Star Wars: Rogue Squadron - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Star Wars: Rogue Squadron - Strategy Guide (Page 02).
TANK DROID
Designed to stop civil unrest on Imperial worlds, this fully
automated combat vehicle driven by a droid brain is a brutal urban
assult machine.
TIE FIGHTER
Powered by twin ion engines a TIE fighter's advantages are
excellent maneuverability and its small profile, which makes it
difficult target to hit. However these advantages come at a steep
price, since it has no shields, no hyperdrive systems, and no
other weapons besides forward-mounted blaster cannons. A direct
hit to one will usually destroy it.
TECHNICAL CRAFT INFO
* Engines (2) SFS P-s4 Twin Ion Engines rated at 150 KTU
behind cockpit.
* Astrogation SFS n-s6 Navcon computer system beneath the
pilot.
* Laser Cannons (2) SFS L-s1 (single fire or fire-linked)
front of cockpit.
* Flight Control system SFS F-s3.2 flight avionics system
left of pilot.
* Sensor Array SFS S-c3.8 Multi-range TAG beneath pilot.
* Solar panels Supplemental laser power, Quadanium steel
armor, Rated at 15 RU
TIE BOMBER
A TIE Bomber is armed with two front-firing blaster cannons, and
can drop a variety of payloads, including bombs, guided concussion
missiles, orbital mines, and thermal detonators.
TECHNICAL CRAFT INFO
* Solar Panels Supplemental laser power, Quadanium steel
armor Rated at 50 RU.
* Proton torpedo launcher (2) STS T-s5 6 torpedoes each
beside the round things.
* Concussion missiles Launchers (2) SFS M-s3 10 missiles
each in left bank.
* Laser Cannons (2) SFS L-s1 (single fire of fire-linked)
place center of vehicle.
* Astrogation SFS N-s4 Navcon computer system Place left of
cockpit.
* Flight control system SFS F-s3.2 flight avionics system
tale of cockpit.
* Sensor Array SFS S-c3.4 Multi-range TAG placed beneath
pilot.
* Engines(2) SFS P-s4 Twin Ion Engines Rated at 125 KTU.
TIE INTERCEPTOR
This dagger-shaped starfighter is more than a match for the Rebel
craft, since it's nearly as fast as an A-Wing and more
maneuverable than an X-Wing. The TIE Interceptor's weapons include
four blaster cannons with advanced targeting software for greater
accuracy. Since the TIE Interceptor has little armor and no shield
generators, it can easily be destroyed with a few direct hits.
TECHNICAL CRAFT INFO
* Engines (2) SFS p-s5.6 Twin Ion Engines Rated at 175 KTU.
* SFS n-s6 Navcon computer system beneath the pilot.
* Sensor Array SFS S-c4.1 Multi-range TAG beneath the pilot.
* Flight control system SFS F-s4 Flight avionics system
placed left of cockpit.
* Solar Panels Supplemental laser power Quadanium steel
armor Rated at 20 RU.
* Laser cannons (4) SfS L-s9.3 (single fire or fire-linked).
WAVESKIMMER
Like its name implies, this attack hydrofoil was designed to
operate above water's surface at high speeds. Originally built
around the frame of an AT-AT, a waveskimmer is far more
maneuverable than it's land-bound counterpart.
SHIELD GENERATOR
A device that produces the power to create and maintain deflector
shields and focus those shields around a given object. Wherever
there is a shield that cannot be breached, there's sure to be a
shield generator nearby. Destroying the generator is a sure way to
take out the shield.
RADAR DISH
A Radar dish is a rotating dish that alerts the Empire to incoming
enemies. Destroying the radar dishes can limit the Imperials'
ability to track down your craft. Radar dishes can also function
as a general communications device.
TURBOLASER
Turbolasers are the backbone of imperial planetary defenses
throughout the galaxy. These are stationary cannons fire twin
blasters strong enough to take any fighter or infantry.
MISSILE TURRENT
Advanced ground-based defense weaponry used to protect important
imperial facilities. These turrets fire powerful missiles that
home in on there targets and rarely miss. The destructive
capability of these missiles should not be underestimated.
