Star Wars: Rogue Squadron - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Star Wars: Rogue Squadron - Strategy Guide (Page 01).
S T A R W A R S
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| | \ \ | |_| | | |_\ \ | |_| | | |___
|_| |_| \___/ \____/ \___/ \___/
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/ __\ / _ \ | | | | /__ \ |___ \ |___ \ / _ \ | _ \
| |__ | | | | | | | | ___| | _ | | ___| / | | | | | | | |
\__ \ | | | | | | | | | _ | | | | | | _ | | | | | | | | |
___| | | |_| | | |_| | | | | | | |_| | | | \ \ | |_| | | | | |
\___/ \__ | \___/ |_| |_| |____/ |_| |_| \___/ |_| |_|
\_|
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: STAR WARS: ROGUE SQUADRON - Walkthrough / Codes :._/
DATE: 02 / 08 / 1999
VERSION: 2.3
AUTHOR: Argönaut
EMAIL: oddity@garbage.com
WEBPAGE:
FAQ SIZE: 119,610 bytes
FAQ LINES: 2,482 lines
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: CONTENTS :._/
0 ................. FAQ DETAILS
1 ................. COPYRIGHT
2 ................. UPDATES
3 ................. GAME INFO
3-1 ............... GAME REQUIREMENTS
3-2 ............... ˇ GAME CONTROLS
3-3 ............... ˇ GAME CHARACTERS
4 ................. PLAYER RANKS
5 ................. PLAYER CRAFTS
6-1 ............... ˇ CRAFT ARMAMENT
6-2 ............... ˇ REBEL WEAPONS
6-3 ............... ˇ ADVANCED WEAPONS
6-4 ............... ˇ FLYING TIPS FROM LUCASARTS
7 ................. IMPERIAL CRAFT AND DEFENSES
8 ................. PLANET GUIDE
9 ................. WALKTHROUGH
9-1 ............... ˇ ADVANCED TECHNOLOGIES WALKTHROUGH
9-2 ............... ˇ HARPOON AND TOW CABLE GUIDE
9-3 ............... ˇ MISCELLANEOUS TIPS
10 ................ CODES
10-1 .............. ˇ CODES QUESTIONS
10-2 .............. ˇ GAMESHARK CODES
11 ................ Q&A
11-1 .............. ˇ UNANSWERED QUESTIONS
12 ................ CONTACTING THE AUTHOR
13 ................ CREDITS AND THANKYOUS
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: COPYRIGHT :._/
This Walkthrough/FAQ may not in any form be reproduced without
prior consent of the author. If you want to use this Walkthrough/FAQ
on or in your webpage/magazine/book/disk/cd or any other means of
distribution (other than for personal use only), please contact me
first ( oddity@garbage.com ).
The only places to find this Walkthrough/FAQ are listed below: (Official) (Game FAQ site on the Web) (Game FAQ site on the Web) (Cheat Code Central) (Nintendo64 site on the Web) (Good Nintendo64 Site)
If you obtained this file from any other place that is not listed
here, please contact me and tell me the place where you found it, so
I can track down who has got this file.
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: UPDATES :._/
NOTE: This version 2.3 will be one of the final versions of this
FAQ. There will be a few more versions as I have to finish
one or two things. But after that, there has to be a major
discovery, to make me update this, as I think I have nearly
everything covered in this FAQ, and I should have since it
now is 100 Kb's. Ouch that's some typing. Just a quick
Thankyou to all of you out there who helped me along the
way with this FAQ, you know who you are, and a special
thanks to CJayC at GameFAQs.com for the BEST GameFAQs site
on the net. I encourage anyone who hasn't been there to go
there NOW! Thankyou.
( Scott A. Moss ((Argönaut)) 02/08/99 )
NOTE: If you have any missing information that I could use please
send it to me (You will find contacting details at the
bottom of this FAQ). You will get credit for your
information.
