTACK 
      IT YET. You will get absolutely massacred. When you look at the
      Devastator you'll notice that rubble is pouring out of one side
      of it (that's the back). Fly around to the other side and head
      off to the city a few hundred metres away in the direction it's
      moving. When you get there, there will be a few really fast 
      Tie-Fighters buzzing around. Make sure you hit your bottom 
      yellow button once to engage rapid-fire lasers. They heat up 
      quickly and you have to let them cool down for a couple of 
      seconds but they are so powerful it's worth it. You can try to 
      shoot the Tie-Fighters over the city with your lasers, but this
      is practically impossible. It's much better to fire off a 
      cluster missile at them. If you fire one when two are close 
      together, then you'll kill two with one missile. Use this 
      technique to kill all the Ties above the city. You should also 
      have been listening carefully to your wingmen. First you will 
      hear that R2's found a weakness in the Devastator. You still 
      have to wait abit longer. When you hear someone say "there's a 
      weapon malfunction", that's your cue to attack the first 
      Devastator. Fly up onto the roof of the Devastator (but don't 
      move too slowly or you'll get shot down) and look for a metal 
      sphere sitting on a stand. This is the Shield Generator. Don't 
      use your cluster missiles on the Devastators because you are 
      much better off saving them for the Tie-Fighters. Just swing 
      past the generator a few times, hitting it with your rapid 
      lasers and it should explode. Now you can disable the 
      Devastators by taking out two of it's legs (best to go for two 
      on the same side). Be careful that you're not under it at the 
      time or it will collapse on you and crush you. If you pump an 
      entire round of lasers into a leg then it should explode. If it
      doesn't then just make a second pass when your lasers have 
      recharged and it should go down. Once the Devastator and the 
      Tie-Fighters have been destroyed, your radar should light up, 
      indicating that you should move onto the next target. There are
      two more Devastators, both with cities full of Tie-Fighters 
      that you have to take out. Remember to use your cluster 
      missiles on the Ties, and only your lasers on the Devastators. 
      You don't need to wait for your wingmen to say anything before 
      attacking the next two Devastators (just engage them as soon as
      you see them). Kill al three Devastators and rid all three 
      cities of Tie-Fighters and you will have completed the game. 
      Congratulations!

   Hints for the stage
      · Ok one of the biggest tips I can give you is if you are 
        going for Gold on the last level and you can't get it
        because, you miss by one of the requirements. Use this tip.
        · Put IGIVEUP on so that you will have infinite lives, then
          enter the code for the Naboo Fighter (HALIFAX? !YNGWIE!).
          Now you have a great fighter and unlimited lives. Now here
          is how you do it: Go straight for the devestators, and 
          either fire a missile at the shield generator, or crash
          right into it. Now take out the legs with missiles. One
          each should be enough. Now for the Tie's just line them up
          with missiles, or crash into them (Remember that if you 
          crash into them you will be taking up time, so use that
          only when you have no missiles left. And when you come back
          you will have full missiles. Repeat the same with all the 
          Devestators and Ties and you should be fine. If you don't
          get it straight away, try again. I got it first try with
          100% accuracy.

   Question's and Answer's

BONUS MISSIONS <<--o-->>

Beggar's Canyon 

   Information
      In this level you get to race a few of your flying buddies in
      Sky-Hoppers, They were never featured in the Star Wars movies
      but you can see Luke playing with a model of one in the scene
      where he is cleaning up R2-D2 and C-3P0 after buying them from
      the Jawas. 

   Gold Medal Requirements:         Mission Objectives:
      Competitor Beaten:   Wedge   

   Walkthrough
      The Sky-Hoppers are very fast but they have poor cornering 
      ability which means you'll have to be careful on this race.
      There are three possible races that you can compete in to earn
      bronze, silver and gold medals. The easiest path is the one
      that just goes straight ahead. The second easiest track 
      branches off to the left and the most difficult track branches
      off to the right. To win gold you must beat Wedge Antilies 
      himself. In allthe courses the way to win is to cut the
      corners as sharply as you can. However, the Sky-Hoppers are
      very fragile so you can't hit the canyon walls much before you
      see yourself go up in smoke. You also need to be careful not to
      touch the other Sky-Hoppers your racing against because the
      slightest touch is enough to disqualify you.