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: PLANET GUIDE :._/
BALMORRA
One of the outer-core worlds. Largely involved with Imperial
weapons manufacturing. Primary product is the AT-ST walker.
BARKHESH
A small planet in neutral space. It is a large cache of the latest
weapons and technology are here in the hands of Rebel
sympathisers, who are prepared to share them.
CHANDRILA
Known as home to Mon Mothma and many political geniuses.
CHORAX
Many X-Wing novels mention the many Rogue Squadron missions that
occured at Chorax. Many smuggling and piracy activities happen
here.
CORELLIA
Known as home to Han Solo and Wedge Antilles. Corellia was one of
the first worlds to join the Old Republic. It was also garrisoned
by the Empire shortly after the Battle of Endor.
FEST
The site of a secret Imperial weapons facility where Phrik
originated.
GERARD V
A world that failed to join the rebels as they are overpowered by
orbital bombings from Star Destroyers Adjucator and Relentless.
KESSEL
The only source of Glitterstim spice and the former Imperial
prison/spice mining operation. This planet has a little atmosphere
and oxygen masks are required to breath outside.
KILE II
Served as a temporary base for Rogue Squadron.
LORONAR
Knoen as home to the Loronar Corporation. An Imperial center for
construction of capital ships and weapons platforms.
MON CALAMARI
A waterworld planet known as home of the Admiral Ackbar and for
outstanding starship design and construction.
SULLUST
Known as home to Nien Nunb and his sister Aril Nunb of Rogue
Squadron. The Sullustans live in immense underground cities on
this Volcanic planet. They also have a natural ability for flying
starships.
TALORAAN
A large planet that's approvimately 100,000km in diameter. Rich in
Tibanna Gas, but the air is only breathable at extremely high
altitudes.
TATOOINE
Known as home to Luke Skywalker, Obi-Wan Kenobi and Jabba the
Hutt. It is inhabited by humans, Jawas and Tusken Raiders.
THYFERRA
Thyferra is the center of bacta production for the entire galaxy.
Known as home to the insectile Vratix. The Vratix know how to
create a bacta medical fluid.
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: WALKTHROUGH :._/
CHAPTER 1 <<--o-->>
Ambush at Mos Eisley
Information
This mission takes place on Luke Skywalker's home planet of
Tatooine, a bleak, forbidding desert world scorched by twin
suns in the Outer Rim. Tatoonie has recently been colonized due
to it's strategic location near several hyper-space routes.
It's largest spaceport city, Mos Eisley, is a crossroads for
interstellar commerce, and is populated with pirates, thieves,
and smugglers.
Gold Medal Requirements: Mission Objectives:
Completion Time: 3:00 Protect the Homesteads
Enemies Destroyed: 31 Destroy the Probe Droids
Accuracy: 15% Protect Mos Eisley
Friendly Saves: 50 Eliminate the Imperial Forces
Bonuses Collected: 0
Walkthrough
At the start go forward and kill four Probe Droids. Goto your
left and there is a set of five Probe Droids. Keep following
the orange arc on your scanner to get to five more Probe
Droids. Still keep following the arc, but put your speed up
to get to the next lot of five Probe Droids. After that goto
the left side of the Sand Crawler and there is one Probe Droid
attacking a homestead. Now goto the right side of the Crawler
to get the last probe droid that is attacking a homestead.
VOICEOVER: 'MOS EISLEY IS UNDER ATTACK. WE NEED TO ASSIST.'
Keep going straight with sppen and you will get to Mos Eisley.
Use you breaks to get right behind the Tie's and shoot them as
quickly as possible. There are six to kill.
Hints for the stage
· Be quick and don't worry that much about accuracy. You only
need 15%, and your time limit is 3:00 minutes.
· Make sure that you try to kill the Tie's away from the
buildings, so that they don't crash into them when you shoot
them down.
· Put your blasters on the full option. This will cut your fire
rate down, but you will hit with more power.
Question's and Answer's
Q: I'm missing four enemies in the end. Where are they ?
A: To the left of the first set of Probe Droids. There are abit
away though, so practice first to see where they are.