2.3 - Fourteenth Version. Added Player Ranks, Miscellaneous Level
Tips, Code Questions, Mission Objectives. What could be the
answer to what the Naboo codes stand for. Released 02/08/99
2.2 - Thirteenth Version. Added CHICKEN controls, Game Info,
Technical Craft Info. Released 26/07/99
2.1 - Twelfth Version. Added Game Shark Codes. Released 23/07/99
2.0 - Eleventh Version. Added CHICKEN level Walkthrough and
answered a question. Released 23/07/99
1.9 - Tenth Version. Added Naboo fighter code, Planet Guide,
Advanced Technologies Walkthrough, and Flying Tips from
LucasArts. Released 20/07/99
1.8 - Ninth Version. Finally finished it. But still has a few
little things to add. Released 17/06/99
1.7 - Eight Version. Reformated the faq into .faq format to be
used by FAQEdit. Released 06/05/99
1.6 - Seventh Version. Added PC Codes,and a different way to take
down an AT-AT. Released 26/03/99
1.5 - Sixth Version. Levels 11, 12, and 13. Correction to last
version, nearly all the story lines have been added. New
ASCii title added. Also a Code was added. Released 21/03/99
1.4 - Fifth Version. Levels 6, 7, 8, 9, 10, Beggar's Canyon, Death
Star Trenches, and Battle of Hoth added. All the Story line
Information added. The Harpoon and Tow Cable Guide added.
Released 12/03/99
1.3 - Fourth Version. Craft details and Weaponry added.
Released 05/02/99
1.2 - Third Version. Levels 4, and 5 added. Some more codes added.
Released 03/02/99
1.1 - Second Version. Mission Objectives and Walkthroughs for the
levels 1, 2, and 3. Q&A added. Released 31/01/99
1.0 - First Version. Gold Medal Requirements and other additional
game information other than Walkthrough. Released 29/01/99
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: GAME INFO :._/
Publisher LucasArts
Developer Factor 5 / LucasArts
Genre Action
Origin U.S.
Lead Programmer Holger Schmidt
Lead Artist Craig Rundells, Mario Wagner
Lead Designer Mark Haigh-Hutchinson
Number of Players 1
Rumble Pak YES
Cartridge Size 128 Mbit
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: GAME REQUIREMENTS :._/
NINTENDO 64 REQUIREMENTS
+-------------------------------------------------------------------+
Optional: 4Mb RAM Expansion Pak. This is a must for
playing the game. Take it out and see why..
Rumble Pak. This is also a big must for
playing the game.
PC REQUIREMENTS
+-------------------------------------------------------------------+
Operating System: 100% Windows 95/98 DirectX compatible PC.
CPU: Pentium 166 or faster required.
Memory: 32 MB RAM or higher required.
CD-ROM: Quad speed or faster required.
Graphics Card: 3D accelerated video card required--PCI or
AGP with 4MB or higher, Direct3D or Glide
compatible required.
Sound: Supports 100% DirectX compatible 16-bit or
better sound cards.
Input Device: Supports joystick, mouse or keyboard.
Joystick recommended. Also supports Force
Feedback joysticks.
DirectX: DirectX 6 is included on the CD and must be
installed prior to playing Rogue Squadron 3D.
Players: Single player
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: GAME CONTROLS :._/
NINTENDO 64 CONTROLS
+-------------------------------------------------------------------+
LUKE'S SETTINGS (Default)
//
> START - Pause/Menu. Z - Brakes/Speeder's Left Brake
> A - Thrust LEFT - Switch View
> B - Fire Blasters RIGHT - Roll/Speeder's Right Brake
> C UP - Look Around + UP - VIEWS: Cockpit
> C DWN - Fire Mode + DWN - VIEWS: Standard
> C LFT - Fire Secondary + LFT - VIEWS: Drop Camera
> C RGT - Special + RGT - VIEWS: Close Outside
>
> STICK - Craft Movement
WEDGE'S SETTINGS
//
> START - Pause/Menu Z - Brakes/Speeder's Left Brake
> A - Thrust LEFT - Fire Mode
> B - Fire Blasters RIGHT - Roll/Speeder's Right Brake
> C UP - Switch View + UP - VIEWS: Cockpit
> C DWN - Look Around + DWN - VIEWS: Standard
> C LFT - Fire Secondary + LFT - VIEWS: Drop Camera
> C RGT - Special + RGT - VIEWS: Close Outside
>
> STICK - Craft Movement
JANSON'S SETTINGS
//
> START - Pause/Menu Z - Brakes
> A - Thrust LEFT - Fire Mode
> B - Fire Blasters RIGHT - Roll
> C UP - Switch View + UP - VIEWS: Cockpit
> C DWN - Look Around + DWN - VIEWS: Standard
> C LFT - Fire Secondary + LFT - VIEWS: Drop Camera
> C RGT - Special + RGT - VIEWS: Close Outside
>
> STICK - Craft Movement
HOBBIE'S SETTINGS
//
> START - Pause/Menu Z - Fire Blasters
> A - Brakes LEFT - Switch Views
> B - Thrust RIGHT - Roll
> C UP - Look Around + UP - VIEWS: Cockpit
> C DWN - Fire Secondary + DWN - VIEWS: Standard
> C LFT - Fire Mode + LFT - VIEWS: Drop Camera
> C RGT - Special + RGT - VIEWS: Close Outside
>
> STICK - Craft Movement
PC CONTROLS
+-------------------------------------------------------------------+
Can someone with this game please tell me what the contols are for
the PC version as I have no intent of buying the PC version while I
have the Nintendo 64 Version. Thanks.