   Hints for the stage
      · The best way to fly this is to use the break an cornering
        buttons to cut the tight corners.

   Question's and Answer's

The Death Star Trench Run 

   Information
      The famous Death Star trench-run has been recreated in all its
      glory. Even Han Solo's cameo appearance where he flies out of
      nowhere to blow away a few Tie-Fighters has been included.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     2:45   
      Enemies Destroyed:   30   
      Accuracy:            70%  
      Friendly Saves:      0 
      Bonuses Collected:   0 

   Walkthrough
      Basically the aim of this mission is to destroy as many laser
      turretsas possible. The smaller ground turrets can be taken out
      quite easily with your lasers. However, the turrets sitting on
      top of the towers can be a bit trickier. It is possible to take
      them out with your lasers if you have enough distance and you 
      aim for the top of the towers. It's probably easier to take 
      most of out with a well aimed missile though. You can try to 
      take out a few of the Tie-Fighters that are flying past but 
      they're pretty fast and you're probably better off concentrting
      on the laser turrets to clock up the necessary kills. After
      making it all the way along the trench you'll have to slow down
      for the final bunch of turrets. It'll also help if you have 
      saved a few missiles to finish them off with.

   Hints for the stage

   Question's and Answer's

The Battle of Hoth 

   Information
      This is by far the best of the three bonus levels. You come
      screaming over the snowy hills of Hoth to see the massive
      transport ships and a squadron of X-Wings waiting to take off.
      It feels exactly like the scene from Emipre Strikes Back.

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:     4:25   
      Enemies Destroyed:   18   
      Accuracy:            70%  
      Friendly Saves:      0 
      Bonuses Collected:   0 

   Walkthrough
      After shooting down a bunch of Imperial Probe Droids you'll see
      a cut-scene of a Rebel pilot being attacked by two AT-ST's. Now
      fly over some ice canyons and defeat the three AT-ST's you 
      find. After killing these, follow your radar over some 
      mountains. You'll see two AT-AT's and four AT-ST's providing
      backup. SHoot the two AT-ST's following behind the AT-AT first.
      Now use your tow-cable to trip the two AT-AT's over. Now take
      out the first two AT-ST's in front and get ready for the other
      team. There is another AT-AT with some backup AT-ST's coming to
      the Rebel base from another direction. Take these Imperials out
      and you will have successfully saved the Rebels from the 
      Imperial attack on Hoth.

   Hints for the stage

   Question's and Answer's

CHICKEN AT-ST Level 

   ((NOTE: I'm going to finish the CHICKEN stage some day, but if any
   one has a FAQ for it and would be able to give it to me I'b be 
   thrilled.. Thanks..))

   Information

   Gold Medal Requirements:         Mission Objectives:
      Completion Time:      
      Enemies Destroyed:      
      Accuracy:              
      Friendly Saves:         
      Bonuses Collected:    

   Walkthrough
      The premise for this level is really simple (destroy everything
      in sight), but there is one part that i think is where everyone
      has trouble. The floating probe droids. As you probably figured
      out already, the AT-ST has an auto-aim feature to make up for
      the lack of crosshairs, but the probe droids are too high to 
      register as targets. There is a trick, however. The "Z" button,
      while held down, allows you to swivel the head with the control
      stick. All you have to do is aim the head up in the air a 
      little bit, at a safe distance from the probe droids and 
      turrets, and let the auto-aim take care of the rest. Other than
      that, you just have to walk around and destroy the buildings,
      and dont forget to kill all the people that run out of that
      garrison with the shield around it. There's not much fanfare 
      after you beat it, no extra goodies or anything, except for 
      that warm feeling in your heart you get when destroying those
      vile rebels;-) Good luck, and good hunting!!
         ((Submitted by Adam O.))

