San Francisco Rush 2049 - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for San Francisco Rush 2049 - Strategy Guide (Page 04).
TRACK 3 BACKWARDS
1. See shortcut 3 except follow it backwards. At the beginning of the
race, turn right to enter it and go into the tunnel. The only
difference is that there's a jump getting you onto the next road. You
will probably be getting big air when you come out.
2. See shortcut 4a except follow it in reverse. It is just after the
sharp turn before the big jump. Enter the tunnel to enter shortcut 4a.
At the end, just go onto the arrow strip.
3a. See shortcut 2a except follow it in reverse. The entrance is just
after the big rise - stay to the right of the road and you will enter
the shortcut.
3b. See shortcut 2b except follow it in reverse. Turn right at the dirt
path and then you will enter the shortcut. When you exit, if you're
traveling fast enough you will go into shortcut 4.
4. See shortcut 1a except follow it in reverse. To enter it, exit
shortcut 4. At the end of the shortcut will be a switch - hit it to
raise the roof, then jump back onto the main track.
5. Just after the yellow and black pillars, you will see shortcut 5. It
is the same as shortcut 1b for track 3 normal except you are following
it in reverse. You will come out at about the point where shortcut 4
comes out.
6. See shortcut 6 except follow it in reverse. It is just after you get
off the long straightaway before the start/finish line. Follow the dirt
path up the hill and go flying into the air.
TRACK 4
1a. Just after the big jump and the left turn, right away you can make
a right turn onto a side road. It's about halfway down the straight so
look out for it.
1b. If you miss shortcut 1a, you can take another sideroad just a
little farther down that straight. Both are handy ways to shave off a
bit of time.
2a. At the end of the California St. straight (the last straight before
the big jump, you will see a blue building to your right, with a gap.
Enter it, and then you can go back onto the main road, saving a little
time.
2b. You can continue your off-road excursion by going into the tunnel
that slopes downwards. Once the tunnel ends, you will be dropped off
right at the jump.
3a. After the advertising quarterpipe section, start going up the hill,
aiming slightly to the left or right. Once you get some air you will be
going on some sideroads. Depending on which sideroad you're on, quickly
turn left or right. Then, hit the switch in the center and go flying
through the air. At the end of the straight there is a small opening
just behind a warning cone. If you get through, you'll go into a secret
area. Make a left turn and then turn left or right for a loop. Go in
between the two bullet trains when you come out and hit another switch,
then look for a door opening on a quarterpipe. You will come out on the
main track. This shortcut is for hot dogs only, because it doesn't
really shave off any time. As a matter of fact, it's a time waster -
too bad there aren't any coins in there.
3b. If you miss shortcut 3a, at the intersection of Duboce and Fillmore
(according to the signs on the traffic lights), just stay slightly to
the right of the tunnel. You will go into a narrow train track tunnel
and there will be a fork pretty soon. Turn left or right, then turn
left or right again at another fork. Start turning left and you will
come out (gulp) on the bullet train track. Just hope that there isn't
anything there.
4. As you go down the road parallel to the bullet train track, you will
see some pillars. At the second one, turn left and you will see a
vertical road. Speed up it as fast as you can, then once you hit the
crest, if you have enough speed, for sure you will get some huge air.
But you don't necessarily need it. Towards the top, slow down, then
align yourself for the sharp decline down. At the bottom, turn left to
get back onto the main track.
5. This is an alternate path, really. Just before the sharp turn
towards the end of the course, you can turn left and go through a
parking lot and shave off a little time. It's not nearly as hard to
turn, and the computer-controlled drones will use this shortcut, too.
6. At around the point where shortcut 5 is, hit the switch to the
right. The "Cheps" sign will move down exposing a secret path. Enter it
to go around a vertical loop and skip a few turns of the track.
TRACK 4 BACKWARDS
1. See shortcut 6 for track 4 except follow it in reverse. To open up
the shortcut, hit the switch right next to the pillars (past the
warning cones that block your path from the first turn) and the "Cheps"
sign will open right in front of you.
2. See shortcut 4 for track 4 except follow it in reverse. It's just
after the quarterpipe between the two blue-lit buildings.
3. See shortcut 5 for track 4 except follow it in reverse. You probably
should make a sharp turn when you come out, though - otherwise you'll
go flying into the fence.
4a. See shortcut 3b for track 4 except follow it in reverse. Before the
two turns that lead to the tunnel you will see the opening.