Rendezvous on Barkhesh
Information
You'll fly this mission on Barkhesh, a planet noted for its
hot, humid, tropical jungles in its southern regions. The local
resistance there is transporting supplies desperately needed by
the Rebelion. The Empire will do everything in its power to
stop the transfer, and has posted Imperial scout walkers in the
planet's canyons.
Gold Medal Requirements: Mission Objectives:
Completion Time: 5:45 Escort Supply Convoy to Safety
Enemies Destroyed: 30
Accuracy: 40%
Friendly Saves: 19
Bonuses Collected: 0
Walkthrough
You start of with four Probe Droids infront of you. Kill them
and keep following you arc. You will soon come across the
convoy. Go right following the convoy and you will encounter
four Probe Droids. Then go right and kill an AT-ST. Now
double back on the convoy, because two Tie Bombers are coming
up from behind. Now go back to the front of the convoy, and
kill the two AT-ST that they will get to soon. Then go up high
and shoot the Turbolaser that is ontop of the range. Go forward
to find three AT-ST waiting in ambush to get the convoy. Kill
them and goto the left. Two Tie Bombers come in from your right
so kill them. Go up to your left and kill the Turbolaser and
keep going straight. You will encounter two Turbolasers down
another valley kill them. There is a Tie Bomber attacking the
convoy. Kill it. You should be safe by now.
Hints for the stage
· This stage is one of the hardest to get gold, because you
need to have all the convoy finish. So my opinion is to stick
with it and keep on trying.
· Follow the convoy at all costs. Only go forward when you know
that the convoy will be safe for a while.
Question's and Answer's
Q: I'm missing enemies in the end. Where are they ?
A: Right near the end where all the convoy stops to get picked
up there is a whole station of Imperial targets this is to
the left of where you turn to get to the pick up point. Find
this before you try to do the game for the Gold medal.
The Search for the Nonnah
Information
In this mission, you'll be flying over the lakes of Chorax,
trying to locate a downed Rebel ship in a race against the
Imperials looking for the ship as well. The Chorax system is
located in the Rachuk sector, and contains one medium-sized
star and one planet. It is a haven for pirates and smugglers.
Gold Medal Requirements: Mission Objectives:
Completion Time: 10:00 Locate the crashed Rebel ship
Enemies Destroyed: 38 Protect the ship from invading
Accuracy: 20% Imperial forces
Friendly Saves: 1
Bonuses Collected: 0
Walkthrough
From the start six Tie Interceptors come straight at you. Shoot
what you can, but don't worry too much about them. Now find the
crashed ship. This is hard because the ship crashes in a large
lake type water mass. But that's easy to find a large water
mass. But not in this game there is three in this stage, and it
randomly picks one of them so I hope you are lucky. Some ways
are guarded by Probe Droids. Kill them if you want. When you do
find it take out the AT-ST and Tank Droids that occupy the
shores around it. Tie Bombers then start to come in and attack
the ship. Take two of them down then go back to the shores and
kill three AT-PT's that are now there. Go back up and kill the
rest of the Tie Bombers and some Interceptors. Once they are
all killed the transport ship will take off. Follow it and
protect it at all costs. There will be a few Tie Interceptors
come after it so shoot them down quickly. The ship will fly
down a valley and then it will take off.
Hints for the stage
· Watch your scanner for red dots. And when you find one go and
take it out.
· Use your missiles on the AT-ST and Tank Droids. Just shoot
down the AT-PT's they are easy.
Question's and Answer's
Q: I keep losing the transport ship to the Tie Bombers. How do
I finish this level.
A: Keep with it. Take out the land based enemie first, then use
your speed to catch the Tie Bombers then use your breakes to
stay right behind it and shoot it down. Repeat this for all
Tie Fighters.
Defection at Corellia
Information
The planet is home to Han Solo, General Crix Madine, and Rogue
Squadron's own Wedge Antilles. With it's rolling hills, immense
oceans, and cities with wide-open spaces, Corellia is a
pleasant spot in the galaxy. The Corellian system is known for
its fast ships, wily traders, and pirates. The planet's
extensive shipyards attracted the attention of the Empire, who
then invaded and occupied it.
