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Game Cheats » Nintendo 64 (N64) » Games Starting with the Letter R » Rockman Dash - Strategy Guide (Page 02)

Rockman Dash - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Rockman Dash - Strategy Guide (Page 02).

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In downtown, the first thing you want to do is go trashcan searching.
In one of them (across the street from the library) is a trashcan with
the Broken Motor! Don't bother exploring the rest of downtown, there is
nothing of any interest, importance or anything else for that matter.
Head towards the door with an "N" and talk to the guard in front of the
mayors building (the big 'ole building in the northern part of this
map).  Watch the cut scene, then leave the building. Watch the next
(semi-humorous) cut scene and chase after Tron to downtown. Talk to
her, then to the dog and watch the cut scene. Once you have finished
this, head south, through apple market, and to Roll. Watch the cut
scene. Talk to her then watch another cut scene. Now head back to
downtown, watch one final cinema and it is boss time!

Boss Preparations: It is best to have high attack and energy for this
one

Mini-Boss- The Three Weird Machines

Special Notes- There are three bosses here, but all three are easy as
heck. The Red machine is the strongest, the Blue machine is the
fastest, and the Yellow machine has the most life. There are also two
flying ships above your head. One of the three ground machines has a
key, and you do not know which one. They also pass the key amongst each
other as well, so it is hard to tell who has it. Each time I have
played this boss I have beat all three of them anyways, for the money
and the fun, but if you are in a hurry I believe the blue one starts
with it. Also, all five of these vehicles can blow up surrounding
buildings, light posts and other scenery so try to keep them from doing
that! How? Just basically don't be in front of one, because that would
mean that the bullets or bombs would fly past you and hit the building.

Attacks: Only three. They can run you over, shoot you with a machine
gun or throw a bomb at you.

Damage: Being run over hurts the most (about a square), the machine gun
bullets don't even phase you and the bombs are so easy to avoid that
you wont have to worry about it ;)

Strategy: Start off by running up to the blue machine and keep laying
down Splash Mines. He will die before the battle has barely started.
Once this has happened, all the other vehicles will start moving
around. You should first blow up the flying vehicles, because they are
the most annoying and easiest to kill. After they are down, head off
for the first ground- vehicle you find. If it is yellow he will be hard
to keep up with, but by cutting corners you should be fine. Once he is
dead, blow up red and gather his zenny. If you are low on health, you
may want to go kick a vending machine and get full health ^_^ Right
after you pick up the Bonne Family Key, you go straight to...

Boss 2: Squid-headed, four-legged red machine

Special: You have to keep something in mind the entire time you are
fighting this boss; if you are in front of a building and you dodge an
attack, the attack WILL hit the building behind you, and it WILL blow
up! So, you must stay on the street and right in front of him the
entire time! Besides that this boss is nothing special

Attacks: He has many.
Bullet Spiral- he spins around and shoots a circle of bullets
Bullet Stream- He shoots a semi-straight stream of bullets
Bomb Spiral- He spins around and shoots a circle of bombs
Bomb Stream- He shoots a semi-straight stream of bombs
Missile Shock- He slams his legs together and a missile fires at you
Charge- He charges at you

Damage:

Bullet spiral- A square, not too bad but not too good either
Bullet stream- Ouch. Three squares at the most
Bomb Spiral- Depends. At the most two squares
Bomb Stream- do NOT get hit by this! You will get hit by many bombs
over and over, and this can lower your health A lot
Missile Shock- Hurts like nuts, dodge this at all costs!
Charge- Not much, usually just breaks your shield

Dodging:

Bullet Spiral- Err, just jump over the spiral ^_~
Bullet Stream- move to the side, that's it ~_~
Bomb Spiral- Run away! Don't try jumping or you will land on the
explosion
Bomb Stream- Same as Spiral except run towards him and to the side
Missile Shock- Easiest to dodge, just roll or move to the side
Charge- Stand between his head and his leg and he will miss you

Strategy:

Stand in the middle of the street and fire at him. If he shoots an
attack refer above to how to dodge it, and then continue firing. This
is a very easy boss as long as you dodge each of his attacks (not very
hard). If you get in trouble, kick a vending machine! If you just
cannot seem to avoid his attacks, you can try circle strafing. The only
reason I do not recommend it is because the buildings are GOING to be
destroyed.