   Hints for the stage

   Question's and Answer's

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                 ADVANCED WEAPON TECHNOLOGIES                :._/

Ok everyone has been asking me for a complete walkthrough to getting
the Advanced Weapon Technologies. So here it comes... NOTE: You will
need to get these advancements so that you will earn GOLD in some
levels.

   Weaponry:   Advanced Proton Torpedoes
   Location:   Defection at Corellia 
   Walkthrough
      After the Millenium Falcon cut-scene, when you're following
      your radar, there's a power-up in the first mini-city you pass.
      It's a floating yellow thing that you can fly through.

   Weaponry:   Advanced Shielding
   Location:   The Jade Moon
   Walkthrough
      Make sure you get this power-up because it's very useful. It
      adds an extra colour (blue) to your shield so that you can take
      more damage. When you are flying through the canyon and you
      come to that first fork, if you take the left path, you'll
      come to a building protected by soe missile turrets. Blow up
      the building and collect the power-up inside.

   Weaponry:   Smart Bombs
   Location:   Imperial Construction Yards
   Walkthrough
      After destroying all the sensor dishes in the canyon, fly off
      to your right toward the AT-AT. Behind the walker is a small 
      installation with a bunch of Tie-Bombers. On the hill above the
      platform is a laser turret. Take it out and fly through the 
      canyon to your left. Hug the ground in this canyon because 
      three Tie-Fighters will be coming at you head on, and will do a 
      lot of damage. Immediately on the other side of the canyon is 
      another platform, this one has a carrier, on the other side of 
      the platform is a laser turret. Destroy it and do a quick U-
      turn back to the installation. There are a variety of buildings 
      here, but the power-up is hiding in one at the back-left. (The 
      round dome shaped building right below where the missile turret 
      was. Blow it up and collect the bombs.

   Weaponry:   Seeker Missiles
   Location:   Prisons of Kessel 
   Walkthrough
      When you get to the second prison, if you look up on one of the
      cliff faces, you'll notice a small ledge with a missile turret 
      and a small building. Destroy the turret first then collect the
      power-up from inside the building.

   Weaponry:   Advanced Lasers
   Location:   Battle Above Taloraan
   Walkthrough
      When you come to the big city, if you search around the
      buildings in the middle of the city, you'll find the lasers
      floating behind one of the buildings.

   Weaponry:   Seeker Missiles
   Location:   Escape from Fest
   Walkthrough
      They are up at a ledge on a mountain near the first AT-AT and
      the research facility. Look for the building on the ledge and
      blow it open for the bonus.

   Weaponry:   Advanced Bombs
   Location:   Blockade on Chandrila
   Walkthrough
      They are located inside an AT-ST that is shooting a group of
      pillars just next to one of the edges of the city. Just fly on
      in take them out and get your bonus.

   Weaponry:   Seeker Proton Torpedoes
   Location:   Raid on Sullust
   Walkthrough
      Make sure you collect these because you need them for the next
      mission. Near the middle of the level, there is a strip of rock
      with alot of Missile turrets on it. Look for the landing pad
      with a missile turret on either side of it. There is a building
      just next to it with the Torpedoes inside.

   Weaponry:   Cluster Seeker Missiles
   Location:   Moff Seerdon's Revenge
   Walkthrough
      There are some missiles in a small bunker next to a stone
      building (it looks sort of like an Aztec building). It's near
      the middle of the level so just fly around looking for them. 
      Make sure you collect these as you need them for the final 
      mission.

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                 HARPOON AND TOW CABLE GUIDE                 :._/

   So your might be having trouble taking down the AT-AT's, or you
might just want to see how I take them down. This is the way that I
take down AT-AT's. Some people might disagree with me on my method,
but if it works for me the I am sticking with using it.

