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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter S » Star Wars: Episode 1 - Battle For Naboo - Strategy Guide (Page 03)

Star Wars: Episode 1 - Battle For Naboo - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Star Wars: Episode 1 - Battle For Naboo - Strategy Guide (Page 03).

The modified version of the standard recon STAP, the Heavy STAP supports laser
cannons and powerful missiles. The lightly armored vehicle is typically used
to explore dangerous areas, or mop up retreating enemy forces. Less agile than 
the generic STAP, the Heavy STAP has difficulty traveling over some terrian,
including rivers.


Police Cruiser:
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Primary Weapon: Blasters
Secondary Weapon: Proton Torpedoes

The Naboo RSS Cruiser functions as a training vehicle for potential N1 pilots.
It's weapons, shields, and other equipment are significantly less-powerful than
those of Orbian one. However, the Cruiser is still among the most formiddable 
vehicles in the Naboo arsenal.


Naboo Starfighter:
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Primary Weapon: Blasters
Secondary Weapon: Proton Torpedoes

The N1 Starfighter represents the pinnacle in Naboo military technology.
Armed with twin laser cannons and proton torpedoes, the agile N1 is designed
for patrol and escort missions. Deflector shields protect the pilot, while
an onboard astroment aids in navigation and repair.


Trade Federation Gunboat:
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Primary Weapon: Blasters
Secondary Weapon: Projectiles

The Trade Federation Gunboat has been designed to explore and conquer the dense
swamps of Naboo. The vehicle's powerful engines propel it through the dangerous
waterways while the twin laser cannons and rotating turret destroy any
opposition. The boat's thick armor protects it against underwater obsticles
and enemy fire.


Gian Speeder:
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Primary Weapon: Blasters
Secondary Weapon: Heavy Laser

A well-armored land speeder, the Gian Speeder is used chiefly for crowd control,
and other non-combat situations. Although fairly slow, the Gian Speeder is
sturdy and reliable.


Naboo Bomber:
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Primary Weapon: Blasters
Secondary Weapon: Bombs

A prototype vehicle, seldom used by the RSF, the Naboo Bomber combines deadly
Nobian technology with Naboo's space-frame design. The heavily armed vehicle
carries devestating energy bombs for air-to-ground combat, while standard laser
cannons allow the pilot to engage airborn threats. A rare sight in the skies 
above Naboo, the Bomber is nonetheless an important component in the Naboo's 
fight against the Trade Federation.


Sith Infiltrator:
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Primary Weapon: Blasters
Secondary Weapon: Missiles

A deadly, and frightening vehicle, the Sith Infiltrator imploys advanced
cloaking technology to ambush it's prey. The starship's laser cannons can
rip apart most enemy vessels, while deflector shields protect the Infiltrator
from retaliation. Part of the terrifying Sith-legacy, the Infiltrator is 
among the most dangerous vehicles in the galaxy.


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07. Trade Federation Forces

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Battle Droids: These are the most generic type of ground-enemy in the game.
               The Battle Droids come in packs, and can be heard yelling
               "Roger-Roger" at one another, and at you. It can become
               annoying, but luckily, you can blow these bastards up
               with one to two shots from your blasters.

Destroyer Droids: The Rolling Droids were first seen in Star Wars: Episode I
                  and are just like Battle Droids, only they roll around
                  to dodge your fire, and have light shields that protect
                  them briefly. You can penetrate their shields, but it
                  takes time (very little time, mind you, but still takes
                  time).

AAT's: The AATs are just like the Tanks, only the AATs can move around at
       will, and fire at you while moving, and seem stronger than the Tanks.
       They are slow, but are still potent in many ways (armor, blasters, etc.)
       Blast at them from afar for best results, and use missiles if
       necessary.