Once the boss has been destroyed, go to the north gate and talk to
Data. Select "Tell Me..." "What should I do now?" then when he asks if
you have any range-increasing buster parts, say NO. You will get a free
Range Booster Alpha! He will then ask if he has been a good boy. If you
say no, he will take back the range booster, so just say yes ;). Go
back to the junk shop and buy your buster parts, life gauges and extra
packs (you only really need 11 energy packs in total by the end of the
game and you will be fine). Head north, and head north again for
another boss fight!

Mini-Boss: Tractors and Flying Arms

Mini-Boss Preparations: Although the game recommends you use range, I
found power and energy to be the most useful attributes here. If you
need range, pick range and energy.

Special: There are three different kinds of units here. Red ground
units attack city hall and have weak armor. Yellow ground units have
stronger armor and attack the first thing they see (including city
hall). The third units are flying arms (no joke) and they drop off the
yellow and red units. The goal is to protect city hall, but in reality
the only building that you would want to save for future purposes is
the Police Station. Whatever is destroyed you can pay to re-build, so
concentrate on protecting the police station and city hall. You can
also blow up the news blimp hovering over city hall to become Dark Mega
Man real quick (see Special Tricks).

Attacks: The ground units do not attack you, and the air units drop
bombs on you

Damage: The bombs do near nothing

Strategy: The best way to go about this mission is to kill the flying
things FIRST. Since they drop off more units, killing them would stop
the unit flow. To make them appear, destroy a unit. When a fly guy
appears to drop off a new one, blow him out of the sky. Repeat. You
will most likely lose SOME buildings in the process.

After you defeat every enemy, you will watch a cut scene and then have
to fight

Boss: Baby In A Can

Attacks:
Missile Launch: He launches a missile out of each of his fingers and
they home onto you
Long Lick: He shoots his tongue out at you
Slap-Clap: He reaches out his arms, flies to you and then claps his
hands
Beat-up: Not done to you; he does this to buildings.

Dodging:
Missile Launch: Right before they hit you, roll to a side. You might
still get hit by one missile
Long Lick: Move to the side, really easy.
Slap-Clap: run away from his hands

Strategy:
This boss is kind of hard, mainly because he does his attacks quickly.
The worst combo he has is two missile launches, followed by a long lick
followed by a slap-clap. The best way to beat him is to circle-strafe
around him until he shoots his missiles. Roll, the continue circle
strafing. If he does a slap-clap, jump while circle strafing and you
should make it over his hands. If you have a lot of trouble, you can
lead him to a light post and have him beat it up while you nail him
from behind. He will not turn around to hit you until the pole is gone.

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Once the boss has been defeated, watch the cut scene and then go
towards the front of city hall and into the truck. Talk to Roll and get
the walkie-talkie (use this to all Roll to pick you up and take you
places; only works in certain places). Go downtown and head towards the
West door (but don't go in it!). Between a blue and yellow building is
a trashcan, check it to get the Blumebear Parts! With that said and
done, go north to city hall, then north again and watch the cinema. You
will notice that you cannot make it up to the hill where there are
watch-towers on top and a building as well. Well, go around the walls
of the hill and you will eventually find a point where you can jump and
cling on to the ledge. Do that and head towards that building (it is
actually the second and only other junk shop). Outside of the shop is a
Cell box, check it and get the Safety Helmet. In the junk shop are two
new parts, the Blast Unit and the Sniper Unit. But, more importantly
armor is now available! You can buy it now or later, but either way
buying the jackets (Flak, Kevlar) is your TOP-most priority, for they
will GREATLY decrease the amount of damage you take. Go outside the
shop and head north east, into a meadow-like place. Head north (stop
and recharge at Data, but don't go into the door next to him!) and head
into the ruins. There is only one path you can take, and once you are
done you should end up with zenny and a Cannon Kit. Once you have
finished head out, re-charge at Data and enter the door behind him.
Watch the cut scene then blast through the enemies. Jump down and get
ready for...