CHICKEN CONTROLS
+-------------------------------------------------------------------+
Ok I don't know if these controls are the same in the PC, but here
it goes with the controls.
CHICKEN'S SETTINGS
//
> START - Pause/Menu Z - Tilt Head (With STICK)
> A - Run (With STICK) LEFT -
> B - Fire Blasters RIGHT -
> C UP - + UP - VIEWS:
> C DWN - + DWN - VIEWS:
> C LFT - + LFT - VIEWS:
> C RGT - + RGT - VIEWS:
>
> STICK - Walker Movement
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\_.: GAME CHARACTERS :._/
REBEL <<--o-->>
Luke Skywalker
> The greatest hero of the Rebel Alliance, Luke Skywalker needs
little introduction. Among his accomplishments are blowing up the
first Death Star, rescuing his twin sister Princess Leia, and helping
to fend off the Imperial forces in the Battle of Hoth so that the
Rebel base there could be evacuated. After the Battle of Yavin, Luke
and Wedge Antilles formed Rogue Squadron.
Wedge Antilles
> One of Rogue Squadron's true aces, this native of Corellia was
orphaned as a teenager, then began smuggling weapons for the Rebels.
Once he took to flying X-wing starfighters, he soon proved himself to
be a crack fighter pilot and an extremely competent, if low-profile,
leader. Wedge saved Luke Skywalker during the attack on the first
Death Star at the Battle of Yavin. Later, they formed Rogue Squadron
together.
Dack Ralter
> This young Alliance hero was Luke Skywalker's airspeeder gunner
during the defense of the Rebel base at Hoth. Dack's parents were
political prisoners of the Empire, and he escaped from an Imperial
prison barge when he was a teenager. Ralter is skilled as both a
pilot and a gunner.
Wes Janson
> This tough, smart, action-loving lieutenant was a gunner in Wedge
Antilles' airspeeder during the Battle of Hoth, and helped bring down
an AT-AT walker by tangling its legs in a cable. Janson is a past
winner of the True Gunner award for outstanding accuracy. This Rogue
is one of those rare soldiers who is as competent on the ground as he
is in the air, and can shoot and fly with tremendous skill.
Zev Senesca
> A highly-decorated pilot and long-time member of the Rebel
Alliance, Senesca shot down 48 Imperial craft prior to the Battle of
Hoth. Politically motivated to join the Rebel forces, Senesca was
motivated by tragedy after his parents were killed by the Empire.
Derek ("Hobbie") Klivian
> That rare pilot who is both extremely capable and extremely
humble, Hobbie was a former Imperial cadet who mutinied and deserted
his Imperial Academy training to join the Rebel Alliance. Hobbie has
a reputation for enjoying bacta baths, as well as for crashing every
craft he touches and surviving.
Carlist Rieekan
> This former officer in the Old Republic army joined the Rebel
Alliance after his home planet, Alderaan, was vaporized by the first
Death Star. Rieekan was named Theater Commander in charge of all
Rebel ground and fleet forces in the Hoth System. Later, he was
forced to evacuate the Hoth base when it was overrun by Imperial
forces. After the Hoth evacuation, General Rieekan was given command
of military operations for the Rebel Alliance.
IMPERIAL <<--o-->>
Crix Madine
> This Corellian is a highly-decorated Imperial officer. He
originally earned his reputation as a brilliant leader in charge of
the Storm Commandos, an elite Imperial army unit. Madine would later
defect and take up the cause of the Rebellion.