4b. To the left of the opening to shortcut 4a there is another opening.
Now see shortcut 3a for track 4 except follow it in reverse. At least
you can get a lot of speed once you come out at the Duboce/Fillmore
intersection.
5. After the advertising quarterpipe, start going up the hill and aim
towards the left. You will go into this tunnel. Now look at shortcut 2b
and 2a for Track 4 except follow it in reverse. Just look for the hole
in the building after you hit the grass.
6a. See shortcut 1a for Track 4 except follow it in reverse - it's
about halfway down the straight, just past the cathedral.
6b. See shortcut 1b for Track 4 except follow it in reverse - it's on
the same straightaway as shortcut 6a except just a bit farther down the
road.
TRACK 5
1. When you come down the hill after you start the race, look for a
small ramp to the right. Take it and aim slightly right. You will go
onto a rooftop. Aim between the two walls straight ahead, slightly to
the right. You will go down a ramp onto a side road. You will be
heading towards a gallery building. Hit the switch and go in between
the white ramps into the tunnel that the switch as opened. You will
come out after the turn you skipped.
2. At the big jump, aim slightly right. Once you a see a tunnel off to
the right, take it. Then, zip through and you have several options
after you come out: go to the right and fly through the air back onto
the main track. Or, you can keep going straight and go back onto the
main track that way. Or, move on to shortcut 3...
3. After you go through shortcut 2, hit the center ramp (the narrow
one) - and you will land on this elevated road. Hit the switch in the
center and immediately move to the right through the aquarium. You
should come back out on the main track (but aim slightly to the right
as you come out, since you'll smash into a wall if you do).
4. If you took shortcut 3 you can not take this shortcut. Get to the
right after the turn when you come off the road that goes by the lake.
You will go onto a side road, heading towards a halfpipe. Head towards
it and then as you start going onto the halfpipe turn left. If you
turned correctly, you should come out the other end. Now you have two
choices: go back down to the main road or go onto another shortcut...
5. After you exit shortcut 4 you can turn left and you will go into a
building after the road goes over the track. You will take a jump. Turn
slightly left and go out the gap.
TRACK 5 BACKWARDS
1. After the first turn you should be heading uphill towards a
building. Slow down to approximately 80-100 miles per hour and you
should fly in through a building window (try not to hit the ceiling, as
you have to go out as well.) Aim slightly to the right, accelerate, and
then go either left or right, trying not to hit the wall separating the
two paths. You'll come out near the small lake in the urban area.
2. See shortcut 5 for Track 5 except follow it in reverse. The entrance
is by the chicane turn - this road eventually leads to shortcut 4.
3. As you approach the big lake, go off the road and aim between the
wall and the pillar holding up the bridge. You will go through the
lake. Aim towards a tunnel that you see, and then fly through it (this
is shortcut 2, except in reverse). Slow down as you exit to make sure
you don't fly into the wall.
4. See shortcut 1 except follow it in reverse - the entrance is seen
going into a building. When you come out of it, hit the switch and
drive towards the path where the pendulum that is rising up is. Drive
through it quickly before you get struck down. Fly out and over the
rooftop towards the boat, then head onto shortcut 5.
5. At high speed, at the road junction turn left and then turn left
again. At the end of the road you will fly onto the boat, then onto one
of two parking lots. Whichever one you land on, turn sharply left to
get back onto the road.
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<<< 13. GENERAL STRATEGY >>>
- A copyright, it almost seems, of the Rush series is crazy physics. If
you take a jump wrong or hit an object just right, you could be on your
way to a flaming wreck. If so, squeeze the Z button to bring out the
wings, then use the Control Stick to align yourself and get to the
ground level. You can't turn left or right in the air with these
things, however, which turns into a problem because you'll want to be
square with the road if you want to keep going the way you want to. If
you aren't square with the road, you can start skidding and come to a
dead stop. The only time you can let your car lose control is in Stunt
Mode. Use the wings to pull off as many stunts as possible - but make
sure that you can recover, otherwise you might crash and earn zero
points.
- If you've got the Expansion Pak, look out for moving objects. On
Track 1, you will find a cable car going across the road after you jump
Lombard Street. On Track 3, there will be jets at the big jump, and
they go dangerously low. On Track 4, you'll find both cable cars and
bullet trains. But there are plenty of other moving objects, as well.