Tanks (Non-moving AATs): The Tanks are just like the AATs, only the Tanks are 
                         not able to move around freely; they are not-mobile. 
			 They can also only aim at one target, and cannot switch 
			 targets, so they are easier to defeat, since you can 
			 move out of their range of fire, and then attack. Their 
			 armor seems a bit weaker than the AAT armor, but their 
			 blasters do the same amount of damage.

Turrets: The turrets are non-mobile, and they fire normal laser blasts at
         you from their position. Most turrets can move around in a circle
         like a gattling gun, but they are slow at doing so, and easy
         to blow up when given the chance to.

Air Mines: Air mines seem like Droid Starfighters, in the sense that they
           are able to fly around and blast at you, only the Air Mines
           are much slower, and they blow up upon ANY laser contact. Try
           to stay far away from the Air Mines when they blow up.

Ground Mines: Ground mines do not shoot at you, nor can they move. They are
              very easy to defeat, since all you have to do is to shoot
              at them once with your laser or blaster, and they explode.
              Once more, try not to be too close to them when they do
              explode.

Droid Starfighters: The most common type of air-enemies, the Droid Starfighters
                    look just like the Tie Fighters from previous Star Wars
                    films and videogames. The Starfighters have most of the
                    same characteristics of the Tie Fighters, in that they
                    are fast, agile, are semi-hard to destroy, and have
                    semi-strong blasters which can do some decent amount
                    of damage to you. Droid Starfighters are also smarter
                    than most other enemies, so watch out.

Droid Bombers: These Trade Federation ships look almost exactly like Droid
               Starfighters, only their shields are weaker, their AI is
               lower (they're stupid), and their main focus is on destroying
               one target by dropping bombs onto it. These ships are also
               slower than normal, making them easy targets.

Borvo's Starfighters: Borvo the Hutt's main defense, these Starfighters resemble
                      the Y-Wings of Star Wars' past. They are pretty fast,
                      and their AI is pretty high, since they can dodge your
                      fire, and avoid you for a long time. They're main aspect
                      is based on defense, since they don't attack you much
                      unless they have a solid shot at your ship. The shields
                      on the Starfighters are strong, and this combined with
                      a narrow-ship (which means a narrow target), makes this
                      ship one of the tougher enemies to take down mid-air.

Darth Maul/Sith Infiltrator: Darth Maul is a bitch in this game, since he can
                             out-manuever you in any way with his wicked Sith
                             Infiltrator. His ship can stop on a dime, and then
                             turn around and blast you if he wants to. His
                             AI (artifical intelligence) is awesome, so don't
                             expect an easy fight with Maul. His twin laser
                             cannons are very powerful, and he can even drop
                             missiles while he's in FRONT of you, and drop
                             mines that will damage your craft if you are
                             following closely behind him. Beware the Dark
                             Side...


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08. Secrets

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Expert mode:
     Enter "NASTYMDE" as a passcode.

Pink ship:
     Enter "RUAGIRL?" as a passcode.

Unlock showroom art:
     Enter "KOOLSTUF" as a passcode. Note: The music is not unlocked with this
     code.

View development team
     Enter "LOVEHUTT" as a passcode.

Advanced shields
     Enter "DROIDEKA" as a passcode. Alternately, advanced shields can be
     found in level 1, behind an arch that is behind an AAT.
        -From: ASFreeland@aol.com

Something Mysterious:
     Enter "OVERLOAD" as a passcode, and the chime will sound. I have no idea
     what this code does so far, but I think there is another part to it that
     I am unaware of...

Infinite Lives:
     Enter "PATHETIC" as a passcode to get infinite lives, but there's
     a catch.  Unlike Rogue Squadron where you can advance ahead and earn 
     medals using the infinite lives code, with Battle For Naboo you still 
     have to maintain three lives to earn a gold medal.  If you die once 
     the computer still records you as having died once even though you 
     have three lives. The code just basically lets you beat a level without 
     getting a gameover if you die.  It won't help to earn medals if you die. 
     You can fulfill all the requirements for a level to get a gold medal 
     but if you die once you'll only get a silver medal and not a gold.
       -From: BanthaThug@aol.com

Hear Developer's Commentary:
     Enter "TALKTOME" as a passcode, and the chime will sound, and you will
     now be able to listen to the Commentary by the developers of this great
     game.