Kasan Moor
> This native of Alderaan was one of the rising stars in the
Imperial Navy, quickly moving up in ranks from crack TIE Fighter
pilot to leader of the 128th TIE Interceptor Squadron. Her allegiance
toward the Empire soon wavered, however, when she was informed that
her home planet had been obliterated by the Death Star. While she
continues to distinguish herself by flying with the 128th, Moor is
contemplating defection to the Rebel forces, since she believes that
her allegiance to the Imperial forces means nothing if they can
coldly destroy her friends and family.
Moff Kohl Seerdon
> Formerly Kasan Moor's mentor, Imperial Moff Seerdon is now angry
at her, since he is not sure which side she is fighting for. Moff
Seerdon is attempting to consolidate bacta supplies under his
control, and sees Rogue Squadron as a threat to his plans for
domination.
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: PLAYER RANKS :._/
This is a list of all the ranks you get through-out the game. You
obtain ranks through winning medals in battles. This list is still
incomplete, and if you know some that are not here, please send me
an email and tell me. You will get credit for what you send in.
Trainee
Cadet
Ensign
Flight Leader
Captain
Squad Leader
Gold Leader
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: PLAYER CRAFTS :._/
X-WING
Named for its unique double-layered wings, or S-foils, this ship
is one of the most versatile weapons in the Rebel Alliance. In
combat, it's S-foils are opened to give it grater maneuverability.
These S-foils are closed during normal flight, so it can fly
faster while still pulling off advanced aerobatics such as rolls.
The X-Wing is formidably armed, with high-powered blaster cannons
in its wing tips, plus proton torpedo launchers on its main
space-frame. With its reinforced titanium alloy hull and
high-powered shield generators, the X-Wing can take a barrage of
minor hits and still keep flying.
Primary Weapon: Four Laser Cannons
Secondary Weapon: Proton Torpedoes
Special: Open / Close S-Foils
TECHNICAL CRAFT INFO
* Engines (4) Incom 4j.4 fusial thrust rated at 300 KTU.
* Power System Novaldex O4-Z Cryogenic power cells &
ionization reactor.
* Hyperdrive Incom GBk-585 montivator drive unit(each wing)
* Deflector shield generator Forward/rear projecting Chempat
shields rated at 50 SBD.
* Live support, pack behind pilot.
* S-Foil Wings (4) Adjustable for atmospheric flight.
* Thruster control jets linked to Torpolex Rq8.y Flight
control avionics.
* Laser cannons (4) taim & Bak LX4 (single fire or
fire-linked).
* Proton torpedo launchers (2) krupx MG7 3 torpedoes each.
* Astrogation and Maintenance Industrial automaton R2
astromech droid.
* Sensor system Fabriteck ANx-y with long range PTDA #PA-9r
& short range PTAG #PG-7u.
A-WING
This is the fastest starfighter in the Rebel Alliance. The A-wing
can outrun most ships in the Imperial Navy, making it ideal for
Rogue Squadron's hit-and-run missions. Its powerful armament
includes twin wing-mounted pivoting blaster cannons and concussion
missiles. Although the A-wing is highly maneuverable in dogfights,
it cannot sustain much battle damage, and its cockpit design
exposes its pilot to enemy fire.
Primary Weapon: Twin Laser Cannons
Secondary Weapon: Concussion Missiles
TECHNICAL CRAFT INFO
* Laser cannons (2) Borstel RG9 (single fire or fire-linked.
* Power system MPS EPr-99 power converter and fusion reactor
behind pilot.
* Astrogation Microaxial LpL-449 computer system placed left
of cockpit.
* Fight control computer Torplex Rq9.z advanced flight
control avionics package.
* Hyperdrive Incom GBk-785 motivator drive unit placed
beneath the pilot.
* Deflector shield generator Forward/rear Projector sirplex
Z-9 shields rated at 50 SBD.
* Concussion Missiles Launchers (2) Dymek HM-6 6 missiles
each.
* Thruster control jets Linked to Torplex Rq9.z flight
control avionics.
* Targeting system Fabritech ANq 3.6 tracking computer and
IN-344-B.
* Sensor system fabritech ANs-7e with long range RTDA
#PA-9r & short range PTAG #PG-7u.
* Engines (2) Twin Novaldex J-77 "event Horizon" Rated at
400 KTU.
* Speed: 120 MGLT.
