Rocket: Robot On Wheels - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Rocket: Robot On Wheels - Strategy Guide (Page 04).
STAGE 5: LAVA
After making it past the frustrating grapple section, you'll realize frustration
might be a little better than difficulty, especially if you fail at the
difficulty (the lava section) you'll have to go through the frustration again
(the grapple section). After swinging across the lanterns, carefully (yet
quickly) make your way across the unstable platforms. Now you'll be in the giant
lava pool. You'll notice a few platforms spiralling into the center. When one
begins to come near you, leap as far as you can and hope you make it to it. From
there jump to the center island. Use the handles on the sides to climb up it. On
top, you'll not some shooters that will Rocket you up to the next platform. For
the first few you can simply jump on them and make it to the next one, but for
the late ones, you'll need to apply some extra distance. To do this, run across
the shooting blocks as if you were, well, running across them. They'll shoot you
up in the air, but you'll also get extra distance. However, you could run right
off the edge before you get launched and you'll most certainly fall into the
lava below. If you make it to the last one, grab onto the handle above the
Whoopie head. Go in and to the next part, where a strange contraption must be
worked. Stand inside the little circle (where the handle from the center goes)
and start running into one of the sides. This will make the entire platform
move. Spin it around slowly (not to fast) until you get it to the other side.
Then jump out and dash over there before it sways back down tot he bottom again.
STAGE 6: SPIDER
The next stage of this level is actually much easier than the Lava. There's a
giant spider in the center of a pit, and you'll have to climb up its back to
reach the next stage. How? Notice the webs on the side? why not follow them? The
only problem is that there's a bunch of legs that the spider has that block the
way. For this stage you'll have to be a little mean to the cute little Spider.
In fact, you'll have to immobilize it for the rest of its life by blasting off
its legs. The explosive? Why, the handy bombs of course! Stay far back and throw
them at the place where the leg and body connect. When the legs fall off, get
ready for the web to be pulled down and twisted. Standing still is probably
best. After getting to the back, jump across the webs to the other side (with
another bomb holder). Once you get past the other sides legs, hop up the web
platforms and onto the spider's face. From there, climb across its back and onto
the final part of the level (with Jojo himself!)
STAGE 7: JOJO
This final area is where you'll finally be able to stop Jojo. You won't have a
huge boss battle, but it's difficult all the same. Start by running over to the
spinning handles. Grab onto them and wait for them to go all the way up. Then
jump to the next one. Continue going up until you reach a platform. Follow the
platform around the large, glowing ball. Disobey Jojo's orders and climb on top
of it. It will start spinning, and all you eventually have to do is ride it.
Stay in the non-glowing parts to be safe. The farther you go, the faster the
sphere will go, so you'll need quicker reflexes. When you make it to the end,
you'll beat Jojo. Good work!
______________________________________________________________________
That concludes this Walkthrough. Have a nice day!
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| - - - - - - - - - - - PART 4: Additional Help - - - - - - - - - - - -|
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Need more help? If you can't find something in the walkthrough, this may be the
place to go. Codes, Additional Tips, Frequently Asked Questions, and Info on how
to contact me is what you'll find here.
________________________________________________________________________
- - - - - - - - - - - - CHEATS - - - - - - - - - - - - -
Cheats... what's a game without 'em? A perfectly fine game if it's good, but you
must admit it's always fun to go around in an altered world with super powers.
That's what these nifty little codes will get you. Have fun!
Input the Directions on the Control Pad.
All Vehicles: Pause the game and press Up, Down, Z, R, Up, Left, Down,
Left, Down, and Down. A sound will confirm the correct
code entry.
Low Friction: Pause the game and press Up, R, R, Left, Z, Z, Down, Left,
Up, and Right. A sound will confirm the correct code
entry.
Low Gravity: Pause the game and press Z, R, Z, R, Down, R, R, Right,
Right, and R. A sound will confirm the correct code entry.
Heavy Rocket: Pause the game and press Up, Right, Right, R, Right, R, Z,
R, R, Up. A sound will confirm the correct code entry.
Super Speed: Pause the game and press Z, Right, Down, Up, Down, R, Up,
Down, Left, and Up. A sound will confirm the correct code
entry.
Super Jump: Pause the game and press Down, Up, Down, Z, Up, Up, Up, R,
Up, and Z. A sound will confirm the correct code entry.
Combine this with the "Low Gravity" cheat for even higher
jumps.
Super Grab: Pause the game and press Down, Left, Right, Z, Down, Right,
Down, Down, Down, and Left. A sound will confirm the correct
code entry. Large objects, such as the Clowns, may now be
picked up with your tractor beam.
Super Grapple: Pause the game and press R, R, Right, Up, Z, Left, R, Z,
Left, and Up. A sound will confirm the correct code entry.
The range of the Grapple move will now be increased.
Clear All Cheats: Pause the game and press Up, Z, Right, Up, Down, R,
Up, Down, Down, and Up. A sound will confirm the
correct code entry.