- Shortcuts are definitely worth it. Run through the tracks in
practice mode and don't be afraid to look around. It's a good idea to
investigate, as inspecting usually leads to money. And then you get to
drive the hot cars once you get enough gold or silver coins.
- Switch, switch, switch. Around the tracks you can find switches.
They look like grates with red light coming from them. When you run
over them, they change green (and if they're green, they change back to
red) and do one or more of the following:
- Open a door.
- Reveal a shortcut.
- Close a door.
It's a good idea to investigate these switches and what they do, as it
usually helps with collecting gold and silver coins. Some switches have
permanent effects - they will open a door when someone runs over it and
turns it green, and the effect happens - and they keep it open until
someone runs over the switch again and turns it back to red, and
reverses the effect. Others are temporary. They will just do something
that only takes a few seconds, then reverts it back to original (red ->
green -> red on its own.) For example, one switch opens a circular door
that reveals a shortcut in Track 1. On Track 5, there is a switch that
allows a screw-like object to pop out and cause people to explode when
they crash into it. In Ghost Mode, all the switches are removed - all
doors are opened and any temporary effects stay permanent.
- Want to know the secret behind going boom? Let's see. The answer is:
hitting walls. Track 4 is where you'll probably experience this, but
there will be plenty of other areas, too. And it applies not just to
walls, but to any object.
___________________________
B Z Y |
\ | |
\ | |
\ | |
\ | |
_______________A \ | |
| \ | |
| \| |
| | |
| X |
In this diagram, Car X is about to make a turn, but it's obviously not
going to react in time. So it makes contact, perpendicular to the wall
at point Y. If car X was traveling fast enough, which is usually around
100 MPH or so, and maybe not even that much, it would most likely
explode (but if it didn't, the car would most likely come to a dead
stop.) But say it does get time to turn, but the car will have to touch
a wall. Car X hits point Z. Chances are, the car will not explode
because it's not a head-on collision. The car's nose would just smash
against the wall and push the car against the wall, so now it's going
in the forward direction - but it's not going as fast. In simple terms:
if the angle between the wall or object and the car's trajectory is
more than 45 degrees, chances are it will explode unless there's not
enough speed to do so. That's another reason to take corners carefully
and not extremely fast. The best way through a turn would be for car X
to go from the point it is at through to point A (the apex), then to
point B, making sure that the car is parallel with the wall at that
point. It's even better to cut corners.
- The Super Speed cheat works in Race Mode. Even though it's kind of
cheap, it works in slashing your times. A car that has an 8.0L V10
engine, a light alloy frame, radial tires, and a pro manual
transmission will usually get up to around 200 miles per hour, but can
get up to 230 on arrow strips - in the air, the maximum speed is 230
miles per hour. And that's without the Super Speed cheat. But turn it
on and are you ever kicking butt: the top speed is around 225, arrow
strips can get you over 240 miles per hour, and the maximum air speed
is 230, once again. The trick is that the cheat gives you a lot more
air - and it's a lot more dangerous, so try to keep to the ground as
much as possible, because it can actually allow you more speed.
- Suicide Mode can really be used to your advantage in Circuit Mode.
Since the cheat makes cars explode when they touch, when you turn Death
Mode on, they're not getting back in the race. Two of the rows on the
starting grid (the ones that do not have you in them) will definitely
touch. After the first race, you and the second-place starter should
probably be the only ones left after the start. In the first race, stop
at the beginning, let everyone blow up and keep going - there should be
no one ahead. Even if you explode, you'll still be in first place if
there's no one still racing. Drivers will sometimes crash into the
burning shells at the start/finish line after lap one or two, so keep
that in mind too. As long as you drive a clean race, you stand a good
chance of finishing first.
- *** READER SUBMISSION *** - In Obstacle Mode, the Mini XS car can be
best to use. It can fit through the tight squeeze part easily
(something that the other cars, especially the Crusher, can not do
well). The Resurrect in Place code can be useful (so if you get in
trouble you don't have to start a room all over again, I guess) and the
super speed code. (Note: I can find a problem with that sometimes
because some rooms do not require the extra speed, so you have to be
careful with that). Submitted by Strikeoutdude01@aol.com
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<<< 14. CHEATS >>>
Some codes are thanks to N64 Code Center (www.n64cc.com), while others
are from Cheat Code Central (www.cheatcc.com). To activate the Cheat
Menu, where most cheats can be adjusted, go to the main menu, then
press and hold L, R, C-Up, and C-Right, then press Z. Cheats will
appear at the bottom of the screen. Select it and press A to enter the
Cheat Menu. To activate a cheat, select it and then press the
respective button sequence.