Gold Medal Requirements: Mission Objectives:
Completion Time: 10:00 Investigate strange readings
Enemies Destroyed: 50 Protect the capitol tower
Accuracy: 20% Protect the Tech Center
Friendly Saves: 95 Protect the evacuation
Bonuses Collected: 1 shuttles
Walkthrough
Double back on your directio and speed up. Follow your radar
arc to the waiting Probe Droids. There is 6 Droids waiting for
you in a small valley. This is to get your attention while the
city gets attacked. GO with speed back to the city, and start
to shoot down the Tie Bombers. There should be 12 in total. But
you will hear Crix Madine's cry for help when you shoot the
last one down. Fly with speed to help him. Shot down the Tie
Bombers that are attacking the Tech Center, there should be
four. When you are finished Wedge tells you that he's in
trouble. Then out of the blue, Han and Chewy come in for a
visit and help out Wedge. Go back to the capitol tower and use
your tow cable to take down the AT-AT. Once the AT-AT has
been taken down. Then you will be told that the Tech Center
is still under attack. Go back to it and kill the two AT-ST
that are attacking it. Then goto the AT-AT and take it down
with the tow cables. After bringing that down, hang around and
take out 6 Tie Fighters, then wait for the shuttle to take off.
Follow it and wait for the shuttle to dissapear.
Hints for the stage
· Be quick in shooting down the Tie Bombers and Fighters.
· Watch the pattern the Bombers fly in and cut them off to
attack them more efficiently.
· Practice with the tow cables.
Question's and Answer's
Q: I'm missing a Bonus Item. Where is it ?
A: You will find it in the middle of one of the cities. You
will have to get down between the buildings to get it.
Q: How do you take down an AT-AT ?
A: You have to use your harpoon and tow cable to make it's legs
pull together so that it falls down. (See Harpoon and Tow
Cable Guide at the bottom of this FAQ.)
Liberation of Gerrard V
Information
This mission pits you against a skilled Imperial ace, Kasan
Moor. You'll be flying over Gerrard V, a planet whose surface
is covered by deserts and oceans. Its topography is dominated
by steep raised areas, called towers, and low-lying
depressions, known as saddles. Populated by Rebel supporters,
Gerrard V once revolted against the Empire, but this
insurrection was crushed by orbital bombings from Imperial
Star Destroyers.
Gold Medal Requirements: Mission Objectives:
Completion Time: 5:15 Escort Y-Wings to their
Enemies Destroyed: 33 targets
Accuracy: 30% Disable Civilian yachts
Friendly Saves: 6 Destroy Big Gun Turrent
Bonuses Collected: 0
Walkthrough
Go around and shoot down as many Tubrolaser's and Missile
Turrents as you can. This will help the Y-Wings do there job.
Wedge will then tell you that he is in trouble (( Again? )) and
it's the 128th Tie Interceptor Squad. Follow the Y-Wings and
kill the two AT-PT's along the way. You will now have to deal
with the 128th while you take out the big gun. Fly around abit
more and you will end.
Hints for the stage
· Strike hard and fast. If you miss one target, come back for
it later on.
· Save your missiles for the big gun.
Question's and Answer's
None
CHAPTER 2 <<--o-->>
The Jade Moon
Information
You'll begin your next mission on a moon of Loronar, home to
construction facilities where the Empire's biggest warships and
special weapons platforms are built. This moon's surface is
punctured by rocky valleys, deep canyons, and craters.
Gold Medal Requirements: Mission Objectives:
Completion Time: 6:00
Enemies Destroyed: 45
Accuracy: 40%
Friendly Saves: 7
Bonuses Collected: 1
Walkthrough
This is another level where you have to protect a convoy.
However, this time you can leavee it in safe spots to head off
and destroy Imperials. As you fly over the moon, you'll find
some AT-ST's walking amongst some buildingd off to your right.