* Shields/hull: 50 SBD/ 15 RU.
Y-WING
A cross between a fighter and a bomber, the Y-wing formed the
backbone of the Rebel Alliance starfighter fleet prior to the
introduction of the X-wing. The workhorse Y-wing is larger,
slower, and less maneuverable than the X-wing, and has difficulty
against the more agile Imperial craft. However, it is extremely
durable, and heavily armed with blasters, an ion cannon, and
bombs, making it ideal for bombing and strafing runs against
surface targets.
Primary Weapon: Twin Laser Cannons
Secondary Weapon: Bombs
Special: Ion Cannon
TECHNICAL CRAFT INFO
* Laser cannons (2) Taim & Dak KX3 (single fire or
fire-linked).
* Hyperdrive Koensayr R300-H Motivator drive unit in front
of R2 unit.
* Deflector shield generator Forward/rear projecting
chempat shields rated at 4-SBD.
* Life support pack in front of R2 unit.
* Sensor System Fabritech ANs-5d with long range PTDA
#RA-9r & short range PTAG #PG-7u.
* Astrogation and maintenance Industrial Automaton R2
astromech droid.
* Power System Thiodyne O3-R cryogenic power cells and
ionization reactor behind R2 unit.
* Thruster control jets linked to subpro NH-7 flight
control avionics.
* Engines (2) Koensayr R200 ion fission rated at 250 KTU.
* Targeting system fabritech ANc 2.7 tracking computer and
SI 5g7 "Quickscan".
* Proton torpedo launcher (2) Arakyd Flex tube 4 torpedoes
each.
* Ion Cannons (2) ArMek SW-4 (single fire or fire-linked).
* Speed: 80 MGLT.
* Shields/hull: 75 SBD/ 40 RU.
AIRSPEEDER
A nickname for the Incom T-47, this craft made a valiant defense
at the Battle of Hoth against Imperial forces, enabling the Rebels
to evacuate their base. An airspeeder is limited to low altitudes,
is unable to perform elaborate acrobatic maneuvers such as rolls,
and has no shields. It compensates for this with fast speed and
small size that make it a difficult target for Imperial weapons.
This craft is armed with two blaster cannons, plus a tow cable to
tangle AT-ATs.
Primary Weapon: Twin Laser Cannons
Secondary Weapon: Tow Cable
TECHNICAL CRAFT INFO
* Model: Combat Snowspeeder.
* Crew: One pilot and one gunner.
* flight ceiling: 175 kilometers.
* Maximum speed 570 kph.
* Weapons: Two laser cannons (fire-linked) and Power
harpoon launcher.
V-WING AIRSPEEDER
With its lightweight and swift speed, the V-wing has a definite
advantage over the airspeeder. It features a scram jet and a huge
booster. Use the scram jet and weapons sparingly, or the engines
will overheat. The V-Wing's weapons are already linked, so
increase the fire rate with the Fire Mode Button. These also
overheat if used too often.
Primary Weapon: Twin Laser Cannons
Secondary Weapon: Cluster Missiles
Special: Boosters
T-47 SKYHOPPER (Bonus)
This craft can only be used on the bonus stage of Beggar's Canyon.
It is fast an has an excellent turning capability. But linked with
it's speed and lack of any type of shields, and contact could be
the last thing you see.
Primary Weapon: Single Laser Cannon
MILLENNIUM FALCON (Secret)
Despite her outward appearance, the Falcon is not the standard
YT-1300 cargo vessel she seems. Heavily modified form her
original stock configuration, the Millennium Falcon has acquired
capabilities unheard of in Corellian standard freighters. Able to
reach point five beyond lightspeed, she is one of the fastest
non-Imperial vessels currently in use and owes much of her power
availability curve to a vast array of unregistered and normally
incompatible computer and thrust system modifications.
Primary Weapon: Quad Laser Cannons
Secondary Weapon: Proton Torpedoes
TECHNICAL CRAFT INFO
* Engine is a Drive system Matrix with Steering flaps.
* Five escape pots placed in aft of the ship.
* Two loading ports left and right of the ship, a upper
hatch with lift and a loading ramp.
* Two Quadlaser turret systems.
TIE INTERCEPTOR (Secret)
This dagger-shaped starfighter is more than a match for the Rebel
craft, it's nearly as fast as an A-wing and more maneuverable than
an X-wing. The weapons include four blaster cannons with advanced
targeting software for greater accuracy. It has little armor and
no shield generators, it can easily be destroyed with a few direct
hits.