(NOTE: There are some codes that I am not sure what use they have. E-
mail me if you do.)
All Cars (unlocks all cars)
1. Tap C-Left three times
2. Tap C-Up three times
3. Tap C-Right three times
4. Tap C-Down three times
5. Hold down L, R, all the C buttons, then press Z
All Parts (unlocks all parts)
1. Hold L and R and press Z
2. Press C-down, C-up, C-left, and C-right in order
3. Hold L and R and press Z
Invincibility (makes you invincible)
1. Press C-right
2. Tap L, R, R, L
3. Hold C-left and C-down and press Z
Battle Paint Shop (allows you to change color of your car in Battle
Mode like you can in Race and Stunt Mode)
1. Tap Z three times
2. Tap C-down three times
3. Tap C-left three times
4. Tap C-right, C-up, C-left, and C-down in order
Super Speed (boosts your speed)
1. Tap Z
2. Hold L and R and press Z
3. Tap C-down
4. Hold L and R and press C-down
5. Tap C-up three times
Fog Color (changes fog colour)
1. Hold C-up and C-right and press L
2. Hold C-down and C-left and press R
3. Tap C-right, C-left, C-right, and C-left in order
Mass (changes gravity between normal, heavy, and massive - the heavier
the gravity, the less air you will get on jumps)
1. Press R and C-down
2. Press L and C-up
3. Press R and C-left
4. Press L and C-right
Super Tires (tires grip more? Unsure)
1. Tap Z three times
2. Tap L and R in order
3. Tap C-up twice
4. Tap C-left, C-right, and C-down in order
Brakes (activates/deactivates brakes)
1. Tap C-down twice
2. Hold L and R and press C-up
3. Tap C-up twice
4. Hold L and R and press C-down
Invisible Track (no track seen, but it's still there - dynamic objects
still visible, like coins, switches, transportation)
1. Tap C-right twice
2. Hold L and R and press C-left
3. Tap C-left twice
4. Hold L and R and press C-right
Invisible Car (no car seen, but it's still there)
1. Tap C-up, C-down, C-left, and C-right in order
2. Tap L, R, and Z in order
Frame Scale (the number 0 indicates normal, the number 1 indicates a
flat car, the number 2 indicates slightly more than normal, and the
number 3 is a fat car)
1. Tap C-left twice
2. Hold down L and R and press C-right
(NOTE: The following codes are from Cheat Code Central - the previous
codes were from N64CC.)
Track Orientation (how track is oriented - normal or upside-down:
controls are the same)
1. Hold L and R and press C-right, C-left, C-up, C-down, and Z in
order.
Car Collisions (if cars crash or not, if this option is turned off then
when a car is supposed to collide with another car, they'll go right
through each other)
1. Hold L and press Z
2. Hold R and press Z
3. Hold L and press Z
4. Hold R and press Z
Tire Scaling (when you use it, you can set the size of your tires using
the "Tire Size F" and "Tire Size R" selections at the Car Selection
screen)
1. Press Z, R, C-down and C-left at the same time
2. Press Z, L, C-right and C-up at the same time
3. Tap Z three times
Car Mines (touch another car and you explode, but the other car
doesn't)
1. Hold L and R and press Z
2. Hold C-left and C-down and press Z
3. Hold C-left and C-up and press Z
4. Hold C-up and C-right and press Z
Cone Mines (green warning cones are changed to orange mines: touch one
of them and you explode)
1. Press Z and C-down
2. Press L and C-left
3. Press R and C-up
4. Press Z and C-right
Auto Abort (puts you back on track when you're about to crash? Unsure)
1. Tap C-left, C-up, C-right, and C-down in order
2. Tap Z, L, and R in order
3. Tap Z twice
Resurrect in Place (places you at the point of when you aborted or
crashed)
1. Press Z and C-down
2. Press Z and C-right
3. Press Z and C-up
4. Press Z and C-left
5. Press Z and R
6. Press Z and L
Suicide Mode (all the other cars blow up once they touch each other,
including you)
1. Hold R and press C-right, C-up, C-left, and C-down in order
2. Hold L and press C-down, C-left, C-up, and C-right in order
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<<< 15. UNLOCKING EXTRAS >>>
When you first hit the ignition, only a small portion of the game will
be available to you. You'll have to do a lot before you see all the
futuristic cars and tracks. But this section tells you what you have to
do to get it all.