Boss: Teasel Tries to Dig With a huge Yellow Vacuum Cleaner

Boss Preparations: Full out attack. You wont need range or energy for
this one. Rapid and attack is fine. Also have Splash Mines on (this is
your last time you will ever use them)

Attacks:
Bombs: Bombs are dropped out of the hatch
Missiles: Five missiles are shot out of the hatch into the air, and
drop down on your head (if your unlucky)
Green Energy: Homing energy balls
Slap: Slaps his hand at you
Run over: Runs you over

Dodging:
Bombs: Trust me- you will never get hit by a bomb
Missiles: Trust me- you will never get hit by the missiles
Green Energy: This one is tough. You have to wait until the energy
balls are just a little bit away, then roll to the right or the left.
Slap: Impossible to dodge (that I know of). Read strategies to see how
you will never be in the position to have to dodge it.
Run Over: Very hard to dodge, just run away and try to get away fast
enough.

Strategy:
This boss is easy simply because his attacks are all very easy to
dodge, and the ones that are hard to dodge give little to no damage.
First you need to blow up his treads (the conveyer belts at the bottom
of the machine; his feet). It will take a while, but after you do he
will be dramatically slowed down. Next, blow up all the surrounding
tanks, then jump up the ledges so that you are at a ledge above him.
Once you are there, jump aboard his back and wait for the hatch to
open. If he shoots a green energy ball, turn the camera so that the
boss's back is across the screen horizontally and roll into the boss:

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| /______
|_\_______

When he opens the hatch, start dropping splash mines like crazy. Once
the hatch closes, jump back to the ledge. Dodge his attacks, then jump
on his back again and drop more splash mines. That should be it, if
not, just repeat one more time. Watch the cinema. Start to leave, and
you will get a transmition from Roll. At some point you will get the
option of Yes or No. Say yes or you have a long walk ahead of you. You
will end up back at City Hall, and you now have the option to donate
money to re-build the destroyed buildings. I would re-build them all,
but if you want to only re-build the essential ones, they are the
library, police station and the residential buildings. Once you have
done that, go into the truck, and go to item development. You should
get the Helmet, the Powered Buster and the Machine Buster. Head back to
downtown, and go West, and you will be in Uptown. Go to the huge TV
building and talk to the lady behind the counter. You will have the
option of playing one of two games:

Beast Hunter:

How to play: You want to kick the ball and hit the dog, not the man.
Each time you hit the man you lose a point, and each time you hit the
dog you get a point. If you kick a dog and hit the dog you get two
points, if you kick a dog and hit the person you lose two points. If
you kick a ball and hit a gold dog (which will at two points run by
quickly) you will get two points. If you kick a dog and hit the golden
dog you get three. The object is to get as many points as it says to
pass each rank. You need to pass C, B, then A and you will get a prize
for beating A.

If you just want to win: Don't move in any direction, and press "B" to
kick the ball or dog. Hit the dog whenever it is in front of you, and
hit the golden dog when it runs by. You should be able to easily beat
all the ranks

To be a pro: My record is 28. Here are my tips on how to get a very
high score. Hold C-Down so that you can slowly move sideways. Once you
kick the dog when he is in front of you, scoot to the side and hit "B"
to kick the ball diagonal left, or scoot to the other side and hit "C-
left" to kick the ball diagonal right. Using this strategy you can hit
the dog five times in one rotation. I have never been able to get 28
again, my average is 24.

Your prize: A zetsabre!

Balloon Fantasy:

How to play: Shoot and pop all the red balloons within the given time.
If you hit a blue balloon a second is added to your time. Beat C, B,
then A to get a prize.

Just To Win: Don't move at all, just press Z or R to move the camera
left or right, and shoot at the red balloons. You should be able to win
just fine just by doing this. It will help to max out your rapid and
energy to the highest you can.

To Be A Pro: My record is exactly five seconds. Max out your rapid and
energy before you get enter the game. Say you want to play balloon
fantasy, then when you appear in the arena, DO NOT PRESS ANYTHING! The
balloons will be bouncing around. Press "A" when the balloons seem like
they are in a perfect arrangement, and then fire like crazy. Hold Z AND
R so that you can turn faster, and also shoot over (and under) the blue
balloons.

Your prize: A Mystic Orb!