Remember to take them from the side or back, so that their guns
don't get you. After you destroy these, continue on and take
out the four laser turrets that are on either side of a
shielded area. There are also a lot of Imperial buildings
around here that you can destroy as you fly past for extra
kills. After all the enemies have been destroyed, fly back to
where the first AT-ST was and you should find a canyon (it's
the white area on your map) that heads off on your right.
Follow the canyon along (keep low to avoid enemy fire) and
you'll come to a fork in the canyon. Take the right path and
after you wind your way along for a while you'll come to a
Shield Generator. Take out the turret next to it and fly past
it. Destroy the enemies and buildings here and then head back
and destroy the generator with a couple of missiles. After a
cut-scene you should close your wings (right yellow button) for
extra speed and head back to the buildings that were previously
shielded. If you're going fast you shouldn't get hit by any of
the missiles. When you get there, you will have to destroy a
bunch of AT-ST's that are attacking the convoy. Now take out
all the Tie-Fighters in the area and it's all over.
Hints for the stage
· Use speed when you need to get to somewhere quick, or to
dodge incoming missiles.
· Keep all your missiles for destroying the shield generator.
After that what you have left use on the AT-ST's.
Question's and Answer's
Imperial Construction Yards
Information
This mission sends you over the facilities of Balmorra, a
factory planet that builds advanced weapons of destruction for
the Imperial forces. Located at the Outer Edge of the Galactic
Core in the Nevoota system, Balmorra's plains are marked with
numerous canyons and mountains and, of course, industrial
buildings. Although occupied by the Empire, the inhabitants of
Balmorra long for independence and free markets for their
renowned weapons technology.
Gold Medal Requirements: Mission Objectives:
Completion Time: 6:30
Enemies Destroyed: 80
Accuracy: 45%
Friendly Saves: 0
Bonuses Collected: 1
Walkthrough
The first thing you have to do is destroy all the sensor
dishes along a canyon. Watch that you don't get too close to
them, because if they detect you, it's mission failed. The best
technique is just to line them up and hit the brakes and fire
at them. Most of them are pretty easy to take out but you
should take the left path when the canyon plits and head over
to the far-left wall so that you are in a position to take out
a tricky one next to the cliff. You will know that you've
successfully destroyed all of them when you hear a wingman say
that the enemy is blind. Now this is a big level with four
enemy installations. However, you only need to worry about two
of them (unless you're going for a gold medal, in which case
you should shoot everything). To find the first installation
that you need to destroy, just stick to the left wall until you
come to a canyon off to your left. Around the corner you'll
come across two laser turrets and an AT-AT. Ignore the AT-AT,
kill the two turrets and destroy the two missile turrets
further along. Now the factory is a fairly defenceless target.
Simply keep doing strafing runs with your blasters until you've
destroyed the buildings on either side of the yard and the one
at the back. Check your mission status by pausing the game and
keep shooting everything until it says factory has been
destroyed. Also kill most of the inactive walkers and the
enemies that are inside one of the buildings.
Ignore the AT-AT as you follow the left wall again until you
come to another canyon on your left. Eventually you'll come to
an AT-ST and a laser turret. Destroy these and continue along
to the next factory. Destroy the missile and laser turets
guarding the next factory. Now destroy all the buildings,
inactive walkers and Stormtroopers until you complete the
mission.
Hints for the stage
Question's and Answer's
Assault on Kile II
Information
On this planet, you'll be attacking the Imperial Enclave, an
enormous facility that supports the Empire's naval operations
in that sector of the galaxy. The surface of Kile II is marked
by canyons and large, enclosed areas, where you'll find the
Imperial spaceport, a long-range sensor post, and troop
barracks.
Gold Medal Requirements: Mission Objectives:
Completion Time: 6:00
Enemies Destroyed: 65
Accuracy: 60%
Friendly Saves: 0
Bonuses Collected: 0
Walkthrough
You'll start this level with a squadron of Y-Wings. Ignore
them. They have no idea where they're going. Just keep heading
through the canyons leading to a large area (stick to the right
wall if in doubt). You'll find a large city protected by a heap
of missile and laser turrets. Circle around bombing the turrets
(press the secondary fire button once to bring up your target,
then a second time to drop the bomb). After you've destroyed
all the turrets you'll be free to bomb the city. Keep checking
your mission screen until it says the spaceport has been
destroyed and then move on. As you fly out, stick to the right
wall again and you will come out in a large area with a bunch
of radar dishes, Circle around bombing the hell out of all the
dishes (remember to take out the turrets first). When you've
done this you'll have to take out the garrison. It's the four
rectangular buildings in the same area. Just bomb them all and
then shoot all the Stormtroopers that run out. Now you should
have completed all three objectives.