RACE TRACKS
Track 5 - Place first, second, or third in the Beginner Circuit to
unlock Track 5.
Track 6 - Place first, second, or third in the Intermediate Circuit to
unlock Track 6. However, Track 6 is not playable unless the N64
Expansion Pak is used.
STUNT TRACKS
Stunt 2 - Score 100,000 cumulative points in Stunt Mode to unlock Stunt
2.
Stunt 3 - Score 250,000 cumulative points in Stunt Mode to unlock Stunt
3.
Stunt 4 - Score 500,000 cumulative points in Stunt Mode to unlock Stunt
4.
BATTLE TRACKS
Battle 5 - Score 100 cumulative points in Battle Mode to unlock Battle
5.
Battle 6 - Score 250 cumulative points in Battle Mode to unlock Battle
6.
Battle 7 - Score 500 cumulative points in Battle Mode to unlock Battle
7.
Battle 8 - Score 1,000 cumulative points in Battle Mode to unlock
Battle 8.
OTHER TRACKS
Obstacle - Score 1,000,000 cumulative points in Stunt Mode to unlock
the Obstacle Mode.
CIRCUITS
Intermediate Circuit - Place first, second, or third in the Beginner
Circuit to unlock the Intermediate Circuit.
Advanced Circuit - Place first, second, or third in the Intermediate
Circuit to unlock the Advanced Circuit. The Advanced Circuit is not
playable unless an N64 Expansion Pak is used.
Extreme Circuit (without N64 Expansion Pak) - Place first, second, or
third in the Intermediate Circuit to unlock the Extreme Circuit. If you
do have an Expansion Pak, you will move on to the Advanced Circuit
instead.
Extreme Circuit (with N64 Expansion Pak) - Place first, second, or
third in the Advanced Circuit to unlock the Extreme Circuit.
CARS
Venom - Collect all 32 silver coins in Stunt Mode to unlock the Venom
car.
Crusher - Collect 16 gold coins in Stunt Mode to unlock the Crusher
car.
Euro LX - Collect 24 gold coins in Stunt Mode to unlock the Euro LX
car.
Locust LX - Collect all 48 silver coins in Race Mode to unlock the
Locust LX car.
GX-2 - Collect 24 gold coins in Race Mode to unlock the GX-2 car.
Mini XS - Collect 36 gold coins in Race Mode to unlock the Mini XS car.
Panther - Collect all the coins in Race Mode and Stunt Mode (160 in
total) to unlock the Panther car.
PARTS
(Note: Miles are listed along the left side and the parts you get when
you reach a certain mileage are along the right side. See Rush Options
for their effect on your car.)
0
50
100 All Terrain tires
150 Light Alloy frame
200 Sport Auto transmission, Sport Manual transmission
250 5.0 Litre High Performance V6 engine
300 Slick tires
350
400 Standard Alloy frame
450
500 Pro Auto transmission, Pro Manual transmission, Turbo 400
engine
550
600 Off Road tires
650
700 Heavy Alloy frame
750
800 7.0 Litre V8 engine
...
...
1200 6.5 Litre High Performance V8 engine, Pro Slick tires
...
...
1600 Turbo 500 engine
...
...
2000 8.0 Litre V10 engine
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<<< 16. QUESTIONS >>>
GAME QUESTIONS
Q: When was this game released?
A: I believe it was September 6, 2000.
Q: What does the Expansion Pak do in Rush 2049?
A: It allows music in race mode, enhances the explosions and smoke and
dust effects, gets more moving objects, you can play Track 6, there are
three ghost racers to race against in Ghost Mode, you get the Advanced
Circuit (four circuits total), and the tire rim selection on your car
(but I'm not sure of that one.)
Q: What do you think of Rush 2049, personally?
A: I think it's the best Rush yet but thanks to my rating system it
still gets an eight, the same as what I've rated the other two games.
But I'm reviewing the games again and maybe the marks will be different
after that. The reason Rush 2049 gets only 8.2 out of 10 - and not
because it's not a good game, because it is - is because there's
practically nothing if you don't have the Controller Pak and Expansion
Pak. But then again, I think I'm going to modify the review a little
bit, too. But look at the marks for the game itself in each of my eight
categories: 9, 7, 10, 7, 10, 7, 10, 10. That's 70 out of 80, or 8.75
out of 10, which rounds up to 9. Rush 2049 might have gotten 9 out of
10 had it not been for my rating system.