Skating Game: (NOTE: You will not be able to do this mini game quite
yet. You need to jet skates which you will get later on. When you have
them, talk to the man to the right of the counter to start this one up)

How To play: Pick a course, then skate through the cones. Hitting a
yellow cone stops the time for one second. The goal is to clear all the
cones and reach the finish before time runs out.

General Tips: Before attempting this mini-game, you may want to
practice outside a little bit. Get used to sharp turns (R/Z), as well
as breaking (holding down) speeding up (holding up) and combing these
both. When you are a pro at all of these, head to the...

Straight Course: This is a breeze. Just skate through the cones, take a
sharp right turn to hit the first yellow cone, head straight for the
second yellow cone, make a sharp right turn and clear the last three
sets of cones. Practice here until you get the top new record before
going on to the...

Left Turn Course: This one is trickier. Utilize you sharp turn, and
remember to always hold up. On the left turn itself, stop holding up,
and hold Left/Z. After that, continue holding up and sharp turn your
way to the finish. Definitely practice here a while, perfecting your
sharp turns, and when to hold up. When you feel you are good enough (or
you made the number one record) move on to the...

Technical Coarse: The hardest of them all. I have no tips on this
because your own reflexes will determine how well you place on this.
You will need to use a combination of Down/R's, Down/Z's, Up/Z's,
Up/R's, R's, Z's and non-sharp turns. I am attempting to write exactly
how I do it, but it is very hard to describe. If you can master the
previous two courses you should be fine.

Prizes:
Straight: Music Box
Left Turn: Omni-Unit
Technical: Giant Horn

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Go to Cardon forest and go south (away from town). You will find a cave
entrance and a lady in front of it. Once you get close enough, you will
watch a cinema. Go into the cave entrance, and you will end up not in a
cave, but a huge meadow. Blow up all the tanks blocking Roll's way,
then enter the ruins. Remember, scroll down to the "Maps" section and
print out the map of this sub-gate to make your life a whole bunch
easier. First things first. Go right and check out the control panel.
After you do that, enter the door on the right to enter the main room
of the dungeon. Now, in this room are weird beehive thingys on top of
the platforms, and green charging men on the floor. If you have a
powered buster out, use it on the beehives and the beehives AND the
bees will die all at once! A WHOLE mess of zenny will fly out, you can
do this a couple of times to make some cash. As for the green men, you
will encounter their kind (in a variety of colors) throughout the game.
To kill them, shoot them until they charge at you, then right before
they hit you jump to the side/roll to the side. Jump from platform to
platform, and on the uppermost platform (next to the entrance platform)
there will be a starter key! After getting it, continue your platform
hopping until you get to the bottom-center platform, which will have a
door on it. You will zone, and then be in a room with a conveyer belt
running across it and alot of golden sun things in the air. The golden
sun things explode upon contact, be careful. Ignore everything and go
strait across the room. You will be in a weird blueish place. Take a
small left and open the chest, containing a "Grenade Kit". Turn flat
around and go up the slope. You will be in a room with icy platforms.
Careful, they break upon being walked on! Make your way across (ignore
the chest) and enter the door on the other side. You will now be (very)
high up, in the main room again. Open the chest to your immediate
right, and you will get a "Spring Set". Keep going along the path, and
you will find a hole in the wall (next to the door you haven't been in
yet) and it contains a "Old Bone" Enter the door and you will be in a
room with three force fields and three weird pillar thingys with
buttons in front of them. The goal is to step on all three buttons,
then run past the place where the force field is. If you are too slow,
the force field will re-activate and you will have to press the buttons
all over again. The easiest way to do this is to keep the camera strait
forward (towards the switches) and run from side to side, then after
the third switch, jet to the force field. This should not be too
terribly difficult. Keep walking, and you will find another key! Enter
the nearby door and you will be back again in the main room. Go back to
the lower-center door again (where there were all those golden suns),
and back up to the room with the icy platforms that shattered when you
walked on them. Go walk on the platform with the chest on it, and have
both you and the chest drop. Next, follow the conveyer belt up to the
wall and you will find a switch. Press it. Go down the conveyer belt
and you will be in the previous room. Quickly take a right and get the
hole in the wall. It will contain an "Old Doll". Continue down the
conveyer belt and you will be in a new room with even MORE golden suns.
Blow up real quick, then watch as the chest gets crushed by the spiked
roller. Pick up the key that flew out of the chest. Before you leave
this room, check the nearby hole in the wall to get 300 zenny. Leave
this room via a nearby door. Take a left, and in the hole is 2300
zenny. Leave and go back to the refractor room. Check the control
panel, and lower the shield. Watch the cut scene. Then, jump into the
truck. You should item develop for the grenade arm, and most
importantly, the jump springs. Now that you have the jump springs, it
would be a good idea to start exploring the ruins more thoroughly. This
will give you better weapons, buster parts etc. You can get almost
everything, the only things you cannot get are the things behind those
orange walls (drill walls). If you would like to just go on with the
game, skip the next (very long) section. If you would like to reap in
the treasures, then on to...