Secret Level ("Trade Federation Secrets"):
     If you beat the game with all bronze you unlock the "Trade Federation 
     Secrets" level where you have to protect a base from an attack.
          - From: slewis@cc.gatech.edu (Scott Alan Lewis)

Secret Level ("Couruscant Encounter"):
     If you beat the game with all Silver Medals on each mission, you will
     unlock the "Couruscant Encounter" mission.

Secret Level ("Dark Side"):
     If you beat the game with all Gold Medals on each mission, you will
     open up the Dark Side mission.

Easter Eggs:
     - While the Credits roll after you've beat the game, towards the end of
       the credits, in the "Very Special Thanks" section, there is a thank
       you that goes out to "The Itsy Bitsy Spider". Odd...

     - Another thing that's odd in the credits after you've beat the game, is
       also in the "Very Special Thanks" section, right after "The Itsy Bitsy
       Spider" thank you, there is the word "lovehutt", which leads to the
       Passcode "LOVEHUTT", which gives the player access to the Development
       Team's Photo when entered in the Passcodes screen.

     - At the beginning of the game, during the game intro, the always-hated
       Jar-Jar Binks is crushed by the Nintendo 64™ logo. Ahh...the smell of
       fresh blood. Gotta love it. :P

     - I'm not sure about this one, because I'm not sure if this occurs
       before or after you beat the game, but I noticed it after I beat the
       game. Anywho, if you let the main menu screen sit for a bit, parts
       of the in-game missions will play for you, and this will happen
       every-other time, because the game intro will play too. They show
       scenes from Escape from Theed, Battle for Naboo, as well as other
       missions from the actual game. Pretty cool.

     - In the mission, "Panaka's Diversion", towards the end of the level
       where you must destroy some AATs to allow your allies to enter the
       hangar and get some Naboo Starfighters, Captain Panaka is just
       standing near the end of the allyway leading to the AATs, and he
       never moves, and won't die if you drive your speeder into him or
       blast him. It's funny to watch him stand there while you ram your
       Gian Speeder into the guy. :P

     - In "The Dark Side" secret mission, you can blow up any houses, farms,
       or actual people who are in the mission, since it's your job to
       destroy any and all Naboo Forces in the level. This is really fun
       to do, in a sick way, because the people can't do a damn thing but
       scream out for help, like "Help us!", "We're dying here!", and,
       "Ahhhhh!!!!", or, "Please stop!", "Daddy!!!!", etc. Incredibly
       fun stuff.

     - Also in "The Dark Side" secret level, you can find the infamous
       Jar-Jar Binks. There is a house at the top of one of the hills that
       contains Jar-Jar Binks. He'll be the little-red dot on your radar, and
       when you blow up his house, you'll hear his infamous, "Aaaaiiiiee!" 
       scream, then you'll see his bitch-ass running around aimlessly. Take 
       good aim, and blow that bastard to hell. I'm not sure about this, but 
       I believe he's the last thing you must destroy before ending the mission, 
       but I could be wrong (Jar-Jar was the last thing/person I had to destroy 
       before I could end this awesome mission. The joy.) ^_^


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09. Frequently Asked Questions

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1. Q: Are AATs and Tanks the same thing?

   A: Yes, AATs and Tanks are the same thing (they are both AATs), but the
      Tanks are not able to move, while AATs can move around, and aim for
      you or any other target they wish to.


2. Q: What does the "OVERLOAD" code do?

   A: The "OVERLOAD" passcode opens up every bonus add-on for your ship in
      the game (Advanced Shields, Advanced Blasters, Advanced Missiles, etc.)
      It was tough to find out exactly what it did at first, since the game
      doesn't tell you what it opened up when you enter it.