   STEP 1:  Come from behind the AT-AT. This is the best option as
            you will not encounter any blaster resistance from the
            AT-AT.
   STEP 2:  Fly in about half way up it's legs in height, and as 
            close to them as possible.
   STEP 3:  You will hear the signal for releasing the harpoon. Do
            this and the screenplay format will automatically change
            if your harpoon hit the AT-AT. It will be in a format 
            where you are looking at your Speeder, and the AT-AT.
   STEP 4:  Controling the Speeder is difficult in this screenplay
            format. So what you have to do is remember that Up will
            take you Up, and Down will take you Down.
   STEP 5:  Going around the AT-AT is another matter. The best way
            that I have found, is to circle around the front and back
            usind the Brake button and the way you want to turn. This
            will make your turn alot sharper. When you are going 
            along it's sides, adjust your height and distance away 
            from the AT-AT. You want to be half way up the legs, and
            not far from the body.
   STEP 6:  Now all you have to do is circle the AT-AT three times
            and then it will do a CUT-SCREEN of the AT-AT falling and
            you will be finished.
             
CHRIS McGOWAN'S METHOD

   Simply approach from the back, as not to be shot release the cable
   when instructed to do so but keep close enough to the ground as to
   see your shadow this will let you know when to turn past the 
   legs..... which you must have guessed by now will stop you running
   into the legs or traveling to far out resulting in the cable 
   detaching.....easy huh!!!

   See that wasn't that hard, was it ? Now if you think that you have
a better method of doing this send it too me and I will enter it in 
here, so that people can have more choice on what method to choose
from.

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                     MISCELLANEOUS TIPS                      :._/

   · Ok one of the biggest tips I can give you is if you are going
     for Gold on the last level and you can't get it because, you 
     miss by one of the requirements. Use this tip.
        · Put IGIVEUP on so that you will have infinite lives, then
          enter the code for the Naboo Fighter (HALIFAX? !YNGWIE!).
          Now you have a great fighter and unlimited lives. Now here
          is how you do it: Go straight for the devestators, and 
          either fire a missile at the shield generator, or crash
          right into it. Now take out the legs with missiles. One
          each should be enough. Now for the Tie's just line them up
          with missiles, or crash into them (Remember that if you 
          crash into them you will be taking up time, so use that
          only when you have no missiles left. And when you come back
          you will have full missiles. Repeat the same with all the 
          Devestators and Ties and you should be fine. If you don't
          get it straight away, try again. I got it first try with
          100% accuracy.

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                            CODES                            :._/

   At the main screen, goto OPTIONS and then choose PASSCODES. Then
enter the Code of your choice in, then goto ENTER CODE. If you want
more than one code in keep putting them in one after another. Now
here is the list of Codes and what they do.


NINTENDO 64 CODES
+-------------------------------------------------------------------+

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!NEW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!                                                                 !!
!!  There is another code so that you can fly the Naboo N-1        !!
!!  Starfighter from Episode 1.                                    !!
!!                                                                 !!
!!  Here it is:                                                    !!
!!     Type in HALIFAX?. Ignore the beep that means you put the    !!
!!     wrong code in.                                              !!
!!     Then type in !YNGWIE! and ignore the beep again.            !!
!!     Go to any level that you don't have to fly a speeder in     !!
!!     and go to the left of the X-Wing. The Naboo Starfighter     !!
!!     should be there.                                            !!
!!       ((Thanks given to (DevBoy123) for telling me this...))    !!
!!     Also if you wish to get rid of this cheat put HALIFAX? in   !!
!!     again. Then put in any other word as the second.            !!
!!                                                                 !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