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I am not going to write a walkthrough for this part because there are
no bosses (but one) and no puzzles either. You simply have to refer
down to the "Maps" section and decide how you will go through them. You
should come out with a zetsabre and a machine gun buster part, along
with a buster unit, triple access and a whole buncha cash. You will
also end up with a Rollerboard, old shield and a shiny object, which
have no immediate use. But, since there IS a boss, here it is...

Boss: One-armed robot's revenge

Remember the boss in the intro dungeon? Well, he is back but now, with
TWO arms (ooooh!). He runs around in a square smacking the ground. Just
follow him from behind shooting him like crazy. Eventualy, he will stop
and turn around. If he charges at you while smacking the ground, RUN!
If he shoots his arms at you, stay!

Moves:
I hate the ground: He hits the ground and explosions erupt everywhere
I hate my arms: He shoots his arms out at you ^_~
I hate Mega Man: He walks up to you, raises his arms, and smacks them
down on you (if he is lucky). Explosions erupt

Dodging:
I hate the ground: Just stay behind him ;)
I hate my arms: Just stand between his two arms ;)
I hate Mega Man: Jump right before his hands hit the ground/you.

Strategy:
All you gotta do, is dodge everything he does (see above) and shoot. It
will take about a minute. This is not a real challenge, don't worry ^_^

Once you have finished, continue on to...

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The first thing you want to do is go north of city hall. East of the
junkshop is a house (looks exactly like the junkshop) with the three
gangsters in it. Talk to the big yellow one, join, and he will tell you
to get a pickax. Go back to city hall, and near the bank is a
construction worker. Talk to him and he will give you a pick. Go back
to the gangsters and give it to them. Then, head towards the police
station. Talk to the inspector twice and you will get a mission. Head
downtown. There are three bombs. The first one blows up upon entering
downtown. The second one is on the roof of a green house in front of
the east gate, and the third is right in front of a green house (I
think it randomizes, but for me, it was in front of the east gate). The
bombs are called "Bomb" and "Plastique" and are used to make the buster
parts "Power Blaster L" and "Power Blaster R". After you have done
this, go to uptown. On the ledge over looking the museum, is a lady in
front of a canvas. Talk to her, and when you get an option, pick "red"
(pick talent though if you're looking for a good laugh, don't worry, it
will not affect anything >:). Go down to downtown and then head to
Apple Market. Go to "The Hipbone" and talk to the lady behind the
counter (that has the hots for you...). Get her lipstick, and then go
on back to Uptown. Give your lipstick away to the painter (yeah, sorry,
it is not used to make the Lipstick arm), and watch the cut scene. Ok,
with that said and done, go back to the gangsters' hideout. The hideout
SHOULD look slightly different (the roof it blue and there is an
attic). If the hideout is not changed, go kill things for five minutes
and then return. Talk to the big yellow gangster again, and you are
sent off again to fetch a saw. Go back to City Hall, and talk to the
construction worker by the bank again. He will tell you he threw it out
while working on something (A disposable saw...interesting). Head to
downtown, and it is in a trashcan north of the library. Go back to the
gangsters and give them their saw (nope, no Saw Arm either), and it's
off to...