Primary Weapon: Quad Laser Cannons
TECHNICAL CRAFT INFO
* Engines (2) SFS p-s5.6 Twin Ion Engines Rated at 175 KTU.
* SFS n-s6 Navcon computer system beneath the pilot.
* Sensor Array SFS S-c4.1 Multi-range TAG beneath the pilot.
* Flight control system SFS F-s4 Flight avionics system
placed left of cockpit.
* Solar Panels Supplemental laser power Quadanium steel
armor Rated at 20 RU.
* Laser cannons (4) SfS L-s9.3 (single fire or fire-linked).
BLACK CADILLAC (Secret)
This craft is only a special 'looks' craft. It has all the same
characteristics of a V-Wing. But you now get the chance to fly a
powerful 'flying' black cadillac.
Primary Weapon: Twin Laser Cannons
Secondary Weapon: Cluster Missiles
Special: Boosters
NABOO N-1 STARFIGHTER (Secret) ((Information from Jack Chen ))
The Naboo Royal Starfighter was the predecessor to starfighters
such as the Incom T-65 X-Wing. Like the X-Wing, it sports
blasters, projectile missiles, shielding as well as an R2 unit
for interfacing and improvement of starfighter operations.
The Naboo Royal Starfighter is armed with 2 laser cannons, 2
seeker torpedo launchers as well as an energy shielding and an R2
unit. This configuration allows it, much like the X-Wing to take
damage, while dishing out damage in turn to inferior crafts. As a
result, the Naboo Royal Starfighter was capable for defending
Naboo from the most vile of the galaxy's criminals, including the
Greedy Trade Federation.
Primary Weapon: Twin Laser Cannons
Secondary Weapon: Seeker Torpedo
Special: Shielding and a R2 unit
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\_.: CRAFT ARMAMENT :._/
FIRING BLASTER CANNONS
Most craft in Rogue Squadron are armed with blaster cannons as
their primary weapon. Fire your blasters during a mission by
pressing the Fire Blasters Button. You can tap this button for
individual shots, or hold it for continuous fire.
Most craft in Rogue Squadron have two blasters, except the X-Wing,
which has four. With the X-Wing, you can fire your blasters
seperately, fire two together (sending out pairs of blaster
blasts), or fire all four together (sending out four blaster
blasts at once). Press the Fire Mode Button repeatedly to cycle
between these firing modes. The blasters on the airspeeder do not
have linking capability. You cannot link secondary weapons like
missiles.
FIRING SECONDAY WEAPONS
In addition to blaster cannons, each craft will have different
secondary weapons:
X-WING: Proton torpedoes
Y-WING: Bombs
A-WING: Missiles
V-WING: Cluster missiles
AIRSPEEDER: Tow Cable
To fire these weapons, press the Fire Secondary Button.
ACQUIRING ADVANCED WEAPONS
Throughout the game there will be secret challenges for
discovering new weapon technologies. These technologies will
improve the effectiveness of either the primary or secondary
weapon systems. After discovering a new technology, the primary or
secondary weapon system will automatically be upgraded on all
appropriate craft.
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: REBEL WEAPONS :._/
PRIMARY WEAPON
Blaster Cannon
Also known as a laser cannon, this is the most widely used
weapon in the galaxy. It repeatedly fires bolts of coherent
light, an intense energy that inflicts significant damage.
SECONDARY WEAPONS
Each craft has a secondary weapon. An icon for the weapon and how
many you have available appears in the bottom left corner of the
screen (Icon appears in console in Cockpit Mode.)
Proton Torpedo
A proton torpedo is armed with a proton-scattering energy
warhead that inflicts heavier damage than an ordinary missile.
There is also an advanced version that has a seeking device
that allows it to follow a moving target.
Concussion Missile
When this sub-lightspeed projectile hits home, it creates
powerful shock waves that can penetrate even the heaviest armor
to obliterate its target. These air-to-air and air-to-ground
weapons are most effective against stationary targets. A
concussion missile will travel in a straight line once it's
fired, and can only be fired one at a time. These are not as
powerful as protons, and seeking versions are available.