ACE - Increase the Difficulty of the game. Some would ask why ?
BLAMEUS - View the development team.
CHICKEN - This activates the Bonus Level where you are an AT-ST.
CREDITS - See the game Credits roll up.
DEADDACK - Gives you Level Select.
DIRECTOR - Watch all cut-scenes (except for Bonus Stages).
FARMBOY - Fly the Millennium Falcon.
HALIFAX? then !YNGWIE! - Fly the Naboo N-1 Starfighter ((DevBoy123))
HARDROCK - This will change on the title screen Luke's face to a
           bearded guy's face. Go back to the start and let the demo
           start to play then press A, and he will be there.
IGIVEUP - Gives you Infinite lives.
KOELSCH - To drive a Black Cadillac, on any mission where you can
          fly a V-WING. WARNING - Do not pause game, it will freeze.
MAESTRO - Soundtest ((Added by Shabbydew))
RADAR - Gives your existing radar, a boost showing you what height
        the enemie is at by how bright the dots are.
TIEDUP - To fly a Tie Interceptor. It is hidden behind the Millennium
         Falcon, so you will have to enter that code too. Once at the
         Falcon, press Up to go behind it to find the Interceptor.
TOUGHGUY - This gives you all Power-Ups.

PC CODES
+-------------------------------------------------------------------+

BLAMEUS - View the development team.
CHICKEN - This activates the Bonus Level where you are an AT-ST.
CREDITS - See the game Credits roll up.
DIRECTOR - Watch all cut-scenes (except for Bonus Stages).
GUNDARK - Changes force feedback control for joystick
IAMDOLLY - Infinite lives
LEIAWRKOUT - Activate joystick force feedback feature
MAESTRO - Soundtest ((Added by Shabbydew))
TOUGHGUY - All power-ups
USEDAFORCE - Use any ship available in current level 

   If anyone else has any more codes could you please send them to me
so that I can put them here. All credit will be placed next to code.
See below for information on contacting the author.

   I also have a code that I found that doesn't work on N64, but it
might work on PC. It is YODAHELP, and it's for Invincibility. Could
someone please tell me if this works on PC. Thankyou.

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                       CODE QUESTIONS                        :._/

   Q: When I enter IGIVEUP, and exit out I still die with only three
      lives. Why is this ?
   A: I also had this problem until I thought about it. You are
      probably exiting the menu's by pressing 'B' and this is an easy
      method of exiting. But the thing is it doesn't register what
      you last done. So what you have to do is exit by pressing the 
      'A' button on 'BACK' this will get you back with the cheat
      still enabled.

   Q: What does '!YNGWIE!' stand for?
   A: The YNGWIE reference is easy, if you have been around for
      awhile. The developers are obviously referring to Yngwie 
      Malmsteen, a classic guitarist who once played with Ozzy.
      This guy is AMAZING! He makes Eddie Van Halen look like a
      punk. He plays so fast that you would think that the music is 
      being played by a COUPLE of guys. Check his stuff out if you 
      get a chance, obviously the developers are fans.
         ((Submitted by Brian Thatcher))

   A: I have been trying to figue this out, but my girlfriend came
      up with the best version. 'You Now Get Why I Exclamation'. 
      Well it might not fit into the theme of Star Wars but that is
      the best version I have seen yet.

   *: If you have a better version or you actually know what it
      stands for send me an email and tell me please. Thankyou.

   ?: Variations or the core I have figured out. 
      YINGEW - YIGNEW - YEWING - NEWIGY

.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.:                       GAMESHARK CODES                       :._/

WARNING - It is known that tampering with games and there data can 
cause some damage to the program. I do not hold any responsibility
for any damage that is inflicted to your program if you use these 
codes. All use of these codes are under the knowledge that it may 
cause damage, and it is the willing of the user that s/he proceeds 
past this point of warning.

   1st-4th by CodeBoy-InterAct
   5th-25th by Code Master
   26th by mmochel@bitcorp.net & Jimling@prodigy.net
   Codes Made & Tested on 2.1 Version Game Shark

01 Infinite Lives                                       80130B10 0008 
02 Infinite Secondary Weapons                           8010CA32 0008 
03 99 Kills                                             80130B85 0063 
04 99 Saves                                             80130B86 0063 
05 Have All Levels / Ships                              80130B4D 007E 
06 Infinite Health [Note 1]                             81137E7C 4316 

GameShark Button For Gold Medals Won

NOTE: Where the ??'s are in the code you will have to refer to the
      Quantity Digits to Accompany Medal Modifier Codes below the
      original code to get the additional code that is to be placed 
      where the ??'s are.
 