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"Aqua Trouble" was a nice way of putting "Hardest mini-battle in the
game". I recommend you get a whole bunch of energy and rapid, power is
NOT very important. The best combination I think is Machine Gun and
Triple Access. Weapon wise, It does not really matter. Powered buster
is good, and there is a cool trick you can do with the Splash Mines,
but, just pick something strong and accurate. When your ready, head to
Uptown and go into the boat house (western most building). Go to the
boat and talk to the construction worker. Call Roll, watch the cut
scene, then SAVE!!! If you are on hard mode, prepare for the time of
your life. It WILL take you MANY tries to beat this on hard mode. If
you are skilled, you may be able to beat this on normal mode your first
try, but, don't get your hopes up. Ok, take a deep breath, and get
ready for the

Mini-quest: Submarine Battle

I will divide this into two sections: Hard mode and Normal mode

Hard Mode

Strategy: Ok, this is going to take a while. The way I did this was by
using the above mentioned buster parts and splash mines. Now, why
splash mines? Because they stick to the water! If the red ships shoot a
torpedo at you, the splash mine will detonate and blow it up! It isn't
TOO useful, but, anything helps in this mission. DO NOT aim to kill
water crafts! ONLY aim at the torpedoes! Also, completely ignore the
yellow ships. Their missiles near never hit, and they have no other
means of attacking. ALL shots should be focused on the red ships'
torpedoes. Then, when the flying crafts come in, try to take them out
with you buster gun between volleys of water ships. If you are lucky
you will be able to kill them all, but don't get your hopes up. This
will take MANY tries, but just keep going at those torpedoes and ignore
EVERYTHING else! Once the boss appears, focus with all your mind on the
missiles that shoot out of his head!! Just keep them from hitting you
for about four volleys, and you will get the option to retreat. DO IT!
Retreat, save, and then re-enter and your boat will have full health
and you will be straight at the boss! (Note that you WILL NOT do this
on your first try! You WILL have to spend a lot of time on this
mission).

Damage:
Yellow Missiles- Near nothing
Red Missiles- 1/12 of your life PER ONE
Fly guys' machine guns- Near nothing, but a bit more then the Missiles

Normal Mode

Strategy: Focus on killing the torpedoes that the red guys launch and
killing the red guys themselves. Completely ignore the yellow guys and
the missiles they launch. You SHOULD be fine just by doing that. When
the air guys appear, take them out real quick (not that hard) and then
go back to killing red guys. If there are still ships in the air, kill
them in your spare time. You should be able to win this mission within
a couple tries. The Powered buster also helps in this mission to kill
red guys too far away to shoot. When the boss appears, shoot the
missiles that get launched from his head, and then retreat and save.

Damage:
Same as Hard mode, except the Red Missiles give (about) 1/24 instead.

Boss: Floating Frog with Claws

Preperations: You want ESPECIALY high range and energy. Next would be
attack. I recommend using the buster parts "Sniper Unit" and "Power
Blaster R". The powered buster is a great companion here too.

Attacks:
Phase 1: Missile Launcher- Shoots missiles from his head.
Phase 2: Missile Launcher- same as above
Phase 3 (final):
Slash - He sticks out his arms and you automatically get hurt
Missile Launcher- same old, same old
Cannons - Two cannons on his back shoot bombs at you
Energy Beam - Same as always, a huge green energy ball

Damage:
Phase 1: Not much
Phase 2: Not much
Phase 3:
Slash - Not TOO much, but don't let it be used on you to any great
extent
Missile Launcher - Same as above
Cannons - Pretty powerful, don't get hit by these!
Energy Beam - OUCH! Unless you wanna go deep sea diving, don't get hit
by this!!

Dodging:
Phase 1: Just shoot them ;)
Phase 2: ...just shoot them ;)
Phase 3:
Slash - Shoot the arms (sensing a pattern?)
Missile launcher - Take a guess (shoot the missiles)
Cannons - shoot the bombs and the cannons (get it?)
Energy Ball - this one is tricky. The cannon will charge up, and then
when it is fully charged it will let loose the energy ball. The way to
avoid it is to shoot the cannon as many times as you can before it
fires. If you are successful, it will malfunction and not shoot the
blast. Just make every shot count!