Hints for the stage
Question's and Answer's
Rescue on Kessel
Information
This mission takes you to the reddish, potato-shaped planet of
Kessel, where the Empire has a notorious prison facility.
Kessel's surface is covered with salt flats and pockmarked by
deep craters and mines. The thin atmosphere of this
inhospitable planet is barely breathable, so special factories
have been built to generate oxygen, nitrogen and carbon
dioxide.
Gold Medal Requirements: Mission Objectives:
Completion Time: 4:30
Enemies Destroyed: 26
Accuracy: 40%
Friendly Saves: 5
Bonuses Collected: 0
Walkthrough
This level is very easy if you know what to do. There's a hover
train carrying Wedge (who was captured in the last mission).
You have to disable it with your ion cannons (secondary fire).
Make sure you don't destroy it or let it get to the detention
facility because otherwise, you fail. When you start you can
kill the two buildings, the missile turret and the AT-ST if you
want but you don't have to. After that, go over the mountain on
the right of you and you should see the hover train. Go close
and someone will say we found the train. Disable the carriages
with the laser turrets on them first so that you don't get
shot. After you disable a few more carriages, you should hear
that the train is slowing down. Now if you want, you can go
kill some ground enemies to try get enough kills for the
medals. Then go back and disable the last couple of carriages
to complete the mission.
Hints for the stage
Question's and Answer's
Prisons of Kessel
Information
In this mission, you'll once again fly over Kessel, the only
planet where glitterstim spice is produced. This valuable
substance is prized for giving telepathic abilities to anyone
who consumes it, although users can become addicted to it.
Before joining the Rebel forces, Han Solo used to smuggle
glitterstim spice from Kessel. The empire uses forced labor to
mine this spice, and guards it heavily.
Gold Medal Requirements: Mission Objectives:
Completion Time: 10:30
Enemies Destroyed: 103
Accuracy: 40%
Friendly Saves: 35
Bonuses Collected: 1
Walkthrough
The aim of this mission is fairly simple but it takes a long
time, so you'll need to practice if you want to survive. The
first thing to do is keep going straight and kill the three
probe droids, then kill the three Tie-Interceptors. About now
Madine will tell you about the shield and its generator. Follow
the radar to the generator and blow it up. Along the way you
should destroy any laser turrets that you come across, but
don't let them slow you down much. Now head back to where the
shuttle is and protect it as it rescues some rebel prisoners.
Take out the turrets first, then concentrate on any
Tie-Fighters or AT-ST's wandering around. Also make sure you
kill most of the Stormtroopers because they are easy kills and
they do a fair amount of damage to the shuttle. Pretty soon
you'll hear that the shuttle is headed for the next prison.
Just follow it along, clearing out all the imperial scum along
the way. When you get to the second prison, take out the
turrets first, then look for the AT-ST's that are hanging
around, waiting to destroy the shuttle. Protect the shuttle for
a while longer and you'll have finished the mission.
Hints for the stage
Question's and Answer's
CHAPTER 3 <<--o-->>
Battle Above Taloraan
Information
In this high-altitude mission, you'll be flying in the cloudy
atmosphere of Taloraan, an enormous gas planet with a strong
magnetic field in the Kelavine system of the Expansion Region.
The planet's Tibanna gas is breathable at high altitudes, and
is also used in the production of weapons.
Gold Medal Requirements: Mission Objectives:
Completion Time: 7:00
Enemies Destroyed: 90
Accuracy: 70%
Friendly Saves: 1
Bonuses Collected: 1
Walkthrough
This level is set high up in the atmosphere of a world like
Cloud City from The Empire Strikes Back. There are a series of
floating platforms with gas tanks on them. You can only destroy
the Imperial ones (look for the Imperial logos), don't shoot
the civilian ones (blue stripes) or you'll fail the mission.