07 Ambush at Mos Eisley                                 88130B1C 00?? 
08 Rendezvou on Bankhesh                                88130B1D 00?? 
09 The Search For The Noonnah                           88130B1E 00?? 
10 Defection At Corellia                                88130B1F 00?? 
11 Liberation V                                         88130B20 00?? 
12 The Jade Moon                                        88130B21 00?? 
13 Imperial Construction Yard                           88130B22 00?? 
14 Assault on Kile II                                   88130B23 00?? 
15 Rescue on Kessel                                     88130B24 00?? 
16 Prisons on Kessel                                    88130B25 00?? 
17 Battle Above Taloraan                                88130B26 00?? 
18 Escape From Fest                                     88130B27 00?? 
19 Blockade on Chandrila                                88130B28 00?? 
20 Raid on Sullust                                      88130B29 00?? 
21 Moff Seerdon's Revenge                               88130B2A 00?? 
22 The Battle of Calamari                               88130B2B 00?? 
23 Beggar's Canyon                                      88130B2C 00?? 
24 The Death Star Trench Run                            88130B2D 00?? 
25 Battle of Hoth                                       88130B2E 00?? 
26 99 Bonus Collected                                   80130B87 0063 

   Quantity Digits to Accompany Medal Modifier Codes 
      00 - None
      01 - Bronze Medal
      02 - Silver Medal
      03 - Gold Medal 

   Note 1: With this code, you can still die, if you run into
           something DEAD on. 

WARNING - It is known that tampering with games and there data can 
cause some damage to the program. I do not hold any responsibility
for any damage that is inflicted to your program if you use these 
codes. All use of these codes are under the knowledge that it may 
cause damage, and it is the willing of the user that s/he proceeds 
past this point of warning.

Star Wars-Rogue Squadron (Glitch Codes)

   All Below by Ryan Toluchanian
   Codes Made & Tested on 2.1 Version Game Shark

NOTE: Where the ??'s are in the code you will have to refer to the
         Quantity Digits to Accompany Plane Modifier Code or
         Quantity Digits to Accompany Play Atmosphere Modifier Code 
         or Quantity Digits to Accompany Face Picture Modifier Code 
         below the original code to get the additional code that is
         to be placed where the ??'s are.

01 Plane Modifier                                       80130B41 00?? 
02 Atmosphere Modifier/New Level [Note 1]               81130B72 00?? 
03 Play Level Modifier In Demo [Note 2]                 81130B40 ????
                                                        81130B52 51B0 
04 2 Cannon X-Wing!!! (Choose X-Wing, Play Any Level)   8005946C 0001 
05 Alls Off For Sky (Try This on Talorann)              80059D2A 0001 
06 Empty Levels, Except For Ghost Enemies & Structures  8103E712 0104 
07 Indestructable/Partial Walls Off (Not Even 
      Hitting Something Dead on Will Kill You)          81130B4C 37FD 
08 Enlarge All Buildings/Structures (Works Best on 
      Chandrila)                                        80059C97 0001 
09 Enlarge Many Buildings/Structures.                   80059C94 0001 
10 Pancake All Buildings/Structures (Works Best on 
      Chandrila)                                        80059C88 0001 
11 Pancake Many Buildings/Structures                    80059C95 0001 
12 See Full Radar.                                      8001EBE2 0066 
13 Maximum Visibility (Works Best on Level Nonnah)      80017100 0001 
14 Minimum Visibility                                   80017198 0001 
15 Sudden Death, You & Enemies Have Super Powerful 
      Lasers                                            8005CB00 0001 
16 No Lasers For You & Enemies (You Can Still Use 
      Secondary Weapons)                                8005CB94 0001 
17 No Lasers For You & Other Rogues                     8005CB92 0001 
18 Most Laser Fire Goes Off in The Wrong Direction      8005CA46 0001 
19 Big Lasers                                           8005E650 0001 
20 Shoot Through Land                                   8005CB35 000E 
21 Tie & Walker Lasers go Slow & Last Only Short 
      Distance                                          8005CB75 000E 
22 Aircraft on Rollercoaster                            80019150 0003 
23 No Background                                        80042A20 0042 
24 No Vertical Camera                                   8004D7E2 0001 
25 Camera Absolutely Stationary                         8004D762 0001 