Strategy: In stage one the boss is invincible, just blow up his
missiles. Same thing in stage two. In stage three, the boss is finally
vulnerable. Shoot his arms and the two cannons on his back. Once they
are all gone, shoot the mega cannon on his back as many times as you
can! (see dodging energy ball). This won't be too difficult (MUCH
easier then the previous battle).

Watch the cut scene and you will be on a little island. Open the sub-
gate, and welcome to Lake Jyun! Take the only path available until you
reach a big room. Take the right path and get your "Old Hoverjets".
Turn around and go in the door. Take your first left and go strait down
the hallway. You will get a starter key. Turn around, and take your
first left. In a hole in a wall is a gattling part. With that done, go
back to the door where you entered this area. Go forward and take your
first (and only) right. Continue across the path, and to your right
will be a hole with a "ring" in it. Continue on and you will find a
door. Go in it, and welcome to water world! Be careful, don't fall and
follow the wall next to you. You will enter a room with a chest, open
it and get your starter key. Turn around. Jump down and climb up the
first left platform short enough for you to jump on. There will be a
door a the top, but ignore it and take the passage to the right. At the
end of the passage, jump onto the platform, then jump to the left into
a room with your third and last starter key. Behind the chest is a hole
with money. Turn around and go back into the big water room. Careful
"BE CAREFUL, NOT CAREFUL", all along the ground are invisible enemies.
Make your way to the middle platform, and open the chest on top of it
to get the "Joint Plug". Now go in the northern most door and RUN. The
enemies here are IMPOSSIBLY STRONG and HURT WAY TOO MUCH. Sprint
forward, don't shoot or turn back, and take the left turn. Get your
"Rapid Striker", then go back to the impossible room and take a left.
Go into the door and you will be in a room with a weird pillar thingy
in the middle. Ignore it and go into the next room. Lower the shield,
and get your Red Refractor! After the cut scene, get ready, because it
is boss time!

Boss: When Pillars Come Alive

Preperations: All ya need is attack and rapid, I suggest using Power
Blaster L and Power Blaster R

Attacks:
Walk - He walks, and if you crash into him, it hurts!
Dive - He jumps and dives at you (this one really hurts)
Shock Wave - He jumps into the middle, and a shock wave goes across the
floor.
Kick - He kicks you

Dodging:
Walk - ...don't crash into him...
Dive - Run and jump to the side
Shock Wave - Don't be in the middle of the arena, and jump over the
shockwave!
Kick - Don't go right next to him.

Strategy:
This guy is annoying because of his height. Powered buster, yet again,
is a great weapon because (using C-right) you can aim the fire ball at
his head and it will hurt him like nuts. But, it is safer just to use
your buster. Circle strafe around him while jumping and shooting
(jumping because he is too tall to hit without doing it).  When he
dives at you, jump away. When he jumps into the center, jump over the
shockwave while firing at him. This boss is very repetitive, but it is
not a very long match.

After he is dead, run out of the ruins and jump into the boat. Watch
the cut scene, and go to Roll. Watch the cut scene, then talk to Roll
again. She will tell you to talk to Gramps. Go to talk to Barrel, and
tell him yes or no, it does not matter. Once you have done this, go
into the green door. In this room is a (lot of junk) treasure chest.
Inside is a Bomb Schematic. Now, go back and talk to Roll. Go to the
R&D room and item develop. You should get the "Grand Grenade", the "Jet
Skates" and the "Adapter Plug". Equip the jet skates right away, along
with another buster part!