3. Q: Are there Platinum Medals in the game?

   A: Yes. Platinum Medals are a step-up from Gold Medals in each mission.


4. Q: Why aren't you going to post the Platinum Medal Requirements in this
      FAQ?

   A: Why? Because I can't seem to get Platinum Medals on a lot of the missions,
      since they are so difficult to get. Maybe I'll add them in the future,
      or if someone sends them to me, but until then, you'll have to settle
      for the Gold Medal Requirements. :P


5. Q: What do I get if I earn all Platinum Medals?

   A: A cookie, a pony, and a cheap calculator. Seriously though, I really have
      no clue. You could get a new ship, a new mission, or just nothing. I
      haven't found out yet, and neither has anyone else (that I know of).


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10. Tips & Strategies

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• Use the Tight-Turn button A LOT. Just by holding this miricle of a button
  down while flying your craft will drastically make it more responsive, and
  will help you avoid incoming enemy fire faster and more efficiently than
  before. It will also allow you to turn back around and locate your target
  quicker, and therefore increase your chances on getting that Gold Medal
  you've been working oh-so-hard at lately.

• It's a good idea to save your missiles or proton torpedos until the end of
  a mission, or for the "larger" enemies, like AATs. This is a good plan,
  because you don't want to waste your stronger missiles on Battle Droids,
  then have to face 3 AATs with just your blasters...

• Use your blasters for smaller enemies, and large groups of enemies, and
  use your missiles or proton torpedos on the larger enemies, like AATs,
  large targets/ships, and even Darth Maul in one of the bonus missions.
  It's good to conserve your larger ammo for the larger foe.

• Using the Barrel Roll button can save your life, or be a complete waste
  of time. Sometimes when using the Roll button, a player will not get any
  results because he/she is not doing it right. What you have to do is
  hold down your analog stick to the left/right _while_ holding the roll
  button in order for the roll to take effect. Using the Barrel Roll ability
  correctly will save you hits from enemy fire, and will conserve your
  health. Use it whenever it is required.

• When focusing on a large target, like a ship or a base, it's a good idea
  to try to do as much damage with your blasters from afar first, then slowly
  move in towards it, and once you've done enough damage with your blasters,
  either finish it off with the blasters, or use your missiles/torpedos to
  destroy it completely.

• To find Bonuses, search EVERYWHERE. Sometimes a Bonus can only be unlocked
  by performing a specific action, like saving some residents or a farm, or
  sometimes you'll just have to find the Bonus when it's hidden somewhere.
  In this case, search everywhere, including places that are blocked off
  by enemies, since they're probably guarding that secret place for a good
  reason.

• Listen to your commander or your fellow pilot's radio transmissions. Sometimes
  your fellow pilots will be morons, and scream and shout at you, in which
  case you'll want to hit the "Mute" button as fast as your little (or big)
  fingers can move. But sometimes your partners will give out extremely
  good clues as to what your next mission is, where to go, or how to complete
  one of your objectives in your mission. A good example of this would be the
  level, "The Queen's Gambit", where you'll enter a valley, and you must stop
  the Trade Federation Convoy. In this case, one of your fellow pilots tells
  you to watch the high peaks on the sides of the valley, because they are
  "unstable". This is a clue on what you should do to stop the convoy below
  you: Knock over the peaks, since they are unstable, and will fall easily,
  therefore slowing down the convoy below.

• DO NOT constantly hold down the "fire" button while in combat if you are
  trying to earn a Silver, Bronze, or Gold Medal in a mission. Why? Well
  because it drastically drops your accuracy % down, silly. Sure, it may
  be easier to destroy more enemies in a faster time, but it REALLY, REALLY
  drops your accuracy % in the mission, and will cause you to lose any
  chance you ever had on getting a Silver, Bronze, Gold, or even a Platinum
  Medal. Trust me, I know from experience. ^_^


         This document Copyright © 2000-2001 Nemesis™. All rights reserved.

                                     -EOF-



















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