All Enemy Action Modifier Codes 

26 Parallel Shock Waves From Blasts                     8007000F 0004 
27 Enemies Tilt up to 90 Degrees. (AT-ATs & WD's
      Look Neat )                                       8001912E 0001 
28 Enemies go Backwards. (World Devastator Goes Over
      Hills With This Code, it Looks Neat)              8001912B 0001 
29 Enemies in Whirlwind                                 8001912A 0066 
30 Enemies Act Strange                                  80019124 0040 
31 Enemies Act Somewhat Strange                         8001912C 0001 

Walker Action Modifier Codes 

32 Enemies Twitchy                                      80019126 000C 
33 ATATs Hogtied! ATATs on There Backs & Hogtied.
      Don't Work on Lvls With Mini-Walkers, Jade, Fest  8001D8D0 0001 
34 Exorcist Walkers                                     80082A06 0001 
35 Walkers Dance, Works on Fest                         8001D8D4 0001 
36 Walkers Swat There Legs up Into The Air              8001D87D 0001 
37 Walkers Legs Messed up                               8001D86E 0001 
38 Walkers Have Problems With There Hinges              8001D65C 0001 
39 Walkers Have Minor Problems With There Hinges        8001D658 0001 
40 Walkers Legs Shakey                                  8001D9F2 0001 
41 Walkers Shakey                                       8001DADF 0028 
42 See Full Level Select Picture at Level Select 
      Screen (Looks Interesting)                        800212B9 0003 
43 Face Picture Modifier at Start Screen                81130B58 00?? 
44 Decapitated Skywalker Start Screen                   81055860 1199 
45 Aircraft Twirl                                       80065E36 0001 
46 Aircraft Stretched                                   80059BC4 0001 
47 Pancake Many Enemies                                 80059BD0 0001 
48 Stretched Enemy Planes                               80059BDE 0001 
49 Enemies Slanted                                      80059B97 0001 
50 No Laser & Other Types of Explosion Effects          8000B207 0001 
51 No Explosion Flames                                  80026837 0001 
52 Small Explosion Flames                               80026837 00FF 
53 Blue Fumes                                           80014647 0063 
54 Black Fumes                                          80014647 00FF 
55 Dark Blue Fumes                                      80014647 0003 
56 Infared Vision                                       8001E555 0001 
57 Infarblue Vision                                     8001E550 0001 
58 Infargreen Vision                                    8001E55A 0001 
59 Multicolor Vision                                    800254B7 0086 
60 Shadow Vision                                        8001513B 0003 
61 Jelly Vision                                         800250FF 00CF 
62 Waffle Vision                                        800254A7 0055 
63 Wide Vision                                          8011A841 0009 
64 Specific Things Invisible                            8011A84D 0061 
65 Sky oOtlined                                         8001F86F 0003 
66 Sky Tint Green                                       8001F86F 0001 
67 Sky Tint Light Green                                 8001F86F 0002 
68 Ground Outlined                                      80049A72 0001 
69 World Devastator Has no Exhaust                      8004044F 00FF 
70 World Devastator Exhaust Goes South                  800414FF 00FF 
71 World Devastator Has Little Exhaust                  8004127F 0001 
72 Lasers Give Off Purple Light                         8004B831 0001 
73 No Music Just Sound FX                               8008465A 0001 
74 No Sound Except For Voice Clips                      800849A9 0001 
75 Landscape Dark/no Pilot in Plane                     80021C88 0001 
76 Ground Level High                                    80067E29 0001 
77 Neat Effect on Level Select Screen, Squish & 
      Unsquishes Screen                                 8001C888 0003 
78 Erase All Saved Games, Set All Settings Back 
      to Default                                        80006A16 0001 

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