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Go back to the gangsters' hideout. Wow, it is amazing what one can do
with a pick and a disposable saw. Talk to big and yellow again (after
admiring the pretty lady on the poster behind him). Then, check the
pile of junk next to him. You will get a "Marlwolf shell". Next, go to
the junk shop in this area and right next to it is a comic book (well,
actually, a pornography book by the looks of it). After Mega Man does
his victory pose, enter the junkshop to buy some much needed buster
parts. A REALY good combination at this point is "Power Blaster R",
"Laser" and "Machine Gun". Now, go towards the digging site (where you
fought that huge digging machine). Don't actually go TO the digging
site, walk past it and towards the Ruins entrance. On a hill near it
(and under a tree) is a "Stag Beetle". Now, go to the area south of the
Flutter (between the Cardon Ruins and the Cardon Forest). Again on a
hill and under a tree is a "Beetle". Head back to uptown and talk to
the girl in the wheel chair. Tell her "yes". Then, talk to the nurse
behind the counter. Enter the door to your right, and talk to the nurse
in this room. Go outside and skate for a while until you have perfected
your skills. Then, go and finish all the skating games (see section D
for tips). Next go to city hall. Talk to the mayor "about the
hospital's equipment". Pay for it (if you can't, kill things and make
money). Now, go back to gangsters' hideout. Give the big yellow guy the
comic (porn) book, the stag beetle and the beetle, then get three items
from the pile to the right; "Broken Circuits", "Old Heater" and "X-
Buster".  No, you don't get your X-buster from all the other Mega Man
games, it kills you as much as it kills me. Head to Roll, and go to
Uptown. Go to the hospital and talk to the lady behind the counter. Go
into Ira's room again. Watch the cut scene. You will get a "Flower
Pearl". Go back to Roll and item develop. You will get a "Gatling gun"
and "Shield Arm". Oh, by the way, in the R&D room, "Talk to Roll" to
give her three gifts (the flower, the ring and the music box). Now with
all that said and done, it is time to go on to the last sub-gate...

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Equip the grand grenade special weapon (it is ESSENTIAL in completing
this dungeon) and I recommend equipping the buster parts "Power Blaster
R", "Laser" and "Gatling Gun". Talk to Roll in the Flutter, and select
"Go to the sub-gate". Now leave the Flutter, and you will be in the
Clozer Woods sub-gate. Go into the next room, then down and into the
control room. Check the control panel, the go across the room into the
door. First take a left and get the treasures in the two holes in the
walls. Then, go to the rightmost door, get the chest with the "Guidance
Unit" and jump down from the platform you are on. In this room are four
pillars. Each pillar has one hole in it. Check all four holes in all
four pillars. Then, jump up onto the platform opposite the one with the
Guidance Unit, to get an ID card. Enter the middle structure in the
room you are in. First take a left and get "Target Sensor". Then go
onward and take your first left. You will be in the ruins, get the
"Ancient Book". Continue along, and you will enter a huge room with a
weird blue wall in the middle. Check the front of it and start up the
elevator. Then, go straight behind you and open the chest for a ID
card! Go back to the big room, and enter the room on the northern most
side. Watch out, there are spider-reaverbots on the ceilings! Hope you
brought your Grand Grenade, because look up and there will be a weak
ceiling tile! Shoot it with your Grand Grenade, and jump up! Get ready
for the easiest (or hardest) mini-boss in the game.

Three Mad Fire-Breathing Wolves

Moves:
Dash - They dash, if you touch them, you get hurt
Bite - They jump an bite at you
Flame - They spit fire out at you

Doding:
ALL - CIRCLE STRAFE!

Strategy:
This is the easiest battle you've ever fought or your worst nightmare,
it all depends on if you can circle strafe. Just shoot and run around
in circles, and the dashes, the bites AND the flames will ALL miss!
Sounds too easy? Well, it is! As for you circle-strafe impaired, good
luck to ya! Run away, fire, run away, fire. What I am trying to say is
you are neck-deep in trouble ~_~ Go out the door, DONT FALL OFF, and
follow the path to the last chest, containing the last Key Card. Go all
the way back to the control panel, insert the ID cards, watch the cut
scene, and go back to the Flutter.

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First things first- go to Roll and item-develop. You will get the
"Active Buster" and the "Sniper Scope".  The next battle will be VERY
hard if you are on Hard mode, but otherwise it should be pretty easy.
Tell Roll you want to go back to the forest, and you will go straight
into the boss (part one).

A Ship Gone Wrong

Preperation:
Use the same buster parts, except change "Power Blaster R" to "Power
Blaster L", and equip the Grand Grenade (UPGRADE POWER IF YOU CAN). You
NEED the Grand Grenade if this is hard mode!!!!

Part 1: Little Midget Ships

These guys just fly around shooting the ship and you, but there is one
trick you can do that will ensure they do little to no damage on both
easy and hard modes... don't move an inch, just shoot strait forward
the entire time. Don't even move the camera. Watch how well it works!

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