Also make sure you hit the ones up high on the second layers of
the platforms. You'll know that you've found all the tanks on a
platform because the radar will start flashing and telling you
to move onto the next floating platform. Alog the way you will
also notice a lot of Tie-Fighters swarming about. Make sure you
kill a few of them to keep your quota up. You won't have much
trouble with this level but the laser cannons on the platforms
can be tricky. Take them out with your guided missiles (press
the secondary fire button once to bring up the target, then
again when the red target appears signifying a lock). If you
run out of missiles try coming at the floating platforms from
below so that their fire can't touch you. After you've cleaned
out a few platforms you'll come to a huge floating city. Behind
this city is the final platform which you need to clean up
before completing the mission.
Hints for the stage
Question's and Answer's
Escape from Fest
Information
This mission takes you to a plannet in the Atrivis sector of
the Outer Rim near the Mantooine system. Enormous, steep
mountains and valleys punctuate Fest's landscape. Atop one of
these mountains, the Empire has a top secret Weapons Research
Facility, where experiments are conducted to create new metal
alloys. Among the inhabitants of Fest are a resistance group
who opposes the Empire.
Gold Medal Requirements: Mission Objectives:
Completion Time: 6:30
Enemies Destroyed: 65
Accuracy: 25%
Friendly Saves: 7
Bonuses Collected: 1
Walkthrough
Like most of the 'protection levels', this one can be really
difficult until you get into the swing of things. This time you
have to protect some AT-PT's from AT-AT's and moving laser
turrets. When you start out, go to the right a bit towards the
Shield Generator and blow up the two laser turrets. Then
destroy the other two laser turrets on your left. After they're
dead you should be able to see an open space with three AT-PT's
and an AT-AT. Use your tow cable to take down the AT-AT. After
you've done that, turn around and go over the wall, but don't
destroy it. Now you should be able to see another AT-AT. Take
it down as well, then head for and destroy the Shield
Generator. After it's destroyed go back towards where the wall
was and you'll see the AT-PT's. Now you have to protect them.
Fly ahead and kill all the moving turrets as you can. When you
see the AT-AT, kill it and then go back and kill all the moving
turrets. From now on you just have to shoot all the turrets a
you can and the occasional Tie-Fighter. After a while you
should see a tall box in the middle of the snow. Don't shoot it
but let the AT-PT's go up to it, where they'll be safe. Now you
have to blow up the research facility (you must have blown the
Shield Generator). Look at your map and go to the research
facility. When you get there, kill the bunker and then
concentrate your firepower on the main building. After it has
been destroyed you can exit the level.
Hints for the stage
Question's and Answer's
Blockade on Chandrila
Information
You and Rogue Squadron will call on the rural agricultural
planet of Chandrila, in the Bormea sector of the Core Worlds.
This sparsely populated, naturally beautiful planet has two
large continents surrounded by oceans, with vast plains covered
by grasses and forests. While the inhabitants of Chandrila are
peace-loving, they have openly supported the Rebels against the
Empire.
Gold Medal Requirements: Mission Objectives:
Completion Time: 5:45
Enemies Destroyed: 35
Accuracy: 20%
Friendly Saves: 4
Bonuses Collected: 1
Walkthrough
You start off flying amongst a squadron of about 20 other
X-Wings. Your buddies will provide some help, but basically
it's up to you to fly around shooting down all the Tie-Fighters
that try to destroy the train. You have to defend the train for
quite a while, but it's pretty easy and as soon as you see the
cut-scene, it's time to defend the city. There will be a
handful of Tie-Bombers circling the city. Don't be afraid of
following them abit away from the city as you try to kill them
because they fly in wide circuits and they don't do much
damage to the city. Now you'll get another cut-scene with three
ships being shot at by some AT-ST's. Now charge over there and
rip into them with your Protons. After they're gone and safe,
you'll get another cut-scene with some Bombers and
Interceptors. Clean these guys up and it's time to move on.
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