Q: What's the best car?
A: I don't think that's the question to ask. The answer is, there is no
"best car." All the cars are equal in statistics at first. You have to
customize what's under the hood if you really want to change that
stuff. If you keep the statistics the same for each car that you have,
they'll all be the same. The only difference is how they handle - and
only you can decide what style is right for you.
Q: Are there any Rush 2049 websites out there?
A: So far, no, except the official one at www.rush2049.com (which
covers arcade and console versions.) I was planning to do a high-score
web site, but I'm not going to bother, because it will just be too much
to do. I will consider doing a high score section in this FAQ, though.
Q: Why do you have so few questions?
A: Because I had a billion of them in my mind but I had to eliminate a
few. No, it's because I haven't had any yet.
Q: Why are there only five drones (computer players) instead of seven
like in the first two Rush games?
A: Rush 2049 easily takes the award in the graphics department between
the three games, and there are plenty of things that have been somehow
(don't ask me how, it's amazing how the development team did it!)
crammed into a 96-megabit (12 MB) cartridge. I think it was originally
intended for there to be seven drones in the game (up to 82%
completion), but I suppose with all the goodies that have been put in
(not to mention the awesome graphics), they had to make a tradeoff and
take two of them out.
Q: Why is the screen head-up display set up differently in Rush 2049?
It was different for SFR and Rush 2.
A: Early versions of Rush 2049 did have it in an SFR/Rush 2-esque
setup. But it didn't happen this time. At the 82% completion point, it
looks as if they changed it all, with basically the head-up display you
have right now, with the exception of that there was no odometer and
coin display and there was a red timer at the bottom of the screen
(intention unknown), not to mention the game timer was still there in
Race Mode. At the near-complete version it looked just like it does at
the final version but it was just minus the coin display. You probably
know the rest.
Q: Why can't I get Track 6 and the Advanced Circuit?
A: You need to get the Expansion Pak to get Track 6 and the Advanced
Circuit. Once you do get the Expansion Pak, place in the top three in
the Intermediate Circuit to get them.
PERSONAL QUESTIONS
Q: A/S/L? (Age/sex/location?)
A: I don't want to say anything, sorry. As a matter of fact, I regret
putting the personal questions heading here!
Q: Why did you know so much about Rush 2049 in the developmental
stages? Are you behind the scenes of development or something?
A: Nope. I just kept up on how the game was progressing, that's all.
It's too easy to go onto the Internet or somewhere and find out how the
game you're anxiously awaiting is progressing. I'm personally glad Rush
2049 was one of the few and proud that made it to Nintendo 64 - I don't
know if I could have taken it if it was cancelled (which was the fate
of a few games I was looking forward to).
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<<< 17. CREDITS >>>
Oh, all right, I might as well change the title to "thank-yous".
Because that's almost all this is.
- Jordan Player's Rush 2049 FAQ (for a little bit of a memory refresh
of where the coins were and when you get the car parts).
- Rush 2049 instruction manual, for the "Rush Options" section.
- N64CC.com, for codes.
- Midway Games West, and the developing team. They're just here
because they've got a game that kicks butt over any other arcade racing
title.
- My local game retailer. How else could I have gotten my hands on
Rush 2049?
- Myself, of course. I wrote this thing. All 100+ KB of it. *takes a
bow*
- Useful submitters of information: Strikeoutdude01@aol.com (tip),
madster@canada.com (error notification).
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<<< 18. END >>>
This document is concluded, and rest assured you will be seeing me
again (well, at least I hope so!). Enjoy Rush 2049, and after reading
this, be no longer in the dark. Or at least a little more in the light.
That's it, feel free to help yourself or others to generous servings of
help from me.
Oh, and by the way, if you want to print this out, this guide is 53
pages. (Have plenty of paper handy. That's a lot of paper, but I will
not compensate any paper or money to buy paper. Regardless if it's
Letter A4 or Legal A5.)
You can e-mail me at any time at the e-mail address
js_sstar64@hotmail.com, with questions, comments, suggestions, or
anything of the like, but not hate mail, mail in all caps, stupid
questions, spam, or anything of the like.
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*document concluded, or, for you sci-fi freaks out there, end
transmission from Mars*
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