TRICK: If you want to jump outside of Whoopie World, here's an interesting trick
(thanks to Dan Mauseth). All you have to do is enter the Low Gravity and Super
Jump codes and stand outside in the entrance to Whoopie World. Then you jump
onto the fin of one of the machines on either side of the Whoopie head. When you
do this, quickly jump onto the rim of Whoopie's hat. Jump onto the top of the
hat, then walk straight off the back. Now you can look up and watch Whoopie
World and the stars above it fade away.
________________________________________________________________________
- - - - - - - - - - - - GAMESHARK CODES - - - - - - - - - - - -
Right after receiving some cheats, I've just gotten some Gameshark codes in,
too! Enjoy these codes for stretching the rules a little... OK, maybe a lot, but
it's still worth it!
Infinite Health: 8109f702000c
Maximum Health: 8109f706000c
Maximum Tinker Tokens: 8101599e0064
All Ticket Switches Activated: 810a59a200c8
Have Machine Parts: 810a5960ffff
________________________________________________________________________
- - - - - - - - - - - - TIPS - - - - - - - - - - - -
Stuck? Chances are these tips won't help you. But they do give you good advice
that is sometimes helpful to know. Read on and discover.
1. Tickets and Tokens are connected. Usually, if you're trying to get all the
tickets, it's not hard to get all the tokens. Most of the tokens aren't far off
the path you need to take to get the tickets, so while you get the tickets you
might also get all the tokens, too.
2. Look around. Sometimes handles may be right above your heads, tokens right
behind you, and machine parts under you nose. Look around for these things.
You'll be surprised what careful observation may lead to.
3. Take your time. Except in some cases where you're timed or are under enemy
fire, taking your time will lead to success. If you rush, you may end up having
to start all over again.
4. An easier way to get up to the other side of a lake or river (when you
normally have to run across using the icebergs of the freeze ray) is to run over
to the end, then at full speed, activate the freeze ray and jump. You should
jump on top of the iceberg before it floats up (thanks to Rory for telling me
about this).
Got tips? If you have a tip you'd like to send me, well, send it in!
_______________________________________________________________________
- - - - - - - - - - Frequently Asked Questions - - - - - - - - - - -
Finally! I've got enough questions for some to be counted as "Frequently
Asked"!. Great job, ask some more!
Q: In Pyramid Scheme, I can't find the Glider Bike. Where is it?
A: If you follow the path for finding Ticket E, you'll get the bike immediately
after you find the ticker.
________________________________________________________________________
- - - - - - - - CLOSING/THANKS/CREDITS - - - - - - - -
CONTACT INFO:
Have some questions about the game? Comments about my FAQ? Something I left out?
Info that I got wrong? If there's something you need to know or say about my
FAQ, be sure to:
E-mail me Questions or Comments- croco64@yahoo.com
Before you send me stuff, however, make sure you read this first:
1. I'm currently remembering where the tickets for the rest of the levels are. I
might remember where a ticket is, but I can't guarantee that I can tell you
where a ticket is that you can't find in the Walkthrough.
2. Please look at the walkthrough before you send me questions! I made the
walkthrough for a reason. It was so you could look at it, not so you could find
my e-mail address and ask me what you want to know before you glance at it. Be
sure to check the walkthrough to see if it can answer your question(s) before
asking me.
3. In the title of your message, be sure to include at least "Rocket" in there
somewhere. This would help me out a lot.
4. I actually enjoy getting mail. If you have a stupid question, comments, or
anything at all (except mail that says "send this to 50 other people or else"),
I'd like to get it.
Stuff to Send Me: Got any Gameshark Codes? Send 'em to me! You'll get your name
posted in the credits section... and... uh... that's it, but think of the glory!
Question to Ponder: Would you like to see maps of the levels? I've made a few
for some tickets, but I'm thinking about making big ones for the worlds. What's
your opinion? Would it work or would you rather I work on more important things?
Poll: What's your favorite vehicle? It can be for any reason, or for no reason
at all. Send in your opinion with your questions or comments.
* * *
- CREDITS -
Some very nice people have contributed things to this FAQ. See who they are
below:
Al Amaloo: Contributed the excellent codes you see here.
DragonHunter7911: Gave me some nice Gameshark Codes I've been wanting
for a long, long time.
* * *
Special Thanks to:
*Nintendo Power- I got lots of info from the review in the November issue of
their excellent magazine!
*Sucker Punch- For so boldly making a high-quality game that is an excellent
platformer. And all this on their first try, too!
*Ubi Soft- For picking up this game to publish.
*The Instruction Booklet- A handy little book that refreshed me on the aspects
of Rocket.
* * *
COMING SOON: *More Maps
*Frequently Asked Questions
*Gameshark Codes
* * *
-CLOSING STATEMENT-
It looks like I've finally finished this FAQ. I've given you the location of
every Ticket, helped you find where some of the Tinker Tokens are, and gave you
some cool Codes. I think my work here is done. So long everyone, and keep
playing Rocket, it's a great platformer that everyone should experience.
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