Cluster Missile
Each of these weapons breaks apart into five smaller warheads
shortly after launch. This results in a "spread" effect that
increases the chances of hitting a target or inflicting more
damage. A seeking version is available.
Bombs
Only the Y-Wing is armed with these destructive weapons, which
can be dropped on ground targets. They have a large blast
radius, to inflict heavy damage over a wide area. Bombs can
damage your own craft if dropped at a low altitude. An advanced
version is available.
Tow Cable
Airspeeders are fitted with a harpoon gun that launches a
high-powered, barbed projectile attached to a retractable
flexisteel tow cable.
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: ADVANCED WEAPONS :._/
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!COMING SOON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! Ok I lied abit (Naughty me) but because of some circumstances !!
!! This part of the FAQ will be coming in version 2.3 Yay ok cya !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!COMING SOON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: FLYING TIPS FROM LUCASARTS :._/
1 - Use your radar screen to fly in the right direction towards
your mission objectives. Fly so you keep the wedge shape
oriented to the top of the radar at 12 o'clock.
2 - Use the thrust and brake to match the enemy's speed or to
more easily attack a ground target.
3 - Pay close attention to directions from General Rieekan and
your wingmates.
4 - Be on the lookout for enemy bombers, and attack them before
attacking fighters. Bombers do more damage to critical Rebel
installations.
5 - (Ground targets only) For a more effective attack, line up
your targets by making long, straight runs. Avoid the
temptation to make quick turns in pursuit of your targets.
Instead, fly far away, then turn around and fly toward your
targets from a distance, using your brakes. You'll be able to
keep them in your sights longer -- and score more hits. But
you'll also be in enemy sights...
6 - Find the keyboard, joystick or mouse configurations and
camera views best suited to your flying style.
7 - (Speeder or V-wing only) For more control in turn, use the
right or left brake to tighten your turn in either direction.
8 - Use a loop-the-loop move to bear down on an enemy that has
passed you by.
9 - To avoid missile turrets, fly fast and low.
.-\:. --- .:. --- .:. --- .:. --- * --- .:. --- .:. --- .:. --- .:/-.
\_.: IMPERIAL CRAFT AND DEFENCES :._/
ARMORED HOVER TRAIN
With cars heavily defended by numerous gun implacments and missile
turrets, strafing runs against this mobile target are diffuclut at
best.
AT-AT
Short for All Terrain Armored Transport, the four-legged imperial
walker strikes terror into the heart of any defender. This
mechanized beast is armed with blaster cannons underneath its
"chin" and medium blasters on each side of its "head," and has
thick armor plating to protect it from most types of artillery
fire. Try to wrap the tow cable around the "legs" of an AT-AT with
a airspeeder to bring the behemoth down.
TECHNICAL CRAFT INFO
* Vehicle class is All Terrain Armord Transport.
* Height is 16 meters, speed is 60 Kilometers per hour
(over even terrain).
* Crew is 3, troop capacity is 40.
* Weapons Two Heavy lasercannons, two fire-linked medium
blasters.
AT-PT
Short for All Terrain Personal Transport, this small, two legged
weapon system has the ability to climb up 45-degree mountains and
hills. The AT-PT houses one or two soldiers, surrounding them with
thick, heavy armor in its central command pod. It is armed with a
twin-blaster cannon.
AT-ST
Short for All Terrain Scout Transport, this chicken-like walker is
used to support imperial ground troops and protect the vulnerable
underbelly of the AT-AT walkers. Since it balances on two legs,
the two person AT-ST is more unstable than the AT-AT, but is
superior speed and formidable firepower more than make up for its
weaknesses.
IMPERIAL PROBE DROID
This reconnaissance device was used by Darth Vader to locate the
rebel base on Hoth. It can move quickly across planet surfaces,
and is programmed to detect life forms and signs of habitation. An
imperial probe droid is armed with a laser device.
IMPERIAL LANDING CRAFT
This heavily armored assault ship devotes two-third of its power
to its shields, making it extremely difficult to destroy.
TECHNICAL CRAFT INFO
* Vessel type Lambda-class T-4a Personnel Transport.
* Manufactured by Sienar Fleet Systems (sublicensed to
Cygnus Spaceworks).
* Lenght 20 meter, range 17 parcecs (hyperspace active).
* Crew is 4, passengers is 14.
* Weapons systems 10 Taim and Bak KX5 laser cannons
(8 forward, 2